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Revert "Initial build of a Quartz winsys stub"
This reverts commit b2e41f1bfa
.
We are backing out the quartz specific stub winsys since we can simply
use the generic stub winsys on quartz until we develop a standalone
winsys. Since we plan on removing all special cases for the stub winsys
by handling with a winsys vtable like all the others it's better if we
don't introduce a quartz specific stub.
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@ -331,10 +331,6 @@ cogl_sources_c += \
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$(srcdir)/winsys/cogl-winsys-wgl.c \
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$(srcdir)/winsys/cogl-winsys-wgl-feature-functions.h
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endif
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if SUPPORT_QUARTZ
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-winsys-quartz.c
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endif
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if SUPPORT_EGL_PLATFORM_POWERVR_X11
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-winsys-egl.c
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@ -371,15 +367,9 @@ include $(top_srcdir)/build/autotools/Makefile.am.enums
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lib_LTLIBRARIES += libcogl.la
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libcogl_la_LIBADD = -lm $(COGL_DEP_LIBS) $(COGL_EXTRA_LDFLAGS)
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if SUPPORT_GLX
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libcogl_la_LIBADD += -ldl
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endif
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if SUPPORT_QUARTZ
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libcogl_la_LIBADD += -ldl
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endif
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# XXX: The aim is to eventually get rid of all private API exports
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# for cogl-pango.
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libcogl_la_LDFLAGS = \
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@ -1,112 +0,0 @@
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-framebuffer-private.h"
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/* This provides a stub winsys implementation for when Clutter still handles
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* creating an OpenGL context. This is useful so we don't have to guard all
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* calls into the winsys layer with #ifdef COGL_HAS_FULL_WINSYS
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*/
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CoglFuncPtr
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_cogl_winsys_get_proc_address (const char *name)
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{
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return NULL;
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}
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void
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_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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{
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}
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void
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_cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
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int *rectangles,
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int n_rectangles)
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{
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}
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void
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_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
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{
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}
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unsigned int
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_cogl_winsys_onscreen_add_swap_buffers_callback (CoglOnscreen *onscreen,
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CoglSwapBuffersNotify callback,
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void *user_data)
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{
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g_assert (0);
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return 0;
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}
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void
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_cogl_winsys_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen,
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unsigned int id)
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{
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g_assert (0);
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}
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#ifdef COGL_HAS_XLIB_SUPPORT
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XVisualInfo *
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_cogl_winsys_xlib_get_visual_info (void)
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{
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g_assert (0);
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return NULL;
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}
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#endif
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#ifdef COGL_HAS_X11_SUPPORT
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guint32
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_cogl_winsys_onscreen_x11_get_window_xid (CoglOnscreen *onscreen)
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{
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g_assert (0);
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return 0;
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}
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#endif
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gboolean
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_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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GError **error)
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{
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return TRUE;
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}
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void
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_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
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{
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}
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void
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_cogl_winsys_context_deinit (CoglContext *context)
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{
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}
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