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remove redundant _cogl_clip_stack_dirty() api
The only place we were calling _cogl_clip_stack_dirty() was when changing the current draw_buffer which also implies a change in the current clip stack. _cogl_clip_stack_flush() would already be able to quickly determine that the clip stack has changed by checking ctx->current_clip_stack so there isn't really any need to explicitly mark the clip_stack state as dirty. Reviewed-by: Neil Roberts <neil@linux.intel.com>
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@ -1003,15 +1003,3 @@ _cogl_clip_stack_flush (CoglClipStack *stack,
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ctx->current_clip_stack_uses_stencil = using_stencil_buffer;
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}
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void
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_cogl_clip_stack_dirty (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->current_clip_stack_valid)
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{
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ctx->current_clip_stack_valid = FALSE;
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_cogl_clip_stack_unref (ctx->current_clip_stack);
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}
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}
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@ -215,7 +215,4 @@ _cogl_clip_stack_ref (CoglClipStack *stack);
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void
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_cogl_clip_stack_unref (CoglClipStack *stack);
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void
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_cogl_clip_stack_dirty (void);
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#endif /* __COGL_CLIP_STACK_H */
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@ -1102,8 +1102,6 @@ notify_buffers_changed (CoglFramebuffer *old_draw_buffer,
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ctx->dirty_bound_framebuffer = 1;
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ctx->dirty_gl_viewport = 1;
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_cogl_clip_stack_dirty ();
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if (old_draw_buffer && new_draw_buffer)
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{
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/* If the two draw framebuffers have a different color mask then
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