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https://github.com/brl/mutter.git
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Replace cogl_path_{stroke,fill} with framebuffer API
The existing functions for stroking and filling a path depend on the global framebuffer and source stacks. These are now replaced with cogl_framebuffer_{stroke,fill}_path which get explicitly passed the framebuffer and pipeline. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 713a8f8160bc5884b091c69eb7a84b069e0950e6)
This commit is contained in:
parent
54735dec84
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8dd77de009
@ -437,6 +437,7 @@ _cogl_pango_display_list_render (CoglPangoDisplayList *dl,
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case COGL_PANGO_DISPLAY_LIST_TRAPEZOID:
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{
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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float points[8];
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CoglPath *path;
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@ -453,7 +454,7 @@ _cogl_pango_display_list_render (CoglPangoDisplayList *dl,
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path = cogl_path_new ();
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cogl_path_polygon (path, points, 4);
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cogl_path_fill (path);
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cogl_framebuffer_fill_path (framebuffer, node->pipeline, path);
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cogl_object_unref (path);
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}
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break;
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@ -278,7 +278,9 @@ add_stencil_clip_rectangle (CoglFramebuffer *framebuffer,
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GE( ctx, glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
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}
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typedef void (*SilhouettePaintCallback) (void *user_data);
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typedef void (*SilhouettePaintCallback) (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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void *user_data);
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static void
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add_stencil_clip_silhouette (CoglFramebuffer *framebuffer,
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@ -346,7 +348,7 @@ add_stencil_clip_silhouette (CoglFramebuffer *framebuffer,
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GE (ctx, glStencilOp (GL_INVERT, GL_INVERT, GL_INVERT));
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silhouette_callback (user_data);
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silhouette_callback (framebuffer, ctx->stencil_pipeline, user_data);
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if (merge)
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{
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@ -382,11 +384,15 @@ add_stencil_clip_silhouette (CoglFramebuffer *framebuffer,
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}
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static void
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paint_path_silhouette (void *user_data)
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paint_path_silhouette (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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void *user_data)
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{
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CoglPath *path = user_data;
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if (path->data->path_nodes->len >= 3)
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_cogl_path_fill_nodes (path,
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framebuffer,
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pipeline,
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COGL_DRAW_SKIP_JOURNAL_FLUSH |
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COGL_DRAW_SKIP_PIPELINE_VALIDATION |
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COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH);
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@ -411,10 +417,12 @@ add_stencil_clip_path (CoglFramebuffer *framebuffer,
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}
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static void
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paint_primitive_silhouette (void *user_data)
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paint_primitive_silhouette (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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void *user_data)
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{
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_cogl_framebuffer_draw_primitive (cogl_get_draw_framebuffer (),
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cogl_get_source (),
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_cogl_framebuffer_draw_primitive (framebuffer,
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pipeline,
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user_data,
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COGL_DRAW_SKIP_JOURNAL_FLUSH |
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COGL_DRAW_SKIP_PIPELINE_VALIDATION |
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@ -47,6 +47,7 @@
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#include "cogl1-context.h"
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#include "cogl-private.h"
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#include "cogl-primitives-private.h"
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#include "cogl-path-private.h"
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#ifndef GL_FRAMEBUFFER
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#define GL_FRAMEBUFFER 0x8D40
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@ -3522,3 +3523,27 @@ cogl_framebuffer_draw_textured_rectangles (CoglFramebuffer *framebuffer,
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n_rectangles,
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TRUE);
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}
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void
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cogl_framebuffer_fill_path (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglPath *path)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_framebuffer (framebuffer));
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_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
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_COGL_RETURN_IF_FAIL (cogl_is_path (path));
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_cogl_path_fill_nodes (path, framebuffer, pipeline, 0 /* flags */);
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}
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void
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cogl_framebuffer_stroke_path (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglPath *path)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_framebuffer (framebuffer));
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_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
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_COGL_RETURN_IF_FAIL (cogl_is_path (path));
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_cogl_path_stroke_nodes (path, framebuffer, pipeline);
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}
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@ -1491,6 +1491,47 @@ cogl_framebuffer_draw_textured_rectangles (CoglFramebuffer *framebuffer,
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const float *coordinates,
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unsigned int n_rectangles);
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/**
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* cogl_framebuffer_fill_path:
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* @framebuffer: A #CoglFramebuffer
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* @pipeline: A #CoglPipeline to render with
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* @path: The #CoglPath to fill
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*
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* Fills the interior of the path using the fragment operations
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* defined by the pipeline.
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*
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* The interior of the shape is determined using the fill rule of the
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* path. See %CoglPathFillRule for details.
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*
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* <note>The result of referencing sliced textures in your current
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* pipeline when filling a path are undefined. You should pass
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* the %COGL_TEXTURE_NO_SLICING flag when loading any texture you will
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* use while filling a path.</note>
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*
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* Since: 2.0
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*/
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void
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cogl_framebuffer_fill_path (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglPath *path);
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/**
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* cogl_framebuffer_stroke_path:
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* @framebuffer: A #CoglFramebuffer
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* @pipeline: A #CoglPipeline to render with
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* @path: The #CoglPath to stroke
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*
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* Strokes the edge of the path using the fragment operations defined
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* by the pipeline. The stroke line will have a width of 1 pixel
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* regardless of the current transformation matrix.
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*
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* Since: 2.0
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*/
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void
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cogl_framebuffer_stroke_path (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglPath *path);
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/* XXX: Should we take an n_buffers + buffer id array instead of using
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* the CoglBufferBits type which doesn't seem future proof? */
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/**
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@ -116,6 +116,14 @@ CoglBool
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_cogl_path_is_rectangle (CoglPath *path);
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void
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_cogl_path_fill_nodes (CoglPath *path, CoglDrawFlags flags);
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_cogl_path_stroke_nodes (CoglPath *path,
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CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline);
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void
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_cogl_path_fill_nodes (CoglPath *path,
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CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglDrawFlags flags);
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#endif /* __COGL_PATH_PRIVATE_H */
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@ -202,37 +202,37 @@ _cogl_path_add_node (CoglPath *path,
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data->is_rectangle = FALSE;
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}
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static void
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_cogl_path_stroke_nodes (CoglPath *path)
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void
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_cogl_path_stroke_nodes (CoglPath *path,
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CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline)
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{
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CoglPathData *data = path->data;
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CoglPipeline *copy = NULL;
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CoglPipeline *source;
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unsigned int path_start;
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int path_num = 0;
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CoglPathNode *node;
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source = cogl_get_source ();
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if (data->path_nodes->len == 0)
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return;
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if (cogl_pipeline_get_n_layers (source) != 0)
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if (cogl_pipeline_get_n_layers (pipeline) != 0)
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{
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copy = cogl_pipeline_copy (source);
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copy = cogl_pipeline_copy (pipeline);
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_cogl_pipeline_prune_to_n_layers (copy, 0);
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source = copy;
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pipeline = copy;
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}
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_cogl_path_build_stroke_attribute_buffer (path);
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cogl_push_source (source);
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for (path_start = 0;
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path_start < data->path_nodes->len;
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path_start += node->path_size)
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{
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node = &g_array_index (data->path_nodes, CoglPathNode, path_start);
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cogl_framebuffer_vdraw_attributes (cogl_get_draw_framebuffer (),
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source,
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cogl_framebuffer_vdraw_attributes (framebuffer,
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pipeline,
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COGL_VERTICES_MODE_LINE_STRIP,
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0, node->path_size,
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data->stroke_attributes[path_num],
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@ -241,8 +241,6 @@ _cogl_path_stroke_nodes (CoglPath *path)
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path_num++;
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}
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cogl_pop_source ();
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if (copy)
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cogl_object_unref (copy);
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}
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@ -273,10 +271,10 @@ _cogl_path_get_bounds (CoglPath *path,
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}
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static void
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_cogl_path_fill_nodes_with_clipped_rectangle (CoglPath *path)
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_cogl_path_fill_nodes_with_clipped_rectangle (CoglPath *path,
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CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline)
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{
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CoglFramebuffer *fb;
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if (!(path->data->context->private_feature_flags &
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COGL_PRIVATE_FEATURE_STENCIL_BUFFER))
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{
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@ -291,13 +289,14 @@ _cogl_path_fill_nodes_with_clipped_rectangle (CoglPath *path)
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}
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}
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fb = cogl_get_draw_framebuffer ();
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cogl_framebuffer_push_path_clip (fb, path);
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cogl_rectangle (path->data->path_nodes_min.x,
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path->data->path_nodes_min.y,
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path->data->path_nodes_max.x,
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path->data->path_nodes_max.y);
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cogl_framebuffer_pop_clip (fb);
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cogl_framebuffer_push_path_clip (framebuffer, path);
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cogl_framebuffer_draw_rectangle (framebuffer,
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pipeline,
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path->data->path_nodes_min.x,
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path->data->path_nodes_min.y,
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path->data->path_nodes_max.x,
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path->data->path_nodes_max.y);
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cogl_framebuffer_pop_clip (framebuffer);
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}
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static CoglBool
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@ -321,30 +320,55 @@ validate_layer_cb (CoglPipelineLayer *layer, void *user_data)
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}
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void
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_cogl_path_fill_nodes (CoglPath *path, CoglDrawFlags flags)
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_cogl_path_fill_nodes (CoglPath *path,
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CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglDrawFlags flags)
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{
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gboolean needs_fallback = FALSE;
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CoglPipeline *pipeline = cogl_get_source ();
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if (path->data->path_nodes->len == 0)
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return;
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_cogl_pipeline_foreach_layer_internal (pipeline,
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validate_layer_cb, &needs_fallback);
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if (needs_fallback)
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/* If the path is a simple rectangle then we can divert to using
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cogl_framebuffer_draw_rectangle which should be faster because it
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can go through the journal instead of uploading the geometry just
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for two triangles */
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if (path->data->is_rectangle && flags == 0)
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{
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_cogl_path_fill_nodes_with_clipped_rectangle (path);
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return;
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float x_1, y_1, x_2, y_2;
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_cogl_path_get_bounds (path, &x_1, &y_1, &x_2, &y_2);
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cogl_framebuffer_draw_rectangle (framebuffer,
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pipeline,
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x_1, y_1,
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x_2, y_2);
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}
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else
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{
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CoglBool needs_fallback = FALSE;
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_cogl_path_build_fill_attribute_buffer (path);
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_cogl_pipeline_foreach_layer_internal (pipeline,
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validate_layer_cb,
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&needs_fallback);
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if (needs_fallback)
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{
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_cogl_path_fill_nodes_with_clipped_rectangle (path,
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framebuffer,
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pipeline);
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return;
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}
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_cogl_framebuffer_draw_indexed_attributes (cogl_get_draw_framebuffer (),
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pipeline,
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COGL_VERTICES_MODE_TRIANGLES,
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0, /* first_vertex */
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path->data->fill_vbo_n_indices,
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path->data->fill_vbo_indices,
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path->data->fill_attributes,
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COGL_PATH_N_ATTRIBUTES,
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flags);
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_cogl_path_build_fill_attribute_buffer (path);
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_cogl_framebuffer_draw_indexed_attributes (framebuffer,
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pipeline,
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COGL_VERTICES_MODE_TRIANGLES,
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0, /* first_vertex */
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path->data->fill_vbo_n_indices,
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path->data->fill_vbo_indices,
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path->data->fill_attributes,
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COGL_PATH_N_ATTRIBUTES,
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flags);
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}
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}
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void
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@ -367,7 +391,10 @@ cogl2_path_fill (CoglPath *path)
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cogl_rectangle (x_1, y_1, x_2, y_2);
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}
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else
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_cogl_path_fill_nodes (path, 0);
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_cogl_path_fill_nodes (path,
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cogl_get_draw_framebuffer (),
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cogl_get_source (),
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0);
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}
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void
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@ -378,7 +405,9 @@ cogl2_path_stroke (CoglPath *path)
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if (path->data->path_nodes->len == 0)
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return;
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_cogl_path_stroke_nodes (path);
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_cogl_path_stroke_nodes (path,
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cogl_get_draw_framebuffer (),
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cogl_get_source ());
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}
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void
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@ -286,8 +286,6 @@ cogl_path_ellipse
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CoglPathFillRule
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cogl_path_set_fill_rule
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cogl_path_get_fill_rule
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cogl_path_fill
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cogl_path_stroke
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</SECTION>
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<SECTION>
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@ -425,6 +423,8 @@ cogl_framebuffer_draw_textured_rectangle
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cogl_framebuffer_draw_multitextured_rectangle
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cogl_framebuffer_draw_rectangles
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cogl_framebuffer_draw_textured_rectangles
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cogl_framebuffer_stroke_path
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cogl_framebuffer_fill_path
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<SUBSECTION>
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cogl_framebuffer_swap_buffers
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@ -15,11 +15,13 @@ typedef struct _TestState
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} TestState;
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static void
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draw_path_at (int x, int y)
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draw_path_at (CoglPath *path, CoglPipeline *pipeline, int x, int y)
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{
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cogl_framebuffer_push_matrix (fb);
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cogl_framebuffer_translate (fb, x * BLOCK_SIZE, y * BLOCK_SIZE, 0.0f);
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cogl_path_fill ();
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cogl_framebuffer_fill_path (fb, pipeline, path);
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cogl_framebuffer_pop_matrix (fb);
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}
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@ -64,9 +66,10 @@ check_block (int block_x, int block_y, int block_mask)
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static void
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paint (TestState *state)
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{
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CoglHandle path_a, path_b, path_c;
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CoglPath *path_a, *path_b, *path_c;
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CoglPipeline *white = cogl_pipeline_new (ctx);
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cogl_set_source_color4ub (255, 255, 255, 255);
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cogl_pipeline_set_color4f (white, 1, 1, 1, 1);
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/* Create a path filling just a quarter of a block. It will use two
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rectangles so that we have a sub path in the path */
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@ -75,22 +78,21 @@ paint (TestState *state)
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BLOCK_SIZE, BLOCK_SIZE);
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cogl_path_rectangle (BLOCK_SIZE / 2, BLOCK_SIZE / 2,
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BLOCK_SIZE * 3 / 4, BLOCK_SIZE);
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path_a = cogl_handle_ref (cogl_get_path ());
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draw_path_at (0, 0);
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path_a = cogl_object_ref (cogl_get_path ());
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draw_path_at (path_a, white, 0, 0);
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/* Create another path filling the whole block */
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cogl_path_new ();
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cogl_path_rectangle (0, 0, BLOCK_SIZE, BLOCK_SIZE);
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path_b = cogl_handle_ref (cogl_get_path ());
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draw_path_at (1, 0);
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path_b = cogl_object_ref (cogl_get_path ());
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draw_path_at (path_b, white, 1, 0);
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/* Draw the first path again */
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cogl_set_path (path_a);
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draw_path_at (2, 0);
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draw_path_at (path_a, white, 2, 0);
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/* Draw a copy of path a */
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path_c = cogl_path_copy (path_a);
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cogl_set_path (path_c);
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draw_path_at (3, 0);
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draw_path_at (path_c, white, 3, 0);
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/* Add another rectangle to path a. We'll use line_to's instead of
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cogl_rectangle so that we don't create another sub-path because
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@ -100,11 +102,10 @@ paint (TestState *state)
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cogl_path_line_to (0, 0);
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cogl_path_line_to (BLOCK_SIZE / 2, 0);
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cogl_path_line_to (BLOCK_SIZE / 2, BLOCK_SIZE / 2);
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draw_path_at (4, 0);
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draw_path_at (path_a, white, 4, 0);
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||||
|
||||
/* Draw the copy again. It should not have changed */
|
||||
cogl_set_path (path_c);
|
||||
draw_path_at (5, 0);
|
||||
draw_path_at (path_c, white, 5, 0);
|
||||
|
||||
/* Add another rectangle to path c. It will be added in two halves,
|
||||
one as an extension of the previous path and the other as a new
|
||||
@ -115,32 +116,39 @@ paint (TestState *state)
|
||||
cogl_path_line_to (BLOCK_SIZE * 3 / 4, BLOCK_SIZE / 2);
|
||||
cogl_path_line_to (BLOCK_SIZE / 2, BLOCK_SIZE / 2);
|
||||
cogl_path_rectangle (BLOCK_SIZE * 3 / 4, 0, BLOCK_SIZE, BLOCK_SIZE / 2);
|
||||
draw_path_at (6, 0);
|
||||
draw_path_at (path_c, white, 6, 0);
|
||||
|
||||
/* Draw the original path again. It should not have changed */
|
||||
cogl_set_path (path_a);
|
||||
draw_path_at (7, 0);
|
||||
draw_path_at (path_a, white, 7, 0);
|
||||
|
||||
cogl_handle_unref (path_a);
|
||||
cogl_handle_unref (path_b);
|
||||
cogl_handle_unref (path_c);
|
||||
cogl_object_unref (path_a);
|
||||
cogl_object_unref (path_b);
|
||||
cogl_object_unref (path_c);
|
||||
|
||||
/* Draw a self-intersecting path. The part that intersects should be
|
||||
inverted */
|
||||
cogl_path_new ();
|
||||
cogl_path_rectangle (0, 0, BLOCK_SIZE, BLOCK_SIZE);
|
||||
cogl_path_line_to (0, BLOCK_SIZE / 2);
|
||||
cogl_path_line_to (BLOCK_SIZE / 2, BLOCK_SIZE / 2);
|
||||
cogl_path_line_to (BLOCK_SIZE / 2, 0);
|
||||
cogl_path_close ();
|
||||
draw_path_at (8, 0);
|
||||
path_a = cogl_object_ref (cogl_get_path ());
|
||||
draw_path_at (path_a, white, 8, 0);
|
||||
cogl_object_unref (path_a);
|
||||
|
||||
/* Draw two sub paths. Where the paths intersect it should be
|
||||
inverted */
|
||||
cogl_path_new ();
|
||||
cogl_path_rectangle (0, 0, BLOCK_SIZE, BLOCK_SIZE);
|
||||
cogl_path_rectangle (BLOCK_SIZE / 2, BLOCK_SIZE / 2, BLOCK_SIZE, BLOCK_SIZE);
|
||||
draw_path_at (9, 0);
|
||||
path_a = cogl_object_ref (cogl_get_path ());
|
||||
draw_path_at (path_a, white, 9, 0);
|
||||
cogl_object_unref (path_a);
|
||||
|
||||
/* Draw a clockwise outer path */
|
||||
cogl_path_new ();
|
||||
cogl_path_move_to (0, 0);
|
||||
cogl_path_line_to (BLOCK_SIZE, 0);
|
||||
cogl_path_line_to (BLOCK_SIZE, BLOCK_SIZE);
|
||||
@ -159,15 +167,15 @@ paint (TestState *state)
|
||||
cogl_path_line_to (BLOCK_SIZE, 0);
|
||||
cogl_path_close ();
|
||||
/* Retain the path for the next test */
|
||||
path_a = cogl_handle_ref (cogl_get_path ());
|
||||
draw_path_at (10, 0);
|
||||
path_a = cogl_object_ref (cogl_get_path ());
|
||||
draw_path_at (path_a, white, 10, 0);
|
||||
|
||||
/* Draw the same path again with the other fill rule */
|
||||
cogl_set_path (path_a);
|
||||
cogl_path_set_fill_rule (COGL_PATH_FILL_RULE_NON_ZERO);
|
||||
draw_path_at (11, 0);
|
||||
draw_path_at (path_a, white, 11, 0);
|
||||
|
||||
cogl_handle_unref (path_a);
|
||||
cogl_object_unref (path_a);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -199,11 +207,7 @@ test_path (void)
|
||||
-1,
|
||||
100);
|
||||
|
||||
/* XXX: we have to push/pop a framebuffer since this test currently
|
||||
* uses the legacy cogl_rectangle() api. */
|
||||
cogl_push_framebuffer (fb);
|
||||
paint (&state);
|
||||
cogl_pop_framebuffer ();
|
||||
validate_result ();
|
||||
|
||||
if (cogl_test_verbose ())
|
||||
|
Loading…
Reference in New Issue
Block a user