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fix cogl_context_new crash if fail to connect renderer
If a NULL display is passed to cogl_context_new() then it has to implicitly create a CoglRenderer and CoglDisplay and propagate any resulting errors back to the user. Previously the implementation relied on passing a NULL renderer to cogl_display_new() as the means for implicitly connecting to a renderer. The problem with this though is that cogl_display_new() isn't designed to ever return NULL but if it failed to connect to a renderer automatically it would do and then cogl_context_new would pass NULL to cogl_display_setup() leading to a crash. This patch changes the implementation of cogl_context_new() to now explicitly create a CoglRenderer and connect to it if a NULL display is given. This way we can easily propagate any errors. In addition cogl_display_new has been changed to abort if it fails to implicitly connect to a renderer due to a NULL renderer argument. An application needing to gracefully handle problems connecting to a renderer at runtime should manually instantiate and connect a renderer passing a GError argument to cogl_renderer_connect. Reviewed-by: Neil Roberts <neil@linux.intel.com>
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@ -188,7 +188,16 @@ cogl_context_new (CoglDisplay *display,
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memset (context->winsys_features, 0, sizeof (context->winsys_features));
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if (!display)
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display = cogl_display_new (NULL, NULL);
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{
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CoglRenderer *renderer = cogl_renderer_new ();
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if (!cogl_renderer_connect (renderer, error))
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{
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g_free (context);
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return NULL;
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}
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display = cogl_display_new (renderer, NULL);
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}
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else
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cogl_object_ref (display);
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@ -91,13 +91,7 @@ cogl_display_new (CoglRenderer *renderer,
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display->renderer = cogl_renderer_new ();
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if (!cogl_renderer_connect (display->renderer, &error))
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{
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g_warning ("Failed to connect renderer: %s\n", error->message);
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g_error_free (error);
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g_object_unref (display->renderer);
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g_slice_free (CoglDisplay, display);
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return NULL;
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}
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g_error ("Failed to connect to renderer: %s\n", error->message);
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display->onscreen_template = onscreen_template;
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if (onscreen_template)
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