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framebuffer: Handle a NULL previous framebuffer when flushing
_cogl_framebuffer_flush_state needs to handle the case where ctx->current_draw_buffer is NULL because this will be set in the destructor for CoglFramebuffer if the framebuffer being destroyed is the current framebuffer. This patch just makes it assume all state has changed in that case. Reviewed-by: Robert Bragg <robert@linux.intel.com>
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@ -1615,12 +1615,21 @@ _cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
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if (ctx->current_draw_buffer != draw_buffer)
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{
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/* NB: we only need to compare the state we're being asked to flush
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* and we don't need to compare the state we've already decided
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* we will definitely flush... */
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differences |= _cogl_framebuffer_compare (ctx->current_draw_buffer,
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draw_buffer,
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state & ~differences);
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/* If the previous draw buffer is NULL then we'll assume
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everything has changed. This can happen if a framebuffer is
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destroyed while it is the last flushed draw buffer. In that
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case the framebuffer destructor will set
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ctx->current_draw_buffer to NULL */
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if (ctx->current_draw_buffer == NULL)
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differences |= state;
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else
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/* NB: we only need to compare the state we're being asked to flush
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* and we don't need to compare the state we've already decided
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* we will definitely flush... */
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differences |= _cogl_framebuffer_compare (ctx->current_draw_buffer,
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draw_buffer,
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state & ~differences);
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/* NB: we don't take a reference here, to avoid a circular
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* reference. */
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ctx->current_draw_buffer = draw_buffer;
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