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pipeline: split out all layer state apis
As part of an on-going effort to get cogl-pipeline.c into a more maintainable state this splits out all the apis relating just to layer state. This just leaves code relating to the core CoglPipeline and CoglPipelineLayer design left in cogl-pipeline.c. This splits out around 2k more lines from cogl-pipeline.c although we are still left with nearly 4k lines so we still have some way to go! Reviewed-by: Neil Roberts <neil@linux.intel.com>
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9b58b6f472
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@ -100,6 +100,7 @@ cogl_experimental_h = \
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$(srcdir)/cogl-context.h \
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$(srcdir)/cogl-pipeline.h \
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$(srcdir)/cogl-pipeline-state.h \
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$(srcdir)/cogl-pipeline-layer-state.h \
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$(srcdir)/cogl2-path.h \
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$(srcdir)/cogl2-clip-state.h \
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$(srcdir)/cogl2-experimental.h \
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@ -246,6 +247,8 @@ cogl_sources_c = \
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$(srcdir)/cogl-pipeline.c \
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$(srcdir)/cogl-pipeline-private.h \
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$(srcdir)/cogl-pipeline-state.c \
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$(srcdir)/cogl-pipeline-layer-state-private.h \
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$(srcdir)/cogl-pipeline-layer-state.c \
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$(srcdir)/cogl-pipeline-state-private.h \
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$(srcdir)/cogl-pipeline-opengl.c \
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$(srcdir)/cogl-pipeline-opengl-private.h \
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115
cogl/cogl-pipeline-layer-state-private.h
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115
cogl/cogl-pipeline-layer-state-private.h
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@ -0,0 +1,115 @@
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef __COGL_PIPELINE_LAYER_STATE_PRIVATE_H
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#define __COGL_PIPELINE_LAYER_STATE_PRIVATE_H
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CoglPipelineLayer *
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_cogl_pipeline_set_layer_unit (CoglPipeline *required_owner,
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CoglPipelineLayer *layer,
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int unit_index);
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gboolean
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_cogl_pipeline_layer_texture_target_equal (CoglPipelineLayer *authority0,
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CoglPipelineLayer *authority1,
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CoglPipelineEvalFlags flags);
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gboolean
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_cogl_pipeline_layer_texture_data_equal (CoglPipelineLayer *authority0,
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CoglPipelineLayer *authority1,
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CoglPipelineEvalFlags flags);
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gboolean
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_cogl_pipeline_layer_combine_state_equal (CoglPipelineLayer *authority0,
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CoglPipelineLayer *authority1);
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gboolean
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_cogl_pipeline_layer_combine_constant_equal (CoglPipelineLayer *authority0,
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CoglPipelineLayer *authority1);
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gboolean
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_cogl_pipeline_layer_filters_equal (CoglPipelineLayer *authority0,
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CoglPipelineLayer *authority1);
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gboolean
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_cogl_pipeline_layer_wrap_modes_equal (CoglPipelineLayer *authority0,
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CoglPipelineLayer *authority1);
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gboolean
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_cogl_pipeline_layer_user_matrix_equal (CoglPipelineLayer *authority0,
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CoglPipelineLayer *authority1);
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gboolean
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_cogl_pipeline_layer_point_sprite_coords_equal (CoglPipelineLayer *authority0,
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CoglPipelineLayer *authority1);
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void
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_cogl_pipeline_layer_hash_unit_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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CoglPipelineHashState *state);
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void
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_cogl_pipeline_layer_hash_texture_target_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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CoglPipelineHashState *state);
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void
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_cogl_pipeline_layer_hash_texture_data_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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CoglPipelineHashState *state);
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void
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_cogl_pipeline_layer_hash_filters_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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CoglPipelineHashState *state);
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void
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_cogl_pipeline_layer_hash_wrap_modes_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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CoglPipelineHashState *state);
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void
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_cogl_pipeline_layer_hash_combine_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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CoglPipelineHashState *state);
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void
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_cogl_pipeline_layer_hash_combine_constant_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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CoglPipelineHashState *state);
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void
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_cogl_pipeline_layer_hash_user_matrix_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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CoglPipelineHashState *state);
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void
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_cogl_pipeline_layer_hash_point_sprite_state (CoglPipelineLayer *authority,
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CoglPipelineLayer **authorities,
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CoglPipelineHashState *state);
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#endif /* __COGL_PIPELINE_LAYER_STATE_PRIVATE_H */
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1664
cogl/cogl-pipeline-layer-state.c
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1664
cogl/cogl-pipeline-layer-state.c
Normal file
File diff suppressed because it is too large
Load Diff
503
cogl/cogl-pipeline-layer-state.h
Normal file
503
cogl/cogl-pipeline-layer-state.h
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@ -0,0 +1,503 @@
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_PIPELINE_LAYER_STATE_H__
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#define __COGL_PIPELINE_LAYER_STATE_H__
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#include <cogl/cogl-pipeline.h>
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#include <cogl/cogl-color.h>
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#include <cogl/cogl-matrix.h>
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#include <cogl/cogl-texture.h>
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#include <glib.h>
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G_BEGIN_DECLS
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#ifdef COGL_ENABLE_EXPERIMENTAL_API
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/**
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* CoglPipelineFilter:
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* @COGL_PIPELINE_FILTER_NEAREST: Measuring in manhatten distance from the,
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* current pixel center, use the nearest texture texel
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* @COGL_PIPELINE_FILTER_LINEAR: Use the weighted average of the 4 texels
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* nearest the current pixel center
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* @COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST: Select the mimap level whose
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* texel size most closely matches the current pixel, and use the
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* %COGL_PIPELINE_FILTER_NEAREST criterion
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* @COGL_PIPELINE_FILTER_LINEAR_MIPMAP_NEAREST: Select the mimap level whose
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* texel size most closely matches the current pixel, and use the
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* %COGL_PIPELINE_FILTER_LINEAR criterion
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* @COGL_PIPELINE_FILTER_NEAREST_MIPMAP_LINEAR: Select the two mimap levels
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* whose texel size most closely matches the current pixel, use
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* the %COGL_PIPELINE_FILTER_NEAREST criterion on each one and take
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* their weighted average
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* @COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR: Select the two mimap levels
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* whose texel size most closely matches the current pixel, use
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* the %COGL_PIPELINE_FILTER_LINEAR criterion on each one and take
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* their weighted average
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*
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* Texture filtering is used whenever the current pixel maps either to more
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* than one texture element (texel) or less than one. These filter enums
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* correspond to different strategies used to come up with a pixel color, by
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* possibly referring to multiple neighbouring texels and taking a weighted
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* average or simply using the nearest texel.
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*/
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typedef enum {
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COGL_PIPELINE_FILTER_NEAREST = 0x2600,
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COGL_PIPELINE_FILTER_LINEAR = 0x2601,
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COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST = 0x2700,
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COGL_PIPELINE_FILTER_LINEAR_MIPMAP_NEAREST = 0x2701,
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COGL_PIPELINE_FILTER_NEAREST_MIPMAP_LINEAR = 0x2702,
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COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR = 0x2703
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} CoglPipelineFilter;
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/* NB: these values come from the equivalents in gl.h */
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/**
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* CoglPipelineWrapMode:
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* @COGL_PIPELINE_WRAP_MODE_REPEAT: The texture will be repeated. This
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* is useful for example to draw a tiled background.
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* @COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE: The coordinates outside the
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* range 0→1 will sample copies of the edge pixels of the
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* texture. This is useful to avoid artifacts if only one copy of
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* the texture is being rendered.
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* @COGL_PIPELINE_WRAP_MODE_AUTOMATIC: Cogl will try to automatically
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* decide which of the above two to use. For cogl_rectangle(), it
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* will use repeat mode if any of the texture coordinates are
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* outside the range 0→1, otherwise it will use clamp to edge. For
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* cogl_polygon() it will always use repeat mode. For
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* cogl_vertex_buffer_draw() it will use repeat mode except for
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* layers that have point sprite coordinate generation enabled. This
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* is the default value.
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*
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* The wrap mode specifies what happens when texture coordinates
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* outside the range 0→1 are used. Note that if the filter mode is
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* anything but %COGL_PIPELINE_FILTER_NEAREST then texels outside the
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* range 0→1 might be used even when the coordinate is exactly 0 or 1
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* because OpenGL will try to sample neighbouring pixels. For example
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* if you are trying to render the full texture then you may get
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* artifacts around the edges when the pixels from the other side are
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* merged in if the wrap mode is set to repeat.
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*
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* Since: 2.0
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*/
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/* GL_ALWAYS is just used here as a value that is known not to clash
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* with any valid GL wrap modes
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*
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* XXX: keep the values in sync with the CoglPipelineWrapModeInternal
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* enum so no conversion is actually needed.
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*/
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typedef enum {
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COGL_PIPELINE_WRAP_MODE_REPEAT = 0x2901,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE = 0x812F,
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COGL_PIPELINE_WRAP_MODE_AUTOMATIC = 0x0207
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} CoglPipelineWrapMode;
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/* NB: these values come from the equivalents in gl.h */
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#define cogl_pipeline_set_layer_texture cogl_pipeline_set_layer_texture_EXP
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/**
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* cogl_pipeline_set_layer:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the index of the layer
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* @texture: a #CoglHandle for the layer object
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*
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* In addition to the standard OpenGL lighting model a Cogl pipeline may have
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* one or more layers comprised of textures that can be blended together in
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* order, with a number of different texture combine modes. This function
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* defines a new texture layer.
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*
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* The index values of multiple layers do not have to be consecutive; it is
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* only their relative order that is important.
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*
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* <note>In the future, we may define other types of pipeline layers, such
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* as purely GLSL based layers.</note>
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*
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* Since: 2.0
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*/
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void
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cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
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int layer_index,
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CoglHandle texture);
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#define cogl_pipeline_remove_layer cogl_pipeline_remove_layer_EXP
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/**
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* cogl_pipeline_remove_layer:
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* @pipeline: A #CoglPipeline object
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* @layer_index: Specifies the layer you want to remove
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*
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* This function removes a layer from your pipeline
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*/
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void
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cogl_pipeline_remove_layer (CoglPipeline *pipeline,
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int layer_index);
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#define cogl_pipeline_set_layer_combine cogl_pipeline_set_layer_combine_EXP
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/**
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* cogl_pipeline_set_layer_combine:
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* @pipeline: A #CoglPipeline object
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* @layer_index: Specifies the layer you want define a combine function for
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* @blend_string: A <link linkend="cogl-Blend-Strings">Cogl blend string</link>
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* describing the desired texture combine function.
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* @error: A #GError that may report parse errors or lack of GPU/driver
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* support. May be %NULL, in which case a warning will be printed out if an
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* error is encountered.
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*
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* If not already familiar; you can refer
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* <link linkend="cogl-Blend-Strings">here</link> for an overview of what blend
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* strings are and there syntax.
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*
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* These are all the functions available for texture combining:
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* <itemizedlist>
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* <listitem>REPLACE(arg0) = arg0</listitem>
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* <listitem>MODULATE(arg0, arg1) = arg0 x arg1</listitem>
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* <listitem>ADD(arg0, arg1) = arg0 + arg1</listitem>
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* <listitem>ADD_SIGNED(arg0, arg1) = arg0 + arg1 - 0.5</listitem>
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* <listitem>INTERPOLATE(arg0, arg1, arg2) = arg0 x arg2 + arg1 x (1 - arg2)</listitem>
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* <listitem>SUBTRACT(arg0, arg1) = arg0 - arg1</listitem>
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* <listitem>
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* <programlisting>
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* DOT3_RGB(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
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* (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
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* (arg0[B] - 0.5)) * (arg1[B] - 0.5))
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* </programlisting>
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* </listitem>
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* <listitem>
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* <programlisting>
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* DOT3_RGBA(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
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* (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
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* (arg0[B] - 0.5)) * (arg1[B] - 0.5))
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* </programlisting>
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* </listitem>
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* </itemizedlist>
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*
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* Refer to the
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* <link linkend="cogl-Blend-String-syntax">color-source syntax</link> for
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* describing the arguments. The valid source names for texture combining
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* are:
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* <variablelist>
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* <varlistentry>
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* <term>TEXTURE</term>
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* <listitem>Use the color from the current texture layer</listitem>
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* </varlistentry>
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* <varlistentry>
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* <term>TEXTURE_0, TEXTURE_1, etc</term>
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* <listitem>Use the color from the specified texture layer</listitem>
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* </varlistentry>
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* <varlistentry>
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* <term>CONSTANT</term>
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* <listitem>Use the color from the constant given with
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* cogl_pipeline_set_layer_constant()</listitem>
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* </varlistentry>
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* <varlistentry>
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* <term>PRIMARY</term>
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* <listitem>Use the color of the pipeline as set with
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* cogl_pipeline_set_color()</listitem>
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* </varlistentry>
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* <varlistentry>
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* <term>PREVIOUS</term>
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* <listitem>Either use the texture color from the previous layer, or
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* if this is layer 0, use the color of the pipeline as set with
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* cogl_pipeline_set_color()</listitem>
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* </varlistentry>
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* </variablelist>
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*
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* <refsect2 id="cogl-Layer-Combine-Examples">
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* <title>Layer Combine Examples</title>
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* <para>This is effectively what the default blending is:</para>
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* <informalexample><programlisting>
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* RGBA = MODULATE (PREVIOUS, TEXTURE)
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* </programlisting></informalexample>
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* <para>This could be used to cross-fade between two images, using
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* the alpha component of a constant as the interpolator. The constant
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* color is given by calling cogl_pipeline_set_layer_constant.</para>
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* <informalexample><programlisting>
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* RGBA = INTERPOLATE (PREVIOUS, TEXTURE, CONSTANT[A])
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* </programlisting></informalexample>
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* </refsect2>
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*
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* <note>You can't give a multiplication factor for arguments as you can
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* with blending.</note>
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*
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* Return value: %TRUE if the blend string was successfully parsed, and the
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* described texture combining is supported by the underlying driver and
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* or hardware. On failure, %FALSE is returned and @error is set
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*
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* Since: 2.0
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*/
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gboolean
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cogl_pipeline_set_layer_combine (CoglPipeline *pipeline,
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int layer_index,
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const char *blend_string,
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GError **error);
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#define cogl_pipeline_set_layer_combine_constant \
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cogl_pipeline_set_layer_combine_constant_EXP
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/**
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* cogl_pipeline_set_layer_combine_constant:
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* @pipeline: A #CoglPipeline object
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* @layer_index: Specifies the layer you want to specify a constant used
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* for texture combining
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* @constant: The constant color you want
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*
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* When you are using the 'CONSTANT' color source in a layer combine
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* description then you can use this function to define its value.
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*
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* Since: 2.0
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*/
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||||
void
|
||||
cogl_pipeline_set_layer_combine_constant (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
const CoglColor *constant);
|
||||
|
||||
#define cogl_pipeline_set_layer_matrix cogl_pipeline_set_layer_matrix_EXP
|
||||
/**
|
||||
* cogl_pipeline_set_layer_matrix:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: the index for the layer inside @pipeline
|
||||
* @matrix: the transformation matrix for the layer
|
||||
*
|
||||
* This function lets you set a matrix that can be used to e.g. translate
|
||||
* and rotate a single layer of a pipeline used to fill your geometry.
|
||||
*/
|
||||
void
|
||||
cogl_pipeline_set_layer_matrix (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
const CoglMatrix *matrix);
|
||||
|
||||
#define cogl_pipeline_get_n_layers cogl_pipeline_get_n_layers_EXP
|
||||
/**
|
||||
* cogl_pipeline_get_n_layers:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
*
|
||||
* Retrieves the number of layers defined for the given @pipeline
|
||||
*
|
||||
* Return value: the number of layers
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
int
|
||||
cogl_pipeline_get_n_layers (CoglPipeline *pipeline);
|
||||
|
||||
#define cogl_pipeline_set_layer_filters cogl_pipeline_set_layer_filters_EXP
|
||||
/**
|
||||
* cogl_pipeline_set_layer_filters:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: the layer number to change.
|
||||
* @min_filter: the filter used when scaling a texture down.
|
||||
* @mag_filter: the filter used when magnifying a texture.
|
||||
*
|
||||
* Changes the decimation and interpolation filters used when a texture is
|
||||
* drawn at other scales than 100%.
|
||||
*/
|
||||
void
|
||||
cogl_pipeline_set_layer_filters (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
CoglPipelineFilter min_filter,
|
||||
CoglPipelineFilter mag_filter);
|
||||
|
||||
#define cogl_pipeline_set_layer_point_sprite_coords_enabled \
|
||||
cogl_pipeline_set_layer_point_sprite_coords_enabled_EXP
|
||||
/**
|
||||
* cogl_pipeline_set_layer_point_sprite_coords_enabled:
|
||||
* @pipeline: a #CoglHandle to a pipeline.
|
||||
* @layer_index: the layer number to change.
|
||||
* @enable: whether to enable point sprite coord generation.
|
||||
* @error: A return location for a GError, or NULL to ignore errors.
|
||||
*
|
||||
* When rendering points, if @enable is %TRUE then the texture
|
||||
* coordinates for this layer will be replaced with coordinates that
|
||||
* vary from 0.0 to 1.0 across the primitive. The top left of the
|
||||
* point will have the coordinates 0.0,0.0 and the bottom right will
|
||||
* have 1.0,1.0. If @enable is %FALSE then the coordinates will be
|
||||
* fixed for the entire point.
|
||||
*
|
||||
* This function will only work if %COGL_FEATURE_POINT_SPRITE is
|
||||
* available. If the feature is not available then the function will
|
||||
* return %FALSE and set @error.
|
||||
*
|
||||
* Return value: %TRUE if the function succeeds, %FALSE otherwise.
|
||||
* Since: 2.0
|
||||
*/
|
||||
gboolean
|
||||
cogl_pipeline_set_layer_point_sprite_coords_enabled (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
gboolean enable,
|
||||
GError **error);
|
||||
|
||||
#define cogl_pipeline_get_layer_point_sprite_coords_enabled \
|
||||
cogl_pipeline_get_layer_point_sprite_coords_enabled_EXP
|
||||
/**
|
||||
* cogl_pipeline_get_layer_point_sprite_coords_enabled:
|
||||
* @pipeline: a #CoglHandle to a pipeline.
|
||||
* @layer_index: the layer number to check.
|
||||
*
|
||||
* Gets whether point sprite coordinate generation is enabled for this
|
||||
* texture layer.
|
||||
*
|
||||
* Return value: whether the texture coordinates will be replaced with
|
||||
* point sprite coordinates.
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
gboolean
|
||||
cogl_pipeline_get_layer_point_sprite_coords_enabled (CoglPipeline *pipeline,
|
||||
int layer_index);
|
||||
|
||||
#define cogl_pipeline_get_layer_wrap_mode_s \
|
||||
cogl_pipeline_get_layer_wrap_mode_s_EXP
|
||||
/**
|
||||
* cogl_pipeline_get_layer_wrap_mode_s:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: the layer number to change.
|
||||
*
|
||||
* Returns the wrap mode for the 's' coordinate of texture lookups on this
|
||||
* layer.
|
||||
*
|
||||
* Return value: the wrap mode for the 's' coordinate of texture lookups on
|
||||
* this layer.
|
||||
*
|
||||
* Since: 1.6
|
||||
*/
|
||||
CoglPipelineWrapMode
|
||||
cogl_pipeline_get_layer_wrap_mode_s (CoglPipeline *pipeline,
|
||||
int layer_index);
|
||||
|
||||
#define cogl_pipeline_set_layer_wrap_mode_s \
|
||||
cogl_pipeline_set_layer_wrap_mode_s_EXP
|
||||
/**
|
||||
* cogl_pipeline_set_layer_wrap_mode_s:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: the layer number to change.
|
||||
* @mode: the new wrap mode
|
||||
*
|
||||
* Sets the wrap mode for the 's' coordinate of texture lookups on this layer.
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_pipeline_set_layer_wrap_mode_s (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
CoglPipelineWrapMode mode);
|
||||
|
||||
#define cogl_pipeline_get_layer_wrap_mode_t \
|
||||
cogl_pipeline_get_layer_wrap_mode_t_EXP
|
||||
/**
|
||||
* cogl_pipeline_get_layer_wrap_mode_t:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: the layer number to change.
|
||||
*
|
||||
* Returns the wrap mode for the 't' coordinate of texture lookups on this
|
||||
* layer.
|
||||
*
|
||||
* Return value: the wrap mode for the 't' coordinate of texture lookups on
|
||||
* this layer.
|
||||
*
|
||||
* Since: 1.6
|
||||
*/
|
||||
CoglPipelineWrapMode
|
||||
cogl_pipeline_get_layer_wrap_mode_t (CoglPipeline *pipeline,
|
||||
int layer_index);
|
||||
|
||||
|
||||
#define cogl_pipeline_set_layer_wrap_mode_t \
|
||||
cogl_pipeline_set_layer_wrap_mode_t_EXP
|
||||
/**
|
||||
* cogl_pipeline_set_layer_wrap_mode_t:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: the layer number to change.
|
||||
* @mode: the new wrap mode
|
||||
*
|
||||
* Sets the wrap mode for the 't' coordinate of texture lookups on this layer.
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_pipeline_set_layer_wrap_mode_t (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
CoglPipelineWrapMode mode);
|
||||
|
||||
#define cogl_pipeline_get_layer_wrap_mode_p \
|
||||
cogl_pipeline_get_layer_wrap_mode_p_EXP
|
||||
/**
|
||||
* cogl_pipeline_get_layer_wrap_mode_p:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: the layer number to change.
|
||||
*
|
||||
* Returns the wrap mode for the 'p' coordinate of texture lookups on this
|
||||
* layer.
|
||||
*
|
||||
* Return value: the wrap mode for the 'p' coordinate of texture lookups on
|
||||
* this layer.
|
||||
*
|
||||
* Since: 1.6
|
||||
*/
|
||||
CoglPipelineWrapMode
|
||||
cogl_pipeline_get_layer_wrap_mode_p (CoglPipeline *pipeline,
|
||||
int layer_index);
|
||||
|
||||
#define cogl_pipeline_set_layer_wrap_mode_p \
|
||||
cogl_pipeline_set_layer_wrap_mode_p_EXP
|
||||
/**
|
||||
* cogl_pipeline_set_layer_wrap_mode_p:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: the layer number to change.
|
||||
* @mode: the new wrap mode
|
||||
*
|
||||
* Sets the wrap mode for the 'p' coordinate of texture lookups on
|
||||
* this layer. 'p' is the third coordinate.
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_pipeline_set_layer_wrap_mode_p (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
CoglPipelineWrapMode mode);
|
||||
|
||||
#define cogl_pipeline_set_layer_wrap_mode \
|
||||
cogl_pipeline_set_layer_wrap_mode_EXP
|
||||
/**
|
||||
* cogl_pipeline_set_layer_wrap_mode:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: the layer number to change.
|
||||
* @mode: the new wrap mode
|
||||
*
|
||||
* Sets the wrap mode for all three coordinates of texture lookups on
|
||||
* this layer. This is equivalent to calling
|
||||
* cogl_pipeline_set_layer_wrap_mode_s(),
|
||||
* cogl_pipeline_set_layer_wrap_mode_t() and
|
||||
* cogl_pipeline_set_layer_wrap_mode_p() separately.
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_pipeline_set_layer_wrap_mode (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
CoglPipelineWrapMode mode);
|
||||
|
||||
#endif /* COGL_ENABLE_EXPERIMENTAL_API */
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_PIPELINE_LAYER_STATE_H__ */
|
@ -860,6 +860,11 @@ _cogl_pipeline_get_authority (CoglPipeline *pipeline,
|
||||
typedef gboolean (*CoglPipelineStateComparitor) (CoglPipeline *authority0,
|
||||
CoglPipeline *authority1);
|
||||
|
||||
typedef gboolean
|
||||
(*CoglPipelineLayerStateComparitor) (CoglPipelineLayer *authority0,
|
||||
CoglPipelineLayer *authority1);
|
||||
|
||||
|
||||
void
|
||||
_cogl_pipeline_update_authority (CoglPipeline *pipeline,
|
||||
CoglPipeline *authority,
|
||||
@ -878,6 +883,32 @@ _cogl_pipeline_prune_redundant_ancestry (CoglPipeline *pipeline);
|
||||
void _cogl_pipeline_update_blend_enable (CoglPipeline *pipeline,
|
||||
CoglPipelineState changes);
|
||||
|
||||
CoglPipelineLayer *
|
||||
_cogl_pipeline_get_layer (CoglPipeline *pipeline,
|
||||
int layer_index);
|
||||
|
||||
gboolean
|
||||
_cogl_is_pipeline_layer (void *object);
|
||||
|
||||
static inline CoglPipelineLayer *
|
||||
_cogl_pipeline_layer_get_parent (CoglPipelineLayer *layer)
|
||||
{
|
||||
CoglPipelineNode *parent_node = COGL_PIPELINE_NODE (layer)->parent;
|
||||
return COGL_PIPELINE_LAYER (parent_node);
|
||||
}
|
||||
|
||||
CoglPipelineLayer *
|
||||
_cogl_pipeline_layer_pre_change_notify (CoglPipeline *required_owner,
|
||||
CoglPipelineLayer *layer,
|
||||
CoglPipelineLayerState change);
|
||||
|
||||
void
|
||||
_cogl_pipeline_layer_prune_redundant_ancestry (CoglPipelineLayer *layer);
|
||||
|
||||
void
|
||||
_cogl_pipeline_prune_empty_layer_difference (CoglPipeline *layers_authority,
|
||||
CoglPipelineLayer *layer);
|
||||
|
||||
/*
|
||||
* SECTION:cogl-pipeline-internals
|
||||
* @short_description: Functions for creating custom primitives that make use
|
||||
|
1644
cogl/cogl-pipeline.c
1644
cogl/cogl-pipeline.c
File diff suppressed because it is too large
Load Diff
@ -31,7 +31,6 @@
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#include <cogl/cogl-types.h>
|
||||
#include <cogl/cogl-matrix.h>
|
||||
|
||||
/**
|
||||
* SECTION:cogl-pipeline
|
||||
@ -51,84 +50,6 @@ typedef struct _CoglPipeline CoglPipeline;
|
||||
|
||||
#define COGL_PIPELINE(OBJECT) ((CoglPipeline *)OBJECT)
|
||||
|
||||
/**
|
||||
* CoglPipelineFilter:
|
||||
* @COGL_PIPELINE_FILTER_NEAREST: Measuring in manhatten distance from the,
|
||||
* current pixel center, use the nearest texture texel
|
||||
* @COGL_PIPELINE_FILTER_LINEAR: Use the weighted average of the 4 texels
|
||||
* nearest the current pixel center
|
||||
* @COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST: Select the mimap level whose
|
||||
* texel size most closely matches the current pixel, and use the
|
||||
* %COGL_PIPELINE_FILTER_NEAREST criterion
|
||||
* @COGL_PIPELINE_FILTER_LINEAR_MIPMAP_NEAREST: Select the mimap level whose
|
||||
* texel size most closely matches the current pixel, and use the
|
||||
* %COGL_PIPELINE_FILTER_LINEAR criterion
|
||||
* @COGL_PIPELINE_FILTER_NEAREST_MIPMAP_LINEAR: Select the two mimap levels
|
||||
* whose texel size most closely matches the current pixel, use
|
||||
* the %COGL_PIPELINE_FILTER_NEAREST criterion on each one and take
|
||||
* their weighted average
|
||||
* @COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR: Select the two mimap levels
|
||||
* whose texel size most closely matches the current pixel, use
|
||||
* the %COGL_PIPELINE_FILTER_LINEAR criterion on each one and take
|
||||
* their weighted average
|
||||
*
|
||||
* Texture filtering is used whenever the current pixel maps either to more
|
||||
* than one texture element (texel) or less than one. These filter enums
|
||||
* correspond to different strategies used to come up with a pixel color, by
|
||||
* possibly referring to multiple neighbouring texels and taking a weighted
|
||||
* average or simply using the nearest texel.
|
||||
*/
|
||||
typedef enum {
|
||||
COGL_PIPELINE_FILTER_NEAREST = 0x2600,
|
||||
COGL_PIPELINE_FILTER_LINEAR = 0x2601,
|
||||
COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST = 0x2700,
|
||||
COGL_PIPELINE_FILTER_LINEAR_MIPMAP_NEAREST = 0x2701,
|
||||
COGL_PIPELINE_FILTER_NEAREST_MIPMAP_LINEAR = 0x2702,
|
||||
COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR = 0x2703
|
||||
} CoglPipelineFilter;
|
||||
/* NB: these values come from the equivalents in gl.h */
|
||||
|
||||
/**
|
||||
* CoglPipelineWrapMode:
|
||||
* @COGL_PIPELINE_WRAP_MODE_REPEAT: The texture will be repeated. This
|
||||
* is useful for example to draw a tiled background.
|
||||
* @COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE: The coordinates outside the
|
||||
* range 0→1 will sample copies of the edge pixels of the
|
||||
* texture. This is useful to avoid artifacts if only one copy of
|
||||
* the texture is being rendered.
|
||||
* @COGL_PIPELINE_WRAP_MODE_AUTOMATIC: Cogl will try to automatically
|
||||
* decide which of the above two to use. For cogl_rectangle(), it
|
||||
* will use repeat mode if any of the texture coordinates are
|
||||
* outside the range 0→1, otherwise it will use clamp to edge. For
|
||||
* cogl_polygon() it will always use repeat mode. For
|
||||
* cogl_vertex_buffer_draw() it will use repeat mode except for
|
||||
* layers that have point sprite coordinate generation enabled. This
|
||||
* is the default value.
|
||||
*
|
||||
* The wrap mode specifies what happens when texture coordinates
|
||||
* outside the range 0→1 are used. Note that if the filter mode is
|
||||
* anything but %COGL_PIPELINE_FILTER_NEAREST then texels outside the
|
||||
* range 0→1 might be used even when the coordinate is exactly 0 or 1
|
||||
* because OpenGL will try to sample neighbouring pixels. For example
|
||||
* if you are trying to render the full texture then you may get
|
||||
* artifacts around the edges when the pixels from the other side are
|
||||
* merged in if the wrap mode is set to repeat.
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
/* GL_ALWAYS is just used here as a value that is known not to clash
|
||||
* with any valid GL wrap modes
|
||||
*
|
||||
* XXX: keep the values in sync with the CoglPipelineWrapModeInternal
|
||||
* enum so no conversion is actually needed.
|
||||
*/
|
||||
typedef enum {
|
||||
COGL_PIPELINE_WRAP_MODE_REPEAT = 0x2901,
|
||||
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE = 0x812F,
|
||||
COGL_PIPELINE_WRAP_MODE_AUTOMATIC = 0x0207
|
||||
} CoglPipelineWrapMode;
|
||||
/* NB: these values come from the equivalents in gl.h */
|
||||
|
||||
/**
|
||||
* cogl_pipeline_new:
|
||||
*
|
||||
@ -172,360 +93,6 @@ cogl_pipeline_copy (CoglPipeline *source);
|
||||
gboolean
|
||||
cogl_is_pipeline (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_pipeline_set_layer:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: the index of the layer
|
||||
* @texture: a #CoglHandle for the layer object
|
||||
*
|
||||
* In addition to the standard OpenGL lighting model a Cogl pipeline may have
|
||||
* one or more layers comprised of textures that can be blended together in
|
||||
* order, with a number of different texture combine modes. This function
|
||||
* defines a new texture layer.
|
||||
*
|
||||
* The index values of multiple layers do not have to be consecutive; it is
|
||||
* only their relative order that is important.
|
||||
*
|
||||
* <note>In the future, we may define other types of pipeline layers, such
|
||||
* as purely GLSL based layers.</note>
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
CoglHandle texture);
|
||||
|
||||
/**
|
||||
* cogl_pipeline_remove_layer:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: Specifies the layer you want to remove
|
||||
*
|
||||
* This function removes a layer from your pipeline
|
||||
*/
|
||||
void
|
||||
cogl_pipeline_remove_layer (CoglPipeline *pipeline,
|
||||
int layer_index);
|
||||
|
||||
/**
|
||||
* cogl_pipeline_set_layer_combine:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: Specifies the layer you want define a combine function for
|
||||
* @blend_string: A <link linkend="cogl-Blend-Strings">Cogl blend string</link>
|
||||
* describing the desired texture combine function.
|
||||
* @error: A #GError that may report parse errors or lack of GPU/driver
|
||||
* support. May be %NULL, in which case a warning will be printed out if an
|
||||
* error is encountered.
|
||||
*
|
||||
* If not already familiar; you can refer
|
||||
* <link linkend="cogl-Blend-Strings">here</link> for an overview of what blend
|
||||
* strings are and there syntax.
|
||||
*
|
||||
* These are all the functions available for texture combining:
|
||||
* <itemizedlist>
|
||||
* <listitem>REPLACE(arg0) = arg0</listitem>
|
||||
* <listitem>MODULATE(arg0, arg1) = arg0 x arg1</listitem>
|
||||
* <listitem>ADD(arg0, arg1) = arg0 + arg1</listitem>
|
||||
* <listitem>ADD_SIGNED(arg0, arg1) = arg0 + arg1 - 0.5</listitem>
|
||||
* <listitem>INTERPOLATE(arg0, arg1, arg2) = arg0 x arg2 + arg1 x (1 - arg2)</listitem>
|
||||
* <listitem>SUBTRACT(arg0, arg1) = arg0 - arg1</listitem>
|
||||
* <listitem>
|
||||
* <programlisting>
|
||||
* DOT3_RGB(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
|
||||
* (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
|
||||
* (arg0[B] - 0.5)) * (arg1[B] - 0.5))
|
||||
* </programlisting>
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* <programlisting>
|
||||
* DOT3_RGBA(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
|
||||
* (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
|
||||
* (arg0[B] - 0.5)) * (arg1[B] - 0.5))
|
||||
* </programlisting>
|
||||
* </listitem>
|
||||
* </itemizedlist>
|
||||
*
|
||||
* Refer to the
|
||||
* <link linkend="cogl-Blend-String-syntax">color-source syntax</link> for
|
||||
* describing the arguments. The valid source names for texture combining
|
||||
* are:
|
||||
* <variablelist>
|
||||
* <varlistentry>
|
||||
* <term>TEXTURE</term>
|
||||
* <listitem>Use the color from the current texture layer</listitem>
|
||||
* </varlistentry>
|
||||
* <varlistentry>
|
||||
* <term>TEXTURE_0, TEXTURE_1, etc</term>
|
||||
* <listitem>Use the color from the specified texture layer</listitem>
|
||||
* </varlistentry>
|
||||
* <varlistentry>
|
||||
* <term>CONSTANT</term>
|
||||
* <listitem>Use the color from the constant given with
|
||||
* cogl_pipeline_set_layer_constant()</listitem>
|
||||
* </varlistentry>
|
||||
* <varlistentry>
|
||||
* <term>PRIMARY</term>
|
||||
* <listitem>Use the color of the pipeline as set with
|
||||
* cogl_pipeline_set_color()</listitem>
|
||||
* </varlistentry>
|
||||
* <varlistentry>
|
||||
* <term>PREVIOUS</term>
|
||||
* <listitem>Either use the texture color from the previous layer, or
|
||||
* if this is layer 0, use the color of the pipeline as set with
|
||||
* cogl_pipeline_set_color()</listitem>
|
||||
* </varlistentry>
|
||||
* </variablelist>
|
||||
*
|
||||
* <refsect2 id="cogl-Layer-Combine-Examples">
|
||||
* <title>Layer Combine Examples</title>
|
||||
* <para>This is effectively what the default blending is:</para>
|
||||
* <informalexample><programlisting>
|
||||
* RGBA = MODULATE (PREVIOUS, TEXTURE)
|
||||
* </programlisting></informalexample>
|
||||
* <para>This could be used to cross-fade between two images, using
|
||||
* the alpha component of a constant as the interpolator. The constant
|
||||
* color is given by calling cogl_pipeline_set_layer_constant.</para>
|
||||
* <informalexample><programlisting>
|
||||
* RGBA = INTERPOLATE (PREVIOUS, TEXTURE, CONSTANT[A])
|
||||
* </programlisting></informalexample>
|
||||
* </refsect2>
|
||||
*
|
||||
* <note>You can't give a multiplication factor for arguments as you can
|
||||
* with blending.</note>
|
||||
*
|
||||
* Return value: %TRUE if the blend string was successfully parsed, and the
|
||||
* described texture combining is supported by the underlying driver and
|
||||
* or hardware. On failure, %FALSE is returned and @error is set
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
gboolean
|
||||
cogl_pipeline_set_layer_combine (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
const char *blend_string,
|
||||
GError **error);
|
||||
|
||||
/**
|
||||
* cogl_pipeline_set_layer_combine_constant:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: Specifies the layer you want to specify a constant used
|
||||
* for texture combining
|
||||
* @constant: The constant color you want
|
||||
*
|
||||
* When you are using the 'CONSTANT' color source in a layer combine
|
||||
* description then you can use this function to define its value.
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_pipeline_set_layer_combine_constant (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
const CoglColor *constant);
|
||||
|
||||
/**
|
||||
* cogl_pipeline_set_layer_matrix:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: the index for the layer inside @pipeline
|
||||
* @matrix: the transformation matrix for the layer
|
||||
*
|
||||
* This function lets you set a matrix that can be used to e.g. translate
|
||||
* and rotate a single layer of a pipeline used to fill your geometry.
|
||||
*/
|
||||
void
|
||||
cogl_pipeline_set_layer_matrix (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
const CoglMatrix *matrix);
|
||||
|
||||
/**
|
||||
* cogl_pipeline_get_n_layers:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
*
|
||||
* Retrieves the number of layers defined for the given @pipeline
|
||||
*
|
||||
* Return value: the number of layers
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
int
|
||||
cogl_pipeline_get_n_layers (CoglPipeline *pipeline);
|
||||
|
||||
/**
|
||||
* cogl_pipeline_set_layer_filters:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: the layer number to change.
|
||||
* @min_filter: the filter used when scaling a texture down.
|
||||
* @mag_filter: the filter used when magnifying a texture.
|
||||
*
|
||||
* Changes the decimation and interpolation filters used when a texture is
|
||||
* drawn at other scales than 100%.
|
||||
*/
|
||||
void
|
||||
cogl_pipeline_set_layer_filters (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
CoglPipelineFilter min_filter,
|
||||
CoglPipelineFilter mag_filter);
|
||||
|
||||
/**
|
||||
* cogl_pipeline_set_layer_point_sprite_coords_enabled:
|
||||
* @pipeline: a #CoglHandle to a pipeline.
|
||||
* @layer_index: the layer number to change.
|
||||
* @enable: whether to enable point sprite coord generation.
|
||||
* @error: A return location for a GError, or NULL to ignore errors.
|
||||
*
|
||||
* When rendering points, if @enable is %TRUE then the texture
|
||||
* coordinates for this layer will be replaced with coordinates that
|
||||
* vary from 0.0 to 1.0 across the primitive. The top left of the
|
||||
* point will have the coordinates 0.0,0.0 and the bottom right will
|
||||
* have 1.0,1.0. If @enable is %FALSE then the coordinates will be
|
||||
* fixed for the entire point.
|
||||
*
|
||||
* This function will only work if %COGL_FEATURE_POINT_SPRITE is
|
||||
* available. If the feature is not available then the function will
|
||||
* return %FALSE and set @error.
|
||||
*
|
||||
* Return value: %TRUE if the function succeeds, %FALSE otherwise.
|
||||
* Since: 2.0
|
||||
*/
|
||||
gboolean
|
||||
cogl_pipeline_set_layer_point_sprite_coords_enabled (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
gboolean enable,
|
||||
GError **error);
|
||||
|
||||
/**
|
||||
* cogl_pipeline_get_layer_point_sprite_coords_enabled:
|
||||
* @pipeline: a #CoglHandle to a pipeline.
|
||||
* @layer_index: the layer number to check.
|
||||
*
|
||||
* Gets whether point sprite coordinate generation is enabled for this
|
||||
* texture layer.
|
||||
*
|
||||
* Return value: whether the texture coordinates will be replaced with
|
||||
* point sprite coordinates.
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
gboolean
|
||||
cogl_pipeline_get_layer_point_sprite_coords_enabled (CoglPipeline *pipeline,
|
||||
int layer_index);
|
||||
|
||||
/**
|
||||
* cogl_pipeline_get_layer_wrap_mode_s:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: the layer number to change.
|
||||
*
|
||||
* Returns the wrap mode for the 's' coordinate of texture lookups on this
|
||||
* layer.
|
||||
*
|
||||
* Return value: the wrap mode for the 's' coordinate of texture lookups on
|
||||
* this layer.
|
||||
*
|
||||
* Since: 1.6
|
||||
*/
|
||||
CoglPipelineWrapMode
|
||||
cogl_pipeline_get_layer_wrap_mode_s (CoglPipeline *pipeline,
|
||||
int layer_index);
|
||||
|
||||
/**
|
||||
* cogl_pipeline_set_layer_wrap_mode_s:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: the layer number to change.
|
||||
* @mode: the new wrap mode
|
||||
*
|
||||
* Sets the wrap mode for the 's' coordinate of texture lookups on this layer.
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_pipeline_set_layer_wrap_mode_s (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
CoglPipelineWrapMode mode);
|
||||
|
||||
/**
|
||||
* cogl_pipeline_get_layer_wrap_mode_t:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: the layer number to change.
|
||||
*
|
||||
* Returns the wrap mode for the 't' coordinate of texture lookups on this
|
||||
* layer.
|
||||
*
|
||||
* Return value: the wrap mode for the 't' coordinate of texture lookups on
|
||||
* this layer.
|
||||
*
|
||||
* Since: 1.6
|
||||
*/
|
||||
CoglPipelineWrapMode
|
||||
cogl_pipeline_get_layer_wrap_mode_t (CoglPipeline *pipeline,
|
||||
int layer_index);
|
||||
|
||||
|
||||
/**
|
||||
* cogl_pipeline_set_layer_wrap_mode_t:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: the layer number to change.
|
||||
* @mode: the new wrap mode
|
||||
*
|
||||
* Sets the wrap mode for the 't' coordinate of texture lookups on this layer.
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_pipeline_set_layer_wrap_mode_t (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
CoglPipelineWrapMode mode);
|
||||
|
||||
/**
|
||||
* cogl_pipeline_get_layer_wrap_mode_p:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: the layer number to change.
|
||||
*
|
||||
* Returns the wrap mode for the 'p' coordinate of texture lookups on this
|
||||
* layer.
|
||||
*
|
||||
* Return value: the wrap mode for the 'p' coordinate of texture lookups on
|
||||
* this layer.
|
||||
*
|
||||
* Since: 1.6
|
||||
*/
|
||||
CoglPipelineWrapMode
|
||||
cogl_pipeline_get_layer_wrap_mode_p (CoglPipeline *pipeline,
|
||||
int layer_index);
|
||||
|
||||
/**
|
||||
* cogl_pipeline_set_layer_wrap_mode_p:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: the layer number to change.
|
||||
* @mode: the new wrap mode
|
||||
*
|
||||
* Sets the wrap mode for the 'p' coordinate of texture lookups on
|
||||
* this layer. 'p' is the third coordinate.
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_pipeline_set_layer_wrap_mode_p (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
CoglPipelineWrapMode mode);
|
||||
|
||||
/**
|
||||
* cogl_pipeline_set_layer_wrap_mode:
|
||||
* @pipeline: A #CoglPipeline object
|
||||
* @layer_index: the layer number to change.
|
||||
* @mode: the new wrap mode
|
||||
*
|
||||
* Sets the wrap mode for all three coordinates of texture lookups on
|
||||
* this layer. This is equivalent to calling
|
||||
* cogl_pipeline_set_layer_wrap_mode_s(),
|
||||
* cogl_pipeline_set_layer_wrap_mode_t() and
|
||||
* cogl_pipeline_set_layer_wrap_mode_p() separately.
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_pipeline_set_layer_wrap_mode (CoglPipeline *pipeline,
|
||||
int layer_index,
|
||||
CoglPipelineWrapMode mode);
|
||||
|
||||
#ifdef COGL_ENABLE_EXPERIMENTAL_API
|
||||
|
||||
/**
|
||||
|
@ -89,6 +89,7 @@ typedef struct _CoglFramebuffer CoglFramebuffer;
|
||||
#include <cogl/cogl-depth-state.h>
|
||||
#include <cogl/cogl-pipeline.h>
|
||||
#include <cogl/cogl-pipeline-state.h>
|
||||
#include <cogl/cogl-pipeline-layer-state.h>
|
||||
#include <cogl/cogl-framebuffer.h>
|
||||
#ifdef COGL_HAS_XLIB
|
||||
#include <cogl/cogl-xlib.h>
|
||||
|
@ -75,6 +75,7 @@ IGNORE_HFILES=\
|
||||
cogl-pipeline-opengl-private.h \
|
||||
cogl-pipeline-private.h \
|
||||
cogl-pipeline-state-private.h \
|
||||
cogl-pipeline-layer-state-private.h \
|
||||
cogl-pipeline-progend-glsl-private.h \
|
||||
cogl-pipeline-vertend-fixed-private.h \
|
||||
cogl-pipeline-vertend-glsl-private.h \
|
||||
|
@ -73,6 +73,7 @@ IGNORE_HFILES=\
|
||||
cogl-pipeline-opengl-private.h \
|
||||
cogl-pipeline-private.h \
|
||||
cogl-pipeline-state-private.h \
|
||||
cogl-pipeline-layer-state-private.h \
|
||||
cogl-pipeline-progend-glsl-private.h \
|
||||
cogl-pipeline-vertend-fixed-private.h \
|
||||
cogl-pipeline-vertend-glsl-private.h \
|
||||
|
Loading…
Reference in New Issue
Block a user