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wayland: Disconnect the display when the renderer disconnects
If we don't do this then it might leak connections to the display if multiple different renderers are tried. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 8e5b4d40a4d960d0d20927d30ee68a37387fe776)
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@ -100,8 +100,18 @@ static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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eglTerminate (egl_renderer->edpy);
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if (wayland_renderer->wayland_display)
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{
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_cogl_poll_renderer_remove_fd (renderer, wayland_renderer->fd);
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if (renderer->foreign_wayland_display == NULL)
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wl_display_disconnect (wayland_renderer->wayland_display);
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}
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if (egl_renderer->edpy)
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eglTerminate (egl_renderer->edpy);
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g_slice_free (CoglRendererWayland, egl_renderer->platform);
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g_slice_free (CoglRendererEGL, egl_renderer);
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