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spans: only iterate spans within start-end range
To save users of the api having to manually check if each iterated span intersects the region of interest we now guarantee that any span iterated implicitly intersects the region of interest. Reviewed-by: Neil Roberts <neil@linux.intel.com>
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@ -107,6 +107,9 @@ _cogl_span_iter_begin (CoglSpanIter *iter,
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/* Update intersection */
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_cogl_span_iter_update (iter);
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while (iter->next_pos <= iter->cover_start)
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_cogl_span_iter_next (iter);
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}
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void
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@ -146,10 +146,6 @@ _cogl_texture_2d_sliced_foreach_sub_texture_in_region (
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float slice_ty1;
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float slice_ty2;
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/* Discard slices out of rectangle early */
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if (!iter_y.intersects)
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continue;
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if (iter_y.flipped)
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{
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y_intersect_start = iter_y.intersect_end;
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@ -181,10 +177,6 @@ _cogl_texture_2d_sliced_foreach_sub_texture_in_region (
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float slice_tx2;
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CoglTexture2D *slice_tex;
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/* Discard slices out of rectangle early */
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if (!iter_x.intersects)
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continue;
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if (iter_x.flipped)
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{
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x_intersect_start = iter_x.intersect_end;
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@ -510,13 +502,6 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
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_cogl_span_iter_next (&y_iter),
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source_y += inter_h )
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{
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/* Discard slices out of the subregion early */
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if (!y_iter.intersects)
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{
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inter_h = 0;
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continue;
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}
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y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan,
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y_iter.index);
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@ -535,13 +520,6 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
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{
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int slice_num;
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/* Discard slices out of the subregion early */
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if (!x_iter.intersects)
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{
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inter_w = 0;
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continue;
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}
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x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan,
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x_iter.index);
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