mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 08:00:42 -05:00
texture: add width/height members to base CoglTexture
There was a lot of redundancy in how we tracked the width and height of different texture types which is greatly simplified by adding width and height members to CoglTexture directly and removing the get_width and get_height vfuncs from CoglTextureVtable Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 3236e47723e4287d5e0023f29083521aeffc75dd)
This commit is contained in:
parent
0850eea162
commit
5a814e386a
@ -632,24 +632,6 @@ _cogl_atlas_texture_get_gl_format (CoglTexture *tex)
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return _cogl_texture_gl_get_format (atlas_tex->sub_texture);
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}
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static int
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_cogl_atlas_texture_get_width (CoglTexture *tex)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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return cogl_texture_get_width (atlas_tex->sub_texture);
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}
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static int
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_cogl_atlas_texture_get_height (CoglTexture *tex)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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return cogl_texture_get_height (atlas_tex->sub_texture);
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}
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static CoglBool
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_cogl_atlas_texture_can_use_format (CoglPixelFormat format)
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{
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@ -716,6 +698,7 @@ _cogl_atlas_texture_new_with_size (CoglContext *ctx,
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_cogl_texture_init (COGL_TEXTURE (atlas_tex),
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ctx,
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width, height,
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&cogl_atlas_texture_vtable);
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atlas_tex->sub_texture = NULL;
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@ -871,8 +854,6 @@ cogl_atlas_texture_vtable =
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_cogl_atlas_texture_gl_flush_legacy_texobj_wrap_modes,
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_cogl_atlas_texture_get_format,
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_cogl_atlas_texture_get_gl_format,
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_cogl_atlas_texture_get_width,
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_cogl_atlas_texture_get_height,
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_cogl_atlas_texture_get_type,
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NULL, /* is_foreign */
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NULL /* set_auto_mipmap */
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@ -44,14 +44,12 @@ struct _CoglSubTexture
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is created */
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CoglTexture *full_texture;
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/* The region represented by this sub-texture. This is the region of
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full_texture which won't necessarily be the same as the region
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passed to _cogl_sub_texture_new if next_texture is actually
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already a sub texture */
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int sub_x;
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int sub_y;
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int sub_width;
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int sub_height;
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/* The offset of the region represented by this sub-texture. This is
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* the offset in full_texture which won't necessarily be the same as
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* the offset passed to _cogl_sub_texture_new if next_texture is
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* actually already a sub texture */
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int sub_x;
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int sub_y;
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};
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#endif /* __COGL_SUB_TEXTURE_PRIVATE_H */
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@ -52,6 +52,8 @@ static void
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_cogl_sub_texture_unmap_quad (CoglSubTexture *sub_tex,
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float *coords)
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{
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CoglTexture *tex = COGL_TEXTURE (sub_tex);
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/* NB: coords[] come in as non-normalized if sub_tex->full_texture
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* is a CoglTextureRectangle otherwhise they are normalized. The
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* coordinates we write out though must always be normalized.
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@ -61,19 +63,19 @@ _cogl_sub_texture_unmap_quad (CoglSubTexture *sub_tex,
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*/
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if (cogl_is_texture_rectangle (sub_tex->full_texture))
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{
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coords[0] = (coords[0] - sub_tex->sub_x) / sub_tex->sub_width;
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coords[1] = (coords[1] - sub_tex->sub_y) / sub_tex->sub_height;
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coords[2] = (coords[2] - sub_tex->sub_x) / sub_tex->sub_width;
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coords[3] = (coords[3] - sub_tex->sub_y) / sub_tex->sub_height;
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coords[0] = (coords[0] - sub_tex->sub_x) / tex->width;
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coords[1] = (coords[1] - sub_tex->sub_y) / tex->height;
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coords[2] = (coords[2] - sub_tex->sub_x) / tex->width;
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coords[3] = (coords[3] - sub_tex->sub_y) / tex->height;
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}
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else
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{
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float width = cogl_texture_get_width (sub_tex->full_texture);
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float height = cogl_texture_get_height (sub_tex->full_texture);
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coords[0] = (coords[0] * width - sub_tex->sub_x) / sub_tex->sub_width;
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coords[1] = (coords[1] * height - sub_tex->sub_y) / sub_tex->sub_height;
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coords[2] = (coords[2] * width - sub_tex->sub_x) / sub_tex->sub_width;
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coords[3] = (coords[3] * height - sub_tex->sub_y) / sub_tex->sub_height;
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coords[0] = (coords[0] * width - sub_tex->sub_x) / tex->width;
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coords[1] = (coords[1] * height - sub_tex->sub_y) / tex->height;
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coords[2] = (coords[2] * width - sub_tex->sub_x) / tex->width;
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coords[3] = (coords[3] * height - sub_tex->sub_y) / tex->height;
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}
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}
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@ -81,6 +83,8 @@ static void
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_cogl_sub_texture_map_quad (CoglSubTexture *sub_tex,
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float *coords)
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{
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CoglTexture *tex = COGL_TEXTURE (sub_tex);
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/* NB: coords[] always come in as normalized coordinates but may go
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* out as non-normalized if sub_tex->full_texture is a
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* CoglTextureRectangle.
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@ -91,19 +95,19 @@ _cogl_sub_texture_map_quad (CoglSubTexture *sub_tex,
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if (cogl_is_texture_rectangle (sub_tex->full_texture))
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{
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coords[0] = coords[0] * sub_tex->sub_width + sub_tex->sub_x;
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coords[1] = coords[1] * sub_tex->sub_height + sub_tex->sub_y;
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coords[2] = coords[2] * sub_tex->sub_width + sub_tex->sub_x;
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coords[3] = coords[3] * sub_tex->sub_height + sub_tex->sub_y;
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coords[0] = coords[0] * tex->width + sub_tex->sub_x;
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coords[1] = coords[1] * tex->height + sub_tex->sub_y;
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coords[2] = coords[2] * tex->width + sub_tex->sub_x;
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coords[3] = coords[3] * tex->height + sub_tex->sub_y;
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}
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else
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{
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float width = cogl_texture_get_width (sub_tex->full_texture);
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float height = cogl_texture_get_height (sub_tex->full_texture);
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coords[0] = (coords[0] * sub_tex->sub_width + sub_tex->sub_x) / width;
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coords[1] = (coords[1] * sub_tex->sub_height + sub_tex->sub_y) / height;
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coords[2] = (coords[2] * sub_tex->sub_width + sub_tex->sub_x) / width;
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coords[3] = (coords[3] * sub_tex->sub_height + sub_tex->sub_y) / height;
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coords[0] = (coords[0] * tex->width + sub_tex->sub_x) / width;
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coords[1] = (coords[1] * tex->height + sub_tex->sub_y) / height;
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coords[2] = (coords[2] * tex->width + sub_tex->sub_x) / width;
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coords[3] = (coords[3] * tex->height + sub_tex->sub_y) / height;
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}
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}
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@ -230,7 +234,8 @@ cogl_sub_texture_new (CoglContext *ctx,
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tex = COGL_TEXTURE (sub_tex);
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_cogl_texture_init (tex, ctx, &cogl_sub_texture_vtable);
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_cogl_texture_init (tex, ctx, sub_width, sub_height,
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&cogl_sub_texture_vtable);
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/* If the next texture is also a sub texture we can avoid one level
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of indirection by referencing the full texture of that texture
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@ -250,8 +255,6 @@ cogl_sub_texture_new (CoglContext *ctx,
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sub_tex->sub_x = sub_x;
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sub_tex->sub_y = sub_y;
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sub_tex->sub_width = sub_width;
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sub_tex->sub_height = sub_height;
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return _cogl_sub_texture_object_new (sub_tex);
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}
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@ -285,9 +288,9 @@ _cogl_sub_texture_can_hardware_repeat (CoglTexture *tex)
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/* We can hardware repeat if the subtexture actually represents all of the
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of the full texture */
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return (sub_tex->sub_width ==
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return (tex->width ==
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cogl_texture_get_width (sub_tex->full_texture) &&
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sub_tex->sub_height ==
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tex->height ==
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cogl_texture_get_height (sub_tex->full_texture) &&
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_cogl_texture_can_hardware_repeat (sub_tex->full_texture));
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}
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@ -301,9 +304,9 @@ _cogl_sub_texture_transform_coords_to_gl (CoglTexture *tex,
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/* This won't work if the sub texture is not the size of the full
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texture and the coordinates are outside the range [0,1] */
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*s = ((*s * sub_tex->sub_width + sub_tex->sub_x) /
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*s = ((*s * tex->width + sub_tex->sub_x) /
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cogl_texture_get_width (sub_tex->full_texture));
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*t = ((*t * sub_tex->sub_height + sub_tex->sub_y) /
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*t = ((*t * tex->height + sub_tex->sub_y) /
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cogl_texture_get_height (sub_tex->full_texture));
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_cogl_texture_transform_coords_to_gl (sub_tex->full_texture, s, t);
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@ -418,22 +421,6 @@ _cogl_sub_texture_get_gl_format (CoglTexture *tex)
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return _cogl_texture_gl_get_format (sub_tex->full_texture);
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}
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static int
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_cogl_sub_texture_get_width (CoglTexture *tex)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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return sub_tex->sub_width;
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}
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static int
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_cogl_sub_texture_get_height (CoglTexture *tex)
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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return sub_tex->sub_height;
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}
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static CoglTextureType
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_cogl_sub_texture_get_type (CoglTexture *tex)
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{
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@ -461,8 +448,6 @@ cogl_sub_texture_vtable =
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_cogl_sub_texture_gl_flush_legacy_texobj_wrap_modes,
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_cogl_sub_texture_get_format,
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_cogl_sub_texture_get_gl_format,
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_cogl_sub_texture_get_width,
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_cogl_sub_texture_get_height,
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_cogl_sub_texture_get_type,
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NULL, /* is_foreign */
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NULL /* set_auto_mipmap */
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@ -40,8 +40,6 @@ struct _CoglTexture2D
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/* The internal format of the GL texture represented as a
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CoglPixelFormat */
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CoglPixelFormat format;
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int width;
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int height;
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CoglBool auto_mipmap;
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CoglBool mipmaps_dirty;
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@ -33,14 +33,11 @@
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struct _CoglTexture2DSliced
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{
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CoglTexture _parent;
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GArray *slice_x_spans;
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GArray *slice_y_spans;
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GArray *slice_textures;
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int max_waste;
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int width;
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int height;
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CoglTexture _parent;
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GArray *slice_x_spans;
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GArray *slice_y_spans;
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GArray *slice_textures;
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int max_waste;
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};
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CoglTexture2DSliced *
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@ -112,8 +112,8 @@ _cogl_texture_2d_sliced_foreach_sub_texture_in_region (
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data.callback = callback;
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data.user_data = user_data;
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data.x_normalize_factor = 1.0f / tex_2ds->width;
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data.y_normalize_factor = 1.0f / tex_2ds->height;
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data.x_normalize_factor = 1.0f / tex->width;
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data.y_normalize_factor = 1.0f / tex->height;
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un_normalized_coords[0] = virtual_tx_1 * data.x_normalize_factor;
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un_normalized_coords[1] = virtual_ty_1 * data.y_normalize_factor;
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@ -428,6 +428,7 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
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GLuint source_gl_type,
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CoglError **error)
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{
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CoglTexture *tex = COGL_TEXTURE (tex_2ds);
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CoglSpan *x_span;
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CoglSpan *y_span;
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CoglSpanIter x_iter;
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@ -449,7 +450,7 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
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_cogl_span_iter_begin (&y_iter,
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(CoglSpan *)tex_2ds->slice_y_spans->data,
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tex_2ds->slice_y_spans->len,
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tex_2ds->height,
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tex->height,
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dst_y,
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dst_y + height,
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COGL_PIPELINE_WRAP_MODE_REPEAT);
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@ -467,7 +468,7 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
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_cogl_span_iter_begin (&x_iter,
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(CoglSpan *)tex_2ds->slice_x_spans->data,
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tex_2ds->slice_x_spans->len,
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tex_2ds->width,
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tex->width,
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dst_x,
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dst_x + width,
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COGL_PIPELINE_WRAP_MODE_REPEAT);
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@ -866,7 +867,7 @@ _cogl_texture_2d_sliced_init_base (CoglContext *ctx,
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{
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CoglTexture *tex = COGL_TEXTURE (tex_2ds);
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_cogl_texture_init (tex, ctx, &cogl_texture_2d_sliced_vtable);
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_cogl_texture_init (tex, ctx, width, height, &cogl_texture_2d_sliced_vtable);
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tex_2ds->slice_x_spans = NULL;
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tex_2ds->slice_y_spans = NULL;
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@ -880,9 +881,6 @@ _cogl_texture_2d_sliced_init_base (CoglContext *ctx,
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internal_format))
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return FALSE;
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tex_2ds->width = width;
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tex_2ds->height = height;
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return TRUE;
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}
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@ -1052,10 +1050,9 @@ _cogl_texture_2d_sliced_new_from_foreign (CoglContext *ctx,
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tex_2ds = g_new0 (CoglTexture2DSliced, 1);
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tex = COGL_TEXTURE (tex_2ds);
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tex->vtable = &cogl_texture_2d_sliced_vtable;
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_cogl_texture_init (tex, ctx, gl_width, gl_height,
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&cogl_texture_2d_sliced_vtable);
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tex_2ds->width = gl_width - x_pot_waste;
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tex_2ds->height = gl_height - y_pot_waste;
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tex_2ds->max_waste = 0;
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/* Create slice arrays */
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@ -1163,8 +1160,8 @@ _cogl_texture_2d_sliced_transform_coords_to_gl (CoglTexture *tex,
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x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
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y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
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*s *= tex_2ds->width / (float)x_span->size;
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*t *= tex_2ds->height / (float)y_span->size;
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*s *= tex->width / (float)x_span->size;
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*t *= tex->height / (float)y_span->size;
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/* Let the child texture further transform the coords */
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slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
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@ -1356,18 +1353,6 @@ _cogl_texture_2d_sliced_get_gl_format (CoglTexture *tex)
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return _cogl_texture_gl_get_format (COGL_TEXTURE (slice_tex));
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}
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static int
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_cogl_texture_2d_sliced_get_width (CoglTexture *tex)
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{
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return COGL_TEXTURE_2D_SLICED (tex)->width;
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}
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static int
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_cogl_texture_2d_sliced_get_height (CoglTexture *tex)
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{
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return COGL_TEXTURE_2D_SLICED (tex)->height;
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}
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static CoglTextureType
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_cogl_texture_2d_sliced_get_type (CoglTexture *tex)
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{
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@ -1393,8 +1378,6 @@ cogl_texture_2d_sliced_vtable =
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_cogl_texture_2d_sliced_gl_flush_legacy_texobj_wrap_modes,
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_cogl_texture_2d_sliced_get_format,
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_cogl_texture_2d_sliced_get_gl_format,
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_cogl_texture_2d_sliced_get_width,
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_cogl_texture_2d_sliced_get_height,
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_cogl_texture_2d_sliced_get_type,
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_cogl_texture_2d_sliced_is_foreign,
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NULL /* set_auto_mipmap */
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@ -112,10 +112,8 @@ _cogl_texture_2d_create_base (CoglContext *ctx,
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CoglTexture2D *tex_2d = g_new (CoglTexture2D, 1);
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CoglTexture *tex = COGL_TEXTURE (tex_2d);
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_cogl_texture_init (tex, ctx, &cogl_texture_2d_vtable);
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_cogl_texture_init (tex, ctx, width, height, &cogl_texture_2d_vtable);
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tex_2d->width = width;
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tex_2d->height = height;
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tex_2d->mipmaps_dirty = TRUE;
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tex_2d->auto_mipmap = TRUE;
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@ -382,12 +380,11 @@ _cogl_texture_2d_is_sliced (CoglTexture *tex)
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static CoglBool
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_cogl_texture_2d_can_hardware_repeat (CoglTexture *tex)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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CoglContext *ctx = tex->context;
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if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT) ||
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(_cogl_util_is_pot (tex_2d->width) &&
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_cogl_util_is_pot (tex_2d->height)))
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(_cogl_util_is_pot (tex->width) &&
|
||||
_cogl_util_is_pot (tex->height)))
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
@ -537,18 +534,6 @@ _cogl_texture_2d_get_gl_format (CoglTexture *tex)
|
||||
return COGL_TEXTURE_2D (tex)->gl_internal_format;
|
||||
}
|
||||
|
||||
static int
|
||||
_cogl_texture_2d_get_width (CoglTexture *tex)
|
||||
{
|
||||
return COGL_TEXTURE_2D (tex)->width;
|
||||
}
|
||||
|
||||
static int
|
||||
_cogl_texture_2d_get_height (CoglTexture *tex)
|
||||
{
|
||||
return COGL_TEXTURE_2D (tex)->height;
|
||||
}
|
||||
|
||||
static CoglBool
|
||||
_cogl_texture_2d_is_foreign (CoglTexture *tex)
|
||||
{
|
||||
@ -580,8 +565,6 @@ cogl_texture_2d_vtable =
|
||||
_cogl_texture_2d_gl_flush_legacy_texobj_wrap_modes,
|
||||
_cogl_texture_2d_get_format,
|
||||
_cogl_texture_2d_get_gl_format,
|
||||
_cogl_texture_2d_get_width,
|
||||
_cogl_texture_2d_get_height,
|
||||
_cogl_texture_2d_get_type,
|
||||
_cogl_texture_2d_is_foreign,
|
||||
_cogl_texture_2d_set_auto_mipmap
|
||||
|
@ -37,8 +37,6 @@ struct _CoglTexture3D
|
||||
/* The internal format of the texture represented as a
|
||||
CoglPixelFormat */
|
||||
CoglPixelFormat format;
|
||||
int width;
|
||||
int height;
|
||||
int depth;
|
||||
CoglBool auto_mipmap;
|
||||
CoglBool mipmaps_dirty;
|
||||
|
@ -120,10 +120,8 @@ _cogl_texture_3d_create_base (CoglContext *ctx,
|
||||
CoglTexture3D *tex_3d = g_new (CoglTexture3D, 1);
|
||||
CoglTexture *tex = COGL_TEXTURE (tex_3d);
|
||||
|
||||
_cogl_texture_init (tex, ctx, &cogl_texture_3d_vtable);
|
||||
_cogl_texture_init (tex, ctx, width, height, &cogl_texture_3d_vtable);
|
||||
|
||||
tex_3d->width = width;
|
||||
tex_3d->height = height;
|
||||
tex_3d->depth = depth;
|
||||
tex_3d->mipmaps_dirty = TRUE;
|
||||
tex_3d->auto_mipmap = TRUE;
|
||||
@ -639,18 +637,6 @@ _cogl_texture_3d_get_gl_format (CoglTexture *tex)
|
||||
return COGL_TEXTURE_3D (tex)->gl_format;
|
||||
}
|
||||
|
||||
static int
|
||||
_cogl_texture_3d_get_width (CoglTexture *tex)
|
||||
{
|
||||
return COGL_TEXTURE_3D (tex)->width;
|
||||
}
|
||||
|
||||
static int
|
||||
_cogl_texture_3d_get_height (CoglTexture *tex)
|
||||
{
|
||||
return COGL_TEXTURE_3D (tex)->height;
|
||||
}
|
||||
|
||||
static CoglTextureType
|
||||
_cogl_texture_3d_get_type (CoglTexture *tex)
|
||||
{
|
||||
@ -676,8 +662,6 @@ cogl_texture_3d_vtable =
|
||||
_cogl_texture_3d_gl_flush_legacy_texobj_wrap_modes,
|
||||
_cogl_texture_3d_get_format,
|
||||
_cogl_texture_3d_get_gl_format,
|
||||
_cogl_texture_3d_get_width,
|
||||
_cogl_texture_3d_get_height,
|
||||
_cogl_texture_3d_get_type,
|
||||
NULL, /* is_foreign */
|
||||
_cogl_texture_3d_set_auto_mipmap
|
||||
|
@ -126,8 +126,6 @@ struct _CoglTextureVtable
|
||||
|
||||
CoglPixelFormat (* get_format) (CoglTexture *tex);
|
||||
GLenum (* get_gl_format) (CoglTexture *tex);
|
||||
int (* get_width) (CoglTexture *tex);
|
||||
int (* get_height) (CoglTexture *tex);
|
||||
|
||||
CoglTextureType (* get_type) (CoglTexture *tex);
|
||||
|
||||
@ -144,6 +142,8 @@ struct _CoglTexture
|
||||
CoglContext *context;
|
||||
GList *framebuffers;
|
||||
int max_level;
|
||||
int width;
|
||||
int height;
|
||||
const CoglTextureVtable *vtable;
|
||||
};
|
||||
|
||||
@ -177,6 +177,8 @@ struct _CoglTexturePixel
|
||||
void
|
||||
_cogl_texture_init (CoglTexture *texture,
|
||||
CoglContext *ctx,
|
||||
int width,
|
||||
int height,
|
||||
const CoglTextureVtable *vtable);
|
||||
|
||||
void
|
||||
|
@ -35,8 +35,6 @@ struct _CoglTextureRectangle
|
||||
/* The internal format of the texture represented as a
|
||||
CoglPixelFormat */
|
||||
CoglPixelFormat format;
|
||||
int width;
|
||||
int height;
|
||||
|
||||
/* TODO: factor out these OpenGL specific members into some form
|
||||
* of driver private state. */
|
||||
|
@ -171,10 +171,7 @@ _cogl_texture_rectangle_create_base (CoglContext *ctx,
|
||||
CoglTextureRectangle *tex_rect = g_new (CoglTextureRectangle, 1);
|
||||
CoglTexture *tex = COGL_TEXTURE (tex_rect);
|
||||
|
||||
_cogl_texture_init (tex, ctx, &cogl_texture_rectangle_vtable);
|
||||
|
||||
tex_rect->width = width;
|
||||
tex_rect->height = height;
|
||||
_cogl_texture_init (tex, ctx, width, height, &cogl_texture_rectangle_vtable);
|
||||
|
||||
/* We default to GL_LINEAR for both filters */
|
||||
tex_rect->gl_legacy_texobj_min_filter = GL_LINEAR;
|
||||
@ -462,17 +459,14 @@ _cogl_texture_rectangle_transform_coords_to_gl (CoglTexture *tex,
|
||||
float *s,
|
||||
float *t)
|
||||
{
|
||||
CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
|
||||
|
||||
*s *= tex_rect->width;
|
||||
*t *= tex_rect->height;
|
||||
*s *= tex->width;
|
||||
*t *= tex->height;
|
||||
}
|
||||
|
||||
static CoglTransformResult
|
||||
_cogl_texture_rectangle_transform_quad_coords_to_gl (CoglTexture *tex,
|
||||
float *coords)
|
||||
{
|
||||
CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
|
||||
CoglBool need_repeat = FALSE;
|
||||
int i;
|
||||
|
||||
@ -480,7 +474,7 @@ _cogl_texture_rectangle_transform_quad_coords_to_gl (CoglTexture *tex,
|
||||
{
|
||||
if (coords[i] < 0.0f || coords[i] > 1.0f)
|
||||
need_repeat = TRUE;
|
||||
coords[i] *= (i & 1) ? tex_rect->height : tex_rect->width;
|
||||
coords[i] *= (i & 1) ? tex->height : tex->width;
|
||||
}
|
||||
|
||||
return (need_repeat ? COGL_TRANSFORM_SOFTWARE_REPEAT
|
||||
@ -614,7 +608,7 @@ _cogl_texture_rectangle_get_data (CoglTexture *tex,
|
||||
|
||||
ctx->texture_driver->prep_gl_for_pixels_download (ctx,
|
||||
rowstride,
|
||||
tex_rect->width,
|
||||
tex->width,
|
||||
bpp);
|
||||
|
||||
_cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
|
||||
@ -639,18 +633,6 @@ _cogl_texture_rectangle_get_gl_format (CoglTexture *tex)
|
||||
return COGL_TEXTURE_RECTANGLE (tex)->gl_format;
|
||||
}
|
||||
|
||||
static int
|
||||
_cogl_texture_rectangle_get_width (CoglTexture *tex)
|
||||
{
|
||||
return COGL_TEXTURE_RECTANGLE (tex)->width;
|
||||
}
|
||||
|
||||
static int
|
||||
_cogl_texture_rectangle_get_height (CoglTexture *tex)
|
||||
{
|
||||
return COGL_TEXTURE_RECTANGLE (tex)->height;
|
||||
}
|
||||
|
||||
static CoglBool
|
||||
_cogl_texture_rectangle_is_foreign (CoglTexture *tex)
|
||||
{
|
||||
@ -682,8 +664,6 @@ cogl_texture_rectangle_vtable =
|
||||
_cogl_texture_rectangle_gl_flush_legacy_texobj_wrap_modes,
|
||||
_cogl_texture_rectangle_get_format,
|
||||
_cogl_texture_rectangle_get_gl_format,
|
||||
_cogl_texture_rectangle_get_width,
|
||||
_cogl_texture_rectangle_get_height,
|
||||
_cogl_texture_rectangle_get_type,
|
||||
_cogl_texture_rectangle_is_foreign,
|
||||
_cogl_texture_rectangle_set_auto_mipmap
|
||||
|
@ -131,10 +131,14 @@ cogl_texture_unref (void *object)
|
||||
void
|
||||
_cogl_texture_init (CoglTexture *texture,
|
||||
CoglContext *context,
|
||||
int width,
|
||||
int height,
|
||||
const CoglTextureVtable *vtable)
|
||||
{
|
||||
texture->context = context;
|
||||
texture->max_level = 0;
|
||||
texture->width = width;
|
||||
texture->height = height;
|
||||
texture->vtable = vtable;
|
||||
texture->framebuffers = NULL;
|
||||
}
|
||||
@ -295,13 +299,13 @@ cogl_texture_new_from_sub_texture (CoglTexture *full_texture,
|
||||
unsigned int
|
||||
cogl_texture_get_width (CoglTexture *texture)
|
||||
{
|
||||
return texture->vtable->get_width (texture);
|
||||
return texture->width;
|
||||
}
|
||||
|
||||
unsigned int
|
||||
cogl_texture_get_height (CoglTexture *texture)
|
||||
{
|
||||
return texture->vtable->get_height (texture);
|
||||
return texture->height;
|
||||
}
|
||||
|
||||
CoglPixelFormat
|
||||
|
@ -607,6 +607,7 @@ _cogl_texture_2d_gl_get_data (CoglTexture2D *tex_2d,
|
||||
{
|
||||
CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
|
||||
int bpp;
|
||||
int width = COGL_TEXTURE (tex_2d)->width;
|
||||
GLenum gl_format;
|
||||
GLenum gl_type;
|
||||
|
||||
@ -620,7 +621,7 @@ _cogl_texture_2d_gl_get_data (CoglTexture2D *tex_2d,
|
||||
|
||||
ctx->texture_driver->prep_gl_for_pixels_download (ctx,
|
||||
rowstride,
|
||||
tex_2d->width,
|
||||
width,
|
||||
bpp);
|
||||
|
||||
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
|
||||
|
@ -57,8 +57,6 @@ struct _CoglTexturePixmapX11
|
||||
|
||||
unsigned int depth;
|
||||
Visual *visual;
|
||||
unsigned int width;
|
||||
unsigned int height;
|
||||
|
||||
XImage *image;
|
||||
|
||||
|
@ -125,6 +125,7 @@ static void
|
||||
process_damage_event (CoglTexturePixmapX11 *tex_pixmap,
|
||||
XDamageNotifyEvent *damage_event)
|
||||
{
|
||||
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
|
||||
Display *display;
|
||||
enum { DO_NOTHING, NEEDS_SUBTRACT, NEED_BOUNDING_BOX } handle_mode;
|
||||
const CoglWinsysVtable *winsys;
|
||||
@ -167,8 +168,8 @@ process_damage_event (CoglTexturePixmapX11 *tex_pixmap,
|
||||
need to request the bounding box of the region because we're
|
||||
going to update the whole texture anyway. */
|
||||
if (cogl_damage_rectangle_is_whole (&tex_pixmap->damage_rect,
|
||||
tex_pixmap->width,
|
||||
tex_pixmap->height))
|
||||
tex->width,
|
||||
tex->height))
|
||||
{
|
||||
if (handle_mode != DO_NOTHING)
|
||||
XDamageSubtract (display, tex_pixmap->damage, None, None);
|
||||
@ -283,24 +284,16 @@ cogl_texture_pixmap_x11_new (CoglContext *ctxt,
|
||||
Display *display = cogl_xlib_renderer_get_display (ctxt->display->renderer);
|
||||
Window pixmap_root_window;
|
||||
int pixmap_x, pixmap_y;
|
||||
unsigned int pixmap_width, pixmap_height;
|
||||
unsigned int pixmap_border_width;
|
||||
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
|
||||
XWindowAttributes window_attributes;
|
||||
int damage_base;
|
||||
const CoglWinsysVtable *winsys;
|
||||
|
||||
_cogl_texture_init (tex, ctxt, &cogl_texture_pixmap_x11_vtable);
|
||||
|
||||
tex_pixmap->pixmap = pixmap;
|
||||
tex_pixmap->image = NULL;
|
||||
tex_pixmap->shm_info.shmid = -1;
|
||||
tex_pixmap->tex = NULL;
|
||||
tex_pixmap->damage_owned = FALSE;
|
||||
tex_pixmap->damage = 0;
|
||||
|
||||
if (!XGetGeometry (display, pixmap, &pixmap_root_window,
|
||||
&pixmap_x, &pixmap_y,
|
||||
&tex_pixmap->width, &tex_pixmap->height,
|
||||
&pixmap_width, &pixmap_height,
|
||||
&pixmap_border_width, &tex_pixmap->depth))
|
||||
{
|
||||
g_free (tex_pixmap);
|
||||
@ -311,6 +304,16 @@ cogl_texture_pixmap_x11_new (CoglContext *ctxt,
|
||||
return NULL;
|
||||
}
|
||||
|
||||
_cogl_texture_init (tex, ctxt, pixmap_width, pixmap_height,
|
||||
&cogl_texture_pixmap_x11_vtable);
|
||||
|
||||
tex_pixmap->pixmap = pixmap;
|
||||
tex_pixmap->image = NULL;
|
||||
tex_pixmap->shm_info.shmid = -1;
|
||||
tex_pixmap->tex = NULL;
|
||||
tex_pixmap->damage_owned = FALSE;
|
||||
tex_pixmap->damage = 0;
|
||||
|
||||
/* We need a visual to use for shared memory images so we'll query
|
||||
it from the pixmap's root window */
|
||||
if (!XGetWindowAttributes (display, pixmap_root_window, &window_attributes))
|
||||
@ -342,9 +345,9 @@ cogl_texture_pixmap_x11_new (CoglContext *ctxt,
|
||||
|
||||
/* Assume the entire pixmap is damaged to begin with */
|
||||
tex_pixmap->damage_rect.x1 = 0;
|
||||
tex_pixmap->damage_rect.x2 = tex_pixmap->width;
|
||||
tex_pixmap->damage_rect.x2 = tex->width;
|
||||
tex_pixmap->damage_rect.y1 = 0;
|
||||
tex_pixmap->damage_rect.y2 = tex_pixmap->height;
|
||||
tex_pixmap->damage_rect.y2 = tex->height;
|
||||
|
||||
winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
|
||||
if (winsys->texture_pixmap_x11_create)
|
||||
@ -366,6 +369,7 @@ cogl_texture_pixmap_x11_new (CoglContext *ctxt,
|
||||
static void
|
||||
try_alloc_shm (CoglTexturePixmapX11 *tex_pixmap)
|
||||
{
|
||||
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
|
||||
XImage *dummy_image;
|
||||
Display *display;
|
||||
|
||||
@ -392,8 +396,8 @@ try_alloc_shm (CoglTexturePixmapX11 *tex_pixmap)
|
||||
ZPixmap,
|
||||
NULL,
|
||||
NULL, /* shminfo, */
|
||||
tex_pixmap->width,
|
||||
tex_pixmap->height);
|
||||
tex->width,
|
||||
tex->height);
|
||||
if (!dummy_image)
|
||||
goto failed_image_create;
|
||||
|
||||
@ -479,6 +483,7 @@ cogl_texture_pixmap_x11_set_damage_object (CoglTexturePixmapX11 *tex_pixmap,
|
||||
static void
|
||||
_cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
|
||||
{
|
||||
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
|
||||
Display *display;
|
||||
Visual *visual;
|
||||
CoglPixelFormat image_format;
|
||||
@ -514,8 +519,8 @@ _cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
|
||||
? COGL_PIXEL_FORMAT_RGBA_8888_PRE
|
||||
: COGL_PIXEL_FORMAT_RGB_888);
|
||||
|
||||
tex_pixmap->tex = cogl_texture_new_with_size (tex_pixmap->width,
|
||||
tex_pixmap->height,
|
||||
tex_pixmap->tex = cogl_texture_new_with_size (tex->width,
|
||||
tex->height,
|
||||
COGL_TEXTURE_NONE,
|
||||
texture_format);
|
||||
}
|
||||
@ -540,7 +545,7 @@ _cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
|
||||
tex_pixmap->image = XGetImage (display,
|
||||
tex_pixmap->pixmap,
|
||||
0, 0,
|
||||
tex_pixmap->width, tex_pixmap->height,
|
||||
tex->width, tex->height,
|
||||
AllPlanes, ZPixmap);
|
||||
image = tex_pixmap->image;
|
||||
src_x = x;
|
||||
@ -773,8 +778,8 @@ _cogl_texture_pixmap_x11_foreach_sub_texture_in_region
|
||||
if (cogl_is_texture_rectangle (child_tex))
|
||||
{
|
||||
NormalizeCoordsWrapperData data;
|
||||
int width = tex_pixmap->width;
|
||||
int height = tex_pixmap->height;
|
||||
int width = tex->width;
|
||||
int height = tex->height;
|
||||
|
||||
virtual_tx_1 *= width;
|
||||
virtual_ty_1 *= height;
|
||||
@ -945,22 +950,6 @@ _cogl_texture_pixmap_x11_get_gl_format (CoglTexture *tex)
|
||||
return _cogl_texture_gl_get_format (child_tex);
|
||||
}
|
||||
|
||||
static int
|
||||
_cogl_texture_pixmap_x11_get_width (CoglTexture *tex)
|
||||
{
|
||||
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
||||
|
||||
return tex_pixmap->width;
|
||||
}
|
||||
|
||||
static int
|
||||
_cogl_texture_pixmap_x11_get_height (CoglTexture *tex)
|
||||
{
|
||||
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
||||
|
||||
return tex_pixmap->height;
|
||||
}
|
||||
|
||||
static CoglTextureType
|
||||
_cogl_texture_pixmap_x11_get_type (CoglTexture *tex)
|
||||
{
|
||||
@ -1027,8 +1016,6 @@ cogl_texture_pixmap_x11_vtable =
|
||||
_cogl_texture_pixmap_x11_gl_flush_legacy_texobj_wrap_modes,
|
||||
_cogl_texture_pixmap_x11_get_format,
|
||||
_cogl_texture_pixmap_x11_get_gl_format,
|
||||
_cogl_texture_pixmap_x11_get_width,
|
||||
_cogl_texture_pixmap_x11_get_height,
|
||||
_cogl_texture_pixmap_x11_get_type,
|
||||
NULL, /* is_foreign */
|
||||
NULL /* set_auto_mipmap */
|
||||
|
@ -686,15 +686,13 @@ _cogl_winsys_poll_dispatch (CoglContext *context,
|
||||
static CoglBool
|
||||
_cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap)
|
||||
{
|
||||
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
|
||||
CoglContext *ctx = tex->context;
|
||||
CoglTexturePixmapEGL *egl_tex_pixmap;
|
||||
EGLint attribs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
|
||||
CoglPixelFormat texture_format;
|
||||
CoglRendererEGL *egl_renderer;
|
||||
|
||||
/* FIXME: It should be possible to get to a CoglContext from any
|
||||
* CoglTexture pointer. */
|
||||
_COGL_GET_CONTEXT (ctx, FALSE);
|
||||
|
||||
egl_renderer = ctx->display->renderer->winsys;
|
||||
|
||||
if (!(egl_renderer->private_features &
|
||||
@ -725,8 +723,8 @@ _cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap)
|
||||
|
||||
egl_tex_pixmap->texture = COGL_TEXTURE (
|
||||
_cogl_egl_texture_2d_new_from_image (ctx,
|
||||
tex_pixmap->width,
|
||||
tex_pixmap->height,
|
||||
tex->width,
|
||||
tex->height,
|
||||
texture_format,
|
||||
egl_tex_pixmap->image,
|
||||
NULL));
|
||||
|
@ -1931,6 +1931,7 @@ static CoglBool
|
||||
_cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
|
||||
CoglBool needs_mipmap)
|
||||
{
|
||||
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
|
||||
CoglContext *ctx = COGL_TEXTURE (tex_pixmap)->context;
|
||||
CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys;
|
||||
CoglGLXRenderer *glx_renderer;
|
||||
@ -1955,8 +1956,8 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
|
||||
{
|
||||
glx_tex_pixmap->glx_tex = COGL_TEXTURE (
|
||||
cogl_texture_rectangle_new_with_size (ctx,
|
||||
tex_pixmap->width,
|
||||
tex_pixmap->height,
|
||||
tex->width,
|
||||
tex->height,
|
||||
texture_format,
|
||||
&error));
|
||||
|
||||
@ -1977,8 +1978,8 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
|
||||
{
|
||||
glx_tex_pixmap->glx_tex = COGL_TEXTURE (
|
||||
cogl_texture_2d_new_with_size (ctx,
|
||||
tex_pixmap->width,
|
||||
tex_pixmap->height,
|
||||
tex->width,
|
||||
tex->height,
|
||||
texture_format,
|
||||
NULL));
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user