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offscreen: Replace use of CoglHandle with CoglOffscreen
This updates cogl_offscreen_new_to_texture to return a CoglOffscreen pointer instead of a CoglHandle. Reviewed-by: Neil Roberts <neil@linux.intel.com>
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@ -30,6 +30,7 @@
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#include "cogl-journal-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-attribute-private.h"
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#include "cogl-offscreen.h"
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#ifdef COGL_HAS_XLIB_SUPPORT
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#include <X11/Xlib.h>
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@ -154,7 +155,7 @@ struct _CoglFramebuffer
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gboolean clear_clip_dirty;
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};
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typedef struct _CoglOffscreen
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struct _CoglOffscreen
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{
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CoglFramebuffer _parent;
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GLuint fbo_handle;
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@ -169,9 +170,7 @@ typedef struct _CoglOffscreen
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* fb->config to configure if we want a depth or stencil buffer so
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* we can get rid of these flags */
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CoglOffscreenFlags create_flags;
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} CoglOffscreen;
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#define COGL_OFFSCREEN(X) ((CoglOffscreen *)(X))
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};
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void
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_cogl_framebuffer_init (CoglFramebuffer *framebuffer,
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@ -280,7 +279,7 @@ _cogl_free_framebuffer_stack (GSList *stack);
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*
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* Return value: the new CoglOffscreen object.
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*/
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CoglHandle
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CoglOffscreen *
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_cogl_offscreen_new_to_texture_full (CoglTexture *texture,
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CoglOffscreenFlags create_flags,
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unsigned int level);
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@ -704,7 +704,7 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
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framebuffer->dirty_bitmasks = FALSE;
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}
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CoglHandle
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CoglOffscreen *
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_cogl_offscreen_new_to_texture_full (CoglTexture *texture,
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CoglOffscreenFlags create_flags,
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unsigned int level)
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@ -774,7 +774,7 @@ _cogl_offscreen_new_to_texture_full (CoglTexture *texture,
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return ret;
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}
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CoglHandle
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CoglOffscreen *
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cogl_offscreen_new_to_texture (CoglTexture *texture)
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{
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return _cogl_offscreen_new_to_texture_full (texture, 0, 0);
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@ -3,7 +3,7 @@
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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* Copyright (C) 2007,2008,2009,2012 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -41,6 +41,10 @@ G_BEGIN_DECLS
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* Cogl allows creating and operating on offscreen framebuffers.
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*/
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typedef struct _CoglOffscreen CoglOffscreen;
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#define COGL_OFFSCREEN(X) ((CoglOffscreen *)X)
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/* Offscreen api */
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/**
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@ -54,50 +58,57 @@ G_BEGIN_DECLS
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* given texture. You don't need to destroy the offscreen buffer before
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* you can use the @texture again.
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*
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* Note: This does not work with sliced Cogl textures.
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* <note>This only works with low-level #CoglTexture types such as
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* #CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not
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* with meta-texture types such as #CoglTexture2DSliced.</note>
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*
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* Return value: (transfer full): a #CoglHandle for the new offscreen
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* buffer or %COGL_INVALID_HANDLE if it wasn't possible to create the
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* Return value: (transfer full): a newly instantiated #CoglOffscreen
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* framebuffer or %NULL if it wasn't possible to create the
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* buffer.
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*/
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CoglHandle cogl_offscreen_new_to_texture (CoglTexture *texture);
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CoglOffscreen *
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cogl_offscreen_new_to_texture (CoglTexture *texture);
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/**
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* cogl_is_offscreen:
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* @handle: A CoglHandle for an offscreen buffer
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* @object: A pointer to a #CoglObject
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*
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* Determines whether the given #CoglHandle references an offscreen buffer
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* object.
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* Determines whether the given #CoglObject references an offscreen
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* framebuffer object.
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*
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* Returns: %TRUE if the handle references an offscreen buffer,
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* %FALSE otherwise
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* Returns: %TRUE if @object is a #CoglOffscreen framebuffer,
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* %FALSE otherwise
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*/
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gboolean cogl_is_offscreen (CoglHandle handle);
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gboolean
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cogl_is_offscreen (void *object);
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#ifndef COGL_DISABLE_DEPRECATED
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/**
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* cogl_offscreen_ref:
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* @handle: A CoglHandle for an offscreen buffer
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* @offscreen: A pointer to a #CoglOffscreen framebuffer
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*
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* Increments the reference count on the offscreen buffer.
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* Increments the reference count on the @offscreen framebuffer.
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*
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* Return value: (transfer none): For convenience it returns the given CoglHandle
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* Return value: (transfer none): For convenience it returns the
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* given @offscreen
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*
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* Deprecated: 1.2: cogl_handle_ref() should be used in new code.
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* Deprecated: 1.2: cogl_object_ref() should be used in new code.
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*/
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CoglHandle cogl_offscreen_ref (CoglHandle handle) G_GNUC_DEPRECATED;
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void *
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cogl_offscreen_ref (void *offscreen) G_GNUC_DEPRECATED;
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/**
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* cogl_offscreen_unref:
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* @handle: A CoglHandle for an offscreen buffer
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* @offscreen: A pointer to a #CoglOffscreen framebuffer
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*
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* Decreases the reference count for the offscreen buffer and frees it when
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* Decreases the reference count for the @offscreen buffer and frees it when
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* the count reaches 0.
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*
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* Deprecated: 1.2: cogl_handle_unref() should be used in new code.
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* Deprecated: 1.2: cogl_object_unref() should be used in new code.
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*/
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void cogl_offscreen_unref (CoglHandle handle) G_GNUC_DEPRECATED;
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void
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cogl_offscreen_unref (void *offscreen) G_GNUC_DEPRECATED;
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#endif /* COGL_DISABLE_DEPRECATED */
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@ -1019,6 +1019,7 @@ get_texture_bits_via_offscreen (CoglTexture *texture,
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unsigned int dst_rowstride,
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CoglPixelFormat dst_format)
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{
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CoglOffscreen *offscreen;
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CoglFramebuffer *framebuffer;
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_COGL_GET_CONTEXT (ctx, FALSE);
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@ -1026,14 +1027,16 @@ get_texture_bits_via_offscreen (CoglTexture *texture,
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
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return FALSE;
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framebuffer = _cogl_offscreen_new_to_texture_full
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offscreen = _cogl_offscreen_new_to_texture_full
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(texture,
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COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL,
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0);
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if (framebuffer == NULL)
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if (offscreen == NULL)
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return FALSE;
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framebuffer = COGL_FRAMEBUFFER (offscreen);
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if (!cogl_framebuffer_allocate (framebuffer, NULL))
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{
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cogl_object_unref (framebuffer);
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@ -296,7 +296,7 @@ test_cogl_backface_culling (TestUtilsGTestFixture *fixture,
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tex = cogl_texture_new_with_size (state.width, state.height,
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COGL_TEXTURE_NO_SLICING,
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COGL_PIXEL_FORMAT_ANY); /* internal fmt */
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state.offscreen = cogl_offscreen_new_to_texture (tex);
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state.offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_to_texture (tex));
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state.offscreen_tex = tex;
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paint (&state);
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@ -87,7 +87,8 @@ test_cogl_color_mask (TestUtilsGTestFixture *fixture,
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COGL_PIXEL_FORMAT_RGB_888);
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state.fbo[i] = cogl_offscreen_new_to_texture (state.tex[i]);
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state.fbo[i] = COGL_FRAMEBUFFER (
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cogl_offscreen_new_to_texture (state.tex[i]));
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/* Clear the texture color bits */
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cogl_push_framebuffer (state.fbo[i]);
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