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glx: avoid use of _COGL_GET_CONTEXT()
Removes some (not all) use of _COGL_GET_CONTEXT() from cogl-winsys-glx.c Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 698a131c4991e4393ce966b968637fba194f252c)
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@ -1168,12 +1168,10 @@ _cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
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}
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static void
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_cogl_winsys_wait_for_vblank (void)
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_cogl_winsys_wait_for_vblank (CoglContext *ctx)
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{
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CoglGLXRenderer *glx_renderer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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glx_renderer = ctx->display->renderer->winsys;
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if (glx_renderer->pf_glXGetVideoSync)
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@ -1188,13 +1186,11 @@ _cogl_winsys_wait_for_vblank (void)
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}
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static uint32_t
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_cogl_winsys_get_vsync_counter (void)
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_cogl_winsys_get_vsync_counter (CoglContext *ctx)
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{
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uint32_t video_sync_count;
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CoglGLXRenderer *glx_renderer;
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_COGL_GET_CONTEXT (ctx, 0);
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glx_renderer = ctx->display->renderer->winsys;
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glx_renderer->pf_glXGetVideoSync (&video_sync_count);
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@ -1298,17 +1294,17 @@ _cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
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if (blit_sub_buffer_is_synchronized && have_counter && can_wait)
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{
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end_frame_vsync_counter = _cogl_winsys_get_vsync_counter ();
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end_frame_vsync_counter = _cogl_winsys_get_vsync_counter (context);
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/* If we have the GLX_SGI_video_sync extension then we can
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* be a bit smarter about how we throttle blits by avoiding
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* any waits if we can see that the video sync count has
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* already progressed. */
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if (glx_onscreen->last_swap_vsync_counter == end_frame_vsync_counter)
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_cogl_winsys_wait_for_vblank ();
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_cogl_winsys_wait_for_vblank (context);
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}
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else if (can_wait)
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_cogl_winsys_wait_for_vblank ();
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_cogl_winsys_wait_for_vblank (context);
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if (glx_renderer->pf_glXCopySubBuffer)
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{
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@ -1402,7 +1398,7 @@ _cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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* the vsync counter for each swap request so we can manually
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* throttle swap_region requests. */
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if (have_counter)
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end_frame_vsync_counter = _cogl_winsys_get_vsync_counter ();
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end_frame_vsync_counter = _cogl_winsys_get_vsync_counter (context);
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if (!glx_renderer->pf_glXSwapInterval)
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{
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@ -1431,10 +1427,10 @@ _cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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{
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if (glx_onscreen->last_swap_vsync_counter ==
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end_frame_vsync_counter)
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_cogl_winsys_wait_for_vblank ();
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_cogl_winsys_wait_for_vblank (context);
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}
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else if (can_wait)
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_cogl_winsys_wait_for_vblank ();
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_cogl_winsys_wait_for_vblank (context);
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}
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}
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else
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@ -1443,7 +1439,8 @@ _cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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glx_renderer->glXSwapBuffers (xlib_renderer->xdpy, drawable);
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if (have_counter)
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glx_onscreen->last_swap_vsync_counter = _cogl_winsys_get_vsync_counter ();
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glx_onscreen->last_swap_vsync_counter =
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_cogl_winsys_get_vsync_counter (context);
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}
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static uint32_t
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@ -1836,10 +1833,7 @@ static CoglBool
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_cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap)
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{
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CoglTexturePixmapGLX *glx_tex_pixmap;
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/* FIXME: It should be possible to get to a CoglContext from any
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* CoglTexture pointer. */
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_COGL_GET_CONTEXT (ctx, FALSE);
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CoglContext *ctx = COGL_TEXTURE (tex_pixmap)->context;
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if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_TEXTURE_FROM_PIXMAP))
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{
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@ -1919,16 +1913,12 @@ _cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
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{
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CoglTexturePixmapGLX *glx_tex_pixmap;
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/* FIXME: It should be possible to get to a CoglContext from any
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* CoglTexture pointer. */
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (!tex_pixmap->winsys)
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return;
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glx_tex_pixmap = tex_pixmap->winsys;
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free_glx_pixmap (ctx, glx_tex_pixmap);
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free_glx_pixmap (COGL_TEXTURE (tex_pixmap)->context, glx_tex_pixmap);
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if (glx_tex_pixmap->glx_tex)
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cogl_object_unref (glx_tex_pixmap->glx_tex);
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@ -1941,13 +1931,10 @@ static CoglBool
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_cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
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CoglBool needs_mipmap)
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{
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CoglContext *ctx = COGL_TEXTURE (tex_pixmap)->context;
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CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys;
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CoglGLXRenderer *glx_renderer;
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/* FIXME: It should be possible to get to a CoglContext from any CoglTexture
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* pointer. */
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_COGL_GET_CONTEXT (ctx, FALSE);
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/* If we don't have a GLX pixmap then fallback */
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if (glx_tex_pixmap->glx_pixmap == None)
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return FALSE;
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