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cogl-pipeline: Use BSD lists for the list of pipeline children
Instead of having a separate GList for the children we can use the linked list code from FreeBSD and store the list node directly in the struct. That way we can avoid having a separate slice allocation for the list node. It also means that we effectively have a pointer to the list node given a pointer to the pipeline node. That means we can unparent a pipeline without having to walk the entire list of children. With this change there is no need to have the optimisation to fast track a pipeline that only has one child which simplifies the code somewhat. With this patch we are removing a pointer and a gboolean from the CoglPipeline struct and adding two pointers. On 32-bit architectures this should end up exactly the same size because a gboolean is the same size as a pointer. On 64-bit architectures I think it should end up 4 bytes smaller because it also ends up removing two cases where a pointer follows a gboolean which presumably would mean the compiler would have to insert 4 bytes of padding to keep the pointer aligned to 8 bytes. https://bugzilla.gnome.org/show_bug.cgi?id=652514
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@ -34,6 +34,7 @@
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#include "cogl-matrix.h"
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#include "cogl-object-private.h"
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#include "cogl-profile.h"
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#include "cogl-queue.h"
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#include <glib.h>
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@ -259,11 +260,14 @@ typedef struct
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} CoglPipelineLayerBigState;
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typedef struct _CoglPipelineNode CoglPipelineNode;
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COGL_LIST_HEAD (CoglPipelineNodeList, CoglPipelineNode);
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/* Materials and layers represent their state in a tree structure where
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* some of the state relating to a given pipeline or layer may actually
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* be owned by one if is ancestors in the tree. We have a common data
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* type to track the tree heirachy so we can share code... */
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typedef struct _CoglPipelineNode CoglPipelineNode;
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struct _CoglPipelineNode
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{
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/* the parent in terms of class hierarchy, so anything inheriting
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@ -273,24 +277,15 @@ struct _CoglPipelineNode
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/* The parent pipeline/layer */
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CoglPipelineNode *parent;
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/* The list entry here contains pointers to the node's siblings */
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COGL_LIST_ENTRY (CoglPipelineNode) list_node;
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/* List of children */
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CoglPipelineNodeList children;
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/* TRUE if the node took a strong reference on its parent. Weak
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* pipelines for instance don't take a reference on their parent. */
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gboolean has_parent_reference;
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/* As an optimization for creating leaf node pipelines/layers (the
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* most common) we don't require any list node allocations to link
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* to a single descendant. */
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CoglPipelineNode *first_child;
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/* Determines if node->first_child and node->children are
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* initialized pointers. */
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gboolean has_children;
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/* Materials and layers are sparse structures defined as a diff
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* against their parent and may have multiple children which depend
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* on them to define the values of properties which they don't
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* change. */
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GList *children;
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};
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#define COGL_PIPELINE_NODE(X) ((CoglPipelineNode *)(X))
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@ -108,7 +108,7 @@ static void
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_cogl_pipeline_node_init (CoglPipelineNode *node)
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{
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node->parent = NULL;
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node->has_children = FALSE;
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COGL_LIST_INIT (&node->children);
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}
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static void
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@ -131,14 +131,7 @@ _cogl_pipeline_node_set_parent_real (CoglPipelineNode *node,
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if (node->parent)
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unparent (node);
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if (G_UNLIKELY (parent->has_children))
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parent->children = g_list_prepend (parent->children, node);
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else
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{
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parent->has_children = TRUE;
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parent->first_child = node;
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parent->children = NULL;
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}
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COGL_LIST_INSERT_HEAD (&parent->children, node, list_node);
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node->parent = parent;
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node->has_parent_reference = take_strong_reference;
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@ -159,21 +152,9 @@ _cogl_pipeline_node_unparent_real (CoglPipelineNode *node)
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if (parent == NULL)
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return;
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g_return_if_fail (parent->has_children);
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g_return_if_fail (!COGL_LIST_EMPTY (&parent->children));
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if (parent->first_child == node)
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{
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if (parent->children)
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{
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parent->first_child = parent->children->data;
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parent->children =
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g_list_delete_link (parent->children, parent->children);
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}
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else
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parent->has_children = FALSE;
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}
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else
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parent->children = g_list_remove (parent->children, node);
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COGL_LIST_REMOVE (node, list_node);
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if (node->has_parent_reference)
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cogl_object_unref (parent);
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@ -186,11 +167,10 @@ _cogl_pipeline_node_foreach_child (CoglPipelineNode *node,
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CoglPipelineNodeChildCallback callback,
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void *user_data)
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{
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if (node->has_children)
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{
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callback (node->first_child, user_data);
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g_list_foreach (node->children, (GFunc)callback, user_data);
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}
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CoglPipelineNode *child, *next;
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COGL_LIST_FOREACH_SAFE (child, &node->children, list_node, next)
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callback (child, user_data);
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}
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/*
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@ -555,7 +535,7 @@ _cogl_pipeline_free (CoglPipeline *pipeline)
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destroy_weak_children_cb,
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NULL);
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g_assert (!COGL_PIPELINE_NODE (pipeline)->has_children);
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g_assert (COGL_LIST_EMPTY (&COGL_PIPELINE_NODE (pipeline)->children));
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_cogl_pipeline_fragend_free_priv (pipeline);
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@ -1334,7 +1314,7 @@ _cogl_pipeline_pre_change_notify (CoglPipeline *pipeline,
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/* If there are still children remaining though we'll need to
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* perform a copy-on-write and reparent the dependants as children
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* of the copy. */
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if (COGL_PIPELINE_NODE (pipeline)->has_children)
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if (!COGL_LIST_EMPTY (&COGL_PIPELINE_NODE (pipeline)->children))
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{
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CoglPipeline *new_authority;
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@ -1764,7 +1744,7 @@ _cogl_pipeline_layer_pre_change_notify (CoglPipeline *required_owner,
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/* Identify the case where the layer is new with no owner or
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* dependants and so we don't need to do anything. */
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if (COGL_PIPELINE_NODE (layer)->has_children == FALSE &&
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if (COGL_LIST_EMPTY (&COGL_PIPELINE_NODE (layer)->children) &&
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layer->owner == NULL)
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goto init_layer_state;
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@ -1786,7 +1766,7 @@ _cogl_pipeline_layer_pre_change_notify (CoglPipeline *required_owner,
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* they have dependants - either direct children, or another
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* pipeline as an owner.
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*/
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if (COGL_PIPELINE_NODE (layer)->has_children ||
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if (!COGL_LIST_EMPTY (&COGL_PIPELINE_NODE (layer)->children) ||
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layer->owner != required_owner)
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{
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CoglPipelineLayer *new = _cogl_pipeline_layer_copy (layer);
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