pipeline: Split more code out from cogl-pipeline.c

This splits out the core CoglPipelineLayer support code from
cogl-pipeline.c into cogl-pipeline-layer.c; it splits out the debugging
code for dumping a pipeline to a .dot file into cogl-pipeline-debug.c
and it splits the CoglPipelineNode support which is shared between
CoglPipeline and CoglPipelineLayer into cogl-node.c.

Note: cogl-pipeline-layer.c only contains the layer code directly
relating to CoglPipelineLayer objects; it does not contain any
_cogl_pipeline API relating to how CoglPipeline tracks and manipulates
layers.
This commit is contained in:
Robert Bragg 2011-09-09 00:40:06 +01:00
parent 77a7add50e
commit d4459e2d42
15 changed files with 1752 additions and 1509 deletions

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@ -244,12 +244,18 @@ cogl_sources_c = \
$(srcdir)/cogl-matrix-stack.h \
$(srcdir)/cogl-depth-state.c \
$(srcdir)/cogl-depth-state-private.h \
$(srcdir)/cogl-node.c \
$(srcdir)/cogl-node-private.h \
$(srcdir)/cogl-pipeline.c \
$(srcdir)/cogl-pipeline-private.h \
$(srcdir)/cogl-pipeline-layer.c \
$(srcdir)/cogl-pipeline-layer-private.h \
$(srcdir)/cogl-pipeline-state.c \
$(srcdir)/cogl-pipeline-layer-state-private.h \
$(srcdir)/cogl-pipeline-layer-state.c \
$(srcdir)/cogl-pipeline-state-private.h \
$(srcdir)/cogl-pipeline-debug.c \
$(srcdir)/cogl-pipeline-debug-private.h \
$(srcdir)/cogl-pipeline-opengl.c \
$(srcdir)/cogl-pipeline-opengl-private.h \
$(srcdir)/cogl-pipeline-fragend-glsl.c \

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@ -131,6 +131,14 @@ typedef enum
COGL_PRIVATE_FEATURE_MESA_PACK_INVERT = 1L<<1
} CoglPrivateFeatureFlags;
/* Sometimes when evaluating pipelines, either during comparisons or
* if calculating a hash value we need to tweak the evaluation
* semantics */
typedef enum _CoglPipelineEvalFlags
{
COGL_PIPELINE_EVAL_FLAG_NONE = 0
} CoglPipelineEvalFlags;
gboolean
_cogl_check_extension (const char *name, const char *ext);

85
cogl/cogl-node-private.h Normal file
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@ -0,0 +1,85 @@
/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef __COGL_NODE_PRIVATE_H
#define __COGL_NODE_PRIVATE_H
#include "cogl-object-private.h"
#include "cogl-queue.h"
typedef struct _CoglNode CoglNode;
COGL_LIST_HEAD (CoglNodeList, CoglNode);
/* Pipelines and layers represent their state in a tree structure where
* some of the state relating to a given pipeline or layer may actually
* be owned by one if is ancestors in the tree. We have a common data
* type to track the tree heirachy so we can share code... */
struct _CoglNode
{
/* the parent in terms of class hierarchy, so anything inheriting
* from CoglNode also inherits from CoglObject. */
CoglObject _parent;
/* The parent pipeline/layer */
CoglNode *parent;
/* The list entry here contains pointers to the node's siblings */
COGL_LIST_ENTRY (CoglNode) list_node;
/* List of children */
CoglNodeList children;
/* TRUE if the node took a strong reference on its parent. Weak
* pipelines for instance don't take a reference on their parent. */
gboolean has_parent_reference;
};
#define COGL_NODE(X) ((CoglNode *)(X))
void
_cogl_pipeline_node_init (CoglNode *node);
typedef void (*CoglNodeUnparentVFunc) (CoglNode *node);
void
_cogl_pipeline_node_set_parent_real (CoglNode *node,
CoglNode *parent,
CoglNodeUnparentVFunc unparent,
gboolean take_strong_reference);
void
_cogl_pipeline_node_unparent_real (CoglNode *node);
typedef gboolean (*CoglNodeChildCallback) (CoglNode *child, void *user_data);
void
_cogl_pipeline_node_foreach_child (CoglNode *node,
CoglNodeChildCallback callback,
void *user_data);
#endif /* __COGL_NODE_PRIVATE_H */

103
cogl/cogl-node.c Normal file
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@ -0,0 +1,103 @@
/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-node-private.h"
void
_cogl_pipeline_node_init (CoglNode *node)
{
node->parent = NULL;
COGL_LIST_INIT (&node->children);
}
void
_cogl_pipeline_node_set_parent_real (CoglNode *node,
CoglNode *parent,
CoglNodeUnparentVFunc unparent,
gboolean take_strong_reference)
{
/* NB: the old parent may indirectly be keeping the new parent alive
* so we have to ref the new parent before unrefing the old.
*
* Note: we take a reference here regardless of
* take_strong_reference because weak children may need special
* handling when the parent disposes itself which relies on a
* consistent link to all weak nodes. Once the node is linked to its
* parent then we remove the reference at the end if
* take_strong_reference == FALSE. */
cogl_object_ref (parent);
if (node->parent)
unparent (node);
COGL_LIST_INSERT_HEAD (&parent->children, node, list_node);
node->parent = parent;
node->has_parent_reference = take_strong_reference;
/* Now that there is a consistent parent->child link we can remove
* the parent reference if no reference was requested. If it turns
* out that the new parent was only being kept alive by the old
* parent then it will be disposed of here. */
if (!take_strong_reference)
cogl_object_unref (parent);
}
void
_cogl_pipeline_node_unparent_real (CoglNode *node)
{
CoglNode *parent = node->parent;
if (parent == NULL)
return;
g_return_if_fail (!COGL_LIST_EMPTY (&parent->children));
COGL_LIST_REMOVE (node, list_node);
if (node->has_parent_reference)
cogl_object_unref (parent);
node->parent = NULL;
}
void
_cogl_pipeline_node_foreach_child (CoglNode *node,
CoglNodeChildCallback callback,
void *user_data)
{
CoglNode *child, *next;
COGL_LIST_FOREACH_SAFE (child, &node->children, list_node, next)
callback (child, user_data);
}

284
cogl/cogl-pipeline-debug.c Normal file
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@ -0,0 +1,284 @@
/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009,2010,2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-context-private.h"
#include "cogl-pipeline-private.h"
#include "cogl-pipeline-layer-private.h"
#include "cogl-node-private.h"
#include <glib.h>
typedef struct
{
int parent_id;
int *node_id_ptr;
GString *graph;
int indent;
} PrintDebugState;
static gboolean
dump_layer_cb (CoglNode *node, void *user_data)
{
CoglPipelineLayer *layer = COGL_PIPELINE_LAYER (node);
PrintDebugState *state = user_data;
int layer_id = *state->node_id_ptr;
PrintDebugState state_out;
GString *changes_label;
gboolean changes = FALSE;
if (state->parent_id >= 0)
g_string_append_printf (state->graph, "%*slayer%p -> layer%p;\n",
state->indent, "",
layer->_parent.parent,
layer);
g_string_append_printf (state->graph,
"%*slayer%p [label=\"layer=0x%p\\n"
"ref count=%d\" "
"color=\"blue\"];\n",
state->indent, "",
layer,
layer,
COGL_OBJECT (layer)->ref_count);
changes_label = g_string_new ("");
g_string_append_printf (changes_label,
"%*slayer%p -> layer_state%d [weight=100];\n"
"%*slayer_state%d [shape=box label=\"",
state->indent, "",
layer,
layer_id,
state->indent, "",
layer_id);
if (layer->differences & COGL_PIPELINE_LAYER_STATE_UNIT)
{
changes = TRUE;
g_string_append_printf (changes_label,
"\\lunit=%u\\n",
layer->unit_index);
}
if (layer->differences & COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA)
{
changes = TRUE;
g_string_append_printf (changes_label,
"\\ltexture=%p\\n",
layer->texture);
}
if (changes)
{
g_string_append_printf (changes_label, "\"];\n");
g_string_append (state->graph, changes_label->str);
g_string_free (changes_label, TRUE);
}
state_out.parent_id = layer_id;
state_out.node_id_ptr = state->node_id_ptr;
(*state_out.node_id_ptr)++;
state_out.graph = state->graph;
state_out.indent = state->indent + 2;
_cogl_pipeline_node_foreach_child (COGL_NODE (layer),
dump_layer_cb,
&state_out);
return TRUE;
}
static gboolean
dump_layer_ref_cb (CoglPipelineLayer *layer, void *data)
{
PrintDebugState *state = data;
int pipeline_id = *state->node_id_ptr;
g_string_append_printf (state->graph,
"%*spipeline_state%d -> layer%p;\n",
state->indent, "",
pipeline_id,
layer);
return TRUE;
}
static gboolean
dump_pipeline_cb (CoglNode *node, void *user_data)
{
CoglPipeline *pipeline = COGL_PIPELINE (node);
PrintDebugState *state = user_data;
int pipeline_id = *state->node_id_ptr;
PrintDebugState state_out;
GString *changes_label;
gboolean changes = FALSE;
gboolean layers = FALSE;
if (state->parent_id >= 0)
g_string_append_printf (state->graph, "%*spipeline%d -> pipeline%d;\n",
state->indent, "",
state->parent_id,
pipeline_id);
g_string_append_printf (state->graph,
"%*spipeline%d [label=\"pipeline=0x%p\\n"
"ref count=%d\\n"
"breadcrumb=\\\"%s\\\"\" color=\"red\"];\n",
state->indent, "",
pipeline_id,
pipeline,
COGL_OBJECT (pipeline)->ref_count,
pipeline->has_static_breadcrumb ?
pipeline->static_breadcrumb : "NULL");
changes_label = g_string_new ("");
g_string_append_printf (changes_label,
"%*spipeline%d -> pipeline_state%d [weight=100];\n"
"%*spipeline_state%d [shape=box label=\"",
state->indent, "",
pipeline_id,
pipeline_id,
state->indent, "",
pipeline_id);
if (pipeline->differences & COGL_PIPELINE_STATE_COLOR)
{
changes = TRUE;
g_string_append_printf (changes_label,
"\\lcolor=0x%02X%02X%02X%02X\\n",
cogl_color_get_red_byte (&pipeline->color),
cogl_color_get_green_byte (&pipeline->color),
cogl_color_get_blue_byte (&pipeline->color),
cogl_color_get_alpha_byte (&pipeline->color));
}
if (pipeline->differences & COGL_PIPELINE_STATE_BLEND)
{
const char *blend_enable_name;
changes = TRUE;
switch (pipeline->blend_enable)
{
case COGL_PIPELINE_BLEND_ENABLE_AUTOMATIC:
blend_enable_name = "AUTO";
break;
case COGL_PIPELINE_BLEND_ENABLE_ENABLED:
blend_enable_name = "ENABLED";
break;
case COGL_PIPELINE_BLEND_ENABLE_DISABLED:
blend_enable_name = "DISABLED";
break;
default:
blend_enable_name = "UNKNOWN";
}
g_string_append_printf (changes_label,
"\\lblend=%s\\n",
blend_enable_name);
}
if (pipeline->differences & COGL_PIPELINE_STATE_LAYERS)
{
changes = TRUE;
layers = TRUE;
g_string_append_printf (changes_label, "\\ln_layers=%d\\n",
pipeline->n_layers);
}
if (changes)
{
g_string_append_printf (changes_label, "\"];\n");
g_string_append (state->graph, changes_label->str);
g_string_free (changes_label, TRUE);
}
if (layers)
{
g_list_foreach (pipeline->layer_differences,
(GFunc)dump_layer_ref_cb,
state);
}
state_out.parent_id = pipeline_id;
state_out.node_id_ptr = state->node_id_ptr;
(*state_out.node_id_ptr)++;
state_out.graph = state->graph;
state_out.indent = state->indent + 2;
_cogl_pipeline_node_foreach_child (COGL_NODE (pipeline),
dump_pipeline_cb,
&state_out);
return TRUE;
}
void
_cogl_debug_dump_pipelines_dot_file (const char *filename)
{
GString *graph;
PrintDebugState layer_state;
PrintDebugState pipeline_state;
int layer_id = 0;
int pipeline_id = 0;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (!ctx->default_pipeline)
return;
graph = g_string_new ("");
g_string_append_printf (graph, "digraph {\n");
layer_state.graph = graph;
layer_state.parent_id = -1;
layer_state.node_id_ptr = &layer_id;
layer_state.indent = 0;
dump_layer_cb (ctx->default_layer_0, &layer_state);
pipeline_state.graph = graph;
pipeline_state.parent_id = -1;
pipeline_state.node_id_ptr = &pipeline_id;
pipeline_state.indent = 0;
dump_pipeline_cb (ctx->default_pipeline, &pipeline_state);
g_string_append_printf (graph, "}\n");
if (filename)
g_file_set_contents (filename, graph->str, -1, NULL);
else
g_print ("%s", graph->str);
g_string_free (graph, TRUE);
}

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@ -31,6 +31,7 @@
#include "cogl-debug.h"
#include "cogl-pipeline-private.h"
#include "cogl-pipeline-layer-private.h"
#ifdef COGL_PIPELINE_FRAGEND_ARBFP
@ -709,7 +710,7 @@ _cogl_pipeline_fragend_arbfp_add_layer (CoglPipeline *pipeline,
if (!shader_state->source)
return TRUE;
if (!_cogl_pipeline_need_texture_combine_separate (combine_authority))
if (!_cogl_pipeline_layer_needs_combine_separate (combine_authority))
{
append_masked_combine (pipeline,
layer,

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@ -33,6 +33,7 @@
#include <string.h>
#include "cogl-pipeline-private.h"
#include "cogl-pipeline-layer-private.h"
#include "cogl-shader-private.h"
#include "cogl-blend-string.h"
@ -730,7 +731,7 @@ ensure_layer_generated (CoglPipeline *pipeline,
" vec4 layer%i;\n",
layer_index);
if (!_cogl_pipeline_need_texture_combine_separate (combine_authority) ||
if (!_cogl_pipeline_layer_needs_combine_separate (combine_authority) ||
/* GL_DOT3_RGBA Is a bit weird as a GL_COMBINE_RGB function
* since if you use it, it overrides your ALPHA function...
*/

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@ -0,0 +1,380 @@
/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009,2010,2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef __COGL_PIPELINE_LAYER_PRIVATE_H
#define __COGL_PIPELINE_LAYER_PRIVATE_H
#include "cogl-pipeline.h"
#include "cogl-node-private.h"
#include "cogl-texture.h"
#include "cogl-matrix.h"
#include "cogl-pipeline-layer-state.h"
#include "cogl-internal.h"
#include <glib.h>
/* This isn't defined in the GLES headers */
#ifndef GL_CLAMP_TO_BORDER
#define GL_CLAMP_TO_BORDER 0x812d
#endif
typedef struct _CoglPipelineLayer CoglPipelineLayer;
#define COGL_PIPELINE_LAYER(OBJECT) ((CoglPipelineLayer *)OBJECT)
/* GL_ALWAYS is just used here as a value that is known not to clash
* with any valid GL wrap modes.
*
* XXX: keep the values in sync with the CoglPipelineWrapMode enum
* so no conversion is actually needed.
*/
typedef enum _CoglPipelineWrapModeInternal
{
COGL_PIPELINE_WRAP_MODE_INTERNAL_REPEAT = GL_REPEAT,
COGL_PIPELINE_WRAP_MODE_INTERNAL_CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
COGL_PIPELINE_WRAP_MODE_INTERNAL_CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER,
COGL_PIPELINE_WRAP_MODE_INTERNAL_AUTOMATIC = GL_ALWAYS
} CoglPipelineWrapModeInternal;
/* XXX: should I rename these as
* COGL_PIPELINE_LAYER_STATE_INDEX_XYZ... ?
*/
typedef enum
{
/* sparse state */
COGL_PIPELINE_LAYER_STATE_UNIT_INDEX,
COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET_INDEX,
COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX,
COGL_PIPELINE_LAYER_STATE_FILTERS_INDEX,
COGL_PIPELINE_LAYER_STATE_WRAP_MODES_INDEX,
COGL_PIPELINE_LAYER_STATE_COMBINE_INDEX,
COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT_INDEX,
COGL_PIPELINE_LAYER_STATE_USER_MATRIX_INDEX,
COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS_INDEX,
/* note: layers don't currently have any non-sparse state */
COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT,
COGL_PIPELINE_LAYER_STATE_COUNT = COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT
} CoglPipelineLayerStateIndex;
/* XXX: If you add or remove state groups here you may need to update
* some of the state masks following this enum too!
*
* FIXME: perhaps it would be better to rename this enum to
* CoglPipelineLayerStateGroup to better convey the fact that a single
* enum here can map to multiple properties.
*/
typedef enum
{
COGL_PIPELINE_LAYER_STATE_UNIT =
1L<<COGL_PIPELINE_LAYER_STATE_UNIT_INDEX,
COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET =
1L<<COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET_INDEX,
COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA =
1L<<COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX,
COGL_PIPELINE_LAYER_STATE_FILTERS =
1L<<COGL_PIPELINE_LAYER_STATE_FILTERS_INDEX,
COGL_PIPELINE_LAYER_STATE_WRAP_MODES =
1L<<COGL_PIPELINE_LAYER_STATE_WRAP_MODES_INDEX,
COGL_PIPELINE_LAYER_STATE_COMBINE =
1L<<COGL_PIPELINE_LAYER_STATE_COMBINE_INDEX,
COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT =
1L<<COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT_INDEX,
COGL_PIPELINE_LAYER_STATE_USER_MATRIX =
1L<<COGL_PIPELINE_LAYER_STATE_USER_MATRIX_INDEX,
COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS =
1L<<COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS_INDEX,
/* COGL_PIPELINE_LAYER_STATE_TEXTURE_INTERN = 1L<<8, */
} CoglPipelineLayerState;
/*
* Various special masks that tag state-groups in different ways...
*/
#define COGL_PIPELINE_LAYER_STATE_ALL \
((1L<<COGL_PIPELINE_LAYER_STATE_COUNT) - 1)
#define COGL_PIPELINE_LAYER_STATE_ALL_SPARSE \
COGL_PIPELINE_LAYER_STATE_ALL
#define COGL_PIPELINE_LAYER_STATE_NEEDS_BIG_STATE \
(COGL_PIPELINE_LAYER_STATE_COMBINE | \
COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT | \
COGL_PIPELINE_LAYER_STATE_USER_MATRIX | \
COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS)
#define COGL_PIPELINE_LAYER_STATE_MULTI_PROPERTY \
(COGL_PIPELINE_LAYER_STATE_FILTERS | \
COGL_PIPELINE_LAYER_STATE_WRAP_MODES | \
COGL_PIPELINE_LAYER_STATE_COMBINE)
#define COGL_PIPELINE_LAYER_STATE_AFFECTS_VERTEX_CODEGEN 0
typedef enum
{
/* These are the same values as GL */
COGL_PIPELINE_COMBINE_FUNC_ADD = 0x0104,
COGL_PIPELINE_COMBINE_FUNC_ADD_SIGNED = 0x8574,
COGL_PIPELINE_COMBINE_FUNC_SUBTRACT = 0x84E7,
COGL_PIPELINE_COMBINE_FUNC_INTERPOLATE = 0x8575,
COGL_PIPELINE_COMBINE_FUNC_REPLACE = 0x1E01,
COGL_PIPELINE_COMBINE_FUNC_MODULATE = 0x2100,
COGL_PIPELINE_COMBINE_FUNC_DOT3_RGB = 0x86AE,
COGL_PIPELINE_COMBINE_FUNC_DOT3_RGBA = 0x86AF
} CoglPipelineCombineFunc;
typedef enum
{
/* These are the same values as GL */
COGL_PIPELINE_COMBINE_SOURCE_TEXTURE = 0x1702,
COGL_PIPELINE_COMBINE_SOURCE_CONSTANT = 0x8576,
COGL_PIPELINE_COMBINE_SOURCE_PRIMARY_COLOR = 0x8577,
COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS = 0x8578,
COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0 = 0x84C0
} CoglPipelineCombineSource;
typedef enum
{
/* These are the same values as GL */
COGL_PIPELINE_COMBINE_OP_SRC_COLOR = 0x0300,
COGL_PIPELINE_COMBINE_OP_ONE_MINUS_SRC_COLOR = 0x0301,
COGL_PIPELINE_COMBINE_OP_SRC_ALPHA = 0x0302,
COGL_PIPELINE_COMBINE_OP_ONE_MINUS_SRC_ALPHA = 0x0303
} CoglPipelineCombineOp;
typedef struct
{
/* The texture combine state determines how the color of individual
* texture fragments are calculated. */
CoglPipelineCombineFunc texture_combine_rgb_func;
CoglPipelineCombineSource texture_combine_rgb_src[3];
CoglPipelineCombineOp texture_combine_rgb_op[3];
CoglPipelineCombineFunc texture_combine_alpha_func;
CoglPipelineCombineSource texture_combine_alpha_src[3];
CoglPipelineCombineOp texture_combine_alpha_op[3];
float texture_combine_constant[4];
/* The texture matrix dscribes how to transform texture coordinates */
CoglMatrix matrix;
gboolean point_sprite_coords;
} CoglPipelineLayerBigState;
struct _CoglPipelineLayer
{
/* XXX: Please think twice about adding members that *have* be
* initialized during a _cogl_pipeline_layer_copy. We are aiming
* to have copies be as cheap as possible and copies may be
* done by the primitives APIs which means they may happen
* in performance critical code paths.
*
* XXX: If you are extending the state we track please consider if
* the state is expected to vary frequently across many pipelines or
* if the state can be shared among many derived pipelines instead.
* This will determine if the state should be added directly to this
* structure which will increase the memory overhead for *all*
* layers or if instead it can go under ->big_state.
*/
/* Layers represent their state in a tree structure where some of
* the state relating to a given pipeline or layer may actually be
* owned by one if is ancestors in the tree. We have a common data
* type to track the tree heirachy so we can share code... */
CoglNode _parent;
/* Some layers have a pipeline owner, which is to say that the layer
* is referenced in that pipelines->layer_differences list. A layer
* doesn't always have an owner and may simply be an ancestor for
* other layers that keeps track of some shared state. */
CoglPipeline *owner;
/* The lowest index is blended first then others on top */
int index;
/* A mask of which state groups are different in this layer
* in comparison to its parent. */
unsigned long differences;
/* Common differences
*
* As a basic way to reduce memory usage we divide the layer
* state into two groups; the minimal state modified in 90% of
* all layers and the rest, so that the second group can
* be allocated dynamically when required.
*/
/* Each layer is directly associated with a single texture unit */
int unit_index;
/* The texture for this layer, or NULL for an empty
* layer */
CoglTexture *texture;
GLenum target;
CoglPipelineFilter mag_filter;
CoglPipelineFilter min_filter;
CoglPipelineWrapModeInternal wrap_mode_s;
CoglPipelineWrapModeInternal wrap_mode_t;
CoglPipelineWrapModeInternal wrap_mode_p;
/* Infrequent differences aren't currently tracked in
* a separate, dynamically allocated structure as they are
* for pipelines... */
CoglPipelineLayerBigState *big_state;
/* bitfields */
/* Determines if layer->big_state is valid */
unsigned int has_big_state:1;
};
typedef gboolean
(*CoglPipelineLayerStateComparitor) (CoglPipelineLayer *authority0,
CoglPipelineLayer *authority1);
void
_cogl_pipeline_init_default_layers (void);
static inline CoglPipelineLayer *
_cogl_pipeline_layer_get_parent (CoglPipelineLayer *layer)
{
CoglNode *parent_node = COGL_NODE (layer)->parent;
return COGL_PIPELINE_LAYER (parent_node);
}
CoglPipelineLayer *
_cogl_pipeline_layer_copy (CoglPipelineLayer *layer);
void
_cogl_pipeline_layer_resolve_authorities (CoglPipelineLayer *layer,
unsigned long differences,
CoglPipelineLayer **authorities);
gboolean
_cogl_pipeline_layer_equal (CoglPipelineLayer *layer0,
CoglPipelineLayer *layer1,
unsigned long differences_mask,
CoglPipelineEvalFlags flags);
CoglPipelineLayer *
_cogl_pipeline_layer_pre_change_notify (CoglPipeline *required_owner,
CoglPipelineLayer *layer,
CoglPipelineLayerState change);
void
_cogl_pipeline_layer_prune_redundant_ancestry (CoglPipelineLayer *layer);
gboolean
_cogl_pipeline_layer_has_alpha (CoglPipelineLayer *layer);
gboolean
_cogl_pipeline_layer_has_user_matrix (CoglPipeline *pipeline,
int layer_index);
/*
* Calls the pre_paint method on the layer texture if there is
* one. This will determine whether mipmaps are needed based on the
* filter settings.
*/
void
_cogl_pipeline_layer_pre_paint (CoglPipelineLayer *layerr);
void
_cogl_pipeline_layer_get_wrap_modes (CoglPipelineLayer *layer,
CoglPipelineWrapModeInternal *wrap_mode_s,
CoglPipelineWrapModeInternal *wrap_mode_t,
CoglPipelineWrapModeInternal *wrap_mode_r);
void
_cogl_pipeline_layer_get_filters (CoglPipelineLayer *layer,
CoglPipelineFilter *min_filter,
CoglPipelineFilter *mag_filter);
void
_cogl_pipeline_get_layer_filters (CoglPipeline *pipeline,
int layer_index,
CoglPipelineFilter *min_filter,
CoglPipelineFilter *mag_filter);
typedef enum {
COGL_PIPELINE_LAYER_TYPE_TEXTURE
} CoglPipelineLayerType;
CoglPipelineLayerType
_cogl_pipeline_layer_get_type (CoglPipelineLayer *layer);
CoglTexture *
_cogl_pipeline_layer_get_texture (CoglPipelineLayer *layer);
CoglTexture *
_cogl_pipeline_layer_get_texture_real (CoglPipelineLayer *layer);
CoglPipelineFilter
_cogl_pipeline_layer_get_min_filter (CoglPipelineLayer *layer);
CoglPipelineFilter
_cogl_pipeline_layer_get_mag_filter (CoglPipelineLayer *layer);
CoglPipelineWrapMode
_cogl_pipeline_layer_get_wrap_mode_s (CoglPipelineLayer *layer);
CoglPipelineWrapMode
_cogl_pipeline_layer_get_wrap_mode_t (CoglPipelineLayer *layer);
CoglPipelineWrapMode
_cogl_pipeline_layer_get_wrap_mode_p (CoglPipelineLayer *layer);
unsigned long
_cogl_pipeline_layer_compare_differences (CoglPipelineLayer *layer0,
CoglPipelineLayer *layer1);
CoglPipelineLayer *
_cogl_pipeline_layer_get_authority (CoglPipelineLayer *layer,
unsigned long difference);
CoglTexture *
_cogl_pipeline_layer_get_texture (CoglPipelineLayer *layer);
int
_cogl_pipeline_layer_get_unit_index (CoglPipelineLayer *layer);
gboolean
_cogl_pipeline_layer_needs_combine_separate
(CoglPipelineLayer *combine_authority);
#endif /* __COGL_PIPELINE_LAYER_PRIVATE_H */

View File

@ -28,11 +28,22 @@
#ifndef __COGL_PIPELINE_LAYER_STATE_PRIVATE_H
#define __COGL_PIPELINE_LAYER_STATE_PRIVATE_H
#include "cogl-pipeline-layer-state.h"
#include "cogl-pipeline-private.h"
CoglPipelineLayer *
_cogl_pipeline_set_layer_unit (CoglPipeline *required_owner,
CoglPipelineLayer *layer,
int unit_index);
CoglPipelineFilter
_cogl_pipeline_get_layer_min_filter (CoglPipeline *pipeline,
int layer_index);
CoglPipelineFilter
_cogl_pipeline_get_layer_mag_filter (CoglPipeline *pipeline,
int layer_index);
gboolean
_cogl_pipeline_layer_texture_target_equal (CoglPipelineLayer *authority0,
CoglPipelineLayer *authority1,

798
cogl/cogl-pipeline-layer.c Normal file
View File

@ -0,0 +1,798 @@
/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-pipeline.h"
#include "cogl-pipeline-layer-private.h"
#include "cogl-pipeline-layer-state-private.h"
#include "cogl-pipeline-layer-state.h"
#include "cogl-node-private.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-context-private.h"
static void
_cogl_pipeline_layer_free (CoglPipelineLayer *layer);
/* This type was made deprecated before the cogl_is_pipeline_layer
function was ever exposed in the public headers so there's no need
to make the cogl_is_pipeline_layer function public. We use INTERNAL
so that the cogl_is_* function won't get defined */
COGL_OBJECT_INTERNAL_DEFINE (PipelineLayer, pipeline_layer);
CoglPipelineLayer *
_cogl_pipeline_layer_get_authority (CoglPipelineLayer *layer,
unsigned long difference)
{
CoglPipelineLayer *authority = layer;
while (!(authority->differences & difference))
authority = _cogl_pipeline_layer_get_parent (authority);
return authority;
}
int
_cogl_pipeline_layer_get_unit_index (CoglPipelineLayer *layer)
{
CoglPipelineLayer *authority =
_cogl_pipeline_layer_get_authority (layer, COGL_PIPELINE_LAYER_STATE_UNIT);
return authority->unit_index;
}
gboolean
_cogl_pipeline_layer_has_alpha (CoglPipelineLayer *layer)
{
CoglPipelineLayer *combine_authority =
_cogl_pipeline_layer_get_authority (layer,
COGL_PIPELINE_LAYER_STATE_COMBINE);
CoglPipelineLayerBigState *big_state = combine_authority->big_state;
CoglPipelineLayer *tex_authority;
/* has_alpha maintains the alpha status for the GL_PREVIOUS layer */
/* For anything but the default texture combine we currently just
* assume it may result in an alpha value < 1
*
* FIXME: we could do better than this. */
if (big_state->texture_combine_alpha_func !=
COGL_PIPELINE_COMBINE_FUNC_MODULATE ||
big_state->texture_combine_alpha_src[0] !=
COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS ||
big_state->texture_combine_alpha_op[0] !=
COGL_PIPELINE_COMBINE_OP_SRC_ALPHA ||
big_state->texture_combine_alpha_src[1] !=
COGL_PIPELINE_COMBINE_SOURCE_TEXTURE ||
big_state->texture_combine_alpha_op[1] !=
COGL_PIPELINE_COMBINE_OP_SRC_ALPHA)
{
return TRUE;
}
/* NB: A layer may have a combine mode set on it but not yet
* have an associated texture which would mean we'd fallback
* to the default texture which doesn't have an alpha component
*/
tex_authority =
_cogl_pipeline_layer_get_authority (layer,
COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA);
if (tex_authority->texture &&
cogl_texture_get_format (tex_authority->texture) & COGL_A_BIT)
{
return TRUE;
}
return FALSE;
}
unsigned int
_cogl_get_n_args_for_combine_func (CoglPipelineCombineFunc func)
{
switch (func)
{
case COGL_PIPELINE_COMBINE_FUNC_REPLACE:
return 1;
case COGL_PIPELINE_COMBINE_FUNC_MODULATE:
case COGL_PIPELINE_COMBINE_FUNC_ADD:
case COGL_PIPELINE_COMBINE_FUNC_ADD_SIGNED:
case COGL_PIPELINE_COMBINE_FUNC_SUBTRACT:
case COGL_PIPELINE_COMBINE_FUNC_DOT3_RGB:
case COGL_PIPELINE_COMBINE_FUNC_DOT3_RGBA:
return 2;
case COGL_PIPELINE_COMBINE_FUNC_INTERPOLATE:
return 3;
}
return 0;
}
static void
_cogl_pipeline_layer_init_multi_property_sparse_state (
CoglPipelineLayer *layer,
CoglPipelineLayerState change)
{
CoglPipelineLayer *authority;
/* Nothing to initialize in these cases since they are all comprised
* of one member which we expect to immediately be overwritten. */
if (!(change & COGL_PIPELINE_LAYER_STATE_MULTI_PROPERTY))
return;
authority = _cogl_pipeline_layer_get_authority (layer, change);
switch (change)
{
/* XXX: avoid using a default: label so we get a warning if we
* don't explicitly handle a newly defined state-group here. */
case COGL_PIPELINE_LAYER_STATE_UNIT:
case COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET:
case COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA:
case COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS:
case COGL_PIPELINE_LAYER_STATE_USER_MATRIX:
case COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT:
g_return_if_reached ();
/* XXX: technically we could probably even consider these as
* single property state-groups from the pov that currently the
* corresponding property setters always update all of the values
* at the same time. */
case COGL_PIPELINE_LAYER_STATE_FILTERS:
layer->min_filter = authority->min_filter;
layer->mag_filter = authority->mag_filter;
break;
case COGL_PIPELINE_LAYER_STATE_WRAP_MODES:
layer->wrap_mode_s = authority->wrap_mode_s;
layer->wrap_mode_t = authority->wrap_mode_t;
layer->wrap_mode_p = authority->wrap_mode_p;
break;
case COGL_PIPELINE_LAYER_STATE_COMBINE:
{
int n_args;
int i;
CoglPipelineLayerBigState *src_big_state = authority->big_state;
CoglPipelineLayerBigState *dest_big_state = layer->big_state;
GLint func = src_big_state->texture_combine_rgb_func;
dest_big_state->texture_combine_rgb_func = func;
n_args = _cogl_get_n_args_for_combine_func (func);
for (i = 0; i < n_args; i++)
{
dest_big_state->texture_combine_rgb_src[i] =
src_big_state->texture_combine_rgb_src[i];
dest_big_state->texture_combine_rgb_op[i] =
src_big_state->texture_combine_rgb_op[i];
}
func = src_big_state->texture_combine_alpha_func;
dest_big_state->texture_combine_alpha_func = func;
n_args = _cogl_get_n_args_for_combine_func (func);
for (i = 0; i < n_args; i++)
{
dest_big_state->texture_combine_alpha_src[i] =
src_big_state->texture_combine_alpha_src[i];
dest_big_state->texture_combine_alpha_op[i] =
src_big_state->texture_combine_alpha_op[i];
}
break;
}
}
}
/* NB: If a layer has descendants we can't modify the layer
* NB: If the layer is owned and the owner has descendants we can't
* modify the layer.
*
* This function will allocate a new derived layer if you are trying
* to change the state of a layer with dependants (as described above)
* so you must always check the return value.
*
* If a new layer is returned it will be owned by required_owner.
* (NB: a layer is always modified with respect to a pipeline - the
* "required_owner")
*
* required_owner can only by NULL for new, currently unowned layers
* with no dependants.
*/
CoglPipelineLayer *
_cogl_pipeline_layer_pre_change_notify (CoglPipeline *required_owner,
CoglPipelineLayer *layer,
CoglPipelineLayerState change)
{
CoglTextureUnit *unit;
/* Identify the case where the layer is new with no owner or
* dependants and so we don't need to do anything. */
if (COGL_LIST_EMPTY (&COGL_NODE (layer)->children) &&
layer->owner == NULL)
goto init_layer_state;
/* We only allow a NULL required_owner for new layers */
g_return_val_if_fail (required_owner != NULL, layer);
/* Chain up:
* A modification of a layer is indirectly also a modification of
* its owner so first make sure to flush the journal of any
* references to the current owner state and if necessary perform
* a copy-on-write for the required_owner if it has dependants.
*/
_cogl_pipeline_pre_change_notify (required_owner,
COGL_PIPELINE_STATE_LAYERS,
NULL,
TRUE);
/* Unlike pipelines; layers are simply considered immutable once
* they have dependants - either direct children, or another
* pipeline as an owner.
*/
if (!COGL_LIST_EMPTY (&COGL_NODE (layer)->children) ||
layer->owner != required_owner)
{
CoglPipelineLayer *new = _cogl_pipeline_layer_copy (layer);
if (layer->owner == required_owner)
_cogl_pipeline_remove_layer_difference (required_owner, layer, FALSE);
_cogl_pipeline_add_layer_difference (required_owner, new, FALSE);
cogl_object_unref (new);
layer = new;
goto init_layer_state;
}
/* Note: At this point we know there is only one pipeline dependant on
* this layer (required_owner), and there are no other layers
* dependant on this layer so it's ok to modify it. */
_cogl_pipeline_fragend_layer_change_notify (required_owner, layer, change);
_cogl_pipeline_vertend_layer_change_notify (required_owner, layer, change);
_cogl_pipeline_progend_layer_change_notify (required_owner, layer, change);
/* If the layer being changed is the same as the last layer we
* flushed to the corresponding texture unit then we keep a track of
* the changes so we can try to minimize redundant OpenGL calls if
* the same layer is flushed again.
*/
unit = _cogl_get_texture_unit (_cogl_pipeline_layer_get_unit_index (layer));
if (unit->layer == layer)
unit->layer_changes_since_flush |= change;
init_layer_state:
if (required_owner)
required_owner->age++;
if (change & COGL_PIPELINE_LAYER_STATE_NEEDS_BIG_STATE &&
!layer->has_big_state)
{
layer->big_state = g_slice_new (CoglPipelineLayerBigState);
layer->has_big_state = TRUE;
}
/* Note: conceptually we have just been notified that a single
* property value is about to change, but since some state-groups
* contain multiple properties and 'layer' is about to take over
* being the authority for the property's corresponding state-group
* we need to maintain the integrity of the other property values
* too.
*
* To ensure this we handle multi-property state-groups by copying
* all the values from the old-authority to the new...
*
* We don't have to worry about non-sparse property groups since
* we never take over being an authority for such properties so
* they automatically maintain integrity.
*/
if (change & COGL_PIPELINE_LAYER_STATE_ALL_SPARSE &&
!(layer->differences & change))
{
_cogl_pipeline_layer_init_multi_property_sparse_state (layer, change);
layer->differences |= change;
}
return layer;
}
static void
_cogl_pipeline_layer_unparent (CoglNode *layer)
{
/* Chain up */
_cogl_pipeline_node_unparent_real (layer);
}
static void
_cogl_pipeline_layer_set_parent (CoglPipelineLayer *layer,
CoglPipelineLayer *parent)
{
/* Chain up */
_cogl_pipeline_node_set_parent_real (COGL_NODE (layer),
COGL_NODE (parent),
_cogl_pipeline_layer_unparent,
TRUE);
}
CoglPipelineLayer *
_cogl_pipeline_layer_copy (CoglPipelineLayer *src)
{
CoglPipelineLayer *layer = g_slice_new (CoglPipelineLayer);
_cogl_pipeline_node_init (COGL_NODE (layer));
layer->owner = NULL;
layer->index = src->index;
layer->differences = 0;
layer->has_big_state = FALSE;
_cogl_pipeline_layer_set_parent (layer, src);
return _cogl_pipeline_layer_object_new (layer);
}
/* XXX: This is duplicated logic; the same as for
* _cogl_pipeline_prune_redundant_ancestry it would be nice to find a
* way to consolidate these functions! */
void
_cogl_pipeline_layer_prune_redundant_ancestry (CoglPipelineLayer *layer)
{
CoglPipelineLayer *new_parent = _cogl_pipeline_layer_get_parent (layer);
/* walk up past ancestors that are now redundant and potentially
* reparent the layer. */
while (_cogl_pipeline_layer_get_parent (new_parent) &&
(new_parent->differences | layer->differences) ==
layer->differences)
new_parent = _cogl_pipeline_layer_get_parent (new_parent);
_cogl_pipeline_layer_set_parent (layer, new_parent);
}
/* Determine the mask of differences between two layers.
*
* XXX: If layers and pipelines could both be cast to a common Tree
* type of some kind then we could have a unified
* compare_differences() function.
*/
unsigned long
_cogl_pipeline_layer_compare_differences (CoglPipelineLayer *layer0,
CoglPipelineLayer *layer1)
{
CoglPipelineLayer *node0;
CoglPipelineLayer *node1;
int len0;
int len1;
int len0_index;
int len1_index;
int count;
int i;
CoglPipelineLayer *common_ancestor = NULL;
unsigned long layers_difference = 0;
_COGL_GET_CONTEXT (ctx, 0);
/* Algorithm:
*
* 1) Walk the ancestors of each layer to the root node, adding a
* pointer to each ancester node to two GArrays:
* ctx->pipeline0_nodes, and ctx->pipeline1_nodes.
*
* 2) Compare the arrays to find the nodes where they stop to
* differ.
*
* 3) For each array now iterate from index 0 to the first node of
* difference ORing that nodes ->difference mask into the final
* pipeline_differences mask.
*/
g_array_set_size (ctx->pipeline0_nodes, 0);
g_array_set_size (ctx->pipeline1_nodes, 0);
for (node0 = layer0; node0; node0 = _cogl_pipeline_layer_get_parent (node0))
g_array_append_vals (ctx->pipeline0_nodes, &node0, 1);
for (node1 = layer1; node1; node1 = _cogl_pipeline_layer_get_parent (node1))
g_array_append_vals (ctx->pipeline1_nodes, &node1, 1);
len0 = ctx->pipeline0_nodes->len;
len1 = ctx->pipeline1_nodes->len;
/* There's no point looking at the last entries since we know both
* layers must have the same default layer as their root node. */
len0_index = len0 - 2;
len1_index = len1 - 2;
count = MIN (len0, len1) - 1;
for (i = 0; i < count; i++)
{
node0 = g_array_index (ctx->pipeline0_nodes,
CoglPipelineLayer *, len0_index--);
node1 = g_array_index (ctx->pipeline1_nodes,
CoglPipelineLayer *, len1_index--);
if (node0 != node1)
{
common_ancestor = _cogl_pipeline_layer_get_parent (node0);
break;
}
}
/* If we didn't already find the first the common_ancestor ancestor
* that's because one pipeline is a direct descendant of the other
* and in this case the first common ancestor is the last node we
* looked at. */
if (!common_ancestor)
common_ancestor = node0;
count = len0 - 1;
for (i = 0; i < count; i++)
{
node0 = g_array_index (ctx->pipeline0_nodes, CoglPipelineLayer *, i);
if (node0 == common_ancestor)
break;
layers_difference |= node0->differences;
}
count = len1 - 1;
for (i = 0; i < count; i++)
{
node1 = g_array_index (ctx->pipeline1_nodes, CoglPipelineLayer *, i);
if (node1 == common_ancestor)
break;
layers_difference |= node1->differences;
}
return layers_difference;
}
static gboolean
layer_state_equal (CoglPipelineLayerStateIndex state_index,
CoglPipelineLayer **authorities0,
CoglPipelineLayer **authorities1,
CoglPipelineLayerStateComparitor comparitor)
{
return comparitor (authorities0[state_index], authorities1[state_index]);
}
void
_cogl_pipeline_layer_resolve_authorities (CoglPipelineLayer *layer,
unsigned long differences,
CoglPipelineLayer **authorities)
{
unsigned long remaining = differences;
CoglPipelineLayer *authority = layer;
do
{
unsigned long found = authority->differences & remaining;
int i;
if (found == 0)
continue;
for (i = 0; TRUE; i++)
{
unsigned long state = (1L<<i);
if (state & found)
authorities[i] = authority;
else if (state > found)
break;
}
remaining &= ~found;
if (remaining == 0)
return;
}
while ((authority = _cogl_pipeline_layer_get_parent (authority)));
g_assert (remaining == 0);
}
gboolean
_cogl_pipeline_layer_equal (CoglPipelineLayer *layer0,
CoglPipelineLayer *layer1,
unsigned long differences_mask,
CoglPipelineEvalFlags flags)
{
unsigned long layers_difference;
CoglPipelineLayer *authorities0[COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT];
CoglPipelineLayer *authorities1[COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT];
if (layer0 == layer1)
return TRUE;
layers_difference =
_cogl_pipeline_layer_compare_differences (layer0, layer1);
/* Only compare the sparse state groups requested by the caller... */
layers_difference &= differences_mask;
_cogl_pipeline_layer_resolve_authorities (layer0,
layers_difference,
authorities0);
_cogl_pipeline_layer_resolve_authorities (layer1,
layers_difference,
authorities1);
if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET)
{
CoglPipelineLayerStateIndex state_index =
COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET_INDEX;
if (!_cogl_pipeline_layer_texture_target_equal (authorities0[state_index],
authorities1[state_index],
flags))
return FALSE;
}
if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA)
{
CoglPipelineLayerStateIndex state_index =
COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX;
if (!_cogl_pipeline_layer_texture_data_equal (authorities0[state_index],
authorities1[state_index],
flags))
return FALSE;
}
if (layers_difference & COGL_PIPELINE_LAYER_STATE_COMBINE &&
!layer_state_equal (COGL_PIPELINE_LAYER_STATE_COMBINE_INDEX,
authorities0, authorities1,
_cogl_pipeline_layer_combine_state_equal))
return FALSE;
if (layers_difference & COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT &&
!layer_state_equal (COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT_INDEX,
authorities0, authorities1,
_cogl_pipeline_layer_combine_constant_equal))
return FALSE;
if (layers_difference & COGL_PIPELINE_LAYER_STATE_FILTERS &&
!layer_state_equal (COGL_PIPELINE_LAYER_STATE_FILTERS_INDEX,
authorities0, authorities1,
_cogl_pipeline_layer_filters_equal))
return FALSE;
if (layers_difference & COGL_PIPELINE_LAYER_STATE_WRAP_MODES &&
!layer_state_equal (COGL_PIPELINE_LAYER_STATE_WRAP_MODES_INDEX,
authorities0, authorities1,
_cogl_pipeline_layer_wrap_modes_equal))
return FALSE;
if (layers_difference & COGL_PIPELINE_LAYER_STATE_USER_MATRIX &&
!layer_state_equal (COGL_PIPELINE_LAYER_STATE_USER_MATRIX_INDEX,
authorities0, authorities1,
_cogl_pipeline_layer_user_matrix_equal))
return FALSE;
if (layers_difference & COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS &&
!layer_state_equal (COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS_INDEX,
authorities0, authorities1,
_cogl_pipeline_layer_point_sprite_coords_equal))
return FALSE;
return TRUE;
}
static void
_cogl_pipeline_layer_free (CoglPipelineLayer *layer)
{
_cogl_pipeline_layer_unparent (COGL_NODE (layer));
if (layer->differences & COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA &&
layer->texture != NULL)
cogl_object_unref (layer->texture);
if (layer->differences & COGL_PIPELINE_LAYER_STATE_NEEDS_BIG_STATE)
g_slice_free (CoglPipelineLayerBigState, layer->big_state);
g_slice_free (CoglPipelineLayer, layer);
}
void
_cogl_pipeline_init_default_layers (void)
{
CoglPipelineLayer *layer = g_slice_new0 (CoglPipelineLayer);
CoglPipelineLayerBigState *big_state =
g_slice_new0 (CoglPipelineLayerBigState);
CoglPipelineLayer *new;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_cogl_pipeline_node_init (COGL_NODE (layer));
layer->index = 0;
layer->differences = COGL_PIPELINE_LAYER_STATE_ALL_SPARSE;
layer->unit_index = 0;
layer->texture = NULL;
layer->target = 0;
layer->mag_filter = COGL_PIPELINE_FILTER_LINEAR;
layer->min_filter = COGL_PIPELINE_FILTER_LINEAR;
layer->wrap_mode_s = COGL_PIPELINE_WRAP_MODE_AUTOMATIC;
layer->wrap_mode_t = COGL_PIPELINE_WRAP_MODE_AUTOMATIC;
layer->wrap_mode_p = COGL_PIPELINE_WRAP_MODE_AUTOMATIC;
layer->big_state = big_state;
layer->has_big_state = TRUE;
/* Choose the same default combine mode as OpenGL:
* RGBA = MODULATE(PREVIOUS[RGBA],TEXTURE[RGBA]) */
big_state->texture_combine_rgb_func =
COGL_PIPELINE_COMBINE_FUNC_MODULATE;
big_state->texture_combine_rgb_src[0] =
COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS;
big_state->texture_combine_rgb_src[1] =
COGL_PIPELINE_COMBINE_SOURCE_TEXTURE;
big_state->texture_combine_rgb_op[0] =
COGL_PIPELINE_COMBINE_OP_SRC_COLOR;
big_state->texture_combine_rgb_op[1] =
COGL_PIPELINE_COMBINE_OP_SRC_COLOR;
big_state->texture_combine_alpha_func =
COGL_PIPELINE_COMBINE_FUNC_MODULATE;
big_state->texture_combine_alpha_src[0] =
COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS;
big_state->texture_combine_alpha_src[1] =
COGL_PIPELINE_COMBINE_SOURCE_TEXTURE;
big_state->texture_combine_alpha_op[0] =
COGL_PIPELINE_COMBINE_OP_SRC_ALPHA;
big_state->texture_combine_alpha_op[1] =
COGL_PIPELINE_COMBINE_OP_SRC_ALPHA;
big_state->point_sprite_coords = FALSE;
cogl_matrix_init_identity (&big_state->matrix);
ctx->default_layer_0 = _cogl_pipeline_layer_object_new (layer);
/* TODO: we should make default_layer_n comprise of two
* descendants of default_layer_0:
* - the first descendant should change the texture combine
* to what we expect is most commonly used for multitexturing
* - the second should revert the above change.
*
* why? the documentation for how a new layer is initialized
* doesn't say that layers > 0 have different defaults so unless
* we change the documentation we can't use different defaults,
* but if the user does what we expect and changes the
* texture combine then we can revert the authority to the
* first descendant which means we can maximize the number
* of layers with a common ancestor.
*
* The main problem will be that we'll need to disable the
* optimizations for flattening the ancestry when we make
* the second descendant which reverts the state.
*/
ctx->default_layer_n = _cogl_pipeline_layer_copy (layer);
new = _cogl_pipeline_set_layer_unit (NULL, ctx->default_layer_n, 1);
g_assert (new == ctx->default_layer_n);
/* Since we passed a newly allocated layer we don't expect that
* _set_layer_unit() will have to allocate *another* layer. */
/* Finally we create a dummy dependant for ->default_layer_n which
* effectively ensures that ->default_layer_n and ->default_layer_0
* remain immutable.
*/
ctx->dummy_layer_dependant =
_cogl_pipeline_layer_copy (ctx->default_layer_n);
}
void
_cogl_pipeline_layer_pre_paint (CoglPipelineLayer *layer)
{
CoglPipelineLayer *texture_authority;
texture_authority =
_cogl_pipeline_layer_get_authority (layer,
COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA);
if (texture_authority->texture != NULL)
{
CoglTexturePrePaintFlags flags = 0;
CoglPipelineFilter min_filter;
CoglPipelineFilter mag_filter;
_cogl_pipeline_layer_get_filters (layer, &min_filter, &mag_filter);
if (min_filter == COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST
|| min_filter == COGL_PIPELINE_FILTER_LINEAR_MIPMAP_NEAREST
|| min_filter == COGL_PIPELINE_FILTER_NEAREST_MIPMAP_LINEAR
|| min_filter == COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR)
flags |= COGL_TEXTURE_NEEDS_MIPMAP;
_cogl_texture_pre_paint (texture_authority->texture, flags);
}
}
/* Determines if we need to handle the RGB and A texture combining
* separately or is the same function used for both channel masks and
* with the same arguments...
*/
gboolean
_cogl_pipeline_layer_needs_combine_separate
(CoglPipelineLayer *combine_authority)
{
CoglPipelineLayerBigState *big_state = combine_authority->big_state;
int n_args;
int i;
if (big_state->texture_combine_rgb_func !=
big_state->texture_combine_alpha_func)
return TRUE;
n_args = _cogl_get_n_args_for_combine_func (big_state->texture_combine_rgb_func);
for (i = 0; i < n_args; i++)
{
if (big_state->texture_combine_rgb_src[i] !=
big_state->texture_combine_alpha_src[i])
return TRUE;
/*
* We can allow some variation of the source operands without
* needing a separation...
*
* "A = REPLACE (CONSTANT[A])" + either of the following...
* "RGB = REPLACE (CONSTANT[RGB])"
* "RGB = REPLACE (CONSTANT[A])"
*
* can be combined as:
* "RGBA = REPLACE (CONSTANT)" or
* "RGBA = REPLACE (CONSTANT[A])" or
*
* And "A = REPLACE (1-CONSTANT[A])" + either of the following...
* "RGB = REPLACE (1-CONSTANT)" or
* "RGB = REPLACE (1-CONSTANT[A])"
*
* can be combined as:
* "RGBA = REPLACE (1-CONSTANT)" or
* "RGBA = REPLACE (1-CONSTANT[A])"
*/
switch (big_state->texture_combine_alpha_op[i])
{
case GL_SRC_ALPHA:
switch (big_state->texture_combine_rgb_op[i])
{
case GL_SRC_COLOR:
case GL_SRC_ALPHA:
break;
default:
return FALSE;
}
break;
case GL_ONE_MINUS_SRC_ALPHA:
switch (big_state->texture_combine_rgb_op[i])
{
case GL_ONE_MINUS_SRC_COLOR:
case GL_ONE_MINUS_SRC_ALPHA:
break;
default:
return FALSE;
}
break;
default:
return FALSE; /* impossible */
}
}
return FALSE;
}

View File

@ -3,7 +3,7 @@
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009,2010 Intel Corporation.
* Copyright (C) 2008,2009,2010,2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -28,19 +28,17 @@
#ifndef __COGL_PIPELINE_PRIVATE_H
#define __COGL_PIPELINE_PRIVATE_H
#include "cogl.h"
#include "cogl-node-private.h"
#include "cogl-pipeline-layer-private.h"
#include "cogl-pipeline.h"
#include "cogl-matrix.h"
#include "cogl-object-private.h"
#include "cogl-profile.h"
#include "cogl-queue.h"
#include "cogl-internal.h"
#include <glib.h>
typedef struct _CoglPipelineLayer CoglPipelineLayer;
#define COGL_PIPELINE_LAYER(OBJECT) ((CoglPipelineLayer *)OBJECT)
#ifdef HAVE_COGL_GL
#define COGL_PIPELINE_FRAGEND_ARBFP 0
@ -149,268 +147,6 @@ typedef struct _CoglPipelineLayer CoglPipelineLayer;
#define COGL_PIPELINE_N_PROGENDS 0
#endif
/* XXX: should I rename these as
* COGL_PIPELINE_LAYER_STATE_INDEX_XYZ... ?
*/
typedef enum
{
/* sparse state */
COGL_PIPELINE_LAYER_STATE_UNIT_INDEX,
COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET_INDEX,
COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX,
COGL_PIPELINE_LAYER_STATE_FILTERS_INDEX,
COGL_PIPELINE_LAYER_STATE_WRAP_MODES_INDEX,
COGL_PIPELINE_LAYER_STATE_COMBINE_INDEX,
COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT_INDEX,
COGL_PIPELINE_LAYER_STATE_USER_MATRIX_INDEX,
COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS_INDEX,
/* note: layers don't currently have any non-sparse state */
COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT,
COGL_PIPELINE_LAYER_STATE_COUNT = COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT
} CoglPipelineLayerStateIndex;
/* XXX: If you add or remove state groups here you may need to update
* some of the state masks following this enum too!
*
* FIXME: perhaps it would be better to rename this enum to
* CoglPipelineLayerStateGroup to better convey the fact that a single
* enum here can map to multiple properties.
*/
typedef enum
{
COGL_PIPELINE_LAYER_STATE_UNIT =
1L<<COGL_PIPELINE_LAYER_STATE_UNIT_INDEX,
COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET =
1L<<COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET_INDEX,
COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA =
1L<<COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX,
COGL_PIPELINE_LAYER_STATE_FILTERS =
1L<<COGL_PIPELINE_LAYER_STATE_FILTERS_INDEX,
COGL_PIPELINE_LAYER_STATE_WRAP_MODES =
1L<<COGL_PIPELINE_LAYER_STATE_WRAP_MODES_INDEX,
COGL_PIPELINE_LAYER_STATE_COMBINE =
1L<<COGL_PIPELINE_LAYER_STATE_COMBINE_INDEX,
COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT =
1L<<COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT_INDEX,
COGL_PIPELINE_LAYER_STATE_USER_MATRIX =
1L<<COGL_PIPELINE_LAYER_STATE_USER_MATRIX_INDEX,
COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS =
1L<<COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS_INDEX,
/* COGL_PIPELINE_LAYER_STATE_TEXTURE_INTERN = 1L<<8, */
} CoglPipelineLayerState;
/*
* Various special masks that tag state-groups in different ways...
*/
#define COGL_PIPELINE_LAYER_STATE_ALL \
((1L<<COGL_PIPELINE_LAYER_STATE_COUNT) - 1)
#define COGL_PIPELINE_LAYER_STATE_ALL_SPARSE \
COGL_PIPELINE_LAYER_STATE_ALL
#define COGL_PIPELINE_LAYER_STATE_NEEDS_BIG_STATE \
(COGL_PIPELINE_LAYER_STATE_COMBINE | \
COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT | \
COGL_PIPELINE_LAYER_STATE_USER_MATRIX | \
COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS)
#define COGL_PIPELINE_LAYER_STATE_MULTI_PROPERTY \
(COGL_PIPELINE_LAYER_STATE_FILTERS | \
COGL_PIPELINE_LAYER_STATE_WRAP_MODES | \
COGL_PIPELINE_LAYER_STATE_COMBINE)
#define COGL_PIPELINE_LAYER_STATE_AFFECTS_VERTEX_CODEGEN 0
typedef enum
{
/* These are the same values as GL */
COGL_PIPELINE_COMBINE_FUNC_ADD = 0x0104,
COGL_PIPELINE_COMBINE_FUNC_ADD_SIGNED = 0x8574,
COGL_PIPELINE_COMBINE_FUNC_SUBTRACT = 0x84E7,
COGL_PIPELINE_COMBINE_FUNC_INTERPOLATE = 0x8575,
COGL_PIPELINE_COMBINE_FUNC_REPLACE = 0x1E01,
COGL_PIPELINE_COMBINE_FUNC_MODULATE = 0x2100,
COGL_PIPELINE_COMBINE_FUNC_DOT3_RGB = 0x86AE,
COGL_PIPELINE_COMBINE_FUNC_DOT3_RGBA = 0x86AF
} CoglPipelineCombineFunc;
typedef enum
{
/* These are the same values as GL */
COGL_PIPELINE_COMBINE_SOURCE_TEXTURE = 0x1702,
COGL_PIPELINE_COMBINE_SOURCE_CONSTANT = 0x8576,
COGL_PIPELINE_COMBINE_SOURCE_PRIMARY_COLOR = 0x8577,
COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS = 0x8578,
COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0 = 0x84C0
} CoglPipelineCombineSource;
typedef enum
{
/* These are the same values as GL */
COGL_PIPELINE_COMBINE_OP_SRC_COLOR = 0x0300,
COGL_PIPELINE_COMBINE_OP_ONE_MINUS_SRC_COLOR = 0x0301,
COGL_PIPELINE_COMBINE_OP_SRC_ALPHA = 0x0302,
COGL_PIPELINE_COMBINE_OP_ONE_MINUS_SRC_ALPHA = 0x0303
} CoglPipelineCombineOp;
typedef struct
{
/* The texture combine state determines how the color of individual
* texture fragments are calculated. */
CoglPipelineCombineFunc texture_combine_rgb_func;
CoglPipelineCombineSource texture_combine_rgb_src[3];
CoglPipelineCombineOp texture_combine_rgb_op[3];
CoglPipelineCombineFunc texture_combine_alpha_func;
CoglPipelineCombineSource texture_combine_alpha_src[3];
CoglPipelineCombineOp texture_combine_alpha_op[3];
float texture_combine_constant[4];
/* The texture matrix dscribes how to transform texture coordinates */
CoglMatrix matrix;
gboolean point_sprite_coords;
} CoglPipelineLayerBigState;
typedef struct _CoglPipelineNode CoglPipelineNode;
COGL_LIST_HEAD (CoglPipelineNodeList, CoglPipelineNode);
/* Materials and layers represent their state in a tree structure where
* some of the state relating to a given pipeline or layer may actually
* be owned by one if is ancestors in the tree. We have a common data
* type to track the tree heirachy so we can share code... */
struct _CoglPipelineNode
{
/* the parent in terms of class hierarchy, so anything inheriting
* from CoglPipelineNode also inherits from CoglObject. */
CoglObject _parent;
/* The parent pipeline/layer */
CoglPipelineNode *parent;
/* The list entry here contains pointers to the node's siblings */
COGL_LIST_ENTRY (CoglPipelineNode) list_node;
/* List of children */
CoglPipelineNodeList children;
/* TRUE if the node took a strong reference on its parent. Weak
* pipelines for instance don't take a reference on their parent. */
gboolean has_parent_reference;
};
#define COGL_PIPELINE_NODE(X) ((CoglPipelineNode *)(X))
typedef void (*CoglPipelineNodeUnparentVFunc) (CoglPipelineNode *node);
typedef gboolean (*CoglPipelineNodeChildCallback) (CoglPipelineNode *child,
void *user_data);
void
_cogl_pipeline_node_foreach_child (CoglPipelineNode *node,
CoglPipelineNodeChildCallback callback,
void *user_data);
/* This isn't defined in the GLES headers */
#ifndef GL_CLAMP_TO_BORDER
#define GL_CLAMP_TO_BORDER 0x812d
#endif
/* GL_ALWAYS is just used here as a value that is known not to clash
* with any valid GL wrap modes.
*
* XXX: keep the values in sync with the CoglPipelineWrapMode enum
* so no conversion is actually needed.
*/
typedef enum _CoglPipelineWrapModeInternal
{
COGL_PIPELINE_WRAP_MODE_INTERNAL_REPEAT = GL_REPEAT,
COGL_PIPELINE_WRAP_MODE_INTERNAL_CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
COGL_PIPELINE_WRAP_MODE_INTERNAL_CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER,
COGL_PIPELINE_WRAP_MODE_INTERNAL_AUTOMATIC = GL_ALWAYS
} CoglPipelineWrapModeInternal;
struct _CoglPipelineLayer
{
/* XXX: Please think twice about adding members that *have* be
* initialized during a _cogl_pipeline_layer_copy. We are aiming
* to have copies be as cheap as possible and copies may be
* done by the primitives APIs which means they may happen
* in performance critical code paths.
*
* XXX: If you are extending the state we track please consider if
* the state is expected to vary frequently across many pipelines or
* if the state can be shared among many derived pipelines instead.
* This will determine if the state should be added directly to this
* structure which will increase the memory overhead for *all*
* layers or if instead it can go under ->big_state.
*/
/* Layers represent their state in a tree structure where some of
* the state relating to a given pipeline or layer may actually be
* owned by one if is ancestors in the tree. We have a common data
* type to track the tree heirachy so we can share code... */
CoglPipelineNode _parent;
/* Some layers have a pipeline owner, which is to say that the layer
* is referenced in that pipelines->layer_differences list. A layer
* doesn't always have an owner and may simply be an ancestor for
* other layers that keeps track of some shared state. */
CoglPipeline *owner;
/* The lowest index is blended first then others on top */
int index;
/* A mask of which state groups are different in this layer
* in comparison to its parent. */
unsigned long differences;
/* Common differences
*
* As a basic way to reduce memory usage we divide the layer
* state into two groups; the minimal state modified in 90% of
* all layers and the rest, so that the second group can
* be allocated dynamically when required.
*/
/* Each layer is directly associated with a single texture unit */
int unit_index;
/* The texture for this layer, or NULL for an empty
* layer */
CoglTexture *texture;
GLenum target;
CoglPipelineFilter mag_filter;
CoglPipelineFilter min_filter;
CoglPipelineWrapModeInternal wrap_mode_s;
CoglPipelineWrapModeInternal wrap_mode_t;
CoglPipelineWrapModeInternal wrap_mode_p;
/* Infrequent differences aren't currently tracked in
* a separate, dynamically allocated structure as they are
* for pipelines... */
CoglPipelineLayerBigState *big_state;
/* bitfields */
/* Determines if layer->big_state is valid */
unsigned int has_big_state:1;
};
/* XXX: should I rename these as
* COGL_PIPELINE_STATE_INDEX_XYZ... ?
*/
@ -636,14 +372,6 @@ typedef struct
CoglPipelineLayer *layer;
} CoglPipelineLayerCacheEntry;
/* Sometimes when evaluating pipelines, either during comparisons or
* if calculating a hash value we need to tweak the evaluation
* semantics */
typedef enum _CoglPipelineEvalFlags
{
COGL_PIPELINE_EVAL_FLAG_NONE = 0
} CoglPipelineEvalFlags;
typedef struct _CoglPipelineHashState
{
unsigned long layer_differences;
@ -682,7 +410,7 @@ struct _CoglPipeline
* the state relating to a given pipeline or layer may actually be
* owned by one if is ancestors in the tree. We have a common data
* type to track the tree heirachy so we can share code... */
CoglPipelineNode _parent;
CoglNode _parent;
/* We need to track if a pipeline is referenced in the journal
* because we can't allow modification to these pipelines without
@ -863,13 +591,10 @@ _cogl_pipeline_progends[];
void
_cogl_pipeline_init_default_pipeline (void);
void
_cogl_pipeline_init_default_layers (void);
static inline CoglPipeline *
_cogl_pipeline_get_parent (CoglPipeline *pipeline)
{
CoglPipelineNode *parent_node = COGL_PIPELINE_NODE (pipeline)->parent;
CoglNode *parent_node = COGL_NODE (pipeline)->parent;
return COGL_PIPELINE (parent_node);
}
@ -886,11 +611,6 @@ _cogl_pipeline_get_authority (CoglPipeline *pipeline,
typedef gboolean (*CoglPipelineStateComparitor) (CoglPipeline *authority0,
CoglPipeline *authority1);
typedef gboolean
(*CoglPipelineLayerStateComparitor) (CoglPipelineLayer *authority0,
CoglPipelineLayer *authority1);
void
_cogl_pipeline_update_authority (CoglPipeline *pipeline,
CoglPipeline *authority,
@ -916,21 +636,6 @@ _cogl_pipeline_get_layer (CoglPipeline *pipeline,
gboolean
_cogl_is_pipeline_layer (void *object);
static inline CoglPipelineLayer *
_cogl_pipeline_layer_get_parent (CoglPipelineLayer *layer)
{
CoglPipelineNode *parent_node = COGL_PIPELINE_NODE (layer)->parent;
return COGL_PIPELINE_LAYER (parent_node);
}
CoglPipelineLayer *
_cogl_pipeline_layer_pre_change_notify (CoglPipeline *required_owner,
CoglPipelineLayer *layer,
CoglPipelineLayerState change);
void
_cogl_pipeline_layer_prune_redundant_ancestry (CoglPipelineLayer *layer);
void
_cogl_pipeline_prune_empty_layer_difference (CoglPipeline *layers_authority,
CoglPipelineLayer *layer);
@ -949,18 +654,6 @@ _cogl_pipeline_prune_empty_layer_difference (CoglPipeline *layers_authority,
gboolean
_cogl_pipeline_get_real_blend_enabled (CoglPipeline *pipeline);
gboolean
_cogl_pipeline_layer_has_user_matrix (CoglPipeline *pipeline,
int layer_index);
/*
* Calls the pre_paint method on the layer texture if there is
* one. This will determine whether mipmaps are needed based on the
* filter settings.
*/
void
_cogl_pipeline_layer_pre_paint (CoglPipelineLayer *layerr);
/*
* Calls the pre_paint method on the layer texture if there is
* one. This will determine whether mipmaps are needed based on the
@ -1181,14 +874,6 @@ _cogl_pipeline_journal_ref (CoglPipeline *pipeline);
void
_cogl_pipeline_journal_unref (CoglPipeline *pipeline);
CoglPipelineFilter
_cogl_pipeline_get_layer_min_filter (CoglPipeline *pipeline,
int layer_index);
CoglPipelineFilter
_cogl_pipeline_get_layer_mag_filter (CoglPipeline *pipeline,
int layer_index);
const CoglMatrix *
_cogl_pipeline_get_layer_matrix (CoglPipeline *pipeline,
int layer_index);
@ -1224,6 +909,16 @@ CoglPipeline *
_cogl_pipeline_get_authority (CoglPipeline *pipeline,
unsigned long difference);
void
_cogl_pipeline_add_layer_difference (CoglPipeline *pipeline,
CoglPipelineLayer *layer,
gboolean inc_n_layers);
void
_cogl_pipeline_remove_layer_difference (CoglPipeline *pipeline,
CoglPipelineLayer *layer,
gboolean dec_n_layers);
CoglPipeline *
_cogl_pipeline_find_equivalent_parent (CoglPipeline *pipeline,
CoglPipelineState pipeline_state,
@ -1249,62 +944,6 @@ _cogl_pipeline_prune_to_n_layers (CoglPipeline *pipeline, int n);
const GList *
_cogl_pipeline_get_layers (CoglPipeline *pipeline);
void
_cogl_pipeline_layer_get_wrap_modes (CoglPipelineLayer *layer,
CoglPipelineWrapModeInternal *wrap_mode_s,
CoglPipelineWrapModeInternal *wrap_mode_t,
CoglPipelineWrapModeInternal *wrap_mode_r);
void
_cogl_pipeline_layer_get_filters (CoglPipelineLayer *layer,
CoglPipelineFilter *min_filter,
CoglPipelineFilter *mag_filter);
void
_cogl_pipeline_get_layer_filters (CoglPipeline *pipeline,
int layer_index,
CoglPipelineFilter *min_filter,
CoglPipelineFilter *mag_filter);
typedef enum {
COGL_PIPELINE_LAYER_TYPE_TEXTURE
} CoglPipelineLayerType;
CoglPipelineLayerType
_cogl_pipeline_layer_get_type (CoglPipelineLayer *layer);
CoglTexture *
_cogl_pipeline_layer_get_texture (CoglPipelineLayer *layer);
CoglTexture *
_cogl_pipeline_layer_get_texture_real (CoglPipelineLayer *layer);
CoglPipelineFilter
_cogl_pipeline_layer_get_min_filter (CoglPipelineLayer *layer);
CoglPipelineFilter
_cogl_pipeline_layer_get_mag_filter (CoglPipelineLayer *layer);
CoglPipelineWrapMode
_cogl_pipeline_layer_get_wrap_mode_s (CoglPipelineLayer *layer);
CoglPipelineWrapMode
_cogl_pipeline_layer_get_wrap_mode_t (CoglPipelineLayer *layer);
CoglPipelineWrapMode
_cogl_pipeline_layer_get_wrap_mode_p (CoglPipelineLayer *layer);
unsigned long
_cogl_pipeline_layer_compare_differences (CoglPipelineLayer *layer0,
CoglPipelineLayer *layer1);
CoglPipelineLayer *
_cogl_pipeline_layer_get_authority (CoglPipelineLayer *layer,
unsigned long difference);
CoglTexture *
_cogl_pipeline_layer_get_texture (CoglPipelineLayer *layer);
typedef gboolean (*CoglPipelineInternalLayerCallback) (CoglPipelineLayer *layer,
void *user_data);
@ -1313,9 +952,6 @@ _cogl_pipeline_foreach_layer_internal (CoglPipeline *pipeline,
CoglPipelineInternalLayerCallback callback,
void *user_data);
int
_cogl_pipeline_layer_get_unit_index (CoglPipelineLayer *layer);
gboolean
_cogl_pipeline_need_texture_combine_separate
(CoglPipelineLayer *combine_authority);
@ -1326,11 +962,26 @@ _cogl_pipeline_init_state_hash_functions (void);
void
_cogl_pipeline_init_layer_state_hash_functions (void);
void
_cogl_pipeline_fragend_layer_change_notify (CoglPipeline *owner,
CoglPipelineLayer *layer,
CoglPipelineLayerState change);
CoglPipelineLayerState
_cogl_pipeline_get_layer_state_for_fragment_codegen (CoglContext *context);
CoglPipelineState
_cogl_pipeline_get_state_for_fragment_codegen (CoglContext *context);
void
_cogl_pipeline_vertend_layer_change_notify (CoglPipeline *owner,
CoglPipelineLayer *layer,
CoglPipelineLayerState change);
void
_cogl_pipeline_progend_layer_change_notify (CoglPipeline *owner,
CoglPipelineLayer *layer,
CoglPipelineLayerState change);
#endif /* __COGL_PIPELINE_PRIVATE_H */

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@ -28,10 +28,10 @@
#ifndef __COGL_PIPELINE_H__
#define __COGL_PIPELINE_H__
G_BEGIN_DECLS
#include <cogl/cogl-types.h>
G_BEGIN_DECLS
#ifdef COGL_ENABLE_EXPERIMENTAL_API
/**
@ -47,7 +47,6 @@ G_BEGIN_DECLS
* performs fragment processing including depth testing and texture
* mapping. Finally it blends the result with the framebuffer.
*/
typedef struct _CoglPipeline CoglPipeline;
#define COGL_PIPELINE(OBJECT) ((CoglPipeline *)OBJECT)

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@ -33,6 +33,7 @@
#if defined (COGL_ENABLE_EXPERIMENTAL_API)
#include <cogl/cogl-pixel-buffer.h>
#endif
#include <cogl/cogl-bitmap.h>
G_BEGIN_DECLS

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@ -939,6 +939,8 @@ AC_SUBST(COGL_GL_HEADER_INCLUDES)
AC_DEFINE([COGL_ENABLE_EXPERIMENTAL_2_0_API], [1],
[Can use Cogl 2.0 API internally])
AC_DEFINE([COGL_ENABLE_EXPERIMENTAL_API], [1],
[Can use experimental API internally])
AC_SUBST(COGL_DEP_CFLAGS)
AC_SUBST(COGL_DEP_LIBS)