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Fix a typo in _cogl_matrix_init_translation
The y translation was being initialised with the z value and the z translation was being left as 0.0. (cherry picked from commit b44feb617ecb9cbf7d53f0d745f686c17ef3246d)
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@ -1641,7 +1641,7 @@ _cogl_matrix_init_translation (CoglMatrix *matrix,
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matrix->xw = tx;
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matrix->yw = ty;
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matrix->yw = tz;
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matrix->zw = tz;
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matrix->type = COGL_MATRIX_TYPE_3D;
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matrix->flags = MAT_FLAG_TRANSLATION | MAT_DIRTY_INVERSE;
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