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framebuffer: remove attribute drawing apis
Almost nothing draws attributes directly and for those things that do it's trivial to adapt them to instead draw via the cogl_primitive api. This simplifies the Cogl api a bit. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 7395925bcc01aad6c695fd0d9af78b784b3c64d4) Conflicts: cogl/cogl-framebuffer.c cogl/cogl-framebuffer.h
This commit is contained in:
parent
e9f721216e
commit
e4f24dba75
@ -2408,57 +2408,6 @@ _cogl_framebuffer_draw_attributes (CoglFramebuffer *framebuffer,
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}
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}
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void
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cogl_framebuffer_draw_attributes (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglVerticesMode mode,
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int first_vertex,
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int n_vertices,
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CoglAttribute **attributes,
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int n_attributes)
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{
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_cogl_framebuffer_draw_attributes (framebuffer,
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pipeline,
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mode,
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first_vertex,
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n_vertices,
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attributes, n_attributes,
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COGL_DRAW_SKIP_LEGACY_STATE);
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}
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void
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cogl_framebuffer_vdraw_attributes (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglVerticesMode mode,
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int first_vertex,
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int n_vertices,
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...)
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{
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va_list ap;
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int n_attributes;
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CoglAttribute *attribute;
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CoglAttribute **attributes;
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int i;
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va_start (ap, n_vertices);
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for (n_attributes = 0; va_arg (ap, CoglAttribute *); n_attributes++)
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;
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va_end (ap);
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attributes = g_alloca (sizeof (CoglAttribute *) * n_attributes);
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va_start (ap, n_vertices);
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for (i = 0; (attribute = va_arg (ap, CoglAttribute *)); i++)
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attributes[i] = attribute;
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va_end (ap);
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_cogl_framebuffer_draw_attributes (framebuffer,
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pipeline,
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mode, first_vertex, n_vertices,
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attributes, n_attributes,
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COGL_DRAW_SKIP_LEGACY_STATE);
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}
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void
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_cogl_framebuffer_draw_indexed_attributes (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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@ -2498,62 +2447,6 @@ _cogl_framebuffer_draw_indexed_attributes (CoglFramebuffer *framebuffer,
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}
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}
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void
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cogl_framebuffer_draw_indexed_attributes (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglVerticesMode mode,
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int first_vertex,
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int n_vertices,
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CoglIndices *indices,
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CoglAttribute **attributes,
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int n_attributes)
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{
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_cogl_framebuffer_draw_indexed_attributes (framebuffer,
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pipeline,
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mode, first_vertex,
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n_vertices, indices,
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attributes, n_attributes,
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COGL_DRAW_SKIP_LEGACY_STATE);
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}
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void
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cogl_framebuffer_vdraw_indexed_attributes (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglVerticesMode mode,
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int first_vertex,
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int n_vertices,
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CoglIndices *indices,
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...)
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{
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va_list ap;
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int n_attributes;
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CoglAttribute **attributes;
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int i;
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CoglAttribute *attribute;
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va_start (ap, indices);
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for (n_attributes = 0; va_arg (ap, CoglAttribute *); n_attributes++)
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;
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va_end (ap);
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attributes = g_alloca (sizeof (CoglAttribute *) * n_attributes);
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va_start (ap, indices);
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for (i = 0; (attribute = va_arg (ap, CoglAttribute *)); i++)
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attributes[i] = attribute;
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va_end (ap);
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_cogl_framebuffer_draw_indexed_attributes (framebuffer,
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pipeline,
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mode,
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first_vertex,
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n_vertices,
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indices,
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attributes,
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n_attributes,
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COGL_DRAW_SKIP_LEGACY_STATE);
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}
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void
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cogl_framebuffer_draw_primitive (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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@ -1120,218 +1120,6 @@ cogl_framebuffer_draw_primitive (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglPrimitive *primitive);
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/**
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* cogl_framebuffer_vdraw_attributes:
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* @framebuffer: A destination #CoglFramebuffer
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* @pipeline: A #CoglPipeline state object
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* @mode: The #CoglVerticesMode defining the topology of vertices
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* @first_vertex: The vertex offset within the given attributes to draw from
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* @n_vertices: The number of vertices to draw from the given attributes
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* @...: A set of vertex #CoglAttribute<!-- -->s defining vertex geometry
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*
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* First defines a geometry primitive by grouping a set of vertex attributes;
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* specifying a @first_vertex; a number of vertices (@n_vertices) and
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* specifying what kind of topology the vertices have via @mode.
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*
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* Then the function draws the given @primitive geometry to the specified
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* destination @framebuffer using the graphics processing pipeline described by
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* @pipeline.
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*
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* The list of #CoglAttribute<!-- -->s define the attributes of the vertices to
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* be drawn, such as positions, colors and normals and should be %NULL
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* terminated.
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*
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* This drawing api doesn't support high-level meta texture types such
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* as #CoglTexture2DSliced so it is the user's responsibility to
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* ensure that only low-level textures that can be directly sampled by
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* a GPU such as #CoglTexture2D, #CoglTextureRectangle or #CoglTexture3D
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* are associated with layers of the given @pipeline.
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*
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* Stability: unstable
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* Since: 1.10
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*/
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void
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cogl_framebuffer_vdraw_attributes (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglVerticesMode mode,
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int first_vertex,
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int n_vertices,
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...) COGL_GNUC_NULL_TERMINATED;
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/**
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* cogl_framebuffer_draw_attributes:
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* @framebuffer: A destination #CoglFramebuffer
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* @pipeline: A #CoglPipeline state object
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* @mode: The #CoglVerticesMode defining the topology of vertices
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* @first_vertex: The vertex offset within the given attributes to draw from
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* @n_vertices: The number of vertices to draw from the given attributes
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* @attributes: An array of pointers to #CoglAttribute<-- -->s defining vertex
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* geometry
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* @n_attributes: The number of attributes in the @attributes array.
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*
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* First defines a geometry primitive by grouping a set of vertex @attributes;
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* specifying a @first_vertex; a number of vertices (@n_vertices) and
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* specifying what kind of topology the vertices have via @mode.
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*
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* Then the function draws the given @primitive geometry to the specified
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* destination @framebuffer using the graphics processing pipeline described by
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* @pipeline.
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*
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* The list of #CoglAttribute<!-- -->s define the attributes of the vertices to
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* be drawn, such as positions, colors and normals and the number of attributes
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* is given as @n_attributes.
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*
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* This drawing api doesn't support high-level meta texture types such
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* as #CoglTexture2DSliced so it is the user's responsibility to
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* ensure that only low-level textures that can be directly sampled by
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* a GPU such as #CoglTexture2D, #CoglTextureRectangle or #CoglTexture3D
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* are associated with layers of the given @pipeline.
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*
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* <note>This api doesn't support any of the legacy global state options such
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* as cogl_set_depth_test_enabled(), cogl_set_backface_culling_enabled() or
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* cogl_program_use()</note>
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*
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* Stability: unstable
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* Since: 1.10
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*/
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void
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cogl_framebuffer_draw_attributes (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglVerticesMode mode,
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int first_vertex,
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int n_vertices,
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CoglAttribute **attributes,
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int n_attributes);
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/**
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* cogl_framebuffer_vdraw_indexed_attributes:
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* @framebuffer: A destination #CoglFramebuffer
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* @pipeline: A #CoglPipeline state object
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* @mode: The #CoglVerticesMode defining the topology of vertices
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* @first_vertex: The vertex offset within the given attributes to draw from
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* @n_vertices: The number of vertices to draw from the given attributes
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* @indices: The array of indices used by the GPU to lookup attribute
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* data for each vertex.
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* @...: A set of vertex #CoglAttribute<!-- -->s defining vertex geometry
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*
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* Behaves the same as cogl_framebuffer_vdraw_attributes() except that
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* instead of reading vertex data sequentially from the specified
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* attributes the @indices provide an indirection for how the data
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* should be indexed allowing a random access order to be
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* specified.
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*
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* For example an indices array of [0, 1, 2, 0, 2, 3] could be used
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* used to draw two triangles (@mode = %COGL_VERTICES_MODE_TRIANGLES +
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* @n_vertices = 6) but only provide attribute data for the 4 corners
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* of a rectangle. When the GPU needs to read in each of the 6
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* vertices it will read the @indices array for each vertex in
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* sequence and use the index to look up the vertex attribute data. So
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* here you can see that first and fourth vertex will point to the
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* same data and third and fifth vertex will also point to shared
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* data.
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*
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* Drawing with indices can be a good way of minimizing the size of a
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* mesh by allowing you to avoid data for duplicate vertices because
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* multiple entries in the index array can refer back to a single
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* shared vertex.
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*
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* <note>The @indices array must be at least as long as @first_vertex
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* + @n_vertices otherwise the GPU will overrun the indices array when
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* looking up vertex data.</note>
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*
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* Since it's very common to want to draw a run of rectangles using
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* indices to avoid duplicating vertex data you can use
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* cogl_get_rectangle_indices() to get a set of indices that can be
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* shared.
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*
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* This drawing api doesn't support high-level meta texture types such
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* as #CoglTexture2DSliced so it is the user's responsibility to
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* ensure that only low-level textures that can be directly sampled by
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* a GPU such as #CoglTexture2D, #CoglTextureRectangle or
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* #CoglTexture3D are associated with layers of the given @pipeline.
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*
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* <note>This api doesn't support any of the legacy global state
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* options such as cogl_set_depth_test_enabled(),
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* cogl_set_backface_culling_enabled() or cogl_program_use()</note>
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*
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* Stability: unstable
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* Since: 1.10
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*/
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void
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cogl_framebuffer_vdraw_indexed_attributes (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglVerticesMode mode,
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int first_vertex,
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int n_vertices,
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CoglIndices *indices,
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...) COGL_GNUC_NULL_TERMINATED;
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/**
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* cogl_framebuffer_draw_indexed_attributes:
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* @framebuffer: A destination #CoglFramebuffer
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* @pipeline: A #CoglPipeline state object
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* @mode: The #CoglVerticesMode defining the topology of vertices
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* @first_vertex: The vertex offset within the given attributes to draw from
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* @n_vertices: The number of vertices to draw from the given attributes
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* @indices: The array of indices used by the GPU to lookup attribute
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* data for each vertex.
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* @attributes: An array of pointers to #CoglAttribute<-- -->s defining vertex
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* geometry
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* @n_attributes: The number of attributes in the @attributes array.
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*
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* Behaves the same as cogl_framebuffer_draw_attributes() except that
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* instead of reading vertex data sequentially from the specified
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* @attributes the @indices provide an indirection for how the data
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* should be indexed allowing a random access order to be
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* specified.
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*
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* For example an indices array of [0, 1, 2, 0, 2, 3] could be used
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* used to draw two triangles (@mode = %COGL_VERTICES_MODE_TRIANGLES +
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* @n_vertices = 6) but only provide attribute data for the 4 corners
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* of a rectangle. When the GPU needs to read in each of the 6
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* vertices it will read the @indices array for each vertex in
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* sequence and use the index to look up the vertex attribute data. So
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* here you can see that first and fourth vertex will point to the
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* same data and third and fifth vertex will also point to shared
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* data.
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*
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* Drawing with indices can be a good way of minimizing the size of a
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* mesh by allowing you to avoid data for duplicate vertices because
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* multiple entries in the index array can refer back to a single
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* shared vertex.
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*
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* <note>The @indices array must be at least as long as @first_vertex
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* + @n_vertices otherwise the GPU will overrun the indices array when
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* looking up vertex data.</note>
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*
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* Since it's very common to want to draw a run of rectangles using
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* indices to avoid duplicating vertex data you can use
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* cogl_get_rectangle_indices() to get a set of indices that can be
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* shared.
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*
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* This drawing api doesn't support high-level meta texture types such
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* as #CoglTexture2DSliced so it is the user's responsibility to
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* ensure that only low-level textures that can be directly sampled by
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* a GPU such as #CoglTexture2D, #CoglTextureRectangle or
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* #CoglTexture3D are associated with layers of the given @pipeline.
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*
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* <note>This api doesn't support any of the legacy global state
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* options such as cogl_set_depth_test_enabled(),
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* cogl_set_backface_culling_enabled() or cogl_program_use()</note>
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*
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* Stability: unstable
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* Since: 1.10
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*/
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void
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cogl_framebuffer_draw_indexed_attributes (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglVerticesMode mode,
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int first_vertex,
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int n_vertices,
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CoglIndices *indices,
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CoglAttribute **attributes,
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int n_attributes);
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/**
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* cogl_framebuffer_draw_rectangle:
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* @framebuffer: A destination #CoglFramebuffer
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@ -1391,9 +1179,8 @@ cogl_framebuffer_draw_rectangle (CoglFramebuffer *framebuffer,
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* #CoglMetaTexture texture such as #CoglTexture2DSliced textures
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* which may internally be comprised of multiple low-level textures.
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* This is unlike low-level drawing apis such as cogl_primitive_draw()
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* or cogl_framebuffer_draw_attributes() which only support low level
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* texture types that are directly supported by GPUs such as
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* #CoglTexture2D.
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* which only support low level texture types that are directly
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* supported by GPUs such as #CoglTexture2D.
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*
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* <note>The given texture coordinates will only be used for the first
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* texture layer of the pipeline and if your pipeline has more than
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@ -1456,9 +1243,8 @@ cogl_framebuffer_draw_textured_rectangle (CoglFramebuffer *framebuffer,
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* #CoglMetaTexture texture for the first layer such as
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* #CoglTexture2DSliced textures which may internally be comprised of
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* multiple low-level textures. This is unlike low-level drawing apis
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* such as cogl_primitive_draw() or cogl_framebuffer_draw_attributes()
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* which only support low level texture types that are directly
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* supported by GPUs such as #CoglTexture2D.
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* such as cogl_primitive_draw() which only support low level texture
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* types that are directly supported by GPUs such as #CoglTexture2D.
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*
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* <note>This api can not currently handle multiple high-level meta
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* texture layers. The first layer may be a high level meta texture
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@ -1564,9 +1350,8 @@ cogl_framebuffer_draw_rectangles (CoglFramebuffer *framebuffer,
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* #CoglMetaTexture texture such as #CoglTexture2DSliced textures
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* which may internally be comprised of multiple low-level textures.
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* This is unlike low-level drawing apis such as cogl_primitive_draw()
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* or cogl_framebuffer_draw_attributes() which only support low level
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* texture types that are directly supported by GPUs such as
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* #CoglTexture2D.
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* which only support low level texture types that are directly
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* supported by GPUs such as #CoglTexture2D.
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*
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* The top left corner of the first rectangle is positioned at
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* (coordinates[0], coordinates[1]) and the bottom right corner is
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@ -66,10 +66,10 @@ COGL_BEGIN_DECLS
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* Cogl doesn't aim to pretend that meta-textures are just like real
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* textures because it would get extremely complex to try and emulate
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* low-level GPU semantics transparently for these textures. The low
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* level drawing APIs of Cogl, such as cogl_framebuffer_draw_attributes()
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* don't actually know anything about the #CoglMetaTexture interface and its
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* the developer's responsibility to resolve all textures referenced by a
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* #CoglPipeline to low-level textures before drawing.
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* level drawing APIs of Cogl, such as cogl_primitive_draw() don't
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* actually know anything about the #CoglMetaTexture interface and its
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* the developer's responsibility to resolve all textures referenced
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* by a #CoglPipeline to low-level textures before drawing.
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*
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* If you want to develop custom primitive APIs like
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* cogl_framebuffer_draw_rectangle() and you want to support drawing
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@ -77,7 +77,7 @@ COGL_BEGIN_DECLS
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* example, then you will need to use this #CoglMetaTexture interface
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* to be able to resolve high-level textures into low-level textures
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* before drawing with Cogl's low-level drawing APIs such as
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* cogl_framebuffer_draw_attributes().
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* cogl_primitive_draw().
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*
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* <note>Most developers won't need to use this interface directly
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* but still it is worth understanding the distinction between
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@ -153,10 +153,10 @@ typedef void (*CoglMetaTextureCallback) (CoglTexture *sub_texture,
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* internally use this API to resolve the low level textures of any
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* meta textures you have associated with CoglPipeline layers.
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*
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* <note>The low level drawing APIs such as cogl_framebuffer_draw_attributes()
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* <note>The low level drawing APIs such as cogl_primitive_draw()
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* don't understand the #CoglMetaTexture interface and so it is your
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* responsibility to use this API to resolve all CoglPipeline
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* textures into low-level textures before drawing.</note>
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* responsibility to use this API to resolve all CoglPipeline textures
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* into low-level textures before drawing.</note>
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*
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* For each low-level texture that makes up part of the given region
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* of the @meta_texture, @callback is called specifying how the
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@ -46,9 +46,9 @@ COGL_BEGIN_DECLS
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* as #CoglAtlasTexture and #CoglTexture2DSliced.
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*
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* A texture that implements this interface can be directly used with
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* the attributes API such as cogl_framebuffer_draw_attributes().
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* Other types of textures need to be first resolved to primitive
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* textures using the #CoglMetaTexture interface.
|
||||
* the low level cogl_primitive_draw() API. Other types of textures
|
||||
* need to be first resolved to primitive textures using the
|
||||
* #CoglMetaTexture interface.
|
||||
*
|
||||
* <note>Most developers won't need to use this interface directly but
|
||||
* still it is worth understanding the distinction between high-level
|
||||
|
@ -226,8 +226,6 @@ cogl_framebuffer_allocate
|
||||
cogl_framebuffer_clear4f
|
||||
cogl_framebuffer_clear
|
||||
cogl_framebuffer_discard_buffers
|
||||
cogl_framebuffer_draw_attributes
|
||||
cogl_framebuffer_draw_indexed_attributes
|
||||
cogl_framebuffer_draw_rectangle
|
||||
cogl_framebuffer_draw_rectangles
|
||||
cogl_framebuffer_draw_textured_rectangle
|
||||
|
@ -31,6 +31,7 @@
|
||||
|
||||
#include "cogl2-compatibility.h"
|
||||
#include "cogl-framebuffer.h"
|
||||
#include "cogl-framebuffer-private.h"
|
||||
#include "cogl-index-buffer.h"
|
||||
#include "cogl-pipeline.h"
|
||||
|
||||
@ -137,12 +138,13 @@ cogl_vdraw_indexed_attributes (CoglFramebuffer *framebuffer,
|
||||
attributes[i] = attribute;
|
||||
va_end (ap);
|
||||
|
||||
cogl_framebuffer_draw_indexed_attributes (framebuffer,
|
||||
pipeline,
|
||||
mode,
|
||||
first_vertex,
|
||||
n_vertices,
|
||||
indices,
|
||||
attributes,
|
||||
n_attributes);
|
||||
_cogl_framebuffer_draw_indexed_attributes (framebuffer,
|
||||
pipeline,
|
||||
mode,
|
||||
first_vertex,
|
||||
n_vertices,
|
||||
indices,
|
||||
attributes,
|
||||
n_attributes,
|
||||
COGL_DRAW_SKIP_LEGACY_STATE);
|
||||
}
|
||||
|
@ -225,14 +225,17 @@ _cogl_path_stroke_nodes (CoglPath *path,
|
||||
path_start < data->path_nodes->len;
|
||||
path_start += node->path_size)
|
||||
{
|
||||
CoglPrimitive *primitive;
|
||||
|
||||
node = &g_array_index (data->path_nodes, CoglPathNode, path_start);
|
||||
|
||||
cogl_framebuffer_vdraw_attributes (framebuffer,
|
||||
pipeline,
|
||||
COGL_VERTICES_MODE_LINE_STRIP,
|
||||
0, node->path_size,
|
||||
data->stroke_attributes[path_num],
|
||||
NULL);
|
||||
primitive =
|
||||
cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_LINE_STRIP,
|
||||
node->path_size,
|
||||
&data->stroke_attributes[path_num],
|
||||
1);
|
||||
cogl_primitive_draw (primitive, framebuffer, pipeline);
|
||||
cogl_object_unref (primitive);
|
||||
|
||||
path_num++;
|
||||
}
|
||||
|
@ -542,10 +542,6 @@ cogl_framebuffer_set_dither_enabled
|
||||
cogl_framebuffer_get_dither_enabled
|
||||
|
||||
<SUBSECTION>
|
||||
cogl_framebuffer_draw_attributes
|
||||
cogl_framebuffer_vdraw_attributes
|
||||
cogl_framebuffer_draw_indexed_attributes
|
||||
cogl_framebuffer_vdraw_indexed_attributes
|
||||
cogl_framebuffer_draw_rectangle
|
||||
cogl_framebuffer_draw_textured_rectangle
|
||||
cogl_framebuffer_draw_multitextured_rectangle
|
||||
|
@ -31,6 +31,7 @@ test_float_verts (TestState *state, int offset_x, int offset_y)
|
||||
{
|
||||
CoglAttribute *attributes[2];
|
||||
CoglAttributeBuffer *buffer;
|
||||
CoglPrimitive *primitive;
|
||||
|
||||
static const FloatVert float_verts[] =
|
||||
{
|
||||
@ -61,13 +62,12 @@ test_float_verts (TestState *state, int offset_x, int offset_y)
|
||||
cogl_framebuffer_push_matrix (test_fb);
|
||||
cogl_framebuffer_translate (test_fb, offset_x, offset_y, 0.0f);
|
||||
|
||||
cogl_framebuffer_draw_attributes (test_fb,
|
||||
state->pipeline,
|
||||
COGL_VERTICES_MODE_TRIANGLES,
|
||||
0, /* first_vertex */
|
||||
6, /* n_vertices */
|
||||
attributes,
|
||||
2 /* n_attributes */);
|
||||
primitive = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
|
||||
6, /* n_vertices */
|
||||
attributes,
|
||||
2); /* n_attributes */
|
||||
cogl_primitive_draw (primitive, test_fb, state->pipeline);
|
||||
cogl_object_unref (primitive);
|
||||
|
||||
cogl_framebuffer_pop_matrix (test_fb);
|
||||
|
||||
@ -84,6 +84,7 @@ test_byte_verts (TestState *state, int offset_x, int offset_y)
|
||||
{
|
||||
CoglAttribute *attributes[2];
|
||||
CoglAttributeBuffer *buffer, *unnorm_buffer;
|
||||
CoglPrimitive *primitive;
|
||||
|
||||
static const ByteVert norm_verts[] =
|
||||
{
|
||||
@ -122,13 +123,12 @@ test_byte_verts (TestState *state, int offset_x, int offset_y)
|
||||
cogl_framebuffer_push_matrix (test_fb);
|
||||
cogl_framebuffer_translate (test_fb, offset_x, offset_y, 0.0f);
|
||||
|
||||
cogl_framebuffer_draw_attributes (test_fb,
|
||||
state->pipeline,
|
||||
COGL_VERTICES_MODE_TRIANGLES,
|
||||
0, /* first_vertex */
|
||||
6, /* n_vertices */
|
||||
attributes,
|
||||
2 /* n_attributes */);
|
||||
primitive = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
|
||||
6, /* n_vertices */
|
||||
attributes,
|
||||
2); /* n_attributes */
|
||||
cogl_primitive_draw (primitive, test_fb, state->pipeline);
|
||||
cogl_object_unref (primitive);
|
||||
|
||||
cogl_object_unref (attributes[1]);
|
||||
|
||||
@ -145,13 +145,12 @@ test_byte_verts (TestState *state, int offset_x, int offset_y)
|
||||
|
||||
cogl_framebuffer_translate (test_fb, 20, 0, 0);
|
||||
|
||||
cogl_framebuffer_draw_attributes (test_fb,
|
||||
state->pipeline,
|
||||
COGL_VERTICES_MODE_TRIANGLES,
|
||||
0, /* first_vertex */
|
||||
3, /* n_vertices */
|
||||
attributes,
|
||||
2 /* n_attributes */);
|
||||
primitive = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
|
||||
3, /* n_vertices */
|
||||
attributes,
|
||||
2); /* n_attributes */
|
||||
cogl_primitive_draw (primitive, test_fb, state->pipeline);
|
||||
cogl_object_unref (primitive);
|
||||
|
||||
cogl_framebuffer_pop_matrix (test_fb);
|
||||
|
||||
@ -172,6 +171,7 @@ test_short_verts (TestState *state, int offset_x, int offset_y)
|
||||
CoglAttributeBuffer *buffer;
|
||||
CoglPipeline *pipeline, *pipeline2;
|
||||
CoglSnippet *snippet;
|
||||
CoglPrimitive *primitive;
|
||||
|
||||
static const ShortVert short_verts[] =
|
||||
{
|
||||
@ -208,13 +208,12 @@ test_short_verts (TestState *state, int offset_x, int offset_y)
|
||||
offset_y + 10.0f,
|
||||
0.0f);
|
||||
|
||||
cogl_framebuffer_draw_attributes (test_fb,
|
||||
pipeline,
|
||||
COGL_VERTICES_MODE_TRIANGLES,
|
||||
0, /* first_vertex */
|
||||
3, /* n_vertices */
|
||||
attributes,
|
||||
1 /* n_attributes */);
|
||||
primitive = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
|
||||
3, /* n_vertices */
|
||||
attributes,
|
||||
1); /* n_attributes */
|
||||
cogl_primitive_draw (primitive, test_fb, pipeline);
|
||||
cogl_object_unref (primitive);
|
||||
|
||||
cogl_framebuffer_pop_matrix (test_fb);
|
||||
|
||||
@ -237,13 +236,12 @@ test_short_verts (TestState *state, int offset_x, int offset_y)
|
||||
offset_y - 65525,
|
||||
0.0f);
|
||||
|
||||
cogl_framebuffer_draw_attributes (test_fb,
|
||||
pipeline2,
|
||||
COGL_VERTICES_MODE_TRIANGLES,
|
||||
0, /* first_vertex */
|
||||
3, /* n_vertices */
|
||||
attributes,
|
||||
1 /* n_attributes */);
|
||||
primitive = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
|
||||
3, /* n_vertices */
|
||||
attributes,
|
||||
1); /* n_attributes */
|
||||
cogl_primitive_draw (primitive, test_fb, pipeline2);
|
||||
cogl_object_unref (primitive);
|
||||
|
||||
cogl_framebuffer_pop_matrix (test_fb);
|
||||
|
||||
|
@ -32,6 +32,7 @@ test_map_buffer_range (void)
|
||||
CoglVertexP2T2 *data;
|
||||
CoglAttribute *pos_attribute;
|
||||
CoglAttribute *tex_coord_attribute;
|
||||
CoglPrimitive *primitive;
|
||||
|
||||
tex = cogl_texture_2d_new_from_data (test_ctx,
|
||||
2, 2, /* width/height */
|
||||
@ -95,14 +96,14 @@ test_map_buffer_range (void)
|
||||
COGL_BUFFER_BIT_COLOR,
|
||||
0, 0, 0, 1);
|
||||
|
||||
cogl_framebuffer_vdraw_attributes (test_fb,
|
||||
pipeline,
|
||||
COGL_VERTICES_MODE_TRIANGLE_STRIP,
|
||||
0, /* first_vertex */
|
||||
4, /* n_vertices */
|
||||
pos_attribute,
|
||||
tex_coord_attribute,
|
||||
NULL);
|
||||
primitive =
|
||||
cogl_primitive_new (COGL_VERTICES_MODE_TRIANGLE_STRIP,
|
||||
4, /* n_vertices */
|
||||
pos_attribute,
|
||||
tex_coord_attribute,
|
||||
NULL);
|
||||
cogl_primitive_draw (primitive, test_fb, pipeline);
|
||||
cogl_object_unref (primitive);
|
||||
|
||||
/* Top left pixel should be the one that is replaced to be green */
|
||||
test_utils_check_pixel (test_fb, 1, 1, 0x00ff00ff);
|
||||
|
Loading…
Reference in New Issue
Block a user