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cogl-winsys-wgl: Plug leak on error from SetPixelFormat
When SetPixelFormat fails, the DC would get released but none of the other resources would be freed. This patch makes it call _cogl_winsys_onscreen_deinit on failure to clean up all of the resources. The patch looks big because it moves the onscreen_deinit and onscreen_bind functions.
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@ -605,6 +605,72 @@ _cogl_winsys_context_deinit (CoglContext *context)
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g_free (context->winsys);
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}
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static void
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_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
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{
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CoglContext *context;
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CoglContextWgl *wgl_context;
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CoglDisplayWgl *wgl_display;
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CoglOnscreenWgl *wgl_onscreen;
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CoglRendererWgl *wgl_renderer;
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/* The glx backend tries to bind the dummy context if onscreen ==
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NULL, but this isn't really going to work because before checking
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whether onscreen == NULL it reads the pointer to get the
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context */
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g_return_if_fail (onscreen != NULL);
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context = COGL_FRAMEBUFFER (onscreen)->context;
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wgl_context = context->winsys;
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wgl_display = context->display->winsys;
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wgl_onscreen = onscreen->winsys;
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wgl_renderer = context->display->renderer->winsys;
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if (wgl_context->current_dc == wgl_onscreen->client_dc)
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return;
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wglMakeCurrent (wgl_onscreen->client_dc, wgl_display->wgl_context);
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/* According to the specs for WGL_EXT_swap_control SwapInterval()
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* applies to the current window not the context so we apply it here
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* to ensure its up-to-date even for new windows.
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*/
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if (wgl_renderer->pf_wglSwapInterval)
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{
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if (onscreen->swap_throttled)
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wgl_renderer->pf_wglSwapInterval (1);
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else
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wgl_renderer->pf_wglSwapInterval (0);
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}
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wgl_context->current_dc = wgl_onscreen->client_dc;
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}
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static void
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_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
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{
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CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
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CoglContextWgl *wgl_context = context->winsys;
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CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
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CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
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if (wgl_onscreen->client_dc)
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{
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if (wgl_context->current_dc == wgl_onscreen->client_dc)
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_cogl_winsys_onscreen_bind (NULL);
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ReleaseDC (win32_onscreen->hwnd, wgl_onscreen->client_dc);
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}
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if (!win32_onscreen->is_foreign_hwnd && win32_onscreen->hwnd)
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{
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/* Drop the pointer to the onscreen in the window so that any
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further messages won't be processed */
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SetWindowLongPtrW (win32_onscreen->hwnd, 0, (LONG_PTR) 0);
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DestroyWindow (win32_onscreen->hwnd);
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}
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}
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static gboolean
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_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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GError **error)
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@ -690,76 +756,15 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_ONSCREEN,
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"Error setting pixel format on the window");
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ReleaseDC (hwnd, wgl_onscreen->client_dc);
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_cogl_winsys_onscreen_deinit (onscreen);
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return FALSE;
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}
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return TRUE;
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}
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static void
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_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
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{
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CoglContext *context;
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CoglContextWgl *wgl_context;
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CoglDisplayWgl *wgl_display;
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CoglOnscreenWgl *wgl_onscreen;
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CoglRendererWgl *wgl_renderer;
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/* The glx backend tries to bind the dummy context if onscreen ==
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NULL, but this isn't really going to work because before checking
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whether onscreen == NULL it reads the pointer to get the
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context */
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g_return_if_fail (onscreen != NULL);
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context = COGL_FRAMEBUFFER (onscreen)->context;
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wgl_context = context->winsys;
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wgl_display = context->display->winsys;
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wgl_onscreen = onscreen->winsys;
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wgl_renderer = context->display->renderer->winsys;
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if (wgl_context->current_dc == wgl_onscreen->client_dc)
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return;
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wglMakeCurrent (wgl_onscreen->client_dc, wgl_display->wgl_context);
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/* According to the specs for WGL_EXT_swap_control SwapInterval()
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* applies to the current window not the context so we apply it here
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* to ensure its up-to-date even for new windows.
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*/
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if (wgl_renderer->pf_wglSwapInterval)
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{
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if (onscreen->swap_throttled)
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wgl_renderer->pf_wglSwapInterval (1);
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else
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wgl_renderer->pf_wglSwapInterval (0);
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}
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wgl_context->current_dc = wgl_onscreen->client_dc;
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}
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static void
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_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
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{
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CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
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CoglContextWgl *wgl_context = context->winsys;
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CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
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CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
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if (wgl_context->current_dc == wgl_onscreen->client_dc)
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_cogl_winsys_onscreen_bind (NULL);
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ReleaseDC (win32_onscreen->hwnd, wgl_onscreen->client_dc);
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if (!win32_onscreen->is_foreign_hwnd)
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{
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/* Drop the pointer to the onscreen in the window so that any
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further messages won't be processed */
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SetWindowLongPtrW (win32_onscreen->hwnd, 0, (LONG_PTR) 0);
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DestroyWindow (win32_onscreen->hwnd);
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}
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}
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static void
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_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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{
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