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Previously the fragends had a separate private data pointer which was used by the GLSL and ARBfp fragends to store a tiny struct containing a single pointer to the ref-counted shader state. The space for the private data pointer is reserved in all of the pipelines for all of the potential backends. The vertends and progends however did this differently by directly storing the pointer to the ref counted data using cogl_object_set_user_data. This patch unifies the different methods so that they all use cogl_object_set_user_data and the fragends don't bother with the separate tiny allocation for the private data. The private data pointer array has been removed from CoglPipeline and the corresponding fragend virtual to free the private data has also been removed because this can instead be done with the destroy notify from the object user data. The variable names used have been unified so that all of the vertends and fragends name their data struct CoglPipelineShaderState and use a variable called shader_state to refer to it. The progend uses CoglPipelineProgramState and a variable called program_state. This should also fix two potential bugs. the ARBfp fragend was apprently leaking a reference to the private state when it creates the private data because it was adding a reference before stroring the pointer to the newly allocated data but the ref count is already set to 1 on creation. The other potential bug is that the free function for CoglPipeline was only calling the free_priv virtual for the currently used fragend of the pipeline. The design of the fragends is meant to allow a pipeline to have multiple fragend priv datas because a child pipeline could be attaching its fragend data to the ancestor and its allowed to pick a different fragend.