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matrix-mesa: remove unused macros functions and cruft
The aim is to flatten cogl-matrix-mesa.[ch] code back into cogl-matrix.[ch] and removing cruft first makes sense. This removes several un-used macros and vector related functions and also replaces the use of doxygen style comment markup with the gtk-doc style we use throughout the reset of cogl. Signed-off-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
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367fbba052
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7b747cff01
@ -105,7 +105,6 @@ do { \
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*
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* Bitmasks to indicate different kinds of 4x4 matrices in CoglMatrix::flags
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*/
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/*@{*/
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#define MAT_FLAG_IDENTITY 0 /*< is an identity matrix flag.
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* (Not actually used - the identity
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* matrix is identified by the absense
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@ -155,16 +154,14 @@ do { \
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MAT_DIRTY_FLAGS | \
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MAT_DIRTY_INVERSE)
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/*@}*/
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/*
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* Test geometry related matrix flags.
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*
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* \param mat a pointer to a CoglMatrix structure.
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* \param a flags mask.
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* @mat a pointer to a CoglMatrix structure.
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* @a flags mask.
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*
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* \returns non-zero if all geometry related matrix flags are contained within
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* Returns: non-zero if all geometry related matrix flags are contained within
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* the mask, or zero otherwise.
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*/
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#define TEST_MAT_FLAGS(mat, a) \
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@ -197,11 +194,6 @@ static float identity[16] = {
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};
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/**********************************************************************/
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/* \name Matrix multiplication */
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/*@{*/
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#define A(row,col) a[(col<<2)+row]
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#define B(row,col) b[(col<<2)+row]
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#define R(row,col) result[(col<<2)+row]
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@ -209,15 +201,13 @@ static float identity[16] = {
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/*
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* Perform a full 4x4 matrix multiplication.
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*
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* \param a matrix.
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* \param b matrix.
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* \param product will receive the product of \p a and \p b.
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* @a matrix.
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* @b matrix.
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* @product will receive the product of \p a and \p b.
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*
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* \warning Is assumed that \p product != \p b. \p product == \p a is allowed.
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* <note>It'ss assumed that @product != @b. @product == @a is allowed.</note>
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*
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* \note KW: 4*16 = 64 multiplications
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*
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* \author This \c matmul was contributed by Thomas Malik
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* <note>KW: 4*16 = 64 multiplications</note>
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*/
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static void
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matrix_multiply4x4 (float *result, const float *a, const float *b)
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@ -237,9 +227,9 @@ matrix_multiply4x4 (float *result, const float *a, const float *b)
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* Multiply two matrices known to occupy only the top three rows, such
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* as typical model matrices, and orthogonal matrices.
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*
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* \param a matrix.
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* \param b matrix.
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* \param product will receive the product of \p a and \p b.
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* @a matrix.
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* @b matrix.
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* @product will receive the product of \p a and \p b.
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*/
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static void
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matrix_multiply3x4 (float *result, const float *a, const float *b)
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@ -266,10 +256,10 @@ matrix_multiply3x4 (float *result, const float *a, const float *b)
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/*
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* Multiply a matrix by an array of floats with known properties.
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*
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* \param mat pointer to a CoglMatrix structure containing the left multiplication
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* @mat pointer to a CoglMatrix structure containing the left multiplication
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* matrix, and that will receive the product result.
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* \param m right multiplication matrix array.
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* \param flags flags of the matrix \p m.
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* @m right multiplication matrix array.
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* @flags flags of the matrix \p m.
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*
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* Joins both flags and marks the type and inverse as dirty. Calls
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* matrix_multiply3x4() if both matrices are 3D, or matrix_multiply4x4()
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@ -291,9 +281,9 @@ matrix_multiply_array_with_flags (CoglMatrix *result,
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/*
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* Matrix multiplication.
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*
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* \param dest destination matrix.
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* \param a left matrix.
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* \param b right matrix.
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* @dest destination matrix.
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* @a left matrix.
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* @b right matrix.
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*
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* Joins both flags and marks the type and inverse as dirty. Calls
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* matrix_multiply3x4() if both matrices are 3D, or matrix_multiply4x4()
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@ -318,8 +308,8 @@ _math_matrix_multiply (CoglMatrix *result,
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/*
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* Matrix multiplication.
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*
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* \param dest left and destination matrix.
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* \param m right matrix array.
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* @dest left and destination matrix.
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* @m right matrix array.
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*
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* Marks the matrix flags with general flag, and type and inverse dirty flags.
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* Calls matrix_multiply4x4() for the multiplication.
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@ -335,17 +325,10 @@ _math_matrix_multiply_array (CoglMatrix *result, const float *array)
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matrix_multiply4x4 ((float *)result, (float *)result, (float *)array);
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}
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/*@}*/
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/**********************************************************************/
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/* \name Matrix output */
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/*@{*/
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/*
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* Print a matrix array.
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*
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* \param m matrix array.
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* @m matrix array.
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*
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* Called by _math_matrix_print() to print a matrix or its inverse.
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*/
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@ -360,7 +343,7 @@ print_matrix_floats (const float m[16])
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/*
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* Dumps the contents of a CoglMatrix structure.
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*
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* \param m pointer to the CoglMatrix structure.
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* @m pointer to the CoglMatrix structure.
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*/
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void
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_math_matrix_print (const CoglMatrix *matrix)
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@ -381,27 +364,19 @@ _math_matrix_print (const CoglMatrix *matrix)
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g_print (" - not available\n");
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}
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/*@}*/
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/*
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* References an element of 4x4 matrix.
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*
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* \param m matrix array.
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* \param c column of the desired element.
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* \param r row of the desired element.
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* @m matrix array.
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* @c column of the desired element.
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* @r row of the desired element.
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*
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* \return value of the desired element.
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* Returns: value of the desired element.
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*
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* Calculate the linear storage index of the element and references it.
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*/
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#define MAT(m,r,c) (m)[(c)*4+(r)]
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/**********************************************************************/
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/* \name Matrix inversion */
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/*@{*/
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/*
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* Swaps the values of two floating pointer variables.
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*
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@ -412,10 +387,10 @@ _math_matrix_print (const CoglMatrix *matrix)
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/*
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* Compute inverse of 4x4 transformation matrix.
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*
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* \param mat pointer to a CoglMatrix structure. The matrix inverse will be
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* @mat pointer to a CoglMatrix structure. The matrix inverse will be
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* stored in the CoglMatrix::inv attribute.
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*
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* \return TRUE for success, FALSE for failure (\p singular matrix).
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* Returns: %TRUE for success, %FALSE for failure (\p singular matrix).
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*
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* \author
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* Code contributed by Jacques Leroy jle@star.be
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@ -551,10 +526,10 @@ invert_matrix_general (CoglMatrix *matrix)
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/*
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* Compute inverse of a general 3d transformation matrix.
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*
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* \param mat pointer to a CoglMatrix structure. The matrix inverse will be
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* @mat pointer to a CoglMatrix structure. The matrix inverse will be
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* stored in the CoglMatrix::inv attribute.
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*
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* \return TRUE for success, FALSE for failure (\p singular matrix).
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* Returns: %TRUE for success, %FALSE for failure (\p singular matrix).
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*
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* \author Adapted from graphics gems II.
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*
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@ -635,10 +610,10 @@ invert_matrix_3d_general (CoglMatrix *matrix)
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/*
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* Compute inverse of a 3d transformation matrix.
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*
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* \param mat pointer to a CoglMatrix structure. The matrix inverse will be
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* @mat pointer to a CoglMatrix structure. The matrix inverse will be
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* stored in the CoglMatrix::inv attribute.
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*
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* \return TRUE for success, FALSE for failure (\p singular matrix).
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* Returns: %TRUE for success, %FALSE for failure (\p singular matrix).
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*
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* If the matrix is not an angle preserving matrix then calls
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* invert_matrix_3d_general for the actual calculation. Otherwise calculates
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@ -721,10 +696,10 @@ invert_matrix_3d (CoglMatrix *matrix)
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/*
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* Compute inverse of an identity transformation matrix.
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*
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* \param mat pointer to a CoglMatrix structure. The matrix inverse will be
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* @mat pointer to a CoglMatrix structure. The matrix inverse will be
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* stored in the CoglMatrix::inv attribute.
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*
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* \return always TRUE.
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* Returns: always %TRUE.
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*
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* Simply copies identity into CoglMatrix::inv.
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*/
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@ -738,10 +713,10 @@ invert_matrix_identity (CoglMatrix *matrix)
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/*
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* Compute inverse of a no-rotation 3d transformation matrix.
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*
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* \param mat pointer to a CoglMatrix structure. The matrix inverse will be
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* @mat pointer to a CoglMatrix structure. The matrix inverse will be
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* stored in the CoglMatrix::inv attribute.
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*
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* \return TRUE for success, FALSE for failure (\p singular matrix).
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* Returns: %TRUE for success, %FALSE for failure (\p singular matrix).
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*
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* Calculates the
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*/
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@ -772,10 +747,10 @@ invert_matrix_3d_no_rotation (CoglMatrix *matrix)
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/*
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* Compute inverse of a no-rotation 2d transformation matrix.
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*
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* \param mat pointer to a CoglMatrix structure. The matrix inverse will be
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* @mat pointer to a CoglMatrix structure. The matrix inverse will be
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* stored in the CoglMatrix::inv attribute.
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*
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* \return TRUE for success, FALSE for failure (\p singular matrix).
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* Returns: %TRUE for success, %FALSE for failure (\p singular matrix).
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*
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* Calculates the inverse matrix by applying the inverse scaling and
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* translation to the identity matrix.
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@ -859,10 +834,10 @@ static inv_mat_func inv_mat_tab[7] = {
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/*
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* Compute inverse of a transformation matrix.
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*
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* \param mat pointer to a CoglMatrix structure. The matrix inverse will be
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* @mat pointer to a CoglMatrix structure. The matrix inverse will be
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* stored in the CoglMatrix::inv attribute.
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*
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* \return TRUE for success, FALSE for failure (\p singular matrix).
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* Returns: %TRUE for success, %FALSE for failure (\p singular matrix).
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*
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* Calls the matrix inversion function in inv_mat_tab corresponding to the
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* given matrix type. In case of failure, updates the MAT_FLAG_SINGULAR flag,
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@ -893,13 +868,6 @@ _math_matrix_update_inverse (CoglMatrix *matrix)
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return TRUE;
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}
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/*@}*/
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/**********************************************************************/
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/* \name Matrix generation */
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/*@{*/
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/*
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* Generate a 4x4 transformation matrix from glRotate parameters, and
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* post-multiply the input matrix by it.
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@ -1098,13 +1066,13 @@ _math_matrix_rotate (CoglMatrix *matrix,
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/*
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* Apply a perspective projection matrix.
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*
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* \param mat matrix to apply the projection.
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* \param left left clipping plane coordinate.
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* \param right right clipping plane coordinate.
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* \param bottom bottom clipping plane coordinate.
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* \param top top clipping plane coordinate.
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* \param nearval distance to the near clipping plane.
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* \param farval distance to the far clipping plane.
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* @mat matrix to apply the projection.
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* @left left clipping plane coordinate.
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* @right right clipping plane coordinate.
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* @bottom bottom clipping plane coordinate.
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* @top top clipping plane coordinate.
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* @nearval distance to the near clipping plane.
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* @farval distance to the far clipping plane.
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*
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* Creates the projection matrix and multiplies it with \p mat, marking the
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* MAT_FLAG_PERSPECTIVE flag.
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@ -1141,13 +1109,13 @@ _math_matrix_frustum (CoglMatrix *matrix,
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/*
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* Apply an orthographic projection matrix.
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*
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* \param mat matrix to apply the projection.
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* \param left left clipping plane coordinate.
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* \param right right clipping plane coordinate.
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* \param bottom bottom clipping plane coordinate.
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* \param top top clipping plane coordinate.
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* \param nearval distance to the near clipping plane.
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* \param farval distance to the far clipping plane.
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* @mat matrix to apply the projection.
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* @left left clipping plane coordinate.
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* @right right clipping plane coordinate.
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* @bottom bottom clipping plane coordinate.
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* @top top clipping plane coordinate.
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* @nearval distance to the near clipping plane.
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* @farval distance to the far clipping plane.
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*
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* Creates the projection matrix and multiplies it with \p mat, marking the
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* MAT_FLAG_GENERAL_SCALE and MAT_FLAG_TRANSLATION flags.
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@ -1193,10 +1161,10 @@ _math_matrix_ortho (CoglMatrix *matrix,
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/*
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* Multiply a matrix with a general scaling matrix.
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*
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* \param mat matrix.
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* \param x x axis scale factor.
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* \param y y axis scale factor.
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* \param z z axis scale factor.
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* @mat matrix.
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* @x x axis scale factor.
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* @y y axis scale factor.
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* @z z axis scale factor.
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*
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* Multiplies in-place the elements of \p mat by the scale factors. Checks if
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* the scales factors are roughly the same, marking the MAT_FLAG_UNIFORM_SCALE
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@ -1223,10 +1191,10 @@ _math_matrix_scale (CoglMatrix *matrix, float x, float y, float z)
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/*
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* Multiply a matrix with a translation matrix.
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*
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* \param mat matrix.
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* \param x translation vector x coordinate.
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* \param y translation vector y coordinate.
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* \param z translation vector z coordinate.
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* @mat matrix.
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* @x translation vector x coordinate.
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* @y translation vector y coordinate.
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* @z translation vector z coordinate.
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*
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* Adds the translation coordinates to the elements of \p mat in-place. Marks
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* the MAT_FLAG_TRANSLATION flag, and the MAT_DIRTY_TYPE and MAT_DIRTY_INVERSE
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@ -1246,7 +1214,6 @@ _math_matrix_translate (CoglMatrix *matrix, float x, float y, float z)
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MAT_DIRTY_INVERSE);
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}
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/*
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* Set matrix to do viewport and depthrange mapping.
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* Transforms Normalized Device Coords to window/Z values.
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@ -1272,7 +1239,7 @@ _math_matrix_viewport (CoglMatrix *matrix,
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/*
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* Set a matrix to the identity matrix.
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*
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* \param mat matrix.
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* @mat matrix.
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*
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* Copies ::identity into \p CoglMatrix::m, and into CoglMatrix::inv if
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* not NULL. Sets the matrix type to identity, resets the flags. It
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@ -1287,13 +1254,6 @@ _math_matrix_init_identity (CoglMatrix *matrix)
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matrix->flags = MAT_DIRTY_INVERSE;
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}
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/*@}*/
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/**********************************************************************/
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/* \name Matrix analysis */
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/*@{*/
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#define ZERO(x) (1<<x)
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#define ONE(x) (1<<(x+16))
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@ -1337,7 +1297,7 @@ _math_matrix_init_identity (CoglMatrix *matrix)
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/*
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* Determine type and flags from scratch.
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*
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* \param mat matrix.
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* @mat matrix.
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*
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* This is expensive enough to only want to do it once.
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*/
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@ -1501,7 +1461,7 @@ analyse_from_flags (CoglMatrix *matrix)
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/*
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* Analyze and update the type and flags of a matrix.
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*
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* \param mat matrix.
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* @mat matrix.
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*
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* If the matrix type is dirty then calls either analyse_from_scratch() or
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* analyse_from_flags() to determine its type, according to whether the flags
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@ -1522,9 +1482,6 @@ _math_matrix_update_type_and_flags (CoglMatrix *matrix)
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matrix->flags &= ~(MAT_DIRTY_FLAGS | MAT_DIRTY_TYPE);
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}
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/*@}*/
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/*
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* Test if the given matrix preserves vector lengths.
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*/
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@ -1534,7 +1491,6 @@ _math_matrix_is_length_preserving (const CoglMatrix *m)
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return TEST_MAT_FLAGS (m, MAT_FLAGS_LENGTH_PRESERVING);
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}
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/*
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* Test if the given matrix does any rotation.
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* (or perhaps if the upper-left 3x3 is non-identity)
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@ -1551,30 +1507,23 @@ _math_matrix_has_rotation (const CoglMatrix *matrix)
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return FALSE;
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}
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gboolean
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_math_matrix_is_general_scale (const CoglMatrix *matrix)
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{
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return (matrix->flags & MAT_FLAG_GENERAL_SCALE) ? TRUE : FALSE;
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}
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gboolean
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_math_matrix_is_dirty (const CoglMatrix *matrix)
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{
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return (matrix->flags & MAT_DIRTY_ALL) ? TRUE : FALSE;
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}
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/**********************************************************************/
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/* \name Matrix setup */
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/*@{*/
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/*
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* Loads a matrix array into CoglMatrix.
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*
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* \param m matrix array.
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* \param mat matrix.
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* @m matrix array.
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* @mat matrix.
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*
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* Copies \p m into CoglMatrix::m and marks the MAT_FLAG_GENERAL and
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* MAT_DIRTY_ALL
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@ -1587,8 +1536,6 @@ _math_matrix_init_from_array (CoglMatrix *matrix, const float *array)
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matrix->flags = (MAT_FLAG_GENERAL | MAT_DIRTY_ALL);
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}
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/*
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*/
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void
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_math_matrix_init_from_quaternion (CoglMatrix *matrix,
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CoglQuaternion *quaternion)
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@ -1624,18 +1571,11 @@ _math_matrix_init_from_quaternion (CoglMatrix *matrix,
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matrix->flags = (MAT_FLAG_GENERAL | MAT_DIRTY_ALL);
|
||||
}
|
||||
|
||||
/*@}*/
|
||||
|
||||
|
||||
/**********************************************************************/
|
||||
/* \name Matrix transpose */
|
||||
/*@{*/
|
||||
|
||||
/*
|
||||
* Transpose a float matrix.
|
||||
*
|
||||
* \param to destination array.
|
||||
* \param from source array.
|
||||
* @to destination array.
|
||||
* @from source array.
|
||||
*/
|
||||
void
|
||||
_math_transposef (float to[16], const float from[16])
|
||||
@ -1657,82 +1597,3 @@ _math_transposef (float to[16], const float from[16])
|
||||
to[14] = from[11];
|
||||
to[15] = from[15];
|
||||
}
|
||||
|
||||
/*
|
||||
* Transpose a double matrix.
|
||||
*
|
||||
* \param to destination array.
|
||||
* \param from source array.
|
||||
*/
|
||||
void
|
||||
_math_transposed (double to[16], const double from[16])
|
||||
{
|
||||
to[0] = from[0];
|
||||
to[1] = from[4];
|
||||
to[2] = from[8];
|
||||
to[3] = from[12];
|
||||
to[4] = from[1];
|
||||
to[5] = from[5];
|
||||
to[6] = from[9];
|
||||
to[7] = from[13];
|
||||
to[8] = from[2];
|
||||
to[9] = from[6];
|
||||
to[10] = from[10];
|
||||
to[11] = from[14];
|
||||
to[12] = from[3];
|
||||
to[13] = from[7];
|
||||
to[14] = from[11];
|
||||
to[15] = from[15];
|
||||
}
|
||||
|
||||
/*
|
||||
* Transpose a double matrix and convert to float.
|
||||
*
|
||||
* \param to destination array.
|
||||
* \param from source array.
|
||||
*/
|
||||
void
|
||||
_math_transposefd (float to[16], const double from[16])
|
||||
{
|
||||
to[0] = (float)from[0];
|
||||
to[1] = (float)from[4];
|
||||
to[2] = (float)from[8];
|
||||
to[3] = (float)from[12];
|
||||
to[4] = (float)from[1];
|
||||
to[5] = (float)from[5];
|
||||
to[6] = (float)from[9];
|
||||
to[7] = (float)from[13];
|
||||
to[8] = (float)from[2];
|
||||
to[9] = (float)from[6];
|
||||
to[10] = (float)from[10];
|
||||
to[11] = (float)from[14];
|
||||
to[12] = (float)from[3];
|
||||
to[13] = (float)from[7];
|
||||
to[14] = (float)from[11];
|
||||
to[15] = (float)from[15];
|
||||
}
|
||||
|
||||
/*@}*/
|
||||
|
||||
|
||||
/*
|
||||
* Transform a 4-element row vector (1x4 matrix) by a 4x4 matrix. This
|
||||
* function is used for transforming clipping plane equations and spotlight
|
||||
* directions.
|
||||
* Mathematically, u = v * m.
|
||||
* Input: v - input vector
|
||||
* m - transformation matrix
|
||||
* Output: u - transformed vector
|
||||
*/
|
||||
void
|
||||
_mesa_transform_vector (float u[4], const float v[4], const float m[16])
|
||||
{
|
||||
const float v0 = v[0], v1 = v[1], v2 = v[2], v3 = v[3];
|
||||
#define M(row,col) m[row + col*4]
|
||||
u[0] = v0 * M (0,0) + v1 * M (1,0) + v2 * M (2,0) + v3 * M (3,0);
|
||||
u[1] = v0 * M (0,1) + v1 * M (1,1) + v2 * M (2,1) + v3 * M (3,1);
|
||||
u[2] = v0 * M (0,2) + v1 * M (1,2) + v2 * M (2,2) + v3 * M (3,2);
|
||||
u[3] = v0 * M (0,3) + v1 * M (1,3) + v2 * M (2,3) + v3 * M (3,3);
|
||||
#undef M
|
||||
}
|
||||
|
||||
|
@ -56,23 +56,20 @@
|
||||
#include <glib.h>
|
||||
|
||||
/*
|
||||
* \name Symbolic names to some of the entries in the matrix
|
||||
* Symbolic names to some of the entries in the matrix
|
||||
*
|
||||
* These are handy for the viewport mapping, which is expressed as a matrix.
|
||||
*/
|
||||
/*@{*/
|
||||
#define MAT_SX 0
|
||||
#define MAT_SY 5
|
||||
#define MAT_SZ 10
|
||||
#define MAT_TX 12
|
||||
#define MAT_TY 13
|
||||
#define MAT_TZ 14
|
||||
/*@}*/
|
||||
|
||||
|
||||
/*
|
||||
* Different kinds of 4x4 transformation matrices.
|
||||
* We use these to select specific optimized vertex transformation routines.
|
||||
* These identify different kinds of 4x4 transformation matrices and we use
|
||||
* this information to find fast-paths when available.
|
||||
*/
|
||||
enum CoglMatrixType {
|
||||
COGL_MATRIX_TYPE_GENERAL, /**< general 4x4 matrix */
|
||||
@ -84,22 +81,6 @@ enum CoglMatrixType {
|
||||
COGL_MATRIX_TYPE_3D /**< 3-D transformation */
|
||||
} ;
|
||||
|
||||
|
||||
#if 0
|
||||
/*
|
||||
* Matrix type to represent 4x4 transformation matrices.
|
||||
*/
|
||||
typedef struct {
|
||||
float *m; /**< 16 matrix elements (16-byte aligned) */
|
||||
float *inv; /**< optional 16-element inverse (16-byte aligned) */
|
||||
unsigned int flags; /**< possible values determined by (of \link
|
||||
* MatFlags MAT_FLAG_* flags\endlink)
|
||||
*/
|
||||
enum CoglMatrixType type;
|
||||
} CoglMatrix;
|
||||
#endif
|
||||
|
||||
|
||||
void
|
||||
_math_matrix_multiply (CoglMatrix *result,
|
||||
const CoglMatrix *a,
|
||||
@ -166,66 +147,7 @@ _math_matrix_is_general_scale (const CoglMatrix *matrix);
|
||||
gboolean
|
||||
_math_matrix_is_dirty (const CoglMatrix *matrix);
|
||||
|
||||
|
||||
/*
|
||||
* \name Related functions that don't actually operate on CoglMatrix structs
|
||||
*/
|
||||
/*@{*/
|
||||
|
||||
void
|
||||
_math_transposef ( float to[16], const float from[16]);
|
||||
|
||||
void
|
||||
_math_transposed (double to[16], const double from[16]);
|
||||
|
||||
void
|
||||
_math_transposefd (float to[16], const double from[16]);
|
||||
|
||||
|
||||
/*
|
||||
* Transform a point (column vector) by a matrix: Q = M * P
|
||||
*/
|
||||
#define TRANSFORM_POINT( Q, M, P ) \
|
||||
Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3]; \
|
||||
Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3]; \
|
||||
Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3]; \
|
||||
Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3];
|
||||
|
||||
|
||||
#define TRANSFORM_POINT3( Q, M, P ) \
|
||||
Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12]; \
|
||||
Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13]; \
|
||||
Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14]; \
|
||||
Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15];
|
||||
|
||||
|
||||
/*
|
||||
* Transform a normal (row vector) by a matrix: [NX NY NZ] = N * MAT
|
||||
*/
|
||||
#define TRANSFORM_NORMAL( TO, N, MAT ) \
|
||||
do { \
|
||||
TO[0] = N[0] * MAT[0] + N[1] * MAT[1] + N[2] * MAT[2]; \
|
||||
TO[1] = N[0] * MAT[4] + N[1] * MAT[5] + N[2] * MAT[6]; \
|
||||
TO[2] = N[0] * MAT[8] + N[1] * MAT[9] + N[2] * MAT[10]; \
|
||||
} while (0)
|
||||
|
||||
|
||||
/*
|
||||
* Transform a direction by a matrix.
|
||||
*/
|
||||
#define TRANSFORM_DIRECTION( TO, DIR, MAT ) \
|
||||
do { \
|
||||
TO[0] = DIR[0] * MAT[0] + DIR[1] * MAT[4] + DIR[2] * MAT[8]; \
|
||||
TO[1] = DIR[0] * MAT[1] + DIR[1] * MAT[5] + DIR[2] * MAT[9]; \
|
||||
TO[2] = DIR[0] * MAT[2] + DIR[1] * MAT[6] + DIR[2] * MAT[10];\
|
||||
} while (0)
|
||||
|
||||
|
||||
void
|
||||
_mesa_transform_vector (float u[4], const float v[4], const float m[16]);
|
||||
|
||||
|
||||
/*@}*/
|
||||
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user