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Use MESA_pack_invert to avoid read_pixels flip
cogl_read_pixels returns image data in a top-down memory order, but because OpenGL normally returns pixel data in a bottom-up order we have to flip the data before returning it to the user. If the OpenGL driver supports the GL_MESA_pack_invert extension though we can ask the driver to return the data in a top-down order in the first place. Signed-off-by: Neil Roberts <neil@linux.intel.com>
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@ -138,6 +138,7 @@ typedef enum
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typedef enum
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{
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COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE = 1L<<0,
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COGL_PRIVATE_FEATURE_MESA_PACK_INVERT = 1L<<1
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} CoglPrivateFeatureFlags;
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gboolean
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27
cogl/cogl.c
27
cogl/cogl.c
@ -47,6 +47,10 @@
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#include "cogl-attribute-private.h"
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#include "cogl-framebuffer-private.h"
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#ifndef GL_PACK_INVERT_MESA
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#define GL_PACK_INVERT_MESA 0x8758
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#endif
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#ifdef COGL_GL_DEBUG
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/* GL error to string conversion */
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static const struct {
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@ -474,6 +478,7 @@ _cogl_read_pixels_with_rowstride (int x,
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GLenum gl_format;
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GLenum gl_type;
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CoglPixelFormat bmp_format;
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gboolean pack_invert_set;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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@ -546,6 +551,17 @@ _cogl_read_pixels_with_rowstride (int x,
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&gl_format,
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&gl_type);
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/* NB: All offscreen rendering is done upside down so there is no need
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* to flip in this case... */
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if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_MESA_PACK_INVERT) &&
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!cogl_is_offscreen (framebuffer))
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{
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GE (ctx, glPixelStorei (GL_PACK_INVERT_MESA, TRUE));
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pack_invert_set = TRUE;
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}
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else
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pack_invert_set = FALSE;
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/* Under GLES only GL_RGBA with GL_UNSIGNED_BYTE as well as an
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implementation specific format under
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GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES and
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@ -609,15 +625,18 @@ _cogl_read_pixels_with_rowstride (int x,
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_cogl_bitmap_convert_premult_status (bmp, format);
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}
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/* Currently this function owns the pack_invert state and we don't want this
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* to interfere with other Cogl components so all other code can assume that
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* we leave the pack_invert state off. */
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if (pack_invert_set)
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GE (ctx, glPixelStorei (GL_PACK_INVERT_MESA, FALSE));
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/* NB: All offscreen rendering is done upside down so there is no need
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* to flip in this case... */
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if (!cogl_is_offscreen (framebuffer))
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if (!cogl_is_offscreen (framebuffer) && !pack_invert_set)
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{
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guint8 *temprow = g_alloca (rowstride * sizeof (guint8));
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/* TODO: consider using the GL_MESA_pack_invert extension in the future
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* to avoid this flip... */
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/* vertically flip the buffer in-place */
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for (y = 0; y < height / 2; y++)
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{
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@ -183,6 +183,9 @@ _cogl_gl_update_features (CoglContext *context)
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}
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#endif
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if (_cogl_check_extension ("GL_MESA_pack_invert", gl_extensions))
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private_flags |= COGL_PRIVATE_FEATURE_MESA_PACK_INVERT;
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GE( ctx, glGetIntegerv (GL_STENCIL_BITS, &num_stencil_bits) );
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/* We need at least three stencil bits to combine clips */
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if (num_stencil_bits > 2)
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