Move the cogl texture driver functions to a vtable

The texture driver functions are now accessed through a vtable pointed
to by a struct in the CoglContext so that eventually it will be
possible to compile both the GL and GLES texture drivers into a single
binary and then select between them at runtime.
This commit is contained in:
Neil Roberts 2011-07-07 12:48:24 +01:00
parent 59f746d281
commit 5f181973a6
13 changed files with 404 additions and 322 deletions

View File

@ -175,10 +175,12 @@ _cogl_atlas_get_initial_size (CoglPixelFormat format,
GLenum gl_intformat;
GLenum gl_type;
_cogl_pixel_format_to_gl (format,
&gl_intformat,
NULL, /* gl_format */
&gl_type);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
ctx->texture_driver->pixel_format_to_gl (format,
&gl_intformat,
NULL, /* gl_format */
&gl_type);
/* At least on Intel hardware, the texture size will be rounded up
to at least 1MB so we might as well try to aim for that as an
@ -193,7 +195,7 @@ _cogl_atlas_get_initial_size (CoglPixelFormat format,
/* Some platforms might not support this large size so we'll
decrease the size until it can */
while (size > 1 &&
!_cogl_texture_driver_size_supported (GL_TEXTURE_2D,
!ctx->texture_driver->size_supported (GL_TEXTURE_2D,
gl_intformat,
gl_type,
size, size))
@ -213,14 +215,16 @@ _cogl_atlas_create_map (CoglPixelFormat format,
GLenum gl_intformat;
GLenum gl_type;
_cogl_pixel_format_to_gl (format,
&gl_intformat,
NULL, /* gl_format */
&gl_type);
_COGL_GET_CONTEXT (ctx, NULL);
ctx->texture_driver->pixel_format_to_gl (format,
&gl_intformat,
NULL, /* gl_format */
&gl_type);
/* Keep trying increasingly larger atlases until we can fit all of
the textures */
while (_cogl_texture_driver_size_supported (GL_TEXTURE_2D,
while (ctx->texture_driver->size_supported (GL_TEXTURE_2D,
gl_intformat,
gl_type,
map_width, map_height))

View File

@ -41,6 +41,7 @@
#include "cogl-buffer-private.h"
#include "cogl-bitmask.h"
#include "cogl-atlas.h"
#include "cogl-texture-driver.h"
typedef struct
{
@ -55,6 +56,9 @@ struct _CoglContext
CoglDisplay *display;
/* vtable for the texture driver functions */
const CoglTextureDriver *texture_driver;
/* Features cache */
CoglFeatureFlags feature_flags;
CoglPrivateFeatureFlags private_feature_flags;

View File

@ -54,6 +54,9 @@
#define GL_POINT_SPRITE 0x8861
#endif
extern const CoglTextureDriver _cogl_texture_driver_gl;
extern const CoglTextureDriver _cogl_texture_driver_gles;
static void _cogl_context_free (CoglContext *context);
COGL_OBJECT_DEFINE (Context, context);
@ -173,6 +176,12 @@ cogl_context_new (CoglDisplay *display,
return NULL;
}
#ifdef HAVE_COGL_GL
context->texture_driver = &_cogl_texture_driver_gl;
#else
context->texture_driver = &_cogl_texture_driver_gles;
#endif
/* Initialise the driver specific state */
_cogl_init_feature_overrides (context);

View File

@ -723,6 +723,8 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds,
int (*slices_for_size) (int, int, int, GArray*);
_COGL_GET_CONTEXT (ctx, FALSE);
/* Initialize size of largest slice according to supported features */
if (cogl_features_available (COGL_FEATURE_TEXTURE_NPOT))
{
@ -737,7 +739,10 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds,
slices_for_size = _cogl_pot_slices_for_size;
}
_cogl_pixel_format_to_gl (format, &gl_intformat, NULL, &gl_type);
ctx->texture_driver->pixel_format_to_gl (format,
&gl_intformat,
NULL,
&gl_type);
/* Negative number means no slicing forced by the user */
if (tex_2ds->max_waste <= -1)
@ -745,7 +750,7 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds,
CoglSpan span;
/* Check if size supported else bail out */
if (!_cogl_texture_driver_size_supported (GL_TEXTURE_2D,
if (!ctx->texture_driver->size_supported (GL_TEXTURE_2D,
gl_intformat,
gl_type,
max_width,
@ -779,7 +784,7 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds,
else
{
/* Decrease the size of largest slice until supported by GL */
while (!_cogl_texture_driver_size_supported (GL_TEXTURE_2D,
while (!ctx->texture_driver->size_supported (GL_TEXTURE_2D,
gl_intformat,
gl_type,
max_width,
@ -1318,10 +1323,12 @@ _cogl_texture_2d_sliced_set_region (CoglTexture *tex,
GLenum gl_format;
GLenum gl_type;
_cogl_pixel_format_to_gl (_cogl_bitmap_get_format (bmp),
NULL, /* internal format */
&gl_format,
&gl_type);
_COGL_GET_CONTEXT (ctx, FALSE);
ctx->texture_driver->pixel_format_to_gl (_cogl_bitmap_get_format (bmp),
NULL, /* internal format */
&gl_format,
&gl_type);
/* Send data to GL */
_cogl_texture_2d_sliced_upload_subregion_to_gl (tex_2ds,

View File

@ -177,6 +177,8 @@ _cogl_texture_2d_can_create (unsigned int width,
GLenum gl_intformat;
GLenum gl_type;
_COGL_GET_CONTEXT (ctx, FALSE);
/* If NPOT textures aren't supported then the size must be a power
of two */
if (!cogl_features_available (COGL_FEATURE_TEXTURE_NPOT) &&
@ -184,13 +186,13 @@ _cogl_texture_2d_can_create (unsigned int width,
!_cogl_util_is_pot (height)))
return FALSE;
_cogl_pixel_format_to_gl (internal_format,
&gl_intformat,
NULL,
&gl_type);
ctx->texture_driver->pixel_format_to_gl (internal_format,
&gl_intformat,
NULL,
&gl_type);
/* Check that the driver can create a texture with that size */
if (!_cogl_texture_driver_size_supported (GL_TEXTURE_2D,
if (!ctx->texture_driver->size_supported (GL_TEXTURE_2D,
gl_intformat,
gl_type,
width,
@ -256,15 +258,15 @@ cogl_texture_2d_new_with_size (CoglContext *ctx,
return NULL;
}
internal_format = _cogl_pixel_format_to_gl (internal_format,
&gl_intformat,
&gl_format,
&gl_type);
internal_format = ctx->texture_driver->pixel_format_to_gl (internal_format,
&gl_intformat,
&gl_format,
&gl_type);
tex_2d = _cogl_texture_2d_create_base (width, height, COGL_TEXTURE_NONE,
internal_format);
_cogl_texture_driver_gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
ctx->texture_driver->gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
@ -287,6 +289,8 @@ _cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
GLenum gl_type;
guint8 *data;
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
g_return_val_if_fail (bmp != NULL, COGL_INVALID_HANDLE);
internal_format =
@ -337,8 +341,8 @@ _cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
_cogl_bitmap_unmap (dst_bmp);
}
_cogl_texture_driver_gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
_cogl_texture_driver_upload_to_gl (GL_TEXTURE_2D,
ctx->texture_driver->gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
ctx->texture_driver->upload_to_gl (GL_TEXTURE_2D,
tex_2d->gl_texture,
FALSE,
dst_bmp,
@ -407,7 +411,7 @@ cogl_texture_2d_new_from_foreign (CoglContext *ctx,
GLenum gl_int_format = 0;
CoglTexture2D *tex_2d;
if (!_cogl_texture_driver_allows_foreign_gl_target (GL_TEXTURE_2D))
if (!ctx->texture_driver->allows_foreign_gl_target (GL_TEXTURE_2D))
return COGL_INVALID_HANDLE;
/* Make sure it is a valid GL texture object */
@ -443,17 +447,18 @@ cogl_texture_2d_new_from_foreign (CoglContext *ctx,
/* If we can query GL for the actual pixel format then we'll ignore
the passed in format and use that. */
if (!_cogl_pixel_format_from_gl_internal (gl_int_format, &format))
if (!ctx->texture_driver->pixel_format_from_gl_internal (gl_int_format,
&format))
return COGL_INVALID_HANDLE;
#else
/* Otherwise we'll assume we can derive the GL format from the
passed in format */
_cogl_pixel_format_to_gl (format,
&gl_int_format,
NULL,
NULL);
ctx->texture_driver->pixel_format_to_gl (format,
&gl_int_format,
NULL,
NULL);
#endif
@ -530,7 +535,7 @@ _cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
tex_2d = _cogl_texture_2d_create_base (width, height, COGL_TEXTURE_NONE,
format);
_cogl_texture_driver_gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
ctx->texture_driver->gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
FALSE);
@ -766,7 +771,7 @@ _cogl_texture_2d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
available we'll fallback to temporarily enabling
GL_GENERATE_MIPMAP and reuploading the first pixel */
if (cogl_features_available (COGL_FEATURE_OFFSCREEN))
_cogl_texture_driver_gl_generate_mipmaps (GL_TEXTURE_2D);
ctx->texture_driver->gl_generate_mipmaps (GL_TEXTURE_2D);
#ifndef HAVE_COGL_GLES2
else
{
@ -808,10 +813,12 @@ _cogl_texture_2d_set_region (CoglTexture *tex,
GLenum gl_type;
guint8 *data;
_cogl_pixel_format_to_gl (_cogl_bitmap_get_format (bmp),
NULL, /* internal format */
&gl_format,
&gl_type);
_COGL_GET_CONTEXT (ctx, FALSE);
ctx->texture_driver->pixel_format_to_gl (_cogl_bitmap_get_format (bmp),
NULL, /* internal format */
&gl_format,
&gl_type);
/* If this touches the first pixel then we'll update our copy */
if (dst_x == 0 && dst_y == 0 &&
@ -830,7 +837,7 @@ _cogl_texture_2d_set_region (CoglTexture *tex,
}
/* Send data to GL */
_cogl_texture_driver_upload_subregion_to_gl (GL_TEXTURE_2D,
ctx->texture_driver->upload_subregion_to_gl (GL_TEXTURE_2D,
tex_2d->gl_texture,
FALSE,
src_x, src_y,
@ -856,19 +863,21 @@ _cogl_texture_2d_get_data (CoglTexture *tex,
GLenum gl_format;
GLenum gl_type;
_COGL_GET_CONTEXT (ctx, FALSE);
bpp = _cogl_get_format_bpp (format);
_cogl_pixel_format_to_gl (format,
NULL, /* internal format */
&gl_format,
&gl_type);
ctx->texture_driver->pixel_format_to_gl (format,
NULL, /* internal format */
&gl_format,
&gl_type);
_cogl_texture_driver_prep_gl_for_pixels_download (rowstride, bpp);
ctx->texture_driver->prep_gl_for_pixels_download (rowstride, bpp);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
return _cogl_texture_driver_gl_get_tex_image (GL_TEXTURE_2D,
return ctx->texture_driver->gl_get_tex_image (GL_TEXTURE_2D,
gl_format,
gl_type,
data);

View File

@ -216,6 +216,8 @@ _cogl_texture_3d_can_create (unsigned int width,
GLenum gl_intformat;
GLenum gl_type;
_COGL_GET_CONTEXT (ctx, FALSE);
/* This should only happen on GLES */
if (!cogl_features_available (COGL_FEATURE_TEXTURE_3D))
{
@ -241,13 +243,13 @@ _cogl_texture_3d_can_create (unsigned int width,
return FALSE;
}
_cogl_pixel_format_to_gl (internal_format,
&gl_intformat,
NULL,
&gl_type);
ctx->texture_driver->pixel_format_to_gl (internal_format,
&gl_intformat,
NULL,
&gl_type);
/* Check that the driver can create a texture with that size */
if (!_cogl_texture_driver_size_supported_3d (GL_TEXTURE_3D,
if (!ctx->texture_driver->size_supported_3d (GL_TEXTURE_3D,
gl_intformat,
gl_type,
width,
@ -288,15 +290,15 @@ cogl_texture_3d_new_with_size (unsigned int width,
error))
return COGL_INVALID_HANDLE;
internal_format = _cogl_pixel_format_to_gl (internal_format,
&gl_intformat,
&gl_format,
&gl_type);
internal_format = ctx->texture_driver->pixel_format_to_gl (internal_format,
&gl_intformat,
&gl_format,
&gl_type);
tex_3d = _cogl_texture_3d_create_base (width, height, depth,
flags, internal_format);
_cogl_texture_driver_gen (GL_TEXTURE_3D, 1, &tex_3d->gl_texture);
ctx->texture_driver->gen (GL_TEXTURE_3D, 1, &tex_3d->gl_texture);
_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
tex_3d->gl_texture,
FALSE);
@ -367,9 +369,9 @@ _cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp,
_cogl_bitmap_unmap (dst_bmp);
}
_cogl_texture_driver_gen (GL_TEXTURE_3D, 1, &tex_3d->gl_texture);
ctx->texture_driver->gen (GL_TEXTURE_3D, 1, &tex_3d->gl_texture);
_cogl_texture_driver_upload_to_gl_3d (GL_TEXTURE_3D,
ctx->texture_driver->upload_to_gl_3d (GL_TEXTURE_3D,
tex_3d->gl_texture,
FALSE, /* is_foreign */
height,
@ -577,7 +579,7 @@ _cogl_texture_3d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
available we'll fallback to temporarily enabling
GL_GENERATE_MIPMAP and reuploading the first pixel */
if (cogl_features_available (COGL_FEATURE_OFFSCREEN))
_cogl_texture_driver_gl_generate_mipmaps (GL_TEXTURE_3D);
ctx->texture_driver->gl_generate_mipmaps (GL_TEXTURE_3D);
#ifndef HAVE_COGL_GLES2
else
{

View File

@ -24,190 +24,185 @@
#ifndef __COGL_TEXTURE_DRIVER_H
#define __COGL_TEXTURE_DRIVER_H
/*
* A very small wrapper around glGenTextures() that ensures we default to
* non-mipmap filters when creating textures. This is to save some memory as
* the driver will not allocate room for the mipmap tree.
*/
void
_cogl_texture_driver_gen (GLenum gl_target,
GLsizei n,
GLuint *textures);
typedef struct _CoglTextureDriver CoglTextureDriver;
/*
* This sets up the glPixelStore state for an upload to a destination with
* the same size, and with no offset.
*/
/* NB: GLES can't upload a sub region of pixel data from a larger source
* buffer which is why this interface is limited. The GL driver has a more
* flexible version of this function that is uses internally */
void
_cogl_texture_driver_prep_gl_for_pixels_upload (int pixels_rowstride,
int pixels_bpp);
struct _CoglTextureDriver
{
/*
* A very small wrapper around glGenTextures() that ensures we default to
* non-mipmap filters when creating textures. This is to save some memory as
* the driver will not allocate room for the mipmap tree.
*/
void
(* gen) (GLenum gl_target,
GLsizei n,
GLuint *textures);
/*
* This uploads a sub-region from source_bmp to a single GL texture handle (i.e
* a single CoglTexture slice)
*
* It also updates the array of tex->first_pixels[slice_index] if
* dst_{x,y} == 0
*
* The driver abstraction is in place because GLES doesn't support the pixel
* store options required to source from a subregion, so for GLES we have
* to manually create a transient source bitmap.
*
* XXX: sorry for the ridiculous number of arguments :-(
*/
void
_cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
CoglBitmap *source_bmp,
GLuint source_gl_format,
GLuint source_gl_type);
/*
* This sets up the glPixelStore state for an upload to a destination with
* the same size, and with no offset.
*/
/* NB: GLES can't upload a sub region of pixel data from a larger source
* buffer which is why this interface is limited. The GL driver has a more
* flexible version of this function that is uses internally */
void
(* prep_gl_for_pixels_upload) (int pixels_rowstride,
int pixels_bpp);
/*
* Replaces the contents of the GL texture with the entire bitmap. On
* GL this just directly calls glTexImage2D, but under GLES it needs
* to copy the bitmap if the rowstride is not a multiple of a possible
* alignment value because there is no GL_UNPACK_ROW_LENGTH
*/
void
_cogl_texture_driver_upload_to_gl (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type);
/*
* This uploads a sub-region from source_bmp to a single GL texture
* handle (i.e a single CoglTexture slice)
*
* It also updates the array of tex->first_pixels[slice_index] if
* dst_{x,y} == 0
*
* The driver abstraction is in place because GLES doesn't support the pixel
* store options required to source from a subregion, so for GLES we have
* to manually create a transient source bitmap.
*
* XXX: sorry for the ridiculous number of arguments :-(
*/
void
(* upload_subregion_to_gl) (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
CoglBitmap *source_bmp,
GLuint source_gl_format,
GLuint source_gl_type);
/*
* Replaces the contents of the GL texture with the entire bitmap. The
* width of the texture is inferred from the bitmap. The height and
* depth of the texture is given directly. The 'image_height' (which
* is the number of rows between images) is inferred by dividing the
* height of the bitmap by the depth.
*/
void
_cogl_texture_driver_upload_to_gl_3d (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
GLint height,
GLint depth,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type);
/*
* Replaces the contents of the GL texture with the entire bitmap. On
* GL this just directly calls glTexImage2D, but under GLES it needs
* to copy the bitmap if the rowstride is not a multiple of a possible
* alignment value because there is no GL_UNPACK_ROW_LENGTH
*/
void
(* upload_to_gl) (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type);
/*
* This sets up the glPixelStore state for an download to a destination with
* the same size, and with no offset.
*/
/* NB: GLES can't download pixel data into a sub region of a larger destination
* buffer, the GL driver has a more flexible version of this function that it
* uses internally. */
void
_cogl_texture_driver_prep_gl_for_pixels_download (int pixels_rowstride,
int pixels_bpp);
/*
* Replaces the contents of the GL texture with the entire bitmap. The
* width of the texture is inferred from the bitmap. The height and
* depth of the texture is given directly. The 'image_height' (which
* is the number of rows between images) is inferred by dividing the
* height of the bitmap by the depth.
*/
void
(* upload_to_gl_3d) (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
GLint height,
GLint depth,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type);
/*
* This driver abstraction is in place because GLES doesn't have a sane way to
* download data from a texture so you litterally render the texture to the
* backbuffer, and retrive the data using glReadPixels :-(
*/
gboolean
_cogl_texture_driver_download_from_gl (CoglTexture *tex,
CoglBitmap *target_bmp,
GLuint target_gl_format,
GLuint target_gl_type);
/*
* This sets up the glPixelStore state for an download to a destination with
* the same size, and with no offset.
*/
/* NB: GLES can't download pixel data into a sub region of a larger
* destination buffer, the GL driver has a more flexible version of
* this function that it uses internally. */
void
(* prep_gl_for_pixels_download) (int pixels_rowstride,
int pixels_bpp);
/*
* This driver abstraction is needed because GLES doesn't support glGetTexImage
* (). On GLES this currently just returns FALSE which will lead to a generic
* fallback path being used that simply renders the texture and reads it back
* from the framebuffer. (See _cogl_texture_draw_and_read () )
*/
gboolean
_cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
GLenum dest_gl_format,
GLenum dest_gl_type,
guint8 *dest);
/*
* This driver abstraction is needed because GLES doesn't support
* glGetTexImage (). On GLES this currently just returns FALSE which
* will lead to a generic fallback path being used that simply
* renders the texture and reads it back from the framebuffer. (See
* _cogl_texture_draw_and_read () )
*/
gboolean
(* gl_get_tex_image) (GLenum gl_target,
GLenum dest_gl_format,
GLenum dest_gl_type,
guint8 *dest);
/*
* It may depend on the driver as to what texture sizes are supported...
*/
gboolean
_cogl_texture_driver_size_supported (GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
int width,
int height);
/*
* It may depend on the driver as to what texture sizes are supported...
*/
gboolean
(* size_supported) (GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
int width,
int height);
gboolean
_cogl_texture_driver_size_supported_3d (GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
int width,
int height,
int depth);
gboolean
(* size_supported_3d) (GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
int width,
int height,
int depth);
/*
* This driver abstraction is needed because GLES doesn't support setting
* a texture border color.
*/
void
_cogl_texture_driver_try_setting_gl_border_color (
GLuint gl_target,
const GLfloat *transparent_color);
/*
* This driver abstraction is needed because GLES doesn't support setting
* a texture border color.
*/
void
(* try_setting_gl_border_color) (
GLuint gl_target,
const GLfloat *transparent_color);
/*
* XXX: this should live in cogl/{gl,gles}/cogl.c
*/
gboolean
_cogl_pixel_format_from_gl_internal (GLenum gl_int_format,
CoglPixelFormat *out_format);
/*
* XXX: this should live in cogl/{gl,gles}/cogl.c
*/
gboolean
(* pixel_format_from_gl_internal) (GLenum gl_int_format,
CoglPixelFormat *out_format);
/*
* XXX: this should live in cogl/{gl,gles}/cogl.c
*/
CoglPixelFormat
_cogl_pixel_format_to_gl (CoglPixelFormat format,
GLenum *out_glintformat,
GLenum *out_glformat,
GLenum *out_gltype);
/*
* XXX: this should live in cogl/{gl,gles}/cogl.c
*/
CoglPixelFormat
(* pixel_format_to_gl) (CoglPixelFormat format,
GLenum *out_glintformat,
GLenum *out_glformat,
GLenum *out_gltype);
/*
* It may depend on the driver as to what texture targets may be used when
* creating a foreign texture. E.g. OpenGL supports ARB_texture_rectangle
* but GLES doesn't
*/
gboolean
_cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target);
/*
* It may depend on the driver as to what texture targets may be used when
* creating a foreign texture. E.g. OpenGL supports ARB_texture_rectangle
* but GLES doesn't
*/
gboolean
(* allows_foreign_gl_target) (GLenum gl_target);
/*
* glGenerateMipmap semantics may need to be emulated for some drivers. E.g. by
* enabling auto mipmap generation an re-loading a number of known texels.
*/
void
_cogl_texture_driver_gl_generate_mipmaps (GLenum texture_target);
/*
* glGenerateMipmap semantics may need to be emulated for some
* drivers. E.g. by enabling auto mipmap generation an re-loading a
* number of known texels.
*/
void
(* gl_generate_mipmaps) (GLenum texture_target);
/*
* The driver may impose constraints on what formats can be used to store
* texture data read from textures. For example GLES currently only supports
* RGBA_8888, and so we need to manually convert the data if the final
* destination has another format.
*/
CoglPixelFormat
_cogl_texture_driver_find_best_gl_get_data_format (
CoglPixelFormat format,
GLenum *closest_gl_format,
GLenum *closest_gl_type);
/*
* The driver may impose constraints on what formats can be used to store
* texture data read from textures. For example GLES currently only supports
* RGBA_8888, and so we need to manually convert the data if the final
* destination has another format.
*/
CoglPixelFormat
(* find_best_gl_get_data_format) (CoglPixelFormat format,
GLenum *closest_gl_format,
GLenum *closest_gl_type);
};
#endif /* __COGL_TEXTURE_DRIVER_H */

View File

@ -80,7 +80,7 @@ struct _CoglTextureVtable
/* This should copy the image data of the texture into @data. The
requested format will have been first passed through
_cogl_texture_driver_find_best_gl_get_data_format so it should
ctx->texture_driver->find_best_gl_get_data_format so it should
always be a format that is valid for GL (ie, no conversion should
be necessary). */
gboolean (* get_data) (CoglTexture *tex,

View File

@ -196,16 +196,18 @@ _cogl_texture_rectangle_can_create (unsigned int width,
GLenum gl_intformat;
GLenum gl_type;
_COGL_GET_CONTEXT (ctx, FALSE);
if (!cogl_features_available (COGL_FEATURE_TEXTURE_RECTANGLE))
return FALSE;
_cogl_pixel_format_to_gl (internal_format,
&gl_intformat,
NULL,
&gl_type);
ctx->texture_driver->pixel_format_to_gl (internal_format,
&gl_intformat,
NULL,
&gl_type);
/* Check that the driver can create a texture with that size */
if (!_cogl_texture_driver_size_supported (GL_TEXTURE_RECTANGLE_ARB,
if (!ctx->texture_driver->size_supported (GL_TEXTURE_RECTANGLE_ARB,
gl_intformat,
gl_type,
width,
@ -262,15 +264,15 @@ _cogl_texture_rectangle_new_with_size (unsigned int width,
if (!_cogl_texture_rectangle_can_create (width, height, internal_format))
return COGL_INVALID_HANDLE;
internal_format = _cogl_pixel_format_to_gl (internal_format,
&gl_intformat,
&gl_format,
&gl_type);
internal_format = ctx->texture_driver->pixel_format_to_gl (internal_format,
&gl_intformat,
&gl_format,
&gl_type);
tex_rect = _cogl_texture_rectangle_create_base (width, height, flags,
internal_format);
_cogl_texture_driver_gen (GL_TEXTURE_RECTANGLE_ARB, 1, &tex_rect->gl_texture);
ctx->texture_driver->gen (GL_TEXTURE_RECTANGLE_ARB, 1, &tex_rect->gl_texture);
_cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture,
tex_rect->is_foreign);
@ -291,6 +293,8 @@ _cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bmp,
GLenum gl_format;
GLenum gl_type;
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
g_return_val_if_fail (cogl_is_bitmap (bmp), COGL_INVALID_HANDLE);
internal_format =
@ -317,8 +321,8 @@ _cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bmp,
flags,
internal_format);
_cogl_texture_driver_gen (GL_TEXTURE_RECTANGLE_ARB, 1, &tex_rect->gl_texture);
_cogl_texture_driver_upload_to_gl (GL_TEXTURE_RECTANGLE_ARB,
ctx->texture_driver->gen (GL_TEXTURE_RECTANGLE_ARB, 1, &tex_rect->gl_texture);
ctx->texture_driver->upload_to_gl (GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture,
FALSE,
dst_bmp,
@ -350,7 +354,7 @@ _cogl_texture_rectangle_new_from_foreign (GLuint gl_handle,
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
if (!_cogl_texture_driver_allows_foreign_gl_target (GL_TEXTURE_RECTANGLE_ARB))
if (!ctx->texture_driver->allows_foreign_gl_target (GL_TEXTURE_RECTANGLE_ARB))
return COGL_INVALID_HANDLE;
/* Make sure it is a valid GL texture object */
@ -385,17 +389,18 @@ _cogl_texture_rectangle_new_from_foreign (GLuint gl_handle,
/* If we can query GL for the actual pixel format then we'll ignore
the passed in format and use that. */
if (!_cogl_pixel_format_from_gl_internal (gl_int_format, &format))
if (!ctx->texture_driver->pixel_format_from_gl_internal (gl_int_format,
&format))
return COGL_INVALID_HANDLE;
#else
/* Otherwise we'll assume we can derive the GL format from the
passed in format */
_cogl_pixel_format_to_gl (format,
&gl_int_format,
NULL,
NULL);
ctx->texture_driver->pixel_format_to_gl (format,
&gl_int_format,
NULL,
NULL);
#endif
@ -558,13 +563,15 @@ _cogl_texture_rectangle_set_region (CoglTexture *tex,
GLenum gl_format;
GLenum gl_type;
_cogl_pixel_format_to_gl (_cogl_bitmap_get_format (bmp),
NULL, /* internal format */
&gl_format,
&gl_type);
_COGL_GET_CONTEXT (ctx, FALSE);
ctx->texture_driver->pixel_format_to_gl (_cogl_bitmap_get_format (bmp),
NULL, /* internal format */
&gl_format,
&gl_type);
/* Send data to GL */
_cogl_texture_driver_upload_subregion_to_gl (GL_TEXTURE_RECTANGLE_ARB,
ctx->texture_driver->upload_subregion_to_gl (GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture,
FALSE,
src_x, src_y,
@ -592,17 +599,17 @@ _cogl_texture_rectangle_get_data (CoglTexture *tex,
bpp = _cogl_get_format_bpp (format);
_cogl_pixel_format_to_gl (format,
NULL, /* internal format */
&gl_format,
&gl_type);
ctx->texture_driver->pixel_format_to_gl (format,
NULL, /* internal format */
&gl_format,
&gl_type);
_cogl_texture_driver_prep_gl_for_pixels_download (rowstride, bpp);
ctx->texture_driver->prep_gl_for_pixels_download (rowstride, bpp);
_cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture,
tex_rect->is_foreign);
return _cogl_texture_driver_gl_get_tex_image (GL_TEXTURE_RECTANGLE_ARB,
return ctx->texture_driver->gl_get_tex_image (GL_TEXTURE_RECTANGLE_ARB,
gl_format,
gl_type,
data);

View File

@ -181,6 +181,8 @@ _cogl_texture_prepare_for_upload (CoglBitmap *src_bmp,
CoglPixelFormat src_format = _cogl_bitmap_get_format (src_bmp);
CoglBitmap *dst_bmp;
_COGL_GET_CONTEXT (ctx, NULL);
dst_format = _cogl_texture_determine_internal_format (src_format,
dst_format);
@ -215,23 +217,23 @@ _cogl_texture_prepare_for_upload (CoglBitmap *src_bmp,
/* Use the source format from the src bitmap type and the internal
format from the dst format type so that GL can do the
conversion */
_cogl_pixel_format_to_gl (src_format,
NULL, /* internal format */
out_glformat,
out_gltype);
_cogl_pixel_format_to_gl (dst_format,
out_glintformat,
NULL,
NULL);
ctx->texture_driver->pixel_format_to_gl (src_format,
NULL, /* internal format */
out_glformat,
out_gltype);
ctx->texture_driver->pixel_format_to_gl (dst_format,
out_glintformat,
NULL,
NULL);
#else /* HAVE_COGL_GL */
{
CoglPixelFormat closest_format;
closest_format = _cogl_pixel_format_to_gl (dst_format,
out_glintformat,
out_glformat,
out_gltype);
closest_format = ctx->texture_driver->pixel_format_to_gl (dst_format,
out_glintformat,
out_glformat,
out_gltype);
if (closest_format != src_format)
dst_bmp = _cogl_bitmap_convert_format_and_premult (src_bmp,
@ -1378,6 +1380,8 @@ cogl_texture_get_data (CoglHandle handle,
CoglTextureGetData tg_data;
_COGL_GET_CONTEXT (ctx, 0);
if (!cogl_is_texture (handle))
return 0;
@ -1401,7 +1405,7 @@ cogl_texture_get_data (CoglHandle handle,
return byte_size;
closest_format =
_cogl_texture_driver_find_best_gl_get_data_format (format,
ctx->texture_driver->find_best_gl_get_data_format (format,
&closest_gl_format,
&closest_gl_type);
closest_bpp = _cogl_get_format_bpp (closest_format);

View File

@ -542,7 +542,10 @@ _cogl_read_pixels_with_rowstride (int x,
bmp_format, width, height, rowstride,
NULL, NULL);
_cogl_pixel_format_to_gl (format, &gl_intformat, &gl_format, &gl_type);
ctx->texture_driver->pixel_format_to_gl (format,
&gl_intformat,
&gl_format,
&gl_type);
/* Under GLES only GL_RGBA with GL_UNSIGNED_BYTE as well as an
implementation specific format under
@ -568,7 +571,7 @@ _cogl_read_pixels_with_rowstride (int x,
(CoglBitmapDestroyNotify) g_free,
NULL);
_cogl_texture_driver_prep_gl_for_pixels_download (4 * width, 4);
ctx->texture_driver->prep_gl_for_pixels_download (4 * width, 4);
GE( ctx, glReadPixels (x, y, width, height,
GL_RGBA, GL_UNSIGNED_BYTE,
@ -598,7 +601,7 @@ _cogl_read_pixels_with_rowstride (int x,
else
#endif
{
_cogl_texture_driver_prep_gl_for_pixels_download (rowstride, bpp);
ctx->texture_driver->prep_gl_for_pixels_download (rowstride, bpp);
GE( ctx, glReadPixels (x, y, width, height, gl_format, gl_type, pixels) );

View File

@ -46,7 +46,7 @@
#include <stdlib.h>
#include <math.h>
void
static void
_cogl_texture_driver_gen (GLenum gl_target,
GLsizei n,
GLuint *textures)
@ -107,7 +107,7 @@ prep_gl_for_pixels_upload_full (int pixels_rowstride,
_cogl_texture_prep_gl_alignment_for_pixels_upload (pixels_rowstride);
}
void
static void
_cogl_texture_driver_prep_gl_for_pixels_upload (int pixels_rowstride,
int pixels_bpp)
{
@ -136,14 +136,14 @@ prep_gl_for_pixels_download_full (int pixels_rowstride,
_cogl_texture_prep_gl_alignment_for_pixels_download (pixels_rowstride);
}
void
static void
_cogl_texture_driver_prep_gl_for_pixels_download (int pixels_rowstride,
int pixels_bpp)
{
prep_gl_for_pixels_download_full (pixels_rowstride, 0, 0, 0, pixels_bpp);
}
void
static void
_cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
@ -183,7 +183,7 @@ _cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
_cogl_bitmap_unbind (source_bmp);
}
void
static void
_cogl_texture_driver_upload_to_gl (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
@ -217,7 +217,7 @@ _cogl_texture_driver_upload_to_gl (GLenum gl_target,
_cogl_bitmap_unbind (source_bmp);
}
void
static void
_cogl_texture_driver_upload_to_gl_3d (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
@ -257,7 +257,7 @@ _cogl_texture_driver_upload_to_gl_3d (GLenum gl_target,
_cogl_bitmap_unbind (source_bmp);
}
gboolean
static gboolean
_cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
GLenum dest_gl_format,
GLenum dest_gl_type,
@ -273,7 +273,7 @@ _cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
return TRUE;
}
gboolean
static gboolean
_cogl_texture_driver_size_supported_3d (GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
@ -303,7 +303,7 @@ _cogl_texture_driver_size_supported_3d (GLenum gl_target,
return new_width != 0;
}
gboolean
static gboolean
_cogl_texture_driver_size_supported (GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
@ -336,7 +336,7 @@ _cogl_texture_driver_size_supported (GLenum gl_target,
return new_width != 0;
}
void
static void
_cogl_texture_driver_try_setting_gl_border_color (
GLuint gl_target,
const GLfloat *transparent_color)
@ -350,9 +350,9 @@ _cogl_texture_driver_try_setting_gl_border_color (
transparent_color) );
}
gboolean
_cogl_pixel_format_from_gl_internal (GLenum gl_int_format,
CoglPixelFormat *out_format)
static gboolean
_cogl_texture_driver_pixel_format_from_gl_internal (GLenum gl_int_format,
CoglPixelFormat *out_format)
{
/* It doesn't really matter we convert to exact same
format (some have no cogl match anyway) since format
@ -390,11 +390,11 @@ _cogl_pixel_format_from_gl_internal (GLenum gl_int_format,
return FALSE;
}
CoglPixelFormat
_cogl_pixel_format_to_gl (CoglPixelFormat format,
GLenum *out_glintformat,
GLenum *out_glformat,
GLenum *out_gltype)
static CoglPixelFormat
_cogl_texture_driver_pixel_format_to_gl (CoglPixelFormat format,
GLenum *out_glintformat,
GLenum *out_glformat,
GLenum *out_gltype)
{
CoglPixelFormat required_format;
GLenum glintformat = 0;
@ -497,7 +497,7 @@ _cogl_pixel_format_to_gl (CoglPixelFormat format,
return required_format;
}
gboolean
static gboolean
_cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target)
{
/* GL_ARB_texture_rectangle textures are supported if they are
@ -513,7 +513,7 @@ _cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target)
return TRUE;
}
void
static void
_cogl_texture_driver_gl_generate_mipmaps (GLenum gl_target)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
@ -521,16 +521,35 @@ _cogl_texture_driver_gl_generate_mipmaps (GLenum gl_target)
GE( ctx, glGenerateMipmap (gl_target) );
}
CoglPixelFormat
static CoglPixelFormat
_cogl_texture_driver_find_best_gl_get_data_format (
CoglPixelFormat format,
GLenum *closest_gl_format,
GLenum *closest_gl_type)
{
/* Find closest format that's supported by GL */
return _cogl_pixel_format_to_gl (format,
NULL, /* don't need */
closest_gl_format,
closest_gl_type);
return _cogl_texture_driver_pixel_format_to_gl (format,
NULL, /* don't need */
closest_gl_format,
closest_gl_type);
}
const CoglTextureDriver
_cogl_texture_driver_gl =
{
_cogl_texture_driver_gen,
_cogl_texture_driver_prep_gl_for_pixels_upload,
_cogl_texture_driver_upload_subregion_to_gl,
_cogl_texture_driver_upload_to_gl,
_cogl_texture_driver_upload_to_gl_3d,
_cogl_texture_driver_prep_gl_for_pixels_download,
_cogl_texture_driver_gl_get_tex_image,
_cogl_texture_driver_size_supported,
_cogl_texture_driver_size_supported_3d,
_cogl_texture_driver_try_setting_gl_border_color,
_cogl_texture_driver_pixel_format_from_gl_internal,
_cogl_texture_driver_pixel_format_to_gl,
_cogl_texture_driver_allows_foreign_gl_target,
_cogl_texture_driver_gl_generate_mipmaps,
_cogl_texture_driver_find_best_gl_get_data_format
};

View File

@ -53,7 +53,7 @@
#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
#endif
void
static void
_cogl_texture_driver_gen (GLenum gl_target,
GLsizei n,
GLuint *textures)
@ -84,14 +84,14 @@ _cogl_texture_driver_gen (GLenum gl_target,
}
}
void
static void
_cogl_texture_driver_prep_gl_for_pixels_upload (int pixels_rowstride,
int pixels_bpp)
{
_cogl_texture_prep_gl_alignment_for_pixels_upload (pixels_rowstride);
}
void
static void
_cogl_texture_driver_prep_gl_for_pixels_download (int pixels_rowstride,
int pixels_bpp)
{
@ -124,7 +124,7 @@ prepare_bitmap_alignment_for_upload (CoglBitmap *src_bmp)
return _cogl_bitmap_copy (src_bmp);
}
void
static void
_cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
@ -192,7 +192,7 @@ _cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
cogl_object_unref (slice_bmp);
}
void
static void
_cogl_texture_driver_upload_to_gl (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
@ -233,7 +233,7 @@ _cogl_texture_driver_upload_to_gl (GLenum gl_target,
cogl_object_unref (bmp);
}
void
static void
_cogl_texture_driver_upload_to_gl_3d (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
@ -341,7 +341,7 @@ _cogl_texture_driver_upload_to_gl_3d (GLenum gl_target,
/* NB: GLES doesn't support glGetTexImage2D, so cogl-texture will instead
* fallback to a generic render + readpixels approach to downloading
* texture data. (See _cogl_texture_draw_and_read() ) */
gboolean
static gboolean
_cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
GLenum dest_gl_format,
GLenum dest_gl_type,
@ -350,7 +350,7 @@ _cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
return FALSE;
}
gboolean
static gboolean
_cogl_texture_driver_size_supported_3d (GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
@ -370,7 +370,7 @@ _cogl_texture_driver_size_supported_3d (GLenum gl_target,
return width <= max_size && height <= max_size && depth <= max_size;
}
gboolean
static gboolean
_cogl_texture_driver_size_supported (GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
@ -388,7 +388,7 @@ _cogl_texture_driver_size_supported (GLenum gl_target,
return width <= max_size && height <= max_size;
}
void
static void
_cogl_texture_driver_try_setting_gl_border_color (
GLuint gl_target,
const GLfloat *transparent_color)
@ -396,18 +396,18 @@ _cogl_texture_driver_try_setting_gl_border_color (
/* FAIL! */
}
gboolean
_cogl_pixel_format_from_gl_internal (GLenum gl_int_format,
CoglPixelFormat *out_format)
static gboolean
_cogl_texture_driver_pixel_format_from_gl_internal (GLenum gl_int_format,
CoglPixelFormat *out_format)
{
return TRUE;
}
CoglPixelFormat
_cogl_pixel_format_to_gl (CoglPixelFormat format,
GLenum *out_glintformat,
GLenum *out_glformat,
GLenum *out_gltype)
static CoglPixelFormat
_cogl_texture_driver_pixel_format_to_gl (CoglPixelFormat format,
GLenum *out_glintformat,
GLenum *out_glformat,
GLenum *out_gltype)
{
CoglPixelFormat required_format;
GLenum glintformat = 0;
@ -487,7 +487,7 @@ _cogl_pixel_format_to_gl (CoglPixelFormat format,
return required_format;
}
gboolean
static gboolean
_cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target)
{
/* Allow 2-dimensional textures only */
@ -496,7 +496,7 @@ _cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target)
return TRUE;
}
void
static void
_cogl_texture_driver_gl_generate_mipmaps (GLenum gl_target)
{
#ifdef HAVE_COGL_GLES2
@ -506,7 +506,7 @@ _cogl_texture_driver_gl_generate_mipmaps (GLenum gl_target)
#endif
}
CoglPixelFormat
static CoglPixelFormat
_cogl_texture_driver_find_best_gl_get_data_format (
CoglPixelFormat format,
GLenum *closest_gl_format,
@ -520,3 +520,22 @@ _cogl_texture_driver_find_best_gl_get_data_format (
return COGL_PIXEL_FORMAT_RGBA_8888;
}
const CoglTextureDriver
_cogl_texture_driver_gles =
{
_cogl_texture_driver_gen,
_cogl_texture_driver_prep_gl_for_pixels_upload,
_cogl_texture_driver_upload_subregion_to_gl,
_cogl_texture_driver_upload_to_gl,
_cogl_texture_driver_upload_to_gl_3d,
_cogl_texture_driver_prep_gl_for_pixels_download,
_cogl_texture_driver_gl_get_tex_image,
_cogl_texture_driver_size_supported,
_cogl_texture_driver_size_supported_3d,
_cogl_texture_driver_try_setting_gl_border_color,
_cogl_texture_driver_pixel_format_from_gl_internal,
_cogl_texture_driver_pixel_format_to_gl,
_cogl_texture_driver_allows_foreign_gl_target,
_cogl_texture_driver_gl_generate_mipmaps,
_cogl_texture_driver_find_best_gl_get_data_format
};