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pipeline: tidy up definition of *END defines
There is some fairly awkward #ifdefing to determine which vertends, fragends and progends are available at build time. This patch consolidates the #ifdefing of vertend, fragend and progend defines to make for slightly easier reading. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 098d6244bf7c8f2a4ca24206c6e8271d589ed4c9)
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@ -45,6 +45,14 @@
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#ifdef HAVE_COGL_GL
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#define COGL_PIPELINE_PROGEND_FIXED 0
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#define COGL_PIPELINE_PROGEND_GLSL 1
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#define COGL_PIPELINE_N_PROGENDS 2
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#define COGL_PIPELINE_VERTEND_FIXED 0
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#define COGL_PIPELINE_VERTEND_GLSL 1
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#define COGL_PIPELINE_N_VERTENDS 2
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#define COGL_PIPELINE_FRAGEND_ARBFP 0
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#define COGL_PIPELINE_FRAGEND_FIXED 1
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#define COGL_PIPELINE_FRAGEND_GLSL 2
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@ -54,18 +62,32 @@
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#ifdef HAVE_COGL_GLES2
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#define COGL_PIPELINE_PROGEND_GLSL 0
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#define COGL_PIPELINE_VERTEND_GLSL 0
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#define COGL_PIPELINE_FRAGEND_GLSL 0
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#ifdef HAVE_COGL_GLES
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#define COGL_PIPELINE_PROGEND_FIXED 1
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#define COGL_PIPELINE_VERTEND_FIXED 1
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#define COGL_PIPELINE_FRAGEND_FIXED 1
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#define COGL_PIPELINE_N_PROGENDS 2
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#define COGL_PIPELINE_N_VERTENDS 2
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#define COGL_PIPELINE_N_FRAGENDS 2
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#else
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#define COGL_PIPELINE_N_PROGENDS 1
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#define COGL_PIPELINE_N_VERTENDS 1
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#define COGL_PIPELINE_N_FRAGENDS 1
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#endif
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#else /* HAVE_COGL_GLES2 */
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#ifdef HAVE_COGL_GLES
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#define COGL_PIPELINE_PROGEND_FIXED 0
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#define COGL_PIPELINE_VERTEND_FIXED 0
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#define COGL_PIPELINE_FRAGEND_FIXED 0
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#define COGL_PIPELINE_N_PROGENDS 1
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#define COGL_PIPELINE_N_VERTENDS 1
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#define COGL_PIPELINE_N_FRAGENDS 1
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#else
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#error No drivers defined
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@ -78,66 +100,9 @@
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#define COGL_PIPELINE_FRAGEND_DEFAULT 0
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#define COGL_PIPELINE_FRAGEND_UNDEFINED 3
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#ifdef HAVE_COGL_GL
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#define COGL_PIPELINE_VERTEND_FIXED 0
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#define COGL_PIPELINE_VERTEND_GLSL 1
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#define COGL_PIPELINE_N_VERTENDS 2
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#else /* HAVE_COGL_GL */
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#ifdef HAVE_COGL_GLES2
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#define COGL_PIPELINE_VERTEND_GLSL 0
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#ifdef HAVE_COGL_GLES
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#define COGL_PIPELINE_VERTEND_FIXED 1
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#define COGL_PIPELINE_N_VERTENDS 2
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#else
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#define COGL_PIPELINE_N_VERTENDS 1
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#endif
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#else /* HAVE_COGL_GLES2 */
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#ifdef HAVE_COGL_GLES
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#define COGL_PIPELINE_VERTEND_FIXED 0
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#define COGL_PIPELINE_N_VERTENDS 1
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#else
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#error No drivers defined
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#endif /* HAVE_COGL_GLES */
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#endif /* HAVE_COGL_GLES2 */
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#endif /* HAVE_COGL_GL */
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#define COGL_PIPELINE_VERTEND_DEFAULT 0
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#define COGL_PIPELINE_VERTEND_UNDEFINED 3
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/* If we have either of the GLSL backends then we also need a GLSL
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progend to combine the shaders generated into a single
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program. Same goes for the fixed progends which are used to flush
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the matrices */
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#ifdef COGL_PIPELINE_FRAGEND_FIXED
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#define COGL_PIPELINE_PROGEND_FIXED 0
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#ifdef COGL_PIPELINE_FRAGEND_GLSL
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#define COGL_PIPELINE_PROGEND_GLSL 1
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#define COGL_PIPELINE_N_PROGENDS 2
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#else
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#define COGL_PIPELINE_N_PROGENDS 1
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#endif
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#else /* COGL_PIPELINE_FRAGEND_FIXED */
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#ifdef COGL_PIPELINE_FRAGEND_GLSL
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#define COGL_PIPELINE_PROGEND_GLSL 0
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#define COGL_PIPELINE_N_PROGENDS 1
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#else
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#define COGL_PIPELINE_N_PROGENDS 0
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#endif
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#endif /* COGL_PIPELINE_FRAGEND_FIXED */
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/* XXX: should I rename these as
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* COGL_PIPELINE_STATE_INDEX_XYZ... ?
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*/
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