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synced 2024-11-12 17:27:03 -05:00
primitive: Add n_indices arg to _set_indices function
When associating indices with a CoglPrimitive you are now forced to specify the number of indices that should be read when drawing. It's easy to forget to call cogl_primitive_set_n_vertices() after associating indices with a primitive (and anyway you can see that someone could be led to believe Cogl can determine that implicitly somewhow) so this should avoid a lot of mistakes with using the API. We'd expect that setting indices and updating the n_vertices property would go hand in hand 99% of the time anyway so this change should be more convenient as well as less error prone. This patch adds some documentation for cogl_primitive_set_indices and cogl_primitive_get/set_n_vertices. It also tries to clarify how the CoglPrimitive:n_vertices property is updated and what that property means in relation to other functions too. https://bugzilla.gnome.org/show_bug.cgi?id=661019 Reviewed-by: Neil Roberts <neil@linux.intel.com>
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@ -353,9 +353,8 @@ emit_vertex_buffer_geometry (CoglPangoDisplayListNode *node)
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CoglIndices *indices =
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cogl_get_rectangle_indices (node->d.texture.rectangles->len);
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cogl_primitive_set_indices (prim, indices);
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cogl_primitive_set_n_vertices (prim,
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node->d.texture.rectangles->len * 6);
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cogl_primitive_set_indices (prim, indices,
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node->d.texture.rectangles->len * 6);
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}
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node->d.texture.primitive = prim;
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@ -505,7 +505,8 @@ cogl_primitive_set_mode (CoglPrimitive *primitive,
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void
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cogl_primitive_set_indices (CoglPrimitive *primitive,
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CoglIndices *indices)
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CoglIndices *indices,
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int n_indices)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive));
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@ -520,6 +521,7 @@ cogl_primitive_set_indices (CoglPrimitive *primitive,
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if (primitive->indices)
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cogl_object_unref (primitive->indices);
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primitive->indices = indices;
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primitive->n_vertices = n_indices;
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}
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CoglPrimitive *
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@ -221,6 +221,11 @@ typedef struct
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* and defines a vertex count so a #CoglPrimitive object can be retained and
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* drawn later with no addition information required.
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*
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* The value passed as @n_vertices will simply update the
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* #CoglPrimitive::n_vertices property as if
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* cogl_primitive_set_n_vertices() were called. This property defines
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* the number of vertices to read when drawing.
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*
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* Returns: A newly allocated #CoglPrimitive object
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*
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* Since: 1.6
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@ -240,7 +245,8 @@ cogl_primitive_new_with_attributes (CoglVerticesMode mode,
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/**
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* cogl_primitive_new_p2:
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* @mode: A #CoglVerticesMode defining how to draw the vertices
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* @n_vertices: The number of vertices to process when drawing
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* @n_vertices: The number of vertices to read from @data and also
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* the number of vertices to read when later drawing.
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* @data: An array of #CoglVertexP2 vertices
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*
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* Provides a convenient way to describe a primitive, such as a single
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@ -261,6 +267,12 @@ cogl_primitive_new_with_attributes (CoglVerticesMode mode,
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* cogl_primitive_draw (prim);
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* ]|
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*
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* The value passed as @n_vertices is initially used to determine how
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* much can be read from @data but it will also be used to update the
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* #CoglPrimitive::n_vertices property as if
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* cogl_primitive_set_n_vertices() were called. This property defines
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* the number of vertices to read when drawing.
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* <note>The primitive API doesn't support drawing with sliced
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* textures (since switching between slices implies changing state and
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* so that implies multiple primitives need to be submitted). You
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@ -284,7 +296,8 @@ cogl_primitive_new_p2 (CoglVerticesMode mode,
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/**
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* cogl_primitive_new_p3:
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* @mode: A #CoglVerticesMode defining how to draw the vertices
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* @n_vertices: The number of vertices to process when drawing
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* @n_vertices: The number of vertices to read from @data and also
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* the number of vertices to read when later drawing.
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* @data: An array of #CoglVertexP3 vertices
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*
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* Provides a convenient way to describe a primitive, such as a single
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@ -305,6 +318,12 @@ cogl_primitive_new_p2 (CoglVerticesMode mode,
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* cogl_primitive_draw (prim);
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* ]|
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*
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* The value passed as @n_vertices is initially used to determine how
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* much can be read from @data but it will also be used to update the
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* #CoglPrimitive::n_vertices property as if
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* cogl_primitive_set_n_vertices() were called. This property defines
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* the number of vertices to read when drawing.
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* <note>The primitive API doesn't support drawing with sliced
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* textures (since switching between slices implies changing state and
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* so that implies multiple primitives need to be submitted). You
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@ -328,7 +347,8 @@ cogl_primitive_new_p3 (CoglVerticesMode mode,
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/**
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* cogl_primitive_new_p2c4:
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* @mode: A #CoglVerticesMode defining how to draw the vertices
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* @n_vertices: The number of vertices to process when drawing
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* @n_vertices: The number of vertices to read from @data and also
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* the number of vertices to read when later drawing.
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* @data: An array of #CoglVertexP2C4 vertices
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*
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* Provides a convenient way to describe a primitive, such as a single
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@ -351,6 +371,12 @@ cogl_primitive_new_p3 (CoglVerticesMode mode,
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* cogl_primitive_draw (prim);
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* ]|
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*
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* The value passed as @n_vertices is initially used to determine how
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* much can be read from @data but it will also be used to update the
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* #CoglPrimitive::n_vertices property as if
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* cogl_primitive_set_n_vertices() were called. This property defines
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* the number of vertices to read when drawing.
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* <note>The primitive API doesn't support drawing with sliced
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* textures (since switching between slices implies changing state and
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* so that implies multiple primitives need to be submitted). You
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@ -374,7 +400,8 @@ cogl_primitive_new_p2c4 (CoglVerticesMode mode,
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/**
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* cogl_primitive_new_p3c4:
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* @mode: A #CoglVerticesMode defining how to draw the vertices
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* @n_vertices: The number of vertices to process when drawing
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* @n_vertices: The number of vertices to read from @data and also
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* the number of vertices to read when later drawing.
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* @data: An array of #CoglVertexP3C4 vertices
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*
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* Provides a convenient way to describe a primitive, such as a single
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@ -397,6 +424,12 @@ cogl_primitive_new_p2c4 (CoglVerticesMode mode,
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* cogl_primitive_draw (prim);
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* ]|
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*
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* The value passed as @n_vertices is initially used to determine how
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* much can be read from @data but it will also be used to update the
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* #CoglPrimitive::n_vertices property as if
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* cogl_primitive_set_n_vertices() were called. This property defines
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* the number of vertices to read when drawing.
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* <note>The primitive API doesn't support drawing with sliced
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* textures (since switching between slices implies changing state and
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* so that implies multiple primitives need to be submitted). You
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@ -420,7 +453,8 @@ cogl_primitive_new_p3c4 (CoglVerticesMode mode,
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/**
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* cogl_primitive_new_p2t2:
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* @mode: A #CoglVerticesMode defining how to draw the vertices
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* @n_vertices: The number of vertices to process when drawing
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* @n_vertices: The number of vertices to read from @data and also
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* the number of vertices to read when later drawing.
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* @data: An array of #CoglVertexP2T2 vertices
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*
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* Provides a convenient way to describe a primitive, such as a single
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@ -443,6 +477,12 @@ cogl_primitive_new_p3c4 (CoglVerticesMode mode,
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* cogl_primitive_draw (prim);
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* ]|
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*
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* The value passed as @n_vertices is initially used to determine how
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* much can be read from @data but it will also be used to update the
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* #CoglPrimitive::n_vertices property as if
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* cogl_primitive_set_n_vertices() were called. This property defines
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* the number of vertices to read when drawing.
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* <note>The primitive API doesn't support drawing with sliced
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* textures (since switching between slices implies changing state and
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* so that implies multiple primitives need to be submitted). You
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@ -466,7 +506,8 @@ cogl_primitive_new_p2t2 (CoglVerticesMode mode,
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/**
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* cogl_primitive_new_p3t2:
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* @mode: A #CoglVerticesMode defining how to draw the vertices
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* @n_vertices: The number of vertices to process when drawing
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* @n_vertices: The number of vertices to read from @data and also
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* the number of vertices to read when later drawing.
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* @data: An array of #CoglVertexP3T2 vertices
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*
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* Provides a convenient way to describe a primitive, such as a single
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@ -489,6 +530,12 @@ cogl_primitive_new_p2t2 (CoglVerticesMode mode,
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* cogl_primitive_draw (prim);
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* ]|
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*
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* The value passed as @n_vertices is initially used to determine how
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* much can be read from @data but it will also be used to update the
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* #CoglPrimitive::n_vertices property as if
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* cogl_primitive_set_n_vertices() were called. This property defines
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* the number of vertices to read when drawing.
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* <note>The primitive API doesn't support drawing with sliced
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* textures (since switching between slices implies changing state and
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* so that implies multiple primitives need to be submitted). You
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@ -512,7 +559,8 @@ cogl_primitive_new_p3t2 (CoglVerticesMode mode,
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/**
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* cogl_primitive_new_p2t2c4:
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* @mode: A #CoglVerticesMode defining how to draw the vertices
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* @n_vertices: The number of vertices to process when drawing
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* @n_vertices: The number of vertices to read from @data and also
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* the number of vertices to read when later drawing.
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* @data: An array of #CoglVertexP2T2C4 vertices
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*
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* Provides a convenient way to describe a primitive, such as a single
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@ -535,6 +583,12 @@ cogl_primitive_new_p3t2 (CoglVerticesMode mode,
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* cogl_primitive_draw (prim);
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* ]|
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*
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* The value passed as @n_vertices is initially used to determine how
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* much can be read from @data but it will also be used to update the
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* #CoglPrimitive::n_vertices property as if
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* cogl_primitive_set_n_vertices() were called. This property defines
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* the number of vertices to read when drawing.
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* <note>The primitive API doesn't support drawing with sliced
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* textures (since switching between slices implies changing state and
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* so that implies multiple primitives need to be submitted). You
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@ -558,7 +612,8 @@ cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
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/**
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* cogl_primitive_new_p3t2c4:
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* @mode: A #CoglVerticesMode defining how to draw the vertices
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* @n_vertices: The number of vertices to process when drawing
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* @n_vertices: The number of vertices to read from @data and also
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* the number of vertices to read when later drawing.
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* @data: An array of #CoglVertexP3T2C4 vertices
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*
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* Provides a convenient way to describe a primitive, such as a single
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@ -581,6 +636,12 @@ cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
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* cogl_primitive_draw (prim);
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* ]|
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*
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* The value passed as @n_vertices is initially used to determine how
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* much can be read from @data but it will also be used to update the
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* #CoglPrimitive::n_vertices property as if
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* cogl_primitive_set_n_vertices() were called. This property defines
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* the number of vertices to read when drawing.
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* <note>The primitive API doesn't support drawing with sliced
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* textures (since switching between slices implies changing state and
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* so that implies multiple primitives need to be submitted). You
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@ -607,9 +668,51 @@ void
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cogl_primitive_set_first_vertex (CoglPrimitive *primitive,
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int first_vertex);
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#define cogl_primitive_get_n_vertices cogl_primitive_get_n_vertices_EXP
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/**
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* cogl_primitive_get_n_vertices:
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* @primitive: A #CoglPrimitive object
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*
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* Queries the number of vertices to read when drawing the given
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* @primitive. Usually this value is implicitly set when associating
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* vertex data or indices with a #CoglPrimitive.
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*
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* If cogl_primitive_set_indices() has been used to associate a
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* sequence of #CoglIndices with the given @primitive then the
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* number of vertices to read can also be phrased as the number
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* of indices to read.
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*
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* <note>To be clear; it doesn't refer to the number of vertices - in
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* terms of data - associated with the primitive it's just the number
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* of vertices to read and draw.</note>
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*
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* Returns: The number of vertices to read when drawing.
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*
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* Since: 1.8
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* Stability: unstable
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*/
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int
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cogl_primitive_get_n_vertices (CoglPrimitive *primitive);
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#define cogl_primitive_set_n_vertices cogl_primitive_set_n_vertices_EXP
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/**
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* cogl_primitive_set_n_vertices:
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* @primitive: A #CoglPrimitive object
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* @n_vertices: The number of vertices to read when drawing.
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*
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* Specifies how many vertices should be read when drawing the given
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* @primitive.
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*
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* Usually this value is set implicitly when associating vertex data
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* or indices with a #CoglPrimitive.
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*
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* <note>To be clear; it doesn't refer to the number of vertices - in
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* terms of data - associated with the primitive it's just the number
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* of vertices to read and draw.</note>
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*
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* Since: 1.8
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* Stability: unstable
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*/
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void
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cogl_primitive_set_n_vertices (CoglPrimitive *primitive,
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int n_vertices);
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@ -637,10 +740,39 @@ cogl_primitive_set_attributes (CoglPrimitive *primitive,
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CoglAttribute **attributes,
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int n_attributes);
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#define cogl_primitive_set_indices cogl_primitive_set_indices_EXP
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/**
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* cogl_primitive_set_indices:
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* @primitive: A #CoglPrimitive
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* @indices: A #CoglIndices array
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* @n_indices: The number of indices to reference when drawing
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*
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* Associates a sequence of #CoglIndices with the given @primitive.
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*
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* #CoglIndices provide a way to virtualize your real vertex data by
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* providing a sequence of indices that index into your real vertex
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* data. The GPU will walk though the index values to indirectly
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* lookup the data for each vertex instead of sequentially walking
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* through the data directly. This lets you save memory by indexing
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* shared data multiple times instead of duplicating the data.
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*
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* The value passed as @n_indices will simply update the
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* #CoglPrimitive::n_vertices property as if
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* cogl_primitive_set_n_vertices() were called. This property defines
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* the number of vertices to draw or, put another way, how many
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* indices should be read from @indices when drawing.
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*
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* <note>The #CoglPrimitive::first_vertex property also affects
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* drawing with indices by defining the first entry of the indices to
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* start drawing from.</note>
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*
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* Since: 1.10
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* Stability: unstable
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*/
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void
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cogl_primitive_set_indices (CoglPrimitive *primitive,
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CoglIndices *indices);
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CoglIndices *indices,
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int n_indices);
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/**
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* cogl_primitive_draw:
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@ -1590,9 +1590,9 @@ update_primitive_and_draw (CoglVertexBuffer *buffer,
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cogl_primitive_set_n_vertices (buffer->primitive, count);
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if (buffer_indices)
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cogl_primitive_set_indices (buffer->primitive, buffer_indices->indices);
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cogl_primitive_set_indices (buffer->primitive, buffer_indices->indices, count);
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else
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cogl_primitive_set_indices (buffer->primitive, NULL);
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cogl_primitive_set_indices (buffer->primitive, NULL, count);
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cogl_vertex_buffer_submit_real (buffer);
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