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Check for out-of-memory when allocating 2d textures
This makes Cogl explicitly check for out-of-memory errors reported by the opengl driver in cogl_texture_2d_new_with_size() calls. This allows us to throw a COGL_SYSTEM_ERROR_NO_MEMORY error and return NULL so applications may gracefully handle this condition. This patch only affects the cogl_texture_2d_new_with_size() api not _new_from_data() or _new_from_bitmap(). Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 0283423dad59ba3d3e4cde400c29ac8e7803f888)
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@ -159,6 +159,8 @@ cogl_gl_prototypes_h = \
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$(NULL)
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cogl_driver_sources += \
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$(srcdir)/driver/gl/cogl-util-gl-private.h \
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$(srcdir)/driver/gl/cogl-util-gl.c \
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$(srcdir)/driver/gl/cogl-framebuffer-gl-private.h \
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$(srcdir)/driver/gl/cogl-framebuffer-gl.c \
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$(srcdir)/driver/gl/cogl-texture-2d-gl-private.h \
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@ -37,6 +37,7 @@
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#include "cogl-texture-2d-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-error-private.h"
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#include "cogl-util-gl-private.h"
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void
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_cogl_texture_2d_gl_free (CoglTexture2D *tex_2d)
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@ -97,6 +98,7 @@ _cogl_texture_2d_gl_new_with_size (CoglContext *ctx,
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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GLenum gl_error;
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internal_format = ctx->driver_vtable->pixel_format_to_gl (ctx,
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internal_format,
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@ -113,8 +115,19 @@ _cogl_texture_2d_gl_new_with_size (CoglContext *ctx,
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
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tex_2d->gl_texture,
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tex_2d->is_foreign);
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GE( ctx, glTexImage2D (GL_TEXTURE_2D, 0, gl_intformat,
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width, height, 0, gl_format, gl_type, NULL) );
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/* Clear any GL errors */
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while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
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;
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ctx->glTexImage2D (GL_TEXTURE_2D, 0, gl_intformat,
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width, height, 0, gl_format, gl_type, NULL);
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if (_cogl_gl_util_catch_out_of_memory (ctx, error))
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{
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cogl_object_unref (tex_2d);
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return NULL;
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}
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return tex_2d;
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}
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33
cogl/driver/gl/cogl-util-gl-private.h
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33
cogl/driver/gl/cogl-util-gl-private.h
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@ -0,0 +1,33 @@
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2012 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef _COGL_UTIL_GL_PRIVATE_H_
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#include "cogl-types.h"
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CoglBool
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_cogl_gl_util_catch_out_of_memory (CoglContext *ctx, CoglError **error);
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#endif /* _COGL_UTIL_GL_PRIVATE_H_ */
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66
cogl/driver/gl/cogl-util-gl.c
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66
cogl/driver/gl/cogl-util-gl.c
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@ -0,0 +1,66 @@
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2012 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-types.h"
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#include "cogl-context-private.h"
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#include "cogl-error-private.h"
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#include "cogl-internal.h"
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#include "cogl-util-gl-private.h"
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CoglBool
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_cogl_gl_util_catch_out_of_memory (CoglContext *ctx, CoglError **error)
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{
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GLenum gl_error;
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CoglBool out_of_memory = FALSE;
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while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
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{
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if (gl_error == GL_OUT_OF_MEMORY)
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out_of_memory = TRUE;
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#ifdef COGL_GL_DEBUG
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else
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{
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g_warning ("%s: GL error (%d): %s\n",
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G_STRLOC,
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gl_error,
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_cogl_gl_error_to_string (gl_error));
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}
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#endif
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}
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if (out_of_memory)
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{
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_cogl_set_error (error, COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_NO_MEMORY,
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"Out of memory");
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return TRUE;
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}
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return FALSE;
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}
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