mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 16:10:41 -05:00
Use GL_OES_packed_depth_stencil on GLES2
If the GL_OES_packed_depth_stencil extension is available then we can try creating a combined depth-stencil buffer with the GL_DEPTH24_STENCIL8 format. This adds a private flag for the feature. https://bugzilla.gnome.org/show_bug.cgi?id=666184 Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
parent
b52d24c933
commit
31bd4cb22c
@ -65,6 +65,9 @@
|
||||
#ifndef GL_DEPTH_STENCIL
|
||||
#define GL_DEPTH_STENCIL 0x84F9
|
||||
#endif
|
||||
#ifndef GL_DEPTH24_STENCIL8
|
||||
#define GL_DEPTH24_STENCIL8 0x88F0
|
||||
#endif
|
||||
#ifndef GL_DEPTH_ATTACHMENT
|
||||
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||||
#endif
|
||||
@ -100,9 +103,10 @@
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
_TRY_DEPTH_STENCIL = 1L<<0,
|
||||
_TRY_DEPTH = 1L<<1,
|
||||
_TRY_STENCIL = 1L<<2
|
||||
_TRY_DEPTH_STENCIL = 1L<<0,
|
||||
_TRY_DEPTH24_STENCIL8 = 1L<<1,
|
||||
_TRY_DEPTH = 1L<<2,
|
||||
_TRY_STENCIL = 1L<<3
|
||||
} TryFBOFlags;
|
||||
|
||||
typedef struct _CoglFramebufferStackEntry
|
||||
@ -868,18 +872,21 @@ try_creating_fbo (CoglOffscreen *offscreen,
|
||||
tex_gl_target, tex_gl_handle,
|
||||
offscreen->texture_level));
|
||||
|
||||
if (flags & _TRY_DEPTH_STENCIL)
|
||||
if (flags & (_TRY_DEPTH_STENCIL | _TRY_DEPTH24_STENCIL8))
|
||||
{
|
||||
GLenum format = ((flags & _TRY_DEPTH_STENCIL) ?
|
||||
GL_DEPTH_STENCIL : GL_DEPTH24_STENCIL8);
|
||||
|
||||
/* Create a renderbuffer for depth and stenciling */
|
||||
GE (ctx, glGenRenderbuffers (1, &gl_depth_stencil_handle));
|
||||
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, gl_depth_stencil_handle));
|
||||
if (n_samples)
|
||||
GE (ctx, glRenderbufferStorageMultisampleIMG (GL_RENDERBUFFER,
|
||||
n_samples,
|
||||
GL_DEPTH_STENCIL,
|
||||
format,
|
||||
width, height));
|
||||
else
|
||||
GE (ctx, glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_STENCIL,
|
||||
GE (ctx, glRenderbufferStorage (GL_RENDERBUFFER, format,
|
||||
width, height));
|
||||
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, 0));
|
||||
GE (ctx, glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
||||
@ -1009,6 +1016,9 @@ _cogl_offscreen_allocate (CoglOffscreen *offscreen,
|
||||
((ctx->private_feature_flags &
|
||||
COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL) &&
|
||||
try_creating_fbo (offscreen, flags = _TRY_DEPTH_STENCIL)) ||
|
||||
((ctx->private_feature_flags &
|
||||
COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL) &&
|
||||
try_creating_fbo (offscreen, flags = _TRY_DEPTH24_STENCIL8)) ||
|
||||
try_creating_fbo (offscreen, flags = _TRY_DEPTH | _TRY_STENCIL) ||
|
||||
try_creating_fbo (offscreen, flags = _TRY_STENCIL) ||
|
||||
try_creating_fbo (offscreen, flags = _TRY_DEPTH) ||
|
||||
|
@ -106,7 +106,8 @@ typedef enum
|
||||
COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES = 1L<<4,
|
||||
COGL_PRIVATE_FEATURE_PBOS = 1L<<5,
|
||||
COGL_PRIVATE_FEATURE_VBOS = 1L<<6,
|
||||
COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL = 1L<<7
|
||||
COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL = 1L<<7,
|
||||
COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL = 1L<<8
|
||||
} CoglPrivateFeatureFlags;
|
||||
|
||||
/* Sometimes when evaluating pipelines, either during comparisons or
|
||||
|
@ -162,6 +162,9 @@ _cogl_gles_update_features (CoglContext *context,
|
||||
if (context->glEGLImageTargetTexture2D)
|
||||
private_flags |= COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE;
|
||||
|
||||
if (_cogl_check_extension ("GL_OES_packed_depth_stencil", gl_extensions))
|
||||
private_flags |= COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL;
|
||||
|
||||
/* Cache features */
|
||||
context->private_feature_flags |= private_flags;
|
||||
context->feature_flags |= flags;
|
||||
|
Loading…
Reference in New Issue
Block a user