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cogl-pipeline-fragend-glsl: Cache the results of texture lookups
Whenever a texture lookup is performed for a layer the result is now stored in a variable and used repeatedly instead of generating the code for the lookup every time it is accessed. This means for example when using the INTERPOLATE function with a texture lookup for the third parameter it will only generate one texture lookup instead of two. https://bugzilla.gnome.org/show_bug.cgi?id=656426 Reviewed-by: Robert Bragg <robert@linux.intel.com>
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@ -337,10 +337,9 @@ add_constant_lookup (CoglPipelineShaderState *shader_state,
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}
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static void
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add_texture_lookup (CoglPipelineShaderState *shader_state,
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CoglPipeline *pipeline,
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CoglPipelineLayer *layer,
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const char *swizzle)
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ensure_texture_lookup_generated (CoglPipelineShaderState *shader_state,
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CoglPipeline *pipeline,
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CoglPipelineLayer *layer)
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{
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CoglHandle texture;
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int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
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@ -348,11 +347,19 @@ add_texture_lookup (CoglPipelineShaderState *shader_state,
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (shader_state->unit_state[unit_index].sampled)
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return;
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shader_state->unit_state[unit_index].sampled = TRUE;
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g_string_append_printf (shader_state->source,
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" vec4 texel%i = ",
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unit_index);
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_TEXTURING)))
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{
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g_string_append (shader_state->source,
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"vec4 (1.0, 1.0, 1.0, 1.0).");
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g_string_append (shader_state->source, swizzle);
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"vec4 (1.0, 1.0, 1.0, 1.0);\n");
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return;
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}
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@ -400,15 +407,11 @@ add_texture_lookup (CoglPipelineShaderState *shader_state,
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}
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}
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/* Create a sampler uniform for this layer if we haven't already */
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if (!shader_state->unit_state[unit_index].sampled)
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{
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g_string_append_printf (shader_state->header,
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"uniform sampler%s _cogl_sampler_%i;\n",
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target_string,
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unit_index);
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shader_state->unit_state[unit_index].sampled = TRUE;
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}
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/* Create a sampler uniform */
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g_string_append_printf (shader_state->header,
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"uniform sampler%s _cogl_sampler_%i;\n",
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target_string,
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unit_index);
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g_string_append_printf (shader_state->source,
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"texture%s (_cogl_sampler_%i, ",
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@ -433,31 +436,7 @@ add_texture_lookup (CoglPipelineShaderState *shader_state,
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"cogl_tex_coord_in[%d].%s",
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unit_index, tex_coord_swizzle);
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g_string_append_printf (shader_state->source, ").%s", swizzle);
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}
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typedef struct
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{
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int unit_index;
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CoglPipelineLayer *layer;
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} FindPipelineLayerData;
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static gboolean
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find_pipeline_layer_cb (CoglPipelineLayer *layer,
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void *user_data)
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{
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FindPipelineLayerData *data = user_data;
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int unit_index;
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unit_index = _cogl_pipeline_layer_get_unit_index (layer);
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if (unit_index == data->unit_index)
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{
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data->layer = layer;
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return FALSE;
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}
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return TRUE;
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g_string_append (shader_state->source, ");\n");
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}
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static void
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@ -492,10 +471,10 @@ add_arg (CoglPipelineShaderState *shader_state,
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switch (src)
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{
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case COGL_PIPELINE_COMBINE_SOURCE_TEXTURE:
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add_texture_lookup (shader_state,
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pipeline,
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layer,
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swizzle);
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g_string_append_printf (shader_source,
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"texel%i.%s",
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_cogl_pipeline_layer_get_unit_index (layer),
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swizzle);
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break;
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case COGL_PIPELINE_COMBINE_SOURCE_CONSTANT:
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@ -519,6 +498,70 @@ add_arg (CoglPipelineShaderState *shader_state,
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g_string_append_printf (shader_source, "cogl_color_in.%s", swizzle);
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break;
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default:
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if (src >= COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0 &&
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src < COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0 + 32)
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g_string_append_printf (shader_source,
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"texel%i.%s",
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src - COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0,
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swizzle);
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break;
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}
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g_string_append_c (shader_source, ')');
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}
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typedef struct
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{
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int unit_index;
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CoglPipelineLayer *layer;
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} FindPipelineLayerData;
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static gboolean
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find_pipeline_layer_cb (CoglPipelineLayer *layer,
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void *user_data)
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{
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FindPipelineLayerData *data = user_data;
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int unit_index;
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unit_index = _cogl_pipeline_layer_get_unit_index (layer);
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if (unit_index == data->unit_index)
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{
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data->layer = layer;
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return FALSE;
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}
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return TRUE;
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}
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static void
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ensure_arg_generated (CoglPipeline *pipeline,
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CoglPipelineLayer *layer,
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int previous_layer_index,
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CoglPipelineCombineSource src)
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{
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CoglPipelineShaderState *shader_state = get_shader_state (pipeline);
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switch (src)
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{
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case COGL_PIPELINE_COMBINE_SOURCE_CONSTANT:
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case COGL_PIPELINE_COMBINE_SOURCE_PRIMARY_COLOR:
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/* These don't involve any other layers */
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break;
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case COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS:
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if (previous_layer_index >= 0)
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ensure_layer_generated (pipeline, previous_layer_index);
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break;
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case COGL_PIPELINE_COMBINE_SOURCE_TEXTURE:
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ensure_texture_lookup_generated (shader_state,
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pipeline,
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layer);
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break;
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default:
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if (src >= COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0 &&
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src < COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0 + 32)
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@ -532,37 +575,12 @@ add_arg (CoglPipelineShaderState *shader_state,
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find_pipeline_layer_cb,
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&data);
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add_texture_lookup (shader_state,
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pipeline,
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data.layer,
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swizzle);
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ensure_texture_lookup_generated (shader_state,
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pipeline,
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data.layer);
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}
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break;
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}
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g_string_append_c (shader_source, ')');
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}
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static void
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ensure_arg_generated (CoglPipeline *pipeline,
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CoglPipelineLayer *layer,
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int previous_layer_index,
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CoglPipelineCombineSource src)
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{
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switch (src)
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{
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case COGL_PIPELINE_COMBINE_SOURCE_TEXTURE:
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case COGL_PIPELINE_COMBINE_SOURCE_CONSTANT:
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case COGL_PIPELINE_COMBINE_SOURCE_PRIMARY_COLOR:
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default:
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/* These don't involve any other layers */
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break;
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case COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS:
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if (previous_layer_index >= 0)
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ensure_layer_generated (pipeline, previous_layer_index);
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break;
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}
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}
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static void
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