Robert Bragg 272431e102 Check for out-of-memory when allocating 3d textures
This makes Cogl explicitly check for out-of-memory errors reported by
the opengl driver in cogl_texture_3d_new_with_size() calls. This allows
us to throw a COGL_SYSTEM_ERROR_NO_MEMORY error and return NULL so
applications may gracefully handle this condition.

This patch only affects the cogl_texture_3d_new_with_size() api not
_new_from_data() or _new_from_bitmap().

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit a602cae233b16d2ec9ad6fd238b169720467cf75)
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