mirror of
https://github.com/brl/mutter.git
synced 2024-11-25 09:30:45 -05:00
framebuffer: restore api to maintain ABI for release
This restores the cogl_framebufer_[v]draw_*_attributes APIs for the 1.16 branch so we can avoid changing the soname for the 1.15.6 release
This commit is contained in:
parent
aa878ddca6
commit
daa3a7d7b5
@ -2394,6 +2394,59 @@ _cogl_framebuffer_draw_attributes (CoglFramebuffer *framebuffer,
|
||||
}
|
||||
}
|
||||
|
||||
/* XXX: deprecated */
|
||||
void
|
||||
cogl_framebuffer_draw_attributes (CoglFramebuffer *framebuffer,
|
||||
CoglPipeline *pipeline,
|
||||
CoglVerticesMode mode,
|
||||
int first_vertex,
|
||||
int n_vertices,
|
||||
CoglAttribute **attributes,
|
||||
int n_attributes)
|
||||
{
|
||||
_cogl_framebuffer_draw_attributes (framebuffer,
|
||||
pipeline,
|
||||
mode,
|
||||
first_vertex,
|
||||
n_vertices,
|
||||
attributes, n_attributes,
|
||||
COGL_DRAW_SKIP_LEGACY_STATE);
|
||||
}
|
||||
|
||||
/* XXX: deprecated */
|
||||
void
|
||||
cogl_framebuffer_vdraw_attributes (CoglFramebuffer *framebuffer,
|
||||
CoglPipeline *pipeline,
|
||||
CoglVerticesMode mode,
|
||||
int first_vertex,
|
||||
int n_vertices,
|
||||
...)
|
||||
{
|
||||
va_list ap;
|
||||
int n_attributes;
|
||||
CoglAttribute *attribute;
|
||||
CoglAttribute **attributes;
|
||||
int i;
|
||||
|
||||
va_start (ap, n_vertices);
|
||||
for (n_attributes = 0; va_arg (ap, CoglAttribute *); n_attributes++)
|
||||
;
|
||||
va_end (ap);
|
||||
|
||||
attributes = g_alloca (sizeof (CoglAttribute *) * n_attributes);
|
||||
|
||||
va_start (ap, n_vertices);
|
||||
for (i = 0; (attribute = va_arg (ap, CoglAttribute *)); i++)
|
||||
attributes[i] = attribute;
|
||||
va_end (ap);
|
||||
|
||||
_cogl_framebuffer_draw_attributes (framebuffer,
|
||||
pipeline,
|
||||
mode, first_vertex, n_vertices,
|
||||
attributes, n_attributes,
|
||||
COGL_DRAW_SKIP_LEGACY_STATE);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_framebuffer_draw_indexed_attributes (CoglFramebuffer *framebuffer,
|
||||
CoglPipeline *pipeline,
|
||||
@ -2433,6 +2486,65 @@ _cogl_framebuffer_draw_indexed_attributes (CoglFramebuffer *framebuffer,
|
||||
}
|
||||
}
|
||||
|
||||
/* XXX: deprecated */
|
||||
void
|
||||
cogl_framebuffer_draw_indexed_attributes (CoglFramebuffer *framebuffer,
|
||||
CoglPipeline *pipeline,
|
||||
CoglVerticesMode mode,
|
||||
int first_vertex,
|
||||
int n_vertices,
|
||||
CoglIndices *indices,
|
||||
CoglAttribute **attributes,
|
||||
int n_attributes)
|
||||
{
|
||||
_cogl_framebuffer_draw_indexed_attributes (framebuffer,
|
||||
pipeline,
|
||||
mode, first_vertex,
|
||||
n_vertices, indices,
|
||||
attributes, n_attributes,
|
||||
COGL_DRAW_SKIP_LEGACY_STATE);
|
||||
}
|
||||
|
||||
/* XXX: deprecated */
|
||||
void
|
||||
cogl_framebuffer_vdraw_indexed_attributes (CoglFramebuffer *framebuffer,
|
||||
CoglPipeline *pipeline,
|
||||
CoglVerticesMode mode,
|
||||
int first_vertex,
|
||||
int n_vertices,
|
||||
CoglIndices *indices,
|
||||
...)
|
||||
|
||||
{
|
||||
va_list ap;
|
||||
int n_attributes;
|
||||
CoglAttribute **attributes;
|
||||
int i;
|
||||
CoglAttribute *attribute;
|
||||
|
||||
va_start (ap, indices);
|
||||
for (n_attributes = 0; va_arg (ap, CoglAttribute *); n_attributes++)
|
||||
;
|
||||
va_end (ap);
|
||||
|
||||
attributes = g_alloca (sizeof (CoglAttribute *) * n_attributes);
|
||||
|
||||
va_start (ap, indices);
|
||||
for (i = 0; (attribute = va_arg (ap, CoglAttribute *)); i++)
|
||||
attributes[i] = attribute;
|
||||
va_end (ap);
|
||||
|
||||
_cogl_framebuffer_draw_indexed_attributes (framebuffer,
|
||||
pipeline,
|
||||
mode,
|
||||
first_vertex,
|
||||
n_vertices,
|
||||
indices,
|
||||
attributes,
|
||||
n_attributes,
|
||||
COGL_DRAW_SKIP_LEGACY_STATE);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_framebuffer_draw_primitive (CoglFramebuffer *framebuffer,
|
||||
CoglPipeline *pipeline,
|
||||
|
@ -1091,12 +1091,239 @@ cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
|
||||
*
|
||||
* Stability: unstable
|
||||
* Since: 1.10
|
||||
* Deprecated: 1.16: Use #CoglPrimitive<!-- -->s and
|
||||
* cogl_primitive_draw() instead
|
||||
*/
|
||||
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_draw)
|
||||
void
|
||||
cogl_framebuffer_draw_primitive (CoglFramebuffer *framebuffer,
|
||||
CoglPipeline *pipeline,
|
||||
CoglPrimitive *primitive);
|
||||
|
||||
/**
|
||||
* cogl_framebuffer_vdraw_attributes:
|
||||
* @framebuffer: A destination #CoglFramebuffer
|
||||
* @pipeline: A #CoglPipeline state object
|
||||
* @mode: The #CoglVerticesMode defining the topology of vertices
|
||||
* @first_vertex: The vertex offset within the given attributes to draw from
|
||||
* @n_vertices: The number of vertices to draw from the given attributes
|
||||
* @...: A set of vertex #CoglAttribute<!-- -->s defining vertex geometry
|
||||
*
|
||||
* First defines a geometry primitive by grouping a set of vertex attributes;
|
||||
* specifying a @first_vertex; a number of vertices (@n_vertices) and
|
||||
* specifying what kind of topology the vertices have via @mode.
|
||||
*
|
||||
* Then the function draws the given @primitive geometry to the specified
|
||||
* destination @framebuffer using the graphics processing pipeline described by
|
||||
* @pipeline.
|
||||
*
|
||||
* The list of #CoglAttribute<!-- -->s define the attributes of the vertices to
|
||||
* be drawn, such as positions, colors and normals and should be %NULL
|
||||
* terminated.
|
||||
*
|
||||
* This drawing api doesn't support high-level meta texture types such
|
||||
* as #CoglTexture2DSliced so it is the user's responsibility to
|
||||
* ensure that only low-level textures that can be directly sampled by
|
||||
* a GPU such as #CoglTexture2D, #CoglTextureRectangle or #CoglTexture3D
|
||||
* are associated with layers of the given @pipeline.
|
||||
*
|
||||
* Stability: unstable
|
||||
* Since: 1.10
|
||||
* Deprecated: 1.16: Use #CoglPrimitive<!-- -->s and
|
||||
* cogl_primitive_draw() instead
|
||||
*/
|
||||
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_draw)
|
||||
void
|
||||
cogl_framebuffer_vdraw_attributes (CoglFramebuffer *framebuffer,
|
||||
CoglPipeline *pipeline,
|
||||
CoglVerticesMode mode,
|
||||
int first_vertex,
|
||||
int n_vertices,
|
||||
...) COGL_GNUC_NULL_TERMINATED;
|
||||
|
||||
/**
|
||||
* cogl_framebuffer_draw_attributes:
|
||||
* @framebuffer: A destination #CoglFramebuffer
|
||||
* @pipeline: A #CoglPipeline state object
|
||||
* @mode: The #CoglVerticesMode defining the topology of vertices
|
||||
* @first_vertex: The vertex offset within the given attributes to draw from
|
||||
* @n_vertices: The number of vertices to draw from the given attributes
|
||||
* @attributes: An array of pointers to #CoglAttribute<-- -->s defining vertex
|
||||
* geometry
|
||||
* @n_attributes: The number of attributes in the @attributes array.
|
||||
*
|
||||
* First defines a geometry primitive by grouping a set of vertex @attributes;
|
||||
* specifying a @first_vertex; a number of vertices (@n_vertices) and
|
||||
* specifying what kind of topology the vertices have via @mode.
|
||||
*
|
||||
* Then the function draws the given @primitive geometry to the specified
|
||||
* destination @framebuffer using the graphics processing pipeline described by
|
||||
* @pipeline.
|
||||
*
|
||||
* The list of #CoglAttribute<!-- -->s define the attributes of the vertices to
|
||||
* be drawn, such as positions, colors and normals and the number of attributes
|
||||
* is given as @n_attributes.
|
||||
*
|
||||
* This drawing api doesn't support high-level meta texture types such
|
||||
* as #CoglTexture2DSliced so it is the user's responsibility to
|
||||
* ensure that only low-level textures that can be directly sampled by
|
||||
* a GPU such as #CoglTexture2D, #CoglTextureRectangle or #CoglTexture3D
|
||||
* are associated with layers of the given @pipeline.
|
||||
*
|
||||
* <note>This api doesn't support any of the legacy global state options such
|
||||
* as cogl_set_depth_test_enabled(), cogl_set_backface_culling_enabled() or
|
||||
* cogl_program_use()</note>
|
||||
*
|
||||
* Stability: unstable
|
||||
* Since: 1.10
|
||||
* Deprecated: 1.16: Use #CoglPrimitive<!-- -->s and
|
||||
* cogl_primitive_draw() instead
|
||||
*/
|
||||
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_draw)
|
||||
void
|
||||
cogl_framebuffer_draw_attributes (CoglFramebuffer *framebuffer,
|
||||
CoglPipeline *pipeline,
|
||||
CoglVerticesMode mode,
|
||||
int first_vertex,
|
||||
int n_vertices,
|
||||
CoglAttribute **attributes,
|
||||
int n_attributes);
|
||||
|
||||
/**
|
||||
* cogl_framebuffer_vdraw_indexed_attributes:
|
||||
* @framebuffer: A destination #CoglFramebuffer
|
||||
* @pipeline: A #CoglPipeline state object
|
||||
* @mode: The #CoglVerticesMode defining the topology of vertices
|
||||
* @first_vertex: The vertex offset within the given attributes to draw from
|
||||
* @n_vertices: The number of vertices to draw from the given attributes
|
||||
* @indices: The array of indices used by the GPU to lookup attribute
|
||||
* data for each vertex.
|
||||
* @...: A set of vertex #CoglAttribute<!-- -->s defining vertex geometry
|
||||
*
|
||||
* Behaves the same as cogl_framebuffer_vdraw_attributes() except that
|
||||
* instead of reading vertex data sequentially from the specified
|
||||
* attributes the @indices provide an indirection for how the data
|
||||
* should be indexed allowing a random access order to be
|
||||
* specified.
|
||||
*
|
||||
* For example an indices array of [0, 1, 2, 0, 2, 3] could be used
|
||||
* used to draw two triangles (@mode = %COGL_VERTICES_MODE_TRIANGLES +
|
||||
* @n_vertices = 6) but only provide attribute data for the 4 corners
|
||||
* of a rectangle. When the GPU needs to read in each of the 6
|
||||
* vertices it will read the @indices array for each vertex in
|
||||
* sequence and use the index to look up the vertex attribute data. So
|
||||
* here you can see that first and fourth vertex will point to the
|
||||
* same data and third and fifth vertex will also point to shared
|
||||
* data.
|
||||
*
|
||||
* Drawing with indices can be a good way of minimizing the size of a
|
||||
* mesh by allowing you to avoid data for duplicate vertices because
|
||||
* multiple entries in the index array can refer back to a single
|
||||
* shared vertex.
|
||||
*
|
||||
* <note>The @indices array must be at least as long as @first_vertex
|
||||
* + @n_vertices otherwise the GPU will overrun the indices array when
|
||||
* looking up vertex data.</note>
|
||||
*
|
||||
* Since it's very common to want to draw a run of rectangles using
|
||||
* indices to avoid duplicating vertex data you can use
|
||||
* cogl_get_rectangle_indices() to get a set of indices that can be
|
||||
* shared.
|
||||
*
|
||||
* This drawing api doesn't support high-level meta texture types such
|
||||
* as #CoglTexture2DSliced so it is the user's responsibility to
|
||||
* ensure that only low-level textures that can be directly sampled by
|
||||
* a GPU such as #CoglTexture2D, #CoglTextureRectangle or
|
||||
* #CoglTexture3D are associated with layers of the given @pipeline.
|
||||
*
|
||||
* <note>This api doesn't support any of the legacy global state
|
||||
* options such as cogl_set_depth_test_enabled(),
|
||||
* cogl_set_backface_culling_enabled() or cogl_program_use()</note>
|
||||
*
|
||||
* Stability: unstable
|
||||
* Since: 1.10
|
||||
* Deprecated: 1.16: Use #CoglPrimitive<!-- -->s and
|
||||
* cogl_primitive_draw() instead
|
||||
*/
|
||||
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_draw)
|
||||
void
|
||||
cogl_framebuffer_vdraw_indexed_attributes (CoglFramebuffer *framebuffer,
|
||||
CoglPipeline *pipeline,
|
||||
CoglVerticesMode mode,
|
||||
int first_vertex,
|
||||
int n_vertices,
|
||||
CoglIndices *indices,
|
||||
...) COGL_GNUC_NULL_TERMINATED;
|
||||
|
||||
/**
|
||||
* cogl_framebuffer_draw_indexed_attributes:
|
||||
* @framebuffer: A destination #CoglFramebuffer
|
||||
* @pipeline: A #CoglPipeline state object
|
||||
* @mode: The #CoglVerticesMode defining the topology of vertices
|
||||
* @first_vertex: The vertex offset within the given attributes to draw from
|
||||
* @n_vertices: The number of vertices to draw from the given attributes
|
||||
* @indices: The array of indices used by the GPU to lookup attribute
|
||||
* data for each vertex.
|
||||
* @attributes: An array of pointers to #CoglAttribute<-- -->s defining vertex
|
||||
* geometry
|
||||
* @n_attributes: The number of attributes in the @attributes array.
|
||||
*
|
||||
* Behaves the same as cogl_framebuffer_draw_attributes() except that
|
||||
* instead of reading vertex data sequentially from the specified
|
||||
* @attributes the @indices provide an indirection for how the data
|
||||
* should be indexed allowing a random access order to be
|
||||
* specified.
|
||||
*
|
||||
* For example an indices array of [0, 1, 2, 0, 2, 3] could be used
|
||||
* used to draw two triangles (@mode = %COGL_VERTICES_MODE_TRIANGLES +
|
||||
* @n_vertices = 6) but only provide attribute data for the 4 corners
|
||||
* of a rectangle. When the GPU needs to read in each of the 6
|
||||
* vertices it will read the @indices array for each vertex in
|
||||
* sequence and use the index to look up the vertex attribute data. So
|
||||
* here you can see that first and fourth vertex will point to the
|
||||
* same data and third and fifth vertex will also point to shared
|
||||
* data.
|
||||
*
|
||||
* Drawing with indices can be a good way of minimizing the size of a
|
||||
* mesh by allowing you to avoid data for duplicate vertices because
|
||||
* multiple entries in the index array can refer back to a single
|
||||
* shared vertex.
|
||||
*
|
||||
* <note>The @indices array must be at least as long as @first_vertex
|
||||
* + @n_vertices otherwise the GPU will overrun the indices array when
|
||||
* looking up vertex data.</note>
|
||||
*
|
||||
* Since it's very common to want to draw a run of rectangles using
|
||||
* indices to avoid duplicating vertex data you can use
|
||||
* cogl_get_rectangle_indices() to get a set of indices that can be
|
||||
* shared.
|
||||
*
|
||||
* This drawing api doesn't support high-level meta texture types such
|
||||
* as #CoglTexture2DSliced so it is the user's responsibility to
|
||||
* ensure that only low-level textures that can be directly sampled by
|
||||
* a GPU such as #CoglTexture2D, #CoglTextureRectangle or
|
||||
* #CoglTexture3D are associated with layers of the given @pipeline.
|
||||
*
|
||||
* <note>This api doesn't support any of the legacy global state
|
||||
* options such as cogl_set_depth_test_enabled(),
|
||||
* cogl_set_backface_culling_enabled() or cogl_program_use()</note>
|
||||
*
|
||||
* Stability: unstable
|
||||
* Since: 1.10
|
||||
* Deprecated: 1.16: Use #CoglPrimitive<!-- -->s and
|
||||
* cogl_primitive_draw() instead
|
||||
*/
|
||||
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_draw)
|
||||
void
|
||||
cogl_framebuffer_draw_indexed_attributes (CoglFramebuffer *framebuffer,
|
||||
CoglPipeline *pipeline,
|
||||
CoglVerticesMode mode,
|
||||
int first_vertex,
|
||||
int n_vertices,
|
||||
CoglIndices *indices,
|
||||
CoglAttribute **attributes,
|
||||
int n_attributes);
|
||||
|
||||
/**
|
||||
* cogl_framebuffer_draw_rectangle:
|
||||
* @framebuffer: A destination #CoglFramebuffer
|
||||
|
Loading…
Reference in New Issue
Block a user