texture-2d: factor out all GL specific code

This factors out all of the OpenGL specific code in cogl-texture-2d.c
into cogl-texture-2d-gl.c and where necessary adds indirection through
the CoglDriver vtable so that we can eventually start to experiment with
non-OpenGL backends for Cogl.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit ec57588671696bbe7ce714bdfe7324236146c9c0)
This commit is contained in:
Robert Bragg 2012-09-10 21:45:33 +01:00
parent 8326c71b6b
commit 4087e848c4
14 changed files with 995 additions and 477 deletions

View File

@ -118,6 +118,7 @@ cogl_experimental_h = \
$(srcdir)/cogl-poll.h \
$(srcdir)/cogl-texture-3d.h \
$(srcdir)/cogl-texture-2d.h \
$(srcdir)/cogl-texture-2d-gl.h \
$(srcdir)/cogl-texture-rectangle.h \
$(srcdir)/cogl-texture-2d-sliced.h \
$(srcdir)/cogl-sub-texture.h \
@ -147,6 +148,8 @@ cogl_gl_prototypes_h = \
# driver sources
cogl_driver_sources = \
$(srcdir)/driver/gl/cogl-framebuffer-gl.c \
$(srcdir)/driver/gl/cogl-texture-2d-gl-private.h \
$(srcdir)/driver/gl/cogl-texture-2d-gl.c \
$(srcdir)/driver/gl/cogl-pipeline-opengl.c \
$(srcdir)/driver/gl/cogl-pipeline-opengl-private.h \
$(srcdir)/driver/gl/cogl-pipeline-fragend-glsl.c \

View File

@ -32,11 +32,15 @@ typedef struct _CoglDriverVtable CoglDriverVtable;
struct _CoglDriverVtable
{
/* TODO: factor this out since this is OpenGL specific and
* so can be ignored by non-OpenGL drivers. */
CoglBool
(* pixel_format_from_gl_internal) (CoglContext *context,
GLenum gl_int_format,
CoglPixelFormat *out_format);
/* TODO: factor this out since this is OpenGL specific and
* so can be ignored by non-OpenGL drivers. */
CoglPixelFormat
(* pixel_format_to_gl) (CoglContext *context,
CoglPixelFormat format,
@ -102,6 +106,110 @@ struct _CoglDriverVtable
CoglAttribute **attributes,
int n_attributes,
CoglDrawFlags flags);
/* Destroys any driver specific resources associated with the given
* 2D texture. */
void
(* texture_2d_free) (CoglTexture2D *tex_2d);
/* Returns TRUE if the driver can support creating a 2D texture with
* the given geometry and specified internal format.
*/
CoglBool
(* texture_2d_can_create) (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format);
/* Initializes driver private state before allocating any specific
* storage for a 2D texture, where base texture and texture 2D
* members will already be initialized before passing control to
* the driver.
*/
void
(* texture_2d_init) (CoglTexture2D *tex_2d);
/* Instantiates a new CoglTexture2D object with un-initialized
* storage for a given size and internal format */
CoglTexture2D *
(* texture_2d_new_with_size) (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format,
CoglError **error);
/* Instantiates a new CoglTexture2D object with storage initialized
* with the contents of the given bitmap, using the specified
* internal format.
*/
CoglTexture2D *
(* texture_2d_new_from_bitmap) (CoglBitmap *bmp,
CoglPixelFormat internal_format,
CoglError **error);
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
/* Instantiates a new CoglTexture2D object with storage initialized
* with the contents of the given EGL image.
*
* This is optional for drivers to support
*/
CoglTexture2D *
(* egl_texture_2d_new_from_image) (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format,
EGLImageKHR image,
CoglError **error);
#endif
/* Initialize the specified region of storage of the given texture
* with the contents of the specified framebuffer region
*/
void
(* texture_2d_copy_from_framebuffer) (CoglTexture2D *tex_2d,
CoglFramebuffer *src_fb,
int dst_x,
int dst_y,
int src_x,
int src_y,
int width,
int height);
/* If the given texture has a corresponding OpenGL texture handle
* then return that.
*
* This is optional
*/
unsigned int
(* texture_2d_get_gl_handle) (CoglTexture2D *tex_2d);
/* Update all mipmap levels > 0 */
void
(* texture_2d_generate_mipmap) (CoglTexture2D *tex_2d);
/* Initialize the specified region of storage of the given texture
* with the contents of the specified bitmap region
*/
void
(* texture_2d_copy_from_bitmap) (CoglTexture2D *tex_2d,
CoglBitmap *bitmap,
int dst_x,
int dst_y,
int src_x,
int src_y,
int width,
int height);
/* Reads back the full contents of the given texture and write it to
* @data in the given @format and with the given @rowstride.
*
* This is optional
*/
void
(* texture_2d_get_data) (CoglTexture2D *tex_2d,
CoglPixelFormat format,
unsigned int rowstride,
uint8_t *data);
};
#endif /* __COGL_DRIVER_H */

View File

@ -43,6 +43,7 @@
#include "cogl-onscreen-template-private.h"
#include "cogl-renderer-private.h"
#include "cogl-swap-chain-private.h"
#include "cogl-texture-2d-gl.h"
#include "cogl-texture-2d-private.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-error-private.h"

75
cogl/cogl-texture-2d-gl.h Normal file
View File

@ -0,0 +1,75 @@
/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef _COGL_TEXTURE_2D_GL_H_
#define _COGL_TEXTURE_2D_GL_H_
#include "cogl-context.h"
#include "cogl-texture-2d.h"
#include <glib.h>
G_BEGIN_DECLS
/**
* cogl_texture_2d_new_from_foreign:
* @ctx: A #CoglContext
* @gl_handle: A GL handle for a GL_TEXTURE_2D texture object
* @width: Width of the foreign GL texture
* @height: Height of the foreign GL texture
* @internal_format: The format of the texture
* @error: A #CoglError for exceptions
*
* Wraps an existing GL_TEXTURE_2D texture object as a #CoglTexture2D.
* This can be used for integrating Cogl with software using OpenGL
* directly.
*
* <note>The results are undefined for passing an invalid @gl_handle
* or if @width or @height don't have the correct texture
* geometry.</note>
*
* Returns: A newly allocated #CoglTexture2D, or if Cogl could not
* validate the @gl_handle in some way (perhaps because of
* an unsupported format) it will return %NULL and set
* @error.
*
* Since: 2.0
*/
CoglTexture2D *
cogl_texture_2d_new_from_foreign (CoglContext *ctx,
unsigned int gl_handle,
int width,
int height,
CoglPixelFormat format,
CoglError **error);
G_END_DECLS
#endif /* _COGL_TEXTURE_2D_GL_H_ */

View File

@ -74,6 +74,16 @@ _cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
CoglError **error);
#endif
CoglTexture2D *
_cogl_texture_2d_create_base (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format);
void
_cogl_texture_2d_set_auto_mipmap (CoglTexture *tex,
CoglBool value);
/*
* _cogl_texture_2d_externally_modified:
* @texture: A #CoglTexture2D object

View File

@ -36,6 +36,7 @@
#include "cogl-bitmap.h"
#include "cogl-bitmap-private.h"
#include "cogl-texture-private.h"
#include "cogl-texture-2d-gl.h"
#include "cogl-texture-2d-private.h"
#include "cogl-texture-2d-sliced-private.h"
#include "cogl-texture-driver.h"

View File

@ -32,6 +32,7 @@
#include "cogl-util.h"
#include "cogl-texture-private.h"
#include "cogl-texture-2d-private.h"
#include "cogl-texture-2d-gl-private.h"
#include "cogl-texture-driver.h"
#include "cogl-context-private.h"
#include "cogl-object-private.h"
@ -63,41 +64,12 @@ typedef struct _CoglTexture2DManualRepeatData
void *user_data;
} CoglTexture2DManualRepeatData;
static void
_cogl_texture_2d_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
GLenum wrap_mode_s,
GLenum wrap_mode_t,
GLenum wrap_mode_p)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglContext *ctx = tex->context;
/* Only set the wrap mode if it's different from the current value
to avoid too many GL calls. Texture 2D doesn't make use of the r
coordinate so we can ignore its wrap mode */
if (tex_2d->gl_legacy_texobj_wrap_mode_s != wrap_mode_s ||
tex_2d->gl_legacy_texobj_wrap_mode_t != wrap_mode_t)
{
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
GL_TEXTURE_WRAP_S,
wrap_mode_s) );
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
GL_TEXTURE_WRAP_T,
wrap_mode_t) );
tex_2d->gl_legacy_texobj_wrap_mode_s = wrap_mode_s;
tex_2d->gl_legacy_texobj_wrap_mode_t = wrap_mode_t;
}
}
static void
_cogl_texture_2d_free (CoglTexture2D *tex_2d)
{
if (!tex_2d->is_foreign)
_cogl_delete_gl_texture (tex_2d->gl_texture);
CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
ctx->driver_vtable->texture_2d_free (tex_2d);
/* Chain up */
_cogl_texture_free (COGL_TEXTURE (tex_2d));
@ -109,10 +81,6 @@ _cogl_texture_2d_can_create (CoglContext *ctx,
unsigned int height,
CoglPixelFormat internal_format)
{
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
/* If NPOT textures aren't supported then the size must be a power
of two */
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) &&
@ -120,26 +88,13 @@ _cogl_texture_2d_can_create (CoglContext *ctx,
!_cogl_util_is_pot (height)))
return FALSE;
ctx->driver_vtable->pixel_format_to_gl (ctx,
internal_format,
&gl_intformat,
&gl_format,
&gl_type);
/* Check that the driver can create a texture with that size */
if (!ctx->texture_driver->size_supported (ctx,
GL_TEXTURE_2D,
gl_intformat,
gl_format,
gl_type,
width,
height))
return FALSE;
return TRUE;
return ctx->driver_vtable->texture_2d_can_create (ctx,
width,
height,
internal_format);
}
static void
void
_cogl_texture_2d_set_auto_mipmap (CoglTexture *tex,
CoglBool value)
{
@ -148,7 +103,7 @@ _cogl_texture_2d_set_auto_mipmap (CoglTexture *tex,
tex_2d->auto_mipmap = value;
}
static CoglTexture2D *
CoglTexture2D *
_cogl_texture_2d_create_base (CoglContext *ctx,
int width,
int height,
@ -164,19 +119,13 @@ _cogl_texture_2d_create_base (CoglContext *ctx,
tex_2d->mipmaps_dirty = TRUE;
tex_2d->auto_mipmap = TRUE;
/* We default to GL_LINEAR for both filters */
tex_2d->gl_legacy_texobj_min_filter = GL_LINEAR;
tex_2d->gl_legacy_texobj_mag_filter = GL_LINEAR;
/* Wrap mode not yet set */
tex_2d->gl_legacy_texobj_wrap_mode_s = GL_FALSE;
tex_2d->gl_legacy_texobj_wrap_mode_t = GL_FALSE;
tex_2d->is_foreign = FALSE;
tex_2d->format = internal_format;
return tex_2d;
ctx->driver_vtable->texture_2d_init (tex_2d);
return _cogl_texture_2d_object_new (tex_2d);
}
CoglTexture2D *
@ -186,11 +135,6 @@ cogl_texture_2d_new_with_size (CoglContext *ctx,
CoglPixelFormat internal_format,
CoglError **error)
{
CoglTexture2D *tex_2d;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
/* Since no data, we need some internal format */
if (internal_format == COGL_PIXEL_FORMAT_ANY)
internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
@ -204,24 +148,11 @@ cogl_texture_2d_new_with_size (CoglContext *ctx,
return NULL;
}
internal_format = ctx->driver_vtable->pixel_format_to_gl (ctx,
internal_format,
&gl_intformat,
&gl_format,
&gl_type);
tex_2d = _cogl_texture_2d_create_base (ctx,
width, height,
internal_format);
ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
GE( ctx, glTexImage2D (GL_TEXTURE_2D, 0, gl_intformat,
width, height, 0, gl_format, gl_type, NULL) );
return _cogl_texture_2d_object_new (tex_2d);
return ctx->driver_vtable->texture_2d_new_with_size (ctx,
width,
height,
internal_format,
error);
}
CoglTexture2D *
@ -229,12 +160,6 @@ cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
CoglPixelFormat internal_format,
CoglError **error)
{
CoglTexture2D *tex_2d;
CoglBitmap *dst_bmp;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
uint8_t *data;
CoglContext *ctx;
_COGL_RETURN_VAL_IF_FAIL (bmp != NULL, NULL);
@ -258,54 +183,9 @@ cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
}
if ((dst_bmp = _cogl_texture_prepare_for_upload (bmp,
internal_format,
&internal_format,
&gl_intformat,
&gl_format,
&gl_type)) == NULL)
{
_cogl_set_error (error, COGL_TEXTURE_ERROR,
COGL_TEXTURE_ERROR_FORMAT,
"Failed to prepare texture upload due to format");
return NULL;
}
tex_2d = _cogl_texture_2d_create_base (ctx,
cogl_bitmap_get_width (bmp),
cogl_bitmap_get_height (bmp),
internal_format);
/* Keep a copy of the first pixel so that if glGenerateMipmap isn't
supported we can fallback to using GL_GENERATE_MIPMAP */
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN) &&
(data = _cogl_bitmap_map (dst_bmp,
COGL_BUFFER_ACCESS_READ, 0)))
{
CoglPixelFormat format = cogl_bitmap_get_format (dst_bmp);
tex_2d->first_pixel.gl_format = gl_format;
tex_2d->first_pixel.gl_type = gl_type;
memcpy (tex_2d->first_pixel.data, data,
_cogl_pixel_format_get_bytes_per_pixel (format));
_cogl_bitmap_unmap (dst_bmp);
}
ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
ctx->texture_driver->upload_to_gl (ctx,
GL_TEXTURE_2D,
tex_2d->gl_texture,
FALSE,
dst_bmp,
gl_intformat,
gl_format,
gl_type);
tex_2d->gl_format = gl_intformat;
cogl_object_unref (dst_bmp);
return _cogl_texture_2d_object_new (tex_2d);
return ctx->driver_vtable->texture_2d_new_from_bitmap (bmp,
internal_format,
error);
}
CoglTexture2D *
@ -344,149 +224,6 @@ cogl_texture_2d_new_from_data (CoglContext *ctx,
return tex_2d;
}
CoglTexture2D *
cogl_texture_2d_new_from_foreign (CoglContext *ctx,
unsigned int gl_handle,
int width,
int height,
CoglPixelFormat format,
CoglError **error)
{
/* NOTE: width, height and internal format are not queriable
* in GLES, hence such a function prototype.
*/
GLenum gl_error = 0;
GLint gl_compressed = GL_FALSE;
GLenum gl_int_format = 0;
CoglTexture2D *tex_2d;
/* Assert it is a valid GL texture object */
g_return_val_if_fail (ctx->glIsTexture (gl_handle), NULL);
if (!ctx->texture_driver->allows_foreign_gl_target (ctx, GL_TEXTURE_2D))
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Foreign GL_TEXTURE_2D textures are not "
"supported by your system");
return NULL;
}
/* Make sure binding succeeds */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D, gl_handle, TRUE);
if (ctx->glGetError () != GL_NO_ERROR)
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Failed to bind foreign GL_TEXTURE_2D texture");
return NULL;
}
/* Obtain texture parameters
(only level 0 we are interested in) */
#if HAVE_COGL_GL
if (ctx->driver == COGL_DRIVER_GL)
{
GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_2D, 0,
GL_TEXTURE_COMPRESSED,
&gl_compressed) );
{
GLint val;
GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_2D, 0,
GL_TEXTURE_INTERNAL_FORMAT,
&val) );
gl_int_format = val;
}
/* If we can query GL for the actual pixel format then we'll ignore
the passed in format and use that. */
if (!ctx->driver_vtable->pixel_format_from_gl_internal (ctx,
gl_int_format,
&format))
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Unsupported internal format for foreign texture");
return NULL;
}
}
else
#endif
{
/* Otherwise we'll assume we can derive the GL format from the
passed in format */
ctx->driver_vtable->pixel_format_to_gl (ctx,
format,
&gl_int_format,
NULL,
NULL);
}
/* Note: We always trust the given width and height without querying
* the texture object because the user may be creating a Cogl
* texture for a texture_from_pixmap object where glTexImage2D may
* not have been called and the texture_from_pixmap spec doesn't
* clarify that it is reliable to query back the size from OpenGL.
*/
/* Validate width and height */
g_return_val_if_fail (width > 0 && height > 0, NULL);
/* Compressed texture images not supported */
if (gl_compressed == GL_TRUE)
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Compressed foreign textures aren't currently supported");
return NULL;
}
/* Note: previously this code would query the texture object for
whether it has GL_GENERATE_MIPMAP enabled to determine whether to
auto-generate the mipmap. This doesn't make much sense any more
since Cogl switch to using glGenerateMipmap. Ideally I think
cogl_texture_2d_new_from_foreign should take a flags parameter so
that the application can decide whether it wants
auto-mipmapping. To be compatible with existing code, Cogl now
disables its own auto-mipmapping but leaves the value of
GL_GENERATE_MIPMAP alone so that it would still work but without
the dirtiness tracking that Cogl would do. */
/* Create new texture */
tex_2d = _cogl_texture_2d_create_base (ctx,
width, height,
format);
_cogl_texture_2d_set_auto_mipmap (COGL_TEXTURE (tex_2d), FALSE);
/* Setup bitmap info */
tex_2d->is_foreign = TRUE;
tex_2d->mipmaps_dirty = TRUE;
tex_2d->format = format;
tex_2d->gl_texture = gl_handle;
tex_2d->gl_format = gl_int_format;
/* Unknown filter */
tex_2d->gl_legacy_texobj_min_filter = GL_FALSE;
tex_2d->gl_legacy_texobj_mag_filter = GL_FALSE;
return _cogl_texture_2d_object_new (tex_2d);
}
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
/* NB: The reason we require the width, height and format to be passed
* even though they may seem redundant is because GLES 1/2 don't
@ -499,9 +236,6 @@ _cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
EGLImageKHR image,
CoglError **error)
{
CoglTexture2D *tex_2d;
GLenum gl_error;
_COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->constraints &
COGL_RENDERER_CONSTRAINT_USES_EGL,
NULL);
@ -510,29 +244,22 @@ _cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE,
NULL);
tex_2d = _cogl_texture_2d_create_base (ctx,
width, height,
format);
ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
FALSE);
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glEGLImageTargetTexture2D (GL_TEXTURE_2D, image);
if (ctx->glGetError () != GL_NO_ERROR)
if (ctx->driver_vtable->egl_texture_2d_new_from_image)
return ctx->driver_vtable->egl_texture_2d_new_from_image (ctx,
width,
height,
format,
image,
error);
else
{
_cogl_set_error (error,
COGL_TEXTURE_ERROR,
COGL_TEXTURE_ERROR_BAD_PARAMETER,
"Could not create a CoglTexture2D from a given "
"EGLImage");
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Creating 2D textures from EGL images is not "
"supported by the current driver");
return NULL;
}
return _cogl_texture_2d_object_new (tex_2d);
}
#endif /* defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base) */
@ -624,28 +351,20 @@ _cogl_texture_2d_copy_from_framebuffer (CoglTexture2D *tex_2d,
int height)
{
CoglContext *ctx;
CoglFramebuffer *read_fb = _cogl_get_read_framebuffer ();
_COGL_RETURN_IF_FAIL (cogl_is_texture_2d (tex_2d));
ctx = COGL_TEXTURE (tex_2d)->context;
/* Make sure the current framebuffers are bound, though we don't need to
* flush the clip state here since we aren't going to draw to the
* framebuffer. */
_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
_cogl_get_read_framebuffer (),
COGL_FRAMEBUFFER_STATE_ALL &
~COGL_FRAMEBUFFER_STATE_CLIP);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
ctx->glCopyTexSubImage2D (GL_TEXTURE_2D,
0, /* level */
dst_x, dst_y,
src_x, src_y,
width, height);
ctx->driver_vtable->texture_2d_copy_from_framebuffer (tex_2d,
read_fb,
dst_x,
dst_y,
src_x,
src_y,
width,
height);
tex_2d->mipmaps_dirty = TRUE;
}
@ -712,75 +431,39 @@ _cogl_texture_2d_get_gl_texture (CoglTexture *tex,
GLuint *out_gl_handle,
GLenum *out_gl_target)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
if (out_gl_handle)
*out_gl_handle = tex_2d->gl_texture;
if (out_gl_target)
*out_gl_target = GL_TEXTURE_2D;
return TRUE;
}
static void
_cogl_texture_2d_gl_flush_legacy_texobj_filters (CoglTexture *tex,
GLenum min_filter,
GLenum mag_filter)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglContext *ctx = tex->context;
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
if (min_filter == tex_2d->gl_legacy_texobj_min_filter
&& mag_filter == tex_2d->gl_legacy_texobj_mag_filter)
return;
if (ctx->driver_vtable->texture_2d_get_gl_handle)
{
GLuint handle;
/* Store new values */
tex_2d->gl_legacy_texobj_min_filter = min_filter;
tex_2d->gl_legacy_texobj_mag_filter = mag_filter;
if (out_gl_target)
*out_gl_target = GL_TEXTURE_2D;
/* Apply new filters to the texture */
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
GE( ctx, glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter) );
GE( ctx, glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter) );
handle = ctx->driver_vtable->texture_2d_get_gl_handle (tex_2d);
if (out_gl_handle)
*out_gl_handle = handle;
return handle ? TRUE : FALSE;
}
else
return FALSE;
}
static void
_cogl_texture_2d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglContext *ctx = tex->context;
/* Only update if the mipmaps are dirty */
if ((flags & COGL_TEXTURE_NEEDS_MIPMAP) &&
tex_2d->auto_mipmap && tex_2d->mipmaps_dirty)
{
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
CoglContext *ctx = tex->context;
/* glGenerateMipmap is defined in the FBO extension. If it's not
available we'll fallback to temporarily enabling
GL_GENERATE_MIPMAP and reuploading the first pixel */
if (cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
ctx->texture_driver->gl_generate_mipmaps (ctx, GL_TEXTURE_2D);
#if defined(HAVE_COGL_GLES) || defined(HAVE_COGL_GL)
else
{
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
GL_GENERATE_MIPMAP,
GL_TRUE) );
GE( ctx, glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 1, 1,
tex_2d->first_pixel.gl_format,
tex_2d->first_pixel.gl_type,
tex_2d->first_pixel.data) );
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
GL_GENERATE_MIPMAP,
GL_FALSE) );
}
#endif
ctx->driver_vtable->texture_2d_generate_mipmap (tex_2d);
tex_2d->mipmaps_dirty = FALSE;
}
@ -798,55 +481,24 @@ _cogl_texture_2d_set_region (CoglTexture *tex,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
unsigned int width,
unsigned int height,
CoglBitmap *bmp)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglContext *ctx = tex->context;
GLenum gl_format;
GLenum gl_type;
uint8_t *data;
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
bmp = _cogl_texture_prepare_for_upload (bmp,
cogl_texture_get_format (tex),
NULL,
NULL,
&gl_format,
&gl_type);
/* If this touches the first pixel then we'll update our copy */
if (dst_x == 0 && dst_y == 0 &&
!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN) &&
(data = _cogl_bitmap_map (bmp, COGL_BUFFER_ACCESS_READ, 0)))
{
CoglPixelFormat bpp =
_cogl_pixel_format_get_bytes_per_pixel (cogl_bitmap_get_format (bmp));
tex_2d->first_pixel.gl_format = gl_format;
tex_2d->first_pixel.gl_type = gl_type;
memcpy (tex_2d->first_pixel.data,
data + cogl_bitmap_get_rowstride (bmp) * src_y + bpp * src_x,
bpp);
_cogl_bitmap_unmap (bmp);
}
/* Send data to GL */
ctx->texture_driver->upload_subregion_to_gl (ctx,
GL_TEXTURE_2D,
tex_2d->gl_texture,
FALSE,
src_x, src_y,
dst_x, dst_y,
dst_width, dst_height,
bmp,
gl_format,
gl_type);
ctx->driver_vtable->texture_2d_copy_from_bitmap (tex_2d,
bmp,
dst_x,
dst_y,
src_x,
src_y,
width,
height);
tex_2d->mipmaps_dirty = TRUE;
cogl_object_unref (bmp);
return TRUE;
}
@ -856,33 +508,16 @@ _cogl_texture_2d_get_data (CoglTexture *tex,
unsigned int rowstride,
uint8_t *data)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglContext *ctx = tex->context;
int bpp;
GLenum gl_format;
GLenum gl_type;
bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
ctx->driver_vtable->pixel_format_to_gl (ctx,
format,
NULL, /* internal format */
&gl_format,
&gl_type);
ctx->texture_driver->prep_gl_for_pixels_download (ctx,
rowstride,
tex_2d->width,
bpp);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
return ctx->texture_driver->gl_get_tex_image (ctx,
GL_TEXTURE_2D,
gl_format,
gl_type,
data);
if (ctx->driver_vtable->texture_2d_get_data)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
ctx->driver_vtable->texture_2d_get_data (tex_2d, format, rowstride, data);
return TRUE;
}
else
return FALSE;
}
static CoglPixelFormat

View File

@ -32,6 +32,7 @@
#define __COGL_TEXTURE_2D_H
#include "cogl-context.h"
#include "cogl-bitmap.h"
#include <glib.h>
@ -186,39 +187,6 @@ cogl_texture_2d_new_from_bitmap (CoglBitmap *bitmap,
CoglPixelFormat internal_format,
CoglError **error);
/**
* cogl_texture_2d_new_from_foreign:
* @ctx: A #CoglContext
* @gl_handle: A GL handle for a GL_TEXTURE_2D texture object
* @width: Width of the foreign GL texture
* @height: Height of the foreign GL texture
* @internal_format: The format of the texture
* @error: A #CoglError for exceptions
*
* Wraps an existing GL_TEXTURE_2D texture object as a #CoglTexture2D.
* This can be used for integrating Cogl with software using OpenGL
* directly.
*
* <note>The results are undefined for passing an invalid @gl_handle
* or if @width or @height don't have the correct texture
* geometry.</note>
*
* Returns: A newly allocated #CoglTexture2D, or if Cogl could not
* validate the @gl_handle in some way (perhaps because of
* an unsupported format) it will return %NULL and set
* @error.
*
* Since: 2.0
*/
CoglTexture2D *
cogl_texture_2d_new_from_foreign (CoglContext *ctx,
unsigned int gl_handle,
int width,
int height,
CoglPixelFormat format,
CoglError **error);
G_END_DECLS
#endif /* __COGL_TEXTURE_2D_H */

View File

@ -42,6 +42,7 @@
#include "cogl-texture-driver.h"
#include "cogl-texture-2d-sliced-private.h"
#include "cogl-texture-2d-private.h"
#include "cogl-texture-2d-gl.h"
#include "cogl-texture-rectangle-private.h"
#include "cogl-sub-texture-private.h"
#include "cogl-atlas-texture-private.h"

View File

@ -86,6 +86,7 @@
#include <cogl/cogl-euler.h>
#include <cogl/cogl-quaternion.h>
#include <cogl/cogl-texture-2d.h>
#include <cogl/cogl-texture-2d-gl.h>
#include <cogl/cogl-texture-rectangle.h>
#include <cogl/cogl-texture-3d.h>
#include <cogl/cogl-texture-2d-sliced.h>

View File

@ -0,0 +1,112 @@
/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef _COGL_TEXTURE_2D_GL_PRIVATE_H_
#define _COGL_TEXTURE_2D_GL_PRIVATE_H_
#include "cogl-types.h"
#include "cogl-context-private.h"
#include "cogl-texture.h"
void
_cogl_texture_2d_gl_free (CoglTexture2D *tex_2d);
CoglBool
_cogl_texture_2d_gl_can_create (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format);
void
_cogl_texture_2d_gl_init (CoglTexture2D *tex_2d);
CoglTexture2D *
_cogl_texture_2d_gl_new_with_size (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format,
CoglError **error);
CoglTexture2D *
_cogl_texture_2d_gl_new_from_bitmap (CoglBitmap *bmp,
CoglPixelFormat internal_format,
CoglError **error);
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
CoglTexture2D *
_cogl_egl_texture_2d_gl_new_from_image (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format,
EGLImageKHR image,
CoglError **error);
#endif
void
_cogl_texture_2d_gl_flush_legacy_texobj_filters (CoglTexture *tex,
GLenum min_filter,
GLenum mag_filter);
void
_cogl_texture_2d_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
GLenum wrap_mode_s,
GLenum wrap_mode_t,
GLenum wrap_mode_p);
void
_cogl_texture_2d_gl_copy_from_framebuffer (CoglTexture2D *tex_2d,
CoglFramebuffer *src_fb,
int dst_x,
int dst_y,
int src_x,
int src_y,
int width,
int height);
unsigned int
_cogl_texture_2d_gl_get_gl_handle (CoglTexture2D *tex_2d);
void
_cogl_texture_2d_gl_generate_mipmap (CoglTexture2D *tex_2d);
void
_cogl_texture_2d_gl_copy_from_bitmap (CoglTexture2D *tex_2d,
CoglBitmap *bitmap,
int dst_x,
int dst_y,
int src_x,
int src_y,
int width,
int height);
void
_cogl_texture_2d_gl_get_data (CoglTexture2D *tex_2d,
CoglPixelFormat format,
size_t rowstride,
uint8_t *data);
#endif /* _COGL_TEXTURE_2D_GL_PRIVATE_H_ */

View File

@ -0,0 +1,575 @@
/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2009,2010,2011,2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "cogl-private.h"
#include "cogl-texture-2d-gl.h"
#include "cogl-texture-2d-gl-private.h"
#include "cogl-texture-2d-private.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-error-private.h"
void
_cogl_texture_2d_gl_free (CoglTexture2D *tex_2d)
{
if (!tex_2d->is_foreign)
_cogl_delete_gl_texture (tex_2d->gl_texture);
}
CoglBool
_cogl_texture_2d_gl_can_create (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format)
{
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
ctx->driver_vtable->pixel_format_to_gl (ctx,
internal_format,
&gl_intformat,
&gl_format,
&gl_type);
/* Check that the driver can create a texture with that size */
if (!ctx->texture_driver->size_supported (ctx,
GL_TEXTURE_2D,
gl_intformat,
gl_format,
gl_type,
width,
height))
return FALSE;
return TRUE;
}
void
_cogl_texture_2d_gl_init (CoglTexture2D *tex_2d)
{
/* We default to GL_LINEAR for both filters */
tex_2d->gl_legacy_texobj_min_filter = GL_LINEAR;
tex_2d->gl_legacy_texobj_mag_filter = GL_LINEAR;
/* Wrap mode not yet set */
tex_2d->gl_legacy_texobj_wrap_mode_s = GL_FALSE;
tex_2d->gl_legacy_texobj_wrap_mode_t = GL_FALSE;
}
CoglTexture2D *
_cogl_texture_2d_gl_new_with_size (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format,
CoglError **error)
{
CoglTexture2D *tex_2d;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
internal_format = ctx->driver_vtable->pixel_format_to_gl (ctx,
internal_format,
&gl_intformat,
&gl_format,
&gl_type);
tex_2d = _cogl_texture_2d_create_base (ctx,
width, height,
internal_format);
ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
GE( ctx, glTexImage2D (GL_TEXTURE_2D, 0, gl_intformat,
width, height, 0, gl_format, gl_type, NULL) );
return tex_2d;
}
CoglTexture2D *
_cogl_texture_2d_gl_new_from_bitmap (CoglBitmap *bmp,
CoglPixelFormat internal_format,
CoglError **error)
{
CoglContext *ctx = _cogl_bitmap_get_context (bmp);
CoglTexture2D *tex_2d;
CoglBitmap *dst_bmp;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
uint8_t *data;
if ((dst_bmp = _cogl_texture_prepare_for_upload (bmp,
internal_format,
&internal_format,
&gl_intformat,
&gl_format,
&gl_type)) == NULL)
{
_cogl_set_error (error, COGL_TEXTURE_ERROR,
COGL_TEXTURE_ERROR_FORMAT,
"Failed to prepare texture upload due to format");
return NULL;
}
tex_2d = _cogl_texture_2d_create_base (ctx,
cogl_bitmap_get_width (bmp),
cogl_bitmap_get_height (bmp),
internal_format);
/* Keep a copy of the first pixel so that if glGenerateMipmap isn't
supported we can fallback to using GL_GENERATE_MIPMAP */
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN) &&
(data = _cogl_bitmap_map (dst_bmp,
COGL_BUFFER_ACCESS_READ, 0)))
{
CoglPixelFormat format = cogl_bitmap_get_format (dst_bmp);
tex_2d->first_pixel.gl_format = gl_format;
tex_2d->first_pixel.gl_type = gl_type;
memcpy (tex_2d->first_pixel.data, data,
_cogl_pixel_format_get_bytes_per_pixel (format));
_cogl_bitmap_unmap (dst_bmp);
}
ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
ctx->texture_driver->upload_to_gl (ctx,
GL_TEXTURE_2D,
tex_2d->gl_texture,
FALSE,
dst_bmp,
gl_intformat,
gl_format,
gl_type);
tex_2d->gl_format = gl_intformat;
cogl_object_unref (dst_bmp);
return tex_2d;
}
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
CoglTexture2D *
_cogl_egl_texture_2d_gl_new_from_image (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format,
EGLImageKHR image,
CoglError **error)
{
CoglTexture2D *tex_2d;
GLenum gl_error;
tex_2d = _cogl_texture_2d_create_base (ctx,
width, height,
format);
ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
FALSE);
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glEGLImageTargetTexture2D (GL_TEXTURE_2D, image);
if (ctx->glGetError () != GL_NO_ERROR)
{
_cogl_set_error (error,
COGL_TEXTURE_ERROR,
COGL_TEXTURE_ERROR_BAD_PARAMETER,
"Could not create a CoglTexture2D from a given "
"EGLImage");
return NULL;
}
return tex_2d;
}
#endif
void
_cogl_texture_2d_gl_flush_legacy_texobj_filters (CoglTexture *tex,
GLenum min_filter,
GLenum mag_filter)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglContext *ctx = tex->context;
if (min_filter == tex_2d->gl_legacy_texobj_min_filter
&& mag_filter == tex_2d->gl_legacy_texobj_mag_filter)
return;
/* Store new values */
tex_2d->gl_legacy_texobj_min_filter = min_filter;
tex_2d->gl_legacy_texobj_mag_filter = mag_filter;
/* Apply new filters to the texture */
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
GE( ctx, glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter) );
GE( ctx, glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter) );
}
void
_cogl_texture_2d_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
GLenum wrap_mode_s,
GLenum wrap_mode_t,
GLenum wrap_mode_p)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglContext *ctx = tex->context;
/* Only set the wrap mode if it's different from the current value
to avoid too many GL calls. Texture 2D doesn't make use of the r
coordinate so we can ignore its wrap mode */
if (tex_2d->gl_legacy_texobj_wrap_mode_s != wrap_mode_s ||
tex_2d->gl_legacy_texobj_wrap_mode_t != wrap_mode_t)
{
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
GL_TEXTURE_WRAP_S,
wrap_mode_s) );
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
GL_TEXTURE_WRAP_T,
wrap_mode_t) );
tex_2d->gl_legacy_texobj_wrap_mode_s = wrap_mode_s;
tex_2d->gl_legacy_texobj_wrap_mode_t = wrap_mode_t;
}
}
CoglTexture2D *
cogl_texture_2d_new_from_foreign (CoglContext *ctx,
unsigned int gl_handle,
int width,
int height,
CoglPixelFormat format,
CoglError **error)
{
/* NOTE: width, height and internal format are not queriable
* in GLES, hence such a function prototype.
*/
GLenum gl_error = 0;
GLint gl_compressed = GL_FALSE;
GLenum gl_int_format = 0;
CoglTexture2D *tex_2d;
/* Assert it is a valid GL texture object */
g_return_val_if_fail (ctx->glIsTexture (gl_handle), NULL);
if (!ctx->texture_driver->allows_foreign_gl_target (ctx, GL_TEXTURE_2D))
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Foreign GL_TEXTURE_2D textures are not "
"supported by your system");
return NULL;
}
/* Make sure binding succeeds */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D, gl_handle, TRUE);
if (ctx->glGetError () != GL_NO_ERROR)
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Failed to bind foreign GL_TEXTURE_2D texture");
return NULL;
}
/* Obtain texture parameters
(only level 0 we are interested in) */
#if HAVE_COGL_GL
if (ctx->driver == COGL_DRIVER_GL)
{
GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_2D, 0,
GL_TEXTURE_COMPRESSED,
&gl_compressed) );
{
GLint val;
GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_2D, 0,
GL_TEXTURE_INTERNAL_FORMAT,
&val) );
gl_int_format = val;
}
/* If we can query GL for the actual pixel format then we'll ignore
the passed in format and use that. */
if (!ctx->driver_vtable->pixel_format_from_gl_internal (ctx,
gl_int_format,
&format))
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Unsupported internal format for foreign texture");
return NULL;
}
}
else
#endif
{
/* Otherwise we'll assume we can derive the GL format from the
passed in format */
ctx->driver_vtable->pixel_format_to_gl (ctx,
format,
&gl_int_format,
NULL,
NULL);
}
/* Note: We always trust the given width and height without querying
* the texture object because the user may be creating a Cogl
* texture for a texture_from_pixmap object where glTexImage2D may
* not have been called and the texture_from_pixmap spec doesn't
* clarify that it is reliable to query back the size from OpenGL.
*/
/* Validate width and height */
g_return_val_if_fail (width > 0 && height > 0, NULL);
/* Compressed texture images not supported */
if (gl_compressed == GL_TRUE)
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Compressed foreign textures aren't currently supported");
return NULL;
}
/* Note: previously this code would query the texture object for
whether it has GL_GENERATE_MIPMAP enabled to determine whether to
auto-generate the mipmap. This doesn't make much sense any more
since Cogl switch to using glGenerateMipmap. Ideally I think
cogl_texture_2d_new_from_foreign should take a flags parameter so
that the application can decide whether it wants
auto-mipmapping. To be compatible with existing code, Cogl now
disables its own auto-mipmapping but leaves the value of
GL_GENERATE_MIPMAP alone so that it would still work but without
the dirtiness tracking that Cogl would do. */
/* Create new texture */
tex_2d = _cogl_texture_2d_create_base (ctx,
width, height,
format);
_cogl_texture_2d_set_auto_mipmap (COGL_TEXTURE (tex_2d), FALSE);
/* Setup bitmap info */
tex_2d->is_foreign = TRUE;
tex_2d->mipmaps_dirty = TRUE;
tex_2d->format = format;
tex_2d->gl_texture = gl_handle;
tex_2d->gl_format = gl_int_format;
/* Unknown filter */
tex_2d->gl_legacy_texobj_min_filter = GL_FALSE;
tex_2d->gl_legacy_texobj_mag_filter = GL_FALSE;
return tex_2d;
}
void
_cogl_texture_2d_gl_copy_from_framebuffer (CoglTexture2D *tex_2d,
CoglFramebuffer *src_fb,
int dst_x,
int dst_y,
int src_x,
int src_y,
int width,
int height)
{
CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
/* Make sure the current framebuffers are bound, though we don't need to
* flush the clip state here since we aren't going to draw to the
* framebuffer. */
_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
src_fb,
COGL_FRAMEBUFFER_STATE_ALL &
~COGL_FRAMEBUFFER_STATE_CLIP);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
ctx->glCopyTexSubImage2D (GL_TEXTURE_2D,
0, /* level */
dst_x, dst_y,
src_x, src_y,
width, height);
}
unsigned int
_cogl_texture_2d_gl_get_gl_handle (CoglTexture2D *tex_2d)
{
return tex_2d->gl_texture;
}
void
_cogl_texture_2d_gl_generate_mipmap (CoglTexture2D *tex_2d)
{
CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
/* glGenerateMipmap is defined in the FBO extension. If it's not
available we'll fallback to temporarily enabling
GL_GENERATE_MIPMAP and reuploading the first pixel */
if (cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
ctx->texture_driver->gl_generate_mipmaps (ctx, GL_TEXTURE_2D);
#if defined(HAVE_COGL_GLES) || defined(HAVE_COGL_GL)
else
{
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
GL_GENERATE_MIPMAP,
GL_TRUE) );
GE( ctx, glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 1, 1,
tex_2d->first_pixel.gl_format,
tex_2d->first_pixel.gl_type,
tex_2d->first_pixel.data) );
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
GL_GENERATE_MIPMAP,
GL_FALSE) );
}
#endif
}
void
_cogl_texture_2d_gl_copy_from_bitmap (CoglTexture2D *tex_2d,
CoglBitmap *bmp,
int dst_x,
int dst_y,
int src_x,
int src_y,
int width,
int height)
{
CoglTexture *tex = COGL_TEXTURE (tex_2d);
CoglContext *ctx = tex->context;
GLenum gl_format;
GLenum gl_type;
uint8_t *data;
bmp = _cogl_texture_prepare_for_upload (bmp,
cogl_texture_get_format (tex),
NULL,
NULL,
&gl_format,
&gl_type);
/* If this touches the first pixel then we'll update our copy */
if (dst_x == 0 && dst_y == 0 &&
!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN) &&
(data = _cogl_bitmap_map (bmp, COGL_BUFFER_ACCESS_READ, 0)))
{
CoglPixelFormat bpp =
_cogl_pixel_format_get_bytes_per_pixel (cogl_bitmap_get_format (bmp));
tex_2d->first_pixel.gl_format = gl_format;
tex_2d->first_pixel.gl_type = gl_type;
memcpy (tex_2d->first_pixel.data,
data + cogl_bitmap_get_rowstride (bmp) * src_y + bpp * src_x,
bpp);
_cogl_bitmap_unmap (bmp);
}
/* Send data to GL */
ctx->texture_driver->upload_subregion_to_gl (ctx,
GL_TEXTURE_2D,
tex_2d->gl_texture,
FALSE,
src_x, src_y,
dst_x, dst_y,
width, height,
bmp,
gl_format,
gl_type);
cogl_object_unref (bmp);
}
void
_cogl_texture_2d_gl_get_data (CoglTexture2D *tex_2d,
CoglPixelFormat format,
size_t rowstride,
uint8_t *data)
{
CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
int bpp;
GLenum gl_format;
GLenum gl_type;
bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
ctx->driver_vtable->pixel_format_to_gl (ctx,
format,
NULL, /* internal format */
&gl_format,
&gl_type);
ctx->texture_driver->prep_gl_for_pixels_download (ctx,
rowstride,
tex_2d->width,
bpp);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
ctx->texture_driver->gl_get_tex_image (ctx,
GL_TEXTURE_2D,
gl_format,
gl_type,
data);
}

View File

@ -32,8 +32,9 @@
#include "cogl-context-private.h"
#include "cogl-feature-private.h"
#include "cogl-renderer-private.h"
#include "cogl-framebuffer-gl-private.h"
#include "cogl-error-private.h"
#include "cogl-framebuffer-gl-private.h"
#include "cogl-texture-2d-gl-private.h"
static CoglBool
_cogl_driver_pixel_format_from_gl_internal (CoglContext *context,
@ -534,4 +535,17 @@ _cogl_driver_gl =
_cogl_framebuffer_gl_discard_buffers,
_cogl_framebuffer_gl_draw_attributes,
_cogl_framebuffer_gl_draw_indexed_attributes,
_cogl_texture_2d_gl_free,
_cogl_texture_2d_gl_can_create,
_cogl_texture_2d_gl_init,
_cogl_texture_2d_gl_new_with_size,
_cogl_texture_2d_gl_new_from_bitmap,
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
_cogl_egl_texture_2d_gl_new_from_image,
#endif
_cogl_texture_2d_gl_copy_from_framebuffer,
_cogl_texture_2d_gl_get_gl_handle,
_cogl_texture_2d_gl_generate_mipmap,
_cogl_texture_2d_gl_copy_from_bitmap,
_cogl_texture_2d_gl_get_data,
};

View File

@ -33,6 +33,7 @@
#include "cogl-renderer-private.h"
#include "cogl-private.h"
#include "cogl-framebuffer-gl-private.h"
#include "cogl-texture-2d-gl-private.h"
#ifndef GL_UNSIGNED_INT_24_8
#define GL_UNSIGNED_INT_24_8 0x84FA
@ -352,4 +353,17 @@ _cogl_driver_gles =
_cogl_framebuffer_gl_discard_buffers,
_cogl_framebuffer_gl_draw_attributes,
_cogl_framebuffer_gl_draw_indexed_attributes,
_cogl_texture_2d_gl_free,
_cogl_texture_2d_gl_can_create,
_cogl_texture_2d_gl_init,
_cogl_texture_2d_gl_new_with_size,
_cogl_texture_2d_gl_new_from_bitmap,
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
_cogl_egl_texture_2d_gl_new_from_image,
#endif
_cogl_texture_2d_gl_copy_from_framebuffer,
_cogl_texture_2d_gl_get_gl_handle,
_cogl_texture_2d_gl_generate_mipmap,
_cogl_texture_2d_gl_copy_from_bitmap,
NULL, /* texture_2d_get_data */
};