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cogl-pipeline: Fix comparing the texture data state for NULL textures
When comparing the texture data for a pipeline layer it tries to get the GL texture handle out of the texture object. However it's valid for a layer to have a NULL texture object but in that case the code would just crash. This patch fixes it to compare the texture types when the texture object is NULL. Reviewed-by: Robert Bragg <robert@linux.intel.com>
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@ -877,12 +877,25 @@ _cogl_pipeline_layer_texture_data_equal (CoglPipelineLayer *authority0,
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CoglPipelineLayer *authority1,
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CoglPipelineEvalFlags flags)
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{
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GLuint gl_handle0, gl_handle1;
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if (authority0->texture == NULL)
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{
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if (authority1->texture == NULL)
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return (_cogl_pipeline_layer_get_texture_type (authority0) ==
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_cogl_pipeline_layer_get_texture_type (authority1));
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else
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return FALSE;
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}
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else if (authority1->texture == NULL)
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return FALSE;
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else
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{
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GLuint gl_handle0, gl_handle1;
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cogl_texture_get_gl_texture (authority0->texture, &gl_handle0, NULL);
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cogl_texture_get_gl_texture (authority1->texture, &gl_handle1, NULL);
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cogl_texture_get_gl_texture (authority0->texture, &gl_handle0, NULL);
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cogl_texture_get_gl_texture (authority1->texture, &gl_handle1, NULL);
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return gl_handle0 == gl_handle1;
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return gl_handle0 == gl_handle1;
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}
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}
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gboolean
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