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arbfp: assume GL_TEXTURE_2D target for NULL texture
During arbfp codegen we weren't checking for NULL textures and so we would crash when trying to query a NULL texture's GL texture target. Since NULL texture targets result in ctx->default_gl_texture_2d_tex being bound we can assume that a NULL texture corresponds to a GL_TEXTURE_2D target. Reviewed-by: Neil Roberts <neil@linux.intel.com>
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@ -390,7 +390,10 @@ setup_arg (CoglPipeline *pipeline,
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arg->name = "texel%d";
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arg->texture_unit = _cogl_pipeline_layer_get_unit_index (layer);
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texture = _cogl_pipeline_layer_get_texture (layer);
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cogl_texture_get_gl_texture (texture, NULL, &gl_target);
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if (texture)
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cogl_texture_get_gl_texture (texture, NULL, &gl_target);
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else
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gl_target = GL_TEXTURE_2D;
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setup_texture_source (shader_state, arg->texture_unit, gl_target);
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break;
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case COGL_PIPELINE_COMBINE_SOURCE_CONSTANT:
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@ -423,7 +426,10 @@ setup_arg (CoglPipeline *pipeline,
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arg->name = "texture[%d]";
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arg->texture_unit = src - GL_TEXTURE0;
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texture = _cogl_pipeline_layer_get_texture (layer);
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cogl_texture_get_gl_texture (texture, NULL, &gl_target);
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if (texture)
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cogl_texture_get_gl_texture (texture, NULL, &gl_target);
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else
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gl_target = GL_TEXTURE_2D;
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setup_texture_source (shader_state, arg->texture_unit, gl_target);
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}
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