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color: Add HSL conversion functions
This allows to easily caculate shades of the same color or pick colors with the same saturation/luminance. In short, all sorts of interesting things. Reviewed-by: Robert Bragg <robert@linux.intel.com> Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit edcbeaf3c941f7a2335fbec47d5248cd9b0e8088)
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@ -312,3 +312,128 @@ _cogl_color_get_rgba_4ubv (const CoglColor *color,
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memcpy (dest, color, 4);
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}
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void
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cogl_color_to_hsl (const CoglColor *color,
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float *hue,
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float *saturation,
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float *luminance)
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{
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float red, green, blue;
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float min, max, delta;
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float h, l, s;
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red = color->red / 255.0;
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green = color->green / 255.0;
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blue = color->blue / 255.0;
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if (red > green)
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{
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if (red > blue)
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max = red;
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else
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max = blue;
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if (green < blue)
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min = green;
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else
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min = blue;
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}
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else
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{
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if (green > blue)
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max = green;
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else
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max = blue;
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if (red < blue)
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min = red;
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else
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min = blue;
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}
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l = (max + min) / 2;
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s = 0;
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h = 0;
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if (max != min)
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{
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if (l <= 0.5)
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s = (max - min) / (max + min);
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else
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s = (max - min) / (2.0 - max - min);
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delta = max - min;
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if (red == max)
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h = (green - blue) / delta;
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else if (green == max)
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h = 2.0 + (blue - red) / delta;
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else if (blue == max)
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h = 4.0 + (red - green) / delta;
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h *= 60;
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if (h < 0)
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h += 360.0;
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}
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if (hue)
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*hue = h;
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if (luminance)
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*luminance = l;
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if (saturation)
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*saturation = s;
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}
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void
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cogl_color_init_from_hsl (CoglColor *color,
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float hue,
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float saturation,
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float luminance)
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{
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float tmp1, tmp2;
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float tmp3[3];
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float clr[3];
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int i;
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hue /= 360.0;
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if (saturation == 0)
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{
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cogl_color_init_from_4f (color, luminance, luminance, luminance, 1.0f);
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return;
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}
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if (luminance <= 0.5)
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tmp2 = luminance * (1.0 + saturation);
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else
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tmp2 = luminance + saturation - (luminance * saturation);
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tmp1 = 2.0 * luminance - tmp2;
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tmp3[0] = hue + 1.0 / 3.0;
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tmp3[1] = hue;
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tmp3[2] = hue - 1.0 / 3.0;
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for (i = 0; i < 3; i++)
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{
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if (tmp3[i] < 0)
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tmp3[i] += 1.0;
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if (tmp3[i] > 1)
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tmp3[i] -= 1.0;
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if (6.0 * tmp3[i] < 1.0)
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clr[i] = tmp1 + (tmp2 - tmp1) * tmp3[i] * 6.0;
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else if (2.0 * tmp3[i] < 1.0)
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clr[i] = tmp2;
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else if (3.0 * tmp3[i] < 2.0)
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clr[i] = (tmp1 + (tmp2 - tmp1) * ((2.0 / 3.0) - tmp3[i]) * 6.0);
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else
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clr[i] = tmp1;
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}
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cogl_color_init_from_4f (color, clr[0], clr[1], clr[2], 1.0f);
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}
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@ -541,6 +541,44 @@ cogl_color_unpremultiply (CoglColor *color);
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CoglBool
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cogl_color_equal (const void *v1, const void *v2);
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/**
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* cogl_color_to_hsl:
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* @color: a #CoglColor
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* @hue: (out): return location for the hue value or %NULL
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* @saturation: (out): return location for the saturation value or %NULL
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* @luminance: (out): return location for the luminance value or %NULL
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*
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* Converts @color to the HLS format.
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*
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* The @hue value is in the 0 .. 360 range. The @luminance and
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* @saturation values are in the 0 .. 1 range.
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*
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* Since: 1.16
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*/
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void
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cogl_color_to_hsl (const CoglColor *color,
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float *hue,
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float *saturation,
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float *luminance);
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/**
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* cogl_color_init_from_hsl:
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* @color: (out): return location for a #CoglColor
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* @hue: hue value, in the 0 .. 360 range
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* @saturation: saturation value, in the 0 .. 1 range
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* @luminance: luminance value, in the 0 .. 1 range
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*
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* Converts a color expressed in HLS (hue, luminance and saturation)
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* values into a #CoglColor.
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*
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* Since: 1.16
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*/
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void
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cogl_color_init_from_hsl (CoglColor *color,
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float hue,
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float saturation,
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float luminance);
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COGL_END_DECLS
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#endif /* __COGL_COLOR_H__ */
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@ -692,6 +692,10 @@ cogl_color_set_alpha_float
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cogl_color_premultiply
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cogl_color_unpremultiply
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cogl_color_equal
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<SUBSECTION>
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cogl_color_init_from_hsl
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cogl_color_to_hsl
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</SECTION>
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<SECTION>
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@ -417,6 +417,10 @@ cogl_color_set_alpha_float
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cogl_color_premultiply
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cogl_color_unpremultiply
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cogl_color_equal
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<SUBSECTION>
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cogl_color_init_from_hsl
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cogl_color_to_hsl
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</SECTION>
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<SECTION>
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