gl: bind position attribute to location 0

Full GL treats the position attribute specially and requires that it
must be bound to generic attribute location 0 unlike GLES 2.0 or
GL 3.2 core. We now make sure to unconditionally bind the
cogl_position_in attribute to location 0 before linking any glsl program
in cogl.

For reference the relevant part of the GL 3.0 spec that covers these
semantics is Section 2.7 "Vertex Specification" pg 27

After this change there was one remaining problem in
test-custom-attributes where the test_short_verts() test was using its
own "pos" attribute instead of cogl_position_in and so cogl wasn't able
to ensure it would be bound to location 0.

This updates the test to use cogl_position_in but to work around the
fact that glVertexPointer doesn't support UNSIGNED_SHORT components we
force the test to use the glsl backend by setting a shader snippet on
the pipeline.

https://bugs.freedesktop.org/show_bug.cgi?id=67548

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 992ef7b3b49ebb56adde2133bb36330c04133a3f)
This commit is contained in:
Robert Bragg 2013-08-16 21:23:37 +01:00
parent 1317a25a91
commit 04d943579b
2 changed files with 33 additions and 19 deletions

View File

@ -742,6 +742,13 @@ _cogl_pipeline_progend_glsl_end (CoglPipeline *pipeline,
if ((backend_shader = _cogl_pipeline_vertend_glsl_get_shader (pipeline)))
GE( ctx, glAttachShader (program_state->program, backend_shader) );
/* XXX: OpenGL as a special case requires the vertex position to
* be bound to generic attribute 0 so for simplicity we
* unconditionally bind the cogl_position_in attribute here...
*/
GE( ctx, glBindAttribLocation (program_state->program,
0, "cogl_position_in"));
link_program (program_state->program);
program_changed = TRUE;

View File

@ -24,6 +24,7 @@ typedef struct
typedef struct
{
int16_t x, y;
int16_t r, g, b, a;
} ShortVert;
static void
@ -167,7 +168,7 @@ test_byte_verts (TestState *state, int offset_x, int offset_y)
static void
test_short_verts (TestState *state, int offset_x, int offset_y)
{
CoglAttribute *attributes[1];
CoglAttribute *attributes[2];
CoglAttributeBuffer *buffer;
CoglPipeline *pipeline, *pipeline2;
CoglSnippet *snippet;
@ -175,32 +176,31 @@ test_short_verts (TestState *state, int offset_x, int offset_y)
static const ShortVert short_verts[] =
{
{ -10, -10 },
{ -1, -10 },
{ -5, -1 }
{ -10, -10, /**/ 0xffff, 0, 0, 0xffff },
{ -1, -10, /**/ 0xffff, 0, 0, 0xffff },
{ -5, -1, /**/ 0xffff, 0, 0, 0xffff }
};
pipeline = cogl_pipeline_new (test_ctx);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_VERTEX_TRANSFORM,
"attribute vec2 pos;",
NULL);
cogl_snippet_set_replace (snippet,
"cogl_position_out = "
"cogl_modelview_projection_matrix * "
"vec4 (pos, 0.0, 1.0);");
cogl_pipeline_add_snippet (pipeline, snippet);
cogl_object_unref (snippet);
pipeline = cogl_pipeline_copy (state->pipeline);
cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
buffer = cogl_attribute_buffer_new (test_ctx,
sizeof (short_verts), short_verts);
attributes[0] = cogl_attribute_new (buffer,
"pos",
"cogl_position_in",
sizeof (ShortVert),
G_STRUCT_OFFSET (ShortVert, x),
2, /* n_components */
COGL_ATTRIBUTE_TYPE_SHORT);
attributes[1] = cogl_attribute_new (buffer,
"color",
sizeof (ShortVert),
G_STRUCT_OFFSET (ShortVert, r),
4, /* n_components */
COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT);
cogl_attribute_set_normalized (attributes[1], TRUE);
cogl_framebuffer_push_matrix (test_fb);
cogl_framebuffer_translate (test_fb,
@ -211,7 +211,7 @@ test_short_verts (TestState *state, int offset_x, int offset_y)
primitive = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */
attributes,
1); /* n_attributes */
2); /* n_attributes */
cogl_primitive_draw (primitive, test_fb, pipeline);
cogl_object_unref (primitive);
@ -221,14 +221,21 @@ test_short_verts (TestState *state, int offset_x, int offset_y)
/* Test again treating the attribute as unsigned */
attributes[0] = cogl_attribute_new (buffer,
"pos",
"cogl_position_in",
sizeof (ShortVert),
G_STRUCT_OFFSET (ShortVert, x),
2, /* n_components */
COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT);
pipeline2 = cogl_pipeline_copy (pipeline);
cogl_pipeline_set_color4ub (pipeline2, 0, 255, 0, 255);
/* XXX: this is a hack to force the pipeline to use the glsl backend
* because we know it's not possible to test short vertex position
* components with the legacy GL backend since which might otherwise
* be used internally... */
pipeline2 = cogl_pipeline_new (test_ctx);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_VERTEX,
"attribute vec4 color;",
"cogl_color_out = vec4 (0.0, 1.0, 0.0, 1.0);");
cogl_pipeline_add_snippet (pipeline2, snippet);
cogl_framebuffer_push_matrix (test_fb);
cogl_framebuffer_translate (test_fb,