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Check for out-of-memory when allocating 3d textures
This makes Cogl explicitly check for out-of-memory errors reported by the opengl driver in cogl_texture_3d_new_with_size() calls. This allows us to throw a COGL_SYSTEM_ERROR_NO_MEMORY error and return NULL so applications may gracefully handle this condition. This patch only affects the cogl_texture_3d_new_with_size() api not _new_from_data() or _new_from_bitmap(). Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit a602cae233b16d2ec9ad6fd238b169720467cf75)
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@ -38,6 +38,7 @@
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-error-private.h"
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#include "cogl-util-gl-private.h"
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#include <string.h>
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#include <math.h>
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@ -137,7 +138,7 @@ _cogl_texture_3d_create_base (CoglContext *ctx,
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tex_3d->format = internal_format;
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return tex_3d;
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return _cogl_texture_3d_object_new (tex_3d);
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}
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static CoglBool
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@ -209,10 +210,11 @@ cogl_texture_3d_new_with_size (CoglContext *ctx,
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CoglPixelFormat internal_format,
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CoglError **error)
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{
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CoglTexture3D *tex_3d;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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CoglTexture3D *tex_3d;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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GLenum gl_error;
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/* Since no data, we need some internal format */
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if (internal_format == COGL_PIXEL_FORMAT_ANY)
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@ -239,10 +241,20 @@ cogl_texture_3d_new_with_size (CoglContext *ctx,
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_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
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tex_3d->gl_texture,
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FALSE);
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GE( ctx, glTexImage3D (GL_TEXTURE_3D, 0, gl_intformat,
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width, height, depth, 0, gl_format, gl_type, NULL) );
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/* Clear any GL errors */
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while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
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;
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return _cogl_texture_3d_object_new (tex_3d);
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ctx->glTexImage3D (GL_TEXTURE_3D, 0, gl_intformat,
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width, height, depth, 0, gl_format, gl_type, NULL);
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if (_cogl_gl_util_catch_out_of_memory (ctx, error))
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{
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cogl_object_unref (tex_3d);
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return NULL;
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}
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return tex_3d;
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}
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CoglTexture3D *
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@ -327,7 +339,7 @@ cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp,
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cogl_object_unref (dst_bmp);
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return _cogl_texture_3d_object_new (tex_3d);
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return tex_3d;
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}
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CoglTexture3D *
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