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Rename the EGL_X11 winsys to EGL_XLIB
Eventually we might want to have an XCB-based EGL winsys. We already have xlib-specific API in CoglRenderer (eg, to set a foreign display) so the application needs to be able to specifically select between XCB and XLIB. This also removes the POWERVR part while renaming COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT to COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT because the winsys is equally applicable to Mesa. Reviewed-by: Robert Bragg <robert@linux.intel.com>
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@ -384,7 +384,7 @@ cogl_sources_c += \
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$(srcdir)/winsys/cogl-winsys-egl-kms.c \
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$(srcdir)/winsys/cogl-winsys-egl-kms-private.h
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endif
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if SUPPORT_EGL_PLATFORM_POWERVR_X11
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if SUPPORT_EGL_PLATFORM_XLIB
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-winsys-egl-x11.c \
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$(srcdir)/winsys/cogl-winsys-egl-x11-private.h
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@ -45,7 +45,7 @@
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#include "cogl-winsys-stub-private.h"
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#include "cogl-config-private.h"
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
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#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
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#include "cogl-winsys-egl-x11-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
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@ -82,8 +82,8 @@ static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] =
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#ifdef COGL_HAS_GLX_SUPPORT
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_cogl_winsys_glx_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
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_cogl_winsys_egl_x11_get_vtable,
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#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
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_cogl_winsys_egl_xlib_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
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_cogl_winsys_egl_wayland_get_vtable,
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@ -64,7 +64,12 @@ cogl_renderer_new (void);
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* @COGL_WINSYS_ID_ANY: Implies no preference for which backend is used
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* @COGL_WINSYS_ID_STUB: Use the no-op stub backend
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* @COGL_WINSYS_ID_GLX: Use the GLX window system binding API
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* @COGL_WINSYS_ID_EGL: Use the Khronos EGL window system binding API
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* @COGL_WINSYS_ID_EGL_XLIB: Use EGL with the X window system via XLib
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* @COGL_WINSYS_ID_EGL_NULL: Use EGL with the PowerVR NULL window system
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* @COGL_WINSYS_ID_EGL_GDL: Use EGL with the GDL platform
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* @COGL_WINSYS_ID_EGL_WAYLAND: Use EGL with the Wayland window system
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* @COGL_WINSYS_ID_EGL_KMS: Use EGL with the KMS platform
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* @COGL_WINSYS_ID_EGL_ANDROID: Use EGL with the Android platform
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* @COGL_WINSYS_ID_WGL: Use the Microsoft Windows WGL binding API
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*
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* Identifies specific window system backends that Cogl supports.
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@ -77,7 +82,7 @@ typedef enum
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COGL_WINSYS_ID_ANY,
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COGL_WINSYS_ID_STUB,
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COGL_WINSYS_ID_GLX,
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COGL_WINSYS_ID_EGL_X11,
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COGL_WINSYS_ID_EGL_XLIB,
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COGL_WINSYS_ID_EGL_NULL,
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COGL_WINSYS_ID_EGL_GDL,
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COGL_WINSYS_ID_EGL_WAYLAND,
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@ -27,6 +27,6 @@
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#include "cogl-winsys-private.h"
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const CoglWinsysVtable *
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_cogl_winsys_egl_x11_get_vtable (void);
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_cogl_winsys_egl_xlib_get_vtable (void);
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#endif /* __COGL_WINSYS_EGL_X11_PRIVATE_H */
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@ -682,7 +682,7 @@ _cogl_winsys_egl_vtable =
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};
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const CoglWinsysVtable *
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_cogl_winsys_egl_x11_get_vtable (void)
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_cogl_winsys_egl_xlib_get_vtable (void)
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{
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static gboolean vtable_inited = FALSE;
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static CoglWinsysVtable vtable;
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@ -694,8 +694,8 @@ _cogl_winsys_egl_x11_get_vtable (void)
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vtable = *_cogl_winsys_egl_get_vtable ();
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vtable.id = COGL_WINSYS_ID_EGL_X11;
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vtable.name = "EGL_X11";
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vtable.id = COGL_WINSYS_ID_EGL_XLIB;
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vtable.name = "EGL_XLIB";
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vtable.renderer_connect = _cogl_winsys_renderer_connect;
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vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
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@ -834,9 +834,9 @@ AS_IF([test "x$enable_xlib_egl_platform" = "xyes"],
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NEED_XLIB=yes
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EGL_PLATFORMS="$EGL_PLATFORMS xlib"
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COGL_DEFINES_SYMBOLS="$COGL_DEFINES_SYMBOLS COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT"
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COGL_DEFINES_SYMBOLS="$COGL_DEFINES_SYMBOLS COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT"
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])
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AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_POWERVR_X11,
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AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_XLIB,
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[test "x$enable_xlib_egl_platform" = "xyes"])
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AS_IF([test "x$NEED_EGL" = "xyes" && test "x$EGL_CHECKED" != "xyes"],
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