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Implicitly allocate on cogl_wayland_onscreen_get_(shell_)?surface
The idea with the framebuffer allocation is that it will lazily allocate so that if you don't want to handle errors then you don't have to be aware that there is an allocation step. In order for this to work any accessors that get data that is only available after allocation should implicitly allocate the framebuffer. This patch makes that change for cogl_wayland_onscreen_get_surface and cogl_wayland_onscreen_get_shell_surface. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 0c4ba78787323fedd162d7b71b86b460908b9b98)
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@ -634,33 +634,29 @@ cogl_wayland_renderer_get_shell (CoglRenderer *renderer)
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struct wl_surface *
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cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *fb;
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CoglOnscreenEGL *egl_onscreen;
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CoglOnscreenWayland *wayland_onscreen;
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fb = COGL_FRAMEBUFFER (onscreen);
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if (fb->allocated)
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{
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
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return wayland_onscreen->wayland_surface;
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}
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else
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return NULL;
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cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), NULL);
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egl_onscreen = onscreen->winsys;
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wayland_onscreen = egl_onscreen->platform;
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return wayland_onscreen->wayland_surface;
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}
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struct wl_shell_surface *
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cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *fb;
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CoglOnscreenEGL *egl_onscreen;
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CoglOnscreenWayland *wayland_onscreen;
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fb = COGL_FRAMEBUFFER (onscreen);
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if (fb->allocated)
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{
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
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return wayland_onscreen->wayland_shell_surface;
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}
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else
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return NULL;
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cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), NULL);
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egl_onscreen = onscreen->winsys;
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wayland_onscreen = egl_onscreen->platform;
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return wayland_onscreen->wayland_shell_surface;
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}
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void
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