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texture: Adds cogl_texture_set_data convenience api
This adds a cogl_texture_set_data function that is basically just a convenience wrapper around cogl_texture_set_region. In the common case where you want to upload the full contents of a mipmap level though this api takes 4 less arguments (6 in total) so it's a bit simpler. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit e651dbdc4e4f03016a3dee513e3680270a4a9142)
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@ -610,6 +610,34 @@ cogl_texture_set_region (CoglTexture *texture,
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return status;
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}
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CoglBool
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cogl_texture_set_data (CoglTexture *texture,
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CoglPixelFormat format,
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int rowstride,
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const uint8_t *data,
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int level,
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CoglError **error)
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{
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int level_width;
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int level_height;
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_cogl_texture_get_level_size (texture,
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level,
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&level_width,
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&level_height,
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NULL);
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return _cogl_texture_set_region (texture,
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level_width,
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level_height,
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format,
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rowstride,
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data,
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0, 0, /* dest x, y */
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level,
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error);
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}
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/* Reads back the contents of a texture by rendering it to the framebuffer
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* and reading back the resulting pixels.
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*
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@ -430,6 +430,66 @@ cogl_texture_set_region (CoglTexture *texture,
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#if defined (COGL_ENABLE_EXPERIMENTAL_API)
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/**
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* cogl_texture_set_data:
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* @texture a #CoglTexture.
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* @format: the #CoglPixelFormat used in the source @data buffer.
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* @rowstride: rowstride of the source @data buffer (computed from
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* the texture width and @format if it equals 0)
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* @data: the source data, pointing to the first top-left pixel to set
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* @level: The mipmap level to update (Normally 0 for the largest,
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* base texture)
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* @error: A #CoglError to return exceptional errors
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*
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* Sets all the pixels for a given mipmap @level by copying the pixel
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* data pointed to by the @data argument into the given @texture.
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*
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* @data should point to the first pixel to copy corresponding
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* to the top left of the mipmap @level being set.
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*
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* If @rowstride equals 0 then it will be automatically calculated
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* from the width of the mipmap level and the bytes-per-pixel for the
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* given @format.
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*
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* A mipmap @level of 0 corresponds to the largest, base image of a
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* texture and @level 1 is half the width and height of level 0. If
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* dividing any dimension of the previous level by two results in a
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* fraction then round the number down (floor()), but clamp to 1
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* something like this:
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*
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* |[
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* next_width = MAX (1, floor (prev_width));
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* ]|
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*
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* You can determine the number of mipmap levels for a given texture
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* like this:
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*
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* |[
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* n_levels = 1 + floor (log2 (max_dimension));
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* ]|
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*
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* Where %max_dimension is the larger of cogl_texture_get_width() and
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* cogl_texture_get_height().
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*
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* It is an error to pass a @level number >= the number of levels that
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* @texture can have according to the above calculation.
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*
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* <note>Since the storage for a #CoglTexture is allocated lazily then
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* if the given @texture has not previously been allocated then this
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* api can return %FALSE and throw an exceptional @error if there is
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* not enough memory to allocate storage for @texture.</note>
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*
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* Return value: %TRUE if the data upload was successful, and
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* %FALSE otherwise
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*/
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CoglBool
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cogl_texture_set_data (CoglTexture *texture,
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CoglPixelFormat format,
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int rowstride,
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const uint8_t *data,
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int level,
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CoglError **error);
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/**
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* cogl_texture_set_region_from_bitmap:
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* @texture: a #CoglTexture pointer
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@ -405,6 +405,7 @@ cogl_texture_get_height
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cogl_texture_get_format
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cogl_texture_is_sliced
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cogl_texture_get_data
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cogl_texture_set_data
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cogl_texture_set_region
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CoglTextureType
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