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fragend-glsl: Don't generate the default texture lookup if replaced
Previously the function containing the default texture lookup is always generated regardless of whether there is a snippet with a replace string which would cause it not be used. Now this snippets are all scanned to check for replace strings before generating the texture lookup. Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
parent
272c6567fa
commit
4581ce5f15
@ -37,6 +37,7 @@
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#include "cogl-pipeline-layer-private.h"
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#include "cogl-shader-private.h"
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#include "cogl-blend-string.h"
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#include "cogl-snippet-private.h"
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#ifdef COGL_PIPELINE_FRAGEND_GLSL
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@ -200,6 +201,19 @@ get_layer_fragment_snippets (CoglPipelineLayer *layer)
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return &layer->big_state->fragment_snippets;
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}
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static gboolean
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has_replace_hook (CoglPipelineLayer *layer,
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CoglSnippetHook hook)
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{
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CoglPipelineSnippet *snippet;
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COGL_LIST_FOREACH (snippet, get_layer_fragment_snippets (layer), list_node)
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if (snippet->snippet->hook == hook && snippet->snippet->replace)
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return TRUE;
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return FALSE;
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}
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static gboolean
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_cogl_pipeline_fragend_glsl_start (CoglPipeline *pipeline,
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int n_layers,
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@ -374,9 +388,7 @@ ensure_texture_lookup_generated (CoglPipelineShaderState *shader_state,
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CoglPipeline *pipeline,
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CoglPipelineLayer *layer)
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{
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CoglHandle texture;
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int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
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const char *target_string, *tex_coord_swizzle;
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CoglPipelineSnippetData snippet_data;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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@ -415,73 +427,79 @@ ensure_texture_lookup_generated (CoglPipelineShaderState *shader_state,
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g_string_append (shader_state->source, ");\n");
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texture = _cogl_pipeline_layer_get_texture (layer);
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if (texture == NULL)
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/* There's no need to generate the real texture lookup if it's going
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to be replaced */
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if (!has_replace_hook (layer, COGL_SNIPPET_HOOK_TEXTURE_LOOKUP))
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{
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target_string = "2D";
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tex_coord_swizzle = "st";
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}
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else
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{
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GLenum gl_target;
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CoglHandle texture = _cogl_pipeline_layer_get_texture (layer);
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const char *target_string, *tex_coord_swizzle;
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cogl_texture_get_gl_texture (texture, NULL, &gl_target);
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switch (gl_target)
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if (texture == NULL)
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{
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#ifdef HAVE_COGL_GL
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case GL_TEXTURE_1D:
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target_string = "1D";
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tex_coord_swizzle = "s";
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break;
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#endif
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case GL_TEXTURE_2D:
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target_string = "2D";
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tex_coord_swizzle = "st";
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break;
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}
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else
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{
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GLenum gl_target;
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#ifdef GL_ARB_texture_rectangle
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case GL_TEXTURE_RECTANGLE_ARB:
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target_string = "2DRect";
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tex_coord_swizzle = "st";
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break;
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cogl_texture_get_gl_texture (texture, NULL, &gl_target);
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switch (gl_target)
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{
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#ifdef HAVE_COGL_GL
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case GL_TEXTURE_1D:
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target_string = "1D";
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tex_coord_swizzle = "s";
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break;
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#endif
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case GL_TEXTURE_3D:
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target_string = "3D";
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tex_coord_swizzle = "stp";
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break;
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case GL_TEXTURE_2D:
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target_string = "2D";
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tex_coord_swizzle = "st";
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break;
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default:
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g_assert_not_reached ();
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#ifdef GL_ARB_texture_rectangle
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case GL_TEXTURE_RECTANGLE_ARB:
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target_string = "2DRect";
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tex_coord_swizzle = "st";
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break;
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#endif
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case GL_TEXTURE_3D:
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target_string = "3D";
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tex_coord_swizzle = "stp";
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break;
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default:
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g_assert_not_reached ();
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}
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}
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/* Create a sampler uniform */
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if (G_LIKELY (!COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_TEXTURING)))
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g_string_append_printf (shader_state->header,
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"uniform sampler%s _cogl_sampler_%i;\n",
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target_string,
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unit_index);
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g_string_append_printf (shader_state->header,
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"vec4\n"
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"cogl_real_texture_lookup%i (vec4 coords)\n"
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"{\n"
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" return ",
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unit_index);
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_TEXTURING)))
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g_string_append (shader_state->header,
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"vec4 (1.0, 1.0, 1.0, 1.0);\n");
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else
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g_string_append_printf (shader_state->header,
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"texture%s (_cogl_sampler_%i, coords.%s);\n",
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target_string, unit_index, tex_coord_swizzle);
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g_string_append (shader_state->header, "}\n");
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}
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/* Create a sampler uniform */
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if (G_LIKELY (!COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_TEXTURING)))
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g_string_append_printf (shader_state->header,
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"uniform sampler%s _cogl_sampler_%i;\n",
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target_string,
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unit_index);
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g_string_append_printf (shader_state->header,
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"vec4\n"
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"cogl_real_texture_lookup%i (vec4 coords)\n"
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"{\n"
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" return ",
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unit_index);
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_TEXTURING)))
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g_string_append (shader_state->header,
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"vec4 (1.0, 1.0, 1.0, 1.0);\n");
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else
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g_string_append_printf (shader_state->header,
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"texture%s (_cogl_sampler_%i, coords.%s);\n",
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target_string, unit_index, tex_coord_swizzle);
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g_string_append (shader_state->header, "}\n");
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/* Wrap the texture lookup in any snippets that have been hooked */
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memset (&snippet_data, 0, sizeof (snippet_data));
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snippet_data.snippets = get_layer_fragment_snippets (layer);
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@ -232,6 +232,20 @@ paint (TestState *state)
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cogl_object_unref (snippet);
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/* Check replacing the texture lookup hook */
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snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_TEXTURE_LOOKUP, NULL, NULL);
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cogl_snippet_set_replace (snippet, "cogl_texel = vec4 (0.0, 0.0, 1.0, 0.0);");
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pipeline = create_texture_pipeline ();
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cogl_pipeline_add_layer_snippet (pipeline, 0, snippet);
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cogl_push_source (pipeline);
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cogl_rectangle_with_texture_coords (90, 0, 100, 10,
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0, 0, 0, 0);
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cogl_pop_source ();
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cogl_object_unref (pipeline);
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cogl_object_unref (snippet);
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/* Test replacing a previous snippet */
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pipeline = create_texture_pipeline ();
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@ -302,6 +316,7 @@ validate_result (void)
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test_utils_check_pixel (65, 5, 0x00ff00ff);
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test_utils_check_pixel (75, 5, 0x808000ff);
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test_utils_check_pixel (85, 5, 0x00ffffff);
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test_utils_check_pixel (95, 5, 0x0000ffff);
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test_utils_check_pixel (105, 5, 0xff0000ff);
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}
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