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sdl: Support setting resizable before allocate in SDL 1
The SDL 1 winsys now checks for the initial resizable state of the onscreen framebuffer when it is allocated and updates the video flags accordingly. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit f5fb9be70a92f751886a94da0b34e14252ed197e)
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05ebbfdae7
@ -287,6 +287,7 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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CoglContext *context = framebuffer->context;
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CoglDisplay *display = context->display;
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CoglDisplaySdl *sdl_display = display->winsys;
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CoglBool flags_changed = FALSE;
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int width, height;
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if (sdl_display->onscreen)
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@ -300,9 +301,16 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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width = cogl_framebuffer_get_width (framebuffer);
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height = cogl_framebuffer_get_height (framebuffer);
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if (cogl_onscreen_get_resizable (onscreen))
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{
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sdl_display->video_mode_flags |= SDL_RESIZABLE;
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flags_changed = TRUE;
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}
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/* Try to update the video size using the onscreen size */
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if (width != sdl_display->surface->w ||
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height != sdl_display->surface->h)
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height != sdl_display->surface->h ||
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flags_changed)
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{
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sdl_display->surface = SDL_SetVideoMode (width, height,
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0, /* bitsperpixel */
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