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offscreen: rename _new_to_texture to _new_with_texture
This renames cogl_offscreen_new_to_texture to cogl_offscreen_new_with_texture. The intention is to then cherry-pick this back to the cogl-1.16 branch so we can maintain a parallel cogl_offscreen_new_to_texture() function which keeps the synchronous allocation semantics that some clutter applications are currently relying on. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit ecc6d2f64481626992b2fe6cdfa7b999270b28f5) Note: Since we can't break the 1.x api on this branch this keeps a thin shim around cogl_offscreen_new_with_texture to implement cogl_offscreen_new_to_texture with its synchronous allocation semantics.
This commit is contained in:
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64aa6092ce
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1317a25a91
@ -51,7 +51,7 @@ _cogl_blit_texture_render_begin (CoglBlitData *data)
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unsigned int dst_width, dst_height;
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CoglError *ignore_error = NULL;
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offscreen = _cogl_offscreen_new_to_texture_full
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offscreen = _cogl_offscreen_new_with_texture_full
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(data->dst_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
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fb = COGL_FRAMEBUFFER (offscreen);
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@ -156,7 +156,7 @@ _cogl_blit_framebuffer_begin (CoglBlitData *data)
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!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT))
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return FALSE;
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dst_offscreen = _cogl_offscreen_new_to_texture_full
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dst_offscreen = _cogl_offscreen_new_with_texture_full
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(data->dst_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
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dst_fb = COGL_FRAMEBUFFER (dst_offscreen);
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@ -166,7 +166,7 @@ _cogl_blit_framebuffer_begin (CoglBlitData *data)
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goto error;
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}
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src_offscreen= _cogl_offscreen_new_to_texture_full
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src_offscreen= _cogl_offscreen_new_with_texture_full
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(data->src_tex,
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COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL,
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0 /* level */);
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@ -227,7 +227,7 @@ _cogl_blit_copy_tex_sub_image_begin (CoglBlitData *data)
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if (!cogl_is_texture_2d (data->dst_tex))
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return FALSE;
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offscreen = _cogl_offscreen_new_to_texture_full
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offscreen = _cogl_offscreen_new_with_texture_full
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(data->src_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
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fb = COGL_FRAMEBUFFER (offscreen);
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@ -56,7 +56,7 @@ typedef struct
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CoglBool depth_texture_enabled;
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} CoglFramebufferConfig;
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/* Flags to pass to _cogl_offscreen_new_to_texture_full */
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/* Flags to pass to _cogl_offscreen_new_with_texture_full */
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typedef enum
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{
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COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1
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@ -209,7 +209,7 @@ struct _CoglOffscreen
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CoglOffscreenAllocateFlags allocation_flags;
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/* FIXME: _cogl_offscreen_new_to_texture_full should be made to use
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/* FIXME: _cogl_offscreen_new_with_texture_full should be made to use
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* fb->config to configure if we want a depth or stencil buffer so
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* we can get rid of these flags */
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CoglOffscreenFlags create_flags;
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@ -302,7 +302,7 @@ void
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_cogl_free_framebuffer_stack (GSList *stack);
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/*
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* _cogl_offscreen_new_to_texture_full:
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* _cogl_offscreen_new_with_texture_full:
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* @texture: A #CoglTexture pointer
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* @create_flags: Flags specifying how to create the FBO
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* @level: The mipmap level within the texture to target
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@ -315,9 +315,9 @@ _cogl_free_framebuffer_stack (GSList *stack);
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* Return value: the new CoglOffscreen object.
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*/
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CoglOffscreen *
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_cogl_offscreen_new_to_texture_full (CoglTexture *texture,
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CoglOffscreenFlags create_flags,
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int level);
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_cogl_offscreen_new_with_texture_full (CoglTexture *texture,
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CoglOffscreenFlags create_flags,
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int level);
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/*
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* _cogl_push_framebuffers:
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@ -607,9 +607,9 @@ _cogl_framebuffer_flush_dependency_journals (CoglFramebuffer *framebuffer)
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}
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CoglOffscreen *
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_cogl_offscreen_new_to_texture_full (CoglTexture *texture,
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CoglOffscreenFlags create_flags,
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int level)
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_cogl_offscreen_new_with_texture_full (CoglTexture *texture,
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CoglOffscreenFlags create_flags,
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int level)
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{
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CoglContext *ctx = texture->context;
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CoglOffscreen *offscreen;
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@ -617,7 +617,6 @@ _cogl_offscreen_new_to_texture_full (CoglTexture *texture,
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int level_width;
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int level_height;
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CoglOffscreen *ret;
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CoglError *error = NULL;
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_texture (texture), NULL);
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_COGL_RETURN_VAL_IF_FAIL (level < _cogl_texture_get_n_levels (texture),
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@ -649,9 +648,19 @@ _cogl_offscreen_new_to_texture_full (CoglTexture *texture,
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_cogl_texture_associate_framebuffer (texture, fb);
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if (!cogl_framebuffer_allocate (ret, &error))
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return ret;
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}
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/* XXX: deprecated api */
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CoglOffscreen *
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cogl_offscreen_new_to_texture (CoglTexture *texture)
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{
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CoglOffscreen *ret = _cogl_offscreen_new_with_texture_full (texture, 0, 0);
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CoglError *error = NULL;
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if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (ret), &error))
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{
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cogl_object_unref (offscreen);
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cogl_object_unref (ret);
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cogl_error_free (error);
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ret = NULL;
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}
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@ -660,9 +669,9 @@ _cogl_offscreen_new_to_texture_full (CoglTexture *texture,
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}
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CoglOffscreen *
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cogl_offscreen_new_to_texture (CoglTexture *texture)
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cogl_offscreen_new_with_texture (CoglTexture *texture)
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{
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return _cogl_offscreen_new_to_texture_full (texture, 0, 0);
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return _cogl_offscreen_new_with_texture_full (texture, 0, 0);
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}
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static void
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@ -70,7 +70,7 @@ COGL_BEGIN_DECLS
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*
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* If you want to create a new framebuffer then you should start by
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* looking at the #CoglOnscreen and #CoglOffscreen constructor
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* functions, such as cogl_offscreen_new_to_texture() or
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* functions, such as cogl_offscreen_new_with_texture() or
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* cogl_onscreen_new(). The #CoglFramebuffer interface deals with
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* all aspects that are common between those two types of framebuffer.
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*
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@ -795,7 +795,7 @@ cogl_framebuffer_set_color_mask (CoglFramebuffer *framebuffer,
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*
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* Queries the common #CoglPixelFormat of all color buffers attached
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* to this framebuffer. For an offscreen framebuffer created with
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* cogl_offscreen_new_to_texture() this will correspond to the format
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* cogl_offscreen_new_with_texture() this will correspond to the format
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* of the texture.
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*
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* Since: 1.8
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@ -330,7 +330,7 @@ copy_flipped_texture (CoglGLES2Context *gles2_ctx,
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CoglPipeline *pipeline = cogl_pipeline_new (ctx);
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const CoglOffscreenFlags flags = COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL;
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CoglOffscreen *offscreen =
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_cogl_offscreen_new_to_texture_full (COGL_TEXTURE (dst_texture),
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_cogl_offscreen_new_with_texture_full (COGL_TEXTURE (dst_texture),
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flags, level);
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int src_width = cogl_texture_get_width (src_texture);
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int src_height = cogl_texture_get_height (src_texture);
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@ -47,6 +47,41 @@ typedef struct _CoglOffscreen CoglOffscreen;
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/* Offscreen api */
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/**
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* cogl_offscreen_new_with_texture:
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* @texture: A #CoglTexture pointer
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*
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* This creates an offscreen framebuffer object using the given
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* @texture as the primary color buffer. It doesn't just initialize
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* the contents of the offscreen buffer with the @texture; they are
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* tightly bound so that drawing to the offscreen buffer effectively
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* updates the contents of the given texture. You don't need to
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* destroy the offscreen buffer before you can use the @texture again.
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*
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* <note>This api only works with low-level #CoglTexture types such as
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* #CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not
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* with meta-texture types such as #CoglTexture2DSliced.</note>
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*
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* The storage for the framebuffer is actually allocated lazily
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* so this function will never return %NULL to indicate a runtime
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* error. This means it is still possible to configure the framebuffer
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* before it is really allocated.
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*
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* Simple applications without full error handling can simply rely on
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* Cogl to lazily allocate the storage of framebuffers but you should
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* be aware that if Cogl encounters an error (such as running out of
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* GPU memory) then your application will simply abort with an error
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* message. If you need to be able to catch such exceptions at runtime
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* then you can explicitly allocate your framebuffer when you have
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* finished configuring it by calling cogl_framebuffer_allocate() and
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* passing in a #CoglError argument to catch any exceptions.
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*
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* Return value: (transfer full): a newly instantiated #CoglOffscreen
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* framebuffer.
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*/
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CoglOffscreen *
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cogl_offscreen_new_with_texture (CoglTexture *texture);
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/**
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* cogl_offscreen_new_to_texture:
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* @texture: A #CoglTexture pointer
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@ -65,9 +100,11 @@ typedef struct _CoglOffscreen CoglOffscreen;
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* Return value: (transfer full): a newly instantiated #CoglOffscreen
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* framebuffer or %NULL if it wasn't possible to create the
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* buffer.
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* Deprecated: 1.16: Use cogl_offscreen_new_with_texture instead.
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*/
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CoglOffscreen *
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cogl_offscreen_new_to_texture (CoglTexture *texture);
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cogl_offscreen_new_to_texture (CoglTexture *texture)
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COGL_DEPRECATED_IN_1_16_FOR (cogl_offscreen_new_with_texture);
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/**
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* cogl_is_offscreen:
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@ -854,7 +854,7 @@ get_texture_bits_via_offscreen (CoglTexture *texture,
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
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return FALSE;
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offscreen = _cogl_offscreen_new_to_texture_full
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offscreen = _cogl_offscreen_new_with_texture_full
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(texture,
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COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL,
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0);
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@ -513,7 +513,7 @@ cogl_object_ref
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cogl_object_set_user_data
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cogl_object_unref
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cogl_offscreen_new_to_texture
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cogl_offscreen_new_with_texture
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cogl_onscreen_add_frame_callback
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cogl_onscreen_add_resize_handler
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@ -650,7 +650,7 @@ CoglOffscreen
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cogl_is_offscreen
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<SUBSECTION>
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cogl_offscreen_new_to_texture
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cogl_offscreen_new_with_texture
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</SECTION>
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<SECTION>
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@ -267,6 +267,7 @@ cogl_program_set_uniform_matrix
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<SECTION>
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<FILE>cogl-offscreen</FILE>
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<TITLE>Offscreen Buffers</TITLE>
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cogl_offscreen_new_with_texture
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cogl_offscreen_new_to_texture
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cogl_is_offscreen
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cogl_set_framebuffer
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@ -100,7 +100,7 @@ main (int argc, char **argv)
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OFFSCREEN_WIDTH,
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OFFSCREEN_HEIGHT,
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COGL_PIXEL_FORMAT_ANY));
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data.offscreen = cogl_offscreen_new_to_texture (data.offscreen_texture);
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data.offscreen = cogl_offscreen_new_with_texture (data.offscreen_texture);
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data.gles2_ctx = cogl_gles2_context_new (data.ctx, &error);
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if (!data.gles2_ctx) {
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@ -65,7 +65,7 @@ main (int argc, char **argv)
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tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx,
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320, 480,
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COGL_PIXEL_FORMAT_ANY));
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offscreen = cogl_offscreen_new_to_texture (tex);
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offscreen = cogl_offscreen_new_with_texture (tex);
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offscreen_fb = COGL_FRAMEBUFFER (offscreen);
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cogl_framebuffer_set_samples_per_pixel (offscreen_fb, 4);
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if (!cogl_framebuffer_allocate (offscreen_fb, &error))
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@ -179,7 +179,7 @@ test_utils_init (TestFlags requirement_flags,
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CoglTexture2D *tex = cogl_texture_2d_new_with_size (test_ctx,
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FB_WIDTH, FB_HEIGHT,
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COGL_PIXEL_FORMAT_ANY);
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offscreen = cogl_offscreen_new_to_texture (COGL_TEXTURE (tex));
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offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex));
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test_fb = COGL_FRAMEBUFFER (offscreen);
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}
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@ -298,7 +298,7 @@ test_backface_culling (void)
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TEST_UTILS_TEXTURE_NO_SLICING,
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COGL_PIXEL_FORMAT_ANY); /* internal
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format */
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state.offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_to_texture (tex));
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state.offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (tex));
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state.offscreen_tex = tex;
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paint (&state);
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@ -87,7 +87,7 @@ test_color_mask (void)
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state.fbo[i] = COGL_FRAMEBUFFER (
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cogl_offscreen_new_to_texture (state.tex[i]));
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cogl_offscreen_new_with_texture (state.tex[i]));
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/* Clear the texture color bits */
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cogl_framebuffer_clear4f (state.fbo[i],
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@ -10,14 +10,14 @@ test_framebuffer_get_bits (void)
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16, 16, /* width/height */
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COGL_PIXEL_FORMAT_A_8);
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CoglOffscreen *offscreen_a =
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cogl_offscreen_new_to_texture (COGL_TEXTURE (tex_a));
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cogl_offscreen_new_with_texture (COGL_TEXTURE (tex_a));
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CoglFramebuffer *fb_a = COGL_FRAMEBUFFER (offscreen_a);
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CoglTexture2D *tex_rgba =
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cogl_texture_2d_new_with_size (test_ctx,
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16, 16, /* width/height */
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COGL_PIXEL_FORMAT_RGBA_8888);
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CoglOffscreen *offscreen_rgba =
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cogl_offscreen_new_to_texture (COGL_TEXTURE (tex_rgba));
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cogl_offscreen_new_with_texture (COGL_TEXTURE (tex_rgba));
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CoglFramebuffer *fb_rgba = COGL_FRAMEBUFFER (offscreen_rgba);
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cogl_framebuffer_allocate (fb_a, NULL);
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@ -28,7 +28,7 @@ test_push_pop_single_context (void)
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cogl_framebuffer_get_width (test_fb),
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cogl_framebuffer_get_height (test_fb),
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COGL_PIXEL_FORMAT_ANY));
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offscreen = cogl_offscreen_new_to_texture (offscreen_texture);
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offscreen = cogl_offscreen_new_with_texture (offscreen_texture);
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pipeline = cogl_pipeline_new (test_ctx);
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cogl_pipeline_set_layer_texture (pipeline, 0, offscreen_texture);
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@ -152,7 +152,7 @@ create_gles2_context (CoglTexture **offscreen_texture,
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cogl_framebuffer_get_width (test_fb),
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cogl_framebuffer_get_height (test_fb),
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COGL_PIXEL_FORMAT_ANY));
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*offscreen = cogl_offscreen_new_to_texture (*offscreen_texture);
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*offscreen = cogl_offscreen_new_with_texture (*offscreen_texture);
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*pipeline = cogl_pipeline_new (test_ctx);
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cogl_pipeline_set_layer_texture (*pipeline, 0, *offscreen_texture);
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@ -50,7 +50,7 @@ test_paint (TestState *state)
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COGL_PIXEL_FORMAT_RGBA_8888_PRE);
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tex = COGL_TEXTURE (tex_2d);
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offscreen = cogl_offscreen_new_to_texture (tex);
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offscreen = cogl_offscreen_new_with_texture (tex);
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/* Set a scale and translate transform on the window framebuffer
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* before switching to the offscreen framebuffer so we can verify it
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@ -131,7 +131,7 @@ test_flush (TestState *state)
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COGL_PIXEL_FORMAT_RGBA_8888_PRE);
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tex = COGL_TEXTURE (tex_2d);
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offscreen = cogl_offscreen_new_to_texture (tex);
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offscreen = cogl_offscreen_new_with_texture (tex);
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cogl_push_framebuffer (COGL_FRAMEBUFFER (offscreen));
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@ -51,7 +51,7 @@ on_paint (ClutterActor *actor, void *state)
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FRAMEBUFFER_WIDTH * 4, /* rowstride */
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data);
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g_free (data);
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offscreen = cogl_offscreen_new_to_texture (tex);
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offscreen = cogl_offscreen_new_with_texture (tex);
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cogl_push_framebuffer (offscreen);
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@ -217,7 +217,7 @@ on_paint (ClutterActor *actor, void *state)
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FRAMEBUFFER_WIDTH * 4, /* rowstride */
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data);
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g_free (data);
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offscreen = cogl_offscreen_new_to_texture (tex);
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offscreen = cogl_offscreen_new_with_texture (tex);
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cogl_push_framebuffer (offscreen);
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