Add -Wmissing-declarations to maintainer flags and fix problems

This option to GCC makes it give a warning whenever a global function
is defined without a declaration. This should catch cases were we've
defined a function but forgot to put it in a header. In that case it
is either only used within one file so we should make it static or we
should declare it in a header.

The following changes where made to fix problems:

• Some functions were made static

• cogl-path.h (the one containing the 1.0 API) was split into two
  files, one defining the functions and one defining the enums so that
  cogl-path.c can include the enum and function declarations from the
  2.0 API as well as the function declarations from the 1.0 API.

• cogl2-clip-state has been removed. This only had one experimental
  function called cogl_clip_push_from_path but as this is unstable we
  might as well remove it favour of the equivalent cogl_framebuffer_*
  API.

• The GLX, SDL and WGL winsys's now have a private header to define
  their get_vtable function instead of directly declaring in the C
  file where it is called.

• All places that were calling COGL_OBJECT_DEFINE need to have the
  cogl_is_whatever function declared so these have been added either
  as a public function or in a private header.

• Some files that were not including the header containing their
  function declarations have been fixed to do so.

• Any unused error quark functions have been removed. If we later want
  them we should add them back one by one and add a declaration for
  them in a header.

• _cogl_is_framebuffer has been renamed to cogl_is_framebuffer and
  made a public function with a declaration in cogl-framebuffer.h

• Similarly for CoglOnscreen.

• cogl_vdraw_indexed_attributes is called
  cogl_framebuffer_vdraw_indexed_attributes in the header. The
  definition has been changed to match the header.

• cogl_index_buffer_allocate has been removed. This had no declaration
  and I'm not sure what it's supposed to do.

• CoglJournal has been changed to use the internal CoglObject macro so
  that it won't define an exported cogl_is_journal symbol.

• The _cogl_blah_pointer_from_handle functions have been removed.
  CoglHandle isn't used much anymore anyway and in the few places
  where it is used I think it's safe to just use the implicit cast
  from void* to the right type.

• The test-utils.h header for the conformance tests explicitly
  disables the -Wmissing-declaration option using a pragma because all
  of the tests declare their main function without a header. Any
  mistakes relating to missing declarations aren't really important
  for the tests.

• cogl_quaternion_init_from_quaternion and init_from_matrix have been
  given declarations in cogl-quaternion.h

Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
Neil Roberts 2012-03-06 18:21:28 +00:00
parent f10ed2d1dc
commit 185630085c
67 changed files with 738 additions and 627 deletions

View File

@ -94,7 +94,7 @@ typedef struct
float x1, y1, x2, y2;
} CoglPangoRendererSliceCbData;
void
static void
cogl_pango_renderer_slice_cb (CoglTexture *texture,
const float *slice_coords,
const float *virtual_coords,

View File

@ -67,6 +67,7 @@ cogl_1_public_h = \
$(srcdir)/cogl-offscreen.h \
$(srcdir)/cogl-primitives.h \
$(srcdir)/cogl-path.h \
$(srcdir)/cogl-path-functions.h \
$(srcdir)/cogl-shader.h \
$(srcdir)/cogl-texture.h \
$(srcdir)/cogl-types.h \
@ -89,7 +90,6 @@ cogl_experimental_h = \
$(srcdir)/cogl-pipeline-layer-state.h \
$(srcdir)/cogl-snippet.h \
$(srcdir)/cogl2-path.h \
$(srcdir)/cogl2-clip-state.h \
$(srcdir)/cogl-index-buffer.h \
$(srcdir)/cogl-attribute-buffer.h \
$(srcdir)/cogl-indices.h \
@ -219,8 +219,6 @@ cogl_sources_c = \
$(srcdir)/cogl-clip-state-private.h \
$(srcdir)/cogl-clip-state.h \
$(srcdir)/cogl-clip-state.c \
$(srcdir)/cogl2-clip-state.h \
$(srcdir)/cogl2-clip-state.c \
$(srcdir)/cogl-feature-private.h \
$(srcdir)/cogl-feature-private.c \
$(srcdir)/cogl-fixed.c \
@ -382,6 +380,7 @@ cogl_sources_c += \
$(srcdir)/cogl-glx-renderer-private.h \
$(srcdir)/cogl-glx-display-private.h \
$(srcdir)/winsys/cogl-winsys-glx-feature-functions.h \
$(srcdir)/winsys/cogl-winsys-glx-private.h \
$(srcdir)/winsys/cogl-winsys-glx.c
endif
if SUPPORT_WGL
@ -390,6 +389,7 @@ cogl_experimental_h += \
cogl_sources_c += \
$(srcdir)/cogl-win32-renderer.c \
$(srcdir)/winsys/cogl-winsys-wgl-private.h \
$(srcdir)/winsys/cogl-winsys-wgl.c \
$(srcdir)/winsys/cogl-winsys-wgl-feature-functions.h
endif
@ -435,6 +435,7 @@ cogl_sources_c += \
endif
if SUPPORT_SDL
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-sdl-private.h \
$(srcdir)/winsys/cogl-winsys-sdl.c
endif

View File

@ -74,4 +74,7 @@ void
_cogl_atlas_texture_remove_reorganize_callback (GHookFunc callback,
void *user_data);
gboolean
_cogl_is_atlas_texture (void *object);
#endif /* __COGL_ATLAS_TEXTURE_H */

View File

@ -94,4 +94,7 @@ _cogl_atlas_remove_reorganize_callback (CoglAtlas *atlas,
GHookFunc post_callback,
void *user_data);
gboolean
_cogl_is_atlas (void *object);
#endif /* __COGL_ATLAS_H */

View File

@ -950,6 +950,10 @@ struct _TestString
CoglBlendStringContext context;
};
/* FIXME: this should probably be moved to a unit test */
int
_cogl_blend_string_test (void);
int
_cogl_blend_string_test (void)
{

View File

@ -422,7 +422,7 @@ paint_primitive_silhouette (void *user_data)
COGL_DRAW_SKIP_LEGACY_STATE);
}
void
static void
add_stencil_clip_primitive (CoglFramebuffer *framebuffer,
CoglPrimitive *primitive,
float bounds_x1,

View File

@ -38,12 +38,8 @@
#include "cogl-journal-private.h"
#include "cogl-util.h"
#include "cogl-matrix-private.h"
#ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API
#include <cogl/cogl2-clip-state.h>
#else
#include <cogl/cogl-clip-state.h>
#endif
#include "cogl-clip-state.h"
#include "cogl1-context.h"
void
cogl_clip_push_window_rectangle (int x_offset,
@ -92,7 +88,8 @@ void
cogl_clip_push_from_path_preserve (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_clip_push_from_path (ctx->current_path);
cogl_framebuffer_push_path_clip (cogl_get_draw_framebuffer (),
ctx->current_path);
}
#undef cogl_clip_push_from_path
@ -101,7 +98,7 @@ cogl_clip_push_from_path (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl2_clip_push_from_path (ctx->current_path);
cogl_clip_push_from_path_preserve ();
cogl_object_unref (ctx->current_path);
ctx->current_path = cogl2_path_new ();

View File

@ -30,6 +30,7 @@
#include "cogl-util.h"
#include "cogl-color.h"
#include "cogl-fixed.h"
#include "cogl-color-private.h"
CoglColor *
cogl_color_new (void)

View File

@ -29,6 +29,7 @@
#endif
#include "cogl-debug.h"
#include "cogl-config-private.h"
#include <glib.h>

View File

@ -30,6 +30,7 @@
#include "cogl-private.h"
#include "cogl-debug.h"
#include "cogl1-context.h"
/* XXX: If you add a debug option, please also add an option
* definition to cogl-debug-options.h. This will enable us - for

View File

@ -42,12 +42,6 @@ static void _cogl_display_free (CoglDisplay *display);
COGL_OBJECT_DEFINE (Display, display);
GQuark
cogl_display_error_quark (void)
{
return g_quark_from_static_string ("cogl-display-error-quark");
}
static const CoglWinsysVtable *
_cogl_display_get_winsys (CoglDisplay *display)
{

View File

@ -189,6 +189,20 @@ cogl_wayland_display_set_compositor_display (CoglDisplay *display,
struct wl_display *wayland_display);
#endif
/**
* cogl_is_display:
* @object: A #CoglObject pointer
*
* Gets whether the given object references a #CoglDisplay.
*
* Return value: %TRUE if the object references a #CoglDisplay
* and %FALSE otherwise.
* Since: 1.10
* Stability: unstable
*/
gboolean
cogl_is_display (void *object);
G_END_DECLS
#endif /* __COGL_DISPLAY_H__ */

View File

@ -142,7 +142,7 @@ cogl_framebuffer_error_quark (void)
}
gboolean
_cogl_is_framebuffer (void *object)
cogl_is_framebuffer (void *object)
{
CoglObject *obj = object;
@ -1177,8 +1177,8 @@ _cogl_set_framebuffers (CoglFramebuffer *draw_buffer,
CoglFramebuffer *current_draw_buffer;
CoglFramebuffer *current_read_buffer;
_COGL_RETURN_IF_FAIL (_cogl_is_framebuffer (draw_buffer));
_COGL_RETURN_IF_FAIL (_cogl_is_framebuffer (read_buffer));
_COGL_RETURN_IF_FAIL (cogl_is_framebuffer (draw_buffer));
_COGL_RETURN_IF_FAIL (cogl_is_framebuffer (read_buffer));
current_draw_buffer = cogl_get_draw_framebuffer ();
current_read_buffer = _cogl_get_read_framebuffer ();
@ -1244,8 +1244,8 @@ _cogl_push_framebuffers (CoglFramebuffer *draw_buffer,
CoglContext *ctx;
CoglFramebuffer *old_draw_buffer, *old_read_buffer;
_COGL_RETURN_IF_FAIL (_cogl_is_framebuffer (draw_buffer));
_COGL_RETURN_IF_FAIL (_cogl_is_framebuffer (read_buffer));
_COGL_RETURN_IF_FAIL (cogl_is_framebuffer (draw_buffer));
_COGL_RETURN_IF_FAIL (cogl_is_framebuffer (read_buffer));
ctx = draw_buffer->context;
_COGL_RETURN_IF_FAIL (ctx != NULL);
@ -1956,7 +1956,7 @@ cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
int height;
_COGL_RETURN_VAL_IF_FAIL (source == COGL_READ_PIXELS_COLOR_BUFFER, FALSE);
_COGL_RETURN_VAL_IF_FAIL (_cogl_is_framebuffer (framebuffer), FALSE);
_COGL_RETURN_VAL_IF_FAIL (cogl_is_framebuffer (framebuffer), FALSE);
ctx = cogl_framebuffer_get_context (framebuffer);
@ -3139,13 +3139,13 @@ cogl_framebuffer_draw_indexed_attributes (CoglFramebuffer *framebuffer,
}
void
cogl_vdraw_indexed_attributes (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
...)
cogl_framebuffer_vdraw_indexed_attributes (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
...)
{
va_list ap;
int n_attributes;

View File

@ -1311,6 +1311,20 @@ typedef enum { /*< prefix=COGL_FRAMEBUFFER_ERROR >*/
COGL_FRAMEBUFFER_ERROR_ALLOCATE
} CoglFramebufferError;
/**
* cogl_is_framebuffer:
* @object: A #CoglObject pointer
*
* Gets whether the given object references a #CoglFramebuffer.
*
* Return value: %TRUE if the object references a #CoglFramebuffer
* and %FALSE otherwise.
* Since: 1.10
* Stability: unstable
*/
gboolean
cogl_is_framebuffer (void *object);
G_END_DECLS
#endif /* __COGL_FRAMEBUFFER_H */

View File

@ -73,14 +73,6 @@ _cogl_index_buffer_free (CoglIndexBuffer *indices)
g_slice_free (CoglIndexBuffer, indices);
}
gboolean
cogl_index_buffer_allocate (CoglIndexBuffer *indices,
GError *error)
{
/* TODO */
return TRUE;
}
/* XXX: do we want a convenience function like this as an alternative
* to using cogl_buffer_set_data? The advantage of this is that we can
* track meta data such as the indices type and max_index_value for a

View File

@ -126,6 +126,20 @@ cogl_indices_set_offset (CoglIndices *indices,
CoglIndices *
cogl_get_rectangle_indices (CoglContext *context, int n_rectangles);
/**
* cogl_is_indices:
* @object: A #CoglObject pointer
*
* Gets whether the given object references a #CoglIndices.
*
* Return value: %TRUE if the object references a #CoglIndices
* and %FALSE otherwise.
* Since: 1.10
* Stability: unstable
*/
gboolean
cogl_is_indices (void *object);
G_END_DECLS
#endif /* __COGL_INDICES_H__ */

View File

@ -109,4 +109,7 @@ _cogl_journal_try_read_pixel (CoglJournal *journal,
CoglBitmap *bitmap,
gboolean *found_intersection);
gboolean
_cogl_is_journal (void *object);
#endif /* __COGL_JOURNAL_PRIVATE_H */

View File

@ -123,7 +123,7 @@ typedef gboolean (*CoglJournalBatchTest) (CoglJournalEntry *entry0,
static void _cogl_journal_free (CoglJournal *journal);
COGL_OBJECT_DEFINE (Journal, journal);
COGL_OBJECT_INTERNAL_DEFINE (Journal, journal);
static void
_cogl_journal_free (CoglJournal *journal)

View File

@ -147,4 +147,7 @@ _cogl_matrix_stack_check_and_update_cache (CoglMatrixStack *stack,
void
_cogl_matrix_stack_destroy_cache (CoglMatrixStackCache *cache);
gboolean
_cogl_is_matrix_stack (void *object);
#endif /* __COGL_MATRIX_STACK_H */

View File

@ -136,7 +136,7 @@ setup_padded_spans (CoglSpan *spans,
* together callbacks corresponding to the same underlying slice
* together.
*/
void
static void
create_grid_and_repeat_cb (CoglTexture *slice_texture,
const float *slice_texture_coords,
const float *meta_coords,

View File

@ -182,12 +182,6 @@ _cogl_##type_name##_object_new (Cogl##TypeName *new_obj) \
_cogl_object_##type_name##_inc (); \
_COGL_OBJECT_DEBUG_NEW (TypeName, obj); \
return new_obj; \
} \
\
Cogl##TypeName * \
_cogl_##type_name##_pointer_from_handle (CoglHandle handle) \
{ \
return handle; \
}
#define COGL_OBJECT_DEFINE_WITH_CODE(TypeName, type_name, code) \

View File

@ -39,12 +39,6 @@ static void _cogl_onscreen_template_free (CoglOnscreenTemplate *onscreen_templat
COGL_OBJECT_DEFINE (OnscreenTemplate, onscreen_template);
GQuark
cogl_onscreen_template_error_quark (void)
{
return g_quark_from_static_string ("cogl-onscreen-template-error-quark");
}
static void
_cogl_onscreen_template_free (CoglOnscreenTemplate *onscreen_template)
{

View File

@ -88,6 +88,20 @@ cogl_onscreen_template_set_swap_throttled (
CoglOnscreenTemplate *onscreen_template,
gboolean throttled);
/**
* cogl_is_onscreen_template:
* @object: A #CoglObject pointer
*
* Gets whether the given object references a #CoglOnscreenTemplate.
*
* Return value: %TRUE if the object references a #CoglOnscreenTemplate
* and %FALSE otherwise.
* Since: 1.10
* Stability: unstable
*/
gboolean
cogl_is_onscreen_template (void *object);
G_END_DECLS
#endif /* __COGL_ONSCREEN_TEMPLATE_H__ */

View File

@ -35,9 +35,9 @@
static void _cogl_onscreen_free (CoglOnscreen *onscreen);
COGL_OBJECT_INTERNAL_DEFINE_WITH_CODE (Onscreen, onscreen,
_cogl_onscreen_class.virt_unref =
_cogl_framebuffer_unref);
COGL_OBJECT_DEFINE_WITH_CODE (Onscreen, onscreen,
_cogl_onscreen_class.virt_unref =
_cogl_framebuffer_unref);
static void
_cogl_onscreen_init_from_template (CoglOnscreen *onscreen,

View File

@ -380,6 +380,20 @@ void
cogl_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen,
unsigned int id);
/**
* cogl_is_onscreen:
* @object: A #CoglObject pointer
*
* Gets whether the given object references a #CoglOnscreen.
*
* Return value: %TRUE if the object references a #CoglOnscreen
* and %FALSE otherwise.
* Since: 1.10
* Stability: unstable
*/
gboolean
cogl_is_onscreen (void *object);
G_END_DECLS
#endif /* __COGL_ONSCREEN_H */

430
cogl/cogl-path-functions.h Normal file
View File

@ -0,0 +1,430 @@
/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009,2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_PATH_FUNCTIONS_H__
#define __COGL_PATH_FUNCTIONS_H__
/* The functions are declared separately because cogl-path.c needs to
get the function declarations from the old 1.0 API without
colliding with the enum declarations from the 2.0 API */
#include <cogl/cogl-types.h>
G_BEGIN_DECLS
/**
* cogl_is_path:
* @handle: A CoglHandle
*
* Gets whether the given handle references an existing path object.
*
* Return value: %TRUE if the handle references a #CoglPath,
* %FALSE otherwise
*/
gboolean
cogl_is_path (CoglHandle handle);
/**
* cogl_path_set_fill_rule:
* @fill_rule: The new fill rule.
*
* Sets the fill rule of the current path to @fill_rule. This will
* affect how the path is filled when cogl_path_fill() is later
* called. Note that the fill rule state is attached to the path so
* calling cogl_get_path() will preserve the fill rule and calling
* cogl_path_new() will reset the fill rule back to the default.
*
* Since: 1.4
*/
void
cogl_path_set_fill_rule (CoglPathFillRule fill_rule);
/**
* cogl_path_get_fill_rule:
*
* Retrieves the fill rule set using cogl_path_set_fill_rule().
*
* Return value: the fill rule that is used for the current path.
*
* Since: 1.4
*/
CoglPathFillRule
cogl_path_get_fill_rule (void);
/**
* cogl_path_fill:
*
* Fills the interior of the constructed shape using the current
* drawing color. The current path is then cleared. To use the path
* again, call cogl_path_fill_preserve() instead.
*
* The interior of the shape is determined using the fill rule of the
* path. See %CoglPathFillRule for details.
**/
void
cogl_path_fill (void);
/**
* cogl_path_fill_preserve:
*
* Fills the interior of the constructed shape using the current
* drawing color and preserves the path to be used again. See
* cogl_path_fill() for a description what is considered the interior
* of the shape.
*
* Since: 1.0
**/
void
cogl_path_fill_preserve (void);
/**
* cogl_path_stroke:
*
* Strokes the constructed shape using the current drawing color and a
* width of 1 pixel (regardless of the current transformation
* matrix). To current path is then cleared. To use the path again,
* call cogl_path_stroke_preserve() instead.
**/
void
cogl_path_stroke (void);
/**
* cogl_path_stroke_preserve:
*
* Strokes the constructed shape using the current drawing color and
* preserves the path to be used again.
*
* Since: 1.0
**/
void
cogl_path_stroke_preserve (void);
/**
* cogl_path_new:
*
* Clears the current path and starts a new one. Creating a new path
* also resets the fill rule to the default which is
* %COGL_PATH_FILL_RULE_EVEN_ODD.
*
* Since: 1.0
*/
void
cogl_path_new (void);
/**
* cogl_path_move_to:
* @x: X coordinate of the pen location to move to.
* @y: Y coordinate of the pen location to move to.
*
* Moves the pen to the given location. If there is an existing path
* this will start a new disjoint subpath.
**/
void
cogl_path_move_to (float x,
float y);
/**
* cogl_path_rel_move_to:
* @x: X offset from the current pen location to move the pen to.
* @y: Y offset from the current pen location to move the pen to.
*
* Moves the pen to the given offset relative to the current pen
* location. If there is an existing path this will start a new
* disjoint subpath.
**/
void
cogl_path_rel_move_to (float x,
float y);
/**
* cogl_path_line_to:
* @x: X coordinate of the end line vertex
* @y: Y coordinate of the end line vertex
*
* Adds a straight line segment to the current path that ends at the
* given coordinates.
**/
void
cogl_path_line_to (float x,
float y);
/**
* cogl_path_rel_line_to:
* @x: X offset from the current pen location of the end line vertex
* @y: Y offset from the current pen location of the end line vertex
*
* Adds a straight line segment to the current path that ends at the
* given coordinates relative to the current pen location.
**/
void
cogl_path_rel_line_to (float x,
float y);
/**
* cogl_path_arc:
* @center_x: X coordinate of the elliptical arc center
* @center_y: Y coordinate of the elliptical arc center
* @radius_x: X radius of the elliptical arc
* @radius_y: Y radius of the elliptical arc
* @angle_1: Angle in degrees at which the arc begin
* @angle_2: Angle in degrees at which the arc ends
*
* Adds an elliptical arc segment to the current path. A straight line
* segment will link the current pen location with the first vertex
* of the arc. If you perform a move_to to the arcs start just before
* drawing it you create a free standing arc.
*
* The angles are measured in degrees where 0° is in the direction of
* the positive X axis and 90° is in the direction of the positive Y
* axis. The angle of the arc begins at @angle_1 and heads towards
* @angle_2 (so if @angle_2 is less than @angle_1 it will decrease,
* otherwise it will increase).
**/
void
cogl_path_arc (float center_x,
float center_y,
float radius_x,
float radius_y,
float angle_1,
float angle_2);
/**
* cogl_path_curve_to:
* @x_1: X coordinate of the second bezier control point
* @y_1: Y coordinate of the second bezier control point
* @x_2: X coordinate of the third bezier control point
* @y_2: Y coordinate of the third bezier control point
* @x_3: X coordinate of the fourth bezier control point
* @y_3: Y coordinate of the fourth bezier control point
*
* Adds a cubic bezier curve segment to the current path with the given
* second, third and fourth control points and using current pen location
* as the first control point.
**/
void
cogl_path_curve_to (float x_1,
float y_1,
float x_2,
float y_2,
float x_3,
float y_3);
/**
* cogl_path_rel_curve_to:
* @x_1: X coordinate of the second bezier control point
* @y_1: Y coordinate of the second bezier control point
* @x_2: X coordinate of the third bezier control point
* @y_2: Y coordinate of the third bezier control point
* @x_3: X coordinate of the fourth bezier control point
* @y_3: Y coordinate of the fourth bezier control point
*
* Adds a cubic bezier curve segment to the current path with the given
* second, third and fourth control points and using current pen location
* as the first control point. The given coordinates are relative to the
* current pen location.
*/
void
cogl_path_rel_curve_to (float x_1,
float y_1,
float x_2,
float y_2,
float x_3,
float y_3);
/**
* cogl_path_close:
*
* Closes the path being constructed by adding a straight line segment
* to it that ends at the first vertex of the path.
**/
void
cogl_path_close (void);
/**
* cogl_path_line:
* @x_1: X coordinate of the start line vertex
* @y_1: Y coordinate of the start line vertex
* @x_2: X coordinate of the end line vertex
* @y_2: Y coordinate of the end line vertex
*
* Constructs a straight line shape starting and ending at the given
* coordinates. If there is an existing path this will start a new
* disjoint sub-path.
**/
void
cogl_path_line (float x_1,
float y_1,
float x_2,
float y_2);
/**
* cogl_path_polyline:
* @coords: (in) (array) (transfer none): A pointer to the first element of an
* array of fixed-point values that specify the vertex coordinates.
* @num_points: The total number of vertices.
*
* Constructs a series of straight line segments, starting from the
* first given vertex coordinate. If there is an existing path this
* will start a new disjoint sub-path. Each subsequent segment starts
* where the previous one ended and ends at the next given vertex
* coordinate.
*
* The coords array must contain 2 * num_points values. The first value
* represents the X coordinate of the first vertex, the second value
* represents the Y coordinate of the first vertex, continuing in the same
* fashion for the rest of the vertices. (num_points - 1) segments will
* be constructed.
**/
void
cogl_path_polyline (const float *coords,
int num_points);
/**
* cogl_path_polygon:
* @coords: (in) (array) (transfer none): A pointer to the first element of
* an array of fixed-point values that specify the vertex coordinates.
* @num_points: The total number of vertices.
*
* Constructs a polygonal shape of the given number of vertices. If
* there is an existing path this will start a new disjoint sub-path.
*
* The coords array must contain 2 * num_points values. The first value
* represents the X coordinate of the first vertex, the second value
* represents the Y coordinate of the first vertex, continuing in the same
* fashion for the rest of the vertices.
**/
void
cogl_path_polygon (const float *coords,
int num_points);
/**
* cogl_path_rectangle:
* @x_1: X coordinate of the top-left corner.
* @y_1: Y coordinate of the top-left corner.
* @x_2: X coordinate of the bottom-right corner.
* @y_2: Y coordinate of the bottom-right corner.
*
* Constructs a rectangular shape at the given coordinates. If there
* is an existing path this will start a new disjoint sub-path.
**/
void
cogl_path_rectangle (float x_1,
float y_1,
float x_2,
float y_2);
/**
* cogl_path_ellipse:
* @center_x: X coordinate of the ellipse center
* @center_y: Y coordinate of the ellipse center
* @radius_x: X radius of the ellipse
* @radius_y: Y radius of the ellipse
*
* Constructs an ellipse shape. If there is an existing path this will
* start a new disjoint sub-path.
**/
void
cogl_path_ellipse (float center_x,
float center_y,
float radius_x,
float radius_y);
/**
* cogl_path_round_rectangle:
* @x_1: X coordinate of the top-left corner.
* @y_1: Y coordinate of the top-left corner.
* @x_2: X coordinate of the bottom-right corner.
* @y_2: Y coordinate of the bottom-right corner.
* @radius: Radius of the corner arcs.
* @arc_step: Angle increment resolution for subdivision of
* the corner arcs.
*
* Constructs a rectangular shape with rounded corners. If there is an
* existing path this will start a new disjoint sub-path.
**/
void
cogl_path_round_rectangle (float x_1,
float y_1,
float x_2,
float y_2,
float radius,
float arc_step);
/**
* cogl_get_path: (skip)
*
* Gets a pointer to the current path. The path can later be used
* again by calling cogl_path_set(). Note that the path isn't copied
* so if you later call any functions to add to the path it will
* affect the returned object too. No reference is taken on the path
* so if you want to retain it you should take your own reference with
* cogl_object_ref().
*
* Return value: a pointer to the current path.
*
* Since: 1.4
*/
CoglPath *
cogl_get_path (void);
/**
* cogl_set_path: (skip)
* @path: A #CoglPath object
*
* Replaces the current path with @path. A reference is taken on the
* object so if you no longer need the path you should unref with
* cogl_object_unref().
*
* Since: 1.4
*/
void
cogl_set_path (CoglPath *path);
/**
* cogl_path_copy: (skip)
* @path: A #CoglPath object
*
* Returns a new copy of the path in @path. The new path has a
* reference count of 1 so you should unref it with
* cogl_object_unref() if you no longer need it.
*
* Internally the path will share the data until one of the paths is
* modified so copying paths should be relatively cheap.
*
* Return value: (transfer full): a copy of the path in @path.
*/
CoglPath *
cogl_path_copy (CoglPath *path);
G_END_DECLS
#endif /* __COGL_PATH_FUNCTIONS_H__ */

View File

@ -36,6 +36,29 @@
#include <math.h>
#undef cogl_path_set_fill_rule
#undef cogl_path_get_fill_rule
#undef cogl_path_fill
#undef cogl_path_fill_preserve
#undef cogl_path_stroke
#undef cogl_path_stroke_preserve
#undef cogl_path_move_to
#undef cogl_path_rel_move_to
#undef cogl_path_line_to
#undef cogl_path_rel_line_to
#undef cogl_path_close
#undef cogl_path_new
#undef cogl_path_line
#undef cogl_path_polyline
#undef cogl_path_polygon
#undef cogl_path_rectangle
#undef cogl_path_arc
#undef cogl_path_ellipse
#undef cogl_path_round_rectangle
#undef cogl_path_curve_to
#undef cogl_path_rel_curve_to
#include "cogl-path-functions.h"
void
cogl_path_set_fill_rule (CoglPathFillRule fill_rule)
{
@ -44,7 +67,6 @@ cogl_path_set_fill_rule (CoglPathFillRule fill_rule)
cogl2_path_set_fill_rule (ctx->current_path, fill_rule);
}
#undef cogl_path_get_fill_rule
CoglPathFillRule
cogl_path_get_fill_rule (void)
{
@ -53,7 +75,6 @@ cogl_path_get_fill_rule (void)
return cogl2_path_get_fill_rule (ctx->current_path);
}
#undef cogl_path_fill
void
cogl_path_fill (void)
{
@ -65,7 +86,6 @@ cogl_path_fill (void)
ctx->current_path = cogl2_path_new ();
}
#undef cogl_path_fill_preserve
void
cogl_path_fill_preserve (void)
{
@ -74,7 +94,6 @@ cogl_path_fill_preserve (void)
cogl2_path_fill (ctx->current_path);
}
#undef cogl_path_stroke
void
cogl_path_stroke (void)
{
@ -86,7 +105,6 @@ cogl_path_stroke (void)
ctx->current_path = cogl2_path_new ();
}
#undef cogl_path_stroke_preserve
void
cogl_path_stroke_preserve (void)
{
@ -95,7 +113,6 @@ cogl_path_stroke_preserve (void)
cogl2_path_stroke (ctx->current_path);
}
#undef cogl_path_move_to
void
cogl_path_move_to (float x,
float y)
@ -105,7 +122,6 @@ cogl_path_move_to (float x,
cogl2_path_move_to (ctx->current_path, x, y);
}
#undef cogl_path_rel_move_to
void
cogl_path_rel_move_to (float x,
float y)
@ -115,7 +131,6 @@ cogl_path_rel_move_to (float x,
cogl2_path_rel_move_to (ctx->current_path, x, y);
}
#undef cogl_path_line_to
void
cogl_path_line_to (float x,
float y)
@ -125,7 +140,6 @@ cogl_path_line_to (float x,
cogl2_path_line_to (ctx->current_path, x, y);
}
#undef cogl_path_rel_line_to
void
cogl_path_rel_line_to (float x,
float y)
@ -135,7 +149,6 @@ cogl_path_rel_line_to (float x,
cogl2_path_rel_line_to (ctx->current_path, x, y);
}
#undef cogl_path_close
void
cogl_path_close (void)
{
@ -144,7 +157,6 @@ cogl_path_close (void)
cogl2_path_close (ctx->current_path);
}
#undef cogl_path_new
void
cogl_path_new (void)
{
@ -154,7 +166,6 @@ cogl_path_new (void)
ctx->current_path = cogl2_path_new ();
}
#undef cogl_path_line
void
cogl_path_line (float x_1,
float y_1,
@ -166,7 +177,6 @@ cogl_path_line (float x_1,
cogl2_path_line (ctx->current_path, x_1, y_1, x_2, y_2);
}
#undef cogl_path_polyline
void
cogl_path_polyline (const float *coords,
int num_points)
@ -176,7 +186,6 @@ cogl_path_polyline (const float *coords,
cogl2_path_polyline (ctx->current_path, coords, num_points);
}
#undef cogl_path_polygon
void
cogl_path_polygon (const float *coords,
int num_points)
@ -186,7 +195,6 @@ cogl_path_polygon (const float *coords,
cogl2_path_polygon (ctx->current_path, coords, num_points);
}
#undef cogl_path_rectangle
void
cogl_path_rectangle (float x_1,
float y_1,
@ -198,7 +206,6 @@ cogl_path_rectangle (float x_1,
cogl2_path_rectangle (ctx->current_path, x_1, y_1, x_2, y_2);
}
#undef cogl_path_arc
void
cogl_path_arc (float center_x,
float center_y,
@ -218,7 +225,6 @@ cogl_path_arc (float center_x,
angle_2);
}
#undef cogl_path_ellipse
void
cogl_path_ellipse (float center_x,
float center_y,
@ -234,7 +240,6 @@ cogl_path_ellipse (float center_x,
radius_y);
}
#undef cogl_path_round_rectangle
void
cogl_path_round_rectangle (float x_1,
float y_1,
@ -249,7 +254,6 @@ cogl_path_round_rectangle (float x_1,
x_1, y_1, x_2, y_2, radius, arc_step);
}
#undef cogl_path_curve_to
void
cogl_path_curve_to (float x_1,
float y_1,
@ -264,7 +268,6 @@ cogl_path_curve_to (float x_1,
x_1, y_2, x_2, y_2, x_3, y_3);
}
#undef cogl_path_rel_curve_to
void
cogl_path_rel_curve_to (float x_1,
float y_1,

View File

@ -97,395 +97,9 @@ typedef enum {
COGL_PATH_FILL_RULE_EVEN_ODD
} CoglPathFillRule;
/**
* cogl_is_path:
* @handle: A CoglHandle
*
* Gets whether the given handle references an existing path object.
*
* Return value: %TRUE if the handle references a #CoglPath,
* %FALSE otherwise
*/
gboolean
cogl_is_path (CoglHandle handle);
/**
* cogl_path_set_fill_rule:
* @fill_rule: The new fill rule.
*
* Sets the fill rule of the current path to @fill_rule. This will
* affect how the path is filled when cogl_path_fill() is later
* called. Note that the fill rule state is attached to the path so
* calling cogl_get_path() will preserve the fill rule and calling
* cogl_path_new() will reset the fill rule back to the default.
*
* Since: 1.4
*/
void
cogl_path_set_fill_rule (CoglPathFillRule fill_rule);
/**
* cogl_path_get_fill_rule:
*
* Retrieves the fill rule set using cogl_path_set_fill_rule().
*
* Return value: the fill rule that is used for the current path.
*
* Since: 1.4
*/
CoglPathFillRule
cogl_path_get_fill_rule (void);
/**
* cogl_path_fill:
*
* Fills the interior of the constructed shape using the current
* drawing color. The current path is then cleared. To use the path
* again, call cogl_path_fill_preserve() instead.
*
* The interior of the shape is determined using the fill rule of the
* path. See %CoglPathFillRule for details.
**/
void
cogl_path_fill (void);
/**
* cogl_path_fill_preserve:
*
* Fills the interior of the constructed shape using the current
* drawing color and preserves the path to be used again. See
* cogl_path_fill() for a description what is considered the interior
* of the shape.
*
* Since: 1.0
**/
void
cogl_path_fill_preserve (void);
/**
* cogl_path_stroke:
*
* Strokes the constructed shape using the current drawing color and a
* width of 1 pixel (regardless of the current transformation
* matrix). To current path is then cleared. To use the path again,
* call cogl_path_stroke_preserve() instead.
**/
void
cogl_path_stroke (void);
/**
* cogl_path_stroke_preserve:
*
* Strokes the constructed shape using the current drawing color and
* preserves the path to be used again.
*
* Since: 1.0
**/
void
cogl_path_stroke_preserve (void);
/**
* cogl_path_new:
*
* Clears the current path and starts a new one. Creating a new path
* also resets the fill rule to the default which is
* %COGL_PATH_FILL_RULE_EVEN_ODD.
*
* Since: 1.0
*/
void
cogl_path_new (void);
/**
* cogl_path_move_to:
* @x: X coordinate of the pen location to move to.
* @y: Y coordinate of the pen location to move to.
*
* Moves the pen to the given location. If there is an existing path
* this will start a new disjoint subpath.
**/
void
cogl_path_move_to (float x,
float y);
/**
* cogl_path_rel_move_to:
* @x: X offset from the current pen location to move the pen to.
* @y: Y offset from the current pen location to move the pen to.
*
* Moves the pen to the given offset relative to the current pen
* location. If there is an existing path this will start a new
* disjoint subpath.
**/
void
cogl_path_rel_move_to (float x,
float y);
/**
* cogl_path_line_to:
* @x: X coordinate of the end line vertex
* @y: Y coordinate of the end line vertex
*
* Adds a straight line segment to the current path that ends at the
* given coordinates.
**/
void
cogl_path_line_to (float x,
float y);
/**
* cogl_path_rel_line_to:
* @x: X offset from the current pen location of the end line vertex
* @y: Y offset from the current pen location of the end line vertex
*
* Adds a straight line segment to the current path that ends at the
* given coordinates relative to the current pen location.
**/
void
cogl_path_rel_line_to (float x,
float y);
/**
* cogl_path_arc:
* @center_x: X coordinate of the elliptical arc center
* @center_y: Y coordinate of the elliptical arc center
* @radius_x: X radius of the elliptical arc
* @radius_y: Y radius of the elliptical arc
* @angle_1: Angle in degrees at which the arc begin
* @angle_2: Angle in degrees at which the arc ends
*
* Adds an elliptical arc segment to the current path. A straight line
* segment will link the current pen location with the first vertex
* of the arc. If you perform a move_to to the arcs start just before
* drawing it you create a free standing arc.
*
* The angles are measured in degrees where 0° is in the direction of
* the positive X axis and 90° is in the direction of the positive Y
* axis. The angle of the arc begins at @angle_1 and heads towards
* @angle_2 (so if @angle_2 is less than @angle_1 it will decrease,
* otherwise it will increase).
**/
void
cogl_path_arc (float center_x,
float center_y,
float radius_x,
float radius_y,
float angle_1,
float angle_2);
/**
* cogl_path_curve_to:
* @x_1: X coordinate of the second bezier control point
* @y_1: Y coordinate of the second bezier control point
* @x_2: X coordinate of the third bezier control point
* @y_2: Y coordinate of the third bezier control point
* @x_3: X coordinate of the fourth bezier control point
* @y_3: Y coordinate of the fourth bezier control point
*
* Adds a cubic bezier curve segment to the current path with the given
* second, third and fourth control points and using current pen location
* as the first control point.
**/
void
cogl_path_curve_to (float x_1,
float y_1,
float x_2,
float y_2,
float x_3,
float y_3);
/**
* cogl_path_rel_curve_to:
* @x_1: X coordinate of the second bezier control point
* @y_1: Y coordinate of the second bezier control point
* @x_2: X coordinate of the third bezier control point
* @y_2: Y coordinate of the third bezier control point
* @x_3: X coordinate of the fourth bezier control point
* @y_3: Y coordinate of the fourth bezier control point
*
* Adds a cubic bezier curve segment to the current path with the given
* second, third and fourth control points and using current pen location
* as the first control point. The given coordinates are relative to the
* current pen location.
*/
void
cogl_path_rel_curve_to (float x_1,
float y_1,
float x_2,
float y_2,
float x_3,
float y_3);
/**
* cogl_path_close:
*
* Closes the path being constructed by adding a straight line segment
* to it that ends at the first vertex of the path.
**/
void
cogl_path_close (void);
/**
* cogl_path_line:
* @x_1: X coordinate of the start line vertex
* @y_1: Y coordinate of the start line vertex
* @x_2: X coordinate of the end line vertex
* @y_2: Y coordinate of the end line vertex
*
* Constructs a straight line shape starting and ending at the given
* coordinates. If there is an existing path this will start a new
* disjoint sub-path.
**/
void
cogl_path_line (float x_1,
float y_1,
float x_2,
float y_2);
/**
* cogl_path_polyline:
* @coords: (in) (array) (transfer none): A pointer to the first element of an
* array of fixed-point values that specify the vertex coordinates.
* @num_points: The total number of vertices.
*
* Constructs a series of straight line segments, starting from the
* first given vertex coordinate. If there is an existing path this
* will start a new disjoint sub-path. Each subsequent segment starts
* where the previous one ended and ends at the next given vertex
* coordinate.
*
* The coords array must contain 2 * num_points values. The first value
* represents the X coordinate of the first vertex, the second value
* represents the Y coordinate of the first vertex, continuing in the same
* fashion for the rest of the vertices. (num_points - 1) segments will
* be constructed.
**/
void
cogl_path_polyline (const float *coords,
int num_points);
/**
* cogl_path_polygon:
* @coords: (in) (array) (transfer none): A pointer to the first element of
* an array of fixed-point values that specify the vertex coordinates.
* @num_points: The total number of vertices.
*
* Constructs a polygonal shape of the given number of vertices. If
* there is an existing path this will start a new disjoint sub-path.
*
* The coords array must contain 2 * num_points values. The first value
* represents the X coordinate of the first vertex, the second value
* represents the Y coordinate of the first vertex, continuing in the same
* fashion for the rest of the vertices.
**/
void
cogl_path_polygon (const float *coords,
int num_points);
/**
* cogl_path_rectangle:
* @x_1: X coordinate of the top-left corner.
* @y_1: Y coordinate of the top-left corner.
* @x_2: X coordinate of the bottom-right corner.
* @y_2: Y coordinate of the bottom-right corner.
*
* Constructs a rectangular shape at the given coordinates. If there
* is an existing path this will start a new disjoint sub-path.
**/
void
cogl_path_rectangle (float x_1,
float y_1,
float x_2,
float y_2);
/**
* cogl_path_ellipse:
* @center_x: X coordinate of the ellipse center
* @center_y: Y coordinate of the ellipse center
* @radius_x: X radius of the ellipse
* @radius_y: Y radius of the ellipse
*
* Constructs an ellipse shape. If there is an existing path this will
* start a new disjoint sub-path.
**/
void
cogl_path_ellipse (float center_x,
float center_y,
float radius_x,
float radius_y);
/**
* cogl_path_round_rectangle:
* @x_1: X coordinate of the top-left corner.
* @y_1: Y coordinate of the top-left corner.
* @x_2: X coordinate of the bottom-right corner.
* @y_2: Y coordinate of the bottom-right corner.
* @radius: Radius of the corner arcs.
* @arc_step: Angle increment resolution for subdivision of
* the corner arcs.
*
* Constructs a rectangular shape with rounded corners. If there is an
* existing path this will start a new disjoint sub-path.
**/
void
cogl_path_round_rectangle (float x_1,
float y_1,
float x_2,
float y_2,
float radius,
float arc_step);
/**
* cogl_get_path: (skip)
*
* Gets a pointer to the current path. The path can later be used
* again by calling cogl_path_set(). Note that the path isn't copied
* so if you later call any functions to add to the path it will
* affect the returned object too. No reference is taken on the path
* so if you want to retain it you should take your own reference with
* cogl_object_ref().
*
* Return value: a pointer to the current path.
*
* Since: 1.4
*/
CoglPath *
cogl_get_path (void);
/**
* cogl_set_path: (skip)
* @path: A #CoglPath object
*
* Replaces the current path with @path. A reference is taken on the
* object so if you no longer need the path you should unref with
* cogl_object_unref().
*
* Since: 1.4
*/
void
cogl_set_path (CoglPath *path);
/**
* cogl_path_copy: (skip)
* @path: A #CoglPath object
*
* Returns a new copy of the path in @path. The new path has a
* reference count of 1 so you should unref it with
* cogl_object_unref() if you no longer need it.
*
* Internally the path will share the data until one of the paths is
* modified so copying paths should be relatively cheap.
*
* Return value: (transfer full): a copy of the path in @path.
*/
CoglPath *
cogl_path_copy (CoglPath *path);
G_END_DECLS
#include "cogl-path-functions.h"
#endif /* __COGL_PATH_H__ */

View File

@ -244,6 +244,12 @@ dump_pipeline_cb (CoglNode *node, void *user_data)
return TRUE;
}
/* This function is just here to be called from GDB so we don't really
want to put a declaration in a header and we just add it here to
avoid a warning */
void
_cogl_debug_dump_pipelines_dot_file (const char *filename);
void
_cogl_debug_dump_pipelines_dot_file (const char *filename)
{

View File

@ -792,7 +792,7 @@ _cogl_pipeline_fragend_arbfp_add_layer (CoglPipeline *pipeline,
return TRUE;
}
gboolean
static gboolean
_cogl_pipeline_fragend_arbfp_passthrough (CoglPipeline *pipeline)
{
CoglPipelineShaderState *shader_state = get_shader_state (pipeline);

View File

@ -47,6 +47,7 @@
#include "cogl-shader-private.h"
#include "cogl-program-private.h"
#include "cogl-pipeline-cache.h"
#include "cogl-pipeline-fragend-glsl-private.h"
#include <glib.h>
@ -998,7 +999,7 @@ add_alpha_test_snippet (CoglPipeline *pipeline,
#endif /* HAVE_COGL_GLES2 */
gboolean
static gboolean
_cogl_pipeline_fragend_glsl_end (CoglPipeline *pipeline,
unsigned long pipelines_difference)
{

View File

@ -36,6 +36,7 @@
#include "cogl-matrix.h"
#include "cogl-snippet-private.h"
#include "cogl-texture-private.h"
#include "cogl-pipeline-layer-state-private.h"
#include "string.h"
#if 0
@ -361,7 +362,7 @@ cogl_pipeline_set_layer_null_texture (CoglPipeline *pipeline,
_cogl_pipeline_set_layer_texture_data (pipeline, layer_index, NULL);
}
void
static void
_cogl_pipeline_set_layer_wrap_modes (CoglPipeline *pipeline,
CoglPipelineLayer *layer,
CoglPipelineLayer *authority,

View File

@ -49,6 +49,7 @@
#include "cogl-pipeline-state-private.h"
#include "cogl-attribute-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-pipeline-progend-glsl-private.h"
#ifdef HAVE_COGL_GLES2

View File

@ -451,7 +451,7 @@ _cogl_pipeline_get_blend_enabled (CoglPipeline *pipeline)
return authority->blend_enable;
}
gboolean
static gboolean
_cogl_pipeline_blend_enable_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
{
@ -844,7 +844,7 @@ cogl_pipeline_get_alpha_test_reference (CoglPipeline *pipeline)
return authority->big_state->alpha_state.alpha_func_reference;
}
GLenum
static GLenum
arg_to_gl_blend_factor (CoglBlendStringArgument *arg)
{
if (arg->source.is_zero)
@ -914,7 +914,7 @@ arg_to_gl_blend_factor (CoglBlendStringArgument *arg)
return GL_ONE;
}
void
static void
setup_blend_state (CoglBlendStringStatement *statement,
GLenum *blend_equation,
GLint *blend_src_factor,

View File

@ -88,12 +88,6 @@ _cogl_pipeline_progends[MAX (COGL_PIPELINE_N_PROGENDS, 1)];
COGL_OBJECT_DEFINE (Pipeline, pipeline);
GQuark
_cogl_pipeline_error_quark (void)
{
return g_quark_from_static_string ("cogl-pipeline-error-quark");
}
/*
* This initializes the first pipeline owned by the Cogl context. All
* subsequently instantiated pipelines created via the cogl_pipeline_new()

View File

@ -39,6 +39,7 @@
#endif
#include "cogl-util.h"
#include "cogl-point-in-poly-private.h"
#include <glib.h>

View File

@ -39,6 +39,7 @@
#include "cogl-meta-texture.h"
#include "cogl-framebuffer-private.h"
#include "cogl1-context.h"
#include "cogl-primitives-private.h"
#include <string.h>
#include <math.h>
@ -899,7 +900,7 @@ typedef struct _AppendTexCoordsState
float *vertices_out;
} AppendTexCoordsState;
gboolean
static gboolean
append_tex_coord_attributes_cb (CoglPipeline *pipeline,
int layer_index,
void *user_data)

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@ -58,8 +58,6 @@ struct _CoglProgramUniform
unsigned int dirty : 1;
};
CoglProgram *_cogl_program_pointer_from_handle (CoglHandle handle);
/* Internal function to flush the custom uniforms for the given use
program. This assumes the target GL program is already bound. The
gl_program still needs to be passed so that CoglProgram can query

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@ -102,8 +102,8 @@ cogl_program_attach_shader (CoglHandle program_handle,
if (!cogl_is_program (program_handle) || !cogl_is_shader (shader_handle))
return;
program = _cogl_program_pointer_from_handle (program_handle);
shader = _cogl_shader_pointer_from_handle (shader_handle);
program = program_handle;
shader = shader_handle;
/* Only one shader is allowed if the type is ARBfp */
if (shader->language == COGL_SHADER_LANGUAGE_ARBFP)
@ -158,7 +158,7 @@ cogl_program_get_uniform_location (CoglHandle handle,
if (!cogl_is_program (handle))
return -1;
program = _cogl_program_pointer_from_handle (handle);
program = handle;
/* We can't just ask the GL program object for the uniform location
directly because it will change every time the program is linked

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@ -60,6 +60,12 @@ static CoglQuaternion identity_quaternion =
1.0, 0.0, 0.0, 0.0,
};
/* This function is just here to be called from GDB so we don't really
want to put a declaration in a header and we just add it here to
avoid a warning */
void
_cogl_quaternion_print (CoglQuaternion *quarternion);
void
_cogl_quaternion_print (CoglQuaternion *quaternion)
{
@ -240,15 +246,6 @@ cogl_quaternion_init_from_quaternion (CoglQuaternion *quaternion,
#define COGL_MATRIX_READ(MATRIX, ROW, COLUMN) \
(((const float *)matrix)[COLUMN * 4 + ROW])
/**
* cogl_quaternion_init_from_matrix:
* @quaternion: A Cogl Quaternion
* @matrix: A rotation matrix with which to initialize the quaternion
*
* Initializes a quaternion from a rotation matrix.
*
* Since: 1.4
*/
void
cogl_quaternion_init_from_matrix (CoglQuaternion *quaternion,
const CoglMatrix *matrix)

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@ -251,6 +251,24 @@ void
cogl_quaternion_init_from_euler (CoglQuaternion *quaternion,
const CoglEuler *euler);
void
cogl_quaternion_init_from_quaternion (CoglQuaternion *quaternion,
CoglQuaternion *src);
/**
* cogl_quaternion_init_from_matrix:
* @quaternion: A Cogl Quaternion
* @matrix: A rotation matrix with which to initialize the quaternion
*
* Initializes a quaternion from a rotation matrix.
*
* Since: 1.10
* Stability: unstable
*/
void
cogl_quaternion_init_from_matrix (CoglQuaternion *quaternion,
const CoglMatrix *matrix);
/**
* cogl_quaternion_equal:
* @v1: A #CoglQuaternion

View File

@ -62,21 +62,20 @@
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
#include "cogl-winsys-egl-null-private.h"
#endif
#ifdef COGL_HAS_GLX_SUPPORT
#include "cogl-winsys-glx-private.h"
#endif
#ifdef COGL_HAS_WGL_SUPPORT
#include "cogl-winsys-wgl-private.h"
#endif
#ifdef COGL_HAS_SDL_SUPPORT
#include "cogl-winsys-sdl-private.h"
#endif
#if COGL_HAS_XLIB_SUPPORT
#include "cogl-xlib-renderer.h"
#endif
#ifdef COGL_HAS_GLX_SUPPORT
extern const CoglWinsysVtable *_cogl_winsys_glx_get_vtable (void);
#endif
#ifdef COGL_HAS_WGL_SUPPORT
extern const CoglWinsysVtable *_cogl_winsys_wgl_get_vtable (void);
#endif
#ifdef COGL_HAS_SDL_SUPPORT
extern const CoglWinsysVtable *_cogl_winsys_sdl_get_vtable (void);
#endif
typedef const CoglWinsysVtable *(*CoglWinsysVtableGetter) (void);
static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] =

View File

@ -45,8 +45,6 @@ struct _CoglShader
char *source;
};
CoglShader *_cogl_shader_pointer_from_handle (CoglHandle handle);
void
_cogl_shader_compile_real (CoglHandle handle, int n_tex_coord_attribs);

View File

@ -130,7 +130,7 @@ cogl_shader_source (CoglHandle handle,
if (!cogl_is_shader (handle))
return;
shader = _cogl_shader_pointer_from_handle (handle);
shader = handle;
#ifdef HAVE_COGL_GL
if (strncmp (source, "!!ARBfp1.0", 10) == 0)
@ -399,7 +399,7 @@ cogl_shader_get_info_log (CoglHandle handle)
if (!cogl_is_shader (handle))
return NULL;
shader = _cogl_shader_pointer_from_handle (handle);
shader = handle;
#ifdef HAVE_COGL_GL
if (shader->language == COGL_SHADER_LANGUAGE_ARBFP)
@ -450,7 +450,7 @@ cogl_shader_get_type (CoglHandle handle)
return COGL_SHADER_TYPE_VERTEX;
}
shader = _cogl_shader_pointer_from_handle (handle);
shader = handle;
return shader->type;
}
@ -466,7 +466,7 @@ cogl_shader_is_compiled (CoglHandle handle)
if (!cogl_is_shader (handle))
return FALSE;
shader = _cogl_shader_pointer_from_handle (handle);
shader = handle;
#ifdef HAVE_COGL_GL
if (shader->language == COGL_SHADER_LANGUAGE_ARBFP)

View File

@ -237,8 +237,7 @@ cogl_sub_texture_new (CoglContext *ctx,
instead. */
if (cogl_is_sub_texture (next_texture))
{
CoglSubTexture *other_sub_tex =
_cogl_sub_texture_pointer_from_handle (next_texture);
CoglSubTexture *other_sub_tex = COGL_SUB_TEXTURE (next_texture);
full_texture = other_sub_tex->full_texture;
sub_x += other_sub_tex->sub_x;
sub_y += other_sub_tex->sub_y;

View File

@ -37,12 +37,6 @@ static void _cogl_swap_chain_free (CoglSwapChain *swap_chain);
COGL_OBJECT_DEFINE (SwapChain, swap_chain);
GQuark
cogl_swap_chain_error_quark (void)
{
return g_quark_from_static_string ("cogl-swap-chain-error-quark");
}
static void
_cogl_swap_chain_free (CoglSwapChain *swap_chain)
{

View File

@ -46,6 +46,9 @@ void
cogl_swap_chain_set_length (CoglSwapChain *swap_chain,
int length);
gboolean
cogl_is_swap_chain (void *object);
G_END_DECLS
#endif /* __COGL_SWAP_CHAIN_H__ */

View File

@ -99,4 +99,18 @@ cogl_texture_2d_sliced_new_with_size (CoglContext *ctx,
CoglPixelFormat internal_format,
GError **error);
/**
* cogl_is_texture_2d_sliced:
* @object: A #CoglObject pointer
*
* Gets whether the given object references a #CoglTexture2dSliced.
*
* Return value: %TRUE if the object references a #CoglTexture2dSliced
* and %FALSE otherwise.
* Since: 1.10
* Stability: unstable
*/
gboolean
cogl_is_texture_2d_sliced (void *object);
#endif /* __COGL_TEXURE_2D_SLICED_H */

View File

@ -395,12 +395,6 @@ cogl_texture_3d_new_from_data (CoglContext *context,
return ret;
}
GQuark
cogl_texture_3d_error_quark (void)
{
return g_quark_from_static_string ("cogl-texture-3d-error-quark");
}
static int
_cogl_texture_3d_get_max_waste (CoglTexture *tex)
{

View File

@ -154,11 +154,5 @@ typedef struct _CoglVertexBuffer
} CoglVertexBuffer;
CoglVertexBuffer *
_cogl_vertex_buffer_pointer_from_handle (CoglHandle handle);
CoglVertexBufferIndices *
_cogl_vertex_buffer_indices_pointer_from_handle (CoglHandle handle);
#endif /* __COGL_VERTEX_BUFFER_H */

View File

@ -144,7 +144,7 @@ cogl_vertex_buffer_get_n_vertices (CoglHandle handle)
if (!cogl_is_vertex_buffer (handle))
return 0;
buffer = _cogl_vertex_buffer_pointer_from_handle (handle);
buffer = handle;
return buffer->n_vertices;
}
@ -451,7 +451,7 @@ cogl_vertex_buffer_add (CoglHandle handle,
if (!cogl_is_vertex_buffer (handle))
return;
buffer = _cogl_vertex_buffer_pointer_from_handle (handle);
buffer = handle;
buffer->dirty_attributes = TRUE;
cogl_attribute_name = canonize_attribute_name (attribute_name);
@ -577,7 +577,7 @@ cogl_vertex_buffer_delete (CoglHandle handle,
if (!cogl_is_vertex_buffer (handle))
return;
buffer = _cogl_vertex_buffer_pointer_from_handle (handle);
buffer = handle;
buffer->dirty_attributes = TRUE;
/* The submit function works by diffing between submitted_attributes
@ -618,7 +618,7 @@ set_attribute_enable (CoglHandle handle,
if (!cogl_is_vertex_buffer (handle))
return;
buffer = _cogl_vertex_buffer_pointer_from_handle (handle);
buffer = handle;
buffer->dirty_attributes = TRUE;
/* NB: If a buffer is currently being edited, then there can be two seperate
@ -1469,7 +1469,7 @@ cogl_vertex_buffer_submit (CoglHandle handle)
if (!cogl_is_vertex_buffer (handle))
return;
buffer = _cogl_vertex_buffer_pointer_from_handle (handle);
buffer = handle;
cogl_vertex_buffer_submit_real (buffer);
}
@ -1647,7 +1647,7 @@ cogl_vertex_buffer_draw (CoglHandle handle,
if (!cogl_is_vertex_buffer (handle))
return;
buffer = _cogl_vertex_buffer_pointer_from_handle (handle);
buffer = handle;
update_primitive_and_draw (buffer, mode, first, count, NULL);
}
@ -1683,8 +1683,7 @@ cogl_vertex_buffer_indices_get_type (CoglHandle indices_handle)
if (!cogl_is_vertex_buffer_indices (indices_handle))
return COGL_INDICES_TYPE_UNSIGNED_SHORT;
buffer_indices =
_cogl_vertex_buffer_indices_pointer_from_handle (indices_handle);
buffer_indices = indices_handle;
return cogl_indices_get_type (buffer_indices->indices);
}
@ -1711,13 +1710,12 @@ cogl_vertex_buffer_draw_elements (CoglHandle handle,
if (!cogl_is_vertex_buffer (handle))
return;
buffer = _cogl_vertex_buffer_pointer_from_handle (handle);
buffer = handle;
if (!cogl_is_vertex_buffer_indices (indices_handle))
return;
buffer_indices =
_cogl_vertex_buffer_indices_pointer_from_handle (indices_handle);
buffer_indices = indices_handle;
update_primitive_and_draw (buffer, mode, indices_offset, count,
buffer_indices);

View File

@ -561,15 +561,6 @@ cogl_set_projection_matrix (CoglMatrix *matrix)
cogl_framebuffer_set_projection_matrix (cogl_get_draw_framebuffer (), matrix);
}
CoglClipState *
_cogl_get_clip_state (void)
{
CoglFramebuffer *framebuffer;
framebuffer = cogl_get_draw_framebuffer ();
return _cogl_framebuffer_get_clip_state (framebuffer);
}
GQuark
_cogl_driver_error_quark (void)
{

View File

@ -124,7 +124,6 @@
*/
#ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API
#include <cogl/cogl2-path.h>
#include <cogl/cogl2-clip-state.h>
#endif
/*

View File

@ -1,53 +0,0 @@
/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL2_CLIP_STATE_H
#define __COGL2_CLIP_STATE_H
#include <cogl/cogl-types.h>
G_BEGIN_DECLS
#define cogl_clip_push_from_path cogl2_clip_push_from_path
/**
* cogl_clip_push_from_path:
* @path: The path to clip with.
*
* Sets a new clipping area using the silhouette of the specified,
* filled @path. The clipping area is intersected with the previous
* clipping area. To restore the previous clipping area, call
* call cogl_clip_pop().
*
* Since: 1.8
* Stability: Unstable
*/
void
cogl_clip_push_from_path (CoglPath *path);
G_END_DECLS
#endif /* __COGL2_CLIP_STATE_H */

View File

@ -31,6 +31,7 @@
#include "cogl-context-private.h"
#include "cogl-feature-private.h"
#include "cogl-renderer-private.h"
#include "cogl-private.h"
gboolean
_cogl_gles_update_features (CoglContext *context,

View File

@ -46,6 +46,7 @@
#include "cogl-renderer-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-onscreen-private.h"
#include "cogl-kms-renderer.h"
static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;

View File

@ -3,7 +3,7 @@
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -21,16 +21,10 @@
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifndef __COGL_WINSYS_GLX_PRIVATE_H
#define __COGL_WINSYS_GLX_PRIVATE_H
#include "cogl-clip-state-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-journal-private.h"
const CoglWinsysVtable *
_cogl_winsys_glx_get_vtable (void);
void
cogl2_clip_push_from_path (CoglPath *path)
{
cogl_framebuffer_push_path_clip (cogl_get_draw_framebuffer (), path);
}
#endif /* __COGL_WINSYS_GLX_PRIVATE_H */

View File

@ -47,6 +47,7 @@
#include "cogl-swap-chain-private.h"
#include "cogl-xlib-renderer.h"
#include "cogl-util.h"
#include "cogl-winsys-glx-private.h"
#include <stdlib.h>
#include <sys/types.h>

View File

@ -0,0 +1,30 @@
/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_WINSYS_SDL_PRIVATE_H
#define __COGL_WINSYS_SDL_PRIVATE_H
const CoglWinsysVtable *
_cogl_winsys_sdl_get_vtable (void);
#endif /* __COGL_WINSYS_SDL_PRIVATE_H */

View File

@ -36,6 +36,7 @@
#include "cogl-onscreen-template-private.h"
#include "cogl-context-private.h"
#include "cogl-onscreen-private.h"
#include "cogl-winsys-sdl-private.h"
typedef struct _CoglRendererSdl
{

View File

@ -34,6 +34,7 @@
#include "cogl-context-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-private.h"
#include "cogl-winsys-stub-private.h"
#include <string.h>

View File

@ -0,0 +1,30 @@
/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_WINSYS_WGL_PRIVATE_H
#define __COGL_WINSYS_WGL_PRIVATE_H
const CoglWinsysVtable *
_cogl_winsys_wgl_get_vtable (void);
#endif /* __COGL_WINSYS_WGL_PRIVATE_H */

View File

@ -44,6 +44,7 @@
#include "cogl-private.h"
#include "cogl-feature-private.h"
#include "cogl-win32-renderer.h"
#include "cogl-winsys-wgl-private.h"
typedef struct _CoglRendererWgl
{

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@ -260,7 +260,7 @@ MAINTAINER_COMPILER_FLAGS="-Wall -Wcast-align -Wuninitialized
-Wno-strict-aliasing -Wempty-body -Wformat
-Wformat-security -Winit-self
-Wdeclaration-after-statement -Wvla
-Wpointer-arith"
-Wpointer-arith -Wmissing-declarations"
AS_CASE(
[$enable_maintainer_flags],

View File

@ -173,17 +173,6 @@ cogl_poll_dispatch
cogl_glib_source_new
</SECTION>
<SECTION>
<FILE>cogl-clipping</FILE>
<TITLE>Clipping</TITLE>
cogl_clip_push_rectangle
cogl_clip_push_window_rectangle
cogl_clip_push_from_path
cogl_clip_push_from_path_preserve
cogl_clip_push_primitive
cogl_clip_pop
</SECTION>
<SECTION>
<FILE>cogl-index-array</FILE>
<TITLE>Index Arrays</TITLE>

View File

@ -128,7 +128,7 @@ static GSourceFuncs wayland_event_source_funcs =
NULL
};
GSource *
static GSource *
wayland_event_source_new (struct wl_event_loop *loop)
{
WaylandEventSource *source;

View File

@ -1,6 +1,12 @@
#ifndef _TEST_UTILS_H_
#define _TEST_UTILS_H_
/* We don't really care about functions that are defined without a
header for the unit tests so we can just disable it here */
#ifdef __GNUC__
#pragma GCC diagnostic ignored "-Wmissing-declarations"
#endif
typedef enum _TestRequirement
{
TEST_REQUIREMENT_GL = 1<<0,