texture: Add a context pointer to each texture

As part of our on-going goal to remove our dependence on a global Cogl
context this patch adds a pointer to the context to each CoglTexture
so that the various texture apis no longer need to use
_COGL_GET_CONTEXT.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 83131072eea395f18ab0525ea2446f443a6033b1)
This commit is contained in:
Robert Bragg 2012-09-07 15:26:34 +01:00
parent ea3d8eca91
commit 0f0ee4a909
9 changed files with 86 additions and 91 deletions

View File

@ -685,6 +685,7 @@ _cogl_atlas_texture_new_with_size (unsigned int width,
atlas_tex->atlas = NULL;
_cogl_texture_init (COGL_TEXTURE (atlas_tex),
ctx,
&cogl_atlas_texture_vtable);
atlas_tex->sub_texture = NULL;

View File

@ -230,7 +230,7 @@ cogl_sub_texture_new (CoglContext *ctx,
tex = COGL_TEXTURE (sub_tex);
_cogl_texture_init (tex, &cogl_sub_texture_vtable);
_cogl_texture_init (tex, ctx, &cogl_sub_texture_vtable);
/* If the next texture is also a sub texture we can avoid one level
of indirection by referencing the full texture of that texture

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@ -175,8 +175,7 @@ _cogl_texture_2d_sliced_set_waste (CoglTexture2DSliced *tex_2ds,
int dst_y)
{
CoglBool need_x, need_y;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
CoglContext *ctx = COGL_TEXTURE (tex_2ds)->context;
/* If the x_span is sliced and the upload touches the
rightmost pixels then fill the waste with copies of the
@ -818,7 +817,7 @@ _cogl_texture_2d_sliced_init_base (CoglContext *ctx,
{
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
_cogl_texture_init (tex, &cogl_texture_2d_sliced_vtable);
_cogl_texture_init (tex, ctx, &cogl_texture_2d_sliced_vtable);
tex_2ds->slice_x_spans = NULL;
tex_2ds->slice_y_spans = NULL;
@ -1243,10 +1242,8 @@ _cogl_texture_2d_sliced_set_region (CoglTexture *tex,
CoglBitmap *bmp)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
GLenum gl_format;
GLenum gl_type;
_COGL_GET_CONTEXT (ctx, FALSE);
GLenum gl_format;
GLenum gl_type;
bmp = _cogl_texture_prepare_for_upload (bmp,
cogl_texture_get_format (tex),

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@ -69,8 +69,7 @@ _cogl_texture_2d_set_wrap_mode_parameters (CoglTexture *tex,
GLenum wrap_mode_p)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
CoglContext *ctx = tex->context;
/* Only set the wrap mode if it's different from the current value
to avoid too many GL calls. Texture 2D doesn't make use of the r
@ -104,7 +103,8 @@ _cogl_texture_2d_free (CoglTexture2D *tex_2d)
}
static CoglBool
_cogl_texture_2d_can_create (unsigned int width,
_cogl_texture_2d_can_create (CoglContext *ctx,
unsigned int width,
unsigned int height,
CoglPixelFormat internal_format)
{
@ -112,8 +112,6 @@ _cogl_texture_2d_can_create (unsigned int width,
GLenum gl_format;
GLenum gl_type;
_COGL_GET_CONTEXT (ctx, FALSE);
/* If NPOT textures aren't supported then the size must be a power
of two */
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) &&
@ -150,14 +148,15 @@ _cogl_texture_2d_set_auto_mipmap (CoglTexture *tex,
}
static CoglTexture2D *
_cogl_texture_2d_create_base (unsigned int width,
unsigned int height,
CoglPixelFormat internal_format)
_cogl_texture_2d_create_base (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format)
{
CoglTexture2D *tex_2d = g_new (CoglTexture2D, 1);
CoglTexture *tex = COGL_TEXTURE (tex_2d);
_cogl_texture_init (tex, &cogl_texture_2d_vtable);
_cogl_texture_init (tex, ctx, &cogl_texture_2d_vtable);
tex_2d->width = width;
tex_2d->height = height;
@ -195,7 +194,7 @@ cogl_texture_2d_new_with_size (CoglContext *ctx,
if (internal_format == COGL_PIXEL_FORMAT_ANY)
internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
if (!_cogl_texture_2d_can_create (width, height, internal_format))
if (!_cogl_texture_2d_can_create (ctx, width, height, internal_format))
{
g_set_error (error, COGL_TEXTURE_ERROR,
COGL_TEXTURE_ERROR_SIZE,
@ -210,7 +209,8 @@ cogl_texture_2d_new_with_size (CoglContext *ctx,
&gl_format,
&gl_type);
tex_2d = _cogl_texture_2d_create_base (width, height,
tex_2d = _cogl_texture_2d_create_base (ctx,
width, height,
internal_format);
ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
@ -244,7 +244,8 @@ cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
_cogl_texture_determine_internal_format (cogl_bitmap_get_format (bmp),
internal_format);
if (!_cogl_texture_2d_can_create (cogl_bitmap_get_width (bmp),
if (!_cogl_texture_2d_can_create (ctx,
cogl_bitmap_get_width (bmp),
cogl_bitmap_get_height (bmp),
internal_format))
{
@ -269,7 +270,8 @@ cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
return NULL;
}
tex_2d = _cogl_texture_2d_create_base (cogl_bitmap_get_width (bmp),
tex_2d = _cogl_texture_2d_create_base (ctx,
cogl_bitmap_get_width (bmp),
cogl_bitmap_get_height (bmp),
internal_format);
@ -463,7 +465,8 @@ cogl_texture_2d_new_from_foreign (CoglContext *ctx,
the dirtiness tracking that Cogl would do. */
/* Create new texture */
tex_2d = _cogl_texture_2d_create_base (width, height,
tex_2d = _cogl_texture_2d_create_base (ctx,
width, height,
format);
_cogl_texture_2d_set_auto_mipmap (COGL_TEXTURE (tex_2d), FALSE);
@ -506,7 +509,8 @@ _cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE,
NULL);
tex_2d = _cogl_texture_2d_create_base (width, height,
tex_2d = _cogl_texture_2d_create_base (ctx,
width, height,
format);
ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
@ -617,10 +621,12 @@ _cogl_texture_2d_copy_from_framebuffer (CoglTexture2D *tex_2d,
int width,
int height)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
CoglContext *ctx;
_COGL_RETURN_IF_FAIL (cogl_is_texture_2d (tex_2d));
ctx = COGL_TEXTURE (tex_2d)->context;
/* Make sure the current framebuffers are bound, though we don't need to
* flush the clip state here since we aren't going to draw to the
* framebuffer. */
@ -658,8 +664,7 @@ static CoglBool
_cogl_texture_2d_can_hardware_repeat (CoglTexture *tex)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
_COGL_GET_CONTEXT (ctx, FALSE);
CoglContext *ctx = tex->context;
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT) ||
(_cogl_util_is_pot (tex_2d->width) &&
@ -722,8 +727,7 @@ _cogl_texture_2d_set_filters (CoglTexture *tex,
GLenum mag_filter)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
CoglContext *ctx = tex->context;
if (min_filter == tex_2d->min_filter
&& mag_filter == tex_2d->mag_filter)
@ -745,8 +749,7 @@ static void
_cogl_texture_2d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
CoglContext *ctx = tex->context;
/* Only update if the mipmaps are dirty */
if ((flags & COGL_TEXTURE_NEEDS_MIPMAP) &&
@ -798,12 +801,11 @@ _cogl_texture_2d_set_region (CoglTexture *tex,
CoglBitmap *bmp)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglContext *ctx = tex->context;
GLenum gl_format;
GLenum gl_type;
uint8_t *data;
_COGL_GET_CONTEXT (ctx, FALSE);
bmp = _cogl_texture_prepare_for_upload (bmp,
cogl_texture_get_format (tex),
NULL,
@ -852,12 +854,11 @@ _cogl_texture_2d_get_data (CoglTexture *tex,
unsigned int rowstride,
uint8_t *data)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
int bpp;
GLenum gl_format;
GLenum gl_type;
_COGL_GET_CONTEXT (ctx, FALSE);
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglContext *ctx = tex->context;
int bpp;
GLenum gl_format;
GLenum gl_type;
bpp = _cogl_pixel_format_get_bytes_per_pixel (format);

View File

@ -62,8 +62,7 @@ _cogl_texture_3d_set_wrap_mode_parameters (CoglTexture *tex,
GLenum wrap_mode_p)
{
CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
CoglContext *ctx = tex->context;
/* Only set the wrap mode if it's different from the current value
to avoid too many GL calls. */
@ -118,7 +117,7 @@ _cogl_texture_3d_create_base (CoglContext *ctx,
CoglTexture3D *tex_3d = g_new (CoglTexture3D, 1);
CoglTexture *tex = COGL_TEXTURE (tex_3d);
_cogl_texture_init (tex, &cogl_texture_3d_vtable);
_cogl_texture_init (tex, ctx, &cogl_texture_3d_vtable);
tex_3d->width = width;
tex_3d->height = height;
@ -485,8 +484,7 @@ _cogl_texture_3d_set_filters (CoglTexture *tex,
GLenum mag_filter)
{
CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
CoglContext *ctx = tex->context;
if (min_filter == tex_3d->min_filter
&& mag_filter == tex_3d->mag_filter)
@ -508,8 +506,7 @@ static void
_cogl_texture_3d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
{
CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
CoglContext *ctx = tex->context;
/* Only update if the mipmaps are dirty */
if ((flags & COGL_TEXTURE_NEEDS_MIPMAP) &&

View File

@ -136,8 +136,9 @@ struct _CoglTextureVtable
struct _CoglTexture
{
CoglObject _parent;
GList *framebuffers;
CoglObject _parent;
CoglContext *context;
GList *framebuffers;
const CoglTextureVtable *vtable;
};
@ -170,6 +171,7 @@ struct _CoglTexturePixel
void
_cogl_texture_init (CoglTexture *texture,
CoglContext *ctx,
const CoglTextureVtable *vtable);
void

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@ -73,8 +73,7 @@ _cogl_texture_rectangle_set_wrap_mode_parameters (CoglTexture *tex,
GLenum wrap_mode_p)
{
CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
CoglContext *ctx = tex->context;
/* Only set the wrap mode if it's different from the current value
to avoid too many GL calls. Texture rectangle doesn't make use of
@ -109,7 +108,8 @@ _cogl_texture_rectangle_free (CoglTextureRectangle *tex_rect)
}
static CoglBool
_cogl_texture_rectangle_can_create (unsigned int width,
_cogl_texture_rectangle_can_create (CoglContext *ctx,
unsigned int width,
unsigned int height,
CoglPixelFormat internal_format,
GError **error)
@ -118,8 +118,6 @@ _cogl_texture_rectangle_can_create (unsigned int width,
GLenum gl_format;
GLenum gl_type;
_COGL_GET_CONTEXT (ctx, FALSE);
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_RECTANGLE))
{
g_set_error (error,
@ -163,14 +161,15 @@ _cogl_texture_rectangle_set_auto_mipmap (CoglTexture *tex,
}
static CoglTextureRectangle *
_cogl_texture_rectangle_create_base (unsigned int width,
unsigned int height,
CoglPixelFormat internal_format)
_cogl_texture_rectangle_create_base (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format)
{
CoglTextureRectangle *tex_rect = g_new (CoglTextureRectangle, 1);
CoglTexture *tex = COGL_TEXTURE (tex_rect);
_cogl_texture_init (tex, &cogl_texture_rectangle_vtable);
_cogl_texture_init (tex, ctx, &cogl_texture_rectangle_vtable);
tex_rect->width = width;
tex_rect->height = height;
@ -204,7 +203,8 @@ cogl_texture_rectangle_new_with_size (CoglContext *ctx,
if (internal_format == COGL_PIXEL_FORMAT_ANY)
internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
if (!_cogl_texture_rectangle_can_create (width, height,
if (!_cogl_texture_rectangle_can_create (ctx,
width, height,
internal_format, error))
return NULL;
@ -214,7 +214,8 @@ cogl_texture_rectangle_new_with_size (CoglContext *ctx,
&gl_format,
&gl_type);
tex_rect = _cogl_texture_rectangle_create_base (width, height,
tex_rect = _cogl_texture_rectangle_create_base (ctx,
width, height,
internal_format);
ctx->texture_driver->gen (ctx,
@ -250,7 +251,8 @@ cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bmp,
_cogl_texture_determine_internal_format (cogl_bitmap_get_format (bmp),
internal_format);
if (!_cogl_texture_rectangle_can_create (cogl_bitmap_get_width (bmp),
if (!_cogl_texture_rectangle_can_create (ctx,
cogl_bitmap_get_width (bmp),
cogl_bitmap_get_height (bmp),
internal_format,
error))
@ -266,7 +268,8 @@ cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bmp,
if (dst_bmp == NULL)
return NULL;
tex_rect = _cogl_texture_rectangle_create_base (cogl_bitmap_get_width (bmp),
tex_rect = _cogl_texture_rectangle_create_base (ctx,
cogl_bitmap_get_width (bmp),
cogl_bitmap_get_height (bmp),
internal_format);
@ -375,7 +378,7 @@ _cogl_texture_rectangle_new_from_foreign (GLuint gl_handle,
return NULL;
/* Create new texture */
tex_rect = _cogl_texture_rectangle_create_base (width, height, format);
tex_rect = _cogl_texture_rectangle_create_base (ctx, width, height, format);
/* Setup bitmap info */
tex_rect->is_foreign = TRUE;
@ -462,8 +465,7 @@ _cogl_texture_rectangle_set_filters (CoglTexture *tex,
GLenum mag_filter)
{
CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
CoglContext *ctx = tex->context;
if (min_filter == tex_rect->min_filter
&& mag_filter == tex_rect->mag_filter)
@ -490,8 +492,6 @@ static void
_cogl_texture_rectangle_pre_paint (CoglTexture *tex,
CoglTexturePrePaintFlags flags)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* Rectangle textures don't support mipmaps */
g_assert ((flags & COGL_TEXTURE_NEEDS_MIPMAP) == 0);
}
@ -513,10 +513,9 @@ _cogl_texture_rectangle_set_region (CoglTexture *tex,
CoglBitmap *bmp)
{
CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
GLenum gl_format;
GLenum gl_type;
_COGL_GET_CONTEXT (ctx, FALSE);
GLenum gl_format;
GLenum gl_type;
CoglContext *ctx = tex->context;
bmp = _cogl_texture_prepare_for_upload (bmp,
cogl_texture_get_format (tex),
@ -549,11 +548,10 @@ _cogl_texture_rectangle_get_data (CoglTexture *tex,
uint8_t *data)
{
CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
int bpp;
GLenum gl_format;
GLenum gl_type;
_COGL_GET_CONTEXT (ctx, FALSE);
CoglContext *ctx = tex->context;
int bpp;
GLenum gl_format;
GLenum gl_type;
bpp = _cogl_pixel_format_get_bytes_per_pixel (format);

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@ -128,8 +128,10 @@ cogl_texture_unref (void *object)
void
_cogl_texture_init (CoglTexture *texture,
CoglContext *context,
const CoglTextureVtable *vtable)
{
texture->context = context;
texture->vtable = vtable;
texture->framebuffers = NULL;
}
@ -721,10 +723,9 @@ cogl_texture_set_region (CoglTexture *texture,
unsigned int rowstride,
const uint8_t *data)
{
CoglContext *ctx = texture->context;
CoglBitmap *source_bmp;
CoglBool ret;
_COGL_GET_CONTEXT (ctx, FALSE);
CoglBool ret;
_COGL_RETURN_VAL_IF_FAIL ((width - src_x) >= dst_width, FALSE);
_COGL_RETURN_VAL_IF_FAIL ((height - src_y) >= dst_height, FALSE);
@ -1010,13 +1011,12 @@ get_texture_bits_via_offscreen (CoglTexture *texture,
unsigned int dst_rowstride,
CoglPixelFormat dst_format)
{
CoglContext *ctx = texture->context;
CoglOffscreen *offscreen;
CoglFramebuffer *framebuffer;
CoglBitmap *bitmap;
CoglBool ret;
_COGL_GET_CONTEXT (ctx, FALSE);
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
return FALSE;
@ -1175,20 +1175,19 @@ cogl_texture_get_data (CoglTexture *texture,
unsigned int rowstride,
uint8_t *data)
{
int bpp;
int byte_size;
CoglPixelFormat closest_format;
GLenum closest_gl_format;
GLenum closest_gl_type;
CoglBitmap *target_bmp;
int tex_width;
int tex_height;
CoglPixelFormat texture_format;
CoglContext *ctx = texture->context;
int bpp;
int byte_size;
CoglPixelFormat closest_format;
GLenum closest_gl_format;
GLenum closest_gl_type;
CoglBitmap *target_bmp;
int tex_width;
int tex_height;
CoglPixelFormat texture_format;
CoglTextureGetData tg_data;
_COGL_GET_CONTEXT (ctx, 0);
texture_format = cogl_texture_get_format (texture);
/* Default to internal format if none specified */

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@ -285,7 +285,7 @@ cogl_texture_pixmap_x11_new (CoglContext *ctxt,
int damage_base;
const CoglWinsysVtable *winsys;
_cogl_texture_init (tex, &cogl_texture_pixmap_x11_vtable);
_cogl_texture_init (tex, ctxt, &cogl_texture_pixmap_x11_vtable);
tex_pixmap->pixmap = pixmap;
tex_pixmap->image = NULL;