Update the SDL winsys

The SDL winsys was missing a few minor features, such as the
implementation. This patch adds that in.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
Neil Roberts 2011-12-14 12:09:53 +00:00
parent 616d27f169
commit bdcbb8af4d
5 changed files with 287 additions and 7 deletions

View File

@ -410,6 +410,10 @@ cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl-feature-functions.h \
$(srcdir)/winsys/cogl-winsys-egl-private.h
endif
if SUPPORT_SDL
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-sdl.c
endif
EXTRA_DIST += stb_image.c

View File

@ -74,6 +74,9 @@ extern const CoglWinsysVtable *_cogl_winsys_glx_get_vtable (void);
#ifdef COGL_HAS_WGL_SUPPORT
extern const CoglWinsysVtable *_cogl_winsys_wgl_get_vtable (void);
#endif
#ifdef COGL_HAS_SDL_SUPPORT
extern const CoglWinsysVtable *_cogl_winsys_sdl_get_vtable (void);
#endif
typedef const CoglWinsysVtable *(*CoglWinsysVtableGetter) (void);
@ -102,6 +105,9 @@ static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] =
#endif
#ifdef COGL_HAS_WGL_SUPPORT
_cogl_winsys_wgl_get_vtable,
#endif
#ifdef COGL_HAS_SDL_SUPPORT
_cogl_winsys_sdl_get_vtable,
#endif
_cogl_winsys_stub_get_vtable,
};

View File

@ -71,6 +71,7 @@ cogl_renderer_new (void);
* @COGL_WINSYS_ID_EGL_KMS: Use EGL with the KMS platform
* @COGL_WINSYS_ID_EGL_ANDROID: Use EGL with the Android platform
* @COGL_WINSYS_ID_WGL: Use the Microsoft Windows WGL binding API
* @COGL_WINSYS_ID_SDL: Use the SDL window system
*
* Identifies specific window system backends that Cogl supports.
*
@ -88,7 +89,8 @@ typedef enum
COGL_WINSYS_ID_EGL_WAYLAND,
COGL_WINSYS_ID_EGL_KMS,
COGL_WINSYS_ID_EGL_ANDROID,
COGL_WINSYS_ID_WGL
COGL_WINSYS_ID_WGL,
COGL_WINSYS_ID_SDL
} CoglWinsysID;
/**

View File

@ -3,7 +3,7 @@
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -19,18 +19,267 @@
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include <SDL.h>
CoglFuncPtr
_cogl_winsys_get_proc_address (CoglRenderer *renderer,
const char *name)
#include "cogl-renderer-private.h"
#include "cogl-display-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-swap-chain-private.h"
#include "cogl-onscreen-template-private.h"
#include "cogl-context-private.h"
#include "cogl-onscreen-private.h"
typedef struct _CoglRendererSdl
{
return NULL;
int stub;
} CoglRendererSdl;
typedef struct _CoglDisplaySdl
{
SDL_Surface *surface;
gboolean has_onscreen;
} CoglDisplaySdl;
static CoglFuncPtr
_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
const char *name)
{
return SDL_GL_GetProcAddress (name);
}
static void
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
{
SDL_Quit ();
g_slice_free (CoglRendererSdl, renderer->winsys);
}
static gboolean
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
GError **error)
{
if (renderer->driver != COGL_DRIVER_GL)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"The SDL winsys only supports the GL driver");
return FALSE;
}
if (SDL_Init (SDL_INIT_VIDEO) == -1)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"SDL_Init failed: %s",
SDL_GetError ());
return FALSE;
}
renderer->winsys = g_slice_new0 (CoglRendererSdl);
return TRUE;
}
static void
_cogl_winsys_display_destroy (CoglDisplay *display)
{
CoglDisplaySdl *sdl_display = display->winsys;
_COGL_RETURN_IF_FAIL (sdl_display != NULL);
/* No need to destroy the surface - it is freed by SDL_Quit */
g_slice_free (CoglDisplaySdl, display->winsys);
display->winsys = NULL;
}
static void
set_gl_attribs_from_framebuffer_config (CoglFramebufferConfig *config)
{
SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 1);
SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE,
config->need_stencil ? 1 : 0);
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER,
config->swap_chain->length > 1 ? 1 : 0);
SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE,
config->swap_chain->has_alpha ? 1 : 0);
}
static gboolean
_cogl_winsys_display_setup (CoglDisplay *display,
GError **error)
{
CoglDisplaySdl *sdl_display;
_COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE);
sdl_display = g_slice_new0 (CoglDisplaySdl);
display->winsys = sdl_display;
set_gl_attribs_from_framebuffer_config (&display->onscreen_template->config);
/* There's no way to know what size the application will need until
it creates the first onscreen but we need to set the video mode
now so that we can get a GL context. We'll have to just guess at
a size an resize it later */
sdl_display->surface = SDL_SetVideoMode (640, 480, 0, SDL_OPENGL);
if (sdl_display->surface == NULL)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"SDL_SetVideoMode failed: %s",
SDL_GetError ());
goto error;
}
return TRUE;
error:
_cogl_winsys_display_destroy (display);
return FALSE;
}
static gboolean
_cogl_winsys_context_init (CoglContext *context, GError **error)
{
return _cogl_context_update_features (context, error);
}
static void
_cogl_winsys_context_deinit (CoglContext *context)
{
}
static void
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
{
}
static void
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglDisplay *display = context->display;
CoglDisplaySdl *sdl_display = display->winsys;
sdl_display->has_onscreen = FALSE;
}
static gboolean
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
GError **error)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglDisplay *display = context->display;
CoglDisplaySdl *sdl_display = display->winsys;
int width, height;
if (sdl_display->has_onscreen)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"SDL winsys only supports a single onscreen window");
return FALSE;
}
width = cogl_framebuffer_get_width (framebuffer);
height = cogl_framebuffer_get_height (framebuffer);
/* Try to update the video size using the onscreen size */
if (width != sdl_display->surface->w ||
height != sdl_display->surface->h)
{
sdl_display->surface = SDL_SetVideoMode (width, height, 0, SDL_OPENGL);
if (sdl_display->surface == NULL)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"SDL_SetVideoMode failed: %s",
SDL_GetError ());
return FALSE;
}
}
_cogl_framebuffer_winsys_update_size (framebuffer,
sdl_display->surface->w,
sdl_display->surface->h);
sdl_display->has_onscreen = TRUE;
return TRUE;
}
static void
_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
{
SDL_GL_SwapBuffers ();
}
static void
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
{
/* SDL doesn't appear to provide a way to set this */
}
static void
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
gboolean visibility)
{
/* SDL doesn't appear to provide a way to set this */
}
const CoglWinsysVtable *
_cogl_winsys_sdl_get_vtable (void)
{
static gboolean vtable_inited = FALSE;
static CoglWinsysVtable vtable;
/* It would be nice if we could use C99 struct initializers here
like the GLX backend does. However this code is more likely to be
compiled using Visual Studio which (still!) doesn't support them
so we initialize it in code instead */
if (!vtable_inited)
{
memset (&vtable, 0, sizeof (vtable));
vtable.id = COGL_WINSYS_ID_SDL;
vtable.name = "SDL";
vtable.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address;
vtable.renderer_connect = _cogl_winsys_renderer_connect;
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
vtable.display_setup = _cogl_winsys_display_setup;
vtable.display_destroy = _cogl_winsys_display_destroy;
vtable.context_init = _cogl_winsys_context_init;
vtable.context_deinit = _cogl_winsys_context_deinit;
vtable.onscreen_init = _cogl_winsys_onscreen_init;
vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers;
vtable.onscreen_update_swap_throttled =
_cogl_winsys_onscreen_update_swap_throttled;
vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility;
vtable_inited = TRUE;
}
return &vtable;
}

View File

@ -876,6 +876,25 @@ AS_IF([test "x$NEED_EGL" = "xyes"],
AM_CONDITIONAL(SUPPORT_EGL, [test "x$SUPPORT_EGL" = "xyes"])
AC_ARG_ENABLE(
[sdl],
[AC_HELP_STRING([--enable-sdl=@<:@no/yes@:>@], [Enable support SDL @<:@default=no@:>@])],
[],
[enable_sdl=no])
AS_IF([test "x$enable_sdl" = "xyes"],
[
PKG_CHECK_EXISTS([sdl],
[],
[AC_MSG_ERROR([SDL support requested but SDL not found])])
SUPPORT_SDL=yes
GL_WINSYS_APIS="$GL_WINSYS_APIS sdl"
COGL_PKG_REQUIRES="$COGL_PKG_REQUIRES sdl"
COGL_DEFINES_SYMBOLS="$COGL_DEFINES_SYMBOLS COGL_HAS_SDL_SUPPORT"
],
[SUPPORT_SDL=no])
AM_CONDITIONAL(SUPPORT_SDL, [test "x$SUPPORT_SDL" = "xyes"])
dnl ========================================================
dnl Check X11 dependencies if required