Make it possible to call swap_buffers within a frame event callback

It seems like it would be quite a reasonable design for an application
to immediately paint the buffer and call swap_buffers within the
handler for the sync event. This previously wouldn't work.

When using the GLX winsys if swap_region is called then it immediately
tries to set the pending notification flag. However if this is called
from the event callback then when the callback is complete it will
clear the flag again and the pending notification will be lost. This
patch just makes it clear the pending flag before invoking the
callback so that it can be safely queued again.

With any winsys that doesn't directly handle the sync event
notification it would almost work except that it was iterating the
live list of pending events. If the callback causes another event to
be added to this list by issuing a buffer swap then the iteration
would never complete and cogl_poll_dispatch would never return. This
patch just makes it steal the list before iterating so that any
additions will be dispatched by a later call to cogl_poll_dispatch
instead.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 2263b31594900b73900d2ce22cf70c68e7e793c6)
This commit is contained in:
Neil Roberts 2013-01-31 16:53:16 +00:00
parent 8a1353a215
commit b34034217a
2 changed files with 27 additions and 10 deletions

View File

@ -3,7 +3,7 @@
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Intel Corporation.
* Copyright (C) 2011, 2013 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -524,9 +524,18 @@ void
_cogl_dispatch_onscreen_events (CoglContext *context)
{
CoglOnscreenEvent *event, *tmp;
CoglOnscreenEventList queue;
/* Dispatching the event callback may cause another frame to be
* drawn which in may cause another event to be queued immediately.
* To make sure this loop will only dispatch one set of events we'll
* steal the queue and iterate that separately */
COGL_TAILQ_INIT (&queue);
COGL_TAILQ_CONCAT (&queue, &context->onscreen_events_queue, list_node);
COGL_TAILQ_INIT (&context->onscreen_events_queue);
COGL_TAILQ_FOREACH_SAFE (event,
&context->onscreen_events_queue,
&queue,
list_node,
tmp)
{
@ -538,7 +547,6 @@ _cogl_dispatch_onscreen_events (CoglContext *context)
cogl_object_unref (onscreen);
cogl_object_unref (info);
COGL_TAILQ_REMOVE (&context->onscreen_events_queue, event, list_node);
g_slice_free (CoglOnscreenEvent, event);
}
}

View File

@ -2542,21 +2542,27 @@ flush_pending_notifications_cb (void *data,
{
CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
CoglBool pending_sync_notify = glx_onscreen->pending_sync_notify;
CoglBool pending_complete_notify = glx_onscreen->pending_complete_notify;
if (glx_onscreen->pending_sync_notify)
/* If swap_region is called then notifying the sync event could
* potentially immediately queue a subsequent pending notify so
* we need to clear the flag before invoking the callback */
glx_onscreen->pending_sync_notify = FALSE;
glx_onscreen->pending_complete_notify = FALSE;
if (pending_sync_notify)
{
CoglFrameInfo *info = g_queue_peek_head (&onscreen->pending_frame_infos);
_cogl_onscreen_notify_frame_sync (onscreen, info);
glx_onscreen->pending_sync_notify = FALSE;
}
if (glx_onscreen->pending_complete_notify)
if (pending_complete_notify)
{
CoglFrameInfo *info = g_queue_pop_head (&onscreen->pending_frame_infos);
_cogl_onscreen_notify_complete (onscreen, info);
glx_onscreen->pending_complete_notify = FALSE;
cogl_object_unref (info);
}
@ -2585,12 +2591,15 @@ _cogl_winsys_poll_dispatch (CoglContext *context,
glx_display->pending_resize_notify ||
glx_display->pending_complete_notify)
{
g_list_foreach (context->framebuffers,
flush_pending_notifications_cb,
NULL);
/* These need to be cleared before invoking the callbacks in
* case the callbacks cause them to be set again */
glx_display->pending_sync_notify = FALSE;
glx_display->pending_resize_notify = FALSE;
glx_display->pending_complete_notify = FALSE;
g_list_foreach (context->framebuffers,
flush_pending_notifications_cb,
NULL);
}
}