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cogl-blend-string: Fix TEXTURE_N sources
The parser couldn't cope with TEXTURE_N source arguments because the sources are checked in turn to find one that matches the beginning of the argument. The TEXTURE_N source was checked last so it would end up matching the regular 'TEXTURE' source and then the parser would choke when it tries to parse the trailing parts. This patch just moves the check for TEXTURE_ to the top. It also also changes it so that the argument only needs to be at least 8 characters long instead of 9. This is necessary because the parser doesn't consider the digits to be part of the name of the argument so while we are parsing 'TEXTURE_0' the length is only 8. Reviewed-by: Robert Bragg <robert@linux.intel.com>
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@ -439,6 +439,13 @@ get_color_src_info (const char *mark,
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array_len = G_N_ELEMENTS (tex_combine_color_sources);
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}
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if (len >= 8 &&
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strncmp (mark, "TEXTURE_", 8) == 0 &&
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g_ascii_isdigit (mark[8]))
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{
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return &tex_combine_texture_n_color_source;
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}
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for (i = 0; i < array_len; i++)
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{
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if (len >= sources[i].name_len
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@ -446,13 +453,6 @@ get_color_src_info (const char *mark,
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return &sources[i];
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}
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if (len >= 9 &&
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strncmp (mark, "TEXTURE_", 8) == 0 &&
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g_ascii_isdigit (mark[8]))
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{
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return &tex_combine_texture_n_color_source;
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}
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return NULL;
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}
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