texture: Adds cogl_texture_set_data convenience api

This adds a cogl_texture_set_data function that is basically just a
convenience wrapper around cogl_texture_set_region. In the common case
where you want to upload the full contents of a mipmap level though this
api takes 4 less arguments (6 in total) so it's a bit simpler.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit e651dbdc4e4f03016a3dee513e3680270a4a9142)
This commit is contained in:
Robert Bragg 2012-11-26 13:14:27 +00:00
parent 73e8a6d7ce
commit 2c0d48324f
3 changed files with 89 additions and 0 deletions

View File

@ -610,6 +610,34 @@ cogl_texture_set_region (CoglTexture *texture,
return status;
}
CoglBool
cogl_texture_set_data (CoglTexture *texture,
CoglPixelFormat format,
int rowstride,
const uint8_t *data,
int level,
CoglError **error)
{
int level_width;
int level_height;
_cogl_texture_get_level_size (texture,
level,
&level_width,
&level_height,
NULL);
return _cogl_texture_set_region (texture,
level_width,
level_height,
format,
rowstride,
data,
0, 0, /* dest x, y */
level,
error);
}
/* Reads back the contents of a texture by rendering it to the framebuffer
* and reading back the resulting pixels.
*

View File

@ -430,6 +430,66 @@ cogl_texture_set_region (CoglTexture *texture,
#if defined (COGL_ENABLE_EXPERIMENTAL_API)
/**
* cogl_texture_set_data:
* @texture a #CoglTexture.
* @format: the #CoglPixelFormat used in the source @data buffer.
* @rowstride: rowstride of the source @data buffer (computed from
* the texture width and @format if it equals 0)
* @data: the source data, pointing to the first top-left pixel to set
* @level: The mipmap level to update (Normally 0 for the largest,
* base texture)
* @error: A #CoglError to return exceptional errors
*
* Sets all the pixels for a given mipmap @level by copying the pixel
* data pointed to by the @data argument into the given @texture.
*
* @data should point to the first pixel to copy corresponding
* to the top left of the mipmap @level being set.
*
* If @rowstride equals 0 then it will be automatically calculated
* from the width of the mipmap level and the bytes-per-pixel for the
* given @format.
*
* A mipmap @level of 0 corresponds to the largest, base image of a
* texture and @level 1 is half the width and height of level 0. If
* dividing any dimension of the previous level by two results in a
* fraction then round the number down (floor()), but clamp to 1
* something like this:
*
* |[
* next_width = MAX (1, floor (prev_width));
* ]|
*
* You can determine the number of mipmap levels for a given texture
* like this:
*
* |[
* n_levels = 1 + floor (log2 (max_dimension));
* ]|
*
* Where %max_dimension is the larger of cogl_texture_get_width() and
* cogl_texture_get_height().
*
* It is an error to pass a @level number >= the number of levels that
* @texture can have according to the above calculation.
*
* <note>Since the storage for a #CoglTexture is allocated lazily then
* if the given @texture has not previously been allocated then this
* api can return %FALSE and throw an exceptional @error if there is
* not enough memory to allocate storage for @texture.</note>
*
* Return value: %TRUE if the data upload was successful, and
* %FALSE otherwise
*/
CoglBool
cogl_texture_set_data (CoglTexture *texture,
CoglPixelFormat format,
int rowstride,
const uint8_t *data,
int level,
CoglError **error);
/**
* cogl_texture_set_region_from_bitmap:
* @texture: a #CoglTexture pointer

View File

@ -405,6 +405,7 @@ cogl_texture_get_height
cogl_texture_get_format
cogl_texture_is_sliced
cogl_texture_get_data
cogl_texture_set_data
cogl_texture_set_region
CoglTextureType