WebGL doesn't allow you to separately attach buffers to the
STENCIL_ATTACHMENT and DEPTH_ATTACHMENT framebuffer attachment points
and instead requires you to use the DEPTH_STENCIL_ATTACHMENT whenever
you want a depth and stencil buffer.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ec7b6360c9c4e45e0b113f9dca7bb1502e7e93be)
This adds a COGL_DRIVER_WEBGL enum and a new driver description for
webgl in cogl-renderer.c. This also adds a COGL_DRIVER_FLAG_OPENGL_WEB
driver flag and a HAVE_COGL_WEBGL define which we can start to use to
handle special cases where webgl differs from gles2.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 2c167b7a4ee56241827322bbe7cb287b0628437c)
This adds a table of driver descriptions to cogl-renderer.c in order of
preference and when choosing what driver to use we now iterate the table
instead of repeating boilerplate checks. For handling the "default driver"
that can be specified when building cogl and handling driver overrides
there is a foreach_driver_description() that will make sure to iterate
the default driver first or if an override has been set then nothing but
the override will be considered.
This patch introduces some driver flags that let us broadly categorize
what kind of GL driver we are currently running on. Since there are
numerous OpenGL apis with different broad feature sets and new apis
may be introduced in the future by Khronos then we should tend to
avoid using the driver id to do runtime feature checking. These flags
provide a more stable quantity for broad feature checks.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit e07d0fc7441dddc3f0a2bc33a6a37d62ddc3efc0)
Add API to allow complex applications using the KMS backend
to go almost straight to direct configuration (which is not possible
because Cogl needs to be in charge of buffers and FB objects).
https://bugzilla.gnome.org/show_bug.cgi?id=705837
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 52fb8e1c33d8c83c731c05cee767928fdd5991d7)
This now updates the guard to ignore whether
COGL_ENABLE_EXPERIMENTAL_2_0_API is defined since we need to work for
clutter which does define that, as well as clutter users that don't.
cogl.h was meant to include cogl-path.h so long as
COGL_ENABLE_EXPERIMENTAL_2_0_API is not defined but it was actually
requiring it to be defined which was breaking clutter applications.
The eglTerminate code in Mesa will try to destroy the wl_drm object
which involves using data structures in the wl_display. Cogl was
disconnecting the display before calling eglTerminate which meant that
this would end up accessing potentially garbage data.
https://bugzilla.gnome.org/show_bug.cgi?id=705591
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 358d85f35d0fe36698b758163729c4551fe5fd25)
The deprecation macros, which expand to __declspec (deprecated) on Visual
Studio, is expected to be before the return type of the function which
is annotated by them, and having the deprecation macros there is also
accepted by GCC as well.
This will fix the builds of all applications/libraries using Cogl under
Visual Studio,
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Add and rename the symbols that have been added/renamed during the
development cycle, and also remove those that have been dropped during the
process.
Also continue the quest of purging from the exports lists of the internal
APIs as some of those are no longer referenced by other Cogl components.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Unfortunately named initializers is a feature that is not supported by
all compilers (such as pre-2013 Visual Studio) so avoid using that.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5a5659f9861dfe7a4808f2a5284de8fe6175bec2)
Use the HAVE_STRINGS_H check before we include strings.h, as it is not
universally available.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ff65144c84a16f9470d3f3931dc91cc9a6ef5938)
...For both the regular WGL winsys and SDL winsys builds, that
COGL_HAS_GTYPE_SUPPORT is defined, so that the builds won't break as
Visual Studio builds do assume an existing installation of GLib.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ef41aea2796315a47693bf278f08b41ca6703566)
Full GL treats the position attribute specially and requires that it
must be bound to generic attribute location 0 unlike GLES 2.0 or
GL 3.2 core. We now make sure to unconditionally bind the
cogl_position_in attribute to location 0 before linking any glsl program
in cogl.
For reference the relevant part of the GL 3.0 spec that covers these
semantics is Section 2.7 "Vertex Specification" pg 27
After this change there was one remaining problem in
test-custom-attributes where the test_short_verts() test was using its
own "pos" attribute instead of cogl_position_in and so cogl wasn't able
to ensure it would be bound to location 0.
This updates the test to use cogl_position_in but to work around the
fact that glVertexPointer doesn't support UNSIGNED_SHORT components we
force the test to use the glsl backend by setting a shader snippet on
the pipeline.
https://bugs.freedesktop.org/show_bug.cgi?id=67548
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 992ef7b3b49ebb56adde2133bb36330c04133a3f)
This renames cogl_offscreen_new_to_texture to
cogl_offscreen_new_with_texture. The intention is to then cherry-pick
this back to the cogl-1.16 branch so we can maintain a parallel
cogl_offscreen_new_to_texture() function which keeps the synchronous
allocation semantics that some clutter applications are currently
relying on.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ecc6d2f64481626992b2fe6cdfa7b999270b28f5)
Note: Since we can't break the 1.x api on this branch this keeps a
thin shim around cogl_offscreen_new_with_texture to implement
cogl_offscreen_new_to_texture with its synchronous allocation
semantics.
The API says that it should return NULL on failure but it does not do that
due to the lazy allocation.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
https://bugzilla.gnome.org/show_bug.cgi?id=703174
This splits out the cogl_path_ api into a separate cogl-path sub-library
like cogl-pango and cogl-gst. This enables developers to build Cogl with
this sub-library disabled if they don't need it which can be useful when
its important to keep the size of an application and its dependencies
down to a minimum. The functions cogl_framebuffer_{fill,stroke}_path
have been renamed to cogl_path_{fill,stroke}.
There were a few places in core cogl and cogl-gst that referenced the
CoglPath api and these have been decoupled by using the CoglPrimitive
api instead. In the case of cogl_framebuffer_push_path_clip() the core
clip stack no longer accepts path clips directly but it's now possible
to get a CoglPrimitive for the fill of a path and so the implementation
of cogl_framebuffer_push_path_clip() now lives in cogl-path and works as
a shim that first gets a CoglPrimitive and uses
cogl_framebuffer_push_primitive_clip instead.
We may want to consider renaming cogl_framebuffer_push_path_clip to
put it in the cogl_path_ namespace.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 8aadfd829239534fb4ec8255cdea813d698c5a3f)
So as to avoid breaking the 1.x API or even the ABI since we are quite
late in the 1.16 development cycle the patch was modified to build
cogl-path as a noinst_LTLIBRARY before building cogl and link the code
directly into libcogl.so as it was previously. This way we can wait
until the start of the 1.18 cycle before splitting the code into a
separate libcogl-path.so.
This also adds shims for cogl_framebuffer_fill/stroke_path() to avoid
breaking the 1.x API/ABI.
Otherwise, if we try egl-wayland first, we get the environment
variable from that, which crashes mesa trying to open the gbm device
as a wayland display.
https://bugzilla.gnome.org/show_bug.cgi?id=705836
Almost nothing draws attributes directly and for those things that do
it's trivial to adapt them to instead draw via the cogl_primitive api.
This simplifies the Cogl api a bit.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 7395925bcc01aad6c695fd0d9af78b784b3c64d4)
Conflicts:
cogl/cogl-framebuffer.c
cogl/cogl-framebuffer.h
When splitting out the CoglPath api we saw that we would be left with
inconsistent drawing apis if the drawing apis in core Cogl were lumped
into the cogl_framebuffer_ api considering other Cogl sub-libraries or
that others will want to create higher level drawing apis outside of
Cogl but can't use the same namespace.
So that we can aim for a more consistent style this adds a
cogl_primitive_draw() api, comparable to cogl_path_fill() or
cogl_pango_show_layout() that's intended to replace
cogl_framebuffer_draw_primitive()
Note: the attribute and rectangle drawing apis are still in the
cogl_framebuffer_ namespace and this might potentially change but in
these cases there is no single object representing the thing being drawn
so it seems a more reasonable they they live in the framebuffer
namespace for now.
Note: the cogl_framebuffer_draw_primitive() api isn't removed by this
patch so it can more conveniently be cherry picked to the 1.16 branch so
we can mark it deprecated for a short while. Even though it's marked as
experimental api we know that there are people using the api so we'd
like to give them a chance to switch to the new api.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 418912b93ff81a47f9b38114d05335ab76277c48)
Conflicts:
cogl-pango/cogl-pango-display-list.c
cogl/Makefile.am
cogl/cogl-framebuffer.c
cogl/cogl-pipeline-layer-state.h
cogl/cogl2-path.c
cogl/driver/gl/cogl-clip-stack-gl.c
This updates cogl_bitmap_new_for_data() to calculate the rowstride from
the width and bpp if the given rowstride is 0, to be consistent with how
the texture apis work.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 1c809210092a8c5e223edfcab1e378b205cf35d6)
In preparation for removing the automagic cogl-auto-texture apis this
adds a more minimal version of the cogl_texture_new_with_size code to
cogl-atlas.c for creating textures used to migrate images out of an
atlas and to cogl-texture-pixmap-x11.c.
Note: It turned out that both of these minimal versions were the same so
I did consider keeping a shared utility, but since the implementations
are very small and potentially due to the differing requirements for
atlas and pixmap-x11 textures we might even want them to differ later I
chose to keep them separate.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6d64307483713e7a5a7ef554275619def51b840f)
Conflicts:
cogl/cogl-atlas.c
cogl/winsys/cogl-texture-pixmap-x11.c
This adds cogl_texture_2d_sliced_new_from_bitmap/data/file apis in
preparation for removing the cogl_texture_new_from_bitmap/file apis that
are considered a bit too magic, but we don't want to loose the
convenience they have.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 218da8e1349d7658f45c6933b9736c0d32941b8b)
Conflicts:
cogl/cogl-auto-texture.c
This adds a cogl_texture_2d_new_from_file() api since we are planning to
remove cogl_texture_new_from_file() but don't want to loose the
convenience it had.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 10e91aa513123ed277a8d45976f8d75445d7dc9c)
This exposes the CoglAtlasTexture api, making the following public:
cogl_atlas_texture_new_with_size
cogl_atlas_texture_new_from_file
cogl_atlas_texture_new_from_data
cogl_atlas_texture_new_from_bitmap
The plan is to remove auto-texture apis like cogl_texture_new_from_file
since they are a bit too magic, but that means we need an explicit way
for users to allocate texture that will go in the atlas.
Although the _new_from_file() api is arguably redundant since you can
use _bitmap_new_from_file() followed by _atlas_texture_new_from_bitmap()
we don't want to loose any of the convenience that
cogl_texture_new_from_file() had.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit fe515e6063ba4c3ddb5cd00d2c8527d9a6336a12)
Conflicts:
cogl/Makefile.am
This removes the gl centric _cogl_texture_prepare_for_upload api from
cogl-texture.c and instead adds a _cogl_bitmap_convert_for_upload() api
which everything now uses instead. GL specific code that needed the gl
internal/format/type enums returned by _cogl_texture_prepare_for_upload
now use ->pixel_format_to_gl directly.
Since there was a special case optimization in
cogl_texture_new_from_file that aimed to avoid copying the temporary
bitmap that's created for the given file and allow conversions to
happen in-place the new _cogl_bitmap_convert_for_upload() api supports
converting in place depending on a 'can_convert_in_place' argument.
This ability to convert bitmaps in-place has been integrated across the
different components as appropriate.
In updating cogl-texture-2d-sliced.c this was able to remove a number of
other GL specific parts to how spans are setup.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit e190dd23c655da34b9c5c263a9f6006dcc0413b0)
Conflicts:
cogl/cogl-auto-texture.c
cogl/cogl.symbols
cogl_display_new() takes a ref on the renderer, so code creating a
renderer and not keeping a pointer to it do unref later needs to drop
the ref immediately.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5433555f19ac73f3f236026f1bafca758d63c9fa)
Just like:
commit f3adec1faeb651dd97095a02256932cc82761f40
Author: Neil Roberts <neil@linux.intel.com>
Date: Thu Jul 11 13:51:28 2013 +0100
Initialise dirty_real_blend_enable in _cogl_pipeline_copy
But this time for unknown_color_alpha.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e6a6a2752fb1cc14860cbc559f41f25f7e7f195e)
Mesa annotates the GL version string with "(Core Profile)" when using
the OpenGL 3 core profile and so our heuristics that try and determine
what vendor and GPU is being used where being confused. This updates
the check_mesa_driver_package() function to consider this optional
annotation.
This adds a small unit test to verify the parsing of some example
version strings. We can update this with more real world version strings
if the format changes again in the future.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 1a074173d20857c7bedb6a862958713e5ef8d2d1)
When making a copy of a pipeline, the flag to mark whether the real
blend enable is valid was not being initialised.
Thanks to Damien Lespiau for pointing this out
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f3adec1faeb651dd97095a02256932cc82761f40)
Instead of queuing the frame sync event immediately after a swap, the
Wayland winsys now installs a frame callback and queues the event when
Wayland reports that the frame is complete. It also reports the
COGL_FRAME_EVENT_COMPLETE event at the same time because there is no
more information we can give.
This patch is a bit of a divergence from how the events are handled in
the GLX winsys. Instead of installing its own idle function, the
_cogl_onscreen_queue_event() function has now been made non-static so
that it can be used by the Wayland winsys. The frame callback now just
queues an event using that. The pending_frame_infos queue on the
CoglOnscreen isn't used and instead the CoglFrameInfo is immediately
popped off the queue so that it can be stored as part of the closure
data when the frame callback is set up. That way it would use the
right frame info even if somehow the Wayland callbacks were invoked in
the wrong order and the code is a bit simpler.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f7ea370a0d5013c9f0263f37c7f892adc8a2f087)
Previously if the Wayland socket gets closed then Cogl would ignore
the error when dispatching events which meant the socket would be
constantly ready for reading, the main loop would never go idle and it
would sit at 100% CPU. When Wayland encounters an error it will
actually close the socket which means if something else opened another
file then we might even end up polling on a completely unrelated FD.
This patch makes it remove the FD from the main loop as soon as it
hits an error so that it will at least avoid breaking the main loop.
However I think most applications would probably want to abort in this
case so we might also want to add a way to inform the application of
this or even just abort directly.
The cogl_poll_* functions have been changed so that they can cope if
the pending and dispatch callbacks remove their own FD while they are
invoked.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 85857b10687a5a246a0a4ef42711e560c7a6f45d)
This allows to easily caculate shades of the same color or pick colors
with the same saturation/luminance. In short, all sorts of interesting
things.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit edcbeaf3c941f7a2335fbec47d5248cd9b0e8088)
This adds cogl_wayland_renderer_set_event_dispatch_enabled() which can
be used to prevent Cogl from adding the socket for the Wayland display
to its list of file descriptors to poll. This can be used in
applications that want to integrate Cogl with existing code that is
reading from the Wayland socket itself.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f5b8d98676ab3e90ad80459019c737ec2ff90aa4)
The Wayland 1.0 protocol supports multiple independent components querying the
available interfaces by retreiving their own wl_registry object so the
application doesn't need to pass them down anymore.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8ca36a1d1ab7236fec0f4d7b7361ca96e14c32be)
The idea with the framebuffer allocation is that it will lazily
allocate so that if you don't want to handle errors then you don't
have to be aware that there is an allocation step. In order for this
to work any accessors that get data that is only available after
allocation should implicitly allocate the framebuffer. This patch
makes that change for cogl_wayland_onscreen_get_surface and
cogl_wayland_onscreen_get_shell_surface.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 0c4ba78787323fedd162d7b71b86b460908b9b98)
cogl_wayland_onscreen_get_surface previously only worked if the
onscreen had a foreign surface on it. However there is no reason why
this shouldn't also work fine for manipulating the surface that Cogl
created as well. We may want to consider adding a separate getter for
the foreign surface that can be used before the framebuffer is
allocated.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 6bc12947a51224b70525893143bfe421723ce255)
CoglFixed was trying to use the __FLOAT_WORD_ORDER macro in order to
do some fast float conversions but it wasn't including any header that
could define it so it was giving an annoying warning. This patch
checks for the macro in endian.h in the configure script and only
checks its value if it's available.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Commit 839cf49763 changed the inline ARM assembler so that it
won't be used when targetting the Thumb instruction set. I manually
applied the patch but I messed up the #if so it was generating a
warning.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The 1.x branch needs to use some of the deprecated API internally in
order to set up some deprecated state. This was causing a lot of
annoying warnings so instead we'll just disable the deprecation
attribute when COGL_COMPLIATION is defined.
It probably wouldn't be a good idea to apply this to the 2.0 branch
because at least for now we want to get warnings if we accidentally
use deprecated API internally.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The Wayland server API has changed so that wl_shm_buffer is no longer
a type of wl_buffer and it instead must be retrieved directly from the
resource.
cogl_wayland_texture_2d_new_from_buffer now takes a resource pointer
instead of directly taking a wl_buffer and it will do different things
depending on whether it can get a wl_shm_buffer out of the resource
instead of trying to query the buffer type.
Cogland has also been updated so that it tracks a resource for buffers
of surfaces instead of directly tracking a wl_buffer. This are pointed
to by a new CoglandBuffer struct which can be referenced by a
CoglandBufferReference. The WL_BUFFER_RELEASE event will be posted
when the last reference to the buffer is removed instead of directly
whenever a new buffer is attached. This is similar to how Weston
works.
https://bugzilla.gnome.org/show_bug.cgi?id=702999
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9b35e1651ad0e46ed489893b60563e2c25457701)
Conflicts:
examples/cogland.c
Previously Cogl would only call wl_display_flush after doing a swap
buffers on the onscreen because that is the only place where Cogl
itself would end up queueing requests. However since commit
323fe188748 Cogl takes control of calling wl_display_dispatch as well
which effectively makes it very difficult for the application to
handle the Wayland event queue itself. Therefore it needs to rely on
Cogl to do it which means that other parts of the application may also
queue requests that need to be flushed.
This patch tries to copy the display fd handling of window.c in the
Weston example clients. wl_display_flush will always be called in
prepare function for the fd which means it will always be called
before going idle. If flushing the display causes the socket buffer to
become full, it will additionally poll for write on the FD to try
flushing again when it becomes empty.
We also need to call wl_display_dispatch_pending in the prepare
because apparently calling eglSwapBuffers can cause it to read data
from the FD to receive events for a different queue. In that case
there will be events that need to be handled but the FD will no longer
be ready for reading so we won't wake up the main loop any other way.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 962d1825105a87dd8358a765353b77f6af8fe760)
_cogl_poll_rendererer_modify_fd can be used internally to modify the
event mask on an FD to be polled. This will be used in the Wayland
backend to start blocking on write whenever flushing the display fills
the socket's buffer. Modifying the FD's events causes the poll age to
increase.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8bc0df53ee508687b87e547c1cbac5e8d7d5fc80)
Eventually the Wayland winsys will want to do useful work in its
prepare callback before the main loop goes idle. Previously
cogl_poll_renderer_get_info would stop calling any further prepare
functions if it found one with a zero timeout. That would mean the
Wayland prepare function might not get called before going idle in
some cases. This patch changes it so that it continues to call all of
the prepare functions regardless of the timeout.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 02f7fa538c9d2b383fa0f601177140b571ecf315)
If we don't do this then it might leak connections to the display if
multiple different renderers are tried.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8e5b4d40a4d960d0d20927d30ee68a37387fe776)
When a primitive is drawn with an attribute that contains texture
coordinates Cogl will fetch the corresponding layer in order to
determine the unit number. However if the pipeline didn't actually
have a layer it would end up redundantly creating it. It's probably
not a good idea to be modifying the pipeline while flushing the
attributes state so this patch makes it pass the no-create flag to the
get_layer function and then skips out enabling the attribute if the
layer didn't already exist.
https://bugzilla.gnome.org/show_bug.cgi?id=702570
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 7507ad1a55a2aeb5beb8c0e3343e1e1f2805ddde)
When a layer is added to a pipeline without setting a texture it ends
up sampling from a default 1x1 texture which is meant to be solid
white. However for some reason we were creating the texture with 0
opacity which is effectively an invalid premultiplied colour. This
would make the blending behave oddly if it was used.
https://bugzilla.gnome.org/show_bug.cgi?id=702570
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 2ffc77565fb6395b986d3274f8bdb6eee6addbf9)
Unlike in GError, the policy in Cogl for when NULL is passed as the
CoglError argument is that the program should abort with a fatal
error. Previously however any errors that were being propagated were
being silently dropped if the application passed NULL. This patch
fixes it to also log a fatal error in that case.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 41e233b4b27de579f77b82115cf43a618bf0c93f)
When determining whether a pipeline needs blending, it was previously
returning TRUE if the pipeline has no snippets, whereas it should be
the other way around because we can't determine the final colour when
there are snipets.
https://bugzilla.gnome.org/show_bug.cgi?id=702570
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 109c815bf747fe027a74f098b4fcb6ea4846a482)
Previously on GLES2 where there is no builtin point size uniform then
we would always add a line to the vertex shader to write to the
builtin point size output because when generating the shader it is not
possible to determine if the pipeline will be used to draw points or
not. This patch changes it so that the default point size is 0.0f
which is documented to have undefined results when drawing points.
That way we can avoid adding the point size code to the shader in that
case. The assumption is that any application that is drawing points
will probably have explicitly set the point size on the pipeline
anyway so it is not a big deal to change the default size from 1.0f.
This adds a new pipeline state flag to track whether the point size is
non-zero. This needs to be its own state because altering it needs to
cause a different shader to be added to the pipeline cache. The state
flags that affect the vertex shader have been changed from a constant
to a runtime function because they will be different depending on
whether there is a builtin point size uniform.
There is also a unit test to ensure that changing the point size does
or doesn't generate a new shader depending on the values.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit b2eba06e16b587acbf5c57944a70ceccecb4f175)
Conflicts:
cogl/cogl-pipeline-private.h
cogl/cogl-pipeline-state-private.h
cogl/cogl-pipeline-state.c
cogl/cogl-pipeline.c
The handler for ConfigureNotify events in the EGL X11 winsys was
incorrectly trying dereference the onscreen pointer even if it didn't
find an onscreen for the X window that has resized. This meant that if
the application has other windows that weren't created by Cogl then it
would crash when handling events for them.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit a0056df61903d74180d4e4caa1046e68396d1be0)
Add register constraints to prevent asm statement complaints like:
{standard input}:382: rdhi, rdlo and rm must all be different
Signed-off-by: Donn Seeley <donn.seeley@windriver.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
There are two asm() statements in cogl-fixed.c that can't be assembled
in Thumb mode. This patch switches it to the generic code in Thumb
mode.
Signed-off-by: Donn Seeley <donn.seeley@windriver.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Previously when trying the three different texture types to create an
automagic texture it would handle the out-of-memory error specially
and bypass trying the remaining texture types. Presumably the idea is
that out-of-memory is a serious error and it can't be recovered from.
However, in the case of atlas textures, this error will be thrown if
the texture is too large to fit into an atlas. In that case it makes
sense to try another texture type so that it can fallback to using a
sliced texture. I think conceptually each different texture type will
have different memory requirements so it seems reasonable to try the
others if there is not enough memory for one of them.
This was causing cogl_texture_new_from_data to break when loading very
large textures because it wouldn't end up slicing them.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ad6968135a01823eb6a94668dd22c7a4df6f9327)
This removes cogl-queue.h and adds a copy of Wayland's embedded list
implementation. The advantage of the Wayland model is that it is much
simpler and so it is easier to follow. It also doesn't require
defining a typedef for every list type.
The downside is that there is only one list type which is a
doubly-linked list where the head has a pointer to both the beginning
and the end. The BSD implementation has many more combinations some of
which we were taking advantage of to reduce the size of critical
structs where we didn't need a pointer to the end of the list.
The corresponding changes to uses of cogl-queue.h are:
• COGL_STAILQ_* was used for onscreen the list of events and dirty
notifications. This makes the size of the CoglContext grow by one
pointer.
• COGL_TAILQ_* was used for fences.
• COGL_LIST_* for CoglClosures. In this case the list head now has an
extra pointer which means CoglOnscreen will grow by the size of
three pointers, but this doesn't seem like a particularly important
struct to optimise for size anyway.
• COGL_LIST_* was used for the list of foreign GLES2 offscreens.
• COGL_TAILQ_* was used for the list of sub stacks in a
CoglMemoryStack.
• COGL_LIST_* was used to track the list of layers that haven't had
code generated yet while generating a fragment shader for a
pipeline.
• COGL_LIST_* was used to track the pipeline hierarchy in CoglNode.
The last part is a bit more controversial because it increases the
size of CoglPipeline and CoglPipelineLayer by one pointer in order to
have the redundant tail pointer for the list head. Normally we try to
be very careful about the size of the CoglPipeline struct. Because
CoglPipeline is slice-allocated, this effectively ends up adding two
pointers to the size because GSlice rounds up to the size of two
pointers.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 13abf613b15f571ba1fcf6d2eb831ffc6fa31324)
Conflicts:
cogl/cogl-context-private.h
cogl/cogl-context.c
cogl/driver/gl/cogl-pipeline-fragend-glsl.c
doc/reference/cogl-2.0-experimental/Makefile.am
Previously CoglPipelineSnippetList was using the BSD embedded list
type with a mini struct to combine the list node with a pointer to the
snippet. This is effectively equivalent to just using a GList so we
might as well do that. This will help if we eventually want to get rid
of cogl-queue.h
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 54a168f3c7829c427d54ab517533bb9f7384d022)
The free function for atlas textures was previously always assuming
that there will be a valid sub_texture pointer but this might not be
the case if the texture was never successfully allocated. This was
causing Cogl to crash if the application tries to make a texture that
can not fit in the atlas using the automagic texture API.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit a7a8b7aefc8cb03fe8b716bee06b3449a7dba85f)
This adds a new function to enable per-vertex point size on a
pipeline. This can be set with
cogl_pipeline_set_per_vertex_point_size(). Once enabled the point size
can be set either by drawing with an attribute named
'cogl_point_size_in' or by writing to the 'cogl_point_size_out'
builtin from a snippet.
There is a feature flag which must be checked for before using
per-vertex point sizes. This will only be set on GL >= 2.0 or on GLES
2.0. GL will only let you set a per-vertex point size from GLSL by
writing to gl_PointSize. This is only available in GL2 and not in the
older GLSL extensions.
The per-vertex point size has its own pipeline state flag so that it
can be part of the state that affects vertex shader generation.
Having to enable the per vertex point size with a separate function is
a bit awkward. Ideally it would work like the color attribute where
you can just set it for every vertex in your primitive with
cogl_pipeline_set_color or set it per-vertex by just using the
attribute. This is harder to get working with the point size because
we need to generate a different vertex shader depending on what
attributes are bound. I think if we wanted to make this work
transparently we would still want to internally have a pipeline
property describing whether the shader was generated with per-vertex
support so that it would work with the shader cache correctly.
Potentially we could make the per-vertex property internal and
automatically make a weak pipeline whenever the attribute is bound.
However we would then also need to automatically detect when an
application is writing to cogl_point_size_out from a snippet.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8495d9c1c15ce389885a9356d965eabd97758115)
Conflicts:
cogl/cogl-context.c
cogl/cogl-pipeline-private.h
cogl/cogl-pipeline.c
cogl/cogl-private.h
cogl/driver/gl/cogl-pipeline-progend-fixed.c
cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c
This ensures we only add a static_breadcrumb pointer to every
CoglPipeline when build with debugging enabled. Since applications may
allocate a lot of pipelines we want to keep the basic size of pipelines
(ignoring optional sparse state) down to a minimum.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 4716312e14bc253cd174a22b3db9d2c9cf031fa1)
This moves the code in test-bitmask into a UNIT_TEST() directly in
cogl-bitmask.c which will now be run as a tests/unit/ test.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 693c85e0cde8a1ffbffc03a5f8fcc1f92e8d0ac7)
Includes fix to build conform tests with -I$(top_builddir)/cogl to
be able to find cogl-gl-header.h
This adds a white-box unit test that verifies that GL_BLEND is disabled
when drawing an opaque rectangle, enabled when drawing a transparent
rectangle and then disabled again when drawing a transparent rectangle
but with a blend string that effectively disables blending.
This shares the test utilities and launcher infrastructure we are using
for conformance tests so we get consistent reporting and so unit tests
will be run against a range of different drivers.
This adds a --enable-unit-tests configure option which is enabled by
default but if disabled will make all UNIT_TESTS() into static inline
functions that we should expect the compiler to discard since they won't
be referenced by anything.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 9047cce06bbf9051ec77e622be2fdbb96ed767a8)
Since _cogl_pipeline_update_blend_enable() can sometimes show up quite
high in profiles; instead of calling
_cogl_pipeline_update_blend_enable() whenever we change pipeline state
that may affect blending we now just set a dirty flag and when we flush
a pipeline we check this dirty flag and lazily calculate whether blender
really needs to be enabled if it's set.
Since it turns out we were too optimistic in assuming most GL drivers
would recognize blending with ADD(src,0) is equivalent to disabling
GL_BLEND we now check this case ourselves so we can always explicitly
disable GL_BLEND if we know we don't need blending.
This introduces the idea of an 'unknown_color_alpha' boolean to the
pipeline flush code which is set whenever we can't guarantee that the
color attribute is opaque. For example this is set whenever a user
specifies a color attribute with 4 components when drawing a primitive.
This boolean needs to be cached along with every pipeline because
pipeline::real_blend_enabled depends on this and so we need to also call
_cogl_pipeline_update_blend_enable() if the status of this changes.
Incidentally with this patch we now no longer ever use
_cogl_pipeline_set_blend_enable() internally. For now the internal api
hasn't been removed though since we might want to consider re-purposing
it as a public api since it will now not conflict with our own internal
state tracking and could provide a more convenient way to disable
blending than setting a blend string.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ab2ae18f3207514c91fa6fd9f2d3f2ed93a86497)
_cogl_egl_query_wayland_buffer was using _COGL_RETURN_IF_FAIL but the
function needs to return a CoglBool so it was giving a warning.
(cherry picked from commit d0290eb19fc9bf56fb24f8eab573e19966ea7e1a)
This adds a callback that can be registered with
cogl_onscreen_add_dirty_callback which will get called whenever the
window system determines that the contents of the window is dirty and
needs to be redrawn. Under the two X-based winsys's, this is reported
off the back of the Expose events, under SDL it is reported from
SDL_VIDEOEXPOSE or SDL_WINDOWEVENT_EXPOSED and under Windows from the
WM_PAINT messages. The Wayland winsys doesn't really have the concept
of dirtying the buffer but in order to allow applications to work the
same way on all platforms it will emit the event when the surface is
first shown and whenever it is resized.
There is a private feature flag to specify whether dirty events are
supported. If the winsys does not set this then Cogl will simulate
dirty events by emitting one when the window is first allocated and
when it is resized. The only winsys's that don't set this flag are
things like KMS or the EGL null winsys where there is no windowing
system and showing and hiding the onscreen doesn't really make any
sense. In that case Cogl can assume the buffer will only become dirty
once when it is first allocated.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 85c5a9ba419b2247bd768284c79ee69164a0c098)
Conflicts:
cogl/cogl-private.h
After discussing with Kristian Høgsberg it seems that the semantics of
wl_egl_window_resize is meant to be that if nothing has been drawn to
the framebuffer since the last swap then the resize will take effect
immediately. Cogl was previously always delaying the call to
wl_egl_window_resize until the next swap. That meant that if you
wanted to resize the surface you would have to call
cogl_wayland_onscreen_resize and then redundantly draw a frame at the
old size so that you can swap to get the resize to occur before
drawing again at the right size. Typically an application would decide
to resize at the start of its paint sequence so it should be able to
just resize immediately.
In current Mesa master it seems that there is a bug which means that
it won't actually delay a resize that is done mid-scene and instead it
will just discard what came before. To get consistent behaviour in
Cogl, the code to delay the call to wl_egl_window_resize is still used
if it determines that the buffer is dirty. There is an existing
_cogl_framebuffer_mark_mid_scene call which was being used to track
when the framebuffer becomes dirty since the last clear. This function
is now also used to track a new flag to track whether something has
been drawn since the last swap. It is called ‘mid_scene’ under the
assumption that this may also be useful for other things later.
cogl_framebuffer_clear has been slightly altered to always call
_cogl_framebuffer_mark_mid_scene even if it determines that it doesn't
need to clear because the framebuffer should still be considered to be
in the middle of a scene. Adding a quad to the journal now also begins
the scene.
This also fixes a potential bug where it looks like pending_dx/dy were
never cleared so they would always be accumulated even after the
resize is flushed.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 945689a62903990a20abb87a85d2c96eb3985fe7)
In some later patches we want to be able to use the term ‘dirty’ as a
public facing concept which represents expose events from the window
system. In that case the internal concept of dirtying the framebuffer
is confusing, so this patch changes the name to instead mean that
we've doing something which causes the framebuffer to be in the middle
of a frame.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 88eed85b52c29f66659ea112038f3522c9bd864e)
If we delay setting the surface to toplevel until it is shown then
that gives the application an opportunity to avoid calling show so
that it can set its own surface type.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ab59c3a421968d7f159d89ca2f0ba8a9f098cbf6)
Previously the WGL winsys was expecting the application to send all
windows messages to Cogl via the cogl_win32_renderer_handle_event
function. When using a GLib main loop we can make this work
transparently to the application with a GSource for the magic
G_WIN32_MSG_HANDLE file descriptor. That causes the GMainLoop to wake
up whenever a message is available.
This patch makes the WGL winsys add that magic value as a source fd.
This will only have any meaning if the application is using glib, but
it shouldn't matter because the cogl_poll_renderer_get_info function
is documented to only work on Unix-based winsys's anyway.
This patch is an API break because by default Cogl will now start
stealing all of the Windows messages. Something like Clutter that wants to handle
its own event retrieval would now need to call
cogl_win32_renderer_set_event_retrieval_enabled to stop Cogl from
stealing the events.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 99a7f84d7149f24f3e86c5d3562f9f2632ff6df8)
The implementation of cogl_wayland_texture_2d_new_from_buffer now uses
eglQueryWaylandBuffer to query the format of the buffer before trying to
create a texture from the buffer. This makes sure we don't try and
create a texture from YUV buffers for instance that may actually require
multiple textures. We now also report an error when we don't understand
the buffer type or format.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 79252d4e419e2462c5bc89ea4614b40bddc932c5)
This removes the various checks for != COGL_DRIVER_GLES1 when tracking
blend state that was trying to avoid checking the equation or alpha
component factors when they are known to be fixed on gles1. Now we just
rely on the opengl driver to do the right thing for the different
drivers and ignore the differences in the general pipeline state
tracking.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit f67c7eaf23e1e2088e9956cb2b66dfdc9abc8b3b)
This enables basic Emscripten support in Cogl via the SDL winsys.
Assuming you have setup an emscripten toolchain you can configure Cogl
like this:
emconfigure ./configure --enable-debug --enable-emscripten
Building the examples will build .html files that can be loaded directly
by a WebGL enabled browser.
Note: at this point the emscripten support has just barely been smoke
tested so it's expected that as we continue to build on this we will
learn about more things we need to change in Cogl to full support this
environment.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a3bc2e7539391b074e697839dfae60b69c37cf10)
The ARB_sync api depends on a GLsync type which may not be available if
GL_ARB_sync isn't defined, such as when building for gles2 only. This
guards the prototypes with #ifdef GL_ARB_sync to fix compilation when a
GLsync type isn't defined.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ba79020e0f5b102e8b25cd831c408dd68d241297)
Fixes 'undefined reference to cogl_error_free' when using g++.
Signed-off-by: Andreas Oberritter <obi@saftware.de>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 41c54fcaba5b4bf76a0e943bac6bca777f3dae2f)
cogl_framebuffer_add_fence creates a synchronisation fence, which will
invoke a user-specified callback when the GPU has finished executing all
commands provided to it up to that point in time.
Support is currently provided for GL 3.x's GL_ARB_sync extension, and
EGL's EGL_KHR_fence_sync (when used with OpenGL ES).
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
https://bugzilla.gnome.org/show_bug.cgi?id=691752
(cherry picked from commit e6d37470da9294adc1554c0a8c91aa2af560ed9f)
This adds a _cogl_poll_renderer_add_source() function that we can use
within cogl to hook into the mainloop without necessarily having a file
descriptor to poll. Since the intention is to use this to support
polling for fence completions this also updates the
CoglPollCheckCallback type to take a timeout pointer so sources can
optionally update the timeout that will be passed to poll.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 81c1ce0ffce4e75e08622e20848405987e00b3cc)
If this happens, XRRGetScreenResources will return NULL, so just treat
that like nothing happened.
https://bugzilla.gnome.org/show_bug.cgi?id=699431
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 57a79912ac70080a2f9cbe65181a25b00bf1192a)
This makes sure we include cogl-defines.h in cogl-matrix.h before
checking if COGL_HAS_GYPE_SUPPORT is defined
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit aa5ba324bb3b2ce77be29942f8716d61919cefeb)
This adds api to be able requests a swap_buffers and also pass a list of
damage rectangles that can be passed on to a compositor to enable it to
minimize how much of the screen it needs to recompose.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 0d9684c7b7c2018bb42715c369555330d38514a2)
Instead of driving event dispatching through a per winsys poll_dispatch
vfunc its now possible to associate a check and dispatch function with
each file descriptor that is registered for polling. This means we can
remove the winsys get_dispatch_timeout and poll_dispatch vfuncs and it
also makes it easier for more orthogonal internal components to add file
descriptors for polling to the mainloop.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 627947622df36dd529b9dc60a3ae9e6083532b19)
This adds a _cogl_poll_renderer_add_idle api that can be used internally
for queuing an idle callback without needing to make any assumption
about the system mainloop that is being used. This is now used to avoid
having the _cogl_poll_renderer_dispatch() directly check for all kinds of
events to dispatch, and to avoid having the winsys dispatch vfuncs need
to directly know about CoglContext. This means we can now avoid having a
back reference from CoglRenderer to the CoglContext.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a1e169f18f4257caec58760adccfe4ec09b9805d)
This adds some utility code to help us manage lists of closures
consistently within Cogl. The utilities are from Rig and were originally
written by Neil Roberts.
This adapts the way we track CoglOnscreen resize and frame closures to
use the new utilities.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 2e15fc76eb29bf5932418f7ee80f1fcb2f6a816c)
This updates the cogl_poll_ apis to allow dispatching events before we
have a CoglContext and to also enables pollfd state to be changed in a
more add-hoc way by different Cogl components by replacing the
winsys->get_poll_info with _cogl_poll_renderer_add/remove_fd functions
and a winsys->get_dispatch_timeout vfunc.
One of the intentions here is that applications should be able to run
their mainloop before creating a CoglContext to potentially get events
relating to CoglOutputs.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 667e58c9cb2662aef5f44e580a9eda42dc8d0176)
When adding the frame callback API in 70040166 we decided on a common
idiom for adding callbacks which would return an opaque pointer
representing the closure for the callback. This pointer can then be
used to later remove the callback. The closure can also contain an
optional callback to invoke when the user data parameter is destroyed.
The resize callback didn't work this way and instead had an integer
handle to identify the closure. This patch changes it to work the same
way as the frame callback.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 33164c4b04d253ebe0ff41b12c1e90232c519274)
This adds support for optionally providing a foreign Wayland surface to
a CoglOnscreen before allocation. Setting a foreign surface prevents
Cogl from creating a toplevel Wayland shell surface for the OnScreen.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e447d9878f3bcfe5fe336d367238383b02879223)
This prevents leaking the Wayland shell surface associated with a Cogl
OnScreen when it is finalised.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 760fc9f3af5475530262b82a55df311fceca358a)
This adds compiler symbol deprecation declarations for old Cogl APIs so
that users can easily see via compiler warning when they are using these
symbols, and also see a hint for what the apis should be replaced with.
So that users of Cogl can manage when to show these warnings this
introduces a scheme borrowed from glib whereby you can declare what
version of the Cogl api you are using:
COGL_VERSION_MIN_REQUIRED can be defined to indicate the oldest Cogl api
that the application wants to use. Cogl will only warn about
deprecations for symbols that were deprecated earlier than this required
version. If this is left undefined then by default Cogl will warn about
all deprecations.
COGL_VERSION_MAX_ALLOWED can be defined to indicate the newest api
that the application uses. If the application uses symbols newer than
this then Cogl will give a warning about that.
This patch removes the need to maintain the COGL_DISABLE_DEPRECATED
guards around deprecated symbols.
This patch fixes a few uses of deprecated symbols in the examples/
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Call wl_display_dispatch on POLLIN. This follows the implementation
in weston/clients/window.c and improves integration of input events,
at least.
Signed-off-by: Andreas Oberritter <obi@saftware.de>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 323fe1887487f19c3e26aa6b7644de31d8d0a532)
https://bugzilla.gnome.org/show_bug.cgi?id=697330
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a7b4930e14add7d955c22f396178b71083dfb52f)
Conflicts:
cogl/Makefile.am
Fixes compilation with C++ compiler.
Signed-off-by: Andreas Oberritter <obi@saftware.de>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 7b3c6dd7f6810f3c8dec62904daa887c917ab7e2)
When a pipeline is added to the cache, a normal copy would previously be
made to use as the key in the hash table. This copy keeps a reference
to the real pipeline which means all of the resources it contains are
retained forever, even if they aren't necessary to generate the hash.
This patch changes it to create a trimmed down copy that only has the
state necessary to generate the hash. A new function called
_cogl_pipeline_deep_copy is added which makes a new pipeline that is
directly a child of the root pipeline. It then copies over the
pertinent state from the original pipeline. The pipeline state is
copied using the existing _cogl_pipeline_copy_differences function.
There was no equivalent function for the layer state so I have added
one.
That way the pipeline key doesn't have the texture data state and it
doesn't hold a reference to the original pipeline so it should be much
cheaper to keep around.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e27e01c1215e7e7c7c0183ded11dd769bb112c5c)
Calculating the hash value for a pipeline can be a bit expensive.
Previously when adding a new pipeline to the hash table we would end
up calculating the hash value once when checking whether the pipeline
is already in the hash table and then again when adding the pipeline
to the hash table. Ideally GHashTable would provide some API to add an
entry with a precalculated hash value to avoid the recalculation, but
seeing as it doesn't do that we can force it to avoid recalculating by
storing the hash value as part of the struct we are using for the key.
That way the hash func passed to GHashTable can simply return the
precalculated value and we can calculate the hash outside of the
GHashTable calls.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 4a0460a452fd1be382fd5a92d8cfd5e0cdfd4403)
The pipeline cache contains three separate hash tables, one for the
state affecting the vertex shaders, one for the fragment shaders and
one for the resulting combined program. Previously these hash tables
had a fair bit of duplicated code to calculate the hashes, check for
equality and copy the pipeline when it is added. This patch moves the
common bits of code to a new type called CoglPipelineHashTable which
just wraps a GHashTable with a given set of state flags to use for
hashing and checking for equality.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 402796430c839038339e531363b8c2463f9b2a9e)
Conflicts:
cogl/Makefile.am
Since 67cad9c0 and f7735e141a the bitmap allocation and mapping
functions now take an extra error argument. The quartz image backend
was missed in this update so Cogl would fail to compile if
--enable-quartz-image is used.
https://bugzilla.gnome.org/show_bug.cgi?id=696730
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 1827965befccf331b0787f71cb191d370640a9de)
This makes sure the EGL_KHR_create_context enums are always defined in
cogl-winsys-egl.c so we will build with drivers that don't support this
extension. Cogl will do runtime checks to explicitly check that the
extension is available before ever referencing these enums so this is
safe to do.
https://bugzilla.gnome.org/show_bug.cgi?id=694537
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit bd034b7451e7d9c602bcc91f1a00f6aaa7b05ec0)
Interleaving multiple snippets with different hooks
(COGL_SNIPPET_HOOK_VERTEX and COGL_SNIPPET_HOOK_VERTEX_TRANSFORM,
for instance) used to cause a bug during shader code generation.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 38ca76695d54bbbfe3b940a6d0b2ae879e6fd66b)
Adding a layer difference may mean the pipeline overrides all of the
layers of its parent which might make the parent redundant so we
should try to prune the hierarchy.
This is particularly important for CoglGst because whenever a new
frame is ready it tries to make a copy of the pipeline it last used
and then replace all of the textures in the layers. Without this patch
the new pipeline would keep the parent pipeline alive which means also
keeping the old textures alive so all of the frames of the video would
effectively be leaked.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 576c7b55aa835448c977f1d79d128dffd40e7cd8)
Add the newly-added symbols during the development cycle, and drop those
that are dropped. Also, clean up the private symbols that were exported,
those that are still left in cogl.symbols are those still being referenced
by Cogl-Pango
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This reverts commit 83dbf79986981fac9ec0f2575b7c7cb32f629f0f.
On further consideration we realized that needing this change either
indicated a bug in the code using cogl, or that it was a symptom of
some other bug in Cogl resulting in us returning NULL in
cogl_buffer_map_range but not returning a CoglError too.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 8c5127c712570f1ea0d495a7fe7290ae5ee60ce6)
If a pipeline has been flushed that disables depth writing and then we
try to clear the framebuffer with cogl_framebuffer_clear4f, passing
COGL_BUFFER_BIT_DEPTH then we need to make sure that depth writing is
re-enabled before issuing the glClear call. We also need to make sure
that when the next primitive is flushed that we re-check what state the
depth mask should be in.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 3cf497042897d1aa6918bc55b71a36ff67e560b9)
This makes sure that a viewport change when comparing between separate
framebuffers also implies a clip change when we are applying the Intel
gen6 workaround for broken viewport clipping. Without this then
switching between different size framebuffers could leave a scissor
matching the size of a previous framebuffer.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit f23f2129c58550f819cff783f47039d7bd91391e)
This makes some changes to _cogl_bitmap_gl_bind to be more paranoid
about bad access arguments and make sure we don't mark a bitmap as bound
if there was an error in _cogl_buffer_gl_bind.
We now validate the access argument upfront to check that one of _READ
or _WRITE access has been requested. In the case that cogl is built
without debug support then we will still detect a bad access argument
later and now explicitly return before marking the bitmap as bound, just
in case the g_assert_not_reach has been somehow disabled. Finally we
defer setting bitmap->bound = TRUE until after we have check for any
error with _cogl_bitmap_gl_bind.
https://bugzilla.gnome.org/show_bug.cgi?id=686770
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 1720d5cf32449a189fd9d400cf5e6696cd50a9fa)
Previously the sampler uniform declarations such as cogl_sampler0 were
generated by walking the list of layers in the shader state. This had
two problems. Firstly it would only generate the declarations for
layers that have been referenced. If a layer has a combine mode of
replace then the samplers from previous layers couldn't be used by
custom snippets. Secondly it meant that the samplers couldn't be
referenced by functions in the declarations sections because the
samplers are declared too late.
This patch fixes it to generate the layer declarations in the backend
start function using all of the layers on the pipeline instead. In
addition it adds the sampler declarations to the vertex shader as they
were previously missing.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 1824df902bbb9995cae6ffb7a413913f2df35eef)
Conflicts:
cogl/driver/gl/cogl-pipeline-fragend-glsl.c
cogl/driver/gl/cogl-pipeline-vertend-glsl.c
This adds hook points to add global function and variable declarations
to either the fragment or vertex shader. The declarations can then be
used by subsequent snippets. Only the ‘declarations’ string of the
snippet is used and the code is directly put in the global scope near
the top of the shader.
The reason this is necessary rather than just adding a normal snippet
with the declarations is that for the other hooks Cogl assumes that
the snippets are independent of each other. That means if a snippet
has a replace string then it will assume that it doesn't even need to
generate the code for earlier hooks which means the global
declarations would be lost.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ebb82d5b0bc30487b7101dc66b769160b40f92ca)
To avoid linking trouble in C++ stuff
Reviewed-By: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit b194f1bf58055ef1f5075508f19336cae648a0c8)
Conflicts:
cogl/cogl-object.h
This fixes some minor errors and warnings that were preventing Cogl
building with mingw32:
• cogl-framebuffer-gl.c was not including cogl-texture-private.h.
Presumably something else ends up including that when building for
GLX.
• The WGL winsys was not including cogl-error-private.h
• A call to strsplit in the WGL winsys was wrong.
• For some reason the test-wrap-rectangle-textures test was trying to
include the GDKPixbuf header.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5380343399f834d9f96ca3b137d49c9c2193900a)
Mesa's libGLU tesselator code has had a commit on it since it was
copied into Cogl. It sounds like it fixes a potential crash so we
should probably have it in Cogl too.
http://cgit.freedesktop.org/mesa/glu/commit/?id=bfdf99d6ff64b9c2
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit c6b2429546d3ea0aa91caa47c7c90f932984ea33)
glMapBufferRange is documented to fail with GL_INVALID_OPERATION if
GL_MAP_INVALIDATE_BUFFER_BIT is set as well as GL_MAP_READ_BIT. I
guess this makes sense when only read access is requested because
there would be no point in reading back uninitialised data. However,
Clutter requests read/write access with the discard hint when
rendering to a CoglBitmap with Cairo. The data is new so the discard
hint makes sense but it also needs read access so that it can read
back the data it just wrote for blending.
This patch works around the GL restriction by skipping the discard
hints if read access is requested. If the buffer discard hint is set
along with read access it will recreate the buffer store as an
alternative way to discard the buffer as it does in the case where the
GL_ARB_map_buffer_range extension is not supported.
https://bugzilla.gnome.org/show_bug.cgi?id=694164
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 986675d6043e8701f2d65415cf72ffc91734debd)
The journal manually flushes its own modelview matrix state so it
needs to mark the state as dirty so that if a primitive is drawn with
the same matrix state as the last primitive it will correctly reflush
it.
https://bugzilla.gnome.org/show_bug.cgi?id=693612
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit c7290c994c742456ff0977cb394c289afb377049)
If we make this per-context and create two Cogl contexts, some types
won't re-register, and we'll be in a broken state where some types will
be considered not to be texture types.
https://bugzilla.gnome.org/show_bug.cgi?id=693696
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 567f049d20554bb8ea4e40fa5e72a9fd0bbd409e)
When Cogl is compiled with support for both the GL and GLES drivers it
only includes the GL header and not the GLES header. That means in
that case it would not compile in the code for the
GL_EXT_discard_framebuffer extension even though it could be used on
the GLES driver. This patch makes it use the standard names for the
GL_COLOR, GL_STENCIL etc names instead of the _EXT suffixed names and
manually defines them if we are using the GLES headers. That way the
discard code can be used unconditionally.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 59c30292d0f3c28d6e0e08bc5bf3b4b10545d856)
This patch just adds a call to _cogl_framebuffer_flush_state to ensure
the correct framebuffer is bound before discarding its buffers.
Previously it would presumably just discard the buffers of whatever
framebuffer happened to be used last.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 37c390a5b33d4f65ff6c834e9be2f8de716635ee)
The array allocated for storing the difference flags for each layer in
cogl-pipeline-opengl.c was being cleared with the size of a pointer
instead of the size actually allocated for the array. Presumably this
would mean that if there is more than one layer it wouldn't clear the
array properly.
Also the size of the array was slightly wrong because it was allocating
the size of a pointer for each layer instead of the size of an
unsigned long.
This was originally reported by Jasper St. Pierre on #clutter.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 1e134dd7cd5317651be158a483c7cb2723ce8869)
Even if Cogl decides to set a zero timeout because there are events
queued, it still makes sense to give the winsys a chance to add file
descriptors to the list. The winsys might be relying on the list of
CoglPollFDs passed to poll_dispatch to decide whether to read from a
file descriptor and that should happen even if Cogl also woke up the
main loop because the event queue isn't empty.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 6d2f3bc4913d0f1570c09e3714ac8fe2dbfc7a03)
It is expected that cogl_sdl_idle() will be called from the
application immediately before blocking in SDL_WaitEvent. However,
dispatching the onscreen events may cause more events to be queued. If
that happens we need to make sure the blocking returns immediately.
This patch makes it post the dummy event that the application chose in
order to make that happen.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9e34a1e8ce97b67ebb2889c622f2c9f1076b087d)
In SDL1 the event type numbers were a single byte so there were only
reserving a byte to store the application's chosen type in
CoglRenderer. However in SDL2 they are a Uint32 and SDL_USEREVENT is
0x8000 so if the application was using that then Cogl would actually
end up posting event type 0.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 39c9177776ac601a92c6f4112558464af6968ea0)
It seems like it would be quite a reasonable design for an application
to immediately paint the buffer and call swap_buffers within the
handler for the sync event. This previously wouldn't work.
When using the GLX winsys if swap_region is called then it immediately
tries to set the pending notification flag. However if this is called
from the event callback then when the callback is complete it will
clear the flag again and the pending notification will be lost. This
patch just makes it clear the pending flag before invoking the
callback so that it can be safely queued again.
With any winsys that doesn't directly handle the sync event
notification it would almost work except that it was iterating the
live list of pending events. If the callback causes another event to
be added to this list by issuing a buffer swap then the iteration
would never complete and cogl_poll_dispatch would never return. This
patch just makes it steal the list before iterating so that any
additions will be dispatched by a later call to cogl_poll_dispatch
instead.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 2263b31594900b73900d2ce22cf70c68e7e793c6)
The first hunk from commit 93b7b4c850dd928bf21ee168a95641a8d631f713
turned out to be redundant because GLX guarantees that configs returned
by glXChooseFBConfig should be sorted with non msaa configs coming
first. The second hunk is required since we use glXGetFBConfigs in that
case which doesn't sort the configs.
I had meant to drop this part of the patch before landing it but forgot.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit b19fcc1869275826e952925af922125daf8a48de)
There is no guaranty that glXGetFBConfigs will return fbconfig ordered
with non msaa config first. This patch make sure that non msaa config
get choose.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 93b7b4c850dd928bf21ee168a95641a8d631f713)
Add an API to get the current time in the time system that Cogl
is reporting timestamps. This is to be used to convert timestamps
into a different time system.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9f3735a0c37adcfcffa485f81699b53a4cc0caf8)
Add a CoglFrameInfo object that tracks timing information for frames
that are drawn. We track a frame counter and frame timing information
for each CoglOnscreen. Internally a CoglFrameInfo is automatically
created for each frame, delimited by cogl_onscreen_swap_buffers() or
cogl_onscreen_swap_region() calls.
CoglFrameInfos are delivered to applications via frame event callbacks
that can be registered with a new cogl_onscreen_add_frame_callback()
api. Two initial event types (dispatched on all platforms) have been
defined; a _SYNC event used for throttling the frame rate of
applications and a _COMPLETE event used so signify the end of a frame.
Note: This new _add_frame_callback() api makes the
cogl_onscreen_add_swap_complete_callback() api redundant and so it
should be considered deprecated. Since the _add_swap_complete_callback()
api is still experimental api, we will be looking to quickly migrate
users to the new api so we can remove the old api.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 700401667db2522045e4623d78797b17f9184501)
When we block waiting for the swap, prefer doing that using
glXWaitForMsc() from OML_sync_control because that returns a system
time value for the precise time of the swap.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 1e8114aabc78b90373d3d5f3f7c0224f8786e399)
This adds a cogl_renderer_foreach_output() function that can be used to
iterate the display outputs for a particular renderer.
This also updates cogl-info to use this new api so it can dump out all
the output information.
Reviewed-by: Owen W. Taylor <otaylor@fishsoup.net>
(cherry picked from commit a2abf4c4c1fd5aeafd761f965d07a0fe9a362afc)
The CoglOutput object represents one output such as a monitor or
laptop panel, with information about attributes of the output such as
the position of the output within the global coordinate space, and
the refresh rate.
We don't yet publically export the ability to get output information but
we track it for the GLX backend, where we'll use it to track the refresh
rate.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d7ef9d8d71488d0e6874f1ffc6e48700d5c82a31)
There is a cogl_renderer_get_n_fragment_texture_units() function which
is documented to return the number of texture units that are
accessible from a fragment program. This just directly returns the
value from GL_MAX_TEXTURE_IMAGE_UNITS which is available in either the
GLSL extensions or the ARBfp extension. Clutter-GST relies on this to
determine whether it can use a program to convert the YUV data on the
GPU.
When the GL3 driver was added in 66c9db993595b this was changed to
only query the value when the GLSL feature is available. Previously it
would always query the value when the GL or GLES2 driver is used. This
change makes sense on master because there is no API for an
application to make its own ARBfp programs so the only way to access
texture units from a program is via GLSL. However on the 1.14 branch
this patch broke clutter-gst when GLSL is disabled because it thinks
the ARBfp programs can't use multi-texturing.
This patch just changes it to also query the value when ARBfp support
is available.
Note: it's probably note a good idea to apply this patch to master,
but only to the 1.14 branch. On master the function probably needs to
be changed anyway because it is using _COGL_GET_CONTEXT().
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Similar to commit 2c0cfdefbb9d1 for the SDL2 winsys, the GLX and EGL
window systems need to bind the dummy surface or drawable when the
currently bound onscreen is destroyed so that there will always be a
valid context bound.
Previously I got the idea that this would not be necessary on GLX
because the documentation for glXDestroyDrawable states that the
drawable won't actually be destroyed if it is currently bound until it
becomes unbound. However it doesn't say what happens if the underlying
X window is also destroyed and after testing it seems this causes a
segfault in Mesa in GLX and an XError for EGLX.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 4a464eec8c5b5832b9fd6b69746ab4ab36229182)
GL_TEXTURE_MAX_LEVEL is not supported on GLES so we can't set it. It
looks like Mesa was letting us get away with this but on other drivers
it may cause errors. The enum is not defined in the GLES headers so it
was failing to compile unless the GL driver is also enabled.
The test-texture-mipmap-get-set test is now marked as n/a on GLES2
because it can't support limiting the sampled mipmaps.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ba51c393818582b058f5f1e66cf8d13835ad10e5)
Conflicts:
tests/conform/test-conform-main.c
The GLES2 driver wasn't compiling unless the GL driver is also enabled
because some run-time conditional code was directly using GL-only
defines.
This should also fix compiling using the stock GL headers on OS X
which don't define GL_NUM_EXTENSIONS.
https://bugzilla.gnome.org/show_bug.cgi?id=692420
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 661e1719aa0b95c409c568ec91ea52b8ff90519b)
Previously when creating a foreign rectangle texture it would ignore
the passed in texture information and query the texture directly when
using COGL_DRIVER_GL. However this should also work for
COGL_DRIVER_GL3. This patch changes it to check the private feature
flags for the texture querying feature instead of directly checking
the driver value.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 258c98b82027cb5074afe7844ff3954bbe928757)
This was generating warnings when the GL driver is disabled.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f26682dcc04642fed9db959c63d6c6e4261d2148)
Conflicts:
cogl/cogl-auto-texture.c
This adds support for the EGL_EXT_buffer_age extension which is a
counterpart to the GLX_EXT_buffer_age extension.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 92d869764c03d0bac6b51dac833510c22669ac4a)
Add a new BUFFER_AGE winsys feature and a get_buffer_age method to
cogl-onscreen that allows to query the value.
https://bugzilla.gnome.org/show_bug.cgi?id=669122
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Note: When landing the patch I made some gtk-doc updates and changed
_get_buffer_age to return an age of 0 always if the age feature isn't
support instead of using _COGL_RETURN_VAL_IF_FAIL. -- Robert Bragg
(cherry picked from commit 427b1038051e9b53a071d8c229b363b075bb1dc0)
Comparing the pointed-to value is clearly what was meant.
Found by Coverity.
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f676352210fad856ae85962733e488bc1a832411)
Previously the functions for packing and unpacking pixels where
generated by token pasting together a function name along with its
type, like the following:
_cogl_pack_ ## uint8_t
Then later in cogl-bitmap-conversion.c it would directly refer to the
function names without token pasting.
This wouldn't work however if the system headers define the stdint
types using #defines instead of typedefs because in that case the
function name generated using token pasting would get the expanded
type name but the reference that doesn't use token pasting wouldn't.
This patch adds an extra macro passed to the cogl-bitmap-packing.h
header which just has the type size. That way the function can be
defined like this instead:
_cogl_pack_ ## 8
That should prevent it from hitting problems with #defined types.
https://bugzilla.gnome.org/show_bug.cgi?id=691945
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d6b5d7085b004ebd48c1543b820331802395ee63)
This make autogen.sh look for automake-1.13 and also updates all
Makefile.am files to no longer use the INCLUDES variable which automake
1.13 warns is deprecated by AM_CPPFLAGS.
https://bugzilla.gnome.org/show_bug.cgi?id=690891
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5de5569e960102afe979a5f2f0403e1defebca62)
We have a workaround in Cogl to fix viewport clipping with Mesa Intel
Gen 6 drivers but this was breaking the semantics of
cogl_framebuffer_clear() which should not be affected by viewport
clipping. This makes sure we disable and restore the workaround when
clearing the framebuffer. This fixes Clutter's test-cogl-viewport
conformance test.
This tweaks the ordering of some struct members in some of the more
important structs so that the compiler won't insert wasted padding to
avoid breaking the alignment. Some members that were previously
unsigned long have been changed to unsigned int. These members need to
be able to fit in 32-bits to run on 32-bit machines anyway so there's
no point in having them extend to 64-bit on 64-bit machines. This
doesn't affect the public API.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit b721af236680005464e39f7f4dd11381d95efb16)
In commit 1fa7c0f10a8a0 the sliced texture code which creates the
array of pointers to the texture slices was changed so that the
textures are appended to the end of the array instead of initially
creating the array with the right size upfront and then shrinking the
array on error. However it was then still also setting the size of the
array after creating it so the new textures would actually end up in
an unused part of the array. The part of the array that is used was
left unitialised so it would crash. This just removes the call to set
the size of the array.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 7df09d505ba28a1a960df867346af67118e96718)
GL3 has support for clip planes but they are used differently and
involve writing to a builtin output variable in the vertex shader. The
current clip plane code assumes it is only used with a fixed function
driver and tries to directly push to the matrix builtins. This
obviously won't work on GL3 so for now let's just disable clip planes.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5f621589467ab961f5130590298dc8e26d658a92)
When a component-alpha texture is made using a GL3 context a GL_RED
texture is actually used and a swizzle is set up to hide it. However
if a framebuffer is then bound to that texture then when the bits are
queried this workaround will leak out of the API. To fix this it now
detects the situation and reports the number of red bits as the number
of alpha bits.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 425cfb2675912a2cbcaaaeed7c2196d563948222)
Previously when the context was initialised Cogl would query the
number of stencil bits and set a private feature flag to mark that it
can use the buffer for clipping if there was at least 3. The problem
with this is that the number of stencil bits returned by
GL_STENCIL_BITS depends on the currently bound framebuffer. This patch
adds an internal function to query the number of stencil bits in a
framebuffer and makes it use that instead when determining whether it
can push the clip using the stencil buffer.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e928d21516a6c07798655341f4f0f8e3c1d1686c)
Cogl publicly exposes the depth buffer state so we might as well have
a function to query the number of depth bits of a framebuffer.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 853143eb10387f50f8d32cf09af31b8829dc1e01)
The GL framebuffer driver now makes sure to bind the framebuffer
before counting the number of bits. Previously it would just query the
number of bits for whatever framebuffer happened to be used last.
In addition the virtual for querying the framebuffer bits has been
modified to take a pointer to a structure instead of a separate
pointer to each component. This should make it slightly more efficient
and easier to maintain.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e9c58b2ba23a7cebcd4e633ea7c3191f02056fb5)
The GL3 context is created using the glXCreateContextAttribs function
which is part of the GLX_ARB_create_context extension. However
previously the function pointers from GLX extensions were only
retrieved once the GL context is created. That meant that the GL3
context creation function would always assume that the extension is
not supported so it would always fail.
This patch changes it to query the functions when the renderer is set
up instead. The base winsys feature flags that are determined while
querying the functions are stored in a member of CoglGLXRenderer.
These are then copied to the CoglContext when it is initialised.
The spec for glXGetProcAddress says that the functions returned are
context-independent. That implies that it is safe to call it without
binding a context although that is not explicitly stated as far as I
can tell. A big of googling finds this DRI documentation which says it
can be used without a context:
http://dri.freedesktop.org/wiki/glXGetProcAddressNeverReturnsNULL
And also this code sample:
http://www.opengl.org/wiki/Tutorial:_OpenGL_3.0_Context_Creation_%28GLX%29
One point that makes me concerned that this might not always work in
practice is that the code in SDL2 to create a GL3 context first
creates a dummy GL2 context in order to have something bound before it
calls glXGetProcAddress. I think this may just be a misunderstanding
based on how wglGetProcAddress works however.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 04a7aca9a98e84e43ac5559305a1358112902e30)
_cogl_texture_spans_foreach_in_region first swaps over the texture
coordinates if they are flipped so that it can always iterate in a
positive direction. It sets a flag so that it will remember that the
coordinates are flipped. Before invoking the callback it is meant to
reflip the coordinates so that the callee doesn't need to be aware of
the flipping. However it was only flipping the sub-texture coordinates
and not the virtual coordinates. This was causing sliced textures to
draw their slice rectangles with the wrong geometry.
test-backface-culling was failing because of this.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e7338a1e09cb22151374aefa6f0bb58485af9189)
There were a few problems with the sub texture iterating code of
sliced textures which were causing some conformance tests to fail when
NPOT textures are disabled:
• The spans are stored in un-normalized coordinates and the
coordinates passed to the foreach function are normalized. The
function was trying to un-normalize them before passing them to the
span iterator code but it was using the wrong factor which was
causing it to actually doubley normalize them.
• The shim function to renormalize the coordinates before passing them
to the callback was renormalizing the sub-texture coordinates
instead of the virtual coordinates. The sub-texture coordinates are
already in the right scale for whatever is the underlying texture so
we don't need to touch them. Instead we need to normalize the
virtual coordinates because these are coming from the un-normalized
coordinates that we passed to the span iterating code.
• The normalize factors passed to the span iterating were always 1.
The code uses this normalizing factor to round the incoming
coordinates to the nearest multiple of a full texture. It divides
the coordinates by the factor rather than multiplying so it looks
like we should be passing the virtual texture size here.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit c9773566b0ec0a17b34c440090529de8cff9609e)
This adds a cogl_texture_set_data function that is basically just a
convenience wrapper around cogl_texture_set_region. In the common case
where you want to upload the full contents of a mipmap level though this
api takes 4 less arguments (6 in total) so it's a bit simpler.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit e651dbdc4e4f03016a3dee513e3680270a4a9142)
Consistent with how we lazily allocate framebuffers this patch allows us
to instantiate textures but still specify constraints and requirements
before allocating storage so that we can be sure to allocate the most
appropriate/efficient storage.
This adds a cogl_texture_allocate() function that is analogous to
cogl_framebuffer_allocate() which can optionally be called to explicitly
allocate storage and catch any errors. If this function isn't used
explicitly then Cogl will implicitly ensure textures are allocated
before the storage is needed.
It is generally recommended to rely on lazy storage allocation or at
least perform explicit allocation as late as possible so Cogl can be
fully informed about the best way to allocate storage.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 1fa7c0f10a8a03043e3c75cb079a49625df098b7)
Note: This reverts the cogl_texture_rectangle_new_with_size API change
that dropped the CoglError argument and keeps the semantics of
allocating the texture immediately. This is because Mutter currently
uses this API so we will probably look at updating this later once
we have a corresponding Mutter patch prepared. The other API changes
were kept since they only affected experimental api.
There was a lot of redundancy in how we tracked the width and height of
different texture types which is greatly simplified by adding width and
height members to CoglTexture directly and removing the get_width and
get_height vfuncs from CoglTextureVtable
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 3236e47723e4287d5e0023f29083521aeffc75dd)
This moves the _cogl_texture_get_gl_format function from cogl-texture.c
to cogl-texture-gl.c and renames it _cogl_texture_gl_get_format.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit f8deec01eff7d8d9900b509048cf1ff1c86ca879)
This moves the direct use of GL in cogl-framebuffer.c for handling
cogl_framebuffer_read_pixels_into_bitmap() into
driver/gl/cogl-framebuffer-gl.c and adds a
->framebuffer_read_pixels_into_bitmap vfunc to CoglDriverVtable.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 2f893054d6754e6bc7983f061b27c7858f1a593c)
This remove cogl-internal.h in favour of using cogl-private.h. Some
things in cogl-internal.h were moved to driver/gl/cogl-util-gl-private.h
and the _cogl_gl_error_to_string function whose prototype was moved from
cogl-internal.h to cogl-util-gl-private.h has had its implementation
moved from cogl.c to cogl-util-gl.c
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 01cc82ece091aa3bec4c07fdd6bc9e5135fca573)
Symbols changed names, %1 makes gtk-doc sad and some referenced symbols
were missing in the -sections.txt file.
(cherry picked from commit c12919c321186ac7b223bc4f82c588ca2f199d67)
For external (non gtk-doc even) constants, we can use <constant> to
correctly tag those without gtk-doc trying to cross-reference them.
(cherry picked from commit 78d22c6cd44a2279adcd2b94c3317292af861c70)
gtk-doc is not smart enough to parse things like:
typedef struct
{
...
} CoglFoo;
but needs the '{' at the end of the first line.
(cherry picked from commit d1187550ef547305fdeb8a22a7e39a95611a0e1d)
gtk-doc needs the types in -sections.txt to be able to do
cross-references. Add all those currently generating warnings.
(cherry picked from commit e57a21d2608f0885e6f2eb3a017feb7dffb7a63c)
That's actually for signals in gtk-doc and we're not dealing with
GObjects so it's not really appropriate. Used <structfield> as it's the
closest tag I could find to describe a 'property' of a CoglObject and
gives a generic style in the produced HTML.
(cherry picked from commit 8b485d57577cff227a0c7a2e6c06d8d277821374)
I just added the general types creating warnings in the current state of the
documentation (ie the ones references by already documented functions)
and moved the section from the 'Utility' section to the 'General'
section which I believe is a better fit as they are used by more than
one type and not really utilities.
(cherry picked from commit c51b147789763863ef32482d7ffa936160ed7c93)
Various changes have led to the current, separate from the pipeline,
depth state, this commit fixes the remaining waring around that.
(cherry picked from commit 111e687e722ad67a0e1c09f881c6282ccb06410b)
Instead of just having the reference at the end of the paragraph.
Usually seen as more usable.
(cherry picked from commit 6988d3ae61ab16fb298b34d2bd31860833f04186)
Argument names and @$arg suffered from various little mismatches, fix
them in a batch commit.
(cherry picked from commit d2ac3c5a88d980e7519c98bd261111b93cf73a6e)
cogl-index-range was the old API, update the section name to match what
is declared in the documentation. Also update the short description to
better match the new API.
(cherry picked from commit d73df38ff2a8ebe477e139e5ac20838c8f4364bb)
gtk-doc complains that having a sentence starting by Return is a bit
ambiguous and it'd rather see 'Returns:' spelled out.
Fixes 2 warnings:
warning: Free-form return value description in $symbol. Use `Returns:'
to avoid ambiguities
(cherry picked from commit 9718f31717b3a0e01b7c4c69cea138f39d23c0e0)
COGL_HAS_* and COGL_ENABLE_DEBUG are either defined in config.h or not.
So let's test against this, not against their truth value, this allow us
to use -Wundef to catch undefined macros in preprocessor directives.
(cherry picked from commit 73b62832f24711073b0876a6c0f5c61727842c1c)
Cogl always needs to have the context bound to something so that it
can freely create resources such as textures even if there is no
current window. When the currently bound SDLWindow is destroyed, SDL
apparently explicitly unbinds the GL context. If something then later
for example tries to create a texture Cogl would start getting GL
errors and fail. To fix this the SDL winsys now just binds the dummy
window before deiniting the currently bound onscreen.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 2c0cfdefbb9d1ac5097d98887d3581b67a324fae)
We have found several times now when writing code using Cogl that it
would really help if Cogl's matrix stack api was public as a utility
api. In Rig for example we want to avoid redundant arithmetic when
deriving the matrices of entities used to render and we aren't able
to simply use the framebuffer's matrix stack to achieve this. Also when
implementing cairo-cogl we found that it would be really useful if we
could have a matrix stack utility api.
(cherry picked from commit d17a01fd935d88fab96fe6cc0b906c84026c0067)
At times there can be huge numbers of CoglMatrixEntry structures
allocated if they are being used to track the transform of many drawing
commands or objects in a scenegraph. Therefore the size of a
CoglMatrixEntry should be kept as small as possible both to help reduce
the memory usage of applications but also to improve cache usage since
matrix stack manipulations are performance critical at times.
This reduces the size of CoglMatrixEntry structures for non-debug builds
by removing the composite_gets counter used to sanity check how often
the transform for an entry is resolved.
(cherry picked from commit c400b86681a328b1e12b7e120e9c3f4f12c356e0)
This moves the parent pointer member to the top of the CoglMatrixEntry
structure since it will lead to wasted padding when we build for 64bit
cpus.
(cherry picked from commit 42b4750070286a6404b103d8a827a46efb6b344c)
When unrefing a CoglMatrixEntry we walk up the ancestry unrefing and
freeing entries until we find an entry that doesn't need to be freed.
The problem fixed by this patch was that we didn't dereference the
parent member of each entry until after the entry was freed and so there
was the potential for reading a junk parent pointer back.
(cherry picked from commit e5d836b84acb35a009854a0cc0892320023789d1)
It is considered an error to pass a NULL data pointer to
cogl_attribute_buffer_new so we now call
cogl_attribute_buffer_new_with_size instead.
(cherry picked from commit 8e201574b9c35847aa4e999a391741538a0b356b)
Both the texture drivers weren't handling errors correctly when a
CoglPixelBuffer was used to set the contents of an entire texture.
This was causing it to hit an assertion failure in the pixel buffer
tests.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 888733d3c3b24080d2f136cedb3876a41312e4cf)
cogl_texture_set_region() and cogl_texture_set_region_from_bitmap() now
have a level argument so image data can be uploaded to a specific mipmap
level.
The prototype for cogl_texture_set_region was also updated to simplify
the arguments.
The arguments for cogl_texture_set_region_from_bitmap were reordered to
be consistent with cogl_texture_set_region with the source related
arguments listed first followed by the destination arguments.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 3a336a8adcd406b53731a6de0e7d97ba7932c1a8)
Note: Public API changes were reverted in cherry-picking this patch
This removes several uses of _COGL_GET_CONTEXT in cogl-atlas-texture.c.
Notably this involved making CoglPangoGlyphCache track an associated
CoglContext pointer which cogl-pango can pass to
_cogl_atlas_texture_new_with_size().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit d66afbd0758539330490945c699a05c0749c76aa)
Removes some (not all) use of _COGL_GET_CONTEXT() from cogl-winsys-glx.c
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 698a131c4991e4393ce966b968637fba194f252c)
This removes all use of _COGL_GET_CONTEXT from cogl-journal.c
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit b5c8ec5db52a6cb71f29b338a59fb3772506fef7)
The _cogl_propagate_error() function takes ownership of the incoming
error pointer so there's no need to allocate a new error when passing
it on. The errors can potentially be passed up from a number of layers
so it seems worthwhile to avoid the allocation.
The _cogl_propagate_gerror() function was previously using
_cogl_propagate_error(). Presumably this would not have worked because
that function would try to free the error from glib using
cogl_error_free but that would use the wrong free function and thus
the wrong slice allocator. The GError propagating function is only
used when gdk-pixbuf is enabled which now requires glib support anyway
so we can just avoid defining the function when compiling without
glib.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 91266162bef9f89fb42c01be0f929d5079758096)
‘Propagate’ was misspelled as ‘propogate’.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5fb4a6178c3e64371c01510690d9de1e8a740bde)
This make _cogl_framebuffer_blit take explicit src and dest framebuffer
pointers and updates all the texture blitting strategies in cogl-blit.c
to avoid pushing/popping to/from the the framebuffer stack.
The removes the last user of the framebuffer stack which we've been
aiming to remove before Cogl 2.0
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 598ca33950a93dd7a201045c4abccda2a855e936)
This adds a driver/gl/cogl-texture-gl.c file and moves some gl specific
bits from cogl-texture.c into it. The moved symbols were also given a
_gl_ infix and the calling code was updated accordingly.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 2c9e81de70cc02d72b1ce9013c49e39300a05b6a)
This ensures we initialize the value of cache->flipped in
_cogl_matrix_entry_cache_init()
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 507814d27298231c9ae50d74b386fb00f0909922)
_cogl_bitmap_new_with_malloc_buffer() now takes a CoglError for throwing
exceptional errors and all callers have been updated to pass through
any application error pointer as appropriate.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 67cad9c0eb5e2650b75aff16abde49f23aabd0cc)
This splits out the very high level texture constructors that may
internally construct one of several types of lower level texture due to
various constraints.
This also updates the prototypes for these constructors to take an
explicit context pointer and return a CoglError consistent with other
texture constructors.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a1cabfae6ad50c51006c608cdde7d631b7832e71)
Previously we were passing NULL to
cogl_texture_2d_new_{from_bitmap,with_size} so if there was an error the
application would be aborted. This ensures we pass an internal CoglError
so errors can be caught and suppressed instead.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit b8d1a1db482e1417979df9f88f92da47aa954bd0)
This allows apps to catch out-of-memory errors when allocating textures.
Textures can be pretty huge at times and so it's quite possible for an
application to try and allocate more memory than is available. It's also
very possible that the application can take some action in response to
reduce memory pressure (such as freeing up texture caches perhaps) so
we shouldn't just automatically abort like we do for trivial heap
allocations.
These public functions now take a CoglError argument so applications can
catch out of memory errors:
cogl_buffer_map
cogl_buffer_map_range
cogl_buffer_set_data
cogl_framebuffer_read_pixels_into_bitmap
cogl_pixel_buffer_new
cogl_texture_new_from_data
cogl_texture_new_from_bitmap
Note: we've been quite conservative with how many apis we let throw OOM
CoglErrors since we don't really want to put a burdon on developers to
be checking for errors with every cogl api call. So long as there is
some lower level api for apps to use that let them catch OOM errors
for everything necessary that's enough and we don't have to make more
convenient apis more awkward to use.
The main focus is on bitmaps and texture allocations since they
can be particularly large and prone to failing.
A new cogl_attribute_buffer_new_with_size() function has been added in
case developers need to catch OOM errors when allocating attribute buffers
whereby they can first use _buffer_new_with_size() (which doesn't take a
CoglError) followed by cogl_buffer_set_data() which will lazily allocate
the buffer storage and report OOM errors.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit f7735e141ad537a253b02afa2a8238f96340b978)
Note: since we can't break the API for Cogl 1.x then actually the main
purpose of cherry picking this patch is to keep in-line with changes
on the master branch so that we can easily cherry-pick patches.
All the api changes relating stable apis released on the 1.12 branch
have been reverted as part of cherry-picking this patch so this most
just applies all the internal plumbing changes that enable us to
correctly propagate OOM errors.
constant attributes don't have a corresponding buffer so
_cogl_attribute_free shouldn't try to unref it. Also, for good measure,
in the case of constant attributes we should call
_cogl_boxed_value_destroy() (although currently we know there is no
dynamic data associated with the boxed values).
(cherry picked from commit 89d6dc90d10c59676e0deed87c2c15a0c9712737)
This makes it possible to create vertex attributes that efficiently
represent constant values without duplicating the constant for every
vertex. This adds the following new constructors for constant
attributes:
cogl_attribute_new_const_1f
cogl_attribute_new_const_2fv
cogl_attribute_new_const_3fv
cogl_attribute_new_const_4fv
cogl_attribute_new_const_2f
cogl_attribute_new_const_3f
cogl_attribute_new_const_4f
cogl_attribute_new_const_2x2fv
cogl_attribute_new_const_3x3fv
cogl_attribute_new_const_4x4fv
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6507216f8030e84dcf2e63b8ecfe906ac47f2ca7)
_cogl_pipeline_progend_glsl_pre_change_notify and
_cogl_pipeline_progend_glsl_layer_pre_change_notify were only dirtying
the current program state for changes related to fragment processing.
This make both functions also check for changes that affect vertex
shader codegen.
This also fixes a mistake where
_cogl_pipeline_progend_glsl_layer_pre_change_notify was checking for
non-layer related changes which would never be seen, and instead it
should be checking for layer based changes only.
This adds back compatibility for CoglShaders that reference the
cogl_tex_coord_in[] or cogl_tex_coord_out[] varyings. Unlike the
previous way this was done this patch maintains the use of layer numbers
for attributes and maintains forwards compatibility by letting shaders
alternatively access the per-layer tex_coord varyings via
cogl_tex_coord%i_in/out defines that index into the array.
This removes the need to maintain an array of tex_coord varyings and
instead we now just emit a varying per-layer uniquely named using a
layer_number infix like cogl_tex_coord0_out and cogl_tex_coord0_in.
Notable this patch also had to change the journal flushing code to use
pipeline layer numbers to determine the name of texture coordinate
attributes.
We now also break batches by using a deeper comparison of layers so
such that two pipelines with the same number of layers can now cause a
batch break if they use different layer numbers.
This adds an internal _cogl_pipeline_layer_numbers_equal() function that
takes two pipelines and returns TRUE if they have the same number of
layers and all the layer numbers are the same too, otherwise it returns
FALSE.
Where we used to break batches based on changes to the number of layers
we now break according to the status of
_cogl_pipeline_layer_numbers_equal
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit e55b64a9cdc93285049d9b969bef67484c2d9fb3)
Note: this will cause a temporary regression for the Cogl 1.x CoglShader
api since it will break compatibility with existing shaders that
reference the texture varyings from the fragment shader.
The intention is to follow up with another patch to add back
CoglShader compatibility.
This makes Cogl explicitly check for out-of-memory errors reported by
the opengl driver in cogl_texture_3d_new_with_size() calls. This allows
us to throw a COGL_SYSTEM_ERROR_NO_MEMORY error and return NULL so
applications may gracefully handle this condition.
This patch only affects the cogl_texture_3d_new_with_size() api not
_new_from_data() or _new_from_bitmap().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a602cae233b16d2ec9ad6fd238b169720467cf75)
This makes Cogl explicitly check for out-of-memory errors reported by
the opengl driver in cogl_texture_2d_new_with_size() calls. This allows
us to throw a COGL_SYSTEM_ERROR_NO_MEMORY error and return NULL so
applications may gracefully handle this condition.
This patch only affects the cogl_texture_2d_new_with_size() api not
_new_from_data() or _new_from_bitmap().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 0283423dad59ba3d3e4cde400c29ac8e7803f888)
This fixes some problems which were stopping --disable-glib from
working properly:
• A lot of the public headers were including glib.h. This shouldn't be
necessary because the API doesn't expose any glib types. Otherwise
any apps would require glib in order to get the header.
• The public headers were using G_BEGIN_DECLS. There is now a
replacement macro called COGL_BEGIN_DECLS which is defined in
cogl-types.h.
• A similar fix has been done for G_GNUC_NULL_TERMINATED and
G_GNUC_DEPRECATED.
• The CFLAGS were not including $(builddir)/deps/glib which was
preventing it finding the generated glibconfig.h when building out
of tree.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 4138b3141c2f39cddaea3d72bfc04342ed5092d0)
This adds a function to get a pointer to the SDL_Window associated
with a CoglOnscreen when using the SDL2 winsys.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 071f4b80daa8a2f967746a30b3acf014d74f781a)
The core profile of GL3 has removed support for component-alpha
textures. Previously the GL3 driver would just ignore this and try to
create them anyway. This would generate a GL error on Mesa.
To fix this the GL texture driver will now create a GL_RED texture
when GL_ALPHA textures are not supported natively. It will then set a
texture swizzle using the GL_ARB_texture_swizzle extension so that the
alpha component will be taken from the red component of the texture.
The swizzle is part of the texture object state so it only needs to be
set once when the texture is created.
The ‘gen’ virtual function of the texture driver has been changed to
also take the internal format as a parameter. The GL driver will now
set the swizzle as appropriate here.
The GL3 driver now reports an error if the texture swizzle extension
is not available because Cogl can't really work properly without out
it. The extension is part of GL 3.3 so it is quite likely that it has
wide support from drivers. Eventually we could get rid of this
requirement if we have our own GLSL front-end and we could generate
the swizzle ourselves.
When uploading or downloading texture data to or from a
component-alpha texture, we can no longer rely on GL to do the
conversion. The swizzle doesn't have any effect on the texture data
functions. In these cases Cogl will now force an intermediate buffer
to be used and it will manually do the conversion as it does for the
GLES drivers.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 32bacf81ebaa3be21a8f26af07d8f6eed6607652)
The SDL 1 winsys now checks for the initial resizable state of the
onscreen framebuffer when it is allocated and updates the video flags
accordingly.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f5fb9be70a92f751886a94da0b34e14252ed197e)
There were two problems with the stencil viewport clip workaround
introduced in afc5daab8:
• When the viewport is changed the current clip state is not marked as
dirty. That means that when the framebuffer state is next flushed it
would continue to use the stencil from the previous viewport.
• When the viewport is automatically updated due to the window being
resized the viewport age was not incremented so the clip state
wouldn't be flushed.
I noticed the bugs by running cogl-sdl2-hello.
This patch makes it so that the clip state is dirtied in
cogl_framebuffer_set_viewport if the workaround is enabled.
The automatic viewport changing code now just calls
cogl_framebuffer_set_viewport instead of directly prodding the
viewport values. This has the side-effect that it will also cause the
journal to be flushed. This seems like the right thing to do anyway
and presumably there would have been a bug before where it wouldn't
have flushed the journal, although presumably this is extremely
unlikely because it would have to have done a resize in the middle of
painting the scene.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 0dca99ddf728c8d4e3003861a03e8a2beccf282d)
The SDL2 winsys will now set the SDL_WINDOW_RESIZABLE flag on the
window before creating it if the resizable property is set on the
onscreen. Note that there doesn't appear to be a way in SDL to change
the flag later so unlike the other winsyses it will only take affect
if it is set before allocating the framebuffer.
The winsys now registers a callback for SDL events so that it can
report window size changes back to the application.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 0dea9aeb897faf029828379b120970477df3c7d5)
The Intel Mesa gen6 driver doesn't currently handle scissoring offset
viewports correctly, so this implements a workaround to intersect the
current viewport bounds with the scissor rectangle.
(cherry picked from commit afc5daab85e5faca99d6d6866658cb82c3954830)
The functions defined in the GL_ARB_map_buffer_range extension have no
suffix.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f355d0a01af9015ffdcd574477090cdc69025280)
The passed in array isn't written to so it's more convenient to use if
it is const.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 87c02670107f00008611cbb0a8cfc97c8b6ea956)
The journal maintains a cache of attribute buffers to upload the
vertices for the rectangles. The buffers are mapped to fill in the
data. However, if the previous journal was larger than the one being
flushed now then the buffers may be larger than is actually needed. In
that case we might as well only map the range that is actually used so
that the driver can potentially avoid having to set up a mapping for
the entire buffer. The COGL_BUFFER_MAP_HINT_DISCARD flag is still set
so that the driver is free to discard the entire buffer, not just the
subrange.
The _cogl_buffer_map_for_fill_or_fallback has been replaced with
_cogl_buffer_map_range_for_fill_or_fallback so that the range
parameters can be passed. The original function is now just a wrapper
around the latter.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 27769e54806dcfc1a12fdc4b07b054b8f2f4215b)
This adds a buffer method to map a subregion of the buffer. This works
using the GL_ARB_map_buffer_range extension. If the extension is not
available then it will fallback to using glMapBuffer to map the entire
buffer and then just add the offset to the returned pointer.
cogl_buffer_map() is now just a wrapper which maps the entire range of
the buffer. The driver backend functions have been renamed to
map_range and they now all take the offset and size arguments.
When the COGL_BUFFER_MAP_HINT_DISCARD hint is used and the map range
extension is available instead of using glBufferData to invalidate the
buffer it will instead pass the new GL_MAP_HINT_INVALIDATE_BUFFER
flag. There is now additionally a COGL_BUFFER_MAP_HINT_DISCARD_REGION
hint which can be used if the application only wants to discard the
small region that is mapped. glMapBufferRange is always used if it is
available even if the entire buffer is being mapped because it seems
more robust to pass those flags then to call glBufferData.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 55ca02b5ca9cafc750251ec974e0d6a536cb80b8)
Turns out gtk-doc really needs 'private' and glib-mkenums needs 'skip'.
So let's have both.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e51206b2a9c9a582ac83fb71290524c99a8dbbb6)
The private option is really part of gtk-doc, glib-mkenums does not
support it. Use skip instead.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 015c36af27a8ce68d60f8aab6a10acdc48c5f38c)
The check to verify whether we've got the right GL context was
checking that the GL version was less than 3 whenever the non-GL3
driver is used. However it looks like the driver is free to return a
GL3 context that is compatible with GL2 if GL2 is requested so this
was breaking the GL2 driver.
This also adds the necessary SDL attributes to request a forward
compatible core context like the GLX and EGL winsys's do. I haven't
actually tested this because it looks like SDL will only create a GL
context with GLX and I haven't got a recent enough X server to handle
the glXCreateContextAttribs request.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d46acafa3ea7ba2e6c4ac7a45f00a132df1b2872)
The SDL2 winsys was using _cogl_set_error without including its header
so it was giving an annoying warning. This patch also fixes some
indentation issues.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9c8433087b7573f7606dfae2bae3045803ead115)
Annotate that the float* is an out parameter that points to a caller
allocated array of 4 floats.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f40b0d03d796c16c62f4937e99e16de084fc6b9a)
Since commit 2701b93f cogl-pipeline-opengl.c always has code which
calls _cogl_pipeline_progend_glsl_get_attrib_location but the header
declaring this function was only included if GLES2 support was
enabled. This was making it give an annoying warning so let's just
unconditionally include it.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 34143bc6f1239c9cb22ba613521ba9ee7ec7059a)
The ‘builtin uniforms’ are added to the GLSL code generated for the
GLES2 driver to implement missing fixed functionality such as the
builtin point sprite size and the alpha test reference. Previously the
code that accessed these was #ifdef'd to be compiled only when GLES2
was enabled. However since 2701b93f part of this code is now always
used even for non-GLES2 drivers. The code that accessed the builtin
uniforms array was however no longer #ifdef'd which meant that it
wouldn't compile any more if GLES2 was not enabled. This was further
broken becase the GL3 driver actually should be using the alpha test
uniform because that also does not provide any fixed functionality for
alpha testing.
To fix this the builtin uniform array is now always compiled in and
the code to access it is always used. A new member has been added to
the array to mark which private feature the uniform is used to
replace. That is checked before updating the uniform so that under
GLES2 it will update both uniforms but under GL3 it will only update
the alpha test reference.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5469a25413883080df75a80153accf5d9124f716)
This adds a new CoglDriver for GL 3 called COGL_DRIVER_GL3. When
requested, the GLX, EGL and SDL2 winsyss will set the necessary
attributes to request a forward-compatible core profile 3.1 context.
That means it will have no deprecated features.
To simplify the explosion of checks for specific combinations of
context->driver, many of these conditionals have now been replaced
with private feature flags that are checked instead. The GL and GLES
drivers now initialise these private feature flags depending on which
driver is used.
The fixed function backends now explicitly check whether the fixed
function private feature is available which means the GL3 driver will
fall back to always using the GLSL progend. Since Rob's latest patches
the GLSL progend no longer uses any fixed function API anyway so it
should just work.
The driver is currently lower priority than COGL_DRIVER_GL so it will
not be used unless it is specificly requested. We may want to change
this priority at some point because apparently Mesa can make some
memory savings if a core profile context is used.
In GL 3, getting the combined extensions string with glGetString is
deprecated so this patch changes it to use glGetStringi to build up an
array of extensions instead. _cogl_context_get_gl_extensions now
returns this array instead of trying to return a const string. The
caller is expected to free the array.
Some issues with this patch:
• GL 3 does not support GL_ALPHA format textures. We should probably
make this a feature flag or something. Cogl uses this to render text
which currently just throws a GL error and breaks so it's pretty
important to do something about this before considering the GL3
driver to be stable.
• GL 3 doesn't support client side vertex buffers. This probably
doesn't matter because CoglBuffer won't normally use malloc'd
buffers if VBOs are available, but it might but worth making
malloc'd buffers a private feature and forcing it not to use them.
• GL 3 doesn't support the default vertex array object. This patch
just makes it create and bind a single non-default vertex array
object which gets used just like the normal default object. Ideally
it would be good to use vertex array objects properly and attach
them to a CoglPrimitive to cache the state.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 66c9db993595b3a22e63f4c201ea468bc9b88cb6)
When a layer changes before the pipeline has decided which progend to
use it doesn't need to notify the progend of the change. This was
causing it to crash. This patch makes that change and also simplifies
the notification a bit by just making the calls directly instead of
having three separate functions.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 2006ddd68ea6a5d53b5a810d8dbf39025d9ec04c)
There was a very, very, very misleading if else statement using no
braces for a single statement if block, followed by a blank line *and*
followed by a comment before the else which was aligned to the 'if'
column, all leading you to believe on first glance that there is no else
block. The fact that Neil and I were both separately mislead by this,
this week, is a pretty compelling reason to clarify this by deleting the
blank line, and moving the comment inside the else block.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 96d9ea78eb56269c0de5283a5302ab095d8bdfce)
The EGL winsys had a special case code path when trying to create a
context where if it failed it would try again except without requesting
a stencil buffer. Historically this code path was to allow Clutter to
run on PowerVR MBX hardware which doesn't support a stencil buffer. It
doesn't really make sense to keep this workaround in Cogl as it would
leave Cogl in a state where the clip stack doesn't work without
providing any feedback to the developer. If we need to support running
on MBX like hardware - probably not very likely these days - then we
should provide developer control over the stencil buffer so the
equivalent workaround could be implemented on top of Cogl.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a7c391a985e82707b17f2fb1105de5d37822a390)
Since we used to support hybrid fixed-function + glsl pipelines when
running with OpenGL there were numerous differences in how we handled
codegen and uniform updates between GLES2 and full OpenGL. Now that we
only support end-to-end glsl pipelines this patch can largely unify how
we handle GLES2 and OpenGL.
Most notably we now never use the builtin attribute names. This should
also make it easy for us to support creating strict OpenGL 3.1 contexts
where the builtin names have been removed.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 2701b93f159bf2d3387cedf2d06fe921ad5641f3)
To aid with backporting patches from master made after the deprecated
CoglShader api was removed this patch adds the cogl-glsl- files that
have been added on master so we should get less conflicts when cherry
picking.
This adds a check for the glsl version during driver init which gets
stored in ctx->glsl_major and ctx->glsl_minor.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 9bde48bda6d602dd536c3536d56d2ff7545802c3)
This splits out the GL version parser code from
cogl-driver-gl.c:_cogl_get_gl_version() so it can also be used for
parsing other gl version strings.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 66c2e74b9d61669fb5b93cf9a31cc8659a601fdd)
The function pointer for texture_2d_get_data in the driver vtable was
expecting an unsigned int for the rowstride but the definition in
cogl-texture-2d-gl.c took a size_t so it was giving an annoying
warning. This normalizes them both to just take an int. This seems to
better match the pattern used for cogl_bitmap_new_from_data and
cogl_texture_2d_new_from_data.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 003f080531d5368835081568779b031ef4f09a77)
This adds a new "fixed-arbfp" progend so we now have 3 distinct ways of
setting up the state of a pipeline:
» fixed; where the vertex and fragment processing are implemented
using fixed function opengl apis.
» fixed-arbfp; where vertex processing is implemented using fixed
function opengl apis but fragment processing is implemented
using the ARB Fragment Processing language.
» glsl; there vertex and fragment processing are both implemented
using glsl.
This means we avoid unusual, combinations such as glsl for vertex
processing and arbfp for fragment processing, and also avoid pairing
fixed-function vertex processing with glsl fragment processing which we
happen to know hits some awkward code paths in Mesa that lead to poor
performance.
As part of this change, the progend now implies specific vertend and
fragend choices so instead of associating a vertend and fragend with a
pipeline we now just associate a progend choice.
When flushing a pipeline and choosing what progend to use, we now call a
progend->start() method that is able to determine if the vertend and
fragend together will be able to handle the given pipeline so the
vertend and fragend ->start() methods no longer need to return a boolean
status.
Since we now don't need to support glsl used in conjunction with fixed
function this will allow us to avoid ever using OpenGL builtin attribute
names, though this patch doesn't change that yet.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit cec381f50c7a2f2186bd4a8c5f38fecd5f099075)
There is some fairly awkward #ifdefing to determine which vertends,
fragends and progends are available at build time. This patch
consolidates the #ifdefing of vertend, fragend and progend defines to
make for slightly easier reading.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 098d6244bf7c8f2a4ca24206c6e8271d589ed4c9)
There was a spurious duplication of the COGL_PIPELINE_VERTEND_DEFAULT
and COGL_PIPELINE_VERTEND_UNDEFINED defines which this patch removes.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 1bcf34bd3eb0134b7ef1b30cba91d3e70a23e5ed)
The COGL_PIPELINE_FRAGEND_XYZ_MASK and COGL_PIPELINE_VERTEND_XYZ_MASK
defines aren't used any more so this patch simply removes them.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 119b0d771a4be2550ce1ca1e789db5b22776b066)
This removes an optimization that I added at some point, which I'm
pretty certain I only added on a hunch. Reading the description I'm not
really convinced it makes sense to do this given that the fixed vertend
and fragend are currently listed before the glsl vertend and fragend in
the order that we look for a suitable backend. This means unless the
pipeline depends on glsl (e.g. due to an associated snippet) we would
reselect the fixed backend anyway, and if it really did depend on glsl
then we'd notice when we come to flush and switch backends there any way.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 071698d2c017af33e41b838429d514f5df5e02a1)
As part of an on-going effort to be able to support non-opengl drivers
for Cogl this splits out the opengl specific code from cogl-buffer.c
into driver/gl/cogl-buffer-gl.c
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 4d7094a979ff2cbbe4054f4a44ca05fc41a9e447)
The buffer and bitmap _bind() functions are GL specific so to clarify
that, this patch adds a _gl infix to these functions, though it doesn't
yet move the implementations out into gl specific files.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6371fbb9637d88ff187dfb6c4bcd18468ba44d19)
This moves the decision about whether a buffer should be allocated using
malloc or not into cogl-buffer.c closer to the driver since it seem
there could be other driver specific factors that might also influence
this choice that we don't currently consider.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 06d46f10bf755d3009c28904e616a0adb4586cf5)
As part of an on-going effort to enable non-opengl drivers for Cogl this
splits out the opengl specific code in cogl-clip-stack.c into
cogl/driver/cogl-clip-stack-gl.c
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit acf989f1bb628282c53d1249b2e3fc6f6579f1e9)
This adds a new "nop" driver that does nothing. This can be selected at
runtime either with the COGL_DRIVER=nop environment variable or by
passing COGL_DRIVER_NOP to cogl_renderer_set_driver()
Adding the nop driver gives us a way to test workloads without any
driver and hardware overheads which can help us understand how Cogl's
state tracking performs in isolation.
Having a nop driver can also serve as an shell/outline for creating
other drivers later.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 90587418233b6438290741d80aedf193ae660cad)
As part of an on-going effort to enable non-opengl drivers for Cogl this
splits out the GL specific code in cogl-attribute.c into
cogl/driver/gl/cogl-attribute-gl.c
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 7e20c39c47fa176aa5062867ff273bc2c41a2f22)
As part of an on-going effort to avoid depending on a global Cogl
context cogl-blit.c now finds the context by looking at
data->src_text->context instead of using the _COGL_GET_CONTEXT macro.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 3f2c99150494efc04487d0dbd17980bac20e4485)
This factors out all of the OpenGL specific code in cogl-texture-2d.c
into cogl-texture-2d-gl.c and where necessary adds indirection through
the CoglDriver vtable so that we can eventually start to experiment with
non-OpenGL backends for Cogl.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ec57588671696bbe7ce714bdfe7324236146c9c0)
This renames the set_filters and set_wrap_mode_parameters texture
virtual functions to gl_flush_legacy_texobj_filters and
gl_flush_legacy_texobj_wrap_modes respectively to clarify that they are
opengl driver specific and that they are only used to support the legacy
opengl apis for setting filters and wrap modes where the state is
associated with texture objects instead of being associated with sampler
objects.
This part of an effort to clearly delimit our abstraction over opengl so
that we can start to consider non-opengl backends for Cogl.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6f78b8a613340d7c6b736e51a16c625f52154430)
If we're using the system glib library then we need to make sure not to
include headers under deps/glib otherwise we end up with with
incompatible typedefs that break the build.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5d5fc97b59951ec56a4193b7ee7909ebd3cfbb94)
This commit pushes --disable-glib to the extreme of embedding the par of
glib cogl depends on in tree to be able to generate a DSO that does not
depend on an external glib.
To do so, it:
- keeps a lot of glib's configure.ac in as-glibconfig.m4
- pulls the code cogl depends on and the necessary dependencies
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Although we use GLib internally in Cogl we would rather not leak GLib
api through Cogl's own api, except through explicitly namespaced
cogl_glib_ / cogl_gtype_ feature apis.
One of the benefits we see to not leaking GLib through Cogl's public API
is that documentation for Cogl won't need to first introduce the Glib
API to newcomers, thus hopefully lowering the barrier to learning Cogl.
This patch provides a Cogl specific typedef for reporting runtime errors
which by no coincidence matches the typedef for GError exactly. If Cogl
is built with --enable-glib (default) then developers can even safely
assume that a CoglError is a GError under the hood.
This patch also enforces a consistent policy for when NULL is passed as
an error argument and an error is thrown. In this case we log the error
and abort the application, instead of silently ignoring it. In common
cases where nothing has been implemented to handle a particular error
and/or where applications are just printing the error and aborting
themselves then this saves some typing. This also seems more consistent
with language based exceptions which usually cause a program to abort if
they are not explicitly caught (which passing a non-NULL error signifies
in this case)
Since this policy for NULL error pointers is stricter than the standard
GError convention, there is a clear note in the documentation to warn
developers that are used to using the GError api.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit b068d5ea09ab32c37e8c965fc8582c85d1b2db46)
Note: Since we can't change the Cogl 1.x api the patch was changed to
not rename _error_quark() functions to be _error_domain() functions and
although it's a bit ugly, instead of providing our own CoglError type
that's compatible with GError we simply #define CoglError to GError
unless Cogl is built with glib disabled.
Note: this patch does technically introduce an API break since it drops
the cogl_error_get_type() symbol generated by glib-mkenum (Since the
CoglError enum was replaced by a CoglSystemError enum) but for now we
are assuming that this will not affect anyone currently using the Cogl
API. If this does turn out to be a problem in practice then we would be
able to fix this my manually copying an implementation of
cogl_error_get_type() generated by glib-mkenum into a compatibility
source file and we could also define the original COGL_ERROR_ enums for
compatibility too.
Note: another minor concern with cherry-picking this patch to the 1.14
branch is that an api scanner would be lead to believe that some APIs
have changed, and for example the gobject-introspection parser which
understands the semantics of GError will not understand the semantics of
CoglError. We expect most people that have tried to use
gobject-introspection with Cogl already understand though that it is not
well suited to generating bindings of the Cogl api anyway and we aren't
aware or anyone depending on such bindings for apis involving GErrors.
(GnomeShell only makes very-very minimal use of Cogl via the gjs
bindings for the cogl_rectangle and cogl_color apis.)
The main reason we have cherry-picked this patch to the 1.14 branch
even given the above concerns is that without it it would become very
awkward for us to cherry-pick other beneficial patches from master.
GKeyFile is a bit too much to import in a standalone build for my taste
as it depends on the encoding part of glib.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9af04f0d8813b7f6f7117e1cc2a38ae2b8d04cdd)
--disable-glib also defines COGL_HAS_GTYPE_SUPPORT to #ifdef out GType
support in cogl. This also means we don't want to initialize glib's type
system in that case.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 67ad777099d62bdbc8515f6ee58ed80429cc6496)
As part of an effort towards being able to write non-opengl based
backends for Cogl this moves most of the opengl specific code under
drivers/gl. drivers/gl and drivers/gles have been moved to
drivers/gl/gl and drivers/gl/es respectively.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 7dc482facb0a265c7f48660079e7e12dd7a2813e)
Clean compiler output is a must! that also means imported source code
from other projects. I can't be bothered to submit a patch upstream,
because last time it was totally ignored by the stb_image guy.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit b43b1eac77e2f13d126e2211e12dc0c6d152716e)
As Cogl is not thread safe, we don't really need a thread safe
cogl_init() function.
This also reduces the amount of dependency cogl has on glib, handy when
we want to create a standalone version of cogl, some day.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 429e49e3028a425eb198d8969dfbf57790e2e72a)
This type is not documented and is experimental. We don't use
COGL_RENDERER_ERROR_NOT_FOUND and it's pretty vague anyway, just remove
it.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ffa78534616547b9bd4cd5c0ade8fdc039a2b977)
These days cogl/ has a non-recursive Makefile.am and an old one was
still present in cogl/driver.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit e1db8e38be72f5372e9d7571a3faec5039e0e6d0)
As a convenience for debugging this adds a cogl_debug_matrix_print
function that prints out the components of a matrix and any internal
flags associated with the given matrix.
(cherry picked from commit 3b33889ff1204f19347a9548320ba95baa54c18c)
This adds a new public cogl_texture_rectangle_new_from_foreign()
function so that we can look at removing the generic
cogl_texture_new_from_foreign().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit af02792b336bb492c5bd11afc34a5dcd417503f6)
To delimit which symbols were considered experimental we used to use
some preprocessor defines to gives experimental symbols an _EXP suffix
so that anyone monitoring the ABI for changes would easily be able to
discount changes made to clearly experimental functions.
These days we simply rely on the gtk-doc "Stability: unstable"
annotation to serve this purpose because changing the actual symbol name
made it slightly more awkward to debug Cogl using GDB and was an extra
mechanical step we decided we could do without.
This patch removes the last remaining _EXP suffix defines in Cogl
(cherry picked from commit 5a1c4a979e00accd492097cfb8f6a8d0fd8331bc)
This splits out most of the OpenGL specific code from cogl-framebuffer.c
into cogl-framebuffer-gl.c and extends the CoglDriverVtable interface
for cogl-framebuffer.c to use.
There are hopes to support several different backends for Cogl
eventually to hopefully get us closer to the metal so this makes some
progress in organizing which parts of Cogl are OpenGL specific so these
parts can potentially be switched out later.
The only remaining use of OpenGL still in cogl-framebuffer.c is to
handle cogl_framebuffer_read_pixels.
This commit introduces some new framebuffer api to be able to
enable texture based depth buffers for a framebuffer (currently
only supported for offscreen framebuffers) and once allocated
to be able to retrieve the depth buffer as a texture for further
usage, say, to implement shadow mapping.
The API works as follow:
* Before the framebuffer is allocated, you can request that a depth
texture is created with
cogl_framebuffer_set_depth_texture_enabled()
* cogl_framebuffer_get_depth_texture() can then be used to grab a
CoglTexture once the framebuffer has been allocated.
glBlitFramebuffer is affected by the scissor so we need to ensure
there is an empty clip flushed before using it. This is similar to
what is done in _cogl_blit_framebuffer().
https://bugzilla.gnome.org/show_bug.cgi?id=690451
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Tested-by: Aaron Plattner <aplattner@nvidia.com>
(cherry picked from commit 65da3f88af9c7b8d72758d116c2652aff68195c1)
The automagic paragraph support of gtk-doc is way too simple to support
things like multi-paragraphs <note>s. Let's trick gtk-doc and make it
generate a valid docbook snippet for cogl-context.
Without this, cogl-context remains absent of the reference
documentation, how sad is this?!
(cherry picked from commit 606b472d91450e3221da6631020f534892e866a9)
Checking whether src_rgb != src_alpha twice is pointless; not checking
whether dst_rgb != dst_alpha is clearly wrong.
Found by Coverity.
Signed-off-by: Adam Jackson <ajax@redhat.com>
https://bugzilla.gnome.org/show_bug.cgi?id=689850
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit fc292c25db3004543e277d92693ab9cb388d2121)
vtable
(Sorry, I had to re-apply Neil's patch as the original one somehow did
not apply)
The function prototypes for the GL functions in CoglContext have the
GLAPIENTRY attribute which on Windows makes them use the stdcall
calling convention. The function pointers exposed from cogl-gles2.h
don't have GLAPIENTRY so they end up having a different calling
convention on Windows. When Cogl is compiled there it ends up giving a
lot of warnings because it assigns a pointer to an incompatible
function type.
We probably don't want to make the functions exposed in cogl-gles2.h
use the stdcall calling convention because we control that API so
there is no need to introduce a second calling convention. The GLES2
context support currently isn't going to work on Windows anyway
because there is no EGL or GLES2 implementation.
Eventually if we make the Cogl GLES2 context virtualized on top of
Cogl then we will provide our own implementations of all these
functions so we can easily keep the C calling convention even on
Windows.
Until then to avoid the warnings on Windows we can just cast the
function pointers temporarily to (void*) when filling in the vtable.
This will also fix the build on Windows using Visual Studio, as it is
more picky on calling convention mismatches.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The ‘length’ for the swap chain is initially -1 which is supposed to
mean ‘no preference’. However, both of the SDL winsys's were
explicitly setting the SDL_GL_DOUBLEBUFFER attribute to zero in that
case which would try to disable double buffering.
On OS X, the equivalent to eglSwapBuffers (ie, [NSOpenGLContext
flushBuffer]) does nothing for a single buffer context. The
cogl-sdl-hello example does not specify the swap chain length so
presumably it would end up with a single buffer config. When
cogl_onscreen_swap_buffers is called it therefore does nothing and
nothing is painted.
I guess to make single-buffered contexts actually useful we should
expose some public equivalent to glFlush so that you can ensure the
rendering commands will actually hit the buffer. Alternatively we
could document that cogl_onscreen_swap_buffers performs this task on
single-buffered configs and then we could make the SDL winsys
explicitly call glFlush in that case.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 71e57f99002d5dee79bbd44b3bc57712b99acb55)
Previously when pushing the GLES2 context with an onscreen framebuffer
it would just call bind_onscreen. This actually binds it with Cogl's
context so presumably the context isolation wasn't working properly.
This patch splits out bind_onscreen to have a second function called
bind_onscreen_with_context that explicitly takes the EGL context to
use. Cogl now uses this when pushing the GLES2 context.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 3653c5b10058a3f79900eb2644cb30f4cf1ca47e)
There was a FIXME comment about making glCopyTex{Sub,}Image2D work
with CoglOffscreen buffers. This has already been fixed so we should
remove the comment.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 750e5668ee64a315c8090dd2223334b1e04bee54)
Previously, Cogl was advertising the GLES2 context feature whenever
the EGL winsys was used, even if the winsys was used with the GL
driver. This wasn't working because when the GL context is created the
API is set to GL with eglBindAPI and it is never changed back to GLES
when the GLES2 context is created. That meant that the created context
is actually GL not GLES2. Any rendering would then fail because the GL
context does not understand the precision statement.
It could be possible to fix it so that it will set the API correctly
before creating the context. It would then also need to reset the API
and unbind the previous context whenever switching between GLES2 and
GL contexts. If the context isn't unbound first then eglMakeCurrent
will actually try to bind both contexts at the same time and at least
Mesa detects this situation and reports that the two contexts
conflict. Presumably we would also need to do something more clever
when we retrieve the function pointers for the GLES2 context.
Currently we just copy them from the CoglContext but if the context is
using the GL driver then this would mean the functions came from libGL
not libGLESv2.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 624dea207cf76ae9ccd7f57c4ebd15d3bd65bff0)
The list of extension names in COGL_EXT_BEGIN should be a zero
separated list of strings which is terminated by an empty string. The
name for the GL_ARB_shader_objects extension was missing the zero
separator so presumably it was relying on the following byte to happen
to be a zero in order not to crash.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f63381f23fa8b0b17e030561940b8a38efff221f)
Previously when Cogl detects that the GLX context is indirect it
resets the function pointers for the VBLANK_COUNTER feature to NULL.
However it wasn't removing the VBLANK_COUNTER feature flag. Some other
parts of the winsys check for that feature flag rather than checking
whether the pointer is NULL so it would end up calling an invalid
function pointer and crashing. This just fixes it to also clear the
feature flag.
https://bugzilla.gnome.org/show_bug.cgi?id=684917
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e947c713a541086f80a308d22774229f0720196a)
Link to SDL.lib and SDLmain.lib if Cogl was built with the SDL winsys.
Recent changes to the SDL winsys introduced a direct dependency to
SDLmain.lib (and hence SDL.lib) when programs are built, causing linker
errors to appear when any programs using cogl (with the SDL winsys built
in) are built.
Since we cannot determine whether a Cogl build is built with the SDL winsys
at build time easily, we could use #pragma comment (lib, ...) whenever
cogl-sdl.h is included by cogl.h so that SDLmain.lib and SDL.lib is linked
into the resulting binary, so that the program can link and run correctly.
This does not add any external dependencies as the Cogl DLL already depends
on SDL.dll when it is built with the SDL winsys.
We don't need to split the wrapper snippet into two separate parts
because it should be ok to declare the flip uniform in the middle of
the shader as long as it is somewhere in the global scope. Therefore
we can just declare it right before the definition for the replacement
main function. This is important because we don't want to put anything
at the top of the application's shader in case it is using a
'#version' directive. In that case moving it to anything other than
the first line would break things.
This patch also adds a marker in a comment around the wrapper snippet
so that we can easily locate the snippet when glGetShaderSource is
called and remove it.
The wrapper for glGetAttachedShaders has been removed because there
are no longer any additional shaders attached to the program so we can
just let GL handle it directly.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit dbd92e24ae61dcbe7ef26f61c9117c5516a7fa87)
In our wrapper for glShaderSource we special case when a vertex shader
is being specified so we can sneak in a wrapper for the main function to
potentially flip all rendering upside down for better integration with
Cogl.
Previously we were appending the wrapper to all the sub-strings passed
via the vector of strings to glShaderSource but we now grow the vector
instead and insert the prelude and wrapper strings into the beginning
and end of the vector respectively so we should only have one copy for a
single shader.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit d2904d518718e3fbf4441abe2c2bcfd63edfd64b)
The SGX GLSL compiler refuses to accept shaders of the form:
void foo();
void bar() {
foo();
}
where foo is undefined at glShaderSource() time, left for definition at
link time. To work around this, simply append the wrapper shader to
user shaders, rather than building a separate shader that's always
linked with user shaders.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 96f02c445f763ace088be71dc32b3374b2cdbab2)
Mesa now reports a vendor string of "Mesa Project" instead of "VMWare,
Inc." and the software rasterizer renderer string is now "Software
Rasterizer". This update cogl-gpu-info.c to recognize these new strings.
Thanks to Alexander Larsson for the original patch.
https://bugzilla.gnome.org/show_bug.cgi?id=683818
(cherry picked from commit dfacbbd96f3fbadaffa4a76dfd71c47ece6ed6a3)
As part of our on-going goal to remove our dependence on a global Cogl
context this patch adds a pointer to the context to each CoglTexture
so that the various texture apis no longer need to use
_COGL_GET_CONTEXT.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 83131072eea395f18ab0525ea2446f443a6033b1)
We want applications to fully control the lifetime of a CoglContext
without having to worry that internal resources (such as the default
2d,3d and rectangle textures, or any caches we maintain) could result in
circular references that keep the context alive. We also want to avoid
making CoglContext into a special kind of object that isn't ref-counted
or that can't be used with object apis such as
cogl_object_set_user_data. Being able to reliably destroy the context is
important on platforms such as Android where you may be required
bring-up and tear-down a CoglContext numerous times throughout the
applications lifetime. A dissadvantage of this policy is that it is now
possible to leave other object such as framebuffers in an inconsistent
state if the context is unreferenced and destroyed. The documentation
states that all objects that directly or indirectly depend on a context
that has been destroyed will be left in an inconsistent state and must
not be accessed thereafter. Applications (such as Android applications)
that need to cleanly destroy and re-create Cogl resources should make
sure to manually unref these dependant objects before destroying the
context.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 23ce51beba1bb739a224e47614a59327dfbb65af)
cogl_context_new() had a mixture of references to the file scope context
variable (_context) and the local (context) variable. This renames the
file scope variable to _cogl_context to catch unnecessary references to
the old name and fixes the code accordingly to reference the local
variable instead.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 33a9397ee1ae1729200be2e5084cf43cebb64289)
There were lots of places where cogl_texture_2d_new_from_foreign would
simply return NULL without returning a corresponding error. We now
return an error wherever we are returning NULL except in cases where the
user provided invalid data.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a1efc9405a13ac8aaf692c5f631a3b8f95d2f259)
There are two extensions, GL_OES_packed_depth_stencil and
GL_EXT_packed_depth_stencil, that inform us that the hardware supports
packing the depth and stencil values together into one format.
The OES extension is the GLES equivalent of the EXT extension and the
two extensions provide the same enums with basically the same semantics,
except that the EXT extension is a lot more wordy due to a larger number
of features in the full OpenGL api and the OES extension has some
asymmetric limitations on when the GL_DEPTH_STENCIL and
GL_DEPTH24_STENCIL8 enums can be used as internal formats.
GL_OES_packed_depth_stencil doesn't allow the GL_DEPTH_STENCIL enum
to be passed to glRenderbufferStorage (GL_DEPTH24_STENCIL8 should be
used instead) and GL_OES_packed_depth_stencil doesn't allow
GL_DEPTH24_STENCIL8 to be passed as an internal format to glTexImage2D.
We had been handling the two extensions differently in Cogl by calling
try_creating_fbo with different flags depending on whether the OES or
EXT extension was available and passing GL_DEPTH_STENCIL to
glRenderbufferStorage when we have the EXT extension or
GL_DEPTH24_STENCIL8 with the OES extension.
To localize the code that deals with the differences between the
extensions this patch does away with the need for separate flags
so we now just have COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_DEPTH_STENCIL and
right before calling glRenderbufferStorage we check which extension we
are using to decide whether to use the GL_DEPTH_STENCIL or
GL_DEPTH24_STENCIL8 enums.
(cherry picked from commit 88a05fac6609f88c0f46d9df2611d9fbaf159939)
textures[iter_y.index * n_y_spans + iter_x.index]
only works for vertical rectangles when n_x_spans > 0 (ie x != {0} )
is also wrong for horizontal rectangles ( x = {0, 1, 2, 3} , y = {0, 1}
-> second line will start at 2 = iter_y.index * n_y_spans + iter_x.index
-> iteration are 0, 1, 2, 3, \n 2, 3, 4, 5 instead of 0, 1, 2, 3 \n 4, 5, 6, 7
Reviewed-by: Robert Bragg <robert@linux.inte.com>
(cherry picked from commit bf0d187f1b5423b9ce1281aab1333fa2dfb9863f)
When pruning a pipeline to a set number of layers it records the index
of the first layer after the given number of layers have been found.
This is stored in a variable called 'first_index_to_prune' implying
that this layer should be included in the layers to be pruned. However
the subsequent if-statement was only pruning layers with an index
greater than the recorded index so it would presumably only prune the
following layers. This patch fixes it to use '>=' instead.
https://bugzilla.gnome.org/show_bug.cgi?id=683414
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d3063e8dea92a8f668acef6435cc68e0c901dc8d)
When pruning layers from a pipeline the pipeline cache would once be
freed due to the call to pre_change_notify but it would immediately be
recreated again when foreach_layer_internal is called. When n_layers
is later set to 0 it would end up with an invalid cache lying around.
This patch changes the order so that it will iterate the layers first
before triggering the pre-change notify so that the cache will be
cleared correctly.
https://bugzilla.gnome.org/show_bug.cgi?id=683414
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 1c8efdc838cc5ace380365cb54e0741645856edf)
The check for whether to use ‘stride’ instead of ‘pitch’ from the GBM
API tries to check whether the GBM version is >= 8.1.0. However it was
comparing the major and micro components independently so any version
with the minor part set to 0 would fail. The GBM version in Mesa
master is now 9.0.0 which breaks it. This patch changes it to check
the version using the COGL_VERSION_ENCODE macro instead.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 38f1dc58b35023f9e6bbc0db746b1554bd0377fc)
When building COGL with multiple backends it can be useful to force a
default driver to be selected. For example while for Debian we do want to
build the GL renderer on ARM, GLESv2 is much more suitable as the
default renderer on that platform.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8a43aa7167b56784f7b50c557391b990861d594f)
As a helpful aid Cogl will now print a warning if no "Mainloop" UProf
timer was setup by the application that explains that either Clutter
should be built with --enable-profile or if Clutter isn't being used
then it shows how it can create its own Mainloop timer.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 3d052dbca86bf36f30b2d60ff59b967d14665436)
This adds a uprof timer around the _cogl_journal_discard() at the end of
_cogl_journal_flush() since this sometimes takes a significant
proportion of the time to flush the journal.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 14ffc3a197100be814452af2d0f839970353b04d)
Since we only want to disable the debug features that may impact
performance when building with --disable-debug this ensures that the
COGL_DEBUG_ macros aren't defined as NOPs for non-debug builds.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit c4b50040b5c033e370eb721d1d217eced8ebdaad)
_cogl_pipeline_get_layer_with_flags accepts a CoglPipelineGetLayerFlags
flags argument and understands one COGL_PIPELINE_GET_LAYER_NO_CREATE
flag. There was a mistake with the definition of this enum though so
COGL_PIPELINE_GET_LAYER_NO_CREATE had a value of 0 and so testing for
the flag using the bitwise & operator would never find the flag set.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5923f92f1428b3eb4977b5f21723f1b19a9d284a)
If a primitive is already line based then we don't need to do anything
special to draw it in wireframe mode.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit fb575a42c308739a7185311a613b1a5f49dbfb39)
If a CoglPrimitive is associated with a set of indices then we must
unref those indices when freeing the primitive to avoid a leak.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 45cac786b55c953e44f98b864add952b9e398b13)
gbm_bo_get_pitch was renamed to gbm_bo_get_stride to be consistent with
how the terms pitch and stride are used throughout mesa. This updates
the Cogl backend to use the new gbm_bo_get_stride name.
For compatibility with previous version of libgbm we now explicitly
check the version of libgbm in configure.ac and expose
COGL_GBM_{MAJOR,MINOR,MICRO} defines to the code so we can conditionally
use the older gbm_bo_get_pitch() name with older versions.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 47c6247095e2f1f8725c4eb08d38c9de15e283cd)
The version number macros were using the @COGL_VERSION_*@
substitutions. These are always defined to 2.0.0 in the 1.x releases
so we need to use the Cogl @COGL_1_VERSION_*@ substitutions instead to
get the real version number.
When the GL_EXT_unpack_subimage extension is not available and a
subregion of a texture is uploaded then it should first copy the
subregion to a newly allocated bitmap. However it was then later still
trying to prepare the upload using the original src_x and src_y values
which would cause an assertion failure. This patch fixes it to just
reset those to zero if the subregion is first copied.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 6f9a62db6f846f1d76e3ca16d9d8cdadf82a7009)
Update the cogl.symbols file for the 1.12 series, where symbols
were added for the following commits:
010d16f6: Adds initial GLES2 integration support
6eb88648: Add a cogl_matrix_init_from_euler function
5e8ff248: Add functions to directly transform from a euler or a quaternion
1686e754: bitmap: Adds cogl_android_bitmap_new_from_asset()
df515741: onscreen: Adds support for resizable windows
e347135b: Move cogl_wayland_display_ proto to cogl-wayland-server.h
Plus, when we branched out for 1.12, some needed symbols were missing, so
we would need to make up for them, in particular those in cogl-shader.h
and cogl-path-functions.h.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Don't use --symbol-prefix cogl_gtype as we are still using the old
namespace in cogl-1.12, so there will still be the various _get_type()'s
like before
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The surfaceless extension that Mesa advertises has been renamed to
EGL_KHR_surfaceless_context instead of a separate extension for the
GLES, GLES2 and GL APIs and the new extension has been ratified by
Khronos. Therefore the KMS backend no longer runs against Mesa master.
We could just rename the extension we check for, however Weston (the
sample Wayland compositor) has switched to just creating a dummy GBM
surface and not using the surfaceless extension at all. We should
probably do the same thing.
Using the surfaceless extension could be a good idea but we don't
really need to rely on it for KMS and we would want to do it for all
EGL backends, not just the KMS backend.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d4f22f8cb013d417c99ba03924538924191c2fe6)
cogl_framebuffer_set_{projection,modelview}_matrix don't need to read
from the matrix argument so they should probably take a const pointer.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 710d6af053aca97935b54f9ff68858ef51f4482b)
When loading images on Quartz, the image is rendered into a bitmap
context using a buffer allocated with
_cogl_bitmap_new_with_malloc_buffer. However this buffer is not
initialised and by default Quartz will blend the source image with the
destination so if there are transparent parts in the source image it
will leave garbage in the destination. This patch changes the blend
mode to 'copy' so that it won't try to blend.
Before 5b785dd4 the buffer was cleared because it was allocated with
g_malloc0 so it was working in that case. Presumably it should be more
efficient to disable blending and avoid the clear though.
https://bugzilla.gnome.org/show_bug.cgi?id=680124
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5ba7f4e6837a539d92cbe45491f79a8926fd6828)
When the CoglGLES2Context is bound to read from a CoglOffscreen then
the result will be upside down from what GL expects if
glCopyTexImage2D is used directly. To fix that, this patch now wraps
glCopyTexImage2D and glCopyTexSubImage2D so that the copy is doing by
binding an FBO to the target texture and then rendering a quad
sampling from the texture in the offscreen framebuffer.
The rendering is done using the Cogl context rather than the GLES2
context because otherwise it would have to do a fair bit of work to
try and stash the old state on the context before setting up the state
to do the blit. The down side of this is that the contexts need to be
synchronized so that the rendering will be up-to-date. As far as I
understand from the GL spec, this requires a glFinish and then the
texture needs to be rebound in the new context because updates to
shared objects are guaranteed to be reflected until the object is
rebound.
GLES2 supports using glCopyTexImage2D for cube map textures. As Cogl
doesn't currently have support for cube maps, it is quite hard to get
that to work with this patch. For now attempts to copy to a cube map
texture will just be sliently ignored.
This patch also includes a test case which renders an image to the
framebuffer and then copies it to a texture. The texture is then
rendered back to the framebuffer and the contents are checked for the
correct orientation using glReadPixels.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 30b6da8134bad95267265e26685c7475f6c351c9)
This patch adds a hash table mapping texture object IDs to a struct so
that we can keep track of some of the state for each texture object.
Currently it will just track the width and height of the texture 2D
target.
Additionally it will now try to delete any texture objects that have
data created for them by the GLES2 context so that it won't leak them.
It only tracks objects that get data set on them, not all objects that
are bound because it is possible to use the GLES2 context with foreign
textures via cogl_gles2_texture_get_handle() and we don't want to
delete those.
In order to keep track of the currently bound texture object it also
needs to track the active texture unit.
Note that this state tracking will probably go wrong if GL throws an
error for invalid state. For example if glActiveTexture is called with
an invalid texture unit then GL will ignore the binding but Cogl will
assume it is valid and the state tracking will get out of sync.
Perhaps it would be good if Cogl could detect the errors but this is
difficult to do without consuming them.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d8c72bb56cf3598fc57d629edc618f1bfa79f125)
Cogl has a different origin for texture coordinates than OpenGL so
that the results of rendering to a texture should leave the top of the
image at the texture coordinate 0,0 rather than the bottom. When a
GLES2 context is used to render to a Cogl texture via a CoglOffscreen
we don't really want the application to have to be aware of the
mismatch and flip the texture coordinates. To get that to work, this
patch now tracks all of the programs that the application generates
using the context and sneaks in an extra vertex shader with an
alternative main function. This main function multiplies the final
calculated gl_Position by a vector uniform which we can use to flip
the image. When the application uploads the source code for a vertex
shader we now replace any occurrences of the token 'main' with '_c31'
and this renamed function gets called from the replacement main
function. The token has a weird name so that it will be unlikely to
conflict with a variable name in the application's source but it also
needs to have the same number of characters as the original token so
that it won't affect column numbers in the error reporting.
We are also wrapping glGetShaderSource so that we can try to revert
the token name. The same goes for the error logs just in case the
error report mentions function names.
Both places that cause drawing to occur (glDrawElements and
glDrawArrays) are now also wrapped so that we can update the uniform
value whenever the program is used with a different type of
framebuffer from last time.
We additionally need to manually track the state for the viewport, the
stencil box and the front face because all of these will be affected
by whether we are flipping the image or not. Any attempts to change
these states will be queued and instead flushed at the last minute
before drawing.
There are still some known issues with this patch:
• glCopyTexImage2D and glCopyTexSubImage2D will do the wrong thing
when copying data from a CoglOffscreen. This could be quite fiddly
to solve.
• Point sprites won't flip correctly. To make this work we would need
to flip the gl_PointSprite builtin variable somehow. This is done in
the fragment shader not the vertex shader so flipping the calculated
gl_Position doesn't help here.
• The patch doesn't attempt to flip rendering to framebuffers for
textures created within the GLES2 context. This probably makes sense
because those textures are likely to be used within the GLES2
context in which case we want to leave the texture coordinates as
they are. However, if the texture is shared back out to Cogl with
cogl_gles2_texture_2d_new_from_handle then the texture will be
upside-down.
• The application can discover our secret uniform that we added via
glGetActiveUniform. It might be worth trying to disguise this by
wrapping that function although that could be quite fiddly.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d589bf19e51f22c3241b2a18db10f22131ac126a)
memmem is a GNU libc extension that works like strstr except that the
size of the needle and the haystack are passed into the function
instead of using null-terminated strings.
This patch adds a wrapper function called 'cogl_util_memmem' so that
we can use this function. There is a configure check and if the
function is not available then a fallback implementation will be used.
Otherwise cogl_util_memmem is just defined to memmem.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 1dd1b0a67f6238e13f7f9253fb03addada0541b7)
All of the functions that create and destroy shaders are now wrapped
in the CoglGLES2Context so that we can track some extra data for them.
There are hash tables mapping object IDs to the corresponding data.
The data is currently not used for anything but will be in later
patches.
The glUseProgram, glAttachShader and glDetachShader functions
additionally need to be wrapped because GL does not delete shader
objects that are in use. Therefore we need to have a reference count
on the data so we can recognise when the last use has been removed.
The IDs are assumed to be specific to an individual CoglGLES2Context.
This is technically not the case because all of the CoglGLES2Contexts
are in the same share list. However we don't really want this to be
the case so currently we will assume sharing the object IDs between
contexts is undefined behaviour. Eventually we may want to actually
enforce this.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 05dc1e34785ae5f5484cd398ecc5464bd8bd3dcd)
In GL, the default viewport and scissor should be set to the size of
the first surface that the context is bound to. If a CoglGLES2Context
is first used with an offscreen framebuffer then this surface will
actually be the dummy 1x1 window which will mess up the defaults. To
fix that, this patch makes it just always override the viewport and
scissor the first time the context is bound to something.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 02567b3e6b64e6849b9f7c6aa2137401be7ece8d)
Since 0773107deb9ede the prototype for
cogl_wayland_display_set_compositor_display() has moved into
cogl-wayland-server.h but cogl-display.c wasn't updated to include this
header.
(cherry picked from commit f6ccff9992fcfb9497ce91dd299460362476ba7a)
We need to avoid including wayland-server.h or wayland-client.h
indirectly when including cogl.h because there are overlapping typedef
names between the client and server wayland headers and we can't assume
whether Cogl is being used client or server side. This moves the
prototype for cogl_wayland_display_set_compositor_display() into
cogl-wayland-server.h which Cogl apps must include explicitly if the
want access to server side Cogl Wayland symbols.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 0773107deb9eded408e2801f217462c5d551f15a)
The header guard for cogl-texture-2d-private.h was
__COGL_TEXTURE_2D_H. This would conflict with the header guard for
cogl-texture-2d.h except there a small typo ('TEXURE') so that it
was subtly different. This fixes them both to make more sense.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 222ec4d009973cb62020a9da05f72dea41460b33)
This function should take an extra third paramter to specify whether
the procedure is in core or not. The parameter is not used so this
patch just fixes an annoying warning.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit eed4ac80cd8c3fa1859493c9bb00547038be6095)
This just gets rid of some annoying warnings.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 3d0aea04d1f6a8094b749e20a59d8a9a95a6235e)
The cogl-texture-2d-private.h header checks for the presence of
EGL_KHR_image_base before declaring
_cogl_egl_texture_2d_new_from_image. This define will only be
available if the EGL headers are included so we should make sure that
happens. This was resulting in a warning complaining that the function
was not previously declared.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit bd4840d7858efcf30eb5cf5d6fd0d39bdd59d1c1)
This adds two new configuration environment variables:
COGL_DISABLE_GL_EXTENSIONS and
COGL_OVERRIDE_GL_VERSION
The variables can also be set in the cogl.conf file using the same
names.
The first one is a list of GL extension names separated by commas.
When set Cogl will assume any extension listed here is not available
by removing it from the string returned from
glGetString(GL_EXTENSIONS). If the string is set in both the config
file and the environment variable then the union of the two lists will
be used.
The second overrides the value returned from glGetString(GL_VERSION).
If the string is set in both places the version from the environment
variable will take priority.
These are sometimes useful for debugging Cogl to test the various
combinations of extensions. It could also be useful to work around
driver bugs where an extension is badly supported and it would be
better not to use it.
The variables in cogl-config that just set a global char * variable
have been put together in an array instead of having a separate blob
of code for each one in order to make it simpler to add new variables.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ec69c2dc576c78664e0b73879365cb7414ecf441)
Someone trying to compile cogl (ThijsNL on irc0 for the Rasberry Pi
stumbled into that one. GLXDrawable may not be defined in a pure EGL/X
environment.
Change it to Window, the type used for XConfigureEvent.window.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit f05d6923fff28b1d167a391d486e319743c49215)
This doesn't appear to be used anywhere in the code since it was added
in 1cc3ae69. Dead code is confusing so let's remove it.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 41928d0ac528acf4ba89b5b27d7ca7ac5501b194)
Otherwise, X11 identifiers may leak and cause havoc in big applications
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ed0cdca0eca815543619fe72fbd42d662d53f92d)
When multiplying two quaternions, we now implicitly copy the components
of the 'a' argument so that the result can be reliably written back to
the 'a' argument quaternion without conflicting with the multiplication
itself. This is consistent with the cogl_matrix_multiply() api which
allows the 'result' and 'a' arguments to point to the same matrix. In
debug builds Cogl will assert that the 'b' and 'result' arguments don't
point to the same quaternion.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 207527313a8957789390069e84189254cf41e88f)
When freeing a CoglOnscreen we weren't freeing the state associated with
swap notification callbacks.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 70bc12fe20fa1be4eac58356861a730f18d6b59e)
This fixes _cogl_memory_stack_free to ensure we don't dereference freed
memory as we iterate the sub-stacks to free them.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 1d27fedef9c599aa9976b809f18e0da1913cec26)
This adds api to be able to request that the window system allows a
given onscreen framebuffer to be resizable, and api to add and remove
resize handlers to be called whenever the framebuffer does actually
change size.
The new functions are:
cogl_onscreen_{get,set}_resizable()
cogl_onscreen_{add,remove}_resize_handler()
The examples cogl-hello and cogl-x11-foreign have been updated to use
the new api. To smoke test how Cogl updates the viewport automatically
in response to window resizes the cogl-hello test doesn't explicitly
respond to resize events by setting the viewport and cogl-x11-foreign
responds by setting a viewport that is offset by a quarter of the
window's width/height and half the width and height of the window.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a1a8cc00bfa2cecaf1007aec5f3dd95dc07b1786)
When using the GLES2 driver with a pipeline layer that has point
sprite coordinates enabled it extracts the texture coordinates from
the gl_PointCoord builtin instead of cogl_tex_coord_in[*].
gl_PointCoord is not quite the same as the regular texture coordinates
because it is only a vec2 instead of a vec4. This used to work ok
because either set of texture coordinates would always immediately be
accessed using a swizzle of '.st' so it would effectively be converted
to a vec2 anyway. However since the snippet hook for texture lookups
was added the texture coordinates are now passed to a function to
perform the actual lookup instead. This function always takes a vec4
so the shader would not compile. This patch fixes it to construct a
vec4 from gl_PointCoord by setting the third and fourth components to
0.0 and 1.0.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit cb3409b23caf324a548f82cfb88acc684cc71930)
Otherwise, if a texture is created before all the other FBOs, a new
atlas will be created, with a FBO with COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL
causing last_offscreen_allocate_flags to be 0.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 7d2156785da8196e129eb393efb0d09093c4783e)
This adds some android specific api for creating a CoglBitmap from an
Android asset.
As part of the work it also seemed like a good time to change the
internal bitmap constructors to take an explicit CoglContext argument
and so the public cogl_bitmap_new_from_file() api was also changed
accordingly to take a CoglContext pointer as the first argument.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 099d6d1b505b55bbd09c50d081deb41ab5764e19)
Since we aren't able to break APIs on the 1.12 branch this cherry-pick
skips the change to cogl_bitmap_new_from_file()
wingdi.h which gets included from windows.h #defines ERROR to 0 so we
can't use it as a label in Cogl. This patch changes it to be error in
lower case instead.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e9bac2755c2cba84c82a856d369a30560d19a32e)
According to the EGL spec, eglGetProcAddress should only be used to
retrieve extension functions. It also says that returning non-NULL
does not mean the extension is available so you could interpret this
as saying that the function is allowed to return garbage for core
functions. This seems to happen at least for the Android
implementation of EGL.
To workaround this the winsys's are now passed down a flag to say
whether the function is from the core API. This information is already
in the gl-prototypes headers as the minimum core GL version and as a
pair of flags to specify whether it is available in core GLES1 and
GLES2. If the function is in core the EGL winsys will now avoid using
eglGetProcAddress and always fallback to querying the library directly
with the GModule API.
The GLX winsys is left alone because glXGetProcAddress apparently
supports querying core API and extension functions.
The WGL winsys could ideally be changed because wglGetProcAddress
should also only be used for extension functions but the situation is
slightly different because WGL considers anything from GL > 1.1 to be
an extension so it would need a bit more information to determine
whether to query the function directly from the library.
The SDL winsys is also left alone because it's not as easy to portably
determine which GL library SDL has chosen to load in order to resolve
the symbols directly.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 72089730ad06ccdd38a344279a893965ae68cec1)
Since we aren't able to break API on the 1.12 branch
cogl_get_proc_address is still supported but isn't easily able to
determine whether the given name corresponds to a core symbol or
not. For now we just assume the symbol being queried isn't part
of the core GL api and update the documentation accordingly.
According to the GLES1/2 spec, the transpose argument of
glUniformMatrix* should always be FALSE. Cogl directly exposes the
transposedness of the uniform value in
cogl_pipeline_set_uniform_matrix and we were previously passing this
value on to GL. This patch makes it instead just always transpose the
matrix in Cogl itself when copying the value to the CoglBoxedValue. It
doesn't seem like there could be much advantage to letting GL
transpose the uniform value and at least Mesa just does a very similar
loop to handle the transpose.
Mesa has started being more pedantic about this which was making
test_pipeline_uniforms fail.
http://cgit.freedesktop.org/mesa/mesa/commit/?id=60e8a4944081b42127b3
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f42ee670ff663d03073d6b1038b21a0aa1b3ec2b)
Comments are interpreted as docbook snippets and <pre> is from html. The
closest maching tag for inline content seems to be <literal>.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 66c9f26dfb3133f43d319128d6636f793a1ceb4a)
The first argument has been removed from the function. Update the
example accordingly.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 06e47af3144565bdf85abf8ae561c7ceeafa2cbc)
Contrary to the other inversion functions, invert_matrix_3d() does not
initialize the inverse to the identity and then only touches the
elements it cares about. Problem is the ww component is left alone,
which makes everything go to a black hole when using an inverse matrix
as the transform matrix of a framebuffer.
This is how cameras are typically implemented, they have a transform
and the framebuffer matrix stack is initialized with the inverse
of that transform. A gdb session gives away what happens:
The camera model view matrix, slightly rotation around the X axis:
camera mv 1.000000 0.000000 0.000000 0.000000
camera mv 0.000000 0.984808 -0.173648 0.000000
camera mv 0.000000 0.173648 0.984808 10.000000
camera mv 0.000000 0.000000 0.000000 1.000000
Breakpoint 5, invert_matrix_3d (matrix=0x8056b58) at ./cogl-matrix.c:671
671 const float *in = (float *)matrix;
(gdb) p *matrix
$1 = {xx = 1, yx = 0, zx = 0, wx = 0, xy = 0, yy = 0.98480773,
zy = 0.173648164, wy = 0, xz = 0, yz = -0.173648164, zz = 0.98480773,
wz = 0, xw = 0, yw = 0, zw = 10, ww = 1, inv = {0 <repeats 16 times>},
type = 6, flags = 1030, _padding3 = 0}
(gdb) finish
Run till exit from #0 invert_matrix_3d (matrix=0x8056b58)
at ./cogl-matrix.c:671
0x00141ced in _cogl_matrix_update_inverse (matrix=0x8056b58)
at ./cogl-matrix.c:1123
1123 if (inv_mat_tab[matrix->type](matrix))
Value returned is $2 = 1
(gdb) p *matrix
$3 = {xx = 1, yx = 0, zx = 0, wx = 0, xy = 0, yy = 0.98480773,
zy = 0.173648164, wy = 0, xz = 0, yz = -0.173648164, zz = 0.98480773,
wz = 0, xw = 0, yw = 0, zw = 10, ww = 1, inv = {1, 0, 0, 0, 0, 0.98480773,
-0.173648164, 0, 0, 0.173648164, 0.98480773, 0, -0, -1.73648167,
-9.84807777, 0}, type = 6, flags = 1030, _padding3 = 0}
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9a19ea0147eb316247c45cbba6bb70dec5b9be4c)
Some drivers have good support for GLSL but don't have the complete
set of features needed to advertise GL 2.0 support. We should accept
the three old GLSL extensions (GL_ARB_shader_objects,
GL_ARB_vertex_shader and GL_ARB_fragment_shader) to support shaders on
these drivers.
This patch splits the shader functions into four sections :- those
that are provided only in GL 2.0, those that have the same name in the
shader objects extension, those that are provided by the vertex
shader extension (they all share the same name) and those that have a
different name in the shader objects extension.
If GL 2.0 is not supported but all three of the extensions are then
the pointers to the GL2-only functions will be replaced to point to
the equivalent functions from the extensions. That way the rest of the
Cogl source doesn't have to worry about the name differences.
https://bugzilla.gnome.org/show_bug.cgi?id=677078
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 71ecb51bd20dc3053b4221961b57e5a2b1029bdf)
If cogl_pipeline_remove_layer is called on a copied pipeline to remove
a parent layer then it will still end up calling
_cogl_pipeline_remove_layer_difference on the layer. This function
was directly trying to remove the layer from the pipeline's list of
layer differences. However in the child pipeline the layer isn't in
the list because it is unchanged from its parent. The function had an
assertion to verify that this situation wasn't hit so in a debug build
it would just bail out.
This patch removes the assertion and changes it to only remove the
layer if it is owned by the pipeline. Otherwise it just sets the
COGL_PIPELINE_STATE_LAYERS difference as normal and decrements the
number of layers. This will cause it to successfully remove the layer
because either it is the last layer in which case it will be ignored
after n_layers is decreased or if it is in the middle of the list then
the subsequent layers will all be shifted down so there will be a
replacement layer difference.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 88e73dd93fa09a158064a946ab229591a5888b97)
This adds an alternate version of the SDL winsys using the SDL 2 API.
The two versions are mutually exclusive and share the same
CoglWinsysID. Version 2 of SDL fits a little bit better with Cogl
because it supports multiple windows and the video subsystem can be
initialised entirely independently of the rest of the subsystems.
The SDL2 winsys creates an invisible dummy window in order to bind the
GL context after creating the Cogl display. This is similar to how the
X11 winsys's work.
SDL2 seems to support compiling with support for both GL and GLES.
However there doesn't seem to be a way to select between the two
backends outside of SDL. In fact if you do compile them both in it
seems to break down because it will always try to use the window
system functions from the GLES backend because those are filled in
second in the vtable. However when creating the window it will always
prefer to use the GL function to choose a visual. This function gets
confused because the GL backend has not been initialised at that
point. The Cogl backend therefore just leaves it up to SDL to pick a
sensible backend. It will then verify that it picked a GL library
which matches the Cogl driver by checking the string from
glGetString(GL_VERSION).
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 6cb5ab41355e7bfe28f367cf4afa39a7afcfeec2)
When having the [0, 0, 0] vector, normalize() won't try to divide by 0
and thus it's always safe to use that funtion.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 64370e7ddd32f25556a1792c00d14adc48a81d45)
Until now, we hardcoded the internal format to GL_RGBA and used the
internal format returned by pixel_format_to_gl() as the format for
checking the texture size and format we're asked to create.
Let's use the proper internal format/format from now on.
This is needed as a later patch introduces DEPTH and DEPTH_STENCIL
textures.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ec45f60ee2545f88302da314bcdbe1439c4ba9c9)
Missing bit of 4bb6eff3dbd50d8fef7d6bdbed55c5aaa70036a8
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 1674cf28f1f5b71bd25a1f253c99825d427dd243)
The y translation was being initialised with the z value and the z
translation was being left as 0.0.
(cherry picked from commit b44feb617ecb9cbf7d53f0d745f686c17ef3246d)
When rendering the debug wireframe Cogl generates a child pipeline of
the application's pipeline to replace the fragment processing.
Previously it was creating a new snippet every time something was
drawn. Cogl doesn't attempt to compare the contents of snippets when
looking in the program cache for a matching pipeline so this would
cause it to generate a new program for every primitive. It then quite
quickly ends printing the warning about there being more than 50
programs in the cache. To fix that this patch makes it cache the
snippet so that Cogl can successfully recognise that it already has a
program generated for the new pipeline.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit c4bb08ee8767b5320980dba10b20921393cb5613)
Previously the CoglDrawFlags passed to
_cogl_framebuffer_draw_indexed_attributes when drawing is redirected
to draw a wireframe are overriden to avoid validating the pipeline,
flushing the framebuffer state and flushing the journal. This ends up
breaking scenes that only contain models drawn from attributes in the
application because nothing will flush the matrices. It seems to make
more sense to just use whatever draw flags were passed from the
original draw command so that it will flush the matrices if the caller
was expecting it.
One problem with this is that if the wireframe causes the journal to
be flushed then it will already have temporarily disabled the
wireframe debug flag so the journal will not be drawn with wireframes.
To fix this the patch adds a CoglDrawFlag to disable the wireframe and
uses that instead of disabling the debug flag.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 283f6733e63ba65d9921f45868edaabbd9420a61)
Previously if an application does not use the matrix stack as a stack
but instead just loads its own matrices for each frame using
cogl_framebuffer_set_modelview_matrix then it will continously push
OP_LOAD entries on the stack and the stack will grow forever. This
patch fixes that use case by resetting the top of the stack to the
last save entry whenever something is pushed that replaces the
previous matrix on the stack.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d31ed33241a9e9e3bc25f01b2614678827a7a9aa)
This adds the following new functions to apply a rotation described by
a euler or a quaternion to either a CoglMatrix or directly to the
modelview stack of a framebuffer:
cogl_matrix_rotate_quaternion
cogl_matrix_rotate_euler
cogl_framebuffer_rotate_quaternion
cogl_framebuffer_rotate_euler
The direct framebuffer functions have corresponding functions in the
CoglMatrixStack to store an entry describing the rotation.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5064315678b496395e1d01f266f322d73e55e324)
The _cogl_matrix_entry_equal function has a large switch statement to
do the right kind of comparison for the entry. However most of the
entries have a return statement that is only conditionally reached.
There were no corresponding break statements to the case labels so
presumably if the comparison succeeded for the correct entry type it
would also flow through and try the comparison for the next type which
would be extremely unlikely to pass.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 339db0f9cc3ee2bee4c56f9cb05dcb4ddd6815ed)
This creates a matrix to represent the given euler rotation. This
should be more efficient than creating the matrix by doing three
separate rotations because no separate intermediate matrices are
created and no matrix multiplication is needed.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e66d9965897999a4889063f6df9a20ea6abf97fe)
The quaternion is not modified so for consistency with the rest of the
API it should probably be const.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 7fa8c05c2ffb90cba03289a04e37866efc0890a5)
The documentation for cogl_quaternion_init_from_array contradicts
itself and says that the array is w,x,y,z in one part but x,y,z,w in
another. This fixes it to say w,x,y,z in both parts.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit b08a81e5dfb05fec867c08c689237fae937341ad)
When --disable-debug is passed to the configure script it was actually
still defining COGL_ENABLE_DEBUG so very little would end up being
disabled. If COGL_ENABLE_DEBUG actually got defined it would also fail
to compile because _cogl_debug_instances and COGL_DEBUG_N_LONGS from
cogl-debug.h were only defined if debugging is enabled but they are
used regardless.
This patch also makes it so that the _COGL_RETURN_IF_FAIL family of
macros that are used when glib support is disabled are now disabled if
debugging is disabled. When the glib macros are used they are already
disabled because we additionally define G_DISABLE_CHECKS.
'COGL_HANDLE_DEBUG' has been removed from the list of defines passed
when debugging is enabled because CoglHandle has already been removed
and it is not used anywhere in the code.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9811a0101c9cbb4ab95c55a2b41fd10ff4c77d9f)
This adds a new renderer constraint enum:
COGL_RENDERER_CONSTRAINT_SUPPORTS_GLES2_CONTEXT
that can be used by applications to ensure the renderer they connect to
has support for creating a GLES2 context via cogl_gles2_context_new().
The cogl-gles2-context and cogl-gles2-gears examples and the conformance
tests have been updated to use this constraint.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ed61463d7194354b26624e8014859f0fbfc06a12)
This adds a library that can be used instead of libGLESv2.so to provide
symbols for the GLES 2.0 api. This can be used for convenience when
using the cogl_gles2_context_ api since you don't need to manually go
through a CoglGLES2Vtable when calling the gles2 api so it should be
easier to port existing gles2 code to integrate with Cogl.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 80d7599a2acefca7d01d8d7de9df524278ef72c5)
This makes it possible to integrate existing GLES2 code with
applications using Cogl as the rendering api.
Currently all GLES2 usage is handled with separate GLES2 contexts to
ensure that GLES2 api usage doesn't interfere with Cogl's own use of
OpenGL[ES]. The api has been designed though so we can provide tighter
integration later.
The api would allow us to support GLES2 virtualized on top of an
OpenGL/GLX driver as well as GLES2 virtualized on the core rendering api
of Cogl itself. Virtualizing the GLES2 support on Cogl will allow us to
take advantage of Cogl debugging facilities as well as let us optimize
the cost of allocating multiple GLES2 contexts and switching between
them which can both be very expensive with many drivers.
As as a side effect of this patch Cogl can also now be used as a
portable window system binding API for GLES2 as an alternative to EGL.
Parts of this patch are based on work done by Tomeu Vizoso
<tomeu.vizoso@collabora.com> who did the first iteration of adding GLES2
API support to Cogl so that WebGL support could be added to
webkit-clutter.
This patch adds a very minimal cogl-gles2-context example that shows how
to create a gles2 context, clear the screen to a random color and also
draw a triangle with the cogl api.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 4bb6eff3dbd50d8fef7d6bdbed55c5aaa70036a8)
This fixes a bug in _cogl_pipeline_flush_color_blend_alpha_depth_state
whereby we were only calling flush_depth_state if we knew that at least
depth testing was enabled. This didn't take into account that enabling
and disabling depth writing is a useful change to make even if depth
testing is disabled. It also seemed a bit messy to flush the
depth-testing enable separately from the other depth state.
_cogl_pipeline_flush_color_blend_alpha_depth_state now simply calls
flush_depth_state() if there is a _DEPTH_STATE difference and
flush_depth_state() also handles flushing the depth-testing enable
in along with all the other depth state.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6a9dfc55b8f55d7023cb592e5bef2118d0f3d50c)
This ensures that when we initialize a CoglOnscreenTemplate that
->swap_throttled is set to TRUE so by default Cogl applications should
have their swap buffer requests throttled to the vblank frequency.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit bdac9ab56284fb84ec09af176c7e31c44dc1bfc6)
This detects when we are running on any of Mesa's software rasterizer
backends and disables use of glBlitFramebuffer and glXCopySubBuffer.
Both of these currently result in full-screen copies so there's little
point in using these to optimize how much of the screen we present.
To help ensure we re-evaluate this workaround periodically we have added
a comment marker of "ONGOING BUG" above the workaround and added a note
to our RELEASING document that says we should grep for this marker and
write a NEWS section about ongoing bug workarounds.
https://bugzilla.gnome.org/show_bug.cgi?id=674208
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 11f2f6ebb42398978ec8dd92b3c332ae8140a728)
The GPU info api previously told us a driver package name and a driver
vendor name, but now we have introduced detection for the gpu
architecture too and started to track architecture feature flags that
can tell us whether a gpu is a deferred or immediate mode renderer for
example or if a software rasterizer is being used.
This also adds support for checking more vendor names. We should now
detect the following cases:
Vendors: Intel, Imagination Technologies, ARM, Qualcomm, Nvidia, ATI
Architectures: Sandybridge, SGX, Mali
Architecture flags:
- vertex tiled
- vertex immediate mode
- vertex software
- fragment deferred
- fragment immediate mode
- fragment software
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit b3803a0a7c9e663ed219e83626841895c7d95ad7)
There are numerous APIs added/removed in the following commits:
e7f15826 Add a CoglPrimitiveTexture interface
6197e3ab Add constructors which take a CoglBitmap to all primitive textures
bdb645e7 kms: defer setting crtc modes until first swap buffers
9a1f1df8 Rework sdl integration api
ac0c72ab Removed legacy cogl-fixed 1.x api
e8c4c80c Remove deprecated cogl_vertex_buffer api
06d522cb Remove the legacy CoglPath API
713a8f81 Replace cogl_path_{stroke,fill} with framebuffer API
6ed3aaf4 Removes all remaining use of CoglHandle
068b3b59 matrix: Add a init_translation() constructor
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 2625354b8accaebe33ee2747ff03f665aea07e4f)
-Create a pre-defined cogl/cogl-gl-header.h(.win32) that is to be used on
any Windows builds, and adapt the MSVC build process to set up and use
that file.
-Fix up glib-mkenums code generation .bat file that is generated during
"make"/"make dist", like the autotools-based builds.
-Since cogl/cogl-defines.h now contain versionioning info, and it no longer
directly includes the GL headers, update the pre-configured
cogl-defines.h[.win32|.win32_SDL] and use autotools to fill in the
versioning info during "make"/"make dist".
-Fix up cogl/cogl-pango.rc.in so that they reflect the cogl-2.x versioning
stuff correctly and versioning info can be filled in correctly during
"make"/"make dist"
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 7ff42bb1c5280b0f53370f8d94ef5f10c9f39e2f)
Clearly from a copy and paste from init_from_y_rotation().
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 2f06f4d79e29bbf30a44edbf48e8eaa637e30930)
Several little changes were needed to make the CoglEuler documentation
appear:
• Fix the embeded docbook snippet in the CoglEuler section header
• Add the xinclude directive to the main document
• Add the missing <SECTION> in -sections.txt
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit c7f6e07f7b8ba0d7dc9604e888c8a46165ec3ed4)
This allows people to initialize a matrix with a translation
transformation. The options to do it at the moment were:
* init_from_array() but it give cogl no information about the type of
matrix.
* init_indentity() and then translate() but it means doing a lot of
computations for no reason.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 068b3b59221e405dc288d434b0008464684a7c12)
The stock 1.2.x version of SDL only supports regular OpenGL. The
version on WebOS is specially patched to add some extra API to request
a GLES1 or GLES2 context. This patch adds a configure check to detect
when Cogl is being built with the patched version of SDL. In that case
it will additionally allow the gles1 and gles2 drivers and set the
right video mode attributes to get the corresponding context.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 3726c60deab2bd94617a562abb63f735627a25e4)
This fixes a few problems that occur when only using a GLES2 header.
• The use of GL_CLAMP_TO_BORDER and GL_MIRRORED_REPEAT were moved from
cogl-pipelinelayer-state.h to cogl-sampler-cache-private.h but the
corresponding defines were not.
• cogl-sampler-cache.c was using GL_TEXTURE_WRAP_R but this is only
defined as GL_TEXTURE_WRAP_R_OES from the GLES2 header so it needs a
#define.
• cogl-framebuffer-private.h uses GLuint but it does not include
cogl-gl-header.h. It gets away with this when GLX support is enabled
because the GL header would be included via glx.h.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9cdb87c864fc262c4b26c13963670d60d7c18058)
The function to convert the CoglBufferUpdateHint to a GL enum was
previously ifdef'd to only use GL_STREAM_DRAW when Cogl is compiled
with big GL support. One problem with this is that it would end up
trying to use it on GLES1 if support for both is compiled. The other
problem is that GLES2 seems to actually support GL_STREAM_DRAW so we
might as well use it in that case.
This patch also changes it so that if the hint is stream with GLES1
then it will default to GL_DYNAMIC_DRAW instead of GL_STATIC_DRAW
because I think that is closer to the meaning of the stream hint.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9e997476a7f9271bc000abdc82b1e343b92afb4c)
CoglMemoryStack was being typedef'd twice, once in the private header
as an incomplete struct and once in the C source with the actual
struct definition. This removes the second typedef so that it just
defines the struct.
This patch was written by Jack River.
https://bugzilla.gnome.org/show_bug.cgi?id=675119
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 75cd425a48e0fc403bf88eace212a6d37b65df11)
Cogl has feature flags for basic npot texture support and then separate
flags for npot + repeat and npot + mipmap. If those three features are
available then there is a feature for full-npot support too for
convenience. The cogl_texture_2d_new_ constructors were checking for
full npot support and failing if not available but since we expose the
fine grained features to the user the user should be able to check the
limitations of npot textures and still choose to allocate them.
_cogl_texture_2d_can_create() now only checks for basic npot support
when creating a npot texture. Since this change also affects the
automagic cogl_texture_ constructors they now check for basic npot +
mipmap support before considering using a Texture2D.
Notably the cogl_texture_ constructors will try constructing a Texture2D
even if we don't have npot + repeat support since the alternative is a
sliced texture which will need manual repeating anyway. Accordingly the
Texture2D::can_hardware_repeat and ::transform_quad_coords_to_gl vfuncs
have been made aware of the npot + repeat feature flag.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6f6c5734d076372d98d0ec331b177ef7d65aa67d)
This adds a version header which contains macros to define which
version of Cogl the application is being compiled against. This helps
applications that want to support multiple incompatible versions of
Cogl at compile time.
The macros are called COGL_VERSION_{MAJOR,MINOR,MICRO}. This does not
match Clutter which names them CLUTTER_{MAJOR,MINOR,MICRO}_VERSION but
I think the former is nicer and it at least matches Cairo and Pango.
The values of the macro are defined to COGL_VERSION_*_INTERNAL which
is generated by the configure script into cogl-defines.h.
There is also a macro for the entire version as a string called
COGL_VERSION_STRING.
The internal utility macros for encoding a 3 part version number into
a single integer have been moved into the new header so they can be
used publicly as a convenient way to check if the version is within a
particular range. There is also a COGL_VERSION_CHECK macro for the
very common case that a feature will be used since a particular
version of Cogl. There is a macro called COGL_VERSION which contains
the pre-encoded version of Cogl being compiled against for
convenience.
Unlike in Clutter this patch does not add any runtime version
identification mechanism.
A test case is also added which just contains static asserts to sanity
check the macros.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 3480cf140dc355fa87ab3fbcf0aeeb0124798a8f)
When uploading the vertices the journal calls _cogl_matrix_entry_get()
to get a CoglMatrix for each journal entry so that it can so a software
transform. Since _cogl_matrix_entry_get() can be a performance hot-spot
and since it's trivial to keep track of the last CoglMatrixEntry seen we
now avoid repeatedly calling _cogl_matrix_entry_get() for sequential
entries with the same transform.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 70cad61533316e2303b8e188f2f361701dfb0c61)
This re-designs the matrix stack so we now keep track of each separate
operation such as rotating, scaling, translating and multiplying as
immutable, ref-counted nodes in a graph.
Being a "graph" here means that different transformations composed of
a sequence of linked operation nodes may share nodes.
The first node in a matrix-stack is always a LOAD_IDENTITY operation.
As an example consider if an application where to draw three rectangles
A, B and C something like this:
cogl_framebuffer_scale (fb, 2, 2, 2);
cogl_framebuffer_push_matrix(fb);
cogl_framebuffer_translate (fb, 10, 0, 0);
cogl_framebuffer_push_matrix(fb);
cogl_framebuffer_rotate (fb, 45, 0, 0, 1);
cogl_framebuffer_draw_rectangle (...); /* A */
cogl_framebuffer_pop_matrix(fb);
cogl_framebuffer_draw_rectangle (...); /* B */
cogl_framebuffer_pop_matrix(fb);
cogl_framebuffer_push_matrix(fb);
cogl_framebuffer_set_modelview_matrix (fb, &mv);
cogl_framebuffer_draw_rectangle (...); /* C */
cogl_framebuffer_pop_matrix(fb);
That would result in a graph of nodes like this:
LOAD_IDENTITY
|
SCALE
/ \
SAVE LOAD
| |
TRANSLATE RECTANGLE(C)
| \
SAVE RECTANGLE(B)
|
ROTATE
|
RECTANGLE(A)
Each push adds a SAVE operation which serves as a marker to rewind too
when a corresponding pop is issued and also each SAVE node may also
store a cached matrix representing the composition of all its ancestor
nodes. This means if we repeatedly need to resolve a real CoglMatrix
for a given node then we don't need to repeat the composition.
Some advantages of this design are:
- A single pointer to any node in the graph can now represent a
complete, immutable transformation that can be logged for example
into a journal. Previously we were storing a full CoglMatrix in
each journal entry which is 16 floats for the matrix itself as well
as space for flags and another 16 floats for possibly storing a
cache of the inverse. This means that we significantly reduce
the size of the journal when drawing lots of primitives and we also
avoid copying over 128 bytes per entry.
- It becomes much cheaper to check for equality. In cases where some
(unlikely) false negatives are allowed simply comparing the pointers
of two matrix stack graph entries is enough. Previously we would use
memcmp() to compare matrices.
- It becomes easier to do comparisons of transformations. By looking
for the common ancestry between nodes we can determine the operations
that differentiate the transforms and use those to gain a high level
understanding of the differences. For example we use this in the
journal to be able to efficiently determine when two rectangle
transforms only differ by some translation so that we can perform
software clipping.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit f75aee93f6b293ca7a7babbd8fcc326ee6bf7aef)
This adds a very minimal and fast allocator for chunks of memory of a
predetermined size. This has some similarities to the glib slice
allocator although notably it is not thread safe and instead of
internally tracking multiple magazines for various sized allocations the
api lets you explicitly allocate a single magazine for a single specific
size and a pointer to the magazine is passed explicitly to the allocate
and free functions.
This allocator builds on the CoglMemoryStack allocator as an underlying
heap allocator and just never rewinds the stack. This means the heap is
effectively a grow only linked list of malloc()'d blocks of memory.
A CoglMagazine tracks a singly linked list of chunks of a predetermined
size and _cogl_magazine_chunk_alloc() simply unlinks and returns the
head of the list. If the list is empty it falls back to allocating from
the underlying stack.
_cogl_magazine_chunk_free() links the chunk back into the singly linked
list for re-use.
The chunk size passed to _cogl_magazine_new() is automatically rounded
to a multiple of 8 bytes to ensure that all stack allocations end up
aligned to 8 bytes. This also ensures that when a chunk is freed then it
will be large enough to store a pointer to the next free chunk as part
of a singly linked list.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 17799c2f109a008d6cf767f501b81aa9b32bbda8)
This adds a very minimal internal allocator api that lets us create a
dynamically growable (grow only) stack.
Underlying the allocator is the idea of "sub stacks" which are simply
malloc()'d chunks of memory kept in a linked list. The stack itself
maintains a pointer to the current sub-stack and a current
sub-stack-offset. 99% of the time allocating from the stack is just a
case of returning a pointer to the current sub-stack + sub-stack-offset
and bumping the offset by the allocation size. If there isn't room in
the current sub-stack then we walk through the list of free sub-stacks
looking for one that's big enough for the allocation and if we reach the
end of the list then we allocate a new sub-stack twice as big as the
last (or twice as big as the requested allocation if that's bigger).
Since it's a stack model there is no api to free allocations, just a
function to rewind the stack to the beginning.
We expect this to be useful in multiple places in Cogl as an extremely
fast allocator in cases when we know we can scrap all the allocations
after we're done figuring something out or as a building block for
other allocators.
For example the tessellator used for CoglPath allocates lots of tiny
structures that can all be freed after tessellation.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6ee4a7a1b7f695bdfeb10ffa4112e776beea0a9d)
Since 5967dad2400d32c we have stopped using glib types such as guint16
and guint32 in favour of the equivalent c99 types such as uint16_t and
uint32_t. When that patch was tested we must have used a configuration
that just happened to include <stdint.h> because we have since seen that
builds can fail due to missing c99 typedefs. This patch explicitly
includes stdint.h in cogl-types.h.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit c1e2220a4314071482d2d5638688b6bcf83882a2)
The existing functions for stroking and filling a path depend on the
global framebuffer and source stacks. These are now replaced with
cogl_framebuffer_{stroke,fill}_path which get explicitly passed the
framebuffer and pipeline.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 713a8f8160bc5884b091c69eb7a84b069e0950e6)
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
Removing CoglHandle has been an on going goal for quite a long time now
and finally this patch removes the last remaining uses of the CoglHandle
type and the cogl_handle_ apis.
Since the big remaining users of CoglHandle were the cogl_program_ and
cogl_shader_ apis which have replaced with the CoglSnippets api this
patch removes both of these apis.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6ed3aaf4be21d605a1ed3176b3ea825933f85cf0)
Since the original patch was done after removing deprecated API
this back ported patch doesn't affect deprecated API and so
actually this cherry-pick doesn't remove all remaining use of
CoglHandle as it did for the master branch of Cogl.
This adds a _COGL_STATIC_ASSERT macro that can be used for compile time
assertions in C code. If supported by the compiler this macro uses
_Static_assert so that a message can be printed out if the assertion
fails.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 465b39a764f2720e77678cafa56acb0e69007ffd)
The code for loading a CoglBitmap from a file was missed when
upgrading to the new cogl_bitmap_new_for_data function in commit
d18b59d9e6 so it wouldn't compile. This changes it to use
_cogl_bitmap_new_with_malloc_buffer to allocate the buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=672533
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5b785dd441a83024333e0a2f2b83d067f891194f)
cogl_path_new now takes a CoglContext pointer which it keeps a pointer
to instead of relying on the global context.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit afc63f8211c230f8fd1f7801f9085627c46a8661)
Since we can't change the api on this branch this just applies
the internal cleanups so we depend less on _COGL_GET_CONTEXT
This splits the GL header inclusion from cogl-defines.h into a
separate headear called cogl-gl-header.h which we will only include
internally. That way we don't leak GL declarations out of our public
headers. The texture functions that were using GLenum and GLuint in
the public header have now changed to just use unsigned int. Note
however that if an EGL winsys is enabled then it will still publicly
include an EGL header. This is a bit more awkward to fix because we
have public API which returns an EGLDisplay and we can't determine
what type that is.
There is also a conformance test which just verifies that no GL header
has been included while compiling. The test isn't added to
test-conform-main because it doesn't actually test anything at
runtime.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ef5680d3fda5df929dbd0b420c8f598ded58dfee)
cogl_framebuffer_draw_multitextured_rectangles is not in the public
API list, it is instead _cogl_framebuffer_draw_multitextured_rectangles,
which is private.
(Sorry, I forgot to add the reviewed by line for the same patch in the
cogl-1.10 branch :P)
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 4fc6cf5e3c1478bc0a29dfaf2f6d9e84b9d29ccd)
We need to filter out all the *-egl-* sources as well, as the original
filter did not filter out the Wayland EGL sources
(Sorry, I forgot to add the reviewed by line for the same patch in the
cogl-1.10 branch :P)
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 3d4cb887a28d3bc2cde9e4e7cdd20a71c34a2eaa)
This re-works the SDL integration api to simplify the integration for
application developers and also allow Cogl to know when the application
is about to go idle waiting for events so it can perform idle
book-keeping work.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Instead of creating a dummy framebuffer allocation just so we can setup
crtc modes during display_setup we now wait until the first swap_buffers
request before setting up the crtc modes.
This patch also adds a cogl_kms_display_queue_modes_reset() function
that allows developers to explicitly queue a reset of the crtc modes.
The idea is that applications that handle VT switching can use this for
VT enter events to explicitly ensure their mode is restored since modes
are often not automatically restored correctly.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds support for mirroring the display output on two KMS
connectors.
This patch also checks for a number of environment variables that can
influence how KMS is configured. The following variables can be set:
COGL_KMS_MIRROR: If this is set to anything then Cogl will try and setup
two connectors with the same resolution so that onscreen frame buffers
can be mirrored.
COGL_KMS_CONNECTOR0: This can be set to an integer identifier for a
specific KMS connector id to use for the first output.
COGL_KMS_CONNECTOR0_MODE: Can be set to a mode name like "1024x768"
explicitly select what mode should be used for the first output.
If COGL_KMS_MIRROR is set then COGL_KMS_CONNECTOR1 and
COGL_KMS_CONNECTOR1_MODE can optionally be set to specify a connector id
and mode name for the second output.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The KMS EGL platform now notifies when a swap is complete. The
notification is delayed until the application calls
cogl_context_dispatch. The GLX backend doesn't currently do this but I
think that is how it should behave to make it easier for the
application to handle locks and such.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The KMS platform now uses drmModePageFlip to present the buffer. The
main loop mechanism is used to poll for events on the DRM file
descriptor so that we notice when the page flip is complete. The
swap_buffers is throttled so that if there is a pending flip it will
block until it is complete before starting another flip.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of creating FBOs on the GL side, the KMS EGL platform uses the
latest changes to Mesa to create an EGL surface using a GBM surface as
the native surface type. This removes some of the special vtable hooks
that the KMS platform needed because it is now much more similar to
the other platforms.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
If a NULL display is passed to cogl_context_new() then it has to
implicitly create a CoglRenderer and CoglDisplay and propagate any
resulting errors back to the user. Previously the implementation relied
on passing a NULL renderer to cogl_display_new() as the means for
implicitly connecting to a renderer. The problem with this though is
that cogl_display_new() isn't designed to ever return NULL but if it
failed to connect to a renderer automatically it would do and then
cogl_context_new would pass NULL to cogl_display_setup() leading to a
crash.
This patch changes the implementation of cogl_context_new() to now
explicitly create a CoglRenderer and connect to it if a NULL display is
given. This way we can easily propagate any errors. In addition
cogl_display_new has been changed to abort if it fails to implicitly
connect to a renderer due to a NULL renderer argument.
An application needing to gracefully handle problems connecting to a
renderer at runtime should manually instantiate and connect a renderer
passing a GError argument to cogl_renderer_connect.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
cogl-sampler-cache-private.h was including a header which doesn't
exist so the build was broken. The header comes from a patch which
hasn't been pushed to master yet which splits including GL/gl.h out of
cogl-defines.h into a separate header. I added the inclusion to make
it pick up the GL defines but it doesn't need to do this yet because
cogl-context.h is still including the GL header. I didn't notice the
failure because I still had a cogl-gl-header.h lying around from a
previous build with the patch.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Mesa before version 8.0.2 has a slow read pixels path that gets used
with the Intel driver where it converts all of the pixels into a
floating point representation and back even if the data is being read
into exactly the same format. There is however a faster path using the
blitter when reading into a PBO with BGRA format. It works out faster
to read into a PBO and then memcpy back out into the application's
buffer even though it adds an extra memcpy. This patch adds a
workaround in cogl_framebuffer_read_pixels_into_bitmap when it detects
this situation. In that case it will create a temporary CoglBitmap
using cogl_bitmap_new_with_size, read into it and then memcpy the data
back out.
The main impetus for this patch is that Gnome Shell has implemented
this workaround directly using GL calls but it seems like the kind of
thing that would sit better at the Cogl layer.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a CoglGpuInfo struct to the CoglContext which contains some
enums describing the GL driver in use. This currently includes the
driver package (ie, is it Mesa) the version number of the package and
the vendor of the GPU (ie, is it by Intel). There is also a bitmask
which will contain the workarounds that we should do for that
particular driver configuration. The struct is initialised on context
creation by using a series of string comparisons on the strings
returned from glGetString.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The Intel driver currently has an optimisation when calling
glReadPixels into a PBO so that it will use a blit instead of the Mesa
fallback path. However this only works if the GL_PACK_ALIGNMENT is
exactly 1, even if this would be equivalent to a higher alignment
value because the bpp*width is already aligned. To make it more likely
to hit this fast path, we now detect this situation and explicitly use
an alignment of 1. To make this work the texture driver needs to be
passed down the bpp*width as well as the rowstride when configuring
the alignment.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of having a series of if-statements this adds an inline
function to calculate the alignment directly using ffs which is
probably slightly faster. Admittedly this is a pointless
micro-optimisation but I think it makes the code looks a bit neater
anyway.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
GL_ARB_sampler_objects provides a GL object which overrides the
sampler state part of a texture object with different values. The
sampler state that Cogl currently exposes is the wrap modes and
filters. Cogl exposes the state as part of the pipeline layer state
but without this extension GL only exposes it as part of the texture
object state. This means that it won't work to use a single texture
multiple times in one primitive with different sampler states. It also
makes switching between different sampler states with a single texture
not terribly efficient because it has to change the texture object
state every time.
This patch adds a cache for sampler states in a shared hash table
attached to the CoglContext. The entire set of parameters for the
sampler state is used as the key for the hash table. When a unique
state is encountered the sampler cache will create a new entry,
otherwise it will return a const pointer to an existing entry. That
means we can have a single pointer to represent any combination of
sampler state.
Pipeline layers now just store this single pointer rather than storing
all of the sampler state. The two separate state flags for wrap modes
and filters have now been combined into one. It should be faster to
compare the sampler state now because instead of comparing each value
it can just compare the pointers to the cached sampler entries. The
hash table of cached sampler states should only need to perform its
more expensive hash on the state when a property is changed on a
pipeline, not every time it is flushed.
When the sampler objects extension is available each cached sampler
state will also get a sampler object to represent it. The common code
to flush the GL state will now simply bind this object to a unit
instead of flushing the state though the CoglTexture when possible.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Two of the meta texture constructors which take a flags parameter were
ignoring the COGL_TEXTURE_NO_AUTO_MIPMAP flag when creating an
underlying CoglTexture2D. These have now been fixed to call
cogl_primitive_texture_set_auto_mipmap after constructing the texture.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds public constructors which take a CoglBitmap to all primitive
texture types. This constructor should be considered the canonical
constructor for initializing the texture with data because it should
be possible to wrap any type of data in a CoglBitmap. Having at least
this single constructor avoids the need to have an explosion of
constructors such as new_from_data, new_from_pixel_buffer and
new_from_file etc.
The already available internal bitmap constructor for CoglTexture2D
has had its flags parameter removed under the assumption that flags do
not make sense for primitive textures. The meta constructor
cogl_texture_new_from_bitmap now just explicitly calls set_auto_mipmap
after constructing the texture depending on the value of the
COGL_TEXTURE_NO_AUTO_MIPMAP flag.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This interface represents any textures that are backed by a single
texture in GL and that can be used directly with the
cogl_framebuffer_draw_attributes family of functions. This currently
equates to CoglTexture2D, CoglTexture3D and CoglTextureRectangle.
The interface currently has only one method called
cogl_primitive_set_auto_mipmap. This replaces the
COGL_TEXTURE_NO_AUTO_MIPMAP flag from the CoglTextureFlags parameter
in the constructors. None of the other flags in CoglTextureFlags make
sense for primitive textures so it doesn't seem like a good idea to
need them for primitive constructors.
There is a boolean in the vtable to mark whether a texture type is
primitive which the new cogl_is_primitive function uses. There is also
a new texture virtual called set_auto_mipmap which is only required to
be implemented for primitive textures.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a context member to CoglBitmap which stores the context it
was created with. That way it can be used in texture constructors
which use a bitmap. There is also an internal private function to get
the context out of the bitmap which all of the texture constructors
now use. _cogl_texture_3d_new_from_bitmap has had its context
parameter removed so that it more closely matches the other bitmap
constructors.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The previous code to initialise the depth state on the default
pipeline wasn't initialising the magic number. If you later tried to
retrieve the depth state using cogl_pipeline_get_depth_state you would
end up with an invalid depth state struct and you would just get
warnings if you tried to use it for anything. This patch just replaces
the initialisation with a call to cogl_depth_state_init because it
uses the same values anyway.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
get_texture_bits_via_offscreen does not check the return value of
cogl_framebuffer_read_pixels_into_bitmap which results into never
using the fallback path texture_get_cb.
cogl_framebuffer_read_pixels_into_bitmap does not check whether the framebuffer
is properly allocated though; so fix that as well.
https://bugzilla.gnome.org/show_bug.cgi?id=673137
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This extension lets you upload texture data from a subregion of a
buffer by passing GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS and
GL_UNPACK_SKIP_ROWS to glPixelStore. When this extension is available
the GLES texture driver will now avoid making a copy of the bitmap
when a subregion is used.
Note that Mesa doesn't currently advertise this extension but I've
made a patch to propose it:
http://lists.freedesktop.org/archives/mesa-dev/2012-March/020191.html
This extension allows an application to upload data in BGRA format. We
can use this to avoid a conversion in Cogl whenever it is given BGRA
data. This is quite useful when uploading data generated by Cairo
because at least on little-endian architectures that ends up as BGRA.
The patch just makes the pixel_format_to_gl implementation return
GL_BGRA_EXT for the data format and internal format whenever
COGL_PIXEL_FORMAT_BGRA_8888{,_PRE} is used.
A small caveat with this patch is that once a texture is created as
GL_BGRA, when later using glTexSubImage2D to update the texture it
must always be given data as GL_BGRA. Currently this just works out
because we store the internal format of a texture as a CoglPixelFormat
and we already swizzle the data if it does not match exactly on GLES.
However if we later switch to using a different enum for internal
formats then we might lose the ability to store the component ordering
so we'll have to think of another way to do this.
Cogl already had a vtable for the texture driver. This ended up being
used for some things that are not strictly related to texturing such
as converting between pixel formats and GL enums. Some other functions
that are driver dependent such as updating the features were not
indirected through a vtable but instead switched directly by looking
at the ctx->driver enum value. This patch normalises to the two uses
by adding a separate vtable for driver functions not related to
texturing and moves the pixel format conversion functions to it from
the texture driver vtable. It also adds a context parameter to all of
the functions in the new driver vtable so that they won't have to rely
on the global context.
Because the wayland-client-protocol.h header defines symbols that
collide with the wayland-server-protocol.h header we allow applications
to explicitly ensure that they are only including one at a time by
exposing corresponding <cogl/cogl-wayland-client.h> and
<cogl/cogl-wayland-server.h> headers. This also adds a missing guard to
cogl-texture-2d.h that it isn't included directly.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The fallback code using stb-image.c was missed out in the upgrade to
cogl_bitmap_new_for_data from commit d18b59d9e6 so it wouldn't
compile.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
• The documentation for the framebuffer and texture interfaces had a
mis-matching open and close <note> tag so DocBook got upset and the
whole documentation disappeared.
• A lot of symbols from the cogl_framebuffer_* interface were missing
from the cogl-2.0-experimental-sections.txt file.
• cogl_framebuffer_frustum had the wrong version in its Since tag:
Reviewed-by: Robert Bragg <robert@linux.intel.com>
_cogl_framebuffer_draw_multitextured_rectangles had a typo in the
function name in the declaration so it was generating a lot of
compile warnings.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds experimental 2.0 api replacements for the cogl_rectangle[_*]
functions that don't depend on having a current pipeline set on the
context via cogl_{set,push}_source() or having a current framebuffer set
on the context via cogl_push_framebuffer(). The aim for 2.0 is to switch
away from having a statefull context that affects drawing to having
framebuffer drawing apis that are explicitly passed a framebuffer and
pipeline.
To test this change several of the conformance tests were updated to use
this api instead of cogl_rectangle and
cogl_rectangle_with_texture_coords. Since it's quite laborious going
through all of the conformance tests the opportunity was taken to make
other clean ups in the conformance tests to replace other uses of
1.x api with experimental 2.0 api so long as that didn't affect what was
being tested.
This was causing the DocBook for the documentation to be invalid so
all of the framebuffer documentation disappeared.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a public convenience wrapper around
cogl_framebuffer_read_pixels_into_bitmap which allocates a temporary
CoglBitmap to read into the application's own buffer. This can only be
used for the 99% common case where the rowstride is exactly the
bpp*width and the source is the color buffer.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
In theory none of the journal flushing code should be using anything
that relies on the global framebuffer stack because it should all be
using the new 2.0-style API which explicitly mentions the target
framebuffer. Eventually we want to get rid of the framebuffer stack so
we might as well remove the push and pop now.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously when adding a quad to the journal it would assume the
journal belongs to the framebuffer at the top of the framebuffer stack
and store a reference to that. We eventually want to get rid of the
framebuffer stack so we should avoid using it here. The journal now
takes a pointer back to the framebuffer in its constructor and it
always retains the pointer. As was done previously, the journal still
does not take a reference on the framebuffer unless it is non-empty so
it does not create a permanent circular reference.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
_cogl_shader_compile_real spews a warning when
shader compilation fails if COGL_GL_DEBUG is
defined. This warning is never freed.
https://bugzilla.gnome.org/show_bug.cgi?id=672243
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The 1.0 wrapper for cogl_path_curve_to was using the wrong value for
y_1 so it wouldn't work.
The patch was written by Dénes Almási.
https://bugzilla.gnome.org/show_bug.cgi?id=672174
Reviewed-by: Neil Roberts <neil@linux.intel.com>
We initially assumed that copy_sub_buffer is synchronized on
which is only the case for a subset of GPUs for example it is not
synchronized on INTEL gen6 and gen7, so we remove this assumption
for now.
We should have a specific driver / GPU whitelist if we want to enable
this.
https://bugzilla.gnome.org/show_bug.cgi?id=669122
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
None of the other cogl_is_blah functions have a const pointer so this
is just for consistency. It helps if someone is trying to have an
array of type-check function pointers to determine the Cogl object
type because in that case all of the functions would have to have the
same prototype.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This creates a CoglBitmap which points into an existing buffer in
system memory. That way it can be used to create a texture or to read
pixel data into. The function replaces the existing internal function
_cogl_bitmap_new_from_data but removes the destroy notify call back.
If the application wants notification of destruction it can just use
the cogl_object_set_user_data function as normal. Internally there is
now a convenience function to create a bitmap for system memory and
automatically free the buffer using that mechanism.
The name of the function is inspired by
cairo_image_surface_create_for_data which has similar semantics.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
On GLES, when reading texture data back it may need to allocate a
temporary CoglBitmap if the requested format is not supported by the
driver. Previously it would then copy this temporary buffer back into
the user's buffer by calling _cogl_bitmap_convert which would allocate
a second temporary buffer. It would then copy that data into the
user's buffer. This patch changes it to create a CoglBitmap which
points to the user's data and then convert directly into that buffer
using the new _cogl_bitmap_convert_into_bitmap.
This also fixes a small leak where target_bmp would not get freed if
the target format and the closest supported format do match.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The 2.0 API for querying features (cogl_has_feature etc) does not
conflict with the old 1.0 API (cogl_features_available) so we might as
well enable it when the experimental API is requested without
requesting the 2.0-only API.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The if-undefined fallback declaration for GL_PACK_INVERT_MESA was
originally added in cogl.c along with code to use it (as part of commit
6f79eb8a5a). Later on, commit
10a38bb14f moved the code that used it to
cogl-framebuffer.c but didn't move the define along with it. Do that
now.
https://bugzilla.gnome.org/show_bug.cgi?id=672038
Reviewed-by: Neil Roberts <neil@linux.intel.com>
-Removed checks for COGL_ENABLE_EXPERIMENTAL_API since these APIs are
always built into the shared library
-Re-organised the API listing a bit so that they are in alphabetical order
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This API was re-added into COGL for the 1.10.x release as of commit
361bd516f. This will be removed once we branch into the 1.11.x development
cycle.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If the matrix was reallocated we would use values from the stack
for the matrix parameters. This fixes that and also uses the
function instead of out of lining the same code.
https://bugzilla.gnome.org/show_bug.cgi?id=671985
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This is only used internally when debugging is enabled to give a
human-readable name to a GL error so we shouldn't be exporting it
outside of the library. This just adds an underscore to the symbol
name. This shouldn't end up removing any public symbols from the 1.9.8
release because by default a non-git build disables debug so it wasn't
exported anyway.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The cleanup in 185630085 removed some symbols that were previously
exported as public experimental API in Cogl 1.9.8. That release is
already well after the point where we were meant to freeze the ABI so
we probably shouldn't be breaking it again. This patch adds the
removed functions back in so that for 1.9.10 we won't have to bump the
soname. The symbols are bundled together in a new file called
cogl2-compatibility.c so that they will be easy to remove again after
we can break ABI. It is expected that we will revert this patch
immediately after branching for Cogl 1.10.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
I don't think there's really any point in this cache because the
pipeline code completely owns the point size state. Pipelines are
already compared for whether their point size state is different
before setting it so it shouldn't result in any extra calls to
glPointSize apart from maybe when the first pipeline is initially
flushed.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
When using the GLSL vertend on GL, the point size was being flushed in
_cogl_pipeline_vertend_glsl_start. However, this function bails out
early if the pipeline already has a usable program so it would not hit
the code to flush the point size in that case. This patch moves the
code to _cogl_pipeline_vertend_glsl_end so that it will always be
flushed if it is different. That is the same place that is flushed for
the fixed vertend.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This option to GCC makes it give a warning whenever a global function
is defined without a declaration. This should catch cases were we've
defined a function but forgot to put it in a header. In that case it
is either only used within one file so we should make it static or we
should declare it in a header.
The following changes where made to fix problems:
• Some functions were made static
• cogl-path.h (the one containing the 1.0 API) was split into two
files, one defining the functions and one defining the enums so that
cogl-path.c can include the enum and function declarations from the
2.0 API as well as the function declarations from the 1.0 API.
• cogl2-clip-state has been removed. This only had one experimental
function called cogl_clip_push_from_path but as this is unstable we
might as well remove it favour of the equivalent cogl_framebuffer_*
API.
• The GLX, SDL and WGL winsys's now have a private header to define
their get_vtable function instead of directly declaring in the C
file where it is called.
• All places that were calling COGL_OBJECT_DEFINE need to have the
cogl_is_whatever function declared so these have been added either
as a public function or in a private header.
• Some files that were not including the header containing their
function declarations have been fixed to do so.
• Any unused error quark functions have been removed. If we later want
them we should add them back one by one and add a declaration for
them in a header.
• _cogl_is_framebuffer has been renamed to cogl_is_framebuffer and
made a public function with a declaration in cogl-framebuffer.h
• Similarly for CoglOnscreen.
• cogl_vdraw_indexed_attributes is called
cogl_framebuffer_vdraw_indexed_attributes in the header. The
definition has been changed to match the header.
• cogl_index_buffer_allocate has been removed. This had no declaration
and I'm not sure what it's supposed to do.
• CoglJournal has been changed to use the internal CoglObject macro so
that it won't define an exported cogl_is_journal symbol.
• The _cogl_blah_pointer_from_handle functions have been removed.
CoglHandle isn't used much anymore anyway and in the few places
where it is used I think it's safe to just use the implicit cast
from void* to the right type.
• The test-utils.h header for the conformance tests explicitly
disables the -Wmissing-declaration option using a pragma because all
of the tests declare their main function without a header. Any
mistakes relating to missing declarations aren't really important
for the tests.
• cogl_quaternion_init_from_quaternion and init_from_matrix have been
given declarations in cogl-quaternion.h
Reviewed-by: Robert Bragg <robert@linux.intel.com>
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the
cogl-wayland-renderer api symbols.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Some of the state when flushing a pipeline depends on the current
framebuffer being used. These are:
• The matrix stack, so that it can flip vertically or not depending on
whether the framebuffer is offscreen.
• The colormask. This is combined with the framebuffer's color mask.
• The cull face mode. If the framebuffer is offscreen then backface
culling is translated to frontface culling and vice-versa.
These states were not working if the new framebuffer draw_primitive
API was used because in that case the framebuffer is not pushed to the
framebuffer stack so it would use the wrong one. This patch changes it
to use ctx->current_draw_buffer which is a pointer to the framebuffer
whose state was last flushed.
https://bugzilla.gnome.org/show_bug.cgi?id=670793
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a small cogl_bitmap_get_buffer public function. Note that
this can return NULL if the bitmap was not created with a pixel
buffer. It might be nice to change this eventually so that all bitmaps
have a pixel buffer.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The idea is that CoglPixelBuffer should just be a buffer that can be
used for pixel data and it has no idea about the details of any images
that are stored in it. This is analogous to CoglAttributeBuffer which
itself does not have any information about the attributes. When you
want to use a pixel buffer you should create a CoglBitmap which points
to a region of the attribute buffer and provides the extra needed
information such as the width, height and format. That way it is also
possible to use a single CoglPixelBuffer with multiple bitmaps.
The changes that are made are:
• cogl_pixel_buffer_new_with_size has been removed and in its place is
cogl_bitmap_new_with_size. This will create a pixel buffer at the
right size and rowstride for the given width/height/format and
immediately create a single CoglBitmap to point into it. The old
function had an out-parameter for the stride of the image but with
the new API this should be queriable from the bitmap (although there
is no function for this yet).
• There is now a public cogl_pixel_buffer_new constructor. This takes
a size in bytes and data pointer similarly to
cogl_attribute_buffer_new.
• cogl_texture_new_from_buffer has been removed. If you want to create
a texture from a pixel buffer you should wrap it up in a bitmap
first. There is already API to create a texture from a bitmap.
This patch also does a bit of header juggling because cogl-context.h
was including cogl-texture.h and cogl-framebuffer.h which were causing
some circular dependencies when cogl-bitmap.h includes cogl-context.h.
These weren't actually needed in cogl-context.h itself but a few other
headers were relying on them being included so this adds the #includes
where necessary.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a public function to read pixels from a framebuffer into a
CoglBitmap. This replaces the internal function
_cogl_read_pixels_with_rowstride because a CoglBitmap contains a
rowstride so it can be used for the same purpose. A CoglBitmap already
has public API to make one that points to a CoglPixelBuffer so this
function can be used to read pixels into a PBO. It also avoids the
need to push the framebuffer on to the context's stack so it provides
a function which can be used in the 2.0 API after the stack is
removed.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Whenever the buffer is bound with _cogl_buffer_bind Cogl now ensures
the buffer's data store has been created. Previously it would only
ensure it was created when it was first mapped or when the first data
was set on it. This is necessary if we are going to use CoglBuffers
for retrieving data from GL. In that case the buffer won't be mapped
or have data set on it before it is used.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
If the fast-path inplace premult conversion can't be used then it will
now fallback to unpacking the buffer into a row of guint16s and use
the generic conversion.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds _cogl_bitmap_convert_into_bitmap which is the same as
_cogl_bitmap_convert except that it writes into an existing bitmap
instead of allocating a new one. _cogl_bitmap_convert now just
allocates a buffer and calls the new function. This is used in
_cogl_read_pixels to avoid allocating a second intermediate buffer
when the pixel format to store in is not GL_RGBA.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
If we are going to unpack the data into a known format anyway we might
as well do the premult conversion instead of delaying it to do
in-place. This helps because not all formats with alpha channels are
handled by the in-place premult conversion code. This removes the
_cogl_bitmap_convert_format_and_premult function so that now
_cogl_bitmap_convert is a completely general purpose function that can
convert from anything to anything. _cogl_bitmap_convert now includes a
fast path for when the base formats are the same and the premult
conversion can be handled with the in-place code so that we don't need
to unpack and can just copy the bitmap instead.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously the bitmap code was setup so that there could be an image
library used to convert between formats and then some 'fallback' code
when the image library can't handle the conversion. However there was
never any implementation of the conversion in the image library so the
fallback was always used. I don't think this split really makes sense
so this patch renames cogl-bitmap-fallback to cogl-bitmap-conversion
and removes the stub conversion functions in the image library.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
_cogl_bitmap_fallback_convert now supports converting to and from all
of the pixel formats, except it continues to preserve the premult
status of the original bitmap. The pixels are unpacked into a
temporary buffer that is either 8-bits per component or 16-bits per
component RGBA depending on whether the destination format is going to
use more than 8 bits per component (eg RGBA_1010102). The packing and
unpacking code is stored in a separate header which is included twice
to generate the functions needed for both sizes of unpacked data. The
hope is that when converting between two formats that are both 8-bit
sized, such as swizzling between BGRA and RGBA, then the
multiplications and divisions in the code will be optimized out and it
shouldn't be too inefficient. Previously the inner switch statement to
decide which conversion to use only operated on one pixel at a time so
it was probably relatively slow.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
There are a few places in Cogl that try to set the premult bit on a
pixel format depending on whether it has an alpha channel. However
this breaks if the pixel format is alpha-only because premultiplying
data without any RGB components doesn't make any sense. This adds an
internal macro to check for cases where we should add the premult bit
called COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT. This now gets used in all
places that previously just checking for COGL_A_BIT.
https://bugzilla.gnome.org/show_bug.cgi?id=671016
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The assert could use a 'default:' label but that would stop GCC from
giving a warning when a new enum value is added.
https://bugzilla.gnome.org/show_bug.cgi?id=671016
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The Wayland winsys defines functions declared in
cogl-wayland-renderer.h so it should include the header to make sure
the declarations are right. This was breaking because currently the
header #defines the _EXP suffixes on to the function names so it would
end up exporting the wrong symbol names.
This adds api for explicitly choosing what underlying driver cogl should
use internally for rendering as well as api for querying back what
driver is actually in use.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
cogl_texture_get_data uses find_best_gl_get_data_format from the
texture driver which returns the closest format to use for retrieving
pixel data given an intended format. However this function doesn't
know about the texture we are reading data from so it doesn't know
that the data we will actually receive will have the same premult
status as the texture's format. With the GL driver, this function ends
up returning exactly the same format as passed in which means it will
never do a premult conversion. Under GLES it always returns
COGL_PIXEL_FORMAT_RGBA_8888 so it will always make the data unpremult
even if the final requested format is premultiplied.
This patch fixes it so that it copies the premult status of the
closest_format from the format of the underlying texture. That way it
will later convert or not depending on the requested target format.
Note this patch breaks test-sub-texture with the GL driver because
that is incorrectly trying to read the texture data back as RGBA_8888
even though it depends on it not doing a premult conversion. The test
was already broken with GLES2 and remains broken.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
If the GL_OES_packed_depth_stencil extension is available then we can
try creating a combined depth-stencil buffer with the
GL_DEPTH24_STENCIL8 format. This adds a private flag for the feature.
https://bugzilla.gnome.org/show_bug.cgi?id=666184
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The GL_DEPTH_STENCIL format for renderbuffers is defined in a separate
extension from GL_EXT_framebuffer_object so we probably shouldn't
being trying to use it unless that extension is advertised. This just
replaces the check for whether the driver is GL for a check for a
private feature flag before trying GL_DEPTH_STENCIL. The private
feature flag is set if the extension is available on GL.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
If an application tries to bind an attribute to cogl_tex_coord_in then
on GLES2 it would try to directly use that as the name of the GL
attribute. However in the generated shader that is actually #defined
to cogl_tex_coord0_in so we need to remap the name. This adds a
parameter to validate_cogl_attribute_name so that it can optionally
return a real_attribute_name. If it doesn't set this then the calling
function will default to the Cogl attribute name.
This fixes test-texture-3d with the GLES2 driver.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Needed for _cogl_texture_get_type so that C4013 warnings/implicit
declaration of ... warnings can be avoided.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The previous update missed renames of certain cogl_framebuffer_* functions
to cogl_onscreen_*, and were not updated as the glib-mkenums-generated
header no longer included experimental headers
Also, all comments in cogl.symbols are now done in C-style so that the
preprocessor will filter them out when processing cogl.symbols instead of
using ';' for commments, which could be MSVC-only
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The previous update missed renames of certain cogl_framebuffer_* functions
to cogl_onscreen_*, and were not updated as the glib-mkenums-generated
header no longer included experimental headers
Also, all comments in cogl.symbols are now done in C-style so that the
preprocessor will filter them out when processing cogl.symbols instead of
using ';' for commments, which could be MSVC-only
-Make up for the missed cogl_texture_pixmap_x11_* symbols
-Removed texture_3d _EXP suffixes
-For newly-exposed public cogl_pipeline_get_layer_*_filter APIs
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Now if COGL_ENABLE_EXPERIMENTAL_2_0_API has been defined when including
cogl.h then headers that correspond to 1.x only apis that we plan to
drop won't be included any more.
If COGL_ENABLE_EXPERIMENTAL_API is defined then you can still mix and
match 2.0 api with 1.x api in a single compilation unit.
Note: it's still possible that some 1.x symbols will still be available
when COGL_ENABLE_EXPERIMENTAL_2_0_API is defined since this patch
doesn't go through the shared headers adding guards around deprecated
functions.
This only affects people playing with the experimental api.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This also replaces use of CoglHandle with a CoglTexturePixmapX11 type
instead.
This patch also ensures the CoglTexturePixmapX11 constructor take an
explicit CoglContext pointer and can return a GError consistent with
other CoglTexture constructors.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This moves all the cogl_framebuffer_ apis relating to swap buffer
requests into the cogl_onscreen_ namespace since on CoglOnscreen
framebuffers have back buffers that can be swapped.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
As we move towards Cogl 2.0 we are aiming to remove the need for a
default global CoglContext and so everything should be explicitly
related to a context somehow. CoglPipelines are top level objects and
so this patch adds a context argument to cogl_pipeline_new().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
There were several members of the CoglContext struct using the
CoglHandle type for things that now have replacement typedefs which
this patch fixes.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the cogl-texture-3d
api symbols.
This patch also replaces use of CoglHandle with a CoglTexture3D type
instead.
Finally this patch also ensures the CoglTexture3D constructors take an
explicit CoglContext pointer but not a CoglTextureFlags argument,
consistent with other CoglTexture constructors.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Previously for the wireframe debug mode we identified the users
"cogl_position_in" attribute, mapped that, created a replacement
attribute with a LINE_LIST topology and then drew the attribute with a
simple pipeline with a green colour. This meant we completely discarded
the users original pipeline which may have involved vertex processing
that would be useful to visualize in the wireframe.
The new approach instead keeps the users attributes and instead
generates CoglIndices that can be used to refererence the original
attributes in LINE_LIST topology and instead of scrapping the user's
pipeline we now create a weak copy of the original pipeline and just
replace the fragment processing with a snippet to force the output color
to be green.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This improves the implementation of _cogl_pipeline_equal() to ensure
that the cost of the function scales by the number of bits set in the
pipelines_difference variable set after calling
_cogl_pipeline_compare_differences() instead of scaling by the number of
state groups cogl tracks.
As Cogl tracks more and more state groups we don't want
_cogl_pipeline_equal() to get slower.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If setting NULL user data via cogl_object_set_user_data() and we fail to
find an entry for the given key then bail out before potentially
allocating a new entry since setting NULL data is documented to
effectively delete an entry.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This exposes cogl_pipeline_get_layer_{min,max}_filter functions so that
applications can query back the filters set using
cogl_pipeline_set_layer_filters().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The cogl.h header is meant to be the public header for including the 1.x
api used by Clutter so we should stop using that as a convenient way to
include all likely prototypes and typedefs. Actually we already do a
good job of listing the specific headers we depend on in each of the .c
files we have so mostly this patch just strip out the redundant
includes for cogl.h with a few fixups where that broke the build.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The _cogl_texture_driver_pixel_format_to_gl functions for OpenGL and
OpenGLES convert CoglPixelFormats into corresponding gl enums that can
be used to upload texture data. Previously we were only handling a few
specific formats but this patch updates the functions to handle all the
formats we know about. The functions now also switch() on the format so
that we will get build time warnings if we forget to handle new formats
in these functions.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
https://bugzilla.gnome.org/show_bug.cgi?id=660188
edit: tweaked the internal format returned by pixel_format_to_gl();
handled 1010102 formats and rebased -- Robert Bragg
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The previous detection was based on bits per pixel only and would
consider bpp >= 24 as X888 or 8888 24-bit color depth formats.
This commit ensures we now use the newly added
_cogl_util_pixel_format_from_masks() api that returns a CoglPixelFormat
according to channel masks and color depth. This helps to add support
for more pixel formats.
https://bugzilla.gnome.org/show_bug.cgi?id=660188
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a utility function for inferring a CoglPixelFormat from a
set of channel masks, a bits-per-pixel value, a pixel-depth value and
pixel byte order.
This plan is to use this to improve how we map X visuals to Cogl pixel
formats.
This patch was based on some ideas from Damien Leone <dleone@nvidia.com>
https://bugzilla.gnome.org/show_bug.cgi?id=660188
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a comment to cogl-types.h where we define all the
CoglPixelFormat enums to give lots of information about the internal
representation of the format and to explain how new formats should be
allocated.
This information came from the discussion in bug #660188
Reviewed-by: Neil Roberts <neil@linux.intel.com>
30-bit color depth formats are defined by using value 13 in the least
significant nibble of the pixel format enumeration. This nibble
encodes bytes-per-pixel and byte alignment.
The _cogl_pixel_format_get_bytes_per_pixl() function is updated
accordingly to support these new formats.
https://bugzilla.gnome.org/show_bug.cgi?id=660188
edit: dropped the X101010 formats but also added 1010102 formats since
Cogl avoids exposing any padded formats and leaves it to applications to
consider the A component to be padding as needed. -- Robert Bragg
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Although these are in the public headers we should assume that no one is
using them since they were never documented so no could know what they
are useful for.
If you were to guess you'd be forgiven for thinking they were bitmasks
for checking some flags to see if a format is 24 or 32 bits. If you
looked further you might instead be forgiven for thinking that if you
masked of the least significant nibble of a pixel-format then you could
check the value against these defines. Neither of the previous
operations are reliable ways to check if a format is 24 or 32bit and
instead code must use then internal
_cogl_pixel_format_get_bytes_per_pixel() api if they want to know the
pixel size for a given format which relies on a 16 entry lookup table
using the least significant nibble of a pixel-format.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Although it's in a public header nothing should be using this define
since it's not documented what it could be used for. The cases where we
were using it internally were quite fragile because they were trying to
mask information from the least significant nibble of CoglPixelFormat
but really that nibble just has to be dealt with using lookup tables.
The least significant nibble of a pixel format gives information about
the bytes per pixel and whether the components are byte aligned but the
information needs to be accessed using
_cogl_pixel_format_get_byes_per_pixel() and
_cogl_pixel_format_is_endian_dependant().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Since (A & ~COGL_PREMULT_BIT) is basically as readable as (A &
COGL_UNPREMULT_MASK) this patch removes the mask define. Without the
mask the code is slightly more explicit and there's less risk in error
caused by us forgetting to update the COGL_UNPREMULT_MASK if the way
CoglPixelFormat is defined evolves.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds an internal utility function
_cogl_pixel_format_is_endian_dependant() that can query whether
accessing the components of a given format depends on the endianness of
the current host CPU or whether a pixel can be loaded as a word and
channels accessed using bit masking and shifting.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This moves _cogl_get_format_bpp from cogl-bitmap.c to cogl.c and renames
it to _cogl_pixel_format_get_bytes_per_pixel. This makes it clearer that
it doesn't return bits per pixel and makes the naming consistent with
other cogl api. The prototype has been moved to cogl-private.h since it
seems we should be aiming to get rid of cogl-internal.h at some point.
The patch also adds a simple gtk-doc comment since we might want to make
this api public.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
So we can get to the point where cogl.h is merely an aggregation of
header includes for the 1.x api this moves all the function prototypes
and type definitions into a cogl-context.h and a new cogl1-context.h.
Ideally no code internally should ever need to include cogl.h as it just
represents the public facing header for accessing the 1.x api which
should only be used by Clutter.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Ideally we wouldn't have exposed cogl-texture-pixmap-x11.h as a
top level header and would have just automatically included it in cogl.h
but we already have code that assumes it can be directly included.
This ensures we define __COGL_H_INSIDE__ as a reminder that it is a top
level header in case we later need to include other cogl internal cogl
headers which would cause a build time error without this defined.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The cogl_public_h variable in cogl/Makefile.am was a mixture of 1.x
headers and experimental headers which meant that glib-mkenums was
processing lots of experimental api headers. This patch lists
experimental api headers under the cogl_experimental_h variable instead.
This patch also ensures we undef the COGL_ENABLE_EXPERIMENTAL_* defines
when running the gobject introspection scanner for Cogl-1.0.gir
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The get_all_uniform_values function tries to walk the parent hierarchy
of pipelines to find pipelines overriding the uniforms state and then
grabs the values from the override. However it was accessing data
inside the ‘big state’ even if the pipeline didn't override the
uniforms state so it would crash if it encountered a parent pipeline
with no big state.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The snippet hook COGL_SNIPPET_HOOK_TEXTURE_LOOKUP now gets passed an
extra variable called cogl_sampler which is the sampler attached to
this layer. For example this will be useful when implementing the blur
effect in Clutter so that it can make the texture hook for that layer
sample the texture multiple times.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
There might be custom hooks that want to sample arbitrary layers
even though they aren't referenced as part of the auto generated layer
combine code. This ensures the sampler uniforms are always output for
non-null layers so at least these can be used.
We may consider changing this later to always emit a wrapper
cogl_sampleX() function for each layer so all samples of a layer can
consistently be modified by a COGL_SNIPPET_HOOK_TEXTURE_LOOKUP hook.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When generating GLSL code, the names of the builtin uniforms for the
sampler and the layer constant have been renamed to use the layer
number not the unit number. This will make it easier if we ever want
to make them public.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
In a combine string the application can specify TEXTURE_? as a source
to sample from the texture attached to a particular unit. The number
specified here was being interpreted as a unit index. This is not
helpful to applications because theoretically the unit index is an
internal implementation detail so they can't reliably determine what
it is. This patch changes them to be interpreted as layer indices
instead.
To make this work the enums in CoglPipelineCombineSource are no longer
directly mapped to GLenums. Otherwise it implies a low limit on the
number of layer indices because there are only 32 reserved numbers
between GL_TEXTURE0 and GL_ACTIVE_TEXTURE.
This also fixes a bug in the ARBfp fragend where it was generating
code using the texture type of the layer doing the referencing rather
than the layer that was being referenced.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds _cogl_pipeline_get_layer_with_flags which takes a set of
flags to modify the behaviour. The only flag currently available is
one to disable creating the layer if the layer index does not already
exist.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a public function to replace the texture for a layer with
the default white texture. It is equivalent to calling
cogl_pipeline_set_layer_texture with NULL for the texture object
except that it also lets you choose a type for the texture. The idea
is that applications using a base pipeline to make multiple copies
that can share the generated shaders can use this function to make the
layer come into existence with the right texture type. Previously the
idiom would be to create a 1x1 dummy texture of the right type but
this ends up creating lots of redundant little textures.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
When comparing the texture data for a pipeline layer it tries to get
the GL texture handle out of the texture object. However it's valid
for a layer to have a NULL texture object but in that case the code
would just crash. This patch fixes it to compare the texture types
when the texture object is NULL.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of storing the GLenum for the target of the last used texture
for a layer it now stores the CoglTextureType instead. The state name
has been renamed to 'texture type' instead of 'texture target'.
Previously the default pipeline layer would store 0 here to represent
that there is no texture. This has been changed to store
COGL_TEXTURE_TYPE_2D instead which means that all pipeline layers
always have a valid value for the texture type. Any places that were
previously fetching the texture from a layer to determine the target
(for example when generating shaders or when enabling a particular
texture target) now use the texture type instead. This means they will
work even for layers that don't have a texture.
This also changes it so that when binding a fallback texture instead
of always using a 2D texture it will now use the default texture
corresponding to the texture type of the layer. That way when the
generated shader tries to do a texture lookup for that type of texture
it will get a valid texture object. To make this work the patch adds a
default texture for 3D textures to the context and also makes the
default rectangle texture actually be a rectangle texture instead of
using a 2D texture.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds an internal function to get the type of the underlying
hardware texture for any CoglTexture. It can return one of three
values to represent 2D textures, 3D textures or rectangle textures.
The idea is that this can be used as a replacement for
cogl_texture_get_gl_texture when only the target is required to make
it a bit less GL-centric. The implementation adds a new virtual
function which all of the texture backends now implement.
The enum is in a public header because a later patch will want to use
it from the CoglPipeline API. We may want to consider making the
function public too later.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Just being a bit paranoid here, as the SDL winsys sources are dealt in the
projects as they are not built for all configurations to avoid them
included more than once in the projects, which can cause trouble.
https://bugzilla.gnome.org/show_bug.cgi?id=669785
Reviewed-by: Neil Roberts <neil@linux.intel.com>
-Adapt to the removal of _EXP mangling from many of the experimental
functions
-Adapt to newly added/replaced APIs
-_cogl_handle_atlas_texture_get_type is gone
https://bugzilla.gnome.org/show_bug.cgi?id=669785
Reviewed-by: Neil Roberts <neil@linux.intel.com>
-Add a define for COGL_HAS_GLIB_SUPPORT, the Visual C++ projects will build
GLib support for COGL for all builds at this time, unless there is a
significant call for the need of a COGL Visual C++ build with no
dependency on GLib
-Pre-define COGL_SYSDEF_POLL* as listed in the default values in commit
74974752 since Windows does not have poll.h and thus does not have special
values for these.
https://bugzilla.gnome.org/show_bug.cgi?id=669785
Reviewed-by: Neil Roberts <neil@linux.intel.com>
All CoglBuffer constructors now take an explicit CoglContext
constructor. This is part of the on going effort to adapt to Cogl API so
it no longer depends on a global, default context.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When using COGL_DEBUG=wireframe we were overlaying a wireframe of the
users geometry over the top of what was drawn for each primitive. It
seems to be more useful though that if the wireframe debug option has
been enabled then we should draw only the wireframes instead of
overlaying them.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Since we are adapting the Cogl api to be less stateful one of the things
we no longer require is the cogl_set_source() api since a pipeline can
be explicitly passed as an argument when drawing. This means the term
"source" has been deprecated and internally we should aim to
consistently use the term "pipeline" instead. This patch updates the
journal code to use the term pipeline instead of source.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Although we internally had a COGL_DEBUG_WINSYS enum we weren't providing
a way to enable that via the COGL_DEBUG environment variable. This adds
a "winsys" option that can be used to enable printing of winsys debug
notes.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the display api
symbols.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds cogl_framebuffer_ apis for drawing attributes and primitives
that replace corresponding apis that depend on the default CoglContext.
This is part of the on going effort to adapt the Cogl api so it no
longer depends on a global context variable.
All the new drawing functions also take an explicit pipeline argument
since we are also aiming to avoid being a stateful api like Cairo and
OpenGL. Being stateless makes it easier for orthogonal components to
share access to the GPU. Being stateless should also minimize any
impedance miss-match for those wanting to build higher level stateless
apis on top of Cogl.
Note: none of the legacy, global state options such as
cogl_set_depth_test_enabled(), cogl_set_backface_culling_enabled() or
cogl_program_use() are supported by these new drawing apis and if set
will simply be silently ignored.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Previously when using the cogl_rectangle_* family of functions with a
pipeline that doesn't have a texture for a particular layer then
validate_tex_coords_cb would bail out immediately leaving the texture
coords for that layer uninitialised. This patch changes it so that it
bails out after copying in the texture coordinates instead. This was
causing problems for pipelines that were trying to completely generate
the texture values in a CoglSnippet because they wouldn't get any
texture coordinates.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This ensures we don't call swap buffer notify callback functions
immediately when they are received since it could be awkward for
applications to ensure they have dropped all necessary locks if they
don't know when callbacks might be invoked.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a cogl_kms_renderer_get_kms_fd() function that lets developers
access the kms file descriptor being used for controlling the kernel
mode setting.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The recent patch to add an api for explicitly constraining how a
renderer backend is chosen had a typo which this patch fixes.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When creating a texture from a wayland buffer we create an intermediate
EGLImage that we then create a GL texture from, but we were never
destroying that EGLImage. This patch ensures we destroy the image right
after we've created the texture so we don't leak a reference to the
underlying buffer.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Instead of having each winsys implement its own list of callbacks the
list is now just attached directly to the CoglOnscreen using code in
cogl-onscreen.c. The winsys's can invoke this list of callbacks by
calling _cogl_onscreen_notify_swap_buffers(). All of the winsys's
would probably have a very similar implementation for this anyway and
I don't think it makes much sense to try and save the cost of a list
pointer in the CoglOnscreen struct.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a public function to iterate the attributes of a
CoglPrimitive. Previously there was no way to query back the
attributes but there was methods to query back all of the other
properties.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a public function to make a copy of a primitive. The copy is
shallow which means it will share the same attributes and attribute
buffers. This could be useful for code that wants to have multiple
similar primitives with slightly modified properties.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
There was no other way to get a pointer to the texture attached to a
pipeline layer apart from the using the CoglMaterial API but I think
this was just an oversight so we should add this in. It is already
maked in the sections file for the gtk-doc.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Both the cogl_texture_get_data and _cogl_blit_begin implementations
will internally try to create an FBO for a texture and have fallbacks
if the FBO fails. However neither of them were catching errors when
allocating the framebuffer so the fallback wouldn't work properly.
This patch just adds an explicit call to cogl_framebuffer_allocate for
these uses and causes it to use the next fallback if it fails.
Based on a patch by Adel Gadllah.
https://bugzilla.gnome.org/show_bug.cgi?id=669368
Reviewed-by: Robert Bragg <robert@linux.intel.com>
When calling cogl_texture_get_data we need to ensure that any
framebuffers rendering to the texture have flushed their journals.
https://bugzilla.gnome.org/show_bug.cgi?id=668913
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of flushing the journal whenever the current framebuffer on a
context is changed it is now flushed whenever the framebuffer is about
to be destroyed instead. To do this it implements a custom unref
function which detects when there is going to be exactly one reference
on the framebuffer and then flushes its journal. The journal now
always has a reference on the framebuffer whenever it is non-empty.
That means the unref will only cause a flush if the only thing keeping
the framebuffer alive is the entries in the journal.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The virtual function gets called in cogl_object_unref. Any definition
of a CoglObject type can replace the default unref function by using
COGL_OBJECT_DEFINE_WITH_CODE to directly manipulate the
CoglObjectClass struct. The generated object constructors set the
pointer to the default implementation. The default implementation is
exported in the private header so that any overriding implementations
can chain up to it.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Unlike in GObject the type number for a CoglObject is entirely an
internal implementation detail so there is no need to make a GQuark to
make it safe to export out of the library. Instead we can just
directly use a fixed pointer address as the identifier for the type.
This patch makes it use the address of the class struct of the
identifier. This should make it faster to do type checks because it
does not need to call a function every time it wants to get the type
number.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This moves the pointer members of CoglObject to the top and the int
members to the bottom so that there won't be any padding inserted on
64-bit machines. This reduces the size of the struct from 80 bytes to
72.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Some GLSL-related function prototypes are GLES2-only: GL implementations
are not required to provide them.
While Mesa is perfectly happy to return a dummy function pointer for
functions it doesn't support, other platforms are more picky, and will
return NULL.
In this particular case, this commit fixes GLSL support on OSX.
https://bugzilla.gnome.org/show_bug.cgi?id=668856
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Resizing a wayland client framebuffer should not affect the viewport
of additional primitives drawn to that framebuffer before the next swap
buffers request nor should querying the framebuffer's width and height
be affected until the next swap buffers request completes.
This patch changes cogl_wayland_onscreen_resize() so it only saves the
new geometry as "pending" state internal to the given CoglOnscreen. Only
when cogl_framebuffer_swap_buffers() is next called will the pending
size be flushed to the wayland egl api.
We've avoiding using the redundant glib typedefs such as guint, gint
gpointer etc and prefer to use the equivalent C types so this patch
removes a few uses of gint that slipped past review.
This adds cogl_onscreen_template_set_swap_throttled() api that allows
developers to specify their preference for swap buffer throttling
up-front as part of the onscreen template that is used to create a
CoglDisplay when initializing Cogl. This is desirable because some
platforms may not support configuring swap throttling on a per
framebuffer basis and also since applications often want to apply the
same policy to all onscreen framebuffers anyway.
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the matrix api
symbols.
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the snippet api
symbols.
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the cogl framebuffer
symbols.
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the cogl.h symbols.
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the onscreen
framebuffer api symbols.
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the cogl-pipeline
symbols.
It proved to be inconvenient that we had a special CoglVector3 typedef
for vectors instead of just accepting pointers to float arrays because
you'd so often end up having to make awkward casts from another vector
type into a CoglVector3 and then cast back again. We're hoping that
taking float pointers instead will lead to less unnecessary casting.
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the symbols in
cogl-renderer.h.
This allows applications to specify certain constraints that feed into
the process of selecting a CoglRenderer backend. For example
applications might depend on x11 for handling input and so they require
a backend that's also based on x11.
The shm buffer format enum values were renamed and the explicitly
premultiplied format was dropped since it's now assumed if the buffer
has an alpha component then it's premultiplied.
This function will call into the Wayland EGL platform API and resize the
surface that the window is using and update the internal dimensions for
framebuffer and viewport to reflect the change.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously the swap event notification feature was only accessible as
a winsys feature using the semi-internal
cogl_clutter_winsys_has_feature. This just adds a feature ID for it so
it can also be accessed via cogl_has_feature.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Originally we decided to use #define tricks to rename all experimental
symbols so that they had an _EXP suffix so it would be a bit clearer for
those wanting to check for ABI changes that they shouldn't worry about
these experimental symbols.
We feel now though that the defines are a bit more hassle than they are
really worth, since they are one extra thing to remember when coding,
they make using gdb slightly more awkward since you have to use the real
symbol name to set breakpoints and we already have a mechanism for
declaring symbols as experimental via gtk-doc that can be used by anyone
wanting to check for ABI changes.
Instead of just using a script to remove all the #defines we are going
to go through them manually because we need to make sure the symbols
are marked as unstable via gtk-doc. This patch does a first batch of
define removals and in fact some of the symbols didn't have any
documentation at all so that needed to be added too.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This workaround code has just been incrementally carried forward since
Cogl was integrated with Clutter but really we have no idea when this
code path was ever tested. Since the work around is from before the time
of the current Cogl developers we don't know anything about the
circumstances which led to this extreme workaround instead of pushing to
fix a driver.
It seems pretty likely we can push to fix any drm based drivers so
we're removing the workaround.
https://bugzilla.gnome.org/show_bug.cgi?id=667009
Reviewed-by: Neil Roberts <neil@linux.intel.com>
GCC will define __ARM_ARCH_4T__ when building with "-march=armv4t" so we
can check this to turn off the use of 'clz' instructions, which
otherwise would cause compile errors like "selected processor does not
support ARM mode `clz r3,r0'".
Signed-off-by: Wolfgang Denk <wd@denx.de>
Signed-off-by: Joshua Lock <josh@linux.intel.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
The GSource is created using cogl_glib_source_new which takes a
pointer to a CoglContext. The source calls cogl_poll_get_info() in its
prepare function and cogl_poll_dispatch() in its dispatch
function. The poll FDs on the source are updated according to what
Cogl reports.
The header is only included and the source only compiled if Cogl is
configured with GLib support.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously we relied on the application to send all X events through
Cogl using cogl_xlib_renderer_handle_event. This breaks the
abstraction that an application shouldn't need to know what winsys
Cogl is using. Now that we have main loop integreation in Cogl, the
Xlib-based winsys's can report that Cogl needs to block on the file
descriptor of the X connection and it can manually handle the
events.
The event retrieval can be disabled by an application if it calls the
new cogl_xlib_renderer_set_event_retrieval_enabled() function. The
event retrieval will also automatically be disabled if the application
sets a foreign display.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds two new functions:
void
cogl_poll_get_info (CoglContext *context,
CoglPollFD **poll_fds,
int *n_poll_fds,
gint64 *timeout);
void
cogl_poll_dispatch (CoglContext *context,
const CoglPollFD *poll_fds,
int n_poll_fds);
The application is expected to call the first function whenever it is
about to block to go idle, and the second function whenever it comes
out of idle. This gives Cogl winsys's the ability poll file
descriptors for events. For example when handing swap complete
notifications, it can report that it needs to block on a file
descriptor.
The two functions are backed by winsys virtual functions. There are
currently no implementations. The default handler for get_info just
reports no file descriptors and an infinite timeout.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This splits up cogl-ext-functions.h in to sets of prototypes that
can be included separately so that we can include just core
gles1 or gles2 functions without any extensions.
Since eglGetProcAddress can not be used to query core client APIs
and some implementations (notably on Android) can return a garbage
pointer instead of NULL this will allow us to explicitly check
when to use eglGetProcAddress and when to use dlsym().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If we need to realloc the uniforms overrides array for a pipeline to
insert a new override then we copy the old state into the new allocation
for the entries surrounding the inserted entry.
This patch fixes a mistake in how we copied the old entries that follow
the inserted entry since we were actually copying to begining of the new
allocation and potentially reading from beyond the extents of the old
allocation.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The foreach_sub_texture_in_region implementation tries to forward the
function on to its child texture but it was mistakenly forwarding back
on to itself so it would just recurse endlessly and crash.
The SDL winsys was missing a few minor features, such as the
implementation. This patch adds that in.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
CoglTexture2D had an assert to verify that the EGL winsys was being
used. This doesn't make any sense any more because the EGL winsys
can't be used directly but instead it is just a base winsys for the
platform winsys's. To fix this this patch adds a set of 'criteria'
flags to each winsys, one of which is 'uses EGL'. CoglTexture2D can
use this to determine if the winsys is supported.
Eventually we might want to expose these flags publically so that an
application can select a winsys based on certain conditions. For
example, an application may need a winsys that uses X or EGL but
doesn't care exactly which one it is.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Eventually we might want to have an XCB-based EGL winsys. We already
have xlib-specific API in CoglRenderer (eg, to set a foreign display)
so the application needs to be able to specifically select between XCB
and XLIB.
This also removes the POWERVR part while renaming
COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT to
COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT because the winsys is equally
applicable to Mesa.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This moves all of the code specific to the Android platform out of
cogl-winsys-egl. It is completely untested apart from that it
compiles using a dummy android/native_window.h header.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This moves all of the code specific to the gdl winsys out of
cogl-winsys-egl. It is completely untested apart from that it
compiles.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The egl_surface_width/height properties in CoglDisplayEGL were
accidentally being conditionally defined depending on KMS
support. They are not necessary because CoglDisplayKMS also already
stores the width/height and this was just copied over to the EGL
dipslay.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The GLX and EGL winsys backends had a check for when onscreen==NULL
in which case they would instead try to bind the dummy surface. This
wouldn't work however because it would have already crashed by that
point when it tried to get the Cogl context out of the onscreen. The
function needs a bit of refactoring before it could support this but
presumably nothing is relying on this anyway because it wouldn't work
so for now we can just remove it.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
CoglXlibDisplay just contained one member called dummy_xwin. This was
not shared outside of the respective winsys's so I don't think it
really makes sense to have a separate shared struct for it. It seems
more like an implementation detail that is specific to the winsys
because for example it may be that the EGL winsys could use the
surfaceless extension and not bother with a dummy window. This will
also make it easier to factor out the Xlib-specific data in
CoglDisplayEGL to the platform data.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously the Xlib renderer data was meant to be the first member of
whatever the winsys data is. This doesn't work well for the EGL winsys
because it only needs the Xlib data if the X11 platform is used. The
Xlib renderer data is now instead created on demand and connected to
the object using cogl_object_set_user_data. There is a new function to
get access to it.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of having #ifdefs to hook into the normal EGL winsys, the KMS
winsys now overrides any winsys functions that it wants. Where the
winsys wants to hook into a point within a function provided by the
EGL winsys there is a EGL-platform vtable which gets set on the EGL
renderer data during renderer_connect. The KMS-specific data on all of
the structures is now allocated separately by the KMS winsys and is
pointed to by a new 'platform' pointer in the EGL data.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The #ifdefs in cogl-winsys-egl have been changed so that they
additionally check renderer->winsys_vtable->id for the corresponding
winsys ID so that multiple EGL platforms can be enabled.
The is a stop-gap solution until we can move all of the EGL platforms
into their own winsys files with overrides of the EGL vtable. However
with this approach we can move one platform at a time which will make
it easier.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of just having an "EGL" renderer, there is now a separate
winsys for each platform. Currently they just directly copy the vtable
for the EGL platform so it is still only possible to have one EGL
platform compiled into Cogl. However the intention is that the
winsys-specific code for each platform will be moved into override
functions in the corresponding platform winsys.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Requests for the shell to manipulate it's state for the surface are now
abstracted through a wl_shell_surface object rather through wl_shell as
before.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
There are three separate EGL_KHR_surfaceless_* extensions depending on
which GL API is being used so we should probably check the right one
depending on which driver Cogl has selected.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
There were two problems stopping the KMS winsys from working with a
GLES2 driver:
• When creating the EGL context, it was missing the attribute to
select the client version so it would end up with the GLES1 API.
• When creating the depth buffer for the framebuffer it was using
GL_DEPTH_COMPONENT but only GL_DEPTH_COMPONENT16 is supported on
GLES. cogl-framebuffer already unconditionally uses this so it
probably makes sense to do the same here.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Pre-generate a .bat file to be used to generate the cogl-enum-types.[ch]
for the build process. This will greatly simplify the maintenace process
as the listing of headers to be parsed by glib-mkenums can be manifested
automatically during 'make dist', and this list changes quite a bit during
the development cycle.
Previously this header was only included on GLES2 but since 7283e0a4
the progend is used on any driver where GLSL is available. This
changes the #ifdef to check for the presence of the GLSL progend.
Based on a patch by Fan, Chun-wei
https://bugzilla.gnome.org/show_bug.cgi?id=665722
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This ensure that cogl_renderer_check_onscreen_template() doesn't call
winsys->renderer_connect() if the renderer has already been connected
as that can fail with some backends.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The compositor side wayland support enabling us to create textures from
wayland buffers needed updating since visuals were removed from the
wayland protocol.
This also fixes the #ifdef guards for the bind_wayland_display extension
in cogl-winsys-egl-feature-functions.h since it was mistakenly checking
that client-side wayland support had been enabled which won't be the
case.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Since the wayland protocol doesn't currently provide a way to
retrospectively query the interfaces that get notified when a client
first connects then when using a foreign display with Cogl then we also
need api for telling cogl what compositor and shell objects to use. We
already had api for setting a foreign compositor so this patch just adds
api for setting a foreign shell.
This patch also adds documentation for all the wayland specific apis.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The handler for the normal attribute was missing an else so presumably
it would have crashed on GLES2.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a documentation section for CoglSnippet which gives an
overview of how to use them. It also fixes some syntax errors in the
existing documentation and adds the missing pipeline functions for
adding snippets to the documentation sections file.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Both _cogl_bitmask_set_flags and _cogl_bitmask_set_flags_array have void
return types, so just execute _cogl_bitmask_set_flags_array without
returning that to elimate a compiler warning.
https://bugzilla.gnome.org/show_bug.cgi?id=665722
Reviewed-by: Neil Roberts <neil@linux.intel.com>
For some reason the EGL spec says that the surface passed to
eglSwapBuffers must be bound as the current surface for the swap to
work. Mesa validates that this is the case and returns an error from
the swap buffers call if not.
https://bugzilla.gnome.org/show_bug.cgi?id=665604
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously flushing the matrices was performed as part of the
framebuffer state. When on GLES2 this matrix flushing is actually
diverted so that it only keeps a reference to the intended matrix
stack. This is necessary because on GLES2 there are no builtin
uniforms so it can't actually flush the matrices until the program for
the pipeline is generated. When the matrices are flushed it would
store the age of modifications on the matrix stack so that it could
detect when the matrix hasn't changed and avoid flushing it.
This patch changes it so that the pipeline is responsible for flushing
the matrices even when we are using the GL builtins. The same
mechanism for detecting unmodified matrix stacks is used in all
cases. There is a new CoglMatrixStackCache type which is used to store
a reference to the intended matrix stack along with its last flushed
age. There are now two of these attached to the CoglContext to track
the flushed state for the global matrix builtins and also two for each
glsl progend program state to track the flushed state for a
program. The framebuffer matrix flush now just updates the intended
matrix stacks without actually trying to flush.
When a vertex snippet is attached to the pipeline, the GLSL vertend
will now avoid using the projection matrix to flip the rendering. This
is necessary because any vertex snippet may cause the projection
matrix not to be used. Instead the flip is done as a forced final step
by multiplying cogl_position_out by a vec4 uniform. This uniform is
updated as part of the progend pre_paint depending on whether the
framebuffer is offscreen or not.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a hook called COGL_SNIPPET_HOOK_TEXTURE_COORD_TRANSFORM.
This can be used to alter the application of the layer user matrix to
a texture coordinate or it can bypass it altogether.
This is the first per-layer hook that affects the vertex shader state
so the patch includes the boilerplate needed to get that to work.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously the function containing the default texture lookup is
always generated regardless of whether there is a snippet with a
replace string which would cause it not be used. Now this snippets are
all scanned to check for replace strings before generating the texture
lookup.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The variables caching the result of texture lookups and layer
calculations are now stored in global variables so that when a hook
for the layer processing is added the variables can still be accessed
even if the generated code is within a separate function.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The loop that generates code for a list of snippets now starts from
the first snippet that has a replace string. Any snippets before that
would be ignored so there's no point in generating code for them.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The function for generating the GLSL for a list of snippets was trying
to detect the last snippet so that it could use a different function
name. However this wouldn't work if the last snippet has a different
hook. To fix this it now just counts the snippets that have the same
hook beforehand and detects the last one using the count.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of specifying the hook point when adding to the pipeline using
a separate function for each hook, the hook is now a property of the
snippet. The hook is set on construction and is then read-only.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Whenever snippets are enabled we can't determine whether the final
color will be fully opaque so we just have to assume blending should
be enabled.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a per-layer snippet hook for the texure lookup. Here the
snippet can modify the texture coordinates used for the lookup or
modify the texel resulting from the lookup. This is the first
per-layer hook so this also adds the
COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS state and all of the
boilerplate needed to make that work.
Most of the functions used by the pipeline state to manage the snippet
list has been moved into cogl-pipeline-snippet.c so that it can be
shared with the layer state.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The two loops that generate the functions for the snippets in the
fragend and vertend are very similar so to avoid code duplication this
patch moves the logic to its own function in a new
cogl-pipeline-snippet.c file.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
If present, the 'replace' string will be used instead of whatever code
would normally be invoked for that hook point. It will also replace
any previous snippets.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Each snippet is now given its own function which contains the pre and
post strings. Between these strings the function will chain on to
another function. The generated cogl source is now stored in a
function called cogl_generated_source() which the last snippet will
chain on to. This should make it so that each snippet has its own
namespace for local variables and it can share variables declared in
the pre string in the post string. Hopefully the GLSL compiler will
just inline all of the functions so it shouldn't make much difference
to the compiled output.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds two new public experimental functions for attaching
CoglSnippets to two hook points on a CoglPipeline:
void cogl_pipeline_add_vertex_hook (CoglPipeline *, CoglSnippet *)
void cogl_pipeline_add_fragment_hook (CoglPipeline *, CoglSnippet *)
The hooks are intended to be around the entire vertex or fragment
processing. That means the pre string in the snippet will be inserted
at the very top of the main function and the post function will be
inserted at the very end. The declarations get inserted in the global
scope.
The snippets are stored in two separate linked lists with a structure
containing an enum representing the hook point and a pointer to the
snippet. The lists are meant to be for hooks that affect the vertex
shader and fragment shader respectively. Although there are currently
only two hooks and the names match these two lists, the intention is
*not* that each new hook will be in a separate list. The separation of
the lists is just to make it easier to determine which shader needs to
be regenerated when a new snippet is added.
When a pipeline becomes the authority for either the vertex or
fragment snipper state, it simply copies the entire list from the
previous authority (although of course the shader snippet objects are
referenced instead of copied so it doesn't duplicate the source
strings).
Each string is inserted into its own block in the shader. This means
that each string has its own scope so it doesn't need to worry about
name collisions with variables in other snippets. However it does mean
that the pre and post strings can't share variables. It could be
possible to wrap both parts in one block and then wrap the actual
inner hook code in another block, however this would mean that any
further snippets within the outer snippet would be able to see those
variables. Perhaps something to consider would be to put each snippet
into its own function which calls another function between the pre and
post strings to do further processing.
The pipeline cache for generated programs was previously shared with
the fragment shader cache because the state that affects vertex
shaders was a subset of the state that affects fragment shaders. This
is no longer the case because there is a separate state mask for
vertex snippets so the program cache now has its own hash table.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a CoglObject called CoglSnippet which will be used to store
strings used as GLSL snippets to be attached at hook points to a
CoglPipeline. The snippets can currently contain three strings:
declarations - This will be placed in the global scope and is intended
to be used to declare uniforms, attributes and
functions.
pre - This will be inserted before the hook point.
post - This will be inserted after the hook point.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
_cogl_framebuffer_flush_state needs to handle the case where
ctx->current_draw_buffer is NULL because this will be set in the
destructor for CoglFramebuffer if the framebuffer being destroyed is
the current framebuffer. This patch just makes it assume all state has
changed in that case.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This removes the limited caching of enabled attributes done by
_cogl_enable() and replaces it with a more generalized set of bitmasks
associated with the context that allow us to efficiently compare the set
of attribute locations that are currently enabled vs the new locations
that need enabling so we only have to inform OpenGL of the changes in
which locations are enabled/disabled.
This also adds a per-context hash table for mapping attribute names to
global name-state structs which includes a unique name-index for any
name as well as pre-validated information about builtin "cogl_"
attribute names including whether the attribute is normalized and what
texture unit a texture attribute corresponds too.
The name-state hash table means that cogl_attribute_new() now only needs
to validate names the first time they are seen.
CoglAttributes now reference a name-state structure instead of just the
attribute name, so now we can efficiently get the name-index for any
attribute and we can use that to index into a per-glsl-program cache
that maps name indices to real GL attribute locations so when we get
asked to draw a set of attributes we can very quickly determine what GL
attributes need to be setup and enabled. If we don't have a cached
location though we can still quickly access the string name so we can
query OpenGL.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
We should not be deciding whether we need to really update the GL face
winding state at the point where a new framebuffer has been pushed, we
should be waiting until we have really been asked to flush some
framebuffer state otherwise we may do redundant work if multiple
framebuffers are pushed/popped before something is really drawn.
This integrates the face winding state tracking with the design we have
for handling most of the other framebuffer state so we benefit from the
optimizations for minimizing the cost of _cogl_framebuffer_flush_state()
Reviewed-by: Neil Roberts <neil@linux.intel.com>
We should not be deciding whether we need to really update the GL color
mask state at the point where a new framebuffer has been pushed, we
should be waiting until we have really been asked to flush some
framebuffer state otherwise we may do redundant work if multiple
framebuffers are pushed/popped before something is really drawn.
This integrates the color mask state tracking with the design we have
for handling most of the other framebuffer state so we benefit from the
optimizations for minimizing the cost of _cogl_framebuffer_flush_state()
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Previously the cost of _cogl_framebuffer_state_flush() would always
scale by the total amount of state tracked by CoglFramebuffer even in
cases where we knew up-front that we only wanted to flush a subset of
the state or in cases where we requested to flush the same framebuffer
multiple times with no changes being made to the framebuffer.
We now track a set of state changed flags with each framebuffer and
track the current read/draw buffers as part of the CoglContext so that
we can quickly bail out when asked to flush the same framebuffer
multiple times with no changes.
_cogl_framebuffer_flush_state() now takes a mask of the state that we
want to flush and the implementation has been redesigned so that the
cost of checking what needs to be flushed and flushing those changes
now scales by how much state we actually plan to update.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
There was only one place where we called _cogl_clip_state_flush() in
_cogl_framebuffer_flush_state() and we can just as well use
_cogl_clip_state_get_stack() and _cogl_clip_stack_flush() directly
instead.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The only place we were calling _cogl_clip_stack_dirty() was when
changing the current draw_buffer which also implies a change in
the current clip stack. _cogl_clip_stack_flush() would already
be able to quickly determine that the clip stack has changed by
checking ctx->current_clip_stack so there isn't really any need
to explicitly mark the clip_stack state as dirty.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The aim is to make cogl-framebuffer.c responsible for avoiding redundant
flushing of its matrix stacks so this removes the checks done directly
within cogl-matrix-stack.c.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This update some of the cogl-matrix.h documentation to be consistent
with the corresponding documentation for framebuffer matrix-stack
methods in cogl-framebuffer.h
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This removes the use of _COGL_GET_CONTEXT() from cogl-matrix-stack.c
as part of the ongoing effort to evolve cogl to get rid of the need for
a default context.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
_cogl_path_fill_nodes_with_clipped_rectangle() sometimes falls back to
pushing a framebuffer clip region and filling the region using
cogl_rectangle(). Since we aim to eventually deprecate
cogl_clip_push_from_path() as it relies on the default CoglContext we
would rather this internal code update a framebuffer's clip-state using
the cogl_framebuffer clip stack api instead.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This updates some of the cogl2-clip-state.h cogl_clip_ API documentation
to make it consistent with the documentation for corresponding
framebuffer clip stack API in cogl-framebuffer.h
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This updates some of the cogl.h cogl_clip_ API documentation to make it
consistent with the documentation for corresponding framebuffer clip
stack API in cogl-framebuffer.h
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds CoglFramebuffer methods for accessing the clip stack. We plan
on making some optimizations to how framebuffer state is flushed which
will require us to track when a framebuffer's clip state has changed.
This api also ties in to the longer term goal of removing the need for a
default global CoglContext since these methods are all implicitly
related to a specific context via their framebuffer argument.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This ensures we don't touch a framebuffer's matrix stack directly if we
are also relying on _cogl_framebuffer_flush_state(). We want to get to
the point where we can set dirty flags against framebuffer state at the
point it changes but that means we can't allow direct access to the
matrix stack. _cogl_texture_draw_and_read() has now been changed so it
uses cogl_framebuffer_ methods to update the matrix stacks including
adding new internal _cogl_framebuffer_push/pop_projection() functions
that allow us to set transient projections.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a cogl_framebuffer_identity_matrix() method that can be used
to reset the current modelview matrix to the identity matrix.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This updates the cogl.h matrix stack documentation consistent with the
corresponding documentation in cogl-framebuffer.h for the framebuffer
matrix stack methods.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds cogl_framebuffer_ methods to update the modelview and
projection matrix stacks to replace functions like cogl_translate(),
cogl_rotate() and cogl_scale() etc.
This is part of the on-going effort to get rid of the global CoglContext
pointer since the existing methods don't take an explicit pointer to a
CoglContext. All the methods are now related to a context via the
framebuffer.
We added framebuffer methods instead of direct context methods because
the matrix stacks are per-framebuffer and as well as removing the global
CoglContext we would rather aim for a more direct state access API
design than, say, cairo or OpenGL, so we'd like to avoid needing the
cogl_push/pop_framebuffer(). We anticipate that Cogl will mostly be
consumed by middleware graphics layers such as toolkits or game engines
and feel that a more stateless model will avoid impedance mismatches if
higher levels want to expose a stateless model to their developers and
statefullness can still be added by higher levels if really desired.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds an experimental cogl_matrix_orthographic() function that is
more consistent with other Cogl api by taking x_1, y_1, x_2, y_2
arguments to define the top-left and bottom-right coordinates of the
orthographic coordinates instead of OpenGL style left, right, bottom and
top values.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This improves the documentation for cogl_texture_set_region() and
cogl_texture_set_region_from_bitmap() to explain that the region can't
be larger than the source data and also adds runtime assertions that
such a request isn't made.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The documentation for CoglPipelineCullFaceMode had a repeated typo with
"called" being used instead of "culled" which this fixes.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When saving the CRTC we were trying to use a struct member for the encoder
that wasn't valid at that point in time - instead use the local variable.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
_cogl_pipeline_init_multi_property_sparse_state was missing a break in
the case statement handling uniforms. This doesn't yet matter because
it is the last one handled anyway but it will bite someone later.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
We were missing various platform header includes in
cogl-winsys-egl-private.h when building support for non KMS egl
platforms.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
For example when building on windows we don't want to require EGL
headers when compiling cogl-renderer.c or cogl-texture-2d.c so we make
sure not to include cogl-winsys-egl-private.h if we aren't supporting
EGL.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
A small, pedantic change to remove the use of redundant gint and GLuint
types instead of int and unsigned int.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a check for the EGL_KHR_surfaceless_opengl extension which we
depend on for being able to MakeCurrent (NO_SURFACE) as well as create a
context without and EGLConfig.
Reviewed-by: Rob Bradford <rob@linux.intel.com>
Since _cogl_winsys_kms_display_setup was basically just calling
setup_kms() it made sense to fold the code of setup_kms() back into the
_cogl_winsys_kms_display_setup() function.
Reviewed-by: Rob Bradford <rob@linux.intel.com>
So that the various internal Cogl*EGL typedefs can be available to
cogl-winsys-kms.c this moves them into cogl-winsys-egl-private.h
Reviewed-by: Rob Bradford <rob@linux.intel.com>
To start with this backend only supports creating a single CoglOnscreen
framebuffer and will automatically set is up to display fullscreen on
the first suitable crtc it can find.
To compile this backend - get some dribbly black candles, sacrifice a
goat and configure with: --enable-kms-egl-platform
Note: There is currently a problem with using GLES2 with this winsys
so you need to run with EGL_DRIVER=gl
Note: If you have problems with mesa crashing in XCB during
eglInitialize then you may need to explicitly run with EGL_PLATFORM=gbm
Reviewed-by: Robert Bragg <robert@linux.intel.com>
When building with MSVC, symbols to be exported that point to data
need to be marked with dllimport to be successfully imported. The
_cogl_debug_flags variable is currently exported because it is used
from cogl-pango. This patch adds a COGL_EXPORT macro to cogl-util.h
which is used in cogl-debug.h
Based on a patch by Chun-wei Fan
https://bugzilla.gnome.org/show_bug.cgi?id=650020
Reviewed-by: Robert Bragg <robert@linux.intel.com>
These are the VS 2008/2010 project files to build Cogl, with a README.txt
to explain the process involved.
Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are
expanded with the correct source file listings during "make dist", which
is done to simplify maintenance of these project files.
-added preconfigured config.h(.win32.in), which is expanded with the
correct versioining info during autogen
-added preconfigued cogl/cogl-defines.h.win32
-added symbols files for cogl and cogl-pango
-Have configure.ac expand the config.h.win32.in into config.h.win32
with the correct versioning info, etc, and to include the Visual C++
project files for distribution
-Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects
and filters from the templates with up-to-date source file listings, to
distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and
to avoid depending on PERL on Windows installations.
-Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/
2010 projects and filters from the templates with up-to-date source file
listings.
-Added/edited various Makefile.am's in build to distribute the VS2008/2010
project files and associated items required for the build.
-Update .gitignore. There needs to be a pre-configured
config.h(.win32) and its template, config.h.win32.in for Visual C++
builds
https://bugzilla.gnome.org/show_bug.cgi?id=650020
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When comparing uniform values, it was not correctly handling the case
where pipeline0 has the value set but pipeline1 does not (only the
other way around) so it would crash.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Deal with c99ism... I know it's not pretty, but it is the way
to go with non-c99 compilers. That's life...
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
When the flags contain a value that only has the most-significant bit
set then ffsl will return the size of an unsigned long. According to
the C spec it is undefined what happens when shifting by a number
greater than or equal to the size of the left operand. On Intel (and
probably others) this seems to end up being a no-op so the iteration
breaks. To fix this we can split the shift into two separate
shifts. We always need to shift by at least one bit so we can put this
one bit shift into a separate operator.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The uniform names are now stored in a GPtrArray instead of a linked
list. There is also a hash table to speed up converting names to
locations.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously the uniform overrides were stored in a linked list. Now
they are stored in a g_malloc'd array. The values are still tightly
packed so that there is only a value for each uniform that has a
corresponding bit in override_mask. The allocated size of the array
always exactly corresponds to the number of bits set in the
override_mask. This means that when a new uniform value is set on a
pipeline it will have to grow the array and copy the old values
in. The assumption is that setting a value for a new uniform is much
less frequent then setting a value for an existing uniform so it makes
more sense to optimise the latter.
The advantage of using an array is that we can quickly jump to right
boxed value given a uniform location by doing a population count in
the bitmask for the number of bits less than the given uniform
location. This can be done in O(1) time whereas the old approach using
a list would scale by the number of bits set.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This returns a population count of all the bits that are set in the
bitmask.
There is now also a _cogl_bitmask_popcount_upto which counts the
number of bits set up to but not including the given bit index. This
will be useful to determine the number of uniform overrides to skip if
we tightly pack the values in an array.
The test-bitmask test has been modified to check these two functions.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds the following new public experimental functions to set
uniform values on a CoglPipeline:
void
cogl_pipeline_set_uniform_1f (CoglPipeline *pipeline,
int uniform_location,
float value);
void
cogl_pipeline_set_uniform_1i (CoglPipeline *pipeline,
int uniform_location,
int value);
void
cogl_pipeline_set_uniform_float (CoglPipeline *pipeline,
int uniform_location,
int n_components,
int count,
const float *value);
void
cogl_pipeline_set_uniform_int (CoglPipeline *pipeline,
int uniform_location,
int n_components,
int count,
const int *value);
void
cogl_pipeline_set_uniform_matrix (CoglPipeline *pipeline,
int uniform_location,
int dimensions,
int count,
gboolean transpose,
const float *value);
These are similar to the old functions used to set uniforms on a
CoglProgram. To get a value to pass in as the uniform_location there
is also:
int
cogl_pipeline_get_uniform_location (CoglPipeline *pipeline,
const char *uniform_name);
Conceptually the uniform locations are tied to the pipeline so that
whenever setting a value for a new pipeline the application is
expected to call this function. However in practice the uniform
locations are global to the CoglContext. The names are stored in a
linked list where the position in the list is the uniform location.
The global indices are used so that each pipeline can store a mask of
which uniforms it overrides. That way it is quicker to detect which
uniforms are different from the last pipeline that used the same
CoglProgramState so it can avoid flushing uniforms that haven't
changed. Currently the values are not actually compared which means
that it will only avoid flushing a uniform if there is a common
ancestor that sets the value (or if the same pipeline is being flushed
again - in which case the pipeline and its common ancestor are the
same thing).
The uniform values are stored in the big state of the pipeline as a
sparse linked list. A bitmask stores which values have been overridden
and only overridden values are stored in the linked list.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a _cogl_bitmask_set_flags function which can be used to copy
the values from a CoglBitmask to an array of unsigned longs which can
be used with the COGL_FLAGS_* macros. The values are or'd in so that
in can be used multiple times to combine multiple bitmasks.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This moves the POPCOUNTL macro from cogl-winsys-glx to cogl-util and
renames it to _cogl_util_popcountl so that it can be used in more
places. The fallback function for when the GCC builtin is not
available has been replaced with an 8-bit lookup table because the
HAKMEM implementation doesn't look like it would work when longs are
64-bit so it's not suitable for a general purpose function on 64-bit
architectures. Some of the pages regarding population counts seem to
suggest that using a lookup table is the fastest method anyway.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a function to copy one boxed value to another. It is assumed
that the destination boxed value is totally initialised (so it won't
try to free any memory in it).
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This wraps all of the calls to glUniform* in the GE() macro so that it
will detect GL errors in the right place.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The code for manipulating CoglBoxedValues is now separated from
cogl-program.c into its own file. That way when we add support for
setting uniform values on a CoglPipeline the code for storing the
values can be shared.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds some macros to iterate over all the bits set in an array of
flags. The macros are a bit awkward because it tries to avoid using a
callback pointer so that the code is inlined.
cogl_bitmask is now using these macros as well so that the logic can
be shared.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously cogl-flags was using an array of ints to store the
flags. There was a comment saying that it would be nice to use longs
but this is awkward because g_parse_debug_flags can only work in
ints. This is a silly reason not to use longs because we can just
parse multiple sets of flags per long. This patch therefore changes
cogl-flags to use longs and tweaks the debug key parsing code.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of testing each bit when iterating a bitmask, we can use ffsl
to skip over unset bits in single instruction. That way it will scale
by the number of bits set, not the total number of bits.
ffsl is a non-standard function which glibc only provides by defining
GNUC_SOURCE. However if we are compiling with GCC we can avoid that
mess and just use the equivalent builtin. When not compiling for GCC
it will fall back to _cogl_util_ffs if the size of ints and longs are
the same (which is the case on i686). Otherwise it fallbacks to a slow
function implementation.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The boilerplate for defining a GType for CoglFixed lived in
cogl-util.c but this didn't seem to make much sense seeing as nothing
in the cogl-util.h header file relates to CoglFixed and there is
already a separate C file for CoglFixed code. This also removes some
redundant header includes from cogl-util.c
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of storing only 31 bits in the pointer for a CoglBitmask, it
now assumes it can store a whole unsigned long minus the one bit used
to mark whether it has been converted to a GArray or not. This works
on the assumption that we can cast an unsigned long to a pointer and
back without losing information which I think should be true for any
platforms that Cogl is interested in. This has the advantage that on
64-bit architectures we can store 63 bits before we have to resort to
using a GArray at no extra cost. The values in the GArray are now
stored as unsigned longs as well on the assumption that it is more
efficient to load and store data in chunks of longs rather than ints.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Cogl keeps a pointer to the last used onscreen framebuffer from the
context to implement the deprecated cogl_set_draw_buffer function
which can take COGL_WINDOW_BUFFER as the target to use the last
onscreen buffer. Previously this would also take a reference to that
pointer. However that was causing a circular reference between the
framebuffer and the context which makes it impossible to clean up
resources properly when onscreen buffers are used. This patch instead
changes it to just store the pointer and then clear the pointer during
_cogl_onscreen_free as a kind of cheap weak reference.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds two new experimental public functions to replace the old
internal _cogl_pipeline_set_cull_face_state function:
void
cogl_pipeline_set_cull_face_mode (CoglPipeline *pipeline,
CoglPipelineCullFaceMode cull_face_mode);
void
cogl_pipeline_set_front_face_winding (CoglPipeline *pipeline,
CoglWinding front_winding);
There are also the corresponding getters.
https://bugzilla.gnome.org/show_bug.cgi?id=663628
Reviewed-by: Robert Bragg <robert@linux.intel.com>
cogl-utils.h needs to include cogl-defines.h so that it knows whether
COGL_HAS_GLIB_SUPPORT is defined.
https://bugzilla.gnome.org/show_bug.cgi?id=663578
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
This patch moves the call to _cogl_destroy_texture_units() from
_cogl_context_free() to later on. When destroying a GL texture the
texture units are checked. This would end up accessing invalid memory
so we need to try to destroy the texture units only after everything
that might be referencing a texture has been destroyed.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Although there was a comment in cogl_texture_2d_copy_from_framebuffer
explaining that we shouldn't flush the clip state, the comment was a bit
miss-leading implying we were going to explicitly set a NULL clip. Also
we weren't actually avoiding flushing the clip state since we were
passing 0 for the CoglDrawFlags.
We now pass COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE in to the flags when
flushing the framebuffer state and the comment has be updated to explain
that clipping won't affect reading from the framebuffer so we don't need
to flush it.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This api is deprecated and documented to be a NOP which wasn't actually
true. This patch actually updates the function to be a NOP. Its nice
that this gets rid of a point where we flush framebuffer state because
we are looking to add a new VirtualFramebuffer interface which will need
special consideration at each of the points we flush framebuffer state.
It was a mistake that this API was ever published, we don't believe
anyone is using the api but until we break api we have to keep the
symbol. The documented semantics are vague enough that a NOP is ok since
we never explicitly documented how the state would be flushed to GL so
there would be no way to reliably use that state anyway.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This change is one logical update to update the Wayland support. This
comprises of the following parts:
* Binding to both the shell and compositor global objects - necessary since
the API for setting top level status moved to the wl_shell interface
* The Wayland visual API went away and instead you setup the EGL surface
appropriately
* The message handling was refined to reflect the current behaviour - now
obsolete comments were removed and new comments updated
Reviewed-by: Robert Bragg <robert@linux.intel.com>
There was a comment implying that if a rgba config has been requested
but no suitable config was found then we would automatically fall back
to an rgb config instead. Actually if no rgba visual is found we simply
fail without any automatic fall back because Cogl is not in a good
position to judge if automatic fall backs are acceptable for higher
level apis such as clutter.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
On GLES2, we need to specify an array size for the texture coord
varying array. Previously this size would be decided in one of the
following ways:
- For generated vertex shaders it is always the number of layers in
the pipeline.
- For generated fragment shaders it is the highest sampled texture
unit in the pipeline or the number of attributes supplied by the
primitive, whichever is higher.
- For user shaders it is usually the number of attributes supplied by
the primitive. However, if the application tries to compile the
shader and query the result before using it, it will always be at
least 4.
These shaders can quite easily end up with different values for the
declaration which makes it fail to link. This patch changes it so that
all of the shaders are generated with the maximum of the number of
texture attributes supplied by the primitive and the number of layers
in the pipeline. If this value changes then the shaders are
regenerated, including user shaders. That way all of the shaders will
always have the same value.
https://bugzilla.gnome.org/show_bug.cgi?id=662184
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This documents that cogl_texture_get_rowstride() is deprecated (or
rather it was a mistake that the api was ever published) and also
clarifies the rowstride argument documentation for
cogl_texture_get_data() to explain how it's automatically calculated
when 0 is passed to help avoid misleading people into thinking that
cogl_texture_get_rowstride() is an appropriate way to get a valid
rowstride for that.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Xlib headers define many trivially named objects which can later cause
name collision problems when only cogl.h header is included in a program
or library. Xlib headers are now only included through including the
standalone header cogl-xlib.h.
https://bugzilla.gnome.org/show_bug.cgi?id=661174
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of emulating _CLAMP_TO_EDGE in cogl-primitives.c we now defer to
cogl_meta_texture_foreach_in_region() to support _CLAMP_TO_EDGE for us.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
cogl_meta_texture_foreach_in_region() now directly supports
CLAMP_TO_EDGE wrap modes. This means the cogl_rectangle code will be
able to build on this and makes the logic accessible to anyone
developing custom primitives that need to support meta textures.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When associating indices with a CoglPrimitive you are now forced to
specify the number of indices that should be read when drawing.
It's easy to forget to call cogl_primitive_set_n_vertices() after
associating indices with a primitive (and anyway you can see that someone
could be led to believe Cogl can determine that implicitly somewhow) so
this should avoid a lot of mistakes with using the API.
We'd expect that setting indices and updating the n_vertices property
would go hand in hand 99% of the time anyway so this change should
be more convenient as well as less error prone.
This patch adds some documentation for cogl_primitive_set_indices and
cogl_primitive_get/set_n_vertices. It also tries to clarify how the
CoglPrimitive:n_vertices property is updated and what that property
means in relation to other functions too.
https://bugzilla.gnome.org/show_bug.cgi?id=661019
Reviewed-by: Neil Roberts <neil@linux.intel.com>
if a normalize factor of 1 is passed then we don't need to normalize the
starting point to find the closest point equivalent to 0.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This exposes cogl_sub_texture_new() and cogl_is_sub_texture() as
experimental public API. Previously sub-textures were only exposed via
cogl_texture_new_from_sub_texture() so there wasn't a corresponding
CoglSubTexture type. A CoglSubTexture is a high-level texture defined as
a sub-region of some other parent texture. CoglSubTextures are high
level textures that implement the CoglMetaTexture interface which can
be used to manually handle texture repeating.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
It's useful to be able to query back the number of
point_samples_per_pixel that may have previously be chosen using
cogl_framebuffer_set_samples_per_pixel().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This exposes CoglTextureRectangle in the experimental cogl 2.0 api. For
now we just expose a single constructor;
cogl_texture_rectangle_new_with_size() but we can add more later.
This is part of going work to improve our texture apis with more
emphasis on providing low-level access to the varying semantics of
different texture types understood by the gpu instead of only trying to
present a lowest common denominator api.
CoglTextureRectangle is notably useful for never being restricted to
power of two sizes and for being sampled with non-normalized texture
coordinates which can be convenient for use a lookup tables in glsl due
to not needing separate uniforms for mapping normalized coordinates to
texels. Unlike CoglTexture2D though rectangle textures can't have a
mipmap and they only support the _CLAMP_TO_EDGE wrap mode.
Applications wanting to use CoglTextureRectangle should first check
cogl_has_feature (COGL_FEATURE_ID_TEXTURE_RECTANGLE).
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Since we've had several developers from admirable projects say they
would like to use Cogl but would really prefer not to pull in
gobject,gmodule and glib as extra dependencies we are investigating if
we can get to the point where glib is only an optional dependency.
Actually we feel like we only make minimal use of glib anyway, so it may
well be quite straightforward to achieve this.
This adds a --disable-glib configure option that can be used to disable
features that depend on glib.
Actually --disable-glib doesn't strictly disable glib at this point
because it's more helpful if cogl continues to build as we make
incremental progress towards this.
The first use of glib that this patch tackles is the use of
g_return_val_if_fail and g_return_if_fail which have been replaced with
equivalent _COGL_RETURN_VAL_IF_FAIL and _COGL_RETURN_IF_FAIL macros.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
when printing a matrix we aim to print out the matrix type but we
weren't checking the flags first to see if the type is valid. We now
check for the DIRTY_TYPE flag and if not set we also validate the matrix
type isn't out of range.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
In cogl_matrix_look_at we have a tmp CoglMatrix allocated on the stack
but we weren't initializing its flags before passing it to
cogl_matrix_translate which meant if we were using COGL_DEBUG=matrices
we would end up trying to print out an invalid matrix type resulting in
a crash when overrunning an array of type names.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This factors out the CoglOnscreen code from cogl-framebuffer.c so we now
have cogl-onscreen.c, cogl-onscreen.h and cogl-onscreen-private.h.
Notably some of the functions pulled out are currently namespaced as
cogl_framebuffer but we know we are planning on renaming them to be in
the cogl_onscreen namespace; such as cogl_framebuffer_swap_buffers().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds COGL_PIPELINE_WRAP_MODE_MIRRORED_REPEAT enum so that mirrored
texture repeating can be used. This also adds support for emulating the
MIRRORED_REPEAT mode via the cogl-spans API so it can also be used with
meta textures such as sliced and atlas textures.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
CoglMetaTexture is an interface for dealing with high level textures
that may be comprised of one or more low-level textures internally. The
interface allows the development of primitive drawing APIs that can draw
with high-level textures (such as atlas textures) even though the
GPU doesn't natively understand these texture types.
There is currently just one function that's part of this interface:
cogl_meta_texture_foreach_in_region() which allows an application to
resolve the internal, low-level textures of a high-level texture.
cogl_rectangle() uses this API for example so that it can easily emulate
the _REPEAT wrap mode for textures that the hardware can't natively
handle repeating of.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Instead of using integers to represent spans we now use floats instead.
This means we are no longer forced to iterate using non-normalized
coordinates so we should hopefully be able to avoid numerous redundant
unnormalize/normalize steps when using the spans api.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Since we can assume that all slices are CoglTexture2D textures we don't
need to chain on our implementation of _foreach_sub_texture_in_region
by calling _cogl_texture_foreach_sub_texture_in_region() for each slice.
We now simply determine the normalized virtual coordinates for the
current span inline and call the given callback inline too.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Currently features are represented as bits in a 32bit mask so we
obviously can't have more than 32 features with that approach. The new
approach is to use the COGL_FLAGS_ macros which lets us handle bitmasks
without a size limit and we change the public api to accept individual
feature enums instead of a mask. This way there is no limit on the
number of features we can add to Cogl.
Instead of using cogl_features_available() there is a new
cogl_has_feature() function and for checking multiple features there is
cogl_has_features() which takes a zero terminated vararg list of
features.
In addition to being able to check for individual features this also
adds a way to query all the features currently available via
cogl_foreach_feature() which will call a callback for each feature.
Since the new functions take an explicit context pointer there is also
no longer any ambiguity over when users can first start to query
features.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Cogl provides a consistent public interface regardless of whether the
underlying GL driver supports VBOs so it doesn't make much sense to have
this feature as part of the public api. We can't break the api by
removing the enum but at least we no longer ever set the feature flag.
We now have a replacement private feature flag COGL_PRIVATE_FEATURE_VBOS
which cogl now checks for internally.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Cogl provides a consistent public interface regardless of whether the
underlying GL driver supports PBOs so it doesn't make much sense to have
this feature as part of the public api. We can't break the api by
removing the enum but at least we no longer ever set the feature flag.
We now have a replacement private feature flag COGL_PRIVATE_FEATURE_PBOS
which cogl now checks for internally.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Cogl doesn't currently expose public api for clip planes so it
doesn't make much sense to have this feature as part of the public api.
We can't break the api by removing the enum but at least we no longer
ever set the feature flag.
We now have a replacement private feature flag
COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES which cogl now checks for
internally.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Cogl doesn't expose public api for blitting between framebuffers so it
doesn't make much sense to have this feature as part of the public api
currently. We can't break the api by removing the enum but at least we
no longer ever set the feature flag.
We now have a replacement private feature flag
COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT which cogl now checks for
internally.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Although we have to leave the COGL_FEATURE_STENCIL_BUFFER enum as part
of the public api we no longer ever set this feature flag.
Cogl doesn't currently expose the concept of a stencil buffer in the
public api (we only indirectly expose it via the clip stack api) so it
doesn't make much sense to have a stencil buffer feature flag.
We now have a COGL_PRIVATE_FEATURE_STENCIL_BUFFER flag instead which
we can check when we need to use the buffer for clipping.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Actual support for yuv textures isn't fully plumbed into Cogl currently
so the check for GL_MESA_ycbcr_texture is meaningless. For now we just
remove the check.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
make sure to #include "cogl-texture-private.h" in cogl-pipeline-layer.c
otherwise the build fails on win32.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This fixes validate_first_layer_cb so that it update the override
pipeline not the user's original pipeline. It also makes the check
for when to override the wrap mode more robust by considering that
we might add more wrap modes in the future.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
To save users of the api having to manually check if each iterated span
intersects the region of interest we now guarantee that any span
iterated implicitly intersects the region of interest.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This make the CoglTexture2DSliced type public and adds
cogl_texture_2d_sliced_new_with_size() as an experimental API that can
be used to construct a sliced texture without any initial data.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a new experimental function, cogl_clip_push_primitive, that
allows you to push a CoglPrimitive onto the clip stack. The primitive
should describe a flat 2D shape and the geometry shouldn't include any
self intersections. When pushing a primitive you also need to tell
Cogl what the bounding box of that shape is (in shape local coordinates)
so that Cogl is able to efficiently update the required region of the
stencil buffer.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds an internal _cogl_primitive_draw API that takes CoglDrawFlags
like _cogl_draw_attributes does which allows us to draw a primitive but
skip things like flushing journals, flushing framebuffer state and avoid
validating the current pipeline. This allows us to draw primitives in
places that could otherwise cause recursion.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The code that adds the silhouette of a path to the stencil buffer was
living in cogl2-path.c which seemed out of place when the bulk of the
work really related more to how the stencil buffer is managed and
basically only one line (a call to _cogl_path_fill_nodes) really related
to the path code directly.
This moves the code into cogl-clip-stack.c alone with similar code
that can add rectangle masks to the stencil buffer.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If we are asked to fill a path using any sliced textures then we need
to fallback to adding a mask of the path to the stencil buffer
and then drawing a bounding rectangle with the source textures instead.
Previously we were sharing some of the clip-stack code for adding
the path mask to the stencil buffer and being careful to check
that the current clip stack has been flushed already. We then made
sure to dirty the clip stack to be sure the path mask would be cleared
from the stencil buffer later.
This patch aims to simplify how this fallback is dealt with by just
using the public clipping API instead of relying on more fiddly tricks
to modify the stencil buffer directly without conflicting with the clip
stack.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a new experimental function, cogl_framebuffer_finish(), which
can be used to explicitly synchronize the CPU with the GPU. It's rare
that this level of explicit synchronization is desirable but for example
it can be useful during performance analysys to make sure measurements
reflect the working time of the GPU not just the time to queue commands.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds support for multisample rendering to offscreen framebuffers.
After an offscreen framebuffer is first instantiated using
cogl_offscreen_new_to_texture() it is then possible to use
cogl_framebuffer_set_samples_per_pixel() to request multisampling before
the framebuffer is allocated. This also adds
cogl_framebuffer_resolve_samples() for explicitly resolving point
samples into pixels. Even though we currently only support the
IMG_multisampled_render_to_texture extension which doesn't require an
explicit resolve, the plan is to also support the
EXT_framebuffer_multisample extension which uses the framebuffer_blit
extension to issue an explicit resolve.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds support for multisample based rendering of onscreen windows
whereby multiple point samples per pixel can be requested and if the
hardware supports that it results in reduced aliasing (especially
considering the jagged edges of polygons)
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When creating new onscreen framebuffers we need to take the
configuration in cogl terms and translate that into a configuration
applicable to any given winsys, e.g. an EGLConfig or a GLXFBConfig
or a PIXELFORMATDESCRIPTOR.
Also when we first create a context we typically have to do a very
similar thing because most OpenGL winsys APIs also associate a
framebuffer config with the context and all future configs need to be
compatible with that.
This patch introduces an internal CoglFramebufferConfig to wrap up some
of the configuration parameters that are common to CoglOnscreenTemplate
and to CoglFramebuffer so we aim to re-use code when dealing with the
above two problems.
This patch also aims to rework the winsys code so it can be more
naturally extended as we start adding more configureability to how
onscreen framebuffers are created.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds cogl_framebuffer_discard_buffers API that allows applications
to explicitly discard depth and stencil buffers which really helps when
using a tile based GPU architexture by potentially avoiding the need to
save the results of depth and stencil buffer changes to system memory
between frames since these can usually be handled directly with on-chip
memory instead.
The semantics for cogl_framebuffer_swap_buffers and
cogl_framebuffer_swap_region are now documented to include an implicit
discard of all buffers, including the color buffer.
We now recommend that all rendering to a CoglOffscreen framebuffer
should be followed by a call like:
cogl_framebuffer_discard_buffers (fb,
COGL_BUFFER_BIT_DEPTH|
COGL_BUFFER_BIT_STENCIL);
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Both the GLSL and the ARBfp pipeline backends were using a variable
called last_used_for_pipeline to keep track of the last pipeline that
the shader or program state was used for. If this address is the same
as last time when the pipeline state is flushed then Cogl will only
flush the uniforms that have been modified, otherwise it will flush
all of them. The problem with this is that there was nothing to keep
that address alive so it could be destroyed and reused for a different
pipeline by the time the shader state is reused. This is quite likely
to happen in an application using legacy state because in that case
the shader state will always be used with a one-shot pipeline that
will likely be recycled in the next frame.
There is already a destroy callback to unref the shader state when the
pipeline is destroyed so this patch just makes that callback also
clear the last_used_for_pipeline pointer if it matches the pipeline
being destroyed.
https://bugzilla.gnome.org/show_bug.cgi?id=662542
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a description of the replacement Cogl names for the GLSL
builtins. It also updates some of the deprecation tags and corrects
some misinformation.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously the EGL backend was directly prodding the width/height
members of the framebuffer structure when a configure notify event is
received. However this doesn't set the dirty flag for the viewport so
Cogl will continue using the wrong viewport y offset. The GLX backend
is already using an abstraction for updating the size which does set
the flag. This patch just makes the EGL backend also use that
abstraction.
When freeing a pipeline in _cogl_pipeline_free we weren't making sure to
free the layers_cache which was leading to a memory leak.
Thanks to Sunjin Yang for finding this.
https://bugzilla.gnome.org/show_bug.cgi?id=660986
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If we failed to create a native texture from pixmap via EGL or GLX then
we shouldn't call the winsys's texture_pixmap_x11_damage_notify
function. By doing the validation in cogl-texture-pixmap-x11.c the
winsys code can continue to assume that it doesn't need to verify there
is a valid tex_pixmap->winsys pointer.
Thanks to Damien Leone <dleone@nvidia.com> for catching this issue.
https://bugzilla.gnome.org/show_bug.cgi?id=660184
The previous detection was based on color depth only to determine the
texture format to use in GLX. If that worked fine at depths 24 (RGB8)
and 32 (ARGB8), that would fail at depth 30 (BGR10) and fallback to
software instead of using the TFP extension.
This commit uses an efficient population count implementation to
compare the number of 1-bits in color masks against the color depth
requested by the X client. If they are not equal this means that an
alpha channel has been requested.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
G_DISABLE_DEPRECATED is only intended for developers of Cogl and it
sometimes breaks the build for people just trying to build a
release. This patch adds an option to enable deprecated Glib
features. By default it is enabled for non-git versions of Cogl.
The patch is based on similar code in Clutter except it adds the flags
to COGL_EXTRA_CFLAGS instead of having a separate variable.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
It seems that cogl-context-private.h needs to be included before including
any of the pipeline-related stuff to avoid build errors on C89 compilers.
This is due to the recent cogl-pipeline decoupling, seems like.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
During arbfp codegen we weren't checking for NULL textures and so we
would crash when trying to query a NULL texture's GL texture target.
Since NULL texture targets result in ctx->default_gl_texture_2d_tex
being bound we can assume that a NULL texture corresponds to a
GL_TEXTURE_2D target.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This optimizes the layer and pipeline _compare_differences functions so
neither of them use the GArray api since building up the list of
ancestors by appending to a shared GArray was showing quite high on
profiles due to how frequently pipeline comparisons are made. Instead
we now build up a transient, singly linked list by allocating GList
nodes via alloca to build up the parallel lists of ancestors.
This tweaked approach actually ends up being a bit more concise than
before, we avoid the overhead of the GArray api and now avoid making any
function calls while comparing (assuming the _get_parent() calls always
inline), we avoiding needing to get the default cogl context.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
We only need a ctx pointer if we need to refer to the default_layer_x
layers to copy as templates so only call _cogl_context_get_default()
once we need to copy a template. _cogl_context_get_default() was
starting to show up in profiles and this was the main cause.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This splits out the core CoglPipelineLayer support code from
cogl-pipeline.c into cogl-pipeline-layer.c; it splits out the debugging
code for dumping a pipeline to a .dot file into cogl-pipeline-debug.c
and it splits the CoglPipelineNode support which is shared between
CoglPipeline and CoglPipelineLayer into cogl-node.c.
Note: cogl-pipeline-layer.c only contains the layer code directly
relating to CoglPipelineLayer objects; it does not contain any
_cogl_pipeline API relating to how CoglPipeline tracks and manipulates
layers.
This avoids using sscanf to determine the texture_unit that a
tex_coord%d_in attribute name corresponds to since that was showing high
on profiles. Instead once we know we have a "tex_coord" name then we
can simply use strtoul which is much cheaper and use the returned endptr
we get to verify we have a "_in" suffix after the number.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
We've started seeing cases where we want to allocate lots of one-shot
primitives per-frame and the cost of allocating primitives becomes
important in this case since it can start being noticeable in profiles.
The main cost for allocating primitives was the GArray allocation
and appending the attributes to the array. This updates the code to
simply over allocate the primitive storage so we can embed the list
of attributes directly in that allocation.
If the user later sets new attributes and there isn't enough embedded
space then a separate slice allocation for the new attributes is made
but still this should be far less costly than using a GArray as before.
Most of the time we would expect when setting new attributes there will
still be the same number of attributes, so the embedded space can simple
be reused.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Calling g_strdup for attribute names was starting to show up in profiles
due to calling malloc for new string storage so frequently. This avoids
calling g_strdup and calls g_intern_string() instead. For the really
common case names we even avoid the cost of g_intern_string since we
can trivially relate our internal name_id to a static string.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
As part of the on going, incremental effort to purge the non type safe
CoglHandle type from the Cogl API this patch tackles most of the
CoglHandle uses relating to textures.
We'd postponed making this change for quite a while because we wanted to
have a clearer understanding of how we wanted to evolve the texture APIs
towards Cogl 2.0 before exposing type safety here which would be
difficult to change later since it would imply breaking APIs.
The basic idea that we are steering towards now is that CoglTexture
can be considered to be the most primitive interface we have for any
object representing a texture. The texture interface would provide
roughly these methods:
cogl_texture_get_width
cogl_texture_get_height
cogl_texture_can_repeat
cogl_texture_can_mipmap
cogl_texture_generate_mipmap;
cogl_texture_get_format
cogl_texture_set_region
cogl_texture_get_region
Besides the texture interface we will then start to expose types
corresponding to specific texture types: CoglTexture2D,
CoglTexture3D, CoglTexture2DSliced, CoglSubTexture, CoglAtlasTexture and
CoglTexturePixmapX11.
We will then also expose an interface for the high-level texture types
we have (such as CoglTexture2DSlice, CoglSubTexture and
CoglAtlasTexture) called CoglMetaTexture. CoglMetaTexture is an
additional interface that lets you iterate a virtual region of a meta
texture and get mappings of primitive textures to sub-regions of that
virtual region. Internally we already have this kind of abstraction for
dealing with sliced texture, sub-textures and atlas textures in a
consistent way, so this will just make that abstraction public. The aim
here is to clarify that there is a difference between primitive textures
(CoglTexture2D/3D) and some of the other high-level textures, and also
enable developers to implement primitives that can support meta textures
since they can only be used with the cogl_rectangle API currently.
The thing that's not so clean-cut with this are the texture constructors
we have currently; such as cogl_texture_new_from_file which no longer
make sense when CoglTexture is considered to be an interface. These
will basically just become convenient factory functions and it's just a
bit unusual that they are within the cogl_texture namespace. It's worth
noting here that all the texture type APIs will also have their own type
specific constructors so these functions will only be used for the
convenience of being able to create a texture without really wanting to
know the details of what type of texture you need. Longer term for 2.0
we may come up with replacement names for these factory functions or the
other thing we are considering is designing some asynchronous factory
functions instead since it's so often detrimental to application
performance to be blocked waiting for a texture to be uploaded to the
GPU.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
cogl_rectangle has some validation code to check whether the first
layer has a sliced texture. If so it will abandon the rest of the
layers and print a warning. However it was even doing this pruning and
displaying the warning if there is only one layer. This patch just
makes it check whether the pipeline actually has more than one layer
before pruning or displaying the warning but it will still fallback to
the multiple quads path.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds an internal function to set the backface culling state on a
pipeline. This includes properties to set the culling mode (front,
back or both) and also to set which face is considered the front
(COGL_WINDING_CLOCKWISE or COGL_WINDING_COUNTER_CLOCKWISE). The actual
front face flushed to GL depends on whether we are rendering to an
offscreen buffer or not. This means that when changing between on- and
off- screen framebuffers it now checks whether the last flushed
pipeline has backface culling enabled and forces a reflush of the cull
face state if so.
The backface culling is now set on a pipeline as part of the legacy
state. This is important because some code in Cogl assumes it can
flush a temporary pipeline to revert to a known state, but previously
this wouldn't disable backface culling so things such as flushing the
clip stack could get confused.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
When changing between two framebuffers that have different color masks
it now forces the pipeline to flush the mask by setting
current_pipeline_changes_since_flush. For this to work there needs to
be a common bit of code that gets called when the framebuffers are
changed that has access to both the old framebuffer and the new
framebuffer. _cogl_set_framebuffers_real can't be used for this
because when it is called from cogl_pop_framebuffer the stack entries
have already changed so it can't know the old framebuffer. This patch
adds a new function called notify_buffers_changed which should get
called whenever the buffers are changed and it explicitly gets passed
pointers to the old and new buffers. cogl_pop_framebuffer now calls
this instead of trying to use _cogl_set_framebuffers_real to force a
flush.
This patch also fixes the ctx->window_buffer pointer. Previously this
was implemented by searching in the framebuffer stack for an onscreen
framebuffer whenever the current buffers are changed. However it does
this after the stack has already changed so it won't usually find the
right buffer.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The ARBfp backend can't handle fog so it tries to check for when it's
enabled and bails out. However it was checking using the global legacy
state value on the CoglContext but this doesn't necessarily reflect
the state that will actually be used by the pipeline because Cogl may
have internally pushed a different pipeline.
This patch adds an internal _cogl_pipeline_get_fog_enabled which the
ARBfp backend now uses.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Some code in Cogl such as when flushing a stencil clip assumes that it
can push a temporary simple pipeline to reset to a known state for
internal drawing operations. However this breaks down if the
application has set any legacy state because that is set globally so
it will also get applied to the internal pipeline.
_cogl_draw_attributes already had an internal flag to disable applying
the legacy state but I think this is quite awkward to use because not
all places that push a pipeline draw the attribute buffers directly so
it is difficult to pass the flag down through the layers.
Conceptually the legacy state is meant to be like a layer on top of
the purely pipeline-based state API so I think ideally we should have
an internal function to push the source without the applying the
legacy state. The legacy state can't be applied as the pipeline is
pushed because the global state can be modified even after it is
pushed. This patch adds a _cogl_push_source() function which takes an
extra boolean flag to mark whether to enable the legacy state. The
value of this flag is stored alongside the pipeline in the pipeline
stack. Another new internal function called
_cogl_get_enable_legacy_state queries whether the top entry in the
pipeline stack has legacy state enabled. cogl-primitives and the
vertex array drawing code now use this to determine whether to apply
the legacy state when drawing. The COGL_DRAW_SKIP_LEGACY_STATE flag is
now removed.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Since 12b3d21aaa cogl is using the vertex attribute API to stroke a
path. However it was still manually appllying the legacy state to the
pipeline. cogl_vdraw_attributes also applies the legacy state so it
ends up getting applied twice. This patch just removes it from
_cogl_path_stroke_nodes.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This patch basically restores the logic from 1.6. There we assumed that
glXCopySubBuffer won't tear and thus only needs to be throttled to the
framerate, while glBlitFramebuffer needs to always wait to avoid
tearing.
With Nvidia drivers specifically we have seen that glBlitFramebuffer is
not synchronized. Eventually the plan is that Cogl will actually take
into consideration the underlying driver/hw vendor and driver version
and we may want to only mark glBlitFramebuffer un-synchronized on
Nvidia.
https://bugzilla.gnome.org/show_bug.cgi?id=659360
Reviewed-by: Robert Bragg <robert@linux.intel.com>
All of the cogl_pipeline API is currently experimental so this makes
sure the API is surrounded by #ifdef COGL_ENABLE_EXPERIMENTAL_API
guards and all the symbols have a #define to give them an _EXP suffix as
we do for other experimental API.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
As part of an on-going effort to get cogl-pipeline.c into a more
maintainable state this splits out all the apis relating just to
layer state. This just leaves code relating to the core CoglPipeline
and CoglPipelineLayer design left in cogl-pipeline.c.
This splits out around 2k more lines from cogl-pipeline.c although we
are still left with nearly 4k lines so we still have some way to go!
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Since cogl-pipeline.c has become very unwieldy this make a start at
trying to shape this code back into a manageable state. This patche
moves all the API relating to core pipeline state into
cogl-pipeline-state.c. This doesn't move code relating to layer state
out nor does it move any of the code supporting the core design
of CoglPipeline itself.
This change alone factors out 2k lines of code from cogl-pipeline.c
which is obviously a good start. The next step will be to factor
out the layer state and then probably look at breaking all of this
state code down into state-groups.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
dgettext (which Cogl is using) doesn't work unless you first tell
gettext where the locale dir is for the library's domain. This just
adds the necessary calls into _cogl_init.
https://bugzilla.gnome.org/show_bug.cgi?id=658700
Reviewed-by: Robert Bragg <robert@linux.intel.com>
When the clip contains two rectangles which do not intersect it was
generating a clip bounds where the bottom-right corner was above or to
the left of the top-left corner. This would end up allowing the pixels
between the two rectangles instead of clipping everything like it
should. To fix this there is now an extra check which detects this
situation and just clears the clip bounds to all zeroes in a similar
way to what cogl-clip-stack does.
https://bugzilla.gnome.org/show_bug.cgi?id=659029
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Commit 12b3d21a changed cogl-path so that it will use the vertex
attribute API to stroke the path in a similar way to how it was using
the API to fill the path. However it wasn't clearing the stroke buffer
when the path is modified so it would continue to use the unmodified
stroke.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of adding -DCOGL_ENABLE_EXPERIMENTAL_2_0_API to the
cogl-2.0-experimental.pc file we now install a cogl2-experimental.h
that #defines COGL_ENABLE_EXPERIMENTAL_2_0_API before including
cogl.h.
The problem with having the define in the .pc file is that you might
develop a library that depends on the experimental 2.0 api internally
and then you might want to use that library with Clutter which still
uses the 1.0 API but the .pc file for your library will indirectly,
automatically enable the 2.0 api which can cause conflicts.
When we are about to start arbfp codegen we call shader_state_new() to
allocate new state structures used to build up the code and that
function makes sure to zero the newly allocated structures.
Right after calling shader_state_new() we were then also explicitly
iterating though the newly allocated unit_state structures and zeroing
the .sampled and .dirty_combine_constant members as well as resetting
shader_state->next_constant_id = 0. This patch removes that redundant
re-initialization of state.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
We weren't actually tracking which layers have been allocated param
space for combine constants; all layers just had a default constant_id
of 0 that indexes into the program.local[] params array and a dirty flag
to say when the constant needs updating. There are times though when we
say to update everything by-passing the dirty flag and because we
weren't actually tracking which layers needed constants we would always
write a constant to program.local[0] for every layer. The upshot was
that we could end up clobbering a real constant that was actually
allocated the constant_id = 0 slot.
This patch adds a new UnitState bitfield to track if the layer has a
corresponding constant that may need flushing and we only ever write the
constant with glProgramLocalParameter4fv if that's set.
https://bugzilla.gnome.org/show_bug.cgi?id=658092
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This makes a start on porting the Cogl conformance tests that currently
still live in the Clutter repository to be standalone Cogl tests that no
longer require a ClutterStage.
The main thing is that this commit brings in is the basic testing
infrastructure we need, so now we can port more and more tests
incrementally.
Since the test suite wants a way to synchronize X requests/replies and
we can't simply call XSynchronize in the test-utils code before we know
if we are really running on X this adds a check for an environment
variable named "COGL_X11_SYNC" in cogl-xlib-renderer.c and if it's set
it forces XSynchronize (dpy, TRUE) to be called.
By default the conformance tests are run off screen. This makes the
tests run much faster and they also don't interfere with other work you
may want to do by constantly stealing focus. CoglOnscreen framebuffers
obviously don't get tested this way so it's important that the tests
also get run on screen every once in a while, especially if changes are
being made to CoglFramebuffer related code. On screen testing can be
enabled by setting COGL_TEST_ONSCREEN=1 in your environment.
The line "#define cogl_display_get_rendrer cogl_display_get_rendrer_EXP"
should read
"#define cogl_display_get_renderer cogl_display_get_renderer_EXP"...
https://bugzilla.gnome.org/show_bug.cgi?id=658333
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
This adds a new function, cogl_framebuffer_get_color_format() to be able
to query the common pixel format for any color buffers attached to a
given CoglFramebuffer. For example an offscreen framebuffer created
using cogl_offscreen_new_to_texture() would have a format matching the
texture.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If the user doesn't explicitly pass an onscreen template then instead of
leaving display->onscreen_template as NULL we now instantiate a template
ourselves. This simplifies winsys code that might want to refer to the
template since it needn't first check for a NULL pointer.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
All our experimental Cogl symbols have a corresponding #define to add
"_EXP" to the end of the symbol name, but those defines are often
positioned right after the corresponding gtk-doc comment and before
the symbol definition which means the generated documentation ends up
refering to the define and not the real definition. This tidies up
cogl-texture-2d.h and moves all the defines to be be before the gtk-doc
comments.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Whenever a texture lookup is performed for a layer the result is now
stored in a variable and used repeatedly instead of generating the
code for the lookup every time it is accessed. This means for example
when using the INTERPOLATE function with a texture lookup for the
third parameter it will only generate one texture lookup instead of
two.
https://bugzilla.gnome.org/show_bug.cgi?id=656426
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This patch changes it so that code for each layer is generated on
demand instead of directly in the add_layer implementation. The
pipeline only explicitly generates code for the last layer. If this
layer references the result from any other layers, these will also be
recursively generated. This means that if a layer is using 'REPLACE'
then it won't redundantly generate the code for the previous
layers.
The result for each layer is generated into a variable called layer%i
where %i is the layer index (not the unit index). Therefore to get the
result from layer n we just have to refer to the varible layern.
https://bugzilla.gnome.org/show_bug.cgi?id=656426
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of calling _cogl_texutre_prepare_for_upload in
cogl_texture_set_region_from_bitmap the call is now deferred to the
implementation of the virtual for set_region. This is needed if the
texture backend is using a different format for the actual GL texture
than what is reported by cogl_texture_get_format. This happens for
example with atlas textures which report the original internal format
specified when the texture was created but actually always store the
data in an RGBA texture.
Also when creating an atlas texture from a bitmap it was preparing the
bitmap to be uploaded to the original format instead of the format of
the actual texture used for the atlas. Then it was using
cogl_texture_set_region_from_bitmap to upload the 5 pieces to make the
copies of the edge pixels. This would end up converting the image to
the actual format 5 times. The atlas textures have now been changed to
prepare the bitmap for the right format.
https://bugzilla.gnome.org/show_bug.cgi?id=657840
Reviewed-by: Robert Bragg <robert@linux.intel.com>
for a blend string like:
"RGBA=ADD(SRC_COLOR, SRC_COLOR * (DST_COLOR[A]))"
it was awkward that we were requiring developers to explicitly put
redundant brackets around the DST_COLOR[A] blend factor. The parser has
been updated so now braces are only required for factors like
"(1-SRC_COLOR[A])"
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Add a method on the renderer to know how many texture image units are
accessible from fragment shaders.
https://bugzilla.gnome.org/show_bug.cgi?id=657347
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This function was not used in the opengl pipeline, probably because of
the more precise get_max_activable_texture_units().
Remove it then.
https://bugzilla.gnome.org/show_bug.cgi?id=657347
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Similar to the widely used gluLookAt API, this adds a CoglMatrix utility
for setting up a view transform in terms of positioning a camera/eye
position that points to a given object position aligned to a given
world-up vector.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Cogl aims to consistently put the origin of 2D objects at the top-left
instead of the bottom left as OpenGL does, but there was an oversight
and the experimental cogl_framebuffer_swap_region API was accepting
coordinates relative to the bottom left. Cogl will now flip the user's
given rectangles to be relative to the bottom of the framebufffer before
sending them to APIs like glXCopySubBuffer and glBlitFramebuffer.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If the user doesn't explicitly allocate a CoglFramebuffer then Cogl
should automatically allocate the framebuffer when the user starts to
draw to the framebuffer. So this way calling cogl_framebuffer_allocate
is only required if you are explicitly interested in checking for and
gracefully handling failures to allocate a framebuffer. If automatic
allocation fails then application behaviour becomes undefined.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This makes cogl_framebuffer_clear and cogl_framebuffer_clear4f public as
experimental API. Since these functions take explicit framebuffer
pointers you don't need to push/pop a framebuffer just to clear it. Also
these functions are implicitly tied to a specific CoglContext via the
framebuffer pointer unlike cogl_clear.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Some of the functions we were calling in cogl_framebuffer_clear[4f] were
referring to the current framebuffer, which would result in a crash
if nothing had been pushed before trying to explicitly clear a given
framebuffer.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
There is no need to call _cogl_framebuffer_init_bits for the draw and
read buffers each time we flush the framebuffer state since we will
always re-sync with gl if necessary when the
cogl_framebuffer_get_red/green/blue/alpha_bits functions are called.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a function to query what CoglContext a given framebuffer
belongs too. This can be useful if you pass framebuffer pointers around
and at some point you want to create another framebuffer as part of the
same context as a given framebuffer without assuming there is a single
default context.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The CoglBuffer api is available as experimental 2.0 api but we forgot to
exposed the COGL_BUFFER casting macro.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Instead of creating typedefs like uint8, uint16 and uint32 we now use
the glib sized typedefs in stb_image to avoid conflict with the uint8,
uint16 and uint32 typedefs on android.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
We shouldn't assume the GLchar is a valid typedef with all GL headers
when declaring all the symbols in cogl-ext-functions.h to lookup. GLchar
may not be avilable with gles1 for example so we were seeing build
failures. The patch simply replaces occurrences of GLchar with char.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When cogl initializes we now check for a cogl/cogl.conf in any of the
system config dirs (determined using $XDG_CONFIG_DIRS on linux) we then
also check the user's config directory (determined using XDG_CONFIG_HOME
on linux) for a cogl/cogl.conf file. Options specified in the user
config file have priority over the system config options.
The config file has an .ini style syntax with a mandatory [global]
section and we currently understand 3 keynames: COGL_DEBUG, COGL_DRIVER
and COGL_RENDERER which have the same semantics as the corresponding
environment variables.
Options set using the environment variables have priority over options
set in the config files. To allow users to undo the enabling of debug
options in config files this patch also adds a check for COGL_NO_DEBUG
environment variable which will disable the specified options which may
have been enabled in config files.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The parser couldn't cope with TEXTURE_N source arguments because the
sources are checked in turn to find one that matches the beginning of
the argument. The TEXTURE_N source was checked last so it would end up
matching the regular 'TEXTURE' source and then the parser would choke
when it tries to parse the trailing parts.
This patch just moves the check for TEXTURE_ to the top. It also also
changes it so that the argument only needs to be at least 8 characters
long instead of 9. This is necessary because the parser doesn't
consider the digits to be part of the name of the argument so while we
are parsing 'TEXTURE_0' the length is only 8.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Since the projection matrix isn't tracked in the journal and since our
software transform of vertices as we log into the journal doesn't
include the projective transform we need to make sure we flush all
primitives in the journal before ever changing the projection.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
It's not necessary to generate cogl-display.h just for the GDL backend
and to change the inclusion of libgdl.h. We can just tweak the include
CFLAGS to put /usr/include/CE4100 in the search path when needed.
Previously this did not work because of a stay ',' at the end of the
COGL_EXTRA_CFLAGS int he configure.ac. This actually simplifies the
code, which is always good.
This also fixes out of tree builds.
https://bugzilla.gnome.org/show_bug.cgi?id=655724
Reviewed-by: Neil Roberts <neil@linux.intel.com>
cogl_polygon creates some temporary strings, CoglAttributeBuffers and
CoglAttributes but it was never freeing them.
Based on a patch by Florian Renaut
https://bugzilla.gnome.org/show_bug.cgi?id=655556
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The documentation for wglGetProcAddress implies that it should only be
used for extension functions. The rest of Cogl assumes that it can
dynamically resolve all GL symbols so it would crash if this
happens. This patch makes it fallback to trying to resolve the symbol
using GModule to open the opengl32 library if wglGetProcAddress fails.
https://bugzilla.gnome.org/show_bug.cgi?id=655510
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The check for the point sprite feature got lost when the feature
functions header was combined for GL and GLES in dae02a99a.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The cogl_framebuffer_get_blue_bits was defined 2 times-fix to use the
correct define for cogl_framebuffer_get_alpha_bits
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If the display has been setup up, we should destroy the underlying
objects that the winsys has created. This can be done by calling the
winsys->destroy_display() function in _free.
Then, in that function, and for the NULL and GDL EGL platform we can
destroy the surface we have created in the setup_display() function
(through create_context()).
This allows to have clutter create a "dummy" display in
cogl_renderer_check_onscreen_template(), then free it, then recreate the
context and the surface that will be the final ones.
https://bugzilla.gnome.org/show_bug.cgi?id=655355
If we are being called without any GDL specific call (either the plane
we want to render to or the swap chain length) we can provide sane
defaults to still be able to create a context and a surface.
https://bugzilla.gnome.org/show_bug.cgi?id=655355
The egl winsys has a few code paths depending on the platform we are
compiling for. The GDL platform needs those defined as well.
A few tweaks were needed here and there to make it compile again.
https://bugzilla.gnome.org/show_bug.cgi?id=655355
We weren't defining CLUTTER_CEX100_LIBGDL_PREFIX in the configure.ac and
thus failing to compile when selecting the EGL/GDL winsys. Take the
opportunity to rename that to COGL_CEX100_LIBGDL_PREFIX
https://bugzilla.gnome.org/show_bug.cgi?id=655355
The GLX winsys is only compatible with GL drivers so we now bail out
from cogl-winsys-glx.c:_cogl_winsys_renderer_connect if a GLES driver
has been chosen.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When passing the EGL_NATIVE_PIXMAP_KHR target to eglCreateImage the
EGL_KHR_image_pixmap extension explicitly states that EGL_NO_CONTEXT
must also be passed so we are now careful to do this.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When we need to guarantee that the glColorMask is re-asserted the next
time that a primitive is drawn it is not enough to just OR in the
LOGIC_OPS flag to ctx->current_pipeline_changes_since_flush because
_cogl_pipeline_flush_gl_state actually checks the age of the pipeline
before checking that. If the pipeline hasn't aged then we bail out
early. This makes sure we decrement
ctx->current_pipeline_changes_since_flush so the next time we come to
flush a pipeline we will see a differing age.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
In cogl_quaternion_init_from_array we were passing the address of the x
component as the destination for memcpy, but that was wrong at least
because w is actually the first member in the structure. Another
concern raised was whether it was safe to assume that there was no
padding within the CoglQuaternion struct with some compilers so we also
switch to explicitly indexing each element of the array we want to copy.
In practice I think it's pretty safe to assume that padding will only be
introduced to ensure members are naturally aligned, but being explicit
is readable and it can't hurt to be extra cautious.
Another good catch in bug #655228 was that in
cogl_quaternion_get_rotation_axis we had a copy and paste error at the
end where we finally extract the axis and we were repeatedly calculating
just the x component. Now we calculate the y and z components too.
Thanks to Bug #655228 for identifying these issues.
https://bugzilla.gnome.org/show_bug.cgi?id=655228
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Previously, _cogl_get_proc_address had a fallback to resolve the
symbol using g_module_open(NULL) to get the symbol from anywhere in
the address space. The EGL backend ends up using this on some drivers
because eglGetProcAddress isn't meant to return a pointer for core
functions. This causes problems if something in the process is linking
against a different GL library, for example Cairo may be linking
against libGL itself. In this case it may end up resolving symbols
from the GL library even if GLES is being used.
This patch removes the fallback. The EGL version now has its own
fallback instead which passes the existing libgl_module from the
renderer to g_module_symbol so that it should only get symbols from
that library or its dependency chain. The GLX and WGL winsys only call
glXGetProcAddress and wglGetProcAddress. The stub winsys does however
continue using the global symbol lookup.
The internal _cogl_get_proc_address function has been renamed to
_cogl_renderer_get_proc_address because it needs a connected renderer
to work so it could be considered to be a renderer method. The pointer
to the renderer is passed down to the winsys backends so that it can
use the data attached to the renderer to get the module pointers.
https://bugzilla.gnome.org/show_bug.cgi?id=655412
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The template_pipeline variable in _cogl_pipeline_fragend_arbfp_start
was not being initialised if the program caches are disabled with
COGL_DEBUG=disable-program-caches so it would crash. The other
backends have a similar variable but they already initialise it.
https://bugzilla.gnome.org/show_bug.cgi?id=655400
This exposes 2 experimental functions that make it possible to upload a
subregion of a texture from a CoglBuffer by first wrapping the buffer as
a CoglBitmap and then allowing uploading of a subregion from a
CoglBitmap. The new functions are:
cogl_bitmap_new_from_buffer() and
cogl_texture_set_region_from_bitmap()
Actually for now we are exporting this API for practical reasons since
we already had this API internally and it enables a specific feature
that was requested, but it is worth nothing that it's quite likely we
will replace these with functions that don't involve the CoglBitmap API
at some point.
For reference: The CoglBitmap API was actually removed from the 2.0
experimental API reference manual some time ago because the hope was
that we'd come up with a neater replacement. It doesn't seem entirely
clear what the scope of the CoglBitmap api is so it has became a bit of
a dumping ground. CoglBitmap is used for image loading, as a means to
represent the layout of image data and also internally deals with format
conversions.
Note: Because we are avoiding including CoglBitmap as part of the 2.0
API these functions aren't currently included in the 2.0 reference
manual.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
in cogl-ext-functions.h we had one multitexture feature that checked for
the ARB_multitexture extension and if found it then expected to find
glActiveTexture and glClientActiveTexture. The problem is that the
multitexture extension is part of the core GLES 1 and 2 APIs except that
for GLES2 there is no glClientActiveTexture function. By trying to
handle it as one feature that meant that Cogl would fail to check the
multitexture extension which is a hard requirement for Cogl.
The reason this went unnoticed is because Cogl can indirectly end up
linked to an OpenGL library via cairo and so we were finding a
glClientActiveTexture symbol there. This highlights that we should
probably stop using g_module_open (NULL) when checking features and
instead we should use the module we opened in cogl-renderer.c.
This adds CoglPipeline and CoglFramebuffer support for setting a color
mask which is a bit mask defining which color channels should be written
to the current framebuffer.
The final color mask is the intersection of the framebuffer color mask
and the pipeline color mask. The framebuffer mask affects all rendering
to the framebuffer while the pipeline masks can be used to affect
individual primitives.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Instead of using g_module_build_path with the short name of the GL
library (eg, "GL") and relying on glib to add the suffix and prefix,
the configure script now directly encodes the full name including the
version number (eg, "libGL.so.1"). This is necessary because distros
don't always install the non-versioned suffix for the library.
The GLES libraries are left without the version suffix because it's
not clear what should be placed here and I can't find any
documentation from Khronos to clarify this. Mesa seems to install a
file called libGLESv2.so.2 but the IMG SDK doesn't install any
versioned library. There is an example of dynamically loading
libGLESv2 in the Chromium source code and that does not use the
version suffix even though it does use the version suffix for GL. This
implies that it's at least fairly normal to load the unversioned name
for GLES.
https://bugzilla.gnome.org/show_bug.cgi?id=654593
When we moved all the GL function pointers to be part of CoglContext in
commit dae02a99a5 we made a mistake and started to OR in the private
COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE feature flag into the non
private flags which would mean cogl would think the GL_OES_EGL_image
extension wasn't supported.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This makes sure the egl winsys frees the private egl_tex_pixmap state if
in _cogl_winsys_texture_pixmap_x11_create if there is a failure to
create an EGLImage.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If _cogl_winsys_texture_pixmap_x11_create() fails then implicitly no
private state has been associated with the given tex_pixmap. Since that
winsys isn't associated with it we explicitly set tex_pixmap->winsys =
NULL.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This ensures that tex_pixmap->use_winsys_texture is always initialized
during cogl_texture_pixmap_x11_new - either according to the result of
winsys->texture_pixmap_x11_create, or if the winsys doesn't support tfp
we explicitly initialize to FALSE.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The _cogl_context_check_gl_version function is meant to be called once
Cogl has a GL context so that it can check whether the context found
is supported by Cogl. However, only the stub winsys was calling this
and it was doing it before Cogl had a chance to retrieve the function
pointer for glString so it would just crash. This patch combines the
two functions into one so that _cogl_context_update_features returns a
gboolean and a GError. Then it can just check the context itself.
https://bugzilla.gnome.org/show_bug.cgi?id=654440
Reviewed-by: Robert Bragg <robert@linux.intel.com>
cogl_read_pixels returns image data in a top-down memory order, but
because OpenGL normally returns pixel data in a bottom-up order we
have to flip the data before returning it to the user. If the OpenGL
driver supports the GL_MESA_pack_invert extension though we can ask the
driver to return the data in a top-down order in the first place.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
cogl-winsys-egl-feature-functions.h was unconditionally depending on the
struct wl_display type being defined. This guards the check for the
"WL_bind_wayland_display" extension with
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This adds a getter and setter for requesting dithering to be enabled.
Dithering is a hardware dependent technique to increase the visible
color resolution beyond what the underlying hardware supports by playing
tricks with the colors placed into the framebuffer to give the illusion
of other colors. (For example this can be compared to half-toning used
by some news papers to show varying levels of grey even though their may
only be black and white are available).
The results of enabling dithering are platform dependent and may have no
effect.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
The CoglPipelineCache is now extended to store templates for state
affecting vertex shaders and combined programs. The GLSL fragend,
vertend and progend now uses this to get cached shaders and a program.
When a new pipeline is created it will now get hashed three times if
the GLSL backends are in use (once for the fragend, once for the
vertend and once for the progend). Ideally we should add some way for
the progend to check its cache before the fragends and vertends are
checked so that it can bypass them entirely if it can find a cached
combined program.
The pipeline cache is now handled in CoglPipelineCache instead of
directly in the ARBfp fragend. The flags needed to hash a pipeline
should be exactly the same for the ARBfp and GLSL fragends so it's
convenient to share the code. The hash table now stores the actual
pipeline as the value instead of the private data so that the two
fragends can attach their data to it. That way it's possible to use
the same pipeline key with ancestors that are using different
fragends.
The hash table is created with g_hash_table_new_full to set a
destructor for the key and value and there is a destructor for
CoglPipelineCache that gets called when the CoglContext is
destroyed. That way we no longer leak the pipelines and shader state
when the context is desroyed.
Previously the fragends had a separate private data pointer which was
used by the GLSL and ARBfp fragends to store a tiny struct containing
a single pointer to the ref-counted shader state. The space for the
private data pointer is reserved in all of the pipelines for all of
the potential backends. The vertends and progends however did this
differently by directly storing the pointer to the ref counted data
using cogl_object_set_user_data. This patch unifies the different
methods so that they all use cogl_object_set_user_data and the
fragends don't bother with the separate tiny allocation for the
private data. The private data pointer array has been removed from
CoglPipeline and the corresponding fragend virtual to free the private
data has also been removed because this can instead be done with the
destroy notify from the object user data.
The variable names used have been unified so that all of the vertends
and fragends name their data struct CoglPipelineShaderState and use a
variable called shader_state to refer to it. The progend uses
CoglPipelineProgramState and a variable called program_state.
This should also fix two potential bugs. the ARBfp fragend was
apprently leaking a reference to the private state when it creates the
private data because it was adding a reference before stroring the
pointer to the newly allocated data but the ref count is already set
to 1 on creation. The other potential bug is that the free function
for CoglPipeline was only calling the free_priv virtual for the
currently used fragend of the pipeline. The design of the fragends is
meant to allow a pipeline to have multiple fragend priv datas because
a child pipeline could be attaching its fragend data to the ancestor
and its allowed to pick a different fragend.
That list is tracking the layers for get_layers_list() and needs to be
freed later on. However _copy() did not initialize it and we ended up
trying to free some garbage pointer.
_cogl_pipeline_get_layers() allocates a list on the pipeline to be able
to get the pointer valid as long as possible and store that list in the
pipeline object.
You need to free that list when freeing the pipeline.
Signed-off-by: Robert Bragg <robert@linux.intel.com>
cogl-winsys-egl-feature-functions.h wasn't being listed as source and so
it wasn't ending up in dist tarballs.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This renames cogl_context_egl_get_egl_context to
cogl_egl_context_get_egl_context to be consistent with other platform
specific APIs.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
For cogl 2.0 we don't want to have a default context. In the meantime
we can simply assume that calling cogl_context_new() implicitly
sets that context as the default context before returning.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
There were several CoglOnscreen functions named like:
cogl_onscreen_<platform>_blah instead of cogl_<platform>_onscreen_blah
so this patch updates those to be consistent with other platform
specific apis we have in cogl.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
The GL or GLES library is now dynamically loaded by the CoglRenderer
so that it can choose between GL, GLES1 and GLES2 at runtime. The
library is loaded by the renderer because it needs to be done before
calling eglInitialize. There is a new environment variable called
COGL_DRIVER to choose between gl, gles1 or gles2.
The #ifdefs for HAVE_COGL_GL, HAVE_COGL_GLES and HAVE_COGL_GLES2 have
been changed so that they don't assume the ifdefs are mutually
exclusive. They haven't been removed entirely so that it's possible to
compile the GLES backends without the the enums from the GL headers.
When using GLX the winsys additionally dynamically loads libGL because
that also contains the GLX API. It can't be linked in directly because
that would probably conflict with the GLES API if the EGL is
selected. When compiling with EGL support the library links directly
to libEGL because it doesn't contain any GL API so it shouldn't have
any conflicts.
When building for WGL or OSX Cogl still directly links against the GL
API so there is a #define in config.h so that Cogl won't try to dlopen
the library.
Cogl-pango previously had a #ifdef to detect when the GL backend is
used so that it can sneakily pass GL_QUADS to
cogl_vertex_buffer_draw. This is now changed so that it queries the
CoglContext for the backend. However to get this to work Cogl now
needs to export the _cogl_context_get_default symbol and cogl-pango
needs some extra -I flags to so that it can include
cogl-context-private.h
The texture driver functions are now accessed through a vtable pointed
to by a struct in the CoglContext so that eventually it will be
possible to compile both the GL and GLES texture drivers into a single
binary and then select between them at runtime.
Since the GL function pointers have move to the root of CoglContext,
the driver specific data for GLES became empty and the GL data had
only one varible which apparently nothing was using. It's therefore
convenient to remove the private driver data to make it easier to have
a build of Cogl which enables both GL and GLES support. If we ever
need driver private data later we might want to use
cogl_object_set_user_data instead.
cogl-ext-functions.h now contains definitions for all of the core GL
and GLES functions that we would normally link to directly. All of the
code has changed to access them through the cogl context pointer. The
GE macro now takes an extra parameter to specify the context because
the macro itself needs to make GL calls but various points in the Cogl
source use different names for the context variable.
Instead of storing all of the feature function pointers in the driver
specific data of the CoglContext they are now all stored directly in
CoglContext. There is a single header containing the description of
the functions which gets included by cogl-context.h. There is a single
function in cogl-feature-private.c to check for all of these
functions.
The name of the function pointer variables have been changed from
ctx->drv.pf_glWhatever to just ctx->glWhatever.
The feature flags that get set when an extension is available are now
separated from the table of extensions. This is necessary because
different extensions can mean different things on GLES and GL. For
example, having access to glMapBuffer implies read and write support
on GL but only write support on GLES. The flags are instead set in the
driver specific init function by checking whether the function
pointers were successfully resolved.
_cogl_feature_check has been changed to assume the feature is
supported if any of the listed extensions are available instead of
requiring all of them. This makes it more convenient to specify
alternate names for the extension. Nothing else had previously listed
more than one name for an extension so this shouldn't cause any
problems.
When a copy is made of a weak pipeline it tries to promote the weak
parent by taking a reference on that weak pipeline's parent. However
promote_weak_ancestors was instead always taking a reference on the
first parent, regardless of whether it was weak. The corresponding
revert_weak_ancestors function which is supposed to undo the effect of
promote_weak_ancestors only unref'd the parent if was weak. This meant
that any non-weak pipeline copy would end up leaking a reference on
its parent.
This patch changes both functions to have a similar loop. It loops
through all of the parents of the pipeline until it finds one that is
not weak and refs or unrefs the *parent* of that pipeline instead of
the pipeline itself.
Signed-off-by: Robert Bragg <robert@linux.intel.com>
This removes the unused COGL_PRIVATE_FEATURE_EGL flags since
check_egl_extensions doesn't refer to these flags it uses the
COGL_EGL_WINSYS_FEATURE flags.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
instead of looking at the ctx->private_feature_flags to determine if
Cogl supports creating an EGLImage from a X Pixmap we now check the
renderer private features instead since these are what get setup in
check_egl_extensions. The conflicting flags defined in cogl-internal.h
should be removed since they are un-used.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
check_egl_extensions was mistakenly always ORing in the priv flags of
the first feature_data entry instead of referencing the i variable to
index into the array of feature data after determining that an extension
is available.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This adds a description for the cogl-framebuffer section and adds lots
of missing symbols to the 2.0 reference manual.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This exposes the previously internal only
_cogl_framebuffer_get_red/green/blue/alpha_bits() functions as 2.0
experimental API.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This adds a function called cogl_matrix_is_identity that can determine
if a given matrix is an identity matrix or not.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
It has been overly cumbersome to work with the matrix code ever since we
pulled in the mesa code because we initially kept the mesa and the
original cogl code separate. We have made several updates to the mesa
code since integrating, and the coding style has changed a lot compared
to the original mesa code, so there's little point in keeping the two
files separate any longer.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
Instead of having everything in cogl-matrix-mesa.[ch] be in the
_math namespace this now puts them in the _cogl_matrix namespace
instead, in preparation for flattening cogl-matrix-mesa.[ch] into
cogl-matrix.[ch].
Signed-off-by: Neil Roberts <neil@linux.intel.com>
The aim is to flatten cogl-matrix-mesa.[ch] code back into
cogl-matrix.[ch] and removing cruft first makes sense. This removes
several un-used macros and vector related functions and also replaces
the use of doxygen style comment markup with the gtk-doc style we use
throughout the reset of cogl.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
Instead of having a separate GList for the children we can use the
linked list code from FreeBSD and store the list node directly in the
struct. That way we can avoid having a separate slice allocation for
the list node. It also means that we effectively have a pointer to the
list node given a pointer to the pipeline node. That means we can
unparent a pipeline without having to walk the entire list of
children. With this change there is no need to have the optimisation
to fast track a pipeline that only has one child which simplifies the
code somewhat.
With this patch we are removing a pointer and a gboolean from the
CoglPipeline struct and adding two pointers. On 32-bit architectures
this should end up exactly the same size because a gboolean is the
same size as a pointer. On 64-bit architectures I think it should end
up 4 bytes smaller because it also ends up removing two cases where a
pointer follows a gboolean which presumably would mean the compiler
would have to insert 4 bytes of padding to keep the pointer aligned to
8 bytes.
https://bugzilla.gnome.org/show_bug.cgi?id=652514
This modifies cogl-queue.h so that:-
- Everything is in a COGL_* namespace
- It assumes there is a typedef for all of the types instead of
requiring the code to use struct WhateverType.
- It doesn't contain any tabs
https://bugzilla.gnome.org/show_bug.cgi?id=652514
This directly copies in the header from the FreeBSD kernel for their
linked-list implementation. A later patch will modify it but this
patch is here so we can have a clear patch to show what the
changes are.
Using the list implementation from this header is beneficial as
opposed to using GList because it's possible to embed the list
pointers directly into another struct. This saves a separate
allocation and it also makes it possible to remove an item from the
list without having to iterate the entire list to find its list
node. The header provides four different list types: single and
doubley linked lists and each of them can either have a header with
pointers to the beginning and end or just to the beginning. Glib
effectively only provides single and doubley linked lists with a
pointer to the beginning or a doubley-linked list with a pointer to
both (GQueue).
https://bugzilla.gnome.org/show_bug.cgi?id=652514
The function declarations for the GL_OES_EGL_image extension were
using the wrong name for the GLeglImageOES type so it was getting
build errors when compiling for GLES.
This adds a cogl-win32-renderer.h for the win32 specific cogl-renderer
API instead of having #ifdef guards in cogl-renderer.h
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This updates the public wayland symbols to follow the pattern
cogl_wayland_blah instead of cogl_blah_wayland.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
we've got into a bit of a mess with how we name platform specific
symbols and files, so this is a first pass at trying to tidy that up.
All platform specific symbols should be named like
cogl_<platform>_symbol_name and similarly files should be named like
cogl-<platform>-filename.c
This patch tackles the X11 specific renderer/display APIs as a start.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This adds Xlib and Win32 typesafe replacements for
cogl_renderer_handle_native_event, cogl_renderer_add_native_filter,
cogl_renderer_remove_native_filter. The old functions are kept as an
implementation detail so we can share code.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
It used to be that we passed around NULL terminated arrays of
attributes, but since 3c1e83c7f we now explicitly pass an n_attributes
count instead. There were some leftovers of the old approach in the
cogl_vdraw_[indexed]_attributes functions and also there was an
off-by-one error with the n_attributes values passed on which was
causing crashes.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
When setting a NULL texture on a CoglPipeline we would also reset the
texture target to a dummy value of 0. Reseting the target also had the
effect of making fragends discard any associated program. In cases where
the NULL texture was only transient until a replacement texture could be
set we were re-running lots of redundant codegen and shader
compilations.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
There is a documented rule that layer changes should only be notified to
the fragend once; either as a pipeline change or as a layer change. When
the number of layers associated with a material changes then that should
get notified against the pipeline. All other layer changes get notified
against the layer.
There was a mistake in the _cogl_pipeline_add/remove_layer_difference
functions, in that we weren't using the 'inc/dec_n_layers' boolean to
determine if the fragend should be notified of the change.
It was also noticed that the logic of _cogl_pipeline_prune_to_n_layers
would also break this rule, by failing to notify some changes at all.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This adds API to let you override the choice of Cogl's winsys backend.
Previously it was only possible to override the winsys using the
COGL_RENDERER environment variable, but it's useful for something like
Clutter to be able to control the winsys via API without needing
environment variable tricks. This also adds API to query back the
winsys chosen by Cogl, in case you don't set an explicit override.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This exposes experimental cogl_framebuffer APIs for getting and setting
a viewport without having to refer to the implicit CoglContext. It adds
the following experimental API:
cogl_framebuffer_set_viewport
cogl_framebuffer_get_viewport4fv
cogl_framebuffer_get_viewport_x
cogl_framebuffer_get_viewport_y
cogl_framebuffer_get_viewport_width
cogl_framebuffer_get_viewport_height
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This adds a _cogl_init function for Cogl that we expect to be the first
thing called before anything else is done with Cogl. It's not a public
API so it's expected that all entry points for Cogl that might be the
first function used should call _cogl_init().
We currently call _cogl_init() in these functions:
cogl_renderer_new
cogl_display_new
cogl_context_new
cogl_android_set_native_window
_cogl_init() can be called multiple times, and only the first call has
any affect.
For example _cogl_init() gives us a place check and parse the COGL_DEBUG
environment variable.
Since we don't have any need to parse command line arguments (we can
always get user configuration options from the environment) our init
function doesn't require argc/argv pointers.
By saying up front that we aren't interested in command line arguments
that means we can avoid the mess that is GOption based library
initialization which is extremely fragile due to its lack of dependency
tracking between modules.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This adds a --enable-profile option which enables uprof based profiling.
It was also necessary to fixup a CLUTTER_ENABLE_PROFILING #ifdef in
cogl-context.c to renamed COGL_ENABLE_PROFILING instead. By default Cogl
doesn't output uprof reports directly, instead it assumes a higher level
toolkit will output a report. If you want a report from Cogl you can
export COGL_PROFILE_OUTPUT_REPORT=1 before running your app.
The latest version of uprof can be fetched from:
git://github.com/rib/UProf.git
This explicitly renames the cogl-2.0 reference manual to
cogl-2.0-experimental and renames the cogl-2.0 pkg-config file to
cogl-2.0-experimental.pc. Hopefully this should avoid
miss-understandings.
This reverts commit 3d2564df8f.
Since 01e1260aa the 'near' and 'far' defines are now undef'd on
Windows so we no longer have to remember not to use them in Cogl code.
This allows to track the number of objects allocated by Cogl. The
results are displayed on the standard output by calling :
cogl_debug_print_instances ();
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>
Signed-off-by: Neil Roberts <neil@linux.intel.com>
When validating a user pipeline before drawing with a CoglVertexBuffer
we sometimes find we have to make some overrides and we handle that by
creating a pipeline which is a weak copy of the user pipeline. The weak
pipeline gets associated with the original pipeline so if that pipeline
is used multiple times then we can re-use the same override pipeline and
skip validation. Because it's a weak pipeline we get notified when the
original material is destroyed or changed so we know our weak pipeline
is now invalid.
When we get notified that the weak material is invalid we should unref
it, but instead we were just discarding our reference to it. This was
resulting in leaking weak materials and in some cases those materials
referenced textures which would then also be leaked.
The wrapper for the can_hardware_repeat had a cut and paste error so
it would call the wrong function on the child texture.
Many thanks to Owen Taylor for finding this bug.
The COGL_DEBUG=disable-texturing debug variable disables texturing in
the fixed function fragend by not bothering to enable the texture
targets. This wasn't working for the programmable fragends because the
texture targets don't need to be enabled to use them. This patch
modifies the two programmable backends to generate a constant value
for the texture lookups in the shader when the debug variable is
given.
Instead of using _cogl_xlib_add/remove_filter we now use
_cogl_renderer_add/remove_native_filter. The _cogl_xlib_add_filter API
was only required as a stop gap while EGL support was still in Clutter
because in that case we were using the stub winsys and didn't have a
CoglRenderer.
This removes the redundant _cogl_xlib_trap/untrap_errors functions that
simply wrap equivalent functions in the _cogl_renderer_xlib namespace.
These were originally only required while the EGL winsys was being
handled in clutter and so there wasn't a CoglRenderer in all cases.
In the winsys vtable .xlib_get_visual_info and
.onscreen_x11_get_window_xid should be guarded by the
COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT because they need to be there
if cogl is configured with --enable-xlib-egl-platform but not if just
configured with --enable-xlib.
When iterating through all the possible window systems trying to find
one we can successfully connect we now associated the current winsys
vtable with the renderer before calling winsys->renderer_connect in case
the implementation calls some other Cogl API that expects to be able to
determine the current winsys. For example calling _cogl_get_proc_address
when querying winsys extensions as part of a successful connect will
need to get at the current winsys vtable.
This adds internal API to be able to wrap a wayland buffer as a
CoglTexture2D. There is a --enable-wayland-egl-server option to decide
if Cogl should support this feature and potentially any EGL based winsys
could support this through the EGL_KHR_image_base and
EGL_WL_bind_display extensions.
By using the EGL_KHR_image_base/pixmap extensions this adds support for
wrapping X11 pixmaps as CoglTexture2D textures. Clutter will
automatically take advantage of this if using the
ClutterX11TexturePixmap actor.
This adds an internal texture_2d constructor that can wrap an EGLImage
as a CoglTexture2D. The plan is to utilize this for texture-from-pixmap
support with EGL as well as creating textures from wayland buffers.
Instead of the stub winsys being a special case set of #ifdef'd code
used when COGL_HAS_FULL_WINSYS wasn't defined, the stub winsys now
implements a CoglWinsysVtable like all other winsys backends (it's just
that everything is a NOP). This way we can get rid of the
COGL_HAS_FULL_WINSYS define and also the stub winsys can be runtime
selected whereas before it was incompatible with all other winsys
backends.
Since we no longer have any xlib based backends in Clutter that depend
on the stub winsys in Cogl we can now remove all the special case code
we had for this in cogl-xlib.c
This exposes a CoglTexture2D typedef and adds the following experimental
API:
cogl_is_texture_2d
cogl_texture_2d_new_with_size
cogl_texture_2d_new_from_data
cogl_texture_2d_new_from_foreign
Since this is experimental API you need to define
COGL_ENABLE_EXPERIMENTAL_API before including cogl.h.
Note: With these new entrypoints we now expect a CoglContext pointer to
be passed in, instead of assuming there is a default context. The aim is
that for Cogl 2.0 we won't have a default context so this is a step in
that direction.
This validates that the viewport width and height arguments are positive
values in _cogl_framebuffer_set_viewport. In addition, just before
calling glViewport we also assert that something else hasn't gone amiss
and that the internal viewport width/height values we track are still
positive before passing to glViewport which generates an error for
negative values.
This reverts commit b2e41f1bfa.
We are backing out the quartz specific stub winsys since we can simply
use the generic stub winsys on quartz until we develop a standalone
winsys. Since we plan on removing all special cases for the stub winsys
by handling with a winsys vtable like all the others it's better if we
don't introduce a quartz specific stub.
This reverts commit eb81ec945c.
We are backing out the quartz specific stub winsys since we can simply
use the generic stub winsys on quartz until we develop a standalone
winsys. Since we plan on removing all special cases for the stub winsys
by handling with a winsys vtable like all the others it's better if we
don't introduce a quartz specific stub.
Previously whenever the journal is flushed a new vertex array would be
created to contain the vertices. To avoid the overhead of reallocating
a buffer every time, this patch makes it use a pool of 8 buffers which
are cycled in turn. The buffers are never destroyed but instead the
data is replaced. The journal should only ever be using one buffer at
a time but we cache more than one buffer anyway in case the GL driver
is internally using the buffer in which case mapping the buffer may
cause it to create a new buffer anyway.
When flushing a pipeline that has more layers than the previous
pipeline, the fixed function fragend is supposed to detect that the
texture unit previously had no texture target enabled and then enable
it. However the logic for checking whether the unit was enabled was
broken due to a typing failure when unit->enabled and
unit->current_gl_target were combined into one value in commit
6b7139b0. This was breaking some of the conformance tests when the
fixed function fragend is used.
https://bugzilla.gnome.org/show_bug.cgi?id=650979
The CoglPipeline code uses a combination of GL_MAX_TEXTURE_COORDS,
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS and GL_MAX_TEXTURE_UNITS to
determine the maximum number of layers to allow in a pipeline. However
on fixed function hardware that doesn't advertise either GLSL or ARBfp
it was still using the first two enums which will probably just return
0 and set a GLerror. This meant that we effectively didn't support
using any layers on purely fixed function hardware. This patch changes
it to only use those two enums if the appropriate extensions are
advertised and to always use GL_MAX_TEXTURE_UNITS except on GLES2
where there is no fixed function.
https://bugzilla.gnome.org/show_bug.cgi?id=650966
The native window type of the EGL/Android winsys is ANativeWinow*. The
Android NDK gives you a pointer to this ANativeWindow and you just need
to configure that window using the EGLConfig you are choosing when
creating the context.
This means you have to know the ANativeWindow* window before creating
the context. This is solved here by just having a global variable you
can set with cogl_android_set_native_window() before creating the
context. This is a bit ugly though, and it conceptually belongs to the
OnScreen creation to know which ANativeWindow* to use. This would need a
"lazy context creation" mechanism, waiting for the user to create the
OnScreen to initialize the GL context.
With GLES 1, frame buffers are a optional extensions. We need to make
sure the pointer exist before calling the function and do that by just
checkout the corresponding feature.
When try_create_context() returns saying that it has to be run again to
try to create a context with an alternate configuration, it might not
have a GError set (and in fact it does not right now).
g_clear_error() handles that case where error is still NULL;
Early implementations provided only a GLES/egl.h while Khronos's
implementer guide now states EGL/egl.h is the One. Some implementations
keep a GLES/egl.h wrapper around EGL/egl.h for backward compatibility
while others provide EGL/egl.h only.
Also took the opportunity to factorize a bit this inclusion in
cogl-defines.h.
Instead of simply extending the cogl_pipeline_ namespace to add api for
controlling the depth testing state we now break the api out. This adds
a CoglDepthState type that can be stack allocated. The members of the
structure are private but we have the following API to setup the state:
cogl_depth_state_init
cogl_depth_state_set_test_enabled
cogl_depth_state_get_test_enabled
cogl_depth_state_set_test_function
cogl_depth_state_get_test_function
cogl_depth_state_set_writing_enabled
cogl_depth_state_get_writing_enabled
cogl_depth_state_set_range
cogl_depth_state_get_range
This removes the following experimental API which is now superseded:
cogl_material_set_depth_test_enabled
cogl_material_get_depth_test_enabled
cogl_material_set_depth_test_function
cogl_material_get_depth_test_function
cogl_material_set_depth_writing_enabled
cogl_material_get_depth_writing_enabled
cogl_material_set_depth_range
cogl_material_get_depth_range
Once a CoglDepthState structure is setup it can be set on a pipeline
using cogl_pipeline_set_depth_state().
Commit 3c1e83c7 changed uses of arrays of CoglAttributes to take a
length instead of being NULL terminated. In cogl_primitive_new it was
still adding the NULL terminator to the array it passes to
cogl_primitive_new_with_attributes but then it was also including this
terminator in the count so it would just segfault when it tries to ref
the NULL pointer. Also _cogl_primitive_new_with_attributes_unref was
still trying to detect the NULL terminator so it would also crash.
cogl/cogl-pango.h can't be included unless the include directory for
Pango is given in the compiler flags. In an application, it is
expected that if they are using this header then they would pull in
cogl-pango-1.0.pc which would provide this. However when building Cogl
itself we might be building without Pango support so the Makefile
can't rely on PANGO_CFLAGS. This was breaking building the
introspection data because cogl-pango.h was listed as one of the files
to scan but it can't be included.
For the first iteration of the CoglAttribute API several of the new
functions accepted a pointer to a NULL terminated list of CoglAttribute
pointers - probably as a way to reduce the number of arguments required.
This style isn't consistent with existing Cogl APIs though and so we now
explicitly pass n_attributes arguments and don't require the NULL
termination.
This is part of a broader cleanup of some of the experimental Cogl API.
One of the reasons for this particular rename is to switch away from
using the term "Array" which implies a regular, indexable layout which
isn't the case. We also want to strongly imply a relationship between
CoglBuffers and CoglIndexBuffers and be consistent with the
CoglAttributeBuffer and CoglPixelBuffer APIs.
This is part of a broader cleanup of some of the experimental Cogl API.
One of the reasons for this particular rename is to switch away from
using the term "Array" which implies a regular, indexable layout which
isn't the case. We also want to strongly imply a relationship between
CoglBuffers and CoglPixelBuffers and be consistent with the
CoglAttributeBuffer and CoglIndexBuffer APIs.
This is part of a broader cleanup of some of the experimental Cogl API.
One of the reasons for this particular rename is to switch away from
using the term "Array" which implies a regular, indexable layout which
isn't the case. We also want to have a strongly implied relationship
between CoglAttributes and CoglAttributeBuffers.
To help catch accidental changes to the size of public structs that can
be allocated on the stack this patch adds compile time checks that our
struct sizes haven't changed.
This adds an experimental CoglEuler data type and the following new
functions:
cogl_euler_init
cogl_euler_init_from_matrix
cogl_euler_init_from_quaternion
cogl_euler_equal
cogl_euler_copy
cogl_euler_free
cogl_quaternion_init_from_euler
Since this is experimental API you need to define
COGL_ENABLE_EXPERIMENTAL_API before including cogl.h
This adds an experimental quaternion utility API. It's not yet fully
documented but it's complete enough that people can start to experiment
with using it. It adds the following functions:
cogl_quaternion_init_identity
cogl_quaternion_init
cogl_quaternion_init_from_angle_vector
cogl_quaternion_init_from_array
cogl_quaternion_init_from_x_rotation
cogl_quaternion_init_from_y_rotation
cogl_quaternion_init_from_z_rotation
cogl_quaternion_equal
cogl_quaternion_copy
cogl_quaternion_free
cogl_quaternion_get_rotation_angle
cogl_quaternion_get_rotation_axis
cogl_quaternion_normalize
cogl_quaternion_dot_product
cogl_quaternion_invert
cogl_quaternion_multiply
cogl_quaternion_pow
cogl_quaternion_slerp
cogl_quaternion_nlerp
cogl_quaternion_squad
cogl_get_static_identity_quaternion
cogl_get_static_zero_quaternion
Since it's experimental API you'll need to define
COGL_ENABLE_EXPERIMENTAL_API before including cogl.h.
cogl-pango is conceptually a separate library so it doesn't seem
appropriate to bundle the headers with all the other cogl headers. Also
in-tree the headers live in a cogl-pango directory so if we want
examples that can include cogl-pango consistently when built in or out
of tree using the convention #include <cogl-pango/cogl-pango.h> makes
that easy.
This adds a compatibility cogl/cogl-pango.h header that's will redirect
to cogl-pango/cogl-pango.h with a warning, or result in an error if
COGL_ENABLE_EXPERIMENTAL_2_0_API is defined.
When freeing a framebuffer stack it's possible to have entries with NULL
draw or read buffers so we should check that before calling
cogl_onscreen/offscreen_free. This fixes a crash with the wayland
backend when running conformance tests such as cogl-test-object which
never push a framebuffer.
To support toolkits targeting wayland and using Cogl we allow toolkits
to be responsible for connecting to a wayland display and asking Cogl to
use the toolkit owned display and compositor object. Note: eventually
the plan is that wayland will allow retrospective querying of objects so
we won't need the foreign compositor API when Cogl can simply query it
from the foreign display.
The EGL API doesn't provide for a way to explicitly select a platform
when the driver can support multiple. Mesa allows selection using an
EGL_PLATFORM environment variable though so we set that to "wayland"
when we know that's what we want.
Some places were using COGL_HAS_WIN32 but the only macro defined is
COGL_HAS_WIN32_SUPPORT. The similar macros such as COGL_HAS_XLIB are
only defined for compatibility with existing code but COGL_HAS_WIN32
was never defined so there's no need to support it.
One of the places was including the non-existant cogl-win32.h. This
has been removed because the file only temporarily existed during
development of the backend.
In update_primitive_attributes it tries to fill in an array of
pointers with a NULL terminator. However it was only allocating enough
space for a pointer for each of the attributes plus one byte instead
of plus enough bytes for another pointer.
Thomas Wood found this bug with static analysis.
All of the winsys backends didn't handle cleaning up the CoglOnscreen
properly so that they would assert in cogl_onscreen_free because the
winsys pointer is never freed. They also didn't cope if deinit is
called before init (which will be the case if an onscreen is created
and freed without being allocated).
When SetPixelFormat fails, the DC would get released but none of the
other resources would be freed. This patch makes it call
_cogl_winsys_onscreen_deinit on failure to clean up all of the
resources. The patch looks big because it moves the onscreen_deinit
and onscreen_bind functions.
Some of the virtual functions in CoglWinsysVtable only need to be
implemented for specific backends or when a specific feature is
advertised. This splits the vtable struct into two commented sections
marking which are optional and which are required. Wherever an
optional function is used there is now a g_return_if_fail to ensure
there is an implementation.
Wayland now supports integration via standard eglSurfaces which makes it
possible to share more code with other EGL platforms. (though at some
point cogl-winsys-egl.c really needs to gain a more formal
CoglEGLPlatform abstraction so we can rein back on the amount of #ifdefs
we have.)
This removes all the remnants from being able to build Cogl standalone
while it was part of the Clutter repository. Now that Cogl has been
split out then standalone builds are the only option.
We now install cogl-pango-1.0 and cogl-pango-2.0 pkg-config files that
applications should optionally depend on if they want to use the
cogl_pango API.
If a foreign xid has been set on a CoglOnscreen then
cogl_onscreen_x11_get_window_xid doesn't need to defer to the winsys to
get the underlying window xid. This also means it's possible to read
back the xid before the framebuffer is allocated which fixes a crash in
the x11-foreign example app.
Ideally we wouldn't have any private symbols exported, but for now there
are some APIs that coglpango needs access to that aren't public so we
have ensure they are exported. The aim is to get rid of this need at
some point.
When comparing the wrap modes of two pipeline layers it now considers
COGL_WRAP_MODE_AUTOMATIC to be equivalent to CLAMP_TO_EDGE. By the
time the pipeline is in the journal, the upper primitive code is
expected to have overridden this wrap mode with something else if it
wants any other behaviour. This is important for getting text to batch
together with textures because the text explicitly sets the wrap mode
to CLAMP_TO_EDGE on its pipeline.
This adds cogl_atlas_texture_* functions to register a callback that
will get invoked whenever any of the CoglAtlas's the textures use get
reorganized. The callback is global and is not tied to any particular
atlas texture.
This adds a new function called _cogl_atlas_texture_new_with_size. The
old new_from_bitmap function now just calls this and updates the
texture with the data.
This extends cogl_onscreen_x11_set_foreign_xid to take a callback to a
function that details the event mask the Cogl requires the application
to select on foreign windows. This is required because Cogl, for
example, needs to track size changes of a window and may also in the
future want other notifications such as map/unmap.
Most applications wont need to use the foreign xwindow apis, but those
that do are required to pass a valid callback and update the event mask
of their window according to Cogl's requirements.
This adds Cogl API to show and hide onscreen framebuffers. We don't want
to go too far down the road of abstracting window system APIs with Cogl
since that would be out of its scope but the previous idea that we would
automatically map framebuffers on allocation except for those made from
foreign windows wasn't good enough. The problem is that we don't want to
make Clutter always create stages from foreign windows but with the
automatic map semantics then Clutter doesn't get an opportunity to
select for all the events it requires before mapping. This meant that we
wouldn't be delivered a mouse enter event for windows mapped underneath
the cursor which would break Clutters handling of button press events.
When building on windows for example we need to ensure we pass
-no-undefined to the linker. Although we were substituting a
COGL_EXTRA_LDFLAGS variable from our configure.ac we forgot to
reference that when linking cogl.
Until Cogl gains native win32/OSX support this remove the osx and win32
winsys files and instead we'll just rely on the stub-winsys.c to handle
these platforms. Since the only thing the platform specific files were
providing anyway was a get_proc_address function; it was trivial to
simply update the clutter backend code to handle this directly for now.
This is a workaround for a bug on OSX for some radeon hardware that
we can't verify and the referenced bug link is no longer valid.
If this is really still a problem then a new bug should be opened and we
can look at putting the fix in some more appropriate place than
cogl-gl.c
For now we are going for the semantics that when a CoglOnscreen is first
allocated then it will automatically be mapped. This is for convenience
and if you don't want that behaviour then it is possible to instead
create an Onscreen from a foreign X window and in that case it wont be
mapped automatically.
This approach means that Cogl doesn't need onscreen_map/unmap functions
but it's possible we'll decide later that we can't avoid adding such
functions and we'll have to change these semantics.
This allows more detailed control over the driver and winsys features
that Cogl should have. Cogl is designed so it can support multiple
window systems simultaneously so we have enable/disable options for
the drivers (gl vs gles1 vs gles2) and options for the individual window
systems; currently glx and egl. Egl is broken down into an option
for each platform.
The GDL API is used for example on intel ce4100 (aka Sodaville) based
systems as a way to allocate memory that can be composited using the
platforms overlay hardware. This updates the Cogl EGL winsys and the
support in Clutter so we can continue to support these platforms.
So that we can dynamically select what winsys backend to use at runtime
we need to have some indirection to how code accesses the winsys instead
of simply calling _cogl_winsys* functions that would collide if we
wanted to compile more than one backend into Cogl.
This moves the GLX specific code from cogl-texture-pixmap-x11.c into
cogl-winsys-glx.c. If we want the winsys components to by dynamically
loadable then we can't have GLX code scattered outside of
cogl-winsys-glx.c. This also sets us up for supporting the
EGL_texture_from_pixmap extension which is almost identical to the
GLX_texture_from_pixmap extension.
As was recently done for the GLX window system code, this commit moves
the EGL window system code down from the Clutter backend code into a
Cogl winsys.
Note: currently the cogl/configure.ac is hard coded to only build the GLX
winsys so currently this is only available when building Cogl as part
of Clutter.
The "DRM_SURFACELESS" EGL platform was invented when we were adding the
wayland backend to Clutter but in the end we added a dedicated backend
instead of extending the EGL backend so actually the platform name isn't
used.
Commit b061f737 moved _cogl_winsys_has_feature to the common winsys
code so there's no need to define it in the stub winsys any more. This
was breaking builds for backends using the stub winsys.
The comparison for finding onscreen framebuffers in
find_onscreen_for_xid had a small thinko so that it would ignore
framebuffers when the negation of the type is onscreen. This ends up
doing the right thing anyway because the onscreen type has the value 0
and the offscreen type has the value 1 but presumably it would fail if
we ever added any other framebuffer types.
The code for _cogl_winsys_has_feature will be identical in all of the
winsys backends for the time being, so it seems to make sense to have
it in the common cogl-winsys.c file.
Previously the mask of available winsys features was stored in a
CoglBitmask. That isn't the ideal type to use for this because it is
intended for a growable array of bits so it can allocate extra memory
if there are more than 31 flags set. For the winsys feature flags the
highest used bit is known at compile time so it makes sense to
allocate a fixed array instead. This is conceptually similar to the
CoglDebugFlags which are stored in an array of integers with macros to
test a bit in the array. This moves the macros used for CoglDebugFlags
to cogl-flags.h and makes them more generic so they can be shared with
CoglContext.
Instead of having cogl_renderer_xlib_add_filter and friends there is
now cogl_renderer_add_native_filter which can be used regardless of
the backend. The callback function for the filter now just takes a
void pointer instead of an XEvent pointer which should be interpreted
differently depending on the backend. For example, on Xlib it would
still be an XEvent but on Windows it could be a MSG. This simplifies
the code somewhat because the _cogl_xlib_add_filter no longer needs to
have its own filter list when a stub renderer is used because there is
always a renderer available.
cogl_renderer_xlib_handle_event has also been renamed to
cogl_renderer_handle_native_event. This just forwards the event on to
all of the listeners. The backend renderer is expected to register its
own event filter if it wants to process the events in some way.
Older drivers for PowerVR SGX hardware have the vendor-specific
GL_IMG_TEXTURE_NPOT extension instead of the
functionally-equivalent GL_OES_TEXTURE_NPOT extension.
We need to guard the usage of symbols related to the
GLX_INTEL_swap_event extension, to avoid breaking on platforms and/or
versions of Mesa that do not expose that extension.
It's generally useful to be able to query the width and height of a
framebuffer and we expect to need this in Clutter when we move the
eglnative backend code into Cogl since Clutter will need to read back
the fixed size of the framebuffer when realizing the stage.
This backend hasn't been used for years now and so because it is
untested code and almost certainly doesn't work any more it would be a
burdon to continue trying to maintain it. Considering that we are now
looking at moving OpenGL window system integration code down from
Clutter backends into Cogl that will be easier if we don't have to
consider this backend.
This adds an autogen.sh, configure.ac and build/autotool files etc under
clutter/cogl and makes some corresponding Makefile.am changes that make
it possible to build and install Cogl as a standalone library.
Some notable things about this are:
A standalone installation of Cogl installs 3 pkg-config files;
cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for
compatibility with what clutter installed though I'm not sure that
anything uses it so maybe we could remove it. cogl-1.0.pc is what
Clutter would use if it were updated to build against a standalone cogl
library. cogl-2.0.pc is what you would use if you were writing a
standalone Cogl application.
A standalone installation results in two libraries currently, libcogl.so
and libcogl-pango.so. Notably we don't include a major number in the
sonames because libcogl supports two major API versions; 1.x as used by
Clutter and the experimental 2.x API for standalone applications.
Parallel installation of later versions e.g. 3.x and beyond will be
supportable either with new sonames or if we can maintain ABI then we'll
continue to share libcogl.so.
The headers are similarly not installed into a directory with a major
version number since the same headers are shared to export the 1.x and
2.x APIs (The only difference is that cogl-2.0.pc ensures that
-DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of
later versions is not precluded though since we can either continue
sharing or later add a major version suffix.
This migrates all the GLX window system code down from the Clutter
backend code into a Cogl winsys. Moving OpenGL window system binding
code down from Clutter into Cogl is the biggest blocker to having Cogl
become a standalone 3D graphics library, so this is an important step in
that direction.
As part of the process of splitting Cogl out as a standalone graphics
API we need to introduce some API concepts that will allow us to
initialize a new CoglContext when Clutter isn't there to handle that for
us...
The new objects roughly in the order that they are (optionally) involved
in constructing a context are: CoglRenderer, CoglOnscreenTemplate,
CoglSwapChain and CoglDisplay.
Conceptually a CoglRenderer represents a means for rendering. Cogl
supports rendering via OpenGL or OpenGL ES 1/2.0 and those APIs are
accessed through a number of different windowing APIs such as GLX, EGL,
SDL or WGL and more. Potentially in the future Cogl could render using
D3D or even by using libdrm and directly banging the hardware. All these
choices are wrapped up in the configuration of a CoglRenderer.
Conceptually a CoglDisplay represents a display pipeline for a renderer.
Although Cogl doesn't aim to provide a detailed abstraction of display
hardware, on some platforms we can give control over multiple display
planes (On TV platforms for instance video content may be on one plane
and 3D would be on another so a CoglDisplay lets you select the plane
up-front.)
Another aspect of CoglDisplay is that it lets us negotiate a display
pipeline that best supports the type of CoglOnscreen framebuffers we are
planning to create. For instance if you want transparent CoglOnscreen
framebuffers then we have to be sure the display pipeline wont discard
the alpha component of your framebuffers. Or if you want to use
double/tripple buffering that requires support from the display
pipeline.
CoglOnscreenTemplate and CoglSwapChain are how we describe our default
CoglOnscreen framebuffer configuration which can affect the
configuration of the display pipeline.
The default/simple way we expect most CoglContexts to be constructed
will be via something like:
if (!cogl_context_new (NULL, &error))
g_error ("Failed to construct a CoglContext: %s", error->message);
Where that NULL is for an optional "display" parameter and NULL says to
Cogl "please just try to do something sensible".
If you want some more control though you can manually construct a
CoglDisplay something like:
display = cogl_display_new (NULL, NULL);
cogl_gdl_display_set_plane (display, plane);
if (!cogl_display_setup (display, &error))
g_error ("Failed to setup a CoglDisplay: %s", error->message);
And in a similar fashion to cogl_context_new() you can optionally pass
a NULL "renderer" and/or a NULL "onscreen template" so Cogl will try to
just do something sensible.
If you need to change the CoglOnscreen defaults you can provide a
template something like:
chain = cogl_swap_chain_new ();
cogl_swap_chain_set_has_alpha (chain, TRUE);
cogl_swap_chain_set_length (chain, 3);
onscreen_template = cogl_onscreen_template_new (chain);
cogl_onscreen_template_set_pixel_format (onscreen_template,
COGL_PIXEL_FORMAT_RGB565);
display = cogl_display_new (NULL, onscreen_template);
if (!cogl_display_setup (display, &error))
g_error ("Failed to setup a CoglDisplay: %s", error->message);
This tries to make the naming style of files under cogl/winsys/
consistent with other cogl source files. In particular private header
files didn't have a '-private' infix.
This gives us a way to clearly track the internal Cogl API that Clutter
depends on. The aim is to split Cogl out from Clutter into a standalone
3D graphics API and eventually we want to get rid of any private
interfaces for Clutter so its useful to have a handle on that task.
Actually it's not as bad as I was expecting though.
This renames the two internal functions _cogl_get_draw/read_buffer
as cogl_get_draw_framebuffer and _cogl_get_read_framebuffer. The
former is now also exposed as experimental API.
The long term goal with the Cogl API is that we will get rid of the
default global context. As a step towards this, this patch tracks a
reference back to the context in each CoglFramebuffer so in a lot of
cases we can avoid using the _COGL_GET_CONTEXT macro.
There is no corresponding implementation of _cogl_features_init any more
so it was simply an oversight that the prototype wasn't removed when the
implementation was removed.