Commit Graph

5981 Commits

Author SHA1 Message Date
Rob Bradford
84362a8257 build: Install a clutter-wayland pkg-config file 2012-02-14 13:54:15 +00:00
Neil Roberts
3218cd6865 Convert all of the internal shader-based effects to use snippets
This converts the blur, colorize and desaturate effects to use
snippets instead of CoglPrograms. Cogl can handle the snippets much
more efficiently than programs so this should be a performance win. It
also fixes the problem that Cogl would end up recompiling the program
for every instance of the effects because Clutter was not reusing the
same program.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-02-14 12:09:32 +00:00
Neil Roberts
b4887c3699 blur-effect: Use the texture size to work out the x/y step
The blur effect needs to pass a uniform to the GLSL shader so that it
can know the texture coordinate offset from one texel to another. To
calculate this the blur effect was previously using the allocation
size of the actor rounded up to the next power of two. Presumably the
assumption was that Cogl would round up the size of the texture to the
next power of two when allocating the texture. However this is not be
true if the driver supports NPOT textures. Also it doesn't take into
account the paint volume of the actor which may cause the texture to
be a completely different size. This patch just changes to directly
use the size of the texture.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-02-14 12:09:31 +00:00
Neil Roberts
041ac40056 offscreen-effect: Add clutter_offscreen_effect_get_texture
Sometimes a subclass of ClutterOffscreenEffect wants to paint with a
completely custom material. In that case it is awkward to modify the
material returned owned by ClutterOffscreenEffect so it makes more
sense to just get the texture and manage its own material.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-02-14 12:09:18 +00:00
Neil Roberts
0e542aa306 clutter-texture: Don't create a dummy texture
All of the pipelines used for ClutterTexture actors share a common
pipeline ancestor created with cogl_pipeline_copy. Previously this
ancestor had a dummy 1x1 texture attached to it so that it would end
up with the same state as the child pipelines that will render with a
texture. Cogl now has a mechanism to specify that a texture will be
used with a pipeline layer without having to create an actual texture.
This patch makes it use that to avoid having an unused texture.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-02-14 12:09:18 +00:00
Jasper St. Pierre
e315122895 actor: Allow insert_child_at_index to add a child at the end with an index
If we have N children and the user passes N (or a number beyond N) to
clutter_actor_insert_child_at_index, we should respond by adding the
child at the end, not silently doing nothing.
2012-02-13 17:54:38 -05:00
Emmanuele Bassi
bbb7da03ac Add a note on the paint volume origin
This should avoid trying to fix the origin of a paint volume set from
the allocation's origin, and thus breaking everything.

A PaintVolume for an actor is defined to be relative to the actor's
modelview unless specifically modified by internal functions; the origin
of an actor's allocation is, on the other hand, parent-relative.
2012-02-13 18:21:11 +00:00
Jasper St. Pierre
8512dd2336 actor: Only care about a child's paint volume when clip_to_allocation isn't set
If we're clipping to the allocation, then the child can paint wherever it
wants, and we don't care. The paint volume is the allocation here.
2012-02-13 18:04:12 +00:00
Emmanuele Bassi
b5aa666dcd actor: Remove stray cogl_object_unref()
The outline primitive is static, so unref'ing it makes Clutter crash.
2012-02-13 17:56:12 +00:00
Emmanuele Bassi
3996ae4348 actor: Add destroy_all_children()
There are times when we don't want to remove all children and count of
the reference count to drop to 0 to ensure destruction; there are cases,
such as managed environments, where it's preferable to ensure that the
children of an actor get actually destroyed.
2012-02-13 17:42:07 +00:00
Emmanuele Bassi
bc7959069b Deprecate ClutterStage:color
ClutterActor has a background-color property, now; we should use it for
the Stage, re-implement the color property in terms of background-color.
and deprecate the Stage property.
2012-02-13 17:30:22 +00:00
Emmanuele Bassi
cf9c4e651d timeline: Move deprecated methods into a separate header 2012-02-13 17:30:22 +00:00
Emmanuele Bassi
cf1abda709 animation: Do not use deprecated timeline methods 2012-02-13 17:30:22 +00:00
Emmanuele Bassi
97feb06a6f timeline: Add repeat-count
Being able to easily set the number of repeats has been a request for
the animation framework for some time now. The usual way to implement
this is: connect to the ::completed signal, use a static counter, and
stop the timeline when the counter hits a specific spot.

In the same light as the :auto-reverse property, we can make it easier
to implement this common functionality by adding a :repeat-count
property that, when set, limits the amount of loops that a Timeline can
perform before stopping itself.

In fact, we can implement the :loop property in terms of the
:repeat-count property just by using a sentinel value mapping to
"infinity", and map loop=FALSE to repeat-count=0, and loop=TRUE to
repeat-count=-1.
2012-02-13 17:30:22 +00:00
Emmanuele Bassi
4277468928 timeline: Deprecate the clone() method
The clutter_timeline_clone() method was a pretty dumb idea when it was
introduced, back when we still had the ClutterEffectTemplate and the
clutter_effect_* animation API. It has since become an API wart: we
cannot change or add new properties to be cloned without the risk of
breaking existing code. All in all, cloning a GObject is just a matter
of calling g_object_new() with the wanted properties.

Let's deprecate this throwback of the Olden Days™, so that we can remove
it for good once we break for 2.0.
2012-02-13 17:29:45 +00:00
Emmanuele Bassi
bc2e4ac6c2 Clean up clutter-timeline.h
Re-align everything to allow expansion, and move the only "protected"
function to the clutter-master-clock.h private header.
2012-02-13 13:39:47 +00:00
Jasper St. Pierre
aec65c9198 actor-meta: Correct annotations for vfuncs
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-02-13 12:00:44 +00:00
Jasper St. Pierre
96031a4f6f actor: Fix some broken annotations
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-02-13 12:00:38 +00:00
Emmanuele Bassi
d8a51726e1 actor: Implement remove_all_children using ActorIter
The remove_all_children() method is an ideal candidate for using the
ActorIter API; the end result is more compact and easy to follow.
2012-02-13 08:59:09 +00:00
Emmanuele Bassi
8f6da170bc input-device: Do not use weak references with actors
Use the ClutterActor::destroy signal.
2012-02-13 08:52:08 +00:00
Emmanuele Bassi
f024b852f9 stage: Do not use weak refs with actors
ClutterActor provides a signal for notifying destruction: using weak
references is neither indicated nor recommended.
2012-02-13 08:45:22 +00:00
Emmanuele Bassi
519da376f0 stage: Clean up
Remove some ifdeffed out dead code, and some duplication.
2012-02-13 08:44:40 +00:00
Emmanuele Bassi
cd118f0dc0 text: Fix regression
When the ClutterTextBuffer support inside ClutterText was merged, it
introduced a regression that was identified and fixed in bug 659116.

The optimization to not paint empty ClutterText actors is only valid
is the actor is not editable, or if the cursor is not visible.
2012-02-11 16:02:31 +00:00
Emmanuele Bassi
001e839401 Add abicheck.sh
Courtesy of GLib and GTK+. The abicheck.sh is a simple, Linux-only,
script to check that we're not leaking private symbols, or that the
clutter.symbols file hasn't been updated.

In theory, it should go inside the distcheck phase.
2012-02-09 18:42:27 +00:00
Emmanuele Bassi
de9efd98a7 symbols: Update
Add a bunch of missing public symbols, and remove some cruft.
2012-02-09 18:41:55 +00:00
Emmanuele Bassi
910b09d70a Mark internal symbol as private
A bunch of private symbols have escaped into the SO; let's rectify this
situation by using the '_' private prefix, or making them static as they
should have been.
2012-02-09 18:40:03 +00:00
Neil Roberts
fee53a2993 clutter-backend: Use the Cogl main loop mechanism
Cogl now requires that all applications integrate their main loop with
Cogl so that it can listen for events from winsys. This patch just
adds Cogl's GSource to the main loop.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-02-09 16:34:25 +00:00
Robert Bragg
bace07c0a0 Updates use of Cogl in line with api changes
Some of Cogl's experimental apis have changed so that the buffer apis
now need to be passed a context argument and some drawing apis have been
replaced with cogl_framebuffer_ drawing apis that take explicit
framebuffer and pipeline arguments.

These changes were made as part of Cogl moving towards a more stateless
api that doesn't rely on a global context.

This patch updates Clutter to work with the latest Cogl api and bumps
the required Cogl version to 1.9.5.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-09 16:34:25 +00:00
Emmanuele Bassi
d0e945fb70 actor: Add ClutterActorIter.destroy()
Similar to the clutter_actor_iter_remove(), but it'll call destroy()
instead of remove_child().

We can also reimplement the ::destroy default handler using it, and make
it more compact.
2012-02-09 15:49:30 +00:00
Emmanuele Bassi
59bb19a449 actor: Add a default handler for ::destroy
Now that ClutterActor can be instantiated, we need to do the right
thing, and destroy its children when it is destroyed.
2012-02-09 15:43:25 +00:00
Emmanuele Bassi
630e602eac docs: Update the Container interface documentation
The API reference should be more explicit about which parts of the
interface should be overridden, and which are deprecated.
2012-02-09 15:38:11 +00:00
Florian Müllner
a023bb3412 actor: Fix add_child_at_index() for negative index
There is a typo in the check for a negative index: the index variable
should be index_, not index - unfortunately, the latter can still be
resolved to index(3), so compiler and linker are perfectly happy.

https://bugzilla.gnome.org/show_bug.cgi?id=669730
2012-02-09 09:29:13 +01:00
Emmanuele Bassi
e7511dd469 text: Avoid changing the contents when possible
An editable ClutterText will reset the selection and cursor whenever the
contents are changed — even if those contents are the same. As this may
confuse the user, we should check if we're setting the exact same string,
and bail out if necessary.
2012-02-07 11:36:27 +00:00
Emmanuele Bassi
d509455de0 text: Fix annotations
Both set_text() and set_markup() have relaxed their preconditions on a
non-NULL string as their argument, so we need to update the annotations.
2012-02-07 11:33:12 +00:00
Emmanuele Bassi
15441bb280 text: Style cleanups
Inline wrapper functions, and remove deep nested if's.
2012-02-07 11:31:28 +00:00
Emmanuele Bassi
7ba9774572 text: Add the coords_to_position() method
The reverse of position_to_coords().

While providing documentation on how to implement it using the
PangoLayout API, I realized that the verbosity of it all, plus the usage
of the Pango API, was not worth it, and decided to expose the method we
are using internally.
2012-02-06 18:27:58 +00:00
Emmanuele Bassi
3305105a8c docs: Fix up Since annotation
We only use stable releases for "since" tags.
2012-02-06 17:34:26 +00:00
Tristan Van Berkom
ad276865d2 Fixed clutter_state_remove_key_internal() to propagate the is_inert state
This was causing warnings when calling g_object_weak_unref on an
already finalized object.

https://bugzilla.gnome.org/show_bug.cgi?id=668951
2012-02-06 15:42:23 +00:00
Tristan Van Berkom
047f60b138 Fix Makefile to properly include clutter-backend-eglnative.h in the disted tarball
https://bugzilla.gnome.org/show_bug.cgi?id=669360
2012-02-06 15:40:15 +00:00
Emmanuele Bassi
ce9564e558 model: Drop GValueArray usage
We can use a plain C array of GValues when deserializing a ClutterModel
implementation from a ClutterScript description.
2012-02-06 15:34:13 +00:00
Emmanuele Bassi
d699328f7f list-model: Migrate from GValueArray
GValueArray is on its way to deprecation in GLib; as far as the
ListModel class is concerned, a plain C array of GValue is a perfectly
suitable replacement for the GValueArray usage. It actually is an
improvement, given that it's going to take less memory.
2012-02-06 15:32:27 +00:00
Emmanuele Bassi
bfe7129375 Clean up clutter-actor.h
It's time, we delayed far too long.
2012-02-05 08:47:17 +00:00
Emmanuele Bassi
9872d7eb1b docs: Clarify actor map and unmap methods
ClutterActor stopped requiring to override the map and unmap virtual
functions some time ago.

Now that ClutterActor implements the Container interface, overriding map
and unmap to control the MAPPED state of the children is pretty much
going to be a source of bugs and misunderstandings.

Plus, the ordering of the unmap, destroy, dispose, and finalize calls
should be be documented properly.

The documentation should clarify all that.
2012-02-02 11:18:00 +00:00
Evan Nemerson
4b6156a57a introspection: add some missing annotations
https://bugzilla.gnome.org/show_bug.cgi?id=667840
2012-01-31 16:25:05 -08:00
Emmanuele Bassi
bb2d807d2a docs: Add an image for the XIncluded code 2012-01-31 16:46:03 +00:00
Emmanuele Bassi
76c8b17144 docs: XInclude test-actor inside the Actor's description 2012-01-31 16:32:48 +00:00
Emmanuele Bassi
5974cfc97b docs: Add an example to the Actor description 2012-01-31 16:30:05 +00:00
Emmanuele Bassi
341faaa089 actor: Add diagnostic message for "behaviours" in ClutterScript
Behaviours have long since been deprecated; we should notify the user
that still uses behaviours in ClutterScript definitions.
2012-01-31 12:45:08 +00:00
Emmanuele Bassi
11239d8da6 actor: Do not unmap/unrealize twice on destruction
When calling clutter_actor_destroy(), ClutterActor calls
update_map_state() on itself to unset the REALIZED and MAPPED states,
prior to running the dispose() implementation.

The default dispose() will call remove_child() (either directly or
through the Container implementation), which will check for the MAPPED
state and then run update_map_state() again. We use the previously set
MAPPED state to decide whether or not the parent should queue for a
relayout/redraw when removing a visible children.

If the MAPPED flag was cleared prior to remove_child(), though, it'll
always be unset by the time we get to remove_child(), and this will
cause missing redraws/relayouts; we were ignoring this prior the
post-First Apocalypse changes because we were doing:

  if (was_mapped)
    clutter_actor_queue_relayout (parent);

  clutter_actor_queue_redraw (parent);

which is obviously wrong. Once I removed that glaring brain damage from
the remove_child() implementation, bugs started appearing — bugs that
were probably the reason why we introduced that brain damage in the
first place, instead of checking the source of those bugs.

The obvious fix is to avoid clearing up the actor's state on destroy()
until we remove the actor from its parent. This also reduces the amount
of work we do, and the code paths that can potentially go wrong.
2012-01-31 12:35:17 +00:00
Emmanuele Bassi
8ee6d10681 actor: Move ClutterShader-related code out of clutter-actor.c
Since the code dealing with ClutterShader is pretty self-contained, now,
we can safely move it outside of the main ClutterActor source file and
into its own. This will allow us to just drop a bunch of files when
branching for 2.0.
2012-01-31 11:56:59 +00:00
Emmanuele Bassi
2ed9e0d557 x11: Remove CLUTTER_DISABLE_DEPRECATED usage
Switch to CLUTTER_DEPRECATED and CLUTTER_DEPRECATED_FOR.
2012-01-31 10:34:45 +00:00
Emmanuele Bassi
1d84bf2b04 texture: Deprecate YUV setter
The YUV support depends on the driver support, and not only not many
drivers support YUV natively: the supported colorspaces are pretty much
useless.

The proper way to do YUV to RGB colorspace conversion on the GPU is to
use a fragment shader; for that, ClutterTexture and Cogl provide enough
API to achieve a good result - see the Clutter-GStreamer implementation,
for instance.
2012-01-31 10:28:04 +00:00
Emmanuele Bassi
c95b126571 texture: It's bytes per pixel, not bits
Clarify the error message when checking the bpp argument.
2012-01-31 10:23:48 +00:00
Emmanuele Bassi
986307f5e4 Use ClutterActorIter inside layout managers
Whenever it is possible, or convenient.
2012-01-30 11:09:59 +00:00
Emmanuele Bassi
842ff82d77 docs: Mention the DELEGATE_LAYOUT flag in set_allocation()
With code examples.
2012-01-27 17:07:33 +00:00
Emmanuele Bassi
534ec4ac7a group: Set the NO_LAYOUT flag
Since FixedLayout won't do that for us any more, and we have Group users
and Group subclasses that may be relying on it.
2012-01-27 15:48:46 +00:00
Emmanuele Bassi
31341986b1 fixed-layout: Remove the NO_LAYOUT flag set
ClutterFixedLayout is the default layout manager for ClutterActor.

Existing subclasses of ClutterActor will get a fixed layout manager
regardless of whether they are going to use it, but since it sets the
CLUTTER_ACTOR_NO_LAYOUT flag, it will introduce regressions on actors
that perform their own layout management.

The CLUTTER_ACTOR_NO_LAYOUT flag was a bit of a mistake in the first
place, as it was introduced as a last minute workaround in the 1.0
process to deal with broken stuff in Moblin. It's going to be a target
for deprecation towards a removal when we start the 2.0 process.
2012-01-27 15:45:11 +00:00
Emmanuele Bassi
5c9c5d24b2 box: Use the ActorIter API
And remove a useless override of the pick() virtual function while we're
at it.

https://bugzilla.gnome.org/show_bug.cgi?id=668669
2012-01-27 11:55:39 +00:00
Emmanuele Bassi
c6e1491474 stage: Use the iterator API instead of the DOM one
Whenever we're iterating over the children of the Stage we can now use
the ClutterActorIter API.

https://bugzilla.gnome.org/show_bug.cgi?id=668669
2012-01-27 11:55:39 +00:00
Emmanuele Bassi
58ffcfb10e actor: Add ClutterActorIter
Iterating over children and ancestors of an actor is a relatively common
operation. Currently, you only have one option: start a for() loop, get
the first child of the actor, and advance to the next sibling for the
list of children; or start a for() loop and advance to the parent of the
actor.

These operations can be easily done through the ClutterActor API, but
they all require going through the public API, and performing multiple
type checks on the arguments.

Along with the DOM API, it would be nice to have an ancillary, utility
API that uses an iterator structure to hold the state, and can be
advanced in a loop.

https://bugzilla.gnome.org/show_bug.cgi?id=668669
2012-01-27 11:55:39 +00:00
Emmanuele Bassi
fa856e3f5e box: Restore the ::destroy handler
During the gutting of ClutterBox, the destroy and dispose implementation
were removed. The former, especially, destroyed all children - which
usually meant that the redraw queues for the childre was cleared as
well. The removal introduced crashes when a Box was destroyed while its
children were still queueing redraws.
2012-01-27 11:48:14 +00:00
Emmanuele Bassi
12a79a66d8 drag-action: Use the symbolic constants for the button
https://bugzilla.gnome.org/show_bug.cgi?id=668692
2012-01-27 09:46:10 +00:00
Emmanuele Bassi
60cddbd28e event: Add symbolic names for left, middle, and right buttons
Symbolic names are better than magic numbers, even if they are
well-established and won't likely change.

This maps to a commit in GTK+ that introduced the same names; it
was decided to go for PRIMARY, MIDDLE, and SECONDARY because of
the confusion that may arise when the button order gets flipped
in left-handed configurations - the "left" button (i.e. 1) becomes
the right-most button, and the "right" button (i.e. 3) becomes
the left-most button.

https://bugzilla.gnome.org/show_bug.cgi?id=668692
2012-01-27 09:43:06 +00:00
Emmanuele Bassi
bacd4dd6a0 Remove unused variable 2012-01-26 18:11:49 +00:00
Rob Bradford
78533cfd1a wayland: Correctly support fullscreening before the stage is realized
Rather than just call into wl_shell_surface_set_fullscreen we must repeat all
the steps to correctly fullscreen the surface.
2012-01-26 15:39:16 +00:00
Rob Bradford
797336762e wayland: Force a redraw of the stage to get the new sized buffer attached 2012-01-26 14:41:27 +00:00
Rob Bradford
65e27a830b wayland: Use new stage state manipulation functions 2012-01-26 14:40:29 +00:00
Rob Bradford
0094350467 wayland: Refine fullscreen/unfullscreen to emit the state change events
Also update the code to set the size of the stage to set it to the size of the
output. In future versions of the Wayland protocol we'll get a configure
message advising of us of the size we can be to achieve fullscreen.
2012-01-26 14:14:13 +00:00
Rob Bradford
dd64ad1e42 wayland: Support programmatically resizing the stage
This will call into Cogl and ask it to resize the framebuffer which will then
update the underlying EGL surface.
2012-01-26 14:14:13 +00:00
Rob Bradford
838fc6276f wayland: Support setting fullscreen before the stage is realized 2012-01-26 14:14:13 +00:00
Rob Bradford
da19c3dfca wayland: Implement set_fullscreen vfunc in ClutterStageWayland 2012-01-26 14:14:13 +00:00
Rob Bradford
cb4b9d758f wayland: Include the Wayland surface and shell surface in ClutterStageWayland 2012-01-26 14:14:13 +00:00
Rob Bradford
737c5e1045 wayland: Save the output mode so that it can be used to fullscreen windows 2012-01-26 14:13:23 +00:00
Emmanuele Bassi
3780e3e4f0 x11: Unbreak the build
The stage wrapper is on the ClutterStageCogl instance.
2012-01-26 10:29:50 +00:00
Emmanuele Bassi
fdf89a9e06 Merge branch 'stage-state'
* stage-state:
  docs: Update ClutterStageState flags
  wayland: Use the Stage state tracking
  gdk: Use the Stage state tracking
  win32: Use the Stage state tracking
  x11: Use the Stage state tracking
  osx: Use the Stage state tracking
  stage: Add state tracking
2012-01-26 08:42:00 +00:00
Emmanuele Bassi
9dab33401f docs: Update ClutterStageState flags 2012-01-26 08:33:45 +00:00
Emmanuele Bassi
2b547442a3 wayland: Use the Stage state tracking 2012-01-26 08:31:11 +00:00
Emmanuele Bassi
8c184f53cb gdk: Use the Stage state tracking 2012-01-26 08:31:11 +00:00
Emmanuele Bassi
e73c2bf4ea win32: Use the Stage state tracking 2012-01-26 08:31:10 +00:00
Emmanuele Bassi
12e4f300a7 x11: Use the Stage state tracking 2012-01-26 08:31:10 +00:00
Emmanuele Bassi
2c9a693c14 osx: Use the Stage state tracking 2012-01-26 08:30:58 +00:00
Emmanuele Bassi
19ff11ac93 stage: Add state tracking
State changes on the Stage are currently deferred to the windowing
system backends, but the code is generally the same, and it should
be abstracted neatly inside the Stage class itself.

There's also the extra caveat for backends that state changes on a
Stage must also emit a ClutterEvent of type CLUTTER_STAGE_STATE, a
requirement that needlessly complicates the backend code.
2012-01-26 08:30:47 +00:00
Emmanuele Bassi
71323b8bfc x11/stage: Use symbolic constants for source function
And make sure to use the clutter_threads_add_timeout(), so that the
function is called under the Clutter lock.
2012-01-25 23:20:24 +00:00
Emmanuele Bassi
75549456fd actor: use paint opacity to paint the background color 2012-01-24 14:52:33 +00:00
Emmanuele Bassi
825e1e6242 docs: Inlined examples break enums gtk-doc 2012-01-24 14:13:53 +00:00
Emmanuele Bassi
8d8d4ae7e5 script: Add loading from a resource
GLib has gained support for compiling ancillary data files into the same
binary blob as a library or as an executable.

We should add this feature to ClutterScript, so that it's possible to
bundle UI definitions with an application.
2012-01-24 12:04:56 +00:00
Emmanuele Bassi
254ebd8765 actor: Remove unused function 2012-01-24 09:36:31 +00:00
Emmanuele Bassi
4330f45d05 Override Container inside ClutterStage
The only actor that results in a mix of the old Container API and the
new Actor API is ClutterStage. By inheritance, a Stage is a Group, but
we don't want it to behave like a Group - as it already overrides most
of the Actor API, and the reason why it was made as a Group in the
first place was convenience for adding/removing children.

Given that touching Group to make it aware of the new Actor API has
rapidly devolved into a struggle between a Demiurge that tries to
avoid breakage and a Chaos that finds new and interesting ways to
break ClutterGroup, let's declare API bankruptcy here and now.

ClutterStage should override ClutterContainer methods, and use the
layout management of ClutterFixedLayout as the proper class that it
was meant to be ages ago. Let ClutterGroup rot in pieces.
2012-01-23 20:54:07 +00:00
Emmanuele Bassi
cfac97ffe1 Allow mixing old and new API without falling apart
Now that we reinstated Group to its "former glory", we need to ensure
that applications using the deprecated containers with the new DOM API
in ClutterActor can actually work - or, at least, not break horribly.

This actually means making sure that ClutterStage and ClutterGroup can
cope with the DOM, while retaining their old implementations, as well as
their bizarre idiosyncrasies and their utter, utter brokenness.
2012-01-23 20:54:06 +00:00
Emmanuele Bassi
29384c114f actor: NULL-ify sibling fields when removing
Let's try and avoid leaving around stale pointers.
2012-01-20 17:19:42 +00:00
Rob Bradford
27784de941 wayland: Update to changes in the SHM api
The enum value for the SHM formats has changed to be more explicit about the
format of the data.
2012-01-20 16:15:08 +00:00
Emmanuele Bassi
7d7d753a49 group: Restore previous implementation
Making Group just a proxy to Actor broke some behaviour that application
and toolkit code was relying on. Let's keep Group around to fight
another day.

This commit fixes gnome-shell as far as I can test it.
2012-01-20 16:01:13 +00:00
Emmanuele Bassi
3ff502fbb2 stage: Restore the chain up inside allocate()
Group does not have a custom allocate() any more, so it would end up
calling the default allocate() implementation provided by ClutterActor
anyway.
2012-01-20 14:55:57 +00:00
Emmanuele Bassi
8ebf46d74c actor: Remove default layout-manager
It's creating more issues than what it's trying to solve. At least for
the time being, let's not set one.
2012-01-20 14:55:13 +00:00
Emmanuele Bassi
bd348625c7 group: Gut the implementation
A Group is a just a ClutterActor with the layout-manager property set at
instance initialization time. It doesn't need anything else from
ClutterActor's vtable, except the slightly custom show_all/hide_all
implementation, and a simplified get_paint_volume.
2012-01-20 14:53:41 +00:00
Emmanuele Bassi
1afd3827c7 actor: Move underallocation warning to diagnostic mode
This should keep down the warning messages — at least for the time
being.
2012-01-20 12:04:48 +00:00
Emmanuele Bassi
c760657903 actor: Use internal add/remove child in reparent()
Do not use the public API; reparent() used to use unparent() and
set_parent(), so we need to maintain the old behaviour.
2012-01-20 12:02:49 +00:00
Emmanuele Bassi
480514b721 stage: Use clutter_actor_set_allocation()
Instead of chaining up, given that we want to bypass chaining up and
just set the allocation. This also allows us to bail out of the
overridden allocate vfunc check, given that we want the default Actor
behaviour to apply - including eventual layout manager delegates.
2012-01-19 13:44:38 +00:00
Emmanuele Bassi
f7bae2a064 actor: Fix the has_overridden_allocate check 2012-01-19 13:39:14 +00:00
Emmanuele Bassi
b206a3d025 symbols: Add clutter_actor_set_allocation() 2012-01-19 13:14:33 +00:00
Emmanuele Bassi
67eeea6b62 actor: Maintain behaviour of old allocate() implementations
The usual way to implement a container actor is to override the
allocate() virtual function, chain up, and then allocate the actor's
children.

Clutter now has the ability to delegate layout management to
ClutterLayoutManager directly; in the allocation, this is done by
checking whether the actor has children, and then call
clutter_layout_manager_allocate() from within the default implementation
of the ClutterActor::allocate() vfunc. The same vfunc that everyone, has
been chaining up to.

Whoopsie.

Well, we can check if there's a layout manager, and if it's NULL, we
bail out. Except that there's a default layout manager, and it's the
fixed layout manager, so that classes like Group and Stage work by
default.

Double whoopsie.

The fix for this scenario is a bit nasty; we have to check if the actor
class has overridden the allocate() vfunc or not, before actually
looking at the layout manager. This means that classes that override the
allocate() vfunc are expected to do everything that ClutterActor's
default implementation does - which I think it's a fair requirement to
have.

For newly written code, though, it would probably be best if we just
provided a function that does the right thing by default, and that
you're supposed to be calling from within the allocate() vfunc
implementation, if you ever chose to override it. This new function,
clutter_actor_set_allocation(), should come with a warning the size of
Texas, to avoid people thinking it's a way to override the whole "call
allocate() on each child" mechanism. Plus, it should check if we're
inside an allocation sequence, and bail out if not.
2012-01-19 12:40:32 +00:00
Emmanuele Bassi
70679dc68c actor: Be more conservative with the default paint volume
Check the allocation, when one is being used to initialize the paint
volume.
2012-01-18 16:05:12 +00:00
Emmanuele Bassi
f7d9eab36d actor: Add :first-child and :last-child properties
Toolkits tracking first and last children of a ClutterActor can use
these properties to get notification of hierarchy changes.
2012-01-17 18:46:41 +00:00
Emmanuele Bassi
bb8abe832e actor: Do not use ::constructed
If we want to set a default layout manager, we need to do so inside
init(), as it's not guaranteed that people subclassing Actor and
overriding ::constructed will actually chain up as they should.
2012-01-17 18:13:42 +00:00
Emmanuele Bassi
629ded568e actor: Provide a better default pick() behaviour
The default pick() behaviour does not take into consideration the
children of a ClutterActor because the existing containter actors
usually override pick(), chain up, and then paint their children.

With ClutterActor now a concrete class, though, we need a way to pick
its children without requiring a sub-class; we could simply iterate over
the children inside the default pick() implementation, but this would
lead to double painting, which is not acceptable.

A moderately gross hack is to check if the Actor instance did override
the pick() implementation, and if it is not the case, paint the children
in pick mode.
2012-01-17 16:21:54 +00:00
Emmanuele Bassi
0f39f20db6 actor: Deprecate show_all()/hide_all()
The hide_all() method is pretty much pointless, as hiding an actor will
automatically prevent its children from being painted. The show_all()
method would only be marginally useful, if actors weren't set to be
visible by default when added to another actor - which was the case when
we introduced show_all() and hide_all().
2012-01-17 16:21:54 +00:00
Emmanuele Bassi
696f9e84c9 text: Fix the buffer length check on paint 2012-01-17 14:29:45 +00:00
Emmanuele Bassi
9f0ba2da0f script: Fix a segfault
Accessing a variable before it is being set is not a great plan.
2012-01-17 14:29:45 +00:00
Emmanuele Bassi
37d94c6b87 text-buffer: Fix the Since annotations 2012-01-17 14:29:45 +00:00
Emmanuele Bassi
5085c11bde Add ClutterTextBuffer to the API reference 2012-01-17 14:29:45 +00:00
Emmanuele Bassi
57f5813058 Update clutter.symbols for TextBuffer 2012-01-17 14:29:45 +00:00
Stef Walter
c073764369 text: Implement ClutterTextBuffer
* Abstracts the buffer for text in ClutterText
 * Allows implementation of undo/redo.
 * Allows use of non-pageable memory for text
   in the case of sensitive passwords.
 * Implement a test with two ClutterText using the same
   buffer.

https://bugzilla.gnome.org/show_bug.cgi?id=652653
2012-01-17 14:29:44 +00:00
Emmanuele Bassi
6b5b291029 Update clutter.symbols 2012-01-17 11:49:05 +00:00
Emmanuele Bassi
1dfc503df1 Fix compiler warnings
When dereferencing GArray.data to a C structure you need a double cast
from guint8* to void*, and then from void* to the actual type. This
avoids compiler warnings, especially when using clang on OSX.
2012-01-16 23:49:49 +00:00
Emmanuele Bassi
f41061b8df actor: Deprecated push/pop internal methods
The concept of "internal child" only meant anything when we had a
separate API for containers and actors. Now that we plugged that
particular hole, we can drop all the hacks we used to have in place
to work around its design limitations.
2012-01-16 23:37:14 +00:00
Emmanuele Bassi
ad2cfc0150 docs: Fixes for the API reference 2012-01-16 23:37:14 +00:00
Emmanuele Bassi
ea6ddd1534 actor: Add boxed margin accessors
It can be convenient to be able to set, or get, all the components of an
actor's margin at the same time; since we already have a boxed type for
storing a margin, an accessors pair based on it is not a complicated
addition to the API.
2012-01-16 23:37:14 +00:00
Emmanuele Bassi
25ca2f135c build: Add inclusion guards and license notices 2012-01-16 23:37:14 +00:00
Emmanuele Bassi
6f4578838c actor: Use proper internal API
Inside the set_child_[above|below]_sibling() and set_child_at_index() we
should be using the internal API for mutating the children list, instead
of the delegate functions. This ensures that we go through a single,
well-defined code path for all operations on the list of children of
an actor.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
b835e1f8c4 Deprecate the old raise/lower API
We have a replacement in ClutterActor, now.

The old ClutterContainer API needs to be deprecated, and the raise() and
lower() virtual functions need a default implementation, so we can check
for implementations overriding them, by using the diagnostic mode like
we do for add(), remove(), and foreach().

The sort_depth_order() virtual function just doesn't do anything, as it
should have been made ages ago.

The Actor wrappers for the Container methods also need to be deprecated.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
9a66392d49 actor: Add new methods for changing the paint sequence
ClutterActor provides four methods for changing the paint sequence order
of its children:

  raise_top()
  raise()
  lower()
  lower_bottom()

The first and last one being just wrappers around raise() and lower(),
respectively. These methods have various issues: they omit the parent,
preferring to retrieve it from the actor passed as the first argument;
this does not match the new style of API introduced to operate on the
list of children of an actor.

Additionally, the raise() and lower() methods of ClutterActor call into
the Container interface, and are not really aptly named (raise() in
particular collides with the completely unrelated 'raise' keyword in
Python, and usually needs to be wrapped in order to be used at all).

Furthermore, we need public methods that Container can call from its
default implementation, as well as methods to port current Container
implementations.

Finally, since we have insert_child_at_index(), we should also have an
equivalent set_child_at_index() as well.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
fa1792c394 actor: Use flags to control add/remove child
The internal versions of add_child() and remove_child() currently use
boolean arguments to control things like the ChildMeta instances and
the emissions of signals; using more than one boolean argument is an
indication that you need flags to avoid readability issues, as well as
providing a way to add new behaviours without a combinatorial explosion
of arguments, later on.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
72fa75c034 actor: Remove automagic "expand" flag
I don't feel comfortable with this feature, and its implementation
still has too many rough edges. We can safely punt it for now, and
introduce it at a later point, as it doesn't block existing features
or API.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
72b523c9e9 table-layout: Override compute_expand()
The TableLayout has two expansion flags that need to be taken into
consideration when computing the Actor expansion flags.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
5f79f6ee37 box-layout: Override compute_expand()
ClutterBoxLayout has an expansion flag, and we need to take that into
consideration when computing the Actor expansion flags.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
508f09f0a0 actor: Ask the LayoutManager to compute the expansion flags
If an actor has a layout manager, we want to involve the delegate object
into the lazy computation of the expansion flags state.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
2956116561 layout-manager: Add compute_expand() vfunc
This virtual function will let layout managers with legacy expansion
flags be able to influence the lazy computation of the expansion flags
on ClutterActor.
2012-01-16 23:37:13 +00:00
Emmanuele Bassi
fd5e422b9f actor: Paint the background color in the paint class handler
We need to paint the background color in the default class handler for
two reasons: it's logically appropriate, and we don't want actor
subclasses overriding the ::paint class handler to change behaviour only
because somebody decided to set the background color.
2012-01-16 23:37:12 +00:00
Emmanuele Bassi
e6082fe42f docs: Clean up ClutterContainer's description
The API to add/remove/iterate over children is in ClutterActor, now.
2012-01-16 23:37:12 +00:00
Emmanuele Bassi
7f092af15b container: Add diagnostic warnings for deprecated vfuncs
The old add(), remove(), and foreach() virtual functions are deprecated;
ClutterContainer should warn if the public API detects that the vfuncs
have been overridden.

Strictly speaking, it's still legal to override those vfuncs: you can
chain up to the default vtable, or you could just provide an equivalent
implementation. The goal is to avoid having to override the Container
interface, until we can safely deprecate it and remove it in Clutter
2.0.
2012-01-16 23:37:12 +00:00
Emmanuele Bassi
477c60c185 container: Provide default implementation of vfuncs
Instead of making ClutterActor implement the basic add/remove/foreach
virtual functions of ClutterContainer, we can simply do that from
within the ClutterContainer implementation.
2012-01-16 23:37:12 +00:00
Emmanuele Bassi
959f875cbc container: Deprecate more methods
The get_children(), foreach(), and foreach_with_internals() methods and
virtual functions are superceded by the Actor API, and should not be
used in newly written code.
2012-01-16 23:37:12 +00:00
Emmanuele Bassi
4eaa899871 group: Use Actor.remove_all_children()
To implement the remove_all() method.
2012-01-16 23:37:12 +00:00
Emmanuele Bassi
1979faee00 cally: Use Actor.get_children()
Instead of the Container method, given that the new get_children() gives
us more actors by default.
2012-01-16 23:37:12 +00:00
Emmanuele Bassi
425ead5bd7 actor: Add some debug spew 2012-01-16 23:37:12 +00:00
Emmanuele Bassi
86152f478d docs: Update the Actor API reference
Given the size and scope of the changes in ClutterActor, we ought to
rewrite the overall description of what an actor is, what it does, and
how are you supposed to use it and subclass it.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
5959099473 Deprecate Container add() and remove() methods
This will make things interesting.

We have better replacements in ClutterActor, that do The Right Thing™
instead of deferring control and requiring reimplementation in every
single container actor.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
f61916fc5e actor: Add remove_all_children()
A simple method for removing all children of an actor in one fell swoop.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
673961f40c docs: Clarify the Actor's iterator API behaviour
It should be noted in the documentation that it is not safe to operate
on the list of children of an Actor while iterating over it.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
4f470b9231 actor: Provide a proper implementation of replace_child()
The correct sequence of actions should be remove(old) → insert(new), not
insert(new) → remove(old). We can implement a simple delegate insertion
functions to insert the new child between the previous and next siblings
of the old child.

While we're at it, let's also add a unit test for replace_child().
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
5cba801207 actor: Fix get_paint_volume() default implementation
Providing a default get_paint_volume() that takes into account the
children of an actor was a goal of the whole First Apocalypse; if we
make all the containers rely on it, and yet we return a FALSE value
(meaning: we don't have a valid paint volume) even when we do have it,
then we are going to break the whole machinery, though.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
3ad77b417c stage: Use the Actor iteration API 2012-01-16 23:37:11 +00:00
Emmanuele Bassi
aa9e2a382c Remove usage of Actor/Container.get_children()
ClutterBox and ClutterGroup are still using the get_children() method
instead of the child iteration API.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
62535bdc73 actor: Simplify first/last child updates 2012-01-16 23:37:11 +00:00
Emmanuele Bassi
ab429f4f45 Drop some more ClutterContainer.get_children() uses 2012-01-16 23:37:10 +00:00
Emmanuele Bassi
ec6873958b fixed-layout: Use the Actor iteration API
Forgot to migrate the FixedLayout layout manager like we did for the
other layout managers provided by Clutter.
2012-01-16 23:37:10 +00:00
Emmanuele Bassi
4d75e7a0f4 cally: Use the Actor API instead of ClutterContainer
Cally is doing a bunch of list traversals through the list returned by
ClutterContainer.get_children(); this means a traversal already, plus
a bunch of allocations. We can do better than that, now that we have
a proper graph iteration API inside ClutterActor.
2012-01-16 23:37:10 +00:00
Emmanuele Bassi
bd58694678 actor: Add replace_child() method
A simple method that atomically replaces a child actor with another one.
2012-01-16 23:37:10 +00:00
Emmanuele Bassi
238a6eb03d actor: Deprecate the old parent modifiers
The old API should not be used in newly written code; we have better
methods for setting up and modifying the scene graph, now.
2012-01-16 23:37:10 +00:00
Emmanuele Bassi
813eef4325 actor: Fix child insertion issues
The insert_child_at_index, insert_below and insert_above messed up the
first and last child pointers in various cases. This commit fixes all
the instances of first and last child pointers being stale or set to
NULL.
2012-01-16 23:37:10 +00:00
Emmanuele Bassi
7e377b5aee Port remaining layout managers to the new child iteration API
TableLayout and FlowLayout now use the ClutterActor API for iterating
over the children of an actor.
2012-01-16 23:37:09 +00:00
Emmanuele Bassi
9c9ab42060 Begin porting layout managers to the new child iteration API
Instead of getting the list of children to iterate over it, let's use
the newly added child iteration API; this should save us a bunch of
allocations, as well as indirections.

Ported: ClutterBinLayout and ClutterBoxLayout.
2012-01-16 23:37:09 +00:00
Emmanuele Bassi
8b430507b5 actor: Add children iteration methods
Instead of requiring every consumer of the ClutterActor API that wishes
to iterate over the children of an actor to use the get_children()
method, we should provide an iteration API directly inside ClutterActor
itself.
2012-01-16 23:37:09 +00:00
Emmanuele Bassi
22259e0965 actor: Define the scene structure inside Actor
Instead of storing the list of children, let's turn Actor inside a
proper node of a tree.

This change adds the following members to the Actor private data
structure:

  first_child
  last_child
  prev_sibling
  next_sibling

and removes the "children" GList from it; iteration is performed through
the direct pointers to the siblings and children.

This change makes removal, insertion before a sibling, and insertion
after a sibling constant time operations, but it still retains the
feature of ClutterActor.add_child() to build the list of children while
taking into account the depth set on the newly added child, to allow the
default painter's algorithm we employ inside the paint() implementation
to at least try and cope with the :depth property (albeit in a fairly
naïve way). Changes in the :depth property will not change the paint
sequence any more: this functionality will be restored later.
2012-01-16 23:37:09 +00:00
Emmanuele Bassi
71545ae56f actor: Use a cairo_rectangle_t instead of a ridiculous array
Make the code maintainable and readable.
2012-01-16 23:35:17 +00:00
Emmanuele Bassi
ea7111333b actor: Document fields of ClutterActorPrivate
The private data structure members could do with more comments
documenting what they do.
2012-01-16 23:35:17 +00:00
Emmanuele Bassi
9eed2f58a6 actor: Add TransformInfo
ClutterTransformInfo is a (private) ancillary data structure that
contains all the decomposed transformation data, i.e. rotation angles
and centers, scale factors and centers, and anchor point. This data
structure is stored in the GData of the actor instance instead of the
actor's private data. This change gives us:

  • a smaller, cleaner private data structure;
  • no size penalty for untransformed actors;
  • static constant storage for the defaults, shared across all
    instances;
  • cache locality for all the decomposed transformation data,
    given that the structure size is smaller.

At the end of the day, the only authoritative piece of information for
actor transformation is the CoglMatrix that we initialize in
apply_transform() from all the decomposed parameters, and that can stay
inside the private data structure of ClutterActor.
2012-01-16 23:35:17 +00:00
Emmanuele Bassi
376bf4a990 actor: Tweak the underallocation warning
There are only two kinds of actors that allow underallocations,
according to the API contract:

  • ClutterStage, as it is a viewport and it doesn't have an implicit
    minimum size;

  • Actors using the CLUTTER_ACTOR_NO_LAYOUT escape hatch, which allows
    them to bail out from our layout management policies.

The warning about underallocations should take these two exceptions
under consideration.
2012-01-16 23:35:17 +00:00
Emmanuele Bassi
6d268fe5ca Deprecate ClutterRectangle
A ClutterActor with a background color set covers 99% of the use cases
for a Rectangle.
2012-01-16 23:35:17 +00:00
Emmanuele Bassi
6237eb7892 Deprecate ClutterGroup
The Group functionality is now provided by ClutterActor.

Sadly, we need to keep the ClutterGroup structure definition in the
non-deprecated header because ClutterStage inherits from Group - an API
wart that was never fixed during the 0.x cycles, and that we'll have to
keep around until we can break API.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
b4d269705e Deprecate ClutterBox
ClutterBox functionality has been implemented by ClutterActor, and
proxied by the Box subclass; with the removal of the abstract bit on
ClutterActor, we can safely deprecated ClutterBox.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
a6df0b6a53 cally: Do not use Group API
Avoids a deprecation warning.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
7fd35edd3f actor: Make Actor instantiatable
ClutterActor now has all the API and capabilities for being a concrete
class:

  - layout management, through delegation
  - container implementation and API
  - background color

This means that a simple scene can be built straight out of actors
without using subclasses except for the Stage.

This is the first step towards the deprecation of most of the Actor
subclasses provided by Clutter.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
8caee3e97e group: Proxy last few methods to Actor
At this point, ClutterGroup is basically just a shim layer on top of
ClutterActor.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
4acf8de8b4 actor: Provide more children methods
Add a getter for the number of children, as well as a method to retrieve
the child at a given index.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
b86cf3e2f3 group: Use the default get_paint_volume()
ClutterActor does everything we did, and more.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
e62536fad6 actor: Provide a better get_paint_volume() implementation
ClutterActor can do better by default than just giving up immediately.

An actor can check for the clip region, and for its children's paint
volume, for instance.

Just these two should give us a better default implementation for newly
written code.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
7195d0fccf flow-layout: Fix minimum size request
The minimum preferred size of a Flow layout manager is the size of a
column or a row, as the whole point of the layout policy enforced by
the Flow layout manager is to reflow when needed.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
ba093ed5e7 box: Proxy the Actor's background color properties
ClutterBox's color and color-set properties can be implemented as
proxies for the ClutterActor's newly added background-color and
background-color-set properties, respectively.

This also allows us to get rid of the paint() implementation inside
ClutterBox altogether.
2012-01-16 23:35:16 +00:00
Emmanuele Bassi
98a8feae64 actor: Background color
Each actor should have a background color property, disabled by default.

This property allows us to cover 99% of the use cases for
ClutterRectangle, and brings us one step closer to being able to
instantiate ClutterActor directly.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
7d88a70b78 actor: Cosmetic fixes to internal add/remove child
Avoid code duplication all over the place.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
3f877a3d71 group: Use the default paint() implementation
ClutterActor's paint implementation is perfectly fine for ClutterGroup:
it paints the actor's children, which is exactly what ClutteGroup does.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
798a2e5297 actor: Minor cosmetic fixes to the header 2012-01-16 23:35:15 +00:00
Emmanuele Bassi
b869019eb2 group: Do not override Container
Let ClutterActor do all the work.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
ef3dc2d1ba actor: Make Actor.add_child and Container.add_actor idempotent
And make sure that overriding Container and calling
clutter_actor_add_child() will result in the same sequence of operations
as the current set_parent()+queue_relayout()+signal_emit pattern.

Existing containers can continue using:

        clutter_actor_set_parent (child, CLUTTER_ACTOR (container));
        clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
        g_signal_emit_by_name (container, "actor-added", child);

and newly written containers overriding Container.add() can simply call:

        clutter_actor_add_child (CLUTTER_ACTOR (container), child);

instead.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
2894587b22 actor: Do not leak the layout manager 2012-01-16 23:35:15 +00:00
Emmanuele Bassi
038aadfa72 box: Drop Container interface overrides
And defer as much as possible to ClutterActor's default implementation
for basically everything.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
b773785533 actor: Implement Container::sort_depth_order
There's no reason this vfunc should be left out.
2012-01-16 23:35:15 +00:00
Emmanuele Bassi
86ec629776 actor: Add child insertion methods
We should allow inserting children at given indices, and at given
stacking positions (relative or not to other children).
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
37d46649ce actor: Adjust the preferred size too
Don't adjust just the allocation: we need to adjust the preferred size
of the actor to account for the margin.
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
bf27575187 actor: Maintain invariants in add_child/remove_child
We need to queue a relayout when removing a visible child from a visible
parent.

We also need to insert the child at the right position (depending on the
depth) so that newly added actors will be painted on top.
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
9d9e98968f actor: More cleanups to the Private data structure
Try to document it properly. We can also remove some things that are
properly encapsulated through functions, like the redraw clip volume.
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
9132769767 actor: Store the fixed sizes into LayoutInfo
Remove four more floats from ClutterActorPrivate.

The fixed minimum and natural sizes should be stored inside the
ClutterLayoutInfo structure, along with the fixed position.
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
b4d3b52b62 actor: Update the underallocations check
Add a failsafe against a NULL parent, to avoid a segfault when calling
clutter_actor_allocate() on the Stage.

We also need to deal with floating point values: straight comparison is
not going to cut it.
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
409c3ed8ff actor: Adjust the allocation prior to call allocate()
ClutterActor has various properties controlling the allocation:

  - x-align, y-align
  - margin-top, margin-bottom, margin-left, margin-right

These properties should adjust the ClutterActorBox passed from the
parent actor to its children when calling clutter_actor_allocate(),
so that the child can just allocate its children at the right origin
with the right available size.
2012-01-16 23:35:14 +00:00
Emmanuele Bassi
a85c53ea0b actor: Clean up property installation 2012-01-16 23:35:14 +00:00
Emmanuele Bassi
a2a38ee797 actor: Add margin properties
The actor class should be able to hold the margin offsets like it does
for expand and alignment flags.

Instead of filling the private data structure with data, we should be
able to use an ancillary data structure, given that all this data is
optional and might never be set in the first place.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
c8659b6ca5 actor: Add [xy]-align
Allow an actor to define how it should occupy the extra space given to
by its parent during the allocation.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
4453ee7266 actor: Provide Container::raise/lower implementations 2012-01-16 23:35:13 +00:00
Emmanuele Bassi
752151bc97 actor: Remove is-a(Container) checks
All actors are now Container implementations, so there's no need to add
a type check.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
f2609dcca4 actor: Add [xy]-expand properties 2012-01-16 23:35:13 +00:00
Emmanuele Bassi
d5086da3fd box: Defer to ClutterActor
Use the default implementation inside ClutterActor instead of our own,
wherever possible.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
1c40151d0e actor: Default to a fixed layout manager
In case no layout manager was set during construction, we fall back to a
FixedLayout. The FixedLayout has the property of making the fixed
positioning and sizing API, as well as the various Constraints, work
out of the box.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
11e876c86b actor: Add :layout-manager
Now that ClutterActor implements the Container contract we can actually
defer the size negotiation to a ClutterLayoutManager directly from the
default implementation of the Actor's virtual functions.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
b45d78e6a1 actor: Provide a default Container implementation
We can provide most of the ClutterContainer implementation directly
within ClutterActor — basically removing the need of having the
Container interface in the first place. For backward compatibility
reasons we can keep the interface, but let Actor implement it directly.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
8462b5ba45 Do not use set_parent()/unparent() internally
Use add_child()/remove_child() instead.
2012-01-16 23:35:13 +00:00
Emmanuele Bassi
53aa64aeb9 actor: Provide add/remove child and get children methods
Let's try and move away from the reverse implicit scene graph build API,
which we mutuated from GTK+, towards a more traditional node/child API.

The set_parent()/unparent() API is confusing, unless you know the
history; having a add_child()/remove_child() methods pair makes it more
explicit.

We can easily implement the old set_parent()/unparent() pair in terms of
the newly add_child()/remove_child() one.
2012-01-16 23:35:13 +00:00
Neil Roberts
0396d3e7e6 Remove use of CoglVector3
Cogl has removed the CoglVector3 type in favour of directly using an
array of 3 floats.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-01-16 21:06:19 +00:00
Emmanuele Bassi
7c14ba7d37 actor: Clean up the debug node for out-of-band transforms
Enclose the check inside a #ifdef CLUTTER_ENABLE_DEBUG ... #endif, so
that we can compile it out; also, use g_string_append() instead of the
g_string_append_printf() function, given that we're just concatenating
strings.
2012-01-16 11:04:44 +00:00
Emmanuele Bassi
646cf236a5 backend: Remove ClutterBackend::redraw
The ::redraw virtual function was a throwback from olden times, and has
been thoroughly replaced by the equivalent vfunc on the StageWindow
interface. We can safely remove it, now, and simplify the flow of the
redraw code inside ClutterStage.
2012-01-12 13:35:09 +00:00
Emmanuele Bassi
0c365f9f4c gesture-action: Protect against NULL pointers 2012-01-12 10:49:16 +00:00
Emmanuele Bassi
3b9b69ef54 gesture-action: Use the event propagation macros 2012-01-12 10:49:02 +00:00
Emmanuele Bassi
99f7d627af text: Use the event and source symbolic macros
Instead of boolean values.
2012-01-12 10:40:38 +00:00
Emmanuele Bassi
21149adb12 drop-action: Use the event propagation macros 2012-01-12 10:39:59 +00:00
Emmanuele Bassi
81694d0dd9 drag-action: Use the new event propagation macros 2012-01-12 10:34:50 +00:00
Emmanuele Bassi
cce2e25ac7 deform-effect: Check against NULL pointers
Do not try to disconnect signal handlers from NULL pointers.
2012-01-12 10:34:26 +00:00
Emmanuele Bassi
20e63532a4 click-action: Use the new symbolic event propagation macros 2012-01-12 10:27:17 +00:00
Emmanuele Bassi
dbf3b607bf click-action: Be resilient against NULL pointers
Do not try to disconnect signal handlers from NULL pointers.
2012-01-12 10:26:47 +00:00
Rob Bradford
4afe793eed build: Add infrastructure for inserting Requires.private into pkg-config files 2012-01-11 12:23:46 +00:00
Rob Bradford
a9e6137f47 wayland: Attach cursor buffer to input device when it enters the surface
The Wayland semantics mean that we must attach a buffer to the input device
when the pointer enters the surface to provide a cursor.
2012-01-10 17:30:57 +00:00
Rob Bradford
e1434cebdb wayland: Load a buffer from well known location for the cursor
Semantic changes to Wayland means that we cannot rely on the compositor
setting a pointer buffer for us if set it to nil. The first part of fixing
this is to create an shm buffer containing the bytes for our cursor.

The best way to do this currently is to load the cursor from the well known
location where weston instals its cursor images. The code to implemente this
was derivedlifted from the Wayland backend in GTK+.
2012-01-10 17:29:32 +00:00
Emmanuele Bassi
d8e855e585 osx: Use Lucida Grande as the default font
Instead of falling back to the generic "Sans".
2012-01-07 10:42:09 +00:00
Emmanuele Bassi
95d3e0f962 actor: Change the point of emission of ::destroy
Currently, we're emitting the ClutterActor::destroy at the end of the
dispose implementation - right before we chain up to the parent
implementation.

The point of emission makes the ::destroy signal handlers able to just
use the actor pointer - as the actor state will have been mostly cleared
by the time application can run. This (undocumented) behaviour severely
limits the amount of things you can do inside a ::destroy signal
handler, thus making the ::destroy signal just a weird weak reference,
instead of a proper way to break application reference cycles.

Given that this change relaxes some of the conditions, this change
should be safe - obviously, if anything happens, we'll back it out; the
conformance and interactive tests confirm that, for common patterns of
usage, this change does not break existing code.
2012-01-06 14:09:11 +00:00
Emmanuele Bassi
fa39f67eab actor: Use g_clear_object()
GLib has a nice, atomic object clearing function that allows us to drop
code looking like:

  if (priv->object != NULL)
    {
      g_object_unref (priv->object);
      priv->object = NULL;
    }

from the ::dispose implementation.
2012-01-06 14:02:54 +00:00
Emmanuele Bassi
f5fffb355b Move Perspective and Fog definitions to clutter-types.h
Since we reference the types from multiple files.
2012-01-03 13:50:06 +00:00
Emmanuele Bassi
6184bf1b6e Add symbolic constants for event propagation
I always have to think twice before returning a value from an event
signal handler, and I've been writing them for the past 10 years, so
it's conceivable that application developers that start with Clutter
will find them confusing as well.

Simple symbolic names should be easier to use.
2012-01-03 12:05:10 +00:00
Emmanuele Bassi
e689d01800 stage: Deprecate :use-fog and :fog
The depth cueing through GL fog has been broken for a long while, now.

The fog-related API in Clutter is ridiculously limited, and harks back
to simpler times; the ClutterFog structure is not enough to express all
the GL fog machinery, and required application code to connect to the
Stage's paint implementation and drop into Cogl directly.

Additionally, the fixed pipeline fog machinery in GL simply does not
work with premultiplied alpha, unless you use a shader - and in that
case it would only work for textures. Let's deprecate it, and just
don't do anything if somebody has the brilliant idea of setting the
:use-fog property to TRUE.
2011-12-30 10:26:12 +00:00
Emmanuele Bassi
65889fa075 box: Remove the sentinel annotation
Sadly, we need to remove the G_GNUC_NULL_TERMINATED annotation from
ClutterBox packing API; the compiler will otherwise emit a warning
for perfectly legal statements like:

  clutter_box_pack (box, child, NULL);

because of the missing sentinel.

See also: g_object_new().
2011-12-30 09:51:36 +00:00
Emmanuele Bassi
7d4a9c6f1e Add diagnostic mode
GLib has a "diagnostic mode" switch that can be checked to enable debug
messages on deprecated properties and signals, as these are purely
run-time constructs, and as such cannot be caught by compiler warnings.
The diagnostic mode is toggled by a simple environment variable, and
can be used to ease porting of application code.

We can use something similar to mark deprecated virtual functions and
other run-time constructs; to avoid collisions, we should use our own
environment variable, CLUTTER_ENABLE_DIAGNOSTIC.
2011-12-28 09:37:53 +00:00
Jasper St. Pierre
b882fcd825 clutter-text: Fix memory leak 2011-12-19 09:46:44 -05:00
Chun-wei Fan
23960328d5 Update clutter.symbols...
...For the addition of queue_redraw_with_clip (commit f0a246cd)
2011-12-13 12:44:27 +08:00
Emmanuele Bassi
f0468cf828 wayland/surface: Use queue_redraw_with_clip()
Just like the X11 texture-pixmap actor.

https://bugzilla.gnome.org/show_bug.cgi?id=660997
2011-12-12 17:29:58 +00:00
Emmanuele Bassi
30c464e68f x11/texture-pixmap: Use ClutterActor.queue_redraw_with_clip()
Instead of using a PaintVolume for a 2D region, and an internal
function, use the newly added queue_redraw_with_clip() method.

This removes the last bit of internal API usage in the
ClutterX11TexturePixmap actor.

https://bugzilla.gnome.org/show_bug.cgi?id=660997
2011-12-12 17:29:58 +00:00
Emmanuele Bassi
749fe38fec x11/stage: Use ClutterActor.queue_redraw_with_clip()
Instead of using a paint volume for a 2D region, use the newly added
queue_redraw_with_clip() method.

https://bugzilla.gnome.org/show_bug.cgi?id=660997
2011-12-12 17:29:58 +00:00
Emmanuele Bassi
f0a246cdc6 actor: Add queue_redraw_with_clip()
Add a public version of the clipped queue redraw, using a 2D clip. This
allows implementing actors with trackable 2D clipped regions, like the
ClutterX11TexturePixmap, outside of Clutter itself.

https://bugzilla.gnome.org/show_bug.cgi?id=660997
2011-12-12 17:29:58 +00:00
Emmanuele Bassi
79c04bd133 fixed-layout: Use a better quark name
The "fixed-container" name is far too generic, and it may very likely
lead to collisions with application code.
2011-12-09 16:24:04 +00:00
Rob Bradford
320356e97f wayland: Refine enter/leave event handling
The Wayland protocol now has events represent when a pointer enters the
surface and when it leaves again.

For leaves the surface is not set in the event, for enters the surface is set.
Simply use this to determine whether to emit CLUTTER_ENTER or CLUTTER_LEAVE.
2011-12-08 17:44:53 +00:00
Rob Bradford
34cc45dae5 wayland: Update to latest Wayland API (wl_shell_surface transition)
Previously the wl_shell object held the methods that allowed a client to
request changes to the shell's state associated with a surface. These methods
have now been moved to a wl_shell_surface object.

This change allows configure events to be handled inside the stage rather than
the backend.
2011-12-08 17:44:53 +00:00
Robert Bragg
3e85ad6b95 build: make internal option_xkb_* symbols static
This makes the option_xkb_* symbols declared for the evdev device manager
and the wayland device manager private so we don't get symbol collisions
if both of these backends are enabled.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-12-08 16:13:38 +00:00
Robert Bragg
fd8965a710 xkb-utils: Adds #ifdef guards for repeat includes
This adds #ifdef/#define repeat include guards for clutter-xkb-utils.h

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-12-08 16:13:38 +00:00
Robert Bragg
d8e76c3415 eglnative: fix building eglnative BE with evdev support
this fixes how clutter-device-manager-evdev.h is included to fix a build
problem caused by not being able to find the header.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-12-08 16:13:37 +00:00
Robert Bragg
602a89afa8 evdev: fixes evdev build issues + don't ref default stage
This updates the evdev input backend code to compile and also updates
the code to not refer to the default stage and instead check for a
stage to be associated with the input device. If no stage is currently
associated with a device generating events then the events are dropped
on the floor.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-12-08 16:13:37 +00:00
Robert Bragg
86f2aed570 input: adds internal _clutter_input_device_get_stage api
This adds internal api to be able to query the stage currently
associated with a given input device so input backends shouldn't need to
refer to the default stage.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-12-08 16:13:37 +00:00
Robert Bragg
16ed7677e0 Adds wayland-surface actor for wayland compositors
This adds a --enable-wayland-compositor configure option which will add
support for a ClutterWaylandSurface actor which can be used to aid in
writing Wayland compositors using Clutter by providing a ClutterActor to
represent Wayland client surfaces.

Notably this configure option isn't tied into any particular backend
since conceptually the compositor support can be used in conjunction
with any clutter backend that has corresponding Cogl support.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-12-08 16:13:37 +00:00
Robert Bragg
07c6f96cb4 wayland: Updates client side wayland support
This updates Wayland support in line with upstream changes to the Wayland
API and protocol.

This update means we no longer use the Cogl stub winsys so a lot of code
that had to manually interact with EGL and implement a swap_buffers
mechanism could be removed and instead we now depend on Cogl to handle
those things for us.

This update also adds an input device manager consistent with other
clutter backends.

Note: to use the client side "wayland" clutter backend you need to have
built Cogl with --enable-wayland-egl-platform. If Cogl has been built
with support for multiple winsys backends then you should run
applications with COGL_RENDERER=EGL in the environment.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-12-08 16:13:37 +00:00
Chun-wei Fan
6ad1afd803 clutter/Makefile.am: Update gen-enums.bat generation
It's $(srcdir)/win32/clutter-win32.h, not $(srcdir)/clutter-win32.h

Sorry!
2011-12-08 17:40:22 +08:00
Chun-wei Fan
7a70e1f08b clutter/Makefile.am-Create batch to gen enums (VS Support)
Generate a .bat file to generate the clutter-enum-types.[ch] for use
during the Visual C++ build process, which will greatly simplify the
maintenanace of the VS build files as public headers are added or removed
during the development process.
2011-12-08 17:04:46 +08:00
Emmanuele Bassi
158245fda3 backend: Fix em computation for non-absolute fonts
If a font description is not set to have an absolute size then we were
using the wrong transformation for points to device units.
2011-12-05 11:43:48 +00:00
Emmanuele Bassi
943a65b476 backend: Return the correct default resolution
If ClutterSettings:font-dpi is set to -1 then the default resolution
should be returned by ClutterBackend — i.e. 96.0.
2011-12-05 11:42:49 +00:00
Jasper St. Pierre
f7bb1e879e main: Fix keyboard event emission for non-reactive actors
This is an innocent copy-paste issue that ended up breaking a few things

https://bugzilla.gnome.org/show_bug.cgi?id=664582
2011-12-01 13:05:22 -05:00
Emmanuele Bassi
1dc7c45438 x11: Do not try to access private structures
ClutterInputDeviceX11 has been made private, so we cannot access it from
outside of clutter-input-device-core-x11.c. We should have simple
accessors for the min/max keycode, which is the only detail that we use.
2011-12-01 13:44:21 +00:00
Manuel Osdoba
67cdbbaf51 Currently Clutter only prints out a warning message in case some shader effects fail to compile
Clutter-WARNING **: Unable to compile the GLSL
shader: Fragment shader failed to compile with the following errors:

The attached patch (against current git) should print out more
information what makes it easier to answer user feedback.

https://bugzilla.gnome.org/show_bug.cgi?id=664252
2011-12-01 10:57:22 +00:00
Bastian Winkler
6336883da7 path: Fix introspection annotations
Add out annotations for clutter_path_get_node() and
clutter_path_get_position()

https://bugzilla.gnome.org/show_bug.cgi?id=664336
2011-12-01 10:55:13 +00:00
Emmanuele Bassi
dc77a5ef31 docs: Fix up the state.set_key() comment 2011-12-01 10:39:11 +00:00
Jeremy Moles
1e05e8ceaf Adds (allow-none) as source_target for clutter_state_set_key
While working through the Python3/pygobject bindings, I came across a missing
(allow-none) in clutter_state_set_key(). This allows the API to specify to None
as the source_target.

https://bugzilla.gnome.org/show_bug.cgi?id=664996
2011-12-01 10:36:38 +00:00
Neil Roberts
627a1b1977 effects: Use effect_queue_repaint instead of actor_queue_redraw
The builtin effects ClutterColorizeEffect, ClutterDesaturateEffect and
ClutterShaderEffect all have properties which only affect the
rendering of the final texture not the contents of it. When these
properties are updated we should queue a repaint of the effect not
the actor so that we don't waste time repainting the contents of the
offscreen buffer.

https://bugzilla.gnome.org/show_bug.cgi?id=665052

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-11-28 18:30:18 +00:00
Neil Roberts
c687ece72d Fix building with profiling enabled
There was an #ifdef'd section of code for profiling that was using the
wrong variable name so it would not build.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-11-28 16:27:57 +00:00
Neil Roberts
a2774fb0dc offscreen-effect: Track the size of the actor separately
Previously the offscreen effect was keeping track of the size of the
texture so that it could detect when a different size is requested and
create a new texture. However this breaks if a subclass overrides
create_texture to make the texture bigger because in that case the
size of the texture will always be different from the calculated size
of the actor. This patch makes it also track the size of the fbo that
was requested before being passed through create_texture() and it
instead uses that to detect when a new FBO is needed.

https://bugzilla.gnome.org/show_bug.cgi?id=665040

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-11-28 15:42:35 +00:00
Emmanuele Bassi
24623c43a8 timeline: Add custom parser for "markers"
It should be possible to define markers in ClutterScript when
describing a ClutterTimeline.

The syntax is a trivial:

  "markers" : [
    { "name", <marker-name>, "time" : <msecs> }
  ]

While at it, we should document it inside the API reference, as well
as fleshing out the ClutterTimeline description.
2011-11-27 12:19:39 +00:00
Bastian Winkler
d82bf70d49 script: Don't skip introspection for connect_signals_full()
To allow language bindings to properly override Script.connect_signals()
they'll need access access to Script.connect_signals_full().

Thanks to Jeremy Moles for reporting.
2011-11-25 10:54:54 +01:00
Emmanuele Bassi
49355f3287 pc: Fix unexpanded variables
PkgConfig doesn't like those.
2011-11-23 17:30:13 +00:00
Emmanuele Bassi
a13b095dc2 build: Fix distcheck 2011-11-22 13:53:08 +00:00
Florian Müllner
02a020a7fd Add missing include
clutter-profile.h used to be included via clutter-debug.h, but no
more (8a4dc3c011) ...
2011-11-18 22:06:30 +01:00
Emmanuele Bassi
6e15fd930a debug: Simple whitespace cleanups 2011-11-18 17:54:19 +00:00
Emmanuele Bassi
8a4dc3c011 debug: Clean up profile/debug symbols
Since we have a _clutter_debug_message() function compiled in
unconditionally we have no further need for the equivalent conditional
version defined in clutter-profile.[ch]: we can simply do the work in
one function.
2011-11-18 17:44:42 +00:00
Emmanuele Bassi
92585be4d8 debug: Remove CLUTTER_GLERR
The macro hasn't been used in a long while, as Cogl had its own version
of it; and Clutter hasn't been using pure GL for some time now.
2011-11-18 17:32:01 +00:00
Emmanuele Bassi
2d76407016 debug: Remove CLUTTER_MARK
The debug macro is seldom used, and it's a bit lame at that.
2011-11-18 17:30:39 +00:00
Emmanuele Bassi
90f37d5636 cairo-texture: Skip ::draw emission for 0x0 surfaces
This also avoids an assertion failure.
2011-11-18 17:23:56 +00:00
Chun-wei Fan
d3a9bf201b Merge branch 'master' into msvc-support-master 2011-11-16 09:15:16 +08:00
Emmanuele Bassi
bf9339b8f4 Deprecate some more old, useless API
We still ship clutter_get_show_fps() and clutter_get_debug_enabled() as
public entry points. Yet another case of missing API review prior to the
1.0 release, so really the bucket stops around my desk.

Let's deprecate these two useless functions, and reduce the API
footprint of Clutter.
2011-11-15 17:58:25 +00:00
Emmanuele Bassi
66d46fd55e Deprecate clutter_get_timestamp()
This function should have never been made public in the first place; its
output depends on a configuration option of Clutter, and it's basically
useful only for internal debugging.
2011-11-15 17:47:00 +00:00
Emmanuele Bassi
59f395d856 Rework debug output
Make it consistent across the various build options (with or without
profiling enabled), and add a timestamp using the monotonic clock to
every debug message.
2011-11-15 17:39:49 +00:00
Emmanuele Bassi
c6e487a5c1 Remove CLUTTER_TIMESTAMP debug macro
It's pretty much unused, and it doesn't print out really informative
messages. We should make CLUTTER_NOTE print out a decent timestamp
instead.
2011-11-15 16:07:13 +00:00
Emmanuele Bassi
8b2df7ced9 Remove the GTimer used by clutter_get_timestamp()
Use g_get_monotonic_time() instead, which does the right thing.
2011-11-15 15:34:51 +00:00
Emmanuele Bassi
f63891f030 texture: Do not use clutter_get_timestamp()
The clutter_get_timestamp() output depends on whether Clutter was
compiled with debugging support — it's meant to be used only by the
debugging notes, and it should not be used for anything else.
2011-11-15 14:59:50 +00:00
Neil Roberts
58b6ad787b deform-effect: Use CoglPipeline instead of setting legacy state
Instead of calling cogl_set_depth_test_enabled and
cogl_set_backface_culling_enabled ClutterDeformEffect now uses the
experimental CoglPipeline API. Those global state functions will soon
be deprecated in Cogl and they are implemented by flushing a temporary
override pipline which isn't ideal.

Using the new culling API we can also avoid having a separate buffer
of indices for the back of the texture by just changing the culling
mode to cull front baces instead of the back.

https://bugzilla.gnome.org/show_bug.cgi?id=663636
2011-11-15 11:15:00 +00:00
Neil Roberts
8a752d674b deform-effect: Use CoglPrimitives instead of CoglVertexBuffers
This changes ClutterDeformEffect to use a CoglAttributeBuffer with a
CoglPrimitive instead of the old CoglVertexBuffer. The old vertex
buffer code is now implemented in terms of the attribute buffer code
and it will eventually be deprecated. Using CoglPrimitives should be
slightly more efficient.

This also changes the struct we store the vertices to be
CoglVertexP3T2C4 instead of CoglTextureVertex. The latter is
technically not compatible with neither vertex buffers nor attribute
buffers because it contains a CoglColor and the internal members of
that are private so it is not valid to assume it contains 4 bytes and
use that as an attribute. Also it contains padding so it ends up
redundantly creating a larger buffer. CoglTextureVertex is in the
public API for the deform_vertex virtual so we still have to maintain
that. Instead of directly manipulating the array to upload, the
application is now passed a stack allocated temporary struct which
gets converted to a CoglVertexP3T2C4. This also means that we can map
the buffer as write only and still let the application read-write the
vertex.

The paint debug code to draw line strips for the deform mesh was
previously trying to set a red source material. However this wasn't
working because the material color was being overwritten by the color
attribute in the vertex buffer. This patch fixes that by creating a
seperate primitive for the lines and not adding the color
attribute. The lines code was also drawing both the front and back
indices. I don't think that entirely makes sense so I've just changed
it to draw only the front indices. Maybe painting both would make more
sense if backface culling was still enabled.

https://bugzilla.gnome.org/show_bug.cgi?id=663636
2011-11-15 11:14:59 +00:00
Chun-wei Fan
8d0c68347a Merge branch 'master' into msvc-support-master 2011-11-15 14:20:22 +08:00
Emmanuele Bassi
b281f2090a Store the master clock pointer in the main context
Let's try and move all singletons into ClutterMainContext.
2011-11-14 17:16:27 +00:00
Emmanuele Bassi
f1ebfe30ce stage-manager: Store the stage manager into the main context
Use the main context to store the stage manager singleton, instead of a
static pointer inside clutter-stage-manager.c.
2011-11-14 15:43:20 +00:00
Chun-wei Fan
96d4e527ea Merge branch 'master' into msvc-support-master 2011-11-14 22:57:50 +08:00
Lionel Landwerlin
e7720c4156 deform-effect: do not redraw actor on invalidate
When invalidating the deform effect, we are invalidating the vertices
shaping the deformation of an actor. Therefore, there is no need to
trigger a redraw of the associated actor, we can just repaint the
effect.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>

https://bugzilla.gnome.org/show_bug.cgi?id=663720
2011-11-14 12:01:07 +00:00
Emmanuele Bassi
b5ac927763 stage: Clean up
Improve the consistency of the code.
2011-11-14 11:46:02 +00:00
Emmanuele Bassi
b2d1dfa932 stage: Deprecate clutter_stage_queue_redraw()
It's a wrapper around clutter_actor_queue_redraw().
2011-11-14 11:45:14 +00:00
Emmanuele Bassi
f5d011cb67 Merge branch 'deprecate-default-stage'
* deprecate-default-stage:
  evdev: do not associate device with stage
  evdev: don't even process events without a default stage
  docs: Note default stage deprecation in README
  docs: Remove clutter_stage_get_default()
  stage: Deprecate the default stage
  script: Do not use clutter_stage_get_default()
  cally/actor: Do not use the default stage as a fallback
  Try to mop up the default stage mess
  performance/*: Do not use clutter_stage_get_default()
  interactive/*: Do not use clutter_stage_get_default()
  Merge with a11y
  micro-bench/*: Do not use clutter_stage_get_default()
  accessibility/*: Do not use clutter_stage_get_default()
  conform/*: Do not use clutter_stage_get_default()
2011-11-14 11:07:54 +00:00
Chun-wei Fan
bbe54aa2ec Fix clutter-bakend-win32.c
The VBLANK environmental variable is done universally in clutter-main.c
as in commits e8562089 (main: Add a sync-to-vblank global flag) and
db211a21 (Remove per-backend CLUTTER_VBLANK envvar), so remove these things
here as well.

https://bugzilla.gnome.org/show_bug.cgi?id=663999
2011-11-14 11:06:28 +00:00
Chun-wei Fan
2628ba70cd Fix clutter-bakend-win32.c
The VBLANK environmental variable is done universally in clutter-main.c
as in commits e8562089 (main: Add a sync-to-vblank global flag) and
db211a21 (Remove per-backend CLUTTER_VBLANK envvar), so remove these things
here as well.
2011-11-14 13:36:52 +08:00
Chun-wei Fan
ebf3147a00 clutter-config.h.win32: Add CLUTTER_INPUT_NULL 2011-11-14 13:33:04 +08:00
Chun-wei Fan
145685b099 Update config.h.win32.in/clutter-config.h.win32
-Make the contents of config.h.win32.in more like config.h.in
-Define CLUTTER_INPUT_WIN32 accordingly (no GDK3 defines yet, until
 GDK3 on Windows is more stable)
2011-11-14 12:49:52 +08:00
Chun-wei Fan
1b7249a247 Merge branch 'master' into msvc-support-master 2011-11-14 11:40:49 +08:00
Chun-wei Fan
c52d06a5b9 Update clutter-config.h.win32
The CLUTTER_WINDOWING_WIN32 needs to be in-sync with what is in
configure.ac, due to the implementation of multiple backends.
2011-11-12 12:03:53 +08:00
Rico Tzschichholz
b12a94dc27 docs: fix some headers paths 2011-11-10 19:05:39 +01:00
Lionel Landwerlin
213e6e4a16 evdev: do not associate device with stage
Their might not be any stage at that time, so this avoids to create a
default one.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>

https://bugzilla.gnome.org/show_bug.cgi?id=651718
2011-11-10 15:41:41 +00:00
Lionel Landwerlin
5705d08b5d evdev: don't even process events without a default stage
The evdev system is a bit different from other input systems in
Clutter because it's completly decorrelated from anything graphic.

In the case of embedded devices with no proper windowing system, you
might want to not implicitly create a default stage when you're
receiving the first input event.

This patch changes this behavior by not forwarding any event if you
don't have a default stage.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>

https://bugzilla.gnome.org/show_bug.cgi?id=651718
2011-11-10 15:39:16 +00:00
Emmanuele Bassi
26aa4b5290 docs: Remove clutter_stage_get_default()
A lot of the example code in the cookbook and the API reference still
uses the default stage — sometimes as if it were a non-default one,
which once again demonstrates how the default stage was a flawed concept
that just confused people.
2011-11-10 15:37:51 +00:00
Emmanuele Bassi
0c18dc6bf9 stage: Deprecate the default stage
Deprecate the clutter_stage_get_default() function, as well as the
clutter_stage_is_default() one, and replace its internal usage.
2011-11-10 15:37:51 +00:00
Emmanuele Bassi
2288d708e2 script: Do not use clutter_stage_get_default()
It's about to go away, so we should use the StageManager API instead.
2011-11-10 15:37:51 +00:00
Emmanuele Bassi
b1ccd262b1 cally/actor: Do not use the default stage as a fallback
Using the default stage as a fallback is wrong in all circumstances.

In this specific case, if an actor is not associated to a stage then it
cannot possibly be the key focus.
2011-11-10 15:37:51 +00:00
Emmanuele Bassi
26f4467392 Try to mop up the default stage mess
The default stage was a neat concept when we started Clutter out,
somewhere in the Jurassic era; a singleton instance that gets created at
initialization time, and remains the same for the entire duration of the
process.

Worked well enough when Clutter was a small library meant to be used to
write fullscreen media browsers, but since the introduction of multiple
stages, and Clutter being used to create all sorts of applications, the
default stage is just a vestigial remainder of that past, like an
appendix; something that complicates the layout of the code and
introduces weird behaviour, so that you notice its existence only when
something goes wrong.

Some platforms we do support, though, only have one framebuffer, so it
makes sense for them to have only one stage.

At this point, the only sane thing to do is to go through the same code
paths on all platforms, and that code path is the stage instance
creation and initialization — i.e. clutter_stage_new() (or
g_object_new() with CLUTTER_TYPE_STAGE).

For platforms that support multiple stages, nothing has changed: the stage
created by clutter_stage_get_default() will be set as the default one;
if nobody calls it, the default stage is never created, and it just
lives on as a meaningless check.

For platforms that only support one stage, clutter_stage_new() and
clutter_stage_get_default() will behave exactly the same the first time
they are called: both will create a stage, and set it as the default.
Calling clutter_stage_new() a second time is treated as a programmer
error, and will result in Clutter aborting. This is a behavioural change
because the existing behaviour or creating a new ClutterStage instance
with the same ClutterStageWindow private implementation is, simply put,
utterly braindamaged and I should have *never* had written it, and I
apologize for it. In my defence, I didn't know any better at the time.

This is the first step towards the complete deprecation of
clutter_stage_get_default() and clutter_stage_is_default(), which will
come later.
2011-11-10 15:37:51 +00:00
Emmanuele Bassi
6d68ac2e8b osx: Clean up the backend implementation
Instead of implementing create_stage() and a constructor for
ClutterStageOSX, we can use the default implementations in
ClutterBackend, and spare us some code duplication.
2011-11-10 14:55:04 +00:00
Emmanuele Bassi
88b27beea4 wayland/backend: Remove create_stage()
The create_stage() implementation in ClutterBackendWayland isn't doing
anything special, so we can fall back to the default one.
2011-11-10 14:55:04 +00:00
Emmanuele Bassi
17c89bd0a0 backend: Clean up the device manager creation
Create the device manager during the event initialization, where it
makes sense.

This allows us to get rid of the per-backend get_device_manager()
virtual function, and just store the DeviceManager pointer into the
ClutterBackend structure.
2011-11-10 14:55:03 +00:00
Emmanuele Bassi
cd1e8da07f */backend: Clean up the stage creation
Use the default implementation of create_stage() wherever possible.
2011-11-10 14:55:03 +00:00
Emmanuele Bassi
828ca2982f backend: Provide a default create_stage()
We can now safely create a ClutterStageWindow in the shared code path,
instead of deferring to the backend.
2011-11-10 14:55:03 +00:00
Emmanuele Bassi
9c038ebefb stage-window: Add :backend and :wrapper properties
All StageWindow implementation already have back pointers, but we need a
unified API to actually set them from the generic code path; we can use
properties on the StageWindow interface — though this requires fixing
all backends at the same time, to avoid GObject complaining.
2011-11-10 14:55:03 +00:00
Emmanuele Bassi
f3c89e82b3 gdk/backend: Fix an invalid chain up 2011-11-10 14:55:03 +00:00
Emmanuele Bassi
b980d2dc17 */backend: Store the StageWindow implementation type 2011-11-10 14:55:03 +00:00
Emmanuele Bassi
6082be409e backend: Store the type of the StageWindow implementation
We can use it later on to create it and provide a default create_stage()
implementation.
2011-11-10 14:55:03 +00:00
Emmanuele Bassi
04a2b5f42b egl/backend: Clean up
The "EGL native" backend is just a short-hand for a pure Cogl backend,
using whatever input mechanism was enabled at run-time.
2011-11-10 14:55:03 +00:00
Emmanuele Bassi
89e26497de Add a CEx100-specific backend
Instead of piggybacking on the EGL backend, let's create a small
ClutterBackend for the CEx100 platforms. This allows us to handle the
CEx100-specific details in a much cleaner way.
2011-11-10 14:55:03 +00:00
Emmanuele Bassi
5c9cafb411 cogl/backend: Remove the ClutterBackendCogl class
All the functionality that ClutterBackendCogl provided has been moved
into ClutterBackend itself, so there is no need to have this class
around in the source.

Cogl-based backends can derive directly from ClutterBackend.
2011-11-10 14:55:03 +00:00
Emmanuele Bassi
5ac0cf1c28 cogl/backend: Remove pre/post_parse
The CLUTTER_VBLANK environment variable is now handled in the common
code path.
2011-11-10 14:55:02 +00:00
Emmanuele Bassi
db211a2131 Remove per-backend CLUTTER_VBLANK envvar
We have a global flag we can use.
2011-11-10 14:55:02 +00:00
Emmanuele Bassi
e8562089f6 main: Add a sync-to-vblank global flag
It replaces the per-backend CLUTTER_VBLANK environment variable.
2011-11-10 14:55:02 +00:00
Emmanuele Bassi
80fdbeb954 backend: Provide a default get_features() implementation
Continue gutting ClutterBackendCogl; get_features() is the last bit that
still does something, but now we can use the Cogl API.
2011-11-10 14:42:41 +00:00
Emmanuele Bassi
b97324ee9f win32/backend: Use the default context creation
The win32 backend doesn't do anything special on context creation, so we
can just use the default implementation provided by ClutterBackend.
2011-11-10 14:42:41 +00:00
Emmanuele Bassi
6ec7a28802 gdk/backend: Use the context creation hooks
Same as it has happened to the X11 backend.
2011-11-10 14:42:41 +00:00
Emmanuele Bassi
68e8ef0103 x11/backend: Use the context creation hooks
Don't replace create_context(): given that the X11 backend already uses
Cogl for the context creation, we can just provide the right data
structures ourselves.
2011-11-10 14:42:40 +00:00
Emmanuele Bassi
a918ac92cb backend: Provide a default create_context()
Since we use Cogl for the context creation we can now provide a default
context creation that should just work, plus a couple of hooks to allow
plugging into the creation sequence for platforms supported by Cogl that
require special handling — like foreign displays or alpha-enabled swap
chains.

The various backends have now two choices: either replace the
create_context() in its entirety, or plug themselves into the default
context creation.
2011-11-10 14:42:40 +00:00
Emmanuele Bassi
5b1b936491 backend: Fix up the input backend detection ordering
And add a missing 'else' in the OSX check, to avoid a g_error().
2011-11-10 14:42:40 +00:00
Emmanuele Bassi
1f8915d2c8 Add a 'null' input backend symbol
We should have an input backend symbol that thoroughly disables all
input event handling.
2011-11-10 14:42:40 +00:00
Emmanuele Bassi
adb6ffbd0e backend: Unify the event initialization
Input backends are, in some cases, independent from the windowing system
backends; we can initialize input handling using a model similar to what
we use for windowing backends, including an environment variable and
compile-/run-time checks.

This model allows us to remove the backend-specific init_events(), and
use a generic implementation directly inside the base ClutterBackend
class, thus further reducing the backend-specific code that every
platform has to implement.

This requires some minor surgery to every single backend, to make sure
that the function exposed to initialize the event loop is similar and
performs roughly the same operations.
2011-11-10 14:42:40 +00:00
Emmanuele Bassi
84d208b2c6 win32/backend: Remove ensure_context()
We have a fallback, now.
2011-11-10 14:42:40 +00:00
Emmanuele Bassi
672ab70144 win32/stage: Implement get_active_framebuffer() 2011-11-10 14:42:40 +00:00
Emmanuele Bassi
42af690255 wayland/backend: Remove empty ensure_context()
There is a default fallback, now.
2011-11-10 14:42:40 +00:00
Emmanuele Bassi
0c02e8adb3 cogl/backend: Remove ensure_context()
We have a default implementation for it, now.
2011-11-10 14:42:40 +00:00
Emmanuele Bassi
790c0d1f91 backend: Provide an implementation of ensure_backend()
We can do it for all Cogl-based backends.
2011-11-10 14:42:39 +00:00
Emmanuele Bassi
0550a8b99d color: Validate hex formats
Right now, we pass through to Pango unrecognized hexadecimal formats
when parsing colors from strings. Since we parse all possible formats
ourselves, we can do validation ourselves as well, and avoid the Pango
path.
2011-11-10 14:13:45 +00:00
Jasper St. Pierre
b96773f9c9 clutter-stage-x11: Make sure to set geometry x and y
Otherwise, we could be dealing with uninitialized values, causing
havoc all over the place.

https://bugzilla.gnome.org/show_bug.cgi?id=663733
2011-11-10 12:57:34 +00:00
Craig R. Hughes
33303f92f3 Minor whitespace fix for clutter color parsing of hsla(h,s,l,a)
Previously, if there was whitespace between "l" and the comma before the
alpha value, parsing would fail.  This patch allows that whitespace
making it consistent with whitespace being allowed everywhere else.

https://bugzilla.gnome.org/show_bug.cgi?id=663594
2011-11-10 12:57:34 +00:00
Matthias Clasen
d596401a3c cally: Use the proper role for password entries
https://bugzilla.gnome.org/show_bug.cgi?id=663332
2011-11-10 12:57:34 +00:00
Emmanuele Bassi
7b5e5b7727 main: Add a debug note when reading the settings file
So that's easier to track in the debug log.
2011-11-09 09:09:37 +00:00
Chun-wei Fan
63dbcc245c Merge branch 'master' into msvc-support-master 2011-11-09 00:30:32 +08:00
Emmanuele Bassi
ba8d682c09 actor: Deprecate [sg]et_geometry()
These methods are short-hands for accessing the position and size,
which are already shorthands for accessing the various dimensional
and positional attributes. Plus, they use ClutterGeometry, which is a
fairly bad data type for a rectangle.
2011-11-08 14:46:55 +00:00
Emmanuele Bassi
101f39ea92 Replace usage of [sg]et_geometry()
The set_geometry() and get_geometry() methods are going to be
deprecated.
2011-11-08 14:46:16 +00:00
Emmanuele Bassi
4fe7a77302 Replace ClutterGeometry with cairo_rectangle_int_t
We still use ClutterGeometry internally in a couple of places, but we
should really move away from that flawed rectangle data type, and use
the Cairo one.

Sadly, we still have some public API that we cannot remove yet.
2011-11-08 14:20:32 +00:00
Emmanuele Bassi
76e85f68ea build: Remove mention of missing file
There is no clutter-event-gdk.h in the build.
2011-11-08 11:19:22 +00:00
Emmanuele Bassi
67d5a4993c main: Deprecate clutter_set_default_frame_rate()
Setting the default frame rate does not do anything even remotely
useful, unless synchronization to the vertical refresh rate is also
disabled - which can only be done through environment variable or
through configuration file. Having a programmatic way to change the
default frame rate is, thus, completely pointless.

Changing the default frame rate through environment variable and
configuration file is still allowed.
2011-11-07 20:31:15 +00:00
Chun-wei Fan
bd9dbe870a Add GDK-specific symbols to clutter.symbols
A GDK backend for clutter was added in commits 610a9c17
(Add A new GDK backend) and f14cbf5b (gdk: Allow disabling event retrieval)

These are not included in the Win32 builds for the moment as GDK3 is
quite unstable on Windows at this time
2011-11-07 12:44:44 +08:00
Chun-wei Fan
73fa9eec5f Update clutter-version.h.win32.in
-Update clutter-version.h.win32.in to reflect the state of
 clutter-version.h.in commit 21a24c86 (updated in commit 8249e488)
-Also add clutter_check_windowing_backend to clutter.symbols as a result.
2011-11-07 12:12:53 +08:00
Chun-wei Fan
bb9e452a36 Merge branch 'master' into msvc-support-master 2011-11-07 11:42:16 +08:00
Emmanuele Bassi
e0bfdbfeba osx/stage: Fix compilation
We need to include clutter-stage-window.h.
2011-11-04 12:03:13 +00:00
Colin Walters
6f8f8295c0 build: Ensure libdir exists before installing to it 2011-11-03 14:45:29 -04:00
Emmanuele Bassi
683642ba54 docs: Fixes for the API reference build 2011-11-03 16:05:36 +00:00
Emmanuele Bassi
7ab84f981c Remove CLUTTER_DISABLE_DEPRECATED from the build flags
We don't use it any more.
2011-11-03 15:35:01 +00:00
Emmanuele Bassi
2403d4875b Remove CLUTTER_DISABLE_DEPRECATED guard
Except for macros, we now entirely depend on the deprecation warnings
instead of a guard.
2011-11-03 15:32:04 +00:00
Emmanuele Bassi
9ea2bb694e docs: Fix a wrongly named argument 2011-11-03 15:16:02 +00:00
Emmanuele Bassi
98b467f9b8 stage: Move the deprecated macros to a separate header
The clutter-stage.h header still has a bunch of macros that have, for
reasons unknown[*], survived the 1.0 API cut and have long since been
deprecated. Let's hide them under the deprecated/ carpet and let us
never speak of them ever again.

[*] pretty sure alcohol or other psychotropic substances were involved
but I take the 5th on that.
2011-11-03 15:13:54 +00:00
Emmanuele Bassi
0157615fae build: Fix compilation 2011-11-03 15:03:16 +00:00
Emmanuele Bassi
11420a7057 group: Move deprecated macro into its own header 2011-11-03 15:02:35 +00:00
Emmanuele Bassi
530b07f12b Don't use a -deprecated suffix for headers
They are already in the deprecated/ directory, the suffix is redundant,
and there is no chance of collision.
2011-11-03 14:49:56 +00:00
Emmanuele Bassi
142cd0bf82 Move clutter-keysyms-compat.h to the deprecated section
No reason to have it lingering in the main section.
2011-11-03 14:42:39 +00:00
Emmanuele Bassi
983510fad4 x11/backend: Use an internal GError
Don't just return the error from Cogl, but proxy it so that it has the
correct error domain and code.
2011-11-03 14:02:43 +00:00
Emmanuele Bassi
8249e48802 Clean up the windowing system defines
Instead of defining new symbols for the windowing systems enabled at
configure time, we can reuse the same symbols for both the compile time
and run time checks, e.g.:

  #ifdef CLUTTER_WINDOWING_X11
    if (clutter_check_windowing_backend (CLUTTER_WINDOWING_X11))
      /* use the clutter_x11_* API */
    else
  #endif
  #ifdef CLUTTER_WINDOWING_WIN32
    if (clutter_check_windowing_backend (CLUTTER_WINDOWING_WIN32))
      /* use the clutter_win32_* API */
  #endif

This scheme allows us to ensure that the input system namespace is free
for us to use and select at run time in later versions of Clutter.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
98c177def5 Clean up the backend creation
Move it to its own function.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
3987db1659 build: Make sure to remove colliding shared libraries
The compatibility links should take over any existing installed
shared library with the same soname, to avoid ldd creating stale
links.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
4b0d7f2929 build: Improve the compat libs rule
Use the same commands libtool uses when installing symbolic links for
the shared libraries.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
8eb71af23d gdk/events: Clean up the event handling code
We need debugging notes, to see what's happening when handling events.

We need to queue a (clipped) redraw when receiving a GDK_EXPOSE event.

We need to check the device (both master and source) of the event using
the GdkEvent API, and pass them to the ClutterEvent using the
corresponding Clutter API.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
405e72f2e4 egl: First attempt at cleaning up the EGL native backend
At least, let's make it compile when built along with the other
backends. In reality, it still needs to be verified as working.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
19508132df build: Move EGL-related files under egl/
Including the clutter-cex100.h.in header.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
4ee00b67b5 build: Move clutter-event-tslib.c out of egl/
Prepare for a full tslib device manager.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
6e9f474d90 Coding style and cosmetic fixes 2011-11-03 13:45:20 +00:00
Emmanuele Bassi
fedfac3b7c Remove the X11-specific bit in ClutterStageCogl
Let's use a new virtual function in ClutterStageWindow to check whether
a platform-specific implementation does support clipped redraws.
2011-11-03 13:45:19 +00:00
Emmanuele Bassi
f58d393187 gdk: Fix Stage foreign window support
The code is generally wrong, and does not work. We need to skip the
GdkWindow creation when we have a foreing window, but we still need to
create the Cogl onscreen buffer and connect it to the GdkWindow's native
resource.
2011-11-03 13:45:19 +00:00
Emmanuele Bassi
f14cbf5bdb gdk: Allow disabling event retrieval
Just like the other backends can disable the internal event handling,
and use clutter_<backend>_handle_event() to do the native → Clutter
event translation.
2011-11-03 13:45:19 +00:00
Emmanuele Bassi
a73f1e6768 Cosmetic fixes 2011-11-03 13:45:19 +00:00
Emmanuele Bassi
21a24c862e Allow checking the backend type at run-time
Portable code should be allowed to check type backend currently being
used, so that it can use platform-specific API (not just Clutter's).

We don't want to go down the GDK route, with public types for
ClutterBackend and ClutterStageWindow implementations, and use the type
system, e.g.:

  #ifdef GDK_WINDOWING_X11
    if (GDK_IS_WINDOW_X11 (window))
      use_x11_api (window);
    else
  #endif
  #ifdef GDK_WINDOWING_WIN32
    if (GDK_IS_WINDOW_WIN32 (window))
      use_win32_api (window);
    else
  #endif
    g_critical ("Unsupported backend");

This system would make us expose the backend system, and we want to
still reserve us the option to change the backend system to increase its
granularity — e.g. choosing different input event systems regardless of
the windowing system.

This commit adds a simple function that checks the backend type against
a symbolic constant — the same constant string that can be used to
select the backend at run-time through the CLUTTER_BACKEND environment
variable.
2011-11-03 13:45:19 +00:00
Emmanuele Bassi
a09bbffd92 Implement multi-backend support
The Clutter backend split is opaque enough that should allow us to just
build all possible backends inside the same shared object, and select
the wanted backend at initialization time.

This requires some work in the build system, as well as the
initialization code, to remove duplicate functions that might cause
conflicts at build and link time. We also need to defer all the checks
of the internal state of the platform-specific API to run-time type
checks.
2011-11-03 13:45:19 +00:00
Giovanni Campagna
9c102b7c51 Rework the interaction between the Cogl and GDK / X11 backends.
Previously, the Cogl backend was at times a subclass of the X11
backend, and at times a standalone one. Now it is the other way
round, with GDK and X11 backends providing the concrete classes,
layered on top of the generic Cogl backend. A new EglNative backend
was introduced for direct to framebuffer rendering. This greatly
simplifies the API design (at the expense of some casts needed)
and reduces the amount of #ifdefs, without duplicating code.

https://bugzilla.gnome.org/show_bug.cgi?id=657434
2011-11-03 13:45:17 +00:00
Giovanni Campagna
610a9c17ba Add a new GDK backend
This commit introduces a new flavour for Clutter, that uses GDK
for handling all window system specific interactions (except for
creating the cogl context, as cogl does not know about GDK), including
in particular events. This is not compatible with the X11 (glx)
flavour, and this is reflected by the different soname (libclutter-gdk-1.0.so),
as all X11 specific functions and classes are not available. If you
wish to be compatible, you should check for CLUTTER_WINDOWING_X11.
Other than that, this backend should be on feature parity with X11,
including XInput 2, XSettings and EMWH (with much, much less code)

https://bugzilla.gnome.org/show_bug.cgi?id=657434
2011-11-03 13:42:13 +00:00
Robert Bragg
db53ca382c cogl: fallback to non-transparent stages if unsupported
If our check of the CoglOnscreenTemplate during initialization fails
then we disable the request for an alpha component in the swap chain and
try the check again.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-11-02 17:38:56 +00:00
Emmanuele Bassi
4ce95306a3 tslib: Remove mention of clutter-stage-egl.h
That header has long since disappeared from the build.
2011-11-02 13:00:47 +00:00
Emmanuele Bassi
0b4b19700f utils: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings now.
2011-11-02 13:00:47 +00:00
Emmanuele Bassi
377a292b4e texture: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings now.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
4a4289cfa5 stage-manager: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings now.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
1ba9a123ed cairo-texture: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings now.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
f4d8ba7db4 animatable: Remove CLUTTER_DISABLE_DEPRECATED
We use deprecation warnings, now.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
f4e971a7e5 cairo-texture: Use an internal function for create_region()
Avoid double argument checking, and a deprecation warning when
implementing create() as a wrapper around create_region(), by using
a simple internal function.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
b19c919645 actor: Move deprecated symbols into separate headers
The clutter-actor.h header is already pretty big, so let's try to keep
the deprecated symbols out of it.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
40d703a005 backend: Move deprecated symbols to a separate header 2011-11-02 13:00:46 +00:00
Emmanuele Bassi
a39be454cf main: Move deprecated symbols to a separate header
The number of deprecations in clutter-main.h makes the header harder to
parse, and more confusing. We can use a separate header under the
deprecated subdirectory to hold all the deprecated symbols.
2011-11-02 13:00:46 +00:00
Robert Bragg
6e28121ff3 cogl: include <cogl/cogl-xlib.h> for xlib specific symbols
Since Xlib.h is such a terrible citizen when it comes to symbol
namespacing it's not desirable to include Xlib.h if it is not absolutely
required. Cogl now has a standalone cogl-xlib.h that should be included
whenever any xlib specific symbols are required.

This patch updates clutter to include <cogl/cogl-xlib.h> wherever
clutter needs to use xlib specific cogl apis.

Acked-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-11-01 16:24:00 +00:00
Emmanuele Bassi
0bfda78615 profile: Disable deprecation warnings
We use an atexit() handler to print out the profile report coming from
Uprof. The g_atexit() call has been deprecated by GLib, but since this
use case is pretty specific and it's not meant to be turned on by
default (or distributed) then we can safely disable the deprecation
warnings inside clutter-profile.c.
2011-10-31 10:39:46 +00:00
Emmanuele Bassi
09de87b0e5 backend: Remove atexit handlers
The g_atexit() function has been deprecated in GLib as it is a fairly
bad idea in basically all cases.

We could probably use a GCC destructor if we didn't care about
portability, but for the time being we just remove the atexit() handler
that disposed the backend.
2011-10-31 10:33:46 +00:00
Emmanuele Bassi
d97a8c431b cairo-texture: Drop the half pixel rounding
Calling ceilf() should be enough.

https://bugzilla.gnome.org/show_bug.cgi?id=661887
2011-10-31 10:33:46 +00:00
Chun-wei Fan
0406e235bf Merge branch 'master' into msvc-support-master 2011-10-26 12:55:05 +08:00
Emmanuele Bassi
81a82867e1 docs: Clarify CLUTTER_ACTOR_IS_MAPPED
There are a couple of gotchas in the 'mapped' flag that are not properly
documented, or are documented only in the actor_invariants.txt file; we
should have a proper description in the API reference as well, to avoid
confusion.
2011-10-25 11:35:04 +01:00
Chun-wei Fan
8c196c9403 Bug 662071-[Win32]-Don't init the Big Clutter Lock
Since the Windows GUI system is assuming multithreadedness, initializing
locks after entering the GUI portion on Windows is likely to cause
problems[1][2], which results many Clutter programs to crash due to
releasing resources that they did not own.

[1]: Multi-threaded use of GTK+ on Win32 in README.win32 of GTK+
     source package
[2]: Explanation of Windows GUI system regarding its multithreadness
     assumptions-
     http://mail.gnome.org/archives/gtk-list/2011-June/msg00005.html
2011-10-25 01:27:51 +08:00
Chun-wei Fan
7c6038d77b Bug 662071-[Win32]-Don't init the Big Clutter Lock
Since the Windows GUI system is assuming multithreadedness, initializing
locks after entering the GUI portion on Windows is likely to cause
problems[1][2], which results many Clutter programs to crash due to
releasing resources that they did not own.

[1]: Multi-threaded use of GTK+ on Win32 in README.win32 of GTK+
     source package
[2]: Explanation of Windows GUI system regarding its multithreadness
     assumptions-
     http://mail.gnome.org/archives/gtk-list/2011-June/msg00005.html
2011-10-25 00:13:53 +08:00
Chun-wei Fan
0f9eded1c3 Revert "Don't init the Big Clutter Lock on Win32"
This reverts commit f6acae9f3d.
2011-10-25 00:01:24 +08:00
Chun-wei Fan
f6acae9f3d Don't init the Big Clutter Lock on Win32
Since the Windows GUI system is assuming multithreadedness, initializing
locks after entering the GUI portion on Windows is likely to cause
problems[1][2], which results many Clutter programs to crash due to
releasing resources that they did not own.

[1]: Multi-threaded use of GTK+ on Win32 in README.win32 of GTK+ source package
[2]: Explanation of Windows GUI system regarding its multithreadness
     assumtopns-http://lists-archives.org/gtk/12724-compiling-a-gtk-application-on-windows.html
2011-10-24 17:17:39 +08:00
Emmanuele Bassi
5540e6bd9c docs: Document the behaviour in case of init failure
Or, better, the fact that the behaviour of any Clutter function will be
undefined in case the initialization fails.

The value returned by clutter_init() and friends has to be handled
properly.
2011-10-21 21:19:27 +01:00
Chun-wei Fan
fedca055e9 Revert "Revert "Deprecate clutter_threads_init()""
This reverts commit 5419c11c99.

This is another part to attempt to investigate on error 0xC0000264
on Windows
2011-10-21 17:44:27 +08:00
Chun-wei Fan
e0ad11a193 Revert "clutter-main.c: Fix multiple declarations"
This reverts commit 3d74552684.

This is a part to attempt to further investigate about the 0xC0000264 error
on Windows
2011-10-21 17:43:21 +08:00
Chun-wei Fan
3d74552684 clutter-main.c: Fix multiple declarations
clutter_threads_impl_lock/clutter_threads_impl_unlock was accidently
defined 2 times during the revert-fix that.
2011-10-20 15:42:55 +08:00
Chun-wei Fan
d6af2e54c8 Merge branch 'master' into msvc-support-master 2011-10-20 15:41:46 +08:00
Chun-wei Fan
5419c11c99 Revert "Deprecate clutter_threads_init()"
This reverts commit 7e3a75c66b.

Conflicts:

	clutter/clutter-main.c
	clutter/clutter-main.h
2011-10-20 15:17:25 +08:00
Robert Bragg
63cc5ab698 blur: don't accumulate texture padding twice
This removes the create_texture implementation for ClutterBlurEffect
because we already account for padding in the get_paint_volume
implementation so we were creating textures larger than necessary.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-10-19 15:27:03 +01:00
Emmanuele Bassi
a18a8a3ae2 Avoid the shadowing of 'clone'
The clone() call can creep into the build environment, so it's a good
thing to avoid using 'clone' as a variable name.
2011-10-19 15:23:55 +01:00
Chun-wei Fan
e33a6219d8 Merge branch 'master' into msvc-support-master 2011-10-18 15:48:17 +08:00
Emmanuele Bassi
8083dd5178 docs: Improve documentation of LayoutManager
Especially with regards to layout properties and their usage inside a
ClutterScript UI definition.
2011-10-17 11:48:47 +01:00
Chun-wei Fan
8b5d255a2b Update clutter.symbols
_clutter_shader_release_all is removed...
2011-10-17 18:37:32 +08:00
Emmanuele Bassi
be4007ef53 Remove mentions of clutter_redraw() 2011-10-17 10:25:07 +01:00
Emmanuele Bassi
146e15297f debug: Clean up debugging notes 2011-10-17 10:24:25 +01:00
Chun-wei Fan
b1780711f7 Merge branch 'master' into msvc-support-master 2011-10-17 15:52:57 +08:00
Emmanuele Bassi
1e51961f7a align-constraint: Add CLUTTER_ALIGN_BOTH
Just like ClutterBindConstraint has two shorthand enumerations for binding
position and size and avoid using multiple instances, ClutterAlignConstraint
should have a way to align an actor with the same alignment factor on both
axis at the same time; this is especially useful for centering actors.
2011-10-15 18:36:27 +01:00
Emmanuele Bassi
7f3363e1db Tag all deprecated symbols using CLUTTER_DEPRECATED
This requires some minor surgery in the build to disable the deprecation
warnings in the deprecated classes.
2011-10-14 11:34:38 +01:00
Emmanuele Bassi
a063f09611 debug: Move paint-deform-tiles to CLUTTER_PAINT
The CLUTTER_DEBUG class of debugging flags is meant for debugging notes,
while the CLUTTER_PAINT debugging flags are for changing the output of
the paint cycle. Painting the DeformEffect tiles should go in the latter.
2011-10-13 11:38:27 +01:00
Emmanuele Bassi
ef1a3a5477 docs: Include test-threads.c in the API reference
We can use the test-threads.c interactive test as part of the documentation
on how to use threads with Clutter.
2011-10-13 10:42:30 +01:00
Emmanuele Bassi
e0283993f4 Avoid using deprecated API internally
Use the proper API to implement deprecated functions.
2011-10-12 16:44:55 +01:00
Emmanuele Bassi
72da6f808e texture: Disable deprecation warnings
Sadly, ClutterTexture is still using internally deprecated API, like
clutter_actor_get_shader().
2011-10-12 12:36:41 +01:00
Chun-wei Fan
0ee89f1788 clutter-backend-win32.c: Include clutter-shader.h
This is needed for _clutter_shader_release_all to avoid C4013
errors/warnings (a.k.a implicit declaration of ...)
2011-10-12 17:50:32 +08:00
Emmanuele Bassi
53d9e88135 Remove _clutter_shader_release_all()
This function is called when the backend is being disposed - as a way
of releasing all ClutterShader. This doesn't take into account three
things:

  - ClutterShader is deprecated
  - the Backend is *never* disposed
  - once the process terminates, all its resources are automatically
    released by the OS

So the _clutter_shader_release_all() function is a pointless exercise
in futility.
2011-10-12 10:36:17 +01:00
Chun-wei Fan
a2bd2afb93 clutter/Makefile.am
The previous update on clutter-timeout-interval.[ch] is wrong, so correct
that and add $(deprecated_c_priv) to the VS sources list.  Sorry.
2011-10-12 17:33:33 +08:00
Chun-wei Fan
15cafc4c77 clutter/Makefile.am: Update formatting from last commit 2011-10-12 17:30:08 +08:00
Chun-wei Fan
830d6887cd clutter/Makefile.am: Made up for missed sources
The clutter/deprecated/clutter-timeout-interval.c is missed from the
deprecated_c sources list...
2011-10-12 17:26:31 +08:00
Chun-wei Fan
e0de326b2a clutter/clutter-keysyms-table.c: Fix function name
The function name is clutter_unicode_to_keysym, not
clutter_unicode_to_keyval
2011-10-12 17:25:37 +08:00
Chun-wei Fan
cb98da4a9d Update clutter.symbols 2011-10-12 17:24:36 +08:00
Chun-wei Fan
762a4350d1 Update VS support
-clutter/Makefile.am: Include the deprecated sources as well
-clutter.vc(x)projin: Add clutter/deprecated into the "Additional Include
 Directories"
2011-10-12 17:02:08 +08:00
Chun-wei Fan
72bedbc4e9 Update clutter.symbols
For deprecation of APIs, in commits
522b8be3 (clutter_get_input_device_for_id())
6ef09dd1 (clutter_clear_glyph_cache())
01080dc5 (clutter_[sg]et_font_flags())
2011-10-12 16:17:27 +08:00
Chun-wei Fan
bd991e625b Merge branch 'master' into msvc-support-master 2011-10-12 14:37:19 +08:00
Emmanuele Bassi
193b345786 Remove some compiler warnings
Some issues found using clang as the compiler.
2011-10-11 23:42:23 +01:00
Emmanuele Bassi
2ede853ea3 Fix included header 2011-10-11 23:11:56 +01:00
Emmanuele Bassi
af7afc29a7 Add a Clutter-specific deprecation macro for symbols
Just like GLIB_DEPRECATED and GLIB_DEPRECATED_FOR, Clutter should have
its own wrappers for G_DEPRECATED and G_DEPRECATED_FOR, to allow opting
out of deprecation warnings.

Deprecation warnings are enabled by default, now, even when building
Clutter.
2011-10-11 23:03:09 +01:00
Emmanuele Bassi
b34e89e0c5 Fix duplicate typedef of ClutterAlpha
Caught on OS X but not on my Fedora machine. Weird.
2011-10-11 23:02:17 +01:00
Emmanuele Bassi
7bd5659962 Do not leak strings from GKeyFile
The string getters always copy, so we need to free the returned
values.
2011-10-11 22:45:14 +01:00
Emmanuele Bassi
809298b5a2 Move more typedefs into clutter-types.h 2011-10-11 17:59:50 +01:00
Emmanuele Bassi
d28e04be72 Move all enumerations to a separate file
This should allow sharing types, and we can avoid glib-mkenums thrawling
the whole repository for enumerations.
2011-10-11 17:59:46 +01:00
Emmanuele Bassi
a21f1d1580 Move clutter-fixed.[ch] to the deprecated section 2011-10-11 17:58:40 +01:00
Emmanuele Bassi
62d72b8690 Move ClutterBehaviour to the deprecated section 2011-10-11 17:58:40 +01:00
Emmanuele Bassi
e268201221 Minor header surgery to ClutterBehaviour
This moves a couple of definitions to the common types header, and makes
sure that ClutterBehaviour subclasses include clutter-behaviour.h first,
so that their types can be fully expanded without necessarily have the
ClutterBehaviour header header included by their public headers. This is
the necessary prelude to have clutter-behaviour.[ch] moved to the
deprecated section.
2011-10-11 17:58:40 +01:00
Emmanuele Bassi
bcd7845d91 Move ClutterBehaviour subclasses to the deprecated section
Moving ClutterBehaviour itself will require some minor header surgery,
so we'll do that next.
2011-10-11 17:58:40 +01:00
Emmanuele Bassi
e57f8c26f6 Move ClutterShader to the deprecated section 2011-10-11 17:58:40 +01:00
Emmanuele Bassi
4b33a9c5f4 Move ClutterScore to the deprecated section 2011-10-11 17:58:39 +01:00
Emmanuele Bassi
4b748f4334 Move timeout pool to the deprecated section 2011-10-11 17:58:39 +01:00
Emmanuele Bassi
50cda9fed1 build: Move deprecated code into its own prefix
The code that has been deprecated should live into its own directory,
both in the repository and when installed. This should make it clear
which functionality is actually maintained and which is not.

We start with an oldie: the frame source API.
2011-10-11 17:58:35 +01:00
Emmanuele Bassi
372b39fd63 Add more sections to the Clutter configuration file
On top of the existing "Settings" group in the settings.ini file we
should have two more groups:

  Environment   - contains all the configuration possible through
                  environment variables
  Debug         - contains all the possible debug variables
2011-10-11 17:52:17 +01:00
Emmanuele Bassi
f5eee5aec7 Add a configuration file for ClutterSettings
ClutterSettings should be able to load its initial state by using
configuration files in SYSCONFDIR and XDG_CONFIG_HOME. This allows
Clutter to have a system (and user) configuration on platforms that
do not have XSETTINGS bridges.
2011-10-11 17:20:20 +01:00
Emmanuele Bassi
01080dc5f3 Deprecate clutter_[sg]et_font_flags()
We already have two mechanisms for controlling the font rendering
quality on a per-application basis:

  • ClutterSettings properties
  • clutter_backend_set_font_options()

The font flags were always a stop-gap solution, and one that tried to
simplify a fairly complex issue beyond the point of actually being
useful.

https://bugzilla.gnome.org/show_bug.cgi?id=660786
2011-10-11 17:19:42 +01:00
Emmanuele Bassi
6ef09dd15b Deprecate clutter_clear_glyph_cache()
This is a wrapper function for API that has long since been public.
2011-10-11 17:19:08 +01:00
Emmanuele Bassi
522b8be306 Deprecate clutter_get_input_device_for_id()
We have the ClutterDeviceManager methods for that.
2011-10-11 17:19:08 +01:00
Emmanuele Bassi
b6dd306998 Clean up grab implementation
The grab API is a relic of Clutter 0.6, and hasn't been through proper
vetting in a *long* time — mostly due to the fact that we don't really
like grabs, and point to the ::captured-event as a way to implement
"soft grabs" in toolkits and applications.

The implementation of full and device grabs uses weak references on
actors instead of using the ::destroy signal, which is meant exactly for
the case of releasing pointers to actors when they are disposed.

The API naming scheme is also fairly broken, especially for
device-related grabs.

Finally, keyboard device grabs are just not implemented.

We can, in one go, clean up this mess and deprecate a bunch of badly
named API by introducing generic device grab/ungrab methods on
ClutterInputDevice, and re-implement the current API on top of them.
2011-10-11 17:15:34 +01:00
Chun-wei Fan
93f2b3d60d Update clutter.symbols
Due to an added API in commits 25b7b30c (clutter_unicode_to_keysym)
2011-10-11 17:24:58 +08:00
Chun-wei Fan
1cf7128540 Merge branch 'master' into msvc-support-master 2011-10-11 17:19:45 +08:00
Emmanuele Bassi
33846dcf4d Deprecate clutter_redraw()
It's just a badly named proxy to clutter_stage_ensure_redraw().
2011-10-10 15:48:43 +01:00
Emmanuele Bassi
51ca20e81e Cosmetic fixes 2011-10-10 15:42:36 +01:00
Emmanuele Bassi
b5109e852a animation: Use the timeline's new-frame signal
Instead of using the ClutterAlpha's notify::alpha. This makes the code
less dependent on GObject's property notification.
2011-10-07 16:56:21 +01:00
Emmanuele Bassi
7e3a75c66b Deprecate clutter_threads_init()
GLib deprecated g_thread_init(), and threading support is initialized
by GObject, so Clutter already runs with threading support enabled. We
can drop the clutter_threads_init() call requirement, and initialize the
Big Clutter Lock™ on clutter_init(). This reduces the things that have
to be done when dealing with threads with Clutter, and the things that
can possibly go wrong.
2011-10-07 15:57:32 +01:00
Emmanuele Bassi
32b8217027 Use a static mutex for the default Clutter lock
The Big Clutter Lock™ can now be a static GMutex, since GLib supports
them. We can also drop a bunch of checks given the recent changes in
GLib threading API.
2011-10-07 15:10:37 +01:00
Emmanuele Bassi
389d247278 texture: Drop G_MUTEX_INIT
The static initializer for GMutex has been removed from GLib.

The g_thread_supported() call can also be removed: threading is always
enabled in GLib ≥ 2.31.
2011-10-07 15:09:47 +01:00
Marc-André Lureau
6d974f278e Mark clutter_state_set_key() source_state_name as nullable
https://bugzilla.gnome.org/show_bug.cgi?id=661022
2011-10-07 12:11:52 +01:00
Zan Dobersek
25b7b30ccc Add clutter_unicode_to_keyval function
This commit introduces a unicode-to-keyval conversion function that
performs identical action as the gdk version of that function. Also
added is the necessary table holding all the conversion values.

https://bugzilla.gnome.org/show_bug.cgi?id=661015
2011-10-07 12:11:20 +01:00
Sunjin Yang
5dbc00e625 box-layout: Plug memory leaks
https://bugzilla.gnome.org/show_bug.cgi?id=660985
2011-10-07 11:53:02 +01:00
Chun-wei Fan
d86a6d8df4 Update clutter.symbols
...Due to the addtion of clutter_actor_has_actions,
   clutter_actor_has_contraints and clutter_actor_has_effects APIs
2011-10-06 12:53:41 +08:00
Chun-wei Fan
b55656b698 Merge branch 'master' into msvc-support-master 2011-10-06 12:04:30 +08:00
Emmanuele Bassi
938fcc60f0 Deprecate the GParamSpec for CoglFixed
The fixed-point API is not used anywhere, and it's pretty much useless
to have a fixed-point type for properties.
2011-10-04 10:32:27 +01:00
Håkon Løvdal
839b939d36 spelling fix: timeour -> timeout 2011-10-03 15:58:42 +01:00
Adel Gadllah
d331e92742 clutter-actor-meta: Fix _clutter_meta_group_has_metas_no_internal
This function is backwards i.e it is supposed to check for metas that
are *not* internal, hence the name.

https://bugzilla.gnome.org/show_bug.cgi?id=660623
2011-10-01 12:40:11 +02:00
Emmanuele Bassi
6377d3646b paint-volume: Don't try to complete a completed volume
If we do project() → get_bounding_box(), we'll try to complete the
volume twice, which whacks out all the lazily computed vertices.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-30 17:05:15 +01:00
Neil Roberts
8b995a9457 clutter-shader-effect: Add a get_static_shader_source virtual
This is used as an alternative to calling
clutter_shader_effect_set_shader_source. A ClutterShaderEffect
subclass is now expected to implement this method to return the source
for the effect that will be used for all instances of this
subclass. It is only called once regardless of the number of instances
created. That way Clutter can avoid recompiling the shader source for
every new instance of the effect.

https://bugzilla.gnome.org/show_bug.cgi?id=660512

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-09-30 11:51:37 +01:00
Adel Gadllah
e8ec7ebed0 ClutterActor: Add clutter_actor_has_actions
Adds an efficent way to query whether an actor has any
applied actions.

https://bugzilla.gnome.org/show_bug.cgi?id=660471
2011-09-29 19:34:32 +02:00
Adel Gadllah
e81800607c ClutterActor: Add clutter_actor_has_contraints
Adds an efficent way to query whether an actor has any
applied constraints.

https://bugzilla.gnome.org/show_bug.cgi?id=660471
2011-09-29 19:34:31 +02:00
Adel Gadllah
bed2d9e787 ClutterActor: Add clutter_actor_has_effects
Adds an efficent way to query whether an actor has any
applied effects.

https://bugzilla.gnome.org/show_bug.cgi?id=660471
2011-09-29 19:34:24 +02:00
Chun-wei Fan
f0dfd8ab07 Merge branch 'master' into msvc-support-master
Conflicts:
	tests/interactive/Makefile.am
2011-09-29 16:33:02 +08:00
Emmanuele Bassi
b1fbbe23b4 Revert "Add lightness, brightness, and contrast effects"
Discussed a bit with Neil, and I might have jumped the gun a little.
We might want a different API for 1.10. See comment 12 on:

https://bugzilla.gnome.org/show_bug.cgi?id=656156

This reverts commit 4829ae1c79.
2011-09-28 15:54:32 +01:00
Joseph Scheuhammer
4829ae1c79 Add lightness, brightness, and contrast effects
Added three classes for new clutter effects:  inverse lightness,
modify brightness, and modify contrast.

https://bugzilla.gnome.org/show_bug.cgi?id=656156
2011-09-28 10:32:15 -04:00
Emmanuele Bassi
56c7d9b0b3 texture: Simplify asynchronous loading code
The asynchronous loading code could do with some modernization.

First of all, we should drop the internal GMutex held when manipulating
the boolean flags: it's far too expensive for its role, and modern GLib
provides us with bitlocks that are quite a lot faster.

Then we should consolidate most of the implementation into something
smaller and more manageable.
2011-09-28 13:52:53 +01:00
Emmanuele Bassi
11c585c420 texture: Remove GStaticMutex
It's now possible to statically initialize a GMutex.
2011-09-28 13:52:53 +01:00
Tomeu Vizoso
39db46123e Add paint-deform-tiles option to CLUTTER_DEBUG
To make easier to visualize the triangles in a ClutterDeformEffect

https://bugzilla.gnome.org/show_bug.cgi?id=660354
2011-09-28 14:28:04 +02:00
Chun-wei Fan
9e822d9ae4 Merge branch 'master' into msvc-support-master 2011-09-27 14:35:26 +08:00
Emmanuele Bassi
1776ac8ed5 Remove internal usage of ClutterGeometry in StageWindow
The ClutterGeometry type is a poor substitute of cairo_rectangle_int_t,
with unsigned integers for width and height to complicate matters.

Let's remove the internal usage of ClutterGeometry and switch to the
rectangle type from Cairo.

https://bugzilla.gnome.org/show_bug.cgi?id=656663
2011-09-26 12:05:55 +01:00
Colin Walters
d3bafc4b09 clutter-main: Reword translator comment for default:LTR
This makes it much clearer, and fixes some typos in the original.

https://bugzilla.gnome.org/show_bug.cgi?id=659893
2011-09-23 17:48:34 +01:00
Alexandre Franke
a23e59bd66 Mark forgotten string as translatable
https://bugzilla.gnome.org/show_bug.cgi?id=659928
2011-09-23 17:48:34 +01:00
Neil Roberts
f8d808f140 Add a CLUTTER_PAINT debug option to enable continous redrawing
When testing the performance of an application, it's often useful to
force it to continuously redraw instead of going idle to help measure
the frame rate. This just adds a CLUTTER_PAINT=continuous-redraw which
causes the master clock to queue a redraw on all of the stages
just before it prepares its source.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-09-23 15:31:50 +01:00
Neil Roberts
c67d3e5b52 clutter-offscreen-effect: Apply matrix expansion to proj not mv
When the viewport gets expanded because the actor extends off the edge
of the screen, instead of applying the transformation to the root of
the modelview transformation it is now applied to the end of the
projection transformation. This should end up with the same
transformation. This fixes a problem when the offscreen effects are
nested and the inner effect would try to pick up the current modelview
transformation to rescale it to fit the new viewport size. In this
case the modelview would have already been scaled for the size of the
outer viewport so it would end up wrong.

https://bugzilla.gnome.org/show_bug.cgi?id=659601

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-22 12:28:59 +01:00
Emmanuele Bassi
8051c47664 Fix typo in ClutterSettings:password-hint-time blurb 2011-09-19 23:14:04 +01:00
Emmanuele Bassi
93ece6dd7b text: Implement password hint
A ClutterText in password mode should have the ability to show the last
input character. This feature allows easier password entry on platforms
with unreliable keyboards, such as touchscreens or small devices.

https://bugzilla.gnome.org/show_bug.cgi?id=652588
2011-09-19 20:26:37 +01:00
Emmanuele Bassi
07912a147d settings: Add password-hint-time property
Add a setting that controls whether ClutterText actors in password mode
should display the last input character for a defined time. This helps
on touch-based interfaces.

https://bugzilla.gnome.org/show_bug.cgi?id=652588
2011-09-19 20:26:37 +01:00
Tomeu Vizoso
4396bec330 Queue a redraw when removing an effect by name
https://bugzilla.gnome.org/show_bug.cgi?id=659501
2011-09-19 20:01:32 +01:00
Craig R. Hughes
fcc2ab7be5 Fix calculation of duration for ClutterState default transitions
https://bugzilla.gnome.org/show_bug.cgi?id=659200
2011-09-19 18:29:39 +01:00
Robert Bragg
96866804f0 actor: consider empty pv ok in set_default_paint_volume
In _clutter_actor_set_default_paint_volume we were returning FALSE if an
actor has an empty allocation because we were claiming it doesn't have a
paint-volume. Actually an empty/degenerate pv is valid and has different
semantics to returning FALSE because FALSE means the pv is unknown and
so Clutter will have to assume the worst - that the pv is basically
un-bounded.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-09-19 14:52:46 +01:00
Robert Bragg
239fc43c5f stage: implicitly clip to stage window bounds
This implicitly intersects any clip for redrawing with the stage window
bounds. Without this we were sometimes trying to set huge off screen
scissors leading to undefined clipping results.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-09-19 14:48:31 +01:00
Robert Bragg
662d12aeff actor: add oob-transform opt to catch out-of-band transforms
Out-of-band transforms are considered to be all actor transforms done
directly with the Cogl API instead of via ClutterActor::apply_transform.

By running with CLUTTER_DEBUG=oob-transform then Clutter will explicitly
try to detect when un-expected transforms have been applied to the
modelview matrix stack.

Out-of-band transforms can lead to awkward bugs in Clutter applications
because Clutter itself doesn't know about them and this can disrupt
Clutter's input handling and calculations of actor paint-volumes
which can lead to visual artifacts.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-09-19 14:48:06 +01:00
Chun-wei Fan
9f12ec534e msvc-support: Recover wrecked branch
Recover the branch! :|
2011-09-16 17:25:47 +08:00
Rui Matos
41bd15226f text: We still have to paint the actor if the cursor is visible
https://bugzilla.gnome.org/show_bug.cgi?id=659116
2011-09-15 10:43:04 +01:00
Jasper St. Pierre
1883ee13f9 text: Take out a nonsense fallback
Invisible text is the best surprise for an update!

https://bugzilla.gnome.org/show_bug.cgi?id=659069
2011-09-14 21:49:45 -04:00
Emmanuele Bassi
a9a104e109 docs: Fixes for cross-references 2011-09-12 13:12:14 +01:00
Emmanuele Bassi
7ace3c2fdd docs: Fix clutter_box_packv() link 2011-09-12 12:36:31 +01:00
Emmanuele Bassi
27502af591 actor: Pack bitfields in ClutterActorPrivate
Bitfields should go at the end, to avoid holes in the middle of the
struct.
2011-09-12 11:33:18 +01:00
Matthias Clasen
5781beb22d cally: Fix up event listener registration minimally
For god-knows-what reason, at-spi is trying various formats
of strings when registering listeners, triggering an ugly

(gnome-shell:4411): Clutter-WARNING **: invalid object type create

warning in .xsession-errors. Stop doing that.

Also don't leak temporary string arrays that are a side-effect
of passing parameters around as formatted strings.

https://bugzilla.gnome.org/show_bug.cgi?id=658721
2011-09-11 10:57:25 -04:00
Emmanuele Bassi
c5ba998d64 stage: Protect call to unrealize() in dispose
Do not call ClutterStageWindow::unrealize() if the Stage has already
been unrealized.
2011-09-09 13:53:33 +01:00
Emmanuele Bassi
598e7a4a7e cogl/stage: Protect against multiple invocation of unrealize() 2011-09-09 13:52:55 +01:00
Emmanuele Bassi
bcd37e2e3d script: Hide private symbols
A bunch of private functions we use when parsing got exposed accidentaly
to the list of public symbols by virtue of not having the leading '_'
that we use to filter them out of the shared object — all the while the
header that declares them is a private, non installed one.

Let's rectify this situation with a bit of minor surgery on the code.
2011-09-07 16:14:10 +01:00
Emmanuele Bassi
9f70ea8dee text: Pack all bitfields at the end of the private structure
Don't leave them in the middle, to avoid holes.
2011-09-07 15:37:09 +01:00
Emmanuele Bassi
0c22246bea text: Clear up priv->text checks
The priv->text field cannot ever be NULL, so we don't need to check for
that in a series of places. We also need to assert() that pre-condition
in the couple of places where we set the contents of the ClutterText
actor, namely in set_text_internal() and set_markup_internal().

Based on a patch by: Dan Winship <danw@gnome.org>

http://bugzilla.clutter-project.org/show_bug.cgi?id=2629
2011-09-07 15:37:09 +01:00
Emmanuele Bassi
320bdeac03 text: Consistently protect against NULL strings
When calling clutter_text_set_text_internal() or
clutter_text_set_markup_internal() we need to make sure to pass a
non-NULL string.
2011-09-07 15:37:09 +01:00
Emmanuele Bassi
2af7ac4c13 actor: Fix annotations for out Vertex parameters 2011-09-07 13:00:35 +01:00
Emmanuele Bassi
0bd1e47b22 text: Make :use-markup set idempotent
Setting :use-markup and :text is currently not idempotent, and it
depends on the ordering, e.g.:

  g_object_set (actor, "use-markup", TRUE, "text", value, NULL);

does not yield the same results as:

  g_object_set (actor, "text", value, "use-markup", TRUE, NULL);

This is particularly jarring when using ClutterText from ClutterScript,
but in general GObject properties should not rely on the order when used
from g_object_set().

The fix is to store the contents of the ClutterText as a separate string
from the displayed text, and use the contents, instead of the displayed
text, when toggling the :use-markup property.

Let's also add a unit test for good measure, to try and catch
regressions.

https://bugzilla.gnome.org/show_bug.cgi?id=651940
2011-09-07 13:00:35 +01:00
Emmanuele Bassi
967bd3ac58 docs: Update test-easing and xinclude it into ClutterAnimation
The easing test is a nice example of what ClutterAnimation and
clutter_actor_animate() can do. The "tween ball to the pointer
event coordinates" is a bit of a staple in animation libraries
and their documentation.
2011-09-05 17:22:15 +01:00
Emmanuele Bassi
7024f1cd02 static-colors: Simplify the defines
Use a "private" macro to simplify the defined static colors.
2011-09-05 17:22:14 +01:00
Emmanuele Bassi
359ed2b29f text: Make :line-wrap actually work
When we paint a ClutterText we ask the actor for a PangoLayout that fits
inside the actor's allocation - both width and height.

Sadly, whenever a height is set on a PangoLayout, Pango will wrap its
contents - regardless of whether the layout should actually wrap or not.

This means that in certain easy to exploit cases, Clutter will paint a
Text actor with its contents wrapping even if the :wrap property is set
to FALSE.

In order to fix this we need to encode some more cases inside the
::paint implementation of ClutterText, and ask the cache for a layout
that is sized as the allocation's width, but not as its height; we also
need to perform a clip if we detect that the PangoLayout's logical size
is going to overflow the allocated size. This clip might cause some
performance issue, given that clipping breaks batching in the Cogl
journal; hopefully all clips for text are going to be screen-aligned, so
at the end of the batch it'll just scissor them out.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2339
2011-09-05 17:22:14 +01:00
Dan Winship
73d3026dd1 clutter-flow-layout: fix non-0,0 offset allocation
https://bugzilla.gnome.org/show_bug.cgi?id=649631
2011-09-05 12:21:18 -04:00
Emmanuele Bassi
a676ae67f7 docs: Fix up deprecation notice for BehaviourScale 2011-09-02 15:51:56 +01:00
Emmanuele Bassi
4255a75940 docs: Fix the ClutterTimeline:auto-reverse link 2011-09-02 15:49:05 +01:00
Emmanuele Bassi
79e152b7a0 docs: Inline test-constraints.c inside BindConstraint's description 2011-09-02 15:48:27 +01:00
Emmanuele Bassi
0d6208f36e docs: Inline test-drop.c into DropAction's description
Also, mention that DropAction only works with DragAction.
2011-09-02 15:22:08 +01:00
Emmanuele Bassi
8775642e82 docs: Include test-drag as the DragAction example 2011-09-02 14:53:56 +01:00
Emmanuele Bassi
66607dec4d bind: Check that the source is not contained inside the actor
Like commit d0439cfb586ca14282c89035119a4acbc0295df7 for
AlignConstraint, let's check that the BindConstraint source is not
a child or a grandchild of the actor attached to the Constraint.
2011-09-02 14:53:55 +01:00
Emmanuele Bassi
e6dbdb444d align: Check that source is not contained inside the actor
AlignConstraint won't work if the source is a child or a grandchild of
the ClutterActorMeta:actor to which it has been attached to: the
allocation flows from the parent to its children, not the other way
around; in order to avoid weirdness, we better document and check
that when we set the actor and when we set the source.
2011-09-02 14:53:55 +01:00
Emmanuele Bassi
83060b30d1 docs: Remove mentions of "frames" in Timeline
We still have some really old naming lying around.
2011-09-02 13:54:57 +01:00
Emmanuele Bassi
63a05fca9d Lock the main context when modifying the repaint functions list
The repaint functions list can (and should) be manipulated from
different threads, but it currently doesn't prevent multiple threads
from accessing it concurrently. We should have a simple lock and take it
when adding and removing elements from the list; the invocation is still
performed under the Big Clutter Lock™, so it doesn't require special
handling.
2011-09-01 17:12:46 +01:00
Robert Bragg
0aacbd47b7 actor: make offscreen_redirect prop take flags + default off
Because we have had several reports about significant performance
regressions since we enabled offscreen redirection by default for
handling correct opacity we are now turning this feature off by default.

We feel that clutter should prioritize performance over correctness in
this case. Correct opacity is still possible if required but the
overhead of the numerous offscreen allocations as well as the cost of
many render target switches per-frame seems too high relative the
improvement in quality for many cases.

On reviewing the offscreen_redirect property so we have a way to
disable redirection by default we realized that it makes more sense for
it to take a set of flags instead of an enum so we can potentially
extend the number of things that might result in offscreen redirection.

We removed the ability to say REDIRECT_ALWAYS_FOR_OPACITY, since it
seems that implies you don't trust the implementation of an actor's
has_overlaps() vfunc which doesn't seem right.

The default value if actor::redirect_offscreen is now 0 which
effectively means don't ever redirect the actor offscreen.
2011-08-30 16:20:16 +01:00
Emmanuele Bassi
d847d43f70 actions/drag: Be more reliable when destroying the drag handle
Whenever the drag handle gets destroyed mid-drag we need to cancel any
current drag operation and reset the state of the DragAction.

https://bugzilla.gnome.org/show_bug.cgi?id=657681
2011-08-30 13:33:20 +01:00
Alejandro Piñeiro
f1a7cd7c0f Merge branch 'atkwindow' 2011-08-30 12:26:35 +02:00
Emmanuele Bassi
368c916c7f layout-managers: Take into account the allocations's origin
If an actor using a LayoutManager has attributes like margin or padding
then it'll have to shave them from the available allocation before
passing it to the LayoutManager::allocate() implementation. Layout
managers should, thus, not assume that the origin of the allocation is
in (0, 0), but take into account that the passed ActorBox might have a
different origin.

https://bugzilla.gnome.org/show_bug.cgi?id=649631
2011-08-29 22:43:42 +01:00
Emmanuele Bassi
3314385119 box: Munge the allocation passed to the layout manager
The actor is in charge of providing to the LayoutManager the available
allocation. ClutterBox should not just pass the box it got from its
parent: it should, instead, provide a normalized box, with an origin in
(0, 0) and the available size.

https://bugzilla.gnome.org/show_bug.cgi?id=649631
2011-08-29 22:39:14 +01:00
Emmanuele Bassi
96810e1d4d build: Add -lm to clutter's LIBADD rule
We need to explicitly link against libm when building Clutter, since we
use libm API.

https://bugzilla.gnome.org/show_bug.cgi?id=657529
2011-08-29 22:17:53 +01:00
Robert Bragg
2f18855659 Adds experimental clutter_backend_get_cogl_context API
This adds experimental API to be able to get the CoglContext associated
with the ClutterBackend. The CoglContext is required to use some of the
experimental 2.0 Cogl API.

Note: Since CoglContext is itself experimental API this API should
considered experimental too. This patch introduces a
CLUTTER_ENABLE_EXPERIMENTAL_API #ifdef guard which anyone wanting to use
this API must define so it's explicitly clear to developers that they
are playing with experimental API.

Note: This API is not yet supported on OSX because OSX still uses the
stub Cogl winsys and the Clutter backend doesn't explicitly create a
CoglContext.

Note: even though this is experimental API we still promise that it
wont be changed during a stable release cycle. This means for example
that you can depend on this for the lifetime of the clutter-1.8 stable
release cycle.
2011-08-24 16:24:39 +01:00
Alejandro Piñeiro
7635cb6f17 a11y: We don't need to explicitly manage window events 2011-08-23 17:22:17 +02:00
Alejandro Piñeiro
a9690a4a5e a11y: Using AtkWindow on cally-stage 2011-08-23 17:22:11 +02:00
Emmanuele Bassi
2559fb1d0d actor: Add a comment on the unmapping order
Let's add a comment to avoid reshuffling the unmap() implementation and
end up triggering these bugs:

  http://bugzilla.clutter-project.org/show_bug.cgi?id=2621
  https://bugzilla.gnome.org/show_bug.cgi?id=652036
2011-08-23 10:58:09 +01:00
Emmanuele Bassi
d691c9cbe3 x11/settings: Add Fontconfig/Timestamp key
The XSETTINGS key that matches the :fontconfig-timestamp property on
ClutterSettings.
2011-08-18 15:36:20 +01:00
Emmanuele Bassi
7d4f371ee9 settings: Add ClutterSettings:fontconfig-timestamp
The :fontconfig-timestamp is a write-only property that will get updated
by the underlying platform whenever the fontconfig configuration has
been changed — i.e. when the fontconfig caches should be rebuilt after
the user has installed a new font.
2011-08-18 15:33:39 +01:00
Robert Bragg
397fe1b5b6 text: Implement Scriptable interface for font-description
This makes ClutterText implement the Scriptable interface so that we can
have a custom property parser and setter for the font-description
property. This works by simply passing the string description through
to clutter_text_set_font_name.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-08-16 18:06:44 +01:00
Robert Bragg
ccb740f167 actor: Don't update last-paint-volume during picking
Actually this change has two notable effects; firstly we no longer
perform culling during picking and secondly we avoid updating the
last-paint-volume of an actor when picking.

We shouldn't perform culling during picking until clutter-stage.c is
updated to setup the clipping planes appropriately.

Since the last-paint-volume is intended to represent the visible region
of the actor the last time it was painted on screen it doesn't make
sense to update this during off screen pick renders since we are liable
to end up with a last-paint-volume that maps to an actors new position
when we next come to paint for real.

This fixes a bug in gnome-shell with dragging dash icons leaving a
messy trail on the screen.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-08-15 18:25:43 +01:00
Robert Bragg
d2763fd8a4 stage-cogl: pass top-left relative swap_region coords
All 2D coordinate spaces in Cogl have their origin at the top-left so we
shouldn't be flipping the coordinates we pass to
cogl_framebuffer_swap_region to be relative to the bottom of the
framebuffer.

This bumps the Cogl version requirement to 1.7.5 since we've had to fix
a bug in the semantics of cogl_framebuffer_swap_region.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:42:42 +01:00
Alejo Pacin
694649e50c a11y: Notify ATK_STATE_SHOWING state change
https://bugzilla.gnome.org/show_bug.cgi?id=648633
2011-08-04 12:59:50 +02:00
Neil Roberts
91ace65cae clutter-stage-win32: Fix name cogl_win32_onscreen_set_foreign_window
Since commit 38b67e2884 of Cogl the naming scheme for winsys-specific
API has changed to be cogl_win32_onscreen_* instead of
cogl_onscreen_win32_* so it wouldn't build on Windows.
2011-07-31 18:00:51 +01:00
Kirk A. Baker
01fd673505 osx: Avoid leaks in Stage::realize
clutter_stage_osx_realize() can now be called multiple times without
leaking views and windows.

https://bugzilla.gnome.org/show_bug.cgi?id=655307
2011-07-29 13:58:06 +01:00
Kirk A. Baker
e144378f5a osx: Implement windowDidResignKey
Added isHiding field to _ClutterStageOSX to allow windowDidResignKey
delegate to not order full screen window back whilst the full screen
window was being hidden.  This caused other application windows to be
hidden.  Also added code to keep hidden stage windows from being listed
in the application's Windows menu.

https://bugzilla.gnome.org/show_bug.cgi?id=655311
2011-07-29 13:58:01 +01:00
Kirk A. Baker
6f6b27fac5 osx: Add windowDidChangeScreen delegate
Added -windowDidChangeScreen: delegate to handle condition where moving
host window to a different screen would cause pick errors to be output.
The delegate just causes the stage to be redrawn which re-creates the
pick buffer.

https://bugzilla.gnome.org/show_bug.cgi?id=655306
2011-07-29 13:57:13 +01:00
Emmanuele Bassi
7139ada809 model: Remove an unused variable 2011-07-29 13:17:11 +01:00
Evan Nemerson
a6bd11ac62 introspection: add missing introspection data from Vala bindings
https://bugzilla.gnome.org/show_bug.cgi?id=655387
2011-07-29 13:06:51 +01:00
Emmanuele Bassi
fe66575a2c docs: Update with the newly added Animatable symbol 2011-07-29 11:53:16 +01:00
Emmanuele Bassi
f28c1d2d2a state: Use the Animatable interface
The Animatable interface allows object classes to provide and animate
properties outside of the usual GObject property introspection API.

This change allows ClutterState to defer to the animatable objects the
property introspection and animation, just like ClutterAnimation does.
2011-07-29 11:44:28 +01:00
Emmanuele Bassi
8b03ec9d16 actor: There is no need to implement animate_property()
It's a deprecated virtual function, and its replacement does the right
thing by default.
2011-07-29 11:36:18 +01:00
Emmanuele Bassi
677df44975 animation: Use Animatable.interpolate_value()
And stop using the deprecated animate_property() method.
2011-07-29 11:36:18 +01:00
Emmanuele Bassi
8b861cea8f animatable: Deprecate and replace animate_property()
The animate_property() method of the Animatable interface is far less
than optimal:

  • it has a direct reference to ClutterAnimation;
  • it has an interval decomposed as two values.

These issues tie the Animatable interface with the Animation object,
even though it's neither necessary nor future-proof.

Let's introduce a new method, interpolate_value(), which does not
reference ClutterAnimation and uses a ClutterInterval to express the
initial and final states.
2011-07-29 11:36:18 +01:00
Emmanuele Bassi
473f3817d4 model: Clean up ModelIter vfunc wrappers
All ClutterModelIter virtual functions have a default implementation,
and G_TYPE_INSTANCE_GET_CLASS cannot return NULL unless in case of a
catastrophic event in the type system - which will most likely blow up
any application code way before you could call a ModelIter method.

Thus, the idiom:

  klass = CLUTTER_MODEL_ITER_GET_CLASS (instance);
  if (klass && klass->vfunc)
    klass->vfunc (instance);

is utterly useless complication, and it can be perfectly replaced by:

  CLUTTER_MODEL_ITER_GET_CLASS (instance)->vfunc (instance);

without any loss of safety.
2011-07-29 11:29:51 +01:00
Emmanuele Bassi
e470fd7d82 model: Make sure to emit ::row-changed
Currently, only clutter_model_iter_set_valist() is in charge of emitting
the ClutterModel::row-changed signal. Both the set() and the
set_valist() functions can be called with multiple columns, so we
coalesce the signal emission at the end of the set_valist(), to have a
single ::row-changed emission per change.

The clutter_model_iter_set_value() function is just a thin wrapper
around the set_value() virtual function, but since it's called
internally we cannot add the signal emission there as well, as we'd
break the signal coalescing.

For this reason, we need some code refactoring inside the various set()
variants of ClutterModelIter:

  - we only use the internal va_arg variant for both the set() and
    set_valist() public functions, to avoid multiple type checks;
  - the internal set_valist() calls an internal set_value() method
    which calls the virtual function from the iterator vtable;
  - a new internal emit_row_changed() method is needed to retrieve
    the ClutterModel from the iterator, and emit the signal;

Now, all three variants of the value setter will call an internal
ClutterModelIter::set_value() wrapper, and emit the ::row-changed
signal.

To check that the intended behaviour has been implemented, and it's not
going to be broken, the test suite has grown a new unit which populates
a model and changes a random row.
2011-07-28 15:00:18 +01:00
Alejandro Piñeiro
468f121f59 a11y: Use existing clutter_actor_get_paint_visibility
Cally was initially created with Clutter 0.6 in mind. To check
recursively the visibility of a actor a custom method was added.
Since 0.8.4 clutter_actor_get_pain_visibility provides
the same functionality.

Also removed a dummy method. Lets add methods that provide a real
functionality.
2011-07-26 16:24:49 +02:00
Emmanuele Bassi
7f8838d7cc cairo-texture: Add the :auto-resize property
Keeping the backing Cairo surface of a CairoTexture canvas in sync with
the actor's allocation is tedious and prone to mistakes. We can
definitely do better by simply exposing a property that does the surface
resize and invalidation automagically on ::allocate.
2011-07-26 14:55:19 +01:00
Emmanuele Bassi
0f8e3ab4aa bin-layout: Fix a leak
https://bugzilla.gnome.org/show_bug.cgi?id=655342
2011-07-26 13:55:24 +01:00
Emmanuele Bassi
78049c38bf docs: Fixes for building the API reference 2011-07-26 13:44:12 +01:00
Emmanuele Bassi
278daca61c cairo-texture: Deprecate create()/create_region()
The recommended way of drawing on a ClutterCairoTexture is the ::draw
signal.
2011-07-26 12:53:22 +01:00
Emmanuele Bassi
2f445682b1 cairo-texture: Use signal-based drawing
The current "create context/draw/destroy context" pattern presents
various problems. The first issue is that it defers memory management to
the caller of the create() or create_region() methods, which makes
bookkeeping of the cairo_t* harder for language bindings and third party
libraries. The second issue is that, while it's easier for
draw-and-forget texturs, this API is needlessly complicated for contents
that have to change programmatically - and it introduces constraints
like calling the drawing code explicitly after a surface resize (e.g.
inside an allocate() implementation).

By using a signal-based approach we can make the CairoTexture actor
behave like other actors, and like other libraries using Cairo as their
2D drawing API.

The semantics of the newly-introduced ::draw signal are the same as the
one used by GTK+:

  - the signal is emitted on invalidation;
  - the cairo_t* context is owned by the actor;
  - it is safe to have multiple callbacks attached to the same
    signal, to allow composition;
  - the cairo_t* is already clipped to the invalidated area, so
    that Cairo can discard geometry immediately before we upload
    the texture data.

There are possible future improvements, like coalescing multiple
invalidations inside regions, and performing clipped draws during
the paint cycle; we could even perform clipped redraws if we know the
extent of the invalidated area.
2011-07-26 12:40:52 +01:00
Emmanuele Bassi
e1327f5591 actor: Clean up the allocate() checks
Move the conditions to their own boolean flags, to avoid making the
if() incomprehensible.
2011-07-19 14:03:02 +01:00
Emmanuele Bassi
123bd41e6c texture: Clean up error reporting
ClutterTexture relies too much on GError, even for things that are
clearly programmer errors. Also, no error message passed to GError
is marked for translation as it should.

We should move the programmer errors, like passing the wrong bpp
value with regards to the presence of the alpha channel, to real
warnings; we should also try and harmonize all the error messages,
and not mention Cogl — especially in the ones marked for translation.
2011-07-18 18:06:57 +01:00
Robert Bragg
672bc337ba build: don't explicitly include and egl or gl headers
This avoids explicitly including gl or egl headers in
clutter-egl-headers.h. We were getting build failures when building
clutter against a libcogl that has runtime support for GL and GLES
because cogl-defines.h was including gl.h and then clutter-egl-headers.h
was later including GLES2/gl.h with typedef conflicts. Clutter relies on
Cogl to abstract GL and GLES and the winsys APIs like EGL and GLX so
Clutter should just rely on cogl.h to include the appropriate egl.h in
clutter-egl-headers.h.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-18 17:07:40 +01:00
Damien Lespiau
a4b9eaf3ec alpha: Don't use the GClosure to compute the alpha when possible
Setting up the call and calling the GClosure was showing up in profiles
and seemed an easy one to remove.

Instead of calling the closure, let's remember the alpha func and the
user_data when possible (ie set_mode() and set_func()) and use it in
get_alpha().

https://bugzilla.gnome.org/show_bug.cgi?id=654727
2011-07-18 15:17:15 +01:00
Damien Lespiau
4d58534fbb text: Fix the default value of "editable"
The "editable" property is documented to default to TRUE, but is
initialized to FALSE in the _init() function.

Third party code would be affected if we changed the default to be
TRUE, so we have to change the default value in the GParamSpec.

https://bugzilla.gnome.org/show_bug.cgi?id=654726
2011-07-18 13:57:44 +01:00
Emmanuele Bassi
e25e48efb3 Do not use return with void functions
https://bugzilla.gnome.org/show_bug.cgi?id=654718
2011-07-18 13:53:16 +01:00
Emmanuele Bassi
1402c05112 timeline: Cast elapsed time before emitting ::new-frame
When emitting a new-frame signal, priv->elapsed_time is passed as a
parameter. This is a gint64. The closure marshal uses an INT. On some
platforms, this is not received correctly by signal handlers (they
receive 0). One solution is to cast priv->elapsed_time to a gint when
emitting the signal.

We cannot change the signature of the signal without breaking ABI.

https://bugzilla.gnome.org/show_bug.cgi?id=654066
2011-07-18 13:45:55 +01:00
Bastian Winkler
c9cbe58343 snap-constraint: Fix allocation for CLUTTER_SNAP_EDGE_RIGHT
Use source_with instead of source_height to calculate the the x1/x2
positions for CLUTTER_SNAP_EDGE_RIGHT

https://bugzilla.gnome.org/show_bug.cgi?id=654024
2011-07-18 13:43:29 +01:00
Emmanuele Bassi
bc1c3e003d x11/event: Avoid compiler warnings with HAVE_XGE undefined 2011-07-15 16:08:38 +01:00
Emmanuele Bassi
538559391c actor: Plug a leak in an error path
If the meta for the animation property is not found, the name of the
property to look for is still from the token, and we need to free the
memory allocated for it.
2011-07-15 15:53:55 +01:00
Carlos Garnacho
075a4ed86c x11: Improve XGenericEventCookie data allocation
https://bugzilla.gnome.org/show_bug.cgi?id=654656

Clutter may be used together with GTK+, which indirectly may use
XInput2 too, so the cookie data must persist when both are handling
events.

What happens now in a nutshell is, Clutter is only guaranteed to allocate
the cookie itself after XNextEvent(), and only frees the cookie if its
XGetEventData() call allocated the cookie data.

The X[Get|Free]EventData() calls happen now in clutter-event-x11.c as
hypothetically different event translators could also handle other set
of X Generic Events, or other libraries handling events for that matter.
2011-07-15 13:46:33 +02:00
Robert Bragg
c6a0427c69 pick: Use Cogl API not GL API to disable dithering
When picking we need to disable dithering to be sure that the hardware
will not modify the colors we use as actor identifiers. Clutter was
manually calling glEnable/Disable GL_DITHER to handle this, but that was
a layering violation since Cogl is intended to handle all interactions
with OpenGL. Since we are now striving for GL vs GLES to be a runtime
choice we need to remove this last direct usage of GL from Clutter so it
doesn't have to be linked with GL at build time.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2011-07-14 13:54:16 +01:00
Robert Bragg
3183240fef Provide stable paint-boxes for fixed sized actors
This updates _clutter_paint_volume_get_stage_paint_box to try and
calculate more stable paint-box sizes for fixed sized paint-volumes by
not basing the size on the volume's sub-pixel position.

So the aim is that for a given rectangle defined with floating point
coordinates we want to determine a stable quantized size in pixels that
doesn't vary due to the original box's sub-pixel position.

The reason this is important is because effects will use this API to
determine the size of offscreen framebuffers and so for a fixed-size
object that may be animated across the screen we want to make sure that
the stage paint-box has an equally stable size so that effects aren't
made to continuously re-allocate a corresponding fbo.

The other thing we consider is that the calculation of this box is
subject to floating point precision issues that might be slightly
different to the precision issues involved with actually painting the
actor, which might result in painting slightly leaking outside the
user's calculated paint-volume. This patch now adds padding to consider
this too.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-07-14 13:54:12 +01:00
Robert Bragg
df751a8a25 actor: improve rounding in get_allocation_geometry
Instead of relying on C to round the floating point allocation to
integers by flooring the values we now use CLUTTER_NEARBYINT to round
the allocation's position and size to the nearest integers instead. Using
floor leads to rather unstable rounding for the width and height when
there may be tiny fluctuations in the floating point width/height.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-07-14 13:54:09 +01:00
Robert Bragg
32487af55b Adds a CLUTTER_NEARBYINT macro for float rounding
This is a replacement for the nearbyint function which always rounds to
the nearest integer. nearbyint is a C99 function so it might not always
be available but also it seems in glibc it is defined as a function call
so this macro could end up faster anyway. We can't just add 0.5 because
it will break for negative numbers.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-07-14 13:54:05 +01:00
Robert Bragg
ad234b303c paint-volume: don't round paint-volume from allocation
The implementation of _clutter_actor_set_default_paint_volume which
simply uses the actor's allocation to determine a paint-volume was
needlessly using the allocation rounded to integers by internally using
clutter_actor_get_allocation_geometry instead of
clutter_actor_get_allocation_box. This was introducing a lot of
instability into the paint-volume due to the way rounding was done.

The code has now been updated to use clutter_actor_get_allocation_box
so we are dealing with the floating point allocation instead.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-07-14 13:54:01 +01:00
Tomeu Vizoso
01cf70594d Make sure the gesture is cancelled even if we miss the release event 2011-07-14 13:11:12 +02:00
Tomeu Vizoso
439c7e6ee7 Remove unneeded class closure 2011-07-14 11:46:12 +02:00
Emmanuele Bassi
18b3da95ef osx: Code style cleanups 2011-07-13 19:33:11 +01:00
Tomeu Vizoso
c8e3db105c Add default closures for the signals in ClutterGestureAction
Also make sure we cancel the gesture as soon as we know we have to
2011-07-13 19:15:20 +02:00
Dinh Bowman
48426c28bf Fixed typo of bidng to bind
https://bugzilla.gnome.org/show_bug.cgi?id=654103
2011-07-13 15:19:22 +01:00
Emmanuele Bassi
9a3b97b55e Revert "build: Detect the appropriate default flavour"
Ouch, butterfingers and git commit -a.

This reverts commit 81e8c8dec9.
2011-07-13 14:26:05 +01:00
Emmanuele Bassi
81e8c8dec9 build: Detect the appropriate default flavour
If we're building on/for Windows, set 'win32' as the default flavour; if
we're building on OS X, set 'osx' as the default flavour. For everything
else, use 'glx'.
2011-07-13 14:20:47 +01:00
Neil Roberts
a72237b876 clutter-stage: Add clutter_stage_get_redraw_clip_bounds
This adds a public function to get the bounds of the current clipped
redraw on a stage. This should only be called while the stage is being
painted. The function diverts to a virtual function on the
ClutterStageWindow implementation. If the function isn't implemented
or it returns FALSE then the entire stage is reported. The clip bounds
are in integer pixel coordinates in the stage's coordinate space.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2421
2011-07-13 13:54:50 +01:00
Damien Lespiau
25a7435a86 uprof: Add the units in the name of the "Per Frame" timer attribute
So it shows up in the profile report. Take the opportunity to write a
better long description for the attribute.

https://bugzilla.gnome.org/show_bug.cgi?id=654363
2011-07-12 10:57:18 +01:00
Robert Bragg
ab6be41ea0 build: update cogl_onscreen_x11 syms to cogl_x11_onscreen
Cogl recently renamed symbols with the form
cogl_onscreen_<platform>_blah to be consistent with other platform
specific APIs so they are now named like cogl_<platform>_onscreen_blah.
This makes the corresponding change to clutter.
2011-07-11 16:59:26 +01:00
Robert Bragg
d182d5a171 backend-cogl: update _get_egl_context symbol name
Cogl changed has changed the name of cogl_context_egl_get_egl_context to
cogl_egl_context_get_egl_context to be consistent with other platform
specific symbols.
2011-07-11 16:59:26 +01:00
Robert Bragg
71d0872b76 don't call cogl_set_default_context since it's been removed
cogl_set_default_context has been removed from Cogl so this updates
Clutter in-line with that change.
2011-07-11 16:59:26 +01:00
Damien Lespiau
c17ddfd6a9 uprof: Rename timers to remove the EGL specific bits
Cogl abstracts the winsys, Remove the egl prefix from the timer names.

https://bugzilla.gnome.org/show_bug.cgi?id=654361
2011-07-11 01:53:53 +01:00
Emmanuele Bassi
5d10a7141c text: Make sure that the selection box is big enough
Do not use integers to store the result of the PANGO_UNITS scaling to
avoid rounding issues with the default C rules. We should use cielf()
instead.
2011-07-10 10:24:40 +01:00
Emmanuele Bassi
f6cdeb9858 osx: Fix a compiler warning
No declaration after statement.
2011-07-10 10:12:08 +01:00
Emmanuele Bassi
96440acffe texture: Deprecate the new_from_actor() function
Now that we have proper offscreen and shader handling using the
ClutterEffect API, we can finally deprecate this hard to bind, easy
to break function.
2011-07-08 12:08:19 +01:00
Emmanuele Bassi
e677ebc3e8 Deprecate ClutterScore
The class is of dubious utility, now that we have a complex animation
API in ClutterAnimator and ClutterState, as opposed to a simple one
in ClutterBehaviour. The Score API also suffers from some naïve design
issues that made it far less useful than intended.
2011-07-08 12:01:08 +01:00
Philippe Normand
eb28d16300 a11y: cally-text get_offset_at_point implementation
See http://bugzilla.clutter-project.org/show_bug.cgi?id=1733
2011-07-06 17:05:49 +02:00
Philippe Normand
7565fcaab0 a11y: cally-text get_character_extents implementation
See http://bugzilla.clutter-project.org/show_bug.cgi?id=1733
2011-07-06 16:56:30 +02:00
Philippe Normand
61ea64c8c1 a11y: expose _cally_actor_get_top_level_origin in cally-actor-private
As this function is needed for atktext get_character_extents and
get_offset_at_point implementations.
2011-07-06 16:55:55 +02:00
Philippe Normand
ae0aa9e4cf a11y: get_default_attributes implementation on cally-text
See http://bugzilla.clutter-project.org/show_bug.cgi?id=1733
2011-07-06 16:51:49 +02:00
Philippe Normand
11efaf8297 a11y: use actor color if no fgcolor found in pango attributes 2011-07-06 16:44:40 +02:00
Philippe Normand
49d4317420 a11y: factor some PangoAttributes->AtkTextAttributes mappings
That code can then be used by get_run_attributes and
get_default_attributes implementations.
2011-07-06 16:34:36 +02:00
Alejandro Piñeiro
7e9ee85c7d [a11y] Exposing via ATK the proper toolkit name and version 2011-07-06 14:25:02 +02:00
Neil Roberts
bd3762b719 clutter-actor: Don't apply shaders during picking
Commit 0ede622f51 inadvertently made it so that shaders are applied
during picking. This was making test-shader fail to respond to clicks.

The commit also makes it so that culling is applied during
picking. Presumably this is also unintentional because the commit
message does not mention it. However I think it may make sense to do
culling during picking so it might as well stay that way.

https://bugzilla.gnome.org/show_bug.cgi?id=653959
2011-07-05 13:30:42 +01:00
Emmanuele Bassi
87f35a3434 build: Fix the path to the tslib event source 2011-07-04 16:09:41 +01:00
Samuel Degrande
2544e87869 clutter-media: mention the asynchronous behavior of set_playing() in the doc.
Depending on the ClutterMedia implementation, the set_playing()
call can be asynchronous, the playing state's change being not
immediate.

https://bugzilla.gnome.org/show_bug.cgi?id=650675
2011-07-04 15:58:08 +01:00
Jasper St. Pierre
037138d3bf clutter-text: Always update cursor positions when painting
The cursor's on-screen rectangle is defined in terms of the text
length, the current index, and text_x and text_y, which hold the text
offset in overflowing text fields.

When deleting large amounts of text, text_x is set to 0. In some
edge case branch paths, the cursor rectangle could be calculated
after the current index and text length were updated, but before
the text_x offset could be. This left a negative x position, which
consequently blew up Cogl and the widget.

https://bugzilla.gnome.org/show_bug.cgi?id=651079
2011-07-04 15:58:08 +01:00
Emmanuele Bassi
e9a42f23fe Deprecate mallum's add() macros for Group and Stage
I think we're way past overdue.
2011-07-04 15:58:08 +01:00
Robert Bragg
d65161a7fd build: fix Makefile.am to build glx tfp code on x11 platforms
It was already the intention that the ClutterGLXTexturePixmap API should
be built and made available on any X11 based platforms since there was
nothing specific about the API and it is useful to have for
compatibility. There was a mistake in the Makefile.am though which meant
only the header was getting installed but the code wasn't being built.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-07-04 15:41:38 +01:00
Robert Bragg
5ab10e0f7a glx-tfp: Don't include glx.h
Since the implementation of ClutterGLXTexturePixmap has nothing GLX
specific about it (it is simply layered on top of
ClutterX11TexturePixmap) we don't need to include glx.h. Removing this
include also means that the code can be built for compatibility against
GLES drivers.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-07-04 15:41:38 +01:00
Peter Ward
c94e8d1292 Arrays in parameters were not correctly annotated.
https://bugzilla.gnome.org/show_bug.cgi?id=653607
2011-07-01 12:32:19 +01:00
Robert Bragg
8bc265d22c paint-volume: remove more is_axis_aligned assertions
This removes the is_axis_aligned assertions for the width/height/depth
getters and setters, since for example it is legitimate to query the
width, height or depth of a container's child actors which aren't
necessarily axis aligned.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-06-30 14:53:40 +01:00
Robert Bragg
cc5808387e backend-cogl: update in line with Cogl API change
cogl_renderer_xlib_set_foreign_display was renamed to
cogl_xlib_renderer_set_foriegn_display so this is the corresponding
change to clutter.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-06-30 14:53:40 +01:00
Robert Bragg
aacdbb4a55 win32: use typesafe cogl_win32_renderer_handle_event
The generic cogl_renderer_handle_native_event API was removed from the
Cogl public API in favour of typesafe functions, so this updates the
win32 backend in line with that change.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-06-30 14:53:40 +01:00
Peter Ward
2dc8e2f866 Annotate ClutterTexture::load-finished with the correct type for error.
https://bugzilla.gnome.org/show_bug.cgi?id=653307
2011-06-27 11:49:19 +01:00
Emmanuele Bassi
478014041b build: Create and install clutter-glx pkg-config file
For backward compatibility.
2011-06-24 19:22:22 +01:00
Peter Ward
2528ad8cb8 Support multiple pointers in ClutterDragAction.
https://bugzilla.gnome.org/show_bug.cgi?id=653066
2011-06-21 18:29:01 +01:00
Emmanuele Bassi
459e1e7fc9 docs: Fix the GLX section
The whole thing should just go away.
2011-06-20 19:45:14 +01:00
Emmanuele Bassi
f3f1c87d8c docs: Fix deprecation notice for ClutterBehaviour 2011-06-20 19:44:55 +01:00
Emmanuele Bassi
513f218c38 docs: Add the Deprecate tag to Behaviours
And link the migration guide.
2011-06-20 18:46:48 +01:00
Emmanuele Bassi
7b064a0bda build: Build the GLX symbols
The change from the GLX backend to the Cogl backend left out the GLX
source code from the list of source files to be built.
2011-06-20 18:26:34 +01:00
Emmanuele Bassi
71b6554176 Fix the deprecation guard for ClutterGLXTexturePixmap
It's CLUTTER_DISABLE_DEPRECATED.
2011-06-20 18:22:06 +01:00
Emmanuele Bassi
e5641dabf8 docs: Document ClutterDropAction
And add it to the API reference.

https://bugzilla.gnome.org/show_bug.cgi?id=652842
2011-06-20 15:25:54 +01:00
Emmanuele Bassi
1238e0ddf9 Add ClutterDropAction
ClutterDropAction is an Action sub-class that allows writing actors that
react to dragged actors being dropped on them.

https://bugzilla.gnome.org/show_bug.cgi?id=652842
2011-06-20 15:25:53 +01:00
Emmanuele Bassi
a6a57d7967 drag-action: Remove the drag handle on destruction
When the drag handle actor is destroyed we should unset the field inside
the DragAction, to avoid having stale pointers lying around.

https://bugzilla.gnome.org/show_bug.cgi?id=652842
2011-06-20 14:31:07 +01:00
Emmanuele Bassi
0dea846096 drag-action: Use the dragged actor private API
Use the newly added private API on ClutterStage to track the currently
dragged actor.

https://bugzilla.gnome.org/show_bug.cgi?id=652842
2011-06-20 14:31:07 +01:00
Emmanuele Bassi
530a13f02f stage: Allow tracking dragged actors
We should be able to internally attach the actor currently being dragged
to the device that is dragging it.

https://bugzilla.gnome.org/show_bug.cgi?id=652842
2011-06-20 14:31:07 +01:00
Emmanuele Bassi
e4756fd764 docs: Fix up the API reference 2011-06-20 14:26:57 +01:00
Emmanuele Bassi
d5ea422c8f stage: Maintain the motion event delivery invariants
It is possible, by calling clutter_set_motion_events_enabled() prior to
the creation of any stage, to control the per-actor motion event
delivery flag on each newly created stage. Since we deprecated the
global accessor functions in favour of the per-Stage ones, we need to
remove the call to clutter_get_motion_events_enabled() inside the
ClutterStage instance initialization, and replace it with an internal
function.

This code will go away when we can finally break API and remove the
deprecated functions.
2011-06-20 13:53:09 +01:00
Emmanuele Bassi
b6eb5728e1 stage: Make per-actor motion event delivery accessors public
Complete the quest of commit bc548dc862
by making the ClutterStage methods for controlling the per-actor motion
and crossing event delivery public, and deprecating the global ones.
2011-06-20 11:41:28 +01:00
Robert Bragg
b66c22ac1c actor: documents _get/apply_relative_transform_matrix
Although this patch doesn't make them public, it documents the
_clutter_actor_get/apply_relative_transform_matrix functions so they
could easily be made public if desired. I think these API could be
useful to have publicly, and I originally documented them because I
thought they would be needed in the MX toolkit.
2011-06-17 18:38:29 +01:00
Neil Roberts
87d55ffcfa actor: Don't use propagated_one_redraw to determine effect dirty state
Previously ClutterActor was using priv->propagated_one_redraw to
determine whether to pass CLUTTER_EFFECT_PAINT_ACTOR_DIRTY to the
paint method of the effect. This isn't a good idea because the
propagated_one_redraw flag is cleared whenever clutter_actor_paint is
called, even if the actor isn't actually painted because of the zero
opacity shortcut. Instead of this, ClutterActor now has a separate
flag called is_dirty that gets set whenever queue_redraw_full is
called or whenever the queue redraw signal is bubbled up from a child
actor. The flag is only cleared in clutter_actor_paint if the effects
are actually run. Therefore it will stay set even if the opacity is
zero or if the parent actor decides not to paint the child.

Previously there were two places set propagated_one_redraw to FALSE -
once if the opacity is zero and once just before we emit the paint
signal.  Now that propagated_one_redraw is only used to determine
whether to pass on the queue redraw signal it seems to make sense to
just clear it in one place right at the start of clutter_actor_paint.

https://bugzilla.gnome.org/show_bug.cgi?id=651784
2011-06-17 18:06:51 +01:00
Robert Bragg
1720b77d29 actor: review use of _apply_modelview_transform_recursive
On reviewing the clutter-actor.c code using
_apply_modelview_transform_recursive I noticed various comments stating
that it will never call the stage's ->apply_transform vfunc to transform
into eye coordinates, but actually looking at the implementation that's
not true. The comments probably got out of sync with an earlier
implementation that had that constraint. This removes the miss-leading
comments and also updates various uses of the api where we were manually
applying the stage->apply_transform.
2011-06-17 17:44:16 +01:00
Robert Bragg
ddc9eb5fa5 group: Handle list modification while destroying children
This makes the dispose code that destroys children resilient against
priv->children being modified during child destruction.
2011-06-17 17:23:32 +01:00
Robert Bragg
1741c805be debug: Use cogl_primitive api for paint-volume visualization
Instead of using the cogl_vertex_buffer API this uses the more concise
cogl_primitive API instead. The aim is to get rid of the
cogl_vertex_buffer API eventually so we should be trying out the
replacement API wherever possible.
2011-06-17 16:59:20 +01:00
Robert Bragg
7f64772984 debug: disable culling with CLUTTER_PAINT=paint-volumes
When using CLUTTER_PAINT=paint-volumes to visualize the paint-volumes of
actors we were already disabling clipped-redraws because we are drawing
extra geometry that the actors don't know about but we didn't disable
culling. This was resulting in actors disappearing while using this
debug option.
2011-06-17 16:58:36 +01:00
Robert Bragg
d7bf214397 debug: avoid visualization code during picking
This makes sure we don't try and draw paint-volumes or culling results
during a pick cycle since that results in us reading back invalid ids
from the pick-buffer.
2011-06-17 16:58:36 +01:00
Neil Roberts
1e2e0f21b8 clutter-actor: Add a debug flag for disabling offscreen redirect
This adds CLUTTER_PAINT=disable-offscreen-redirect to help diagnose
problems with the correct opacity changes. This just makes it so that
it never installs the flatten effect so it will never automatically
redirect an actor offscreen.
2011-06-17 12:15:19 +01:00
Emmanuele Bassi
78fbac71f2 keysyms: Update the key symbols
Re-sync with the X.org headers.
2011-06-17 12:14:15 +01:00
Emmanuele Bassi
c79f613c25 Remove an unused variable
And the compiler warning that comes with it.
2011-06-17 12:03:21 +01:00
Robert Bragg
e936b9591a paint-volumes: remove is_axis_aligned assert for _union
This removes the pv->is_xis_aligned assertion in
_clutter_paint_volume_union. We were already considering the case where
the second volume may not be axis aligned and aligning it into a
temporary variable in that case, but we now also consider that the first
pv may also not be aligned.
2011-06-16 15:28:23 +01:00
Robert Bragg
4dc30c255f paint-volumes: avoid is_complete assert in _axis_align
The removes the pv->is_complete assertion from
_clutter_paint_volume_axis_align() and instead if the volume isn't
complete it calls _clutter_paint_volume_complete().
2011-06-16 15:28:23 +01:00
Robert Bragg
923b1657d9 paint-volumes: fix unioning with empty volumes
When calculating the union of a volume with an empty volume we aim to
simply take the contents of the non-empty volume, but we were not
copying the flags across. We now use
_clutter_paint_volume_set_from_volume which copies all the flags except
the is_static flag.
2011-06-16 12:40:22 +01:00
Robert Bragg
394512b274 paint-volumes: remove alignment constraint for _set_origin
The implementation for clutter_paint_volume_set_origin can cope with
volumes that are not axis aligned so this remove the is_axis_aligned
assertion.
2011-06-16 12:40:22 +01:00
Robert Bragg
30eb3be781 paint-volumes: avoid trashing is_static state
In _clutter_paint_volume_set_from_volume we were using memcpy to simply
copy everything from one volume to another, but that meant we were
trashing the is_static flag which determines if the destination
paint-volume was slice allocated or not.
2011-06-16 12:40:11 +01:00
Robert Bragg
a9789616b9 paint-volumes: remove alignment constraint for completion
This removes the constraint that a paint-volume must be axis aligned
before _clutter_paint_volume_complete can be called. NB: A paint volume
is represented by one origin vertex and then three axis vertices to
define the width, height and depth of the volume. It's straightforward
to use the vectors from the origin to the axis vertices to deduce the
other 4 vertices so we can remove the is_axis_aligned assertion.
2011-06-16 12:39:51 +01:00
Robert Bragg
34600949ed clutter-stage: Allow a wider range of visible z values
Since eef9078f the translation of the camera away from the z=zero
plane was hardcoded at 50 which is approximately half way between the
default z_near and z_far values. This ended up with quite a small
distance in user-space coordinates to the far plane with the default
stage size and this was causing test-texture-quality to clip the actor
early.

This patch makes it try to calculate a reasonable value for the
position of the z=0 plane as well as a value for z_far so we maximize
the space in between the z=0 plane and the near plane and we have a
predictable amount of space behind the stage before hitting the far
clipping plane, while considering the trade off of loosing depth
precision by pushing the far plane too far back relative to the near
plane.

With the default fov of 60° it's not possible to use the stage size to
define the gap in-front of the stage plane; only ~87% of the stage size
is possible as an upper limit. We make 85% of the stage_height available
assuming you have a fov of 60°. We consistently provide 10 times the
stage height of space behind the stage regardless of the fov.

It seems worth noting here that we went around in circles a few times
over how to calculate the gaps since there are a number of trade offs to
consider and they also affect the complexity of the solution. In the end
we went for simplicity but commented the issues well enough hopefully so
we can develop a more elaborate solution if we ever have a use-case.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2625
2011-06-15 18:17:06 +01:00
Neil Roberts
2022e4c100 clutter-stage: Don't override the user's perspective matrix
Since eef9078f ClutterStage updates the aspect ratio of the
perspective matrix whenever the size of the stage changes. This meant
that if an application tries to set its own perspective matrix then
part of it would get overridden. It's not really clear what the
use-case of setting the perspective on the stage should be but it
seems like the safest bet is to always try to preserve the
application's request. The documentation for the function has been
tweaked to discourage its use.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2625
2011-06-15 18:03:53 +01:00
Robert Bragg
d90c849e80 make some parts of the stage-window interface optional
Some parts of the StageWindow interface aren't meaningful for all window
systems. This makes stage_window_set_title/fullscreen/cursor_visible
optional instead of requiring those window systems to implement empty
stubs. Notably the empty stubs we had in the Cogl backend (previously
the EGL backend) used g_warning to report the feature as unsupported and
that was causing conformance test failures.
2011-06-15 15:46:38 +01:00
Emmanuele Bassi
fa8e6d368a Do not include clutter-egl.h unconditionally 2011-06-15 13:05:18 +01:00
Robert Bragg
6a73cece71 backend-cogl: fix s/egl/cogl/ naming left-over 2011-06-15 12:43:47 +01:00
Robert Bragg
b3c93bca20 build: Adds missing clutter-glx.h 2011-06-15 12:41:17 +01:00
Robert Bragg
dd02c56bdb build: Adds missing clutter-egl-headers.h 2011-06-15 12:40:02 +01:00
Robert Bragg
2d8083bab8 unify egl and glx backends as "cogl" backend
Since GLX and EGL are abstracted by Cogl the two backends are both
implementing everything using the Cogl API and they are almost
identical.

This updates the egl backend to support everything that the glx backend
supports. Now that EGL and GLX are abstracted by Cogl, the plan is that
we will squash the clutter-egl/glx backends into one. Since the EGL
backend in clutter can conditionally not depend on X11 we will use the
EGL backend as the starting point of our common backend.

https://bugzilla.gnome.org/show_bug.cgi?id=649826
2011-06-14 20:35:18 +01:00
Robert Bragg
951cb82ec5 egl: fix args to cogl_onscreen_x11_set_foreign_window_xid
We hadn't updated the egl backend inline with a change to the arguments
that cogl_onscreen_x11_set_foreign_window_xid would expect and that was
causing a compilation error.
2011-06-14 20:19:27 +01:00
Emmanuele Bassi
05bcd40729 stage: Ignore do_update() on unrealized stages
An unrealized stage has no resources set yet, so we might as well skip
it during the master clock spin.

https://bugzilla.gnome.org/show_bug.cgi?id=652566
2011-06-14 16:11:54 +01:00
Emmanuele Bassi
81e9bf6127 backend: Do not call ensure_context() with NULL stage
Always call ensure_context() if we have a valid Stage.

https://bugzilla.gnome.org/show_bug.cgi?id=652566
2011-06-14 15:55:06 +01:00
Emmanuele Bassi
0b20739232 glx: Ignore ensuring context on NULL stages
https://bugzilla.gnome.org/show_bug.cgi?id=652566
2011-06-14 15:55:06 +01:00
Emmanuele Bassi
a7fc76a1c5 build: Disable deprecated symbols during development cycles
And add a configure switch to toggle them.
2011-06-14 14:50:10 +01:00
Emmanuele Bassi
4382e6588c glx: Remove unused Atom members from ClutterBackendGLX
The atoms were moved to the shared X11 backend structure ages ago.
2011-06-14 11:36:01 +01:00
Colin Walters
b046bc354c ClutterModifierType: Port fix from GDK to clutter's GDK copy
See https://bugzilla.gnome.org/show_bug.cgi?id=634994 where GDK was
modified to include all flag values, which helps bindings.  Port this
fix to Clutter's copy of GDK.

https://bugzilla.gnome.org/show_bug.cgi?id=650329
2011-06-14 00:05:33 +01:00
Philippe Normand
494629d4b9 clutter-text: new clutter_text_get_layout_offsets API
This new function can be used to retrieve the coordinates where the
ClutterText will draw the PangoLayout representing the text.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2553
2011-06-13 16:15:22 +01:00
Emmanuele Bassi
74a9b71060 effect: Rename RunFlags to PaintFlags
Since run() was replaced and both paint() and pick() use the
enumeration.

https://bugzilla.gnome.org/show_bug.cgi?id=651700
2011-06-13 16:00:45 +01:00
Tomeu Vizoso
0ede622f51 Give a chance to effects for running when picking
Some effects can change the actor's shape and position, so they need
to run when picking.

https://bugzilla.gnome.org/show_bug.cgi?id=651700
2011-06-13 15:45:36 +01:00
Tomeu Vizoso
700c543850 Rename ClutterEffect::run to ClutterEffect::paint
In preparation for adding ClutterEffect::pick

https://bugzilla.gnome.org/show_bug.cgi?id=651700
2011-06-13 15:44:58 +01:00
Emmanuele Bassi
165b2f9599 docs: Fix Clutter API reference 2011-06-13 15:36:07 +01:00
Emmanuele Bassi
cd2b36ed91 Merge branch 'swipe-action'
* swipe-action:
  test-swipe-action: Clean up the test code
  docs: Add the new actions to the API reference
  gesture-action: Remove the multi-device entry points
  swipe-action: Remove the required devices call
  swipe-action: Clean up
  gesture-action: Clean up
  Add ClutterSwipeAction and ClutterGestureAction
2011-06-13 14:39:03 +01:00
Emmanuele Bassi
4f0769d69d docs: Update missing documentation 2011-06-13 13:47:09 +01:00
Emmanuele Bassi
8625f07c3b script: Plug a leak
The SignalInfo structure gained a couple of string fields that should be
deallocated when destroying the structure.
2011-06-13 13:47:09 +01:00
Emmanuele Bassi
a9dd5abfcc script: Allow warping to states
Do not just allow animating states connected to signals: add a "warp"
optional key that ends up calling clutter_state_warp_to_state(). This
is useful for debugging.
2011-06-13 13:47:09 +01:00
Emmanuele Bassi
3017a48228 Skip introspection for GValue ↔ CoglFixed API
It's pointless to introspect an API that it's not meant to be used
through introspection.
2011-06-13 13:47:09 +01:00
Emmanuele Bassi
d9c1a2ebbb script: Use a weak ref to remove the signal emission hook
When an object goes away we should remove the emission hook for the
state transitions, to avoid leaving hooks around.
2011-06-13 13:47:09 +01:00
Emmanuele Bassi
b33973f9f8 script: Rename "state" → "states"
Make it clear that the key used when defining a state-based signal is
linked to the states of a ClutterState.
2011-06-13 13:47:08 +01:00
Emmanuele Bassi
29d7c5a297 script: Allow resolving signals states added from code
Currently, defining states for object signals can only be done by
defining a ClutterState inside the ClutterScript definition. We should
allow creating a (named) ClutterState in code, and associating it to a
ClutterScript instance — and have the Script resolve the "state" field
of a signal definition correctly.
2011-06-13 13:47:08 +01:00
Emmanuele Bassi
dd8cf63a62 script: Allow connecting signal to ClutterState states
One of the uses of a ClutterState state machine along with ClutterScript
is to provide a quick way to transition from state to state in response
to signal emitted on specific instances.

Connecting a real function, in code, to a specific signal does not
improve the ease of use of ClutterScript to define scenes.

By adding a new signal definition to the current one we can have both a
simple way to define application logic in code and in the UI definition
file.

The new syntax is trivial:

  {
    "name" : <signal name>,
    "state" : <state machine script id>,
    "target-state" : <target state>
  }

The ClutterState instance is identified by its script id, and the target
state is resolved at run-time, so it can be defined both in
ClutterScript or in code. Ideally, we should find a way to associate a
default ClutterState instance to the ClutterScript one that parses the
definition; this way we would be able to remove the "state" member, or
even "style" the behaviour of an object by replacing the ClutterState
instance.

The implementation uses a signal emission hook, to avoid knowing the
signal signature; we check the emitter of the signal against the object
that defined the signal, to avoid erroneous state changes.
2011-06-13 13:47:08 +01:00
Robert Bragg
7b4f7cd3e0 build: include <cairo.h> not <cairo/cairo.h>
cairo.h is intended to be included as <cairo.h> not <cairo/cairo.h> as
is the style for clutter.h. If you have installed cairo to a custom
prefix then using cairo/cairo.h can result in unintentional use of the
system cairo headers, or if they aren't installed then it will result in
a failure to find the header.
2011-06-10 17:57:18 +01:00
Emmanuele Bassi
2c791da70a gesture-action: Remove the multi-device entry points
GestureAction supports a single device/touch point. We'll need touch
events supported in Clutter before adding the ability to set required
device/touch points on gestures.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
2011-06-10 15:15:15 +01:00
Emmanuele Bassi
f9ce901496 swipe-action: Remove the required devices call
The SwipeAction requires one device/touch point, and that is the default
for GestureAction — if GestureAction supported multiple devices/touch
points.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
2011-06-10 15:15:15 +01:00
Emmanuele Bassi
11d961b605 swipe-action: Clean up
Clean up the documentation, and use a type safe GFlags marshaller for
the ::swept signal's @direction argument - instead of a generic integer
marshaller.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
2011-06-10 15:15:15 +01:00
Emmanuele Bassi
0058c78b79 gesture-action: Clean up
The GestureAction is marked as abstract, but it has a constructor. It
should be possible to create simple gesture recognizers through signal
handling alone, so we might as well have GestureAction be a concrete
class from the start.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
2011-06-10 15:15:15 +01:00
Tomeu Vizoso
ba72235b66 Add ClutterSwipeAction and ClutterGestureAction
To allow actors to handle gestures in a more organized way.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
2011-06-10 14:02:17 +01:00
Neil Roberts
d151d789f6 clutter-text: Use the ink rect in the paint volume
Previously ClutterText was just reporting the allocation as the paint
volume. The preferred size of a ClutterText is just the logical
rectangle of the layout. A pango layout can sometimes draw outside of
its logical rectangle for example with an italicised font with large
serifs. Additionally, ClutterText doesn't make any attempt to clip the
text if the actor gets allocated a size too small for the text so it
would also end up drawing outside of the paint volume in that case. To
fix this, the paint volume is now reported as the ink rect of the
Pango layout. The rectangle for the cursor and selection is also
unioned into that because it won't necessarily be within the ink
rectangle.

The function for drawing the selection rectangles has been split up
into a generic function that calculates the rectangles that need to be
drawn and a function that draws them. That way the get_paint_volume
virtual can share the code to calculate the rectangles.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2599
2011-06-10 14:02:07 +01:00
Neil Roberts
a20a8071ed clutter-text: Don't move the cursor to the left when at pos 0
When the cursor is at the leftmost position in the text the drawn
pixel position is moved to the left by the size of the cursor. There's
no explanation for why this happens and it doesn't seem to make any
sense so this patch removes it. It makes multi-line texts looks odd
because the cursor ends up at a different horizontal position when it
is on the first line from any other line. It also makes using
priv->cursor_pos difficult in any other part of the code because the
paint function modifies it.

The original patch that added this can be traced back to Tidy commit
c356487c15. There's no explanation in the commit message either.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2599
2011-06-10 13:07:11 +01:00
Emmanuele Bassi
46cab9c8c6 event: Add clutter_event_set_source() declaration
The function was defined but not declared in the header.
2011-06-09 15:40:26 +01:00
Emmanuele Bassi
b91ec2a82e Fix deprecation guards for ClutterGLXTexturePixmap 2011-06-09 15:28:39 +01:00
Emmanuele Bassi
23a9980c72 click-action: Add support for long press detection
A long press is a special form of click action; the default
implementation uses a single signal with multiple states: query, action
and cancel. On click we use the "query" state to check whether the
ClutterClickAction supports long presses; if the callback returns TRUE
then we install a timeout and we either emit the "activate" state when
the timeout expires or we emit the "cancel" state if the pointer leaves
the actor, or if the pointer moves outside a certain threshold. If the
long press reached the "activate" state then we skip the clicked signal
emission.
2011-06-09 15:12:41 +01:00
Emmanuele Bassi
93207d08f8 settings: Add the :long-press-duration
A property to control the minimum time that has to elapse before a press
is recognized as a long press. This will be used by ClutterClickAction,
but it can be shared across touch-based gestures.
2011-06-09 14:43:34 +01:00
Emmanuele Bassi
2b81d90dd7 Eliminate G_CONST_RETURN
The G_CONST_RETURN define in GLib is, and has always been, a bit fuzzy.

We always used it to conform to the platform, at least for public-facing
API.

At first I assumed it has something to do with brain-damaged compilers
or with weird platforms where const was not really supported; sadly,
it's something much, much worse: it's a define that can be toggled at
compile-time to remove const from the signature of public API. This is a
truly terrifying feature that I assume was added in the past century,
and whose inception clearly had something to do with massive doses of
absynthe and opium — because any other explanation would make the
existence of such a feature even worse than assuming drugs had anything
to do with it.

Anyway, and pleasing the gods, this dubious feature is being
removed/deprecated in GLib; see bug:

  https://bugzilla.gnome.org/show_bug.cgi?id=644611

Before deprecation, though, we should just remove its usage from the
whole API. We should especially remove its usage from Cally's internals,
since there it never made sense in the first place.
2011-06-07 16:06:24 +01:00
Tomeu Vizoso
e636a0bbce Sync allocation in ClutterBoxLayout with the one in GtkBox
https://bugzilla.gnome.org/show_bug.cgi?id=650487

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-06-07 14:43:52 +01:00
Craig R. Hughes
9ecddeb1c3 osx: Handle bare modifier keypresses
http://bugzilla.clutter-project.org/show_bug.cgi?id=2644
2011-06-07 14:39:01 +01:00
Emmanuele Bassi
22cc9b35cb stage: Bail out of do_update() when no impl is set
If the Stage has been destroyed the StageWindow implementation is not
going to be available, but the IN_DESTRUCTION flag will have already
been cleared.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2656
2011-06-07 14:34:19 +01:00
Emmanuele Bassi
19c986c0c6 actor: Avoid queueing redraws during destruction
If an actor or the stage to which it belongs are being destroyed then
there is no point in queueing a redraw that will not be seen anyway.
Bailing out early also avoids the case in which a redraw is queued
during destruction wil cause redraw entries will be added to the Stage,
which will take references on it and cause the Stage never to be
finalized.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2652
2011-06-07 14:25:17 +01:00
Emmanuele Bassi
835fc2381c Deprecate ClutterShader
With the instantiatable ClutterShaderEffect, the only reason for
ClutterShader to exist is to make the ClutterActor::paint implementation
miserable.

Yes, ClutterShader doesn't use a FBO, so it's "more efficient" on
ClutterTextures. It's also generally wrong unless you know *exactly* how
the actor's pipeline is set up — something we cannot even guarantee
internally unless we start doing lame type checks.
2011-06-07 14:09:53 +01:00
Emmanuele Bassi
53483896a8 shader-effect: Allow instantiating ShaderEffect
ClutterShaderEffect doesn't require to be sub-classed in order to be
useful. It is possible to just create an instance, set the source and
the uniforms, and attach it to an actor. This should effectively replace
ClutterShader for good.
2011-06-07 14:09:53 +01:00
Alexandre Franke
1a85b87fc9 Fix typo 2011-06-02 22:16:45 +02:00
Robert Bragg
588d97c2c7 culling: Use vertex_count not '4' to determine partial culls
We were mistakenly using the constant 4 to determine the number of
vertices that need to be culled for a paint-volume to be considered
fully culled too. This is only ok for 2d volumes and was resulting in
some 3d volumes being considered culled whenever 4 out of 8 vertices
were culled. This fix is simply to reference the vertex_count variable
instead of assuming 4.
2011-06-02 21:02:11 +01:00
Øyvind Kolås
ba8cc8e064 stage: ensure correct stage is current when picking
_clutter_stage_do_pick called by interactive picking and
clutter_stage_get_actor_at_pos could be accidentally reading back the wrong
actor id's if an other stage has had a more recent render due to animation.

This should resolve some multi stage / ClutterGtk related pick id warnings.
2011-06-01 22:46:26 +01:00
Emmanuele Bassi
eed1744612 stage: Use the debug name for the pick buffer dump stem
This avoids overwriting files in the multi-stage case.
2011-06-01 18:34:09 +01:00
Peter Ward
c836b8c53c device: Prevent segfault
When disposing a slave device without a master.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2655
2011-05-31 11:57:20 +01:00
Dan Winship
e83a7851ad clutter-id-pool: fix warning on bad pick
Commit 13ac1fe7 purported to extend the _clutter_id_pool_lookup()
warning to the case where the id referred to a deleted actor, but did
not actually do so, because _clutter_id_pool_remove() set deleted IDs
to 0xdecafbad, not NULL. Fix this.

https://bugzilla.gnome.org/show_bug.cgi?id=650597
2011-05-26 08:48:13 -04:00
Alejandro Piñeiro
46aadb745b [cally] Removed default actions on CallyActor 2011-05-21 00:55:01 +02:00
Alejandro Piñeiro
d007155ac4 [cally] CallyRoot is the parent of any CallyStage object
http://bugzilla.clutter-project.org/show_bug.cgi?id=2597
2011-05-20 14:18:09 +02:00
Alejandro Piñeiro
58adcb4022 [cally] Added old cally Changelog (pre clutter-cally merge)
http://bugzilla.clutter-project.org/show_bug.cgi?id=2484
2011-05-20 14:13:14 +02:00
Alejandro Piñeiro
153532297c [cally] Removing default name and description
Those were added on the old "just for automatic testing" times. That was
somewhat silly on that moment. Now is just silly (ie: having the stage
returning as default name "Stage").

The real description should be set by the app, or provided by the
context of a specific actor feature (like the tooltip on StWidget).

The current information provided by the default description can be
mostly obtained from the ATK_ROLE, and the indirect debugging
advantage of having always a meaningful description is just not enough
to justify them, and you can solve that by proper debug logging.

Fixes: http://bugzilla.clutter-project.org/show_bug.cgi?id=2482
2011-05-20 14:07:47 +02:00
Tomeu Vizoso
e59fff7a3f clutter-offscreen-effect: use target size when setting up the viewport
https://bugzilla.gnome.org/show_bug.cgi?id=650650
2011-05-20 13:27:01 +02:00
Neil Roberts
7d233241f1 Fix include location for cogl-pango.h
In Cogl, cogl-pango.h has moved to <cogl-pango/cogl-pango.h>. When
using the experimental 2.0 API (which Clutter does) it is no longer
possible to include it under the old name of <cogl/cogl-pango.h> so we
need to update the include location.
2011-05-16 16:04:27 +01:00
Chris Lord
f9d7650b97 actor: Ensure the validity of the queue_redraw_entry pointer
In _clutter_actor_queue_redraw_with_clip, there was the possibility that
the actor will add itself to the stage's redraw queue without keeping track
of the allocated list member.

In clutter_actor_unparent, the redraw queue entry was being invalidated
before the mapped notify signal was being fired, meaning that queueing a
redraw of an unmapped actor in the mapped notification callback could
cause a crash.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2621
2011-05-14 01:14:22 +01:00
Emmanuele Bassi
ba4615cd4b text: Check the has_focus flag in selection_paint()
It is the only place were it is used, so it should only be checked
there, and not in the general paint() implementation.
2011-05-13 15:44:08 +01:00
Emmanuele Bassi
729e9985c1 text: Implement the ::has_overlaps virtual
Since ClutterText has overlapping primitives when selecting, or a
visible cursor, then we need to report that to Clutter, to avoid
bleeding colors through when a Text actor is non-fully opaque.
2011-05-13 15:44:08 +01:00
Jasper St. Pierre
94c9c07509 clutter-text: Add a selected-text-color
http://bugzilla.clutter-project.org/show_bug.cgi?id=2595
2011-05-13 15:44:08 +01:00
Neil Roberts
d95258e987 clutter-actor: Store the queue_redraw_entry when queueing a redraw
_clutter_stage_queue_actor_redraw returns a pointer to the
ClutterStageQueueRedrawEntry struct which it allocates. The actor is
expected to store a pointer to this so that it doesn't need to search
the list of queued redraws next time a queue redraw is called. However
_clutter_actor_queue_redraw_full wasn't storing this pointer which
meant that it thought every queue redraw was the first queue
redraw. That meant that queueing a redraw with a clip or an effect
would override any previous attempts to queue a redraw instead of
trying to combine them.

I think this happened because the old queue_redraw_with_clip also
didn't store the pointer and queue_redraw_full was based on that.
2011-05-13 15:36:38 +01:00
Neil Roberts
701440efd8 clutter-actor: Add a 'has_overlaps' virtual
This adds a virtual to ClutterActor so that an actor subclass can
report whether it has overlapping primitives. ClutterActor uses this
to determine whether it needs to use ClutterFlattenEffect to implement
the opacity property. The default implementation of the virtual
returns TRUE which means that most actors will end up being redirected
offscreen when the opacity != 255. ClutterTexture and ClutterRectangle
override this to return FALSE because they should never need to be
redirected. ClutterClone overrides it to divert to the source.

The values for the ClutterOffscreenRedirect enum have changed to:

AUTOMATIC_FOR_OPACITY

 The actor will only be redirected if has_overlaps returns TRUE and
 the opacity is < 255

ALWAYS_FOR_OPACITY

 The actor will always be redirected if the opacity < 255 regardless
 of the return value of has_overlaps

ALWAYS

 The actor will always be redirected offscreen.

This means that the property can't be used to prevent the actor from
being redirected but only to increase the likelihood that it will be
redirected.

ClutterActor now adds and removes the flatten effect depending on
whether flattening is needed directly in clutter_actor_paint(). There
are new internal versions of add/remove_effect that don't queue a
redraw. This means that ClutterFlattenEffect is now just a no-op
subclass of ClutterOffscreen. It is only needed because
ClutterOffscreen is abstract. Removing the effect also makes it so
that the cached image will be freed as soon as an actor is repainted
without being flattened.
2011-05-13 01:46:32 +01:00
Neil Roberts
7f78237ee5 clutter-actor: Add an 'offscreen-redirect' property
This adds a property which can be used to redirect the actor through
an FBO before painting so that it becomes flattened in an image. The
image can be used as a cache to avoid having to repaint the actor if
something unrelated in the scene changes. It can also be used to
implement correct opacity even if the actor has overlapping
primitives. The property is an enum that takes three values:

CLUTTER_OFFSCREEN_REDIRECT_NEVER: The default behaviour which is to
  never flatten the actor.

CLUTTER_OFFSCREEN_REDIRECT_ALWAYS: The actor is always redirected
  through an FBO.

CLUTTER_OFFSCREEN_REDIRECT_ONLY_FOR_OPACITY: The actor is only
  redirected through an FBO if the paint opacity is not 255. This
  value would be used if the actor wants correct opacity. It will
  avoid the overhead of using an FBO whenever the actor is fully
  opaque.

The property is implemented by installing a ClutterFlattenEffect.
ClutterFlattenEffect is a new internal class which subclasses
ClutterOffscreen to redirect the painting to an FBO. When
ClutterOffscreen paints, the effect sets an opacity override on the
actor so that the image will always contain the actor at full
opacity. The opacity is then applied to the resulting image before
painting it to the stage. This means the actor does not need to be
redrawn while the opacity is being animated.

The effect has a high internal priority so that it will always occur
before any other effects and it gets hidden from the application.
2011-05-13 01:46:32 +01:00
Neil Roberts
8df8d4ff0f clutter-actor: Redraw or relayout when clearing effects or constraints
When calling clutter_actor_clear_constraints the layout of the actor
may change so we need to queue a relayout. Similarly when the effects
are cleared we need to queue a redraw.
2011-05-13 01:46:32 +01:00
Neil Roberts
9423214783 clutter-actor-meta: Add an internal 'priority' property
This adds a priority property to all ClutterActorMetas. The
ClutterMetaGroup keeps the list sorted so that higher priority metas
remain at the beginning of the list. The priority is a signed integer
with the default as zero. An actor meta can therefore be put before
all default metas with a positive number, or after with a negative
number.

There are constants to set an 'internal' priority. The intention is
that applications wouldn't be allowed to use these values so that we
can keep special internal metas to that are before or after all
application metas.

The property isn't a real GObject property because for now it is
completely internal and only used to implement the 'transparency'
property of ClutterActor. ClutterMetaGroup doesn't currently resort
the list if the property changes so if we wanted to make it public we
should either make it construct-only or make the meta group listen for
changes on the property and resort accordingly.

The methods in ClutterActor that get the list of metas now use a new
function that filters out internal metas from the meta
group. Similarly for clearing the metas, the internal metas are left
in.
2011-05-13 01:46:32 +01:00
Neil Roberts
00b733a85a clutter-effect: Add clutter_effect_queue_rerun
This adds a new public function to queue a rerun of an effect. If
nothing else queues a redraw then when the effect's actor is painted
the effect will be run without the CLUTTER_EFFECT_RUN_ACTOR_DIRTY
flag. This allows parametrised offscreen effects to report that they
need to redraw the image without having to redraw the underlying
actor. This will be used to implement the 'transparency' effect of
ClutterActor.

If multiple redraws are queued with different effects then redrawing
is started from the one that occurs last in the list of effects.

Internally the function is a wrapper around the new function
_clutter_actor_queue_redraw_full. This is intended to be the sole
point of code for queuing redraws on an actor. It has parameters for
the clip and the effect. The other two existing functions to queue a
redraw (one with a clip and one without) now wrap around this function
by passing a NULL effect.
2011-05-13 01:46:32 +01:00
Neil Roberts
11443ed480 clutter-offscreen-effect: Don't redraw the actor if cached offscreen
When painting an actor, it now tries to determine if the last paint of
the offscreen was using the same matrix and the actor isn't dirty. If
so, it can skip calling clutter_actor_continue_paint and avoid
actually painting the actor. Instead just the offscreen image will be
painted.
2011-05-13 01:46:32 +01:00
Neil Roberts
c3aa4d24bf clutter-effect: Add a 'run' virtual
This adds a new virtual to ClutterEffect which is intended to be a
more flexible replacement for the pre and post_paint functions. The
implementation of a run virtual would look something like this:

void
effect_run (ClutterEffect *effect,
            ClutterEffectRunFlags flags)
{
  /* Set up state */
  /* ... */

  /* Chain to the next item in the paint sequence */
  clutter_actor_continue_paint (priv->actor);

  /* Clean up state */
  /* ... */
}

ClutterActor now just calls this virtual instead of the pre_paint and
post_paint functions. It keeps track of the next effect in the list so
that it knows what to do when clutter_actor_continue_paint is
called. clutter_actor_continue_paint is a new function added just for
implementing effects.

The default implementation of the run virtual just calls pre_paint and
post_paint so that existing effects will continue to work.

An effect is allowed to conditionally skip calling
clutter_actor_continue_paint(). This is useful to implement effects
that cache the image of an actor. The flags parameter can be used to
determine if the actor is dirty since the last paint. ClutterActor
sets this flag whenever propagated_one_redraw is TRUE which means that
a redraw for this actor or one of its children was queued.
2011-05-13 01:46:31 +01:00
Neil Roberts
f5ace7b2a5 win32: Use the Cogl WGL winsys
Cogl now has a full WGL winsys so Clutter doesn't need to directly
deal with WGL itself.
2011-05-10 17:06:33 +01:00
Emmanuele Bassi
043f804452 Make the pick id pool per Stage
The id pool used for the actor's id should be a per-stage field. At some
point, we might have a Stage mapped to multiple framebuffers, or each
Stage mapped to a different framebuffer; also, on backend with low
color precision we don't want to exhaust the size of the available ids
with a global pool. Finally, it's yet another thing we can remove from
the global Clutter context.

Having the id pool allocated per-stage, and the pick id assigned on
Actor:mapped will make the whole pick-id more reliable and future proof.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2633

https://bugzilla.gnome.org/show_bug.cgi?id=647876
2011-05-06 17:47:41 +01:00
Emmanuele Bassi
f6e6c803d9 Deprecate actor id
The actor's id, which is currently used to generate the pick color,
should not be part of the public API: it's an internal detail of the
pick implementation, and having it exposed is like punching a hole
through the abstraction.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2633

https://bugzilla.gnome.org/show_bug.cgi?id=647876
2011-05-06 17:47:41 +01:00
Emmanuele Bassi
ea502fd492 build: Depend on cogl-pango-1.0
For both builds and introspection.
2011-05-06 17:21:00 +01:00
Emmanuele Bassi
21786cccd6 build: Fix introspection rules
Remove some cruft after the surgery that split Cogl out of tree.
2011-05-06 16:55:10 +01:00
Robert Bragg
589c80e41e Remove last dependency on the GdkPixbuf API
In test-pixmap.c instead of using the GdkPixbuf API to load the
redhand.png image we now use the cairo API to load the png into a xlib
surface which wraps our Pixmap.

This test was the last thing that depended on the gdk API and since
it's more concise to use Cairo here which is a hard dependency for
Clutter this change means we avoid depending on GdkPixbuf directly.
2011-05-06 15:44:13 +01:00
Robert Bragg
223e14811c Removes Cogl from the repository
Cogl has now been split out into a standalone project with a separate
repository at git://git.gnome.org/cogl. From now on the Clutter build
will now simply look for a cogl-1.0 pkg-config file to find a suitable
Cogl library to link against at build time.
2011-05-06 15:44:08 +01:00
Emmanuele Bassi
00f2a39ac5 stage: Use Cairo to dump the pick buffer
Do not use GdkPixbuf just for getting image data down into a PNG; Cairo
is perfectly capable of doing the same, at least just for debugging
purposes.

https://bugzilla.gnome.org/show_bug.cgi?id=647875
2011-05-06 15:06:07 +01:00
Emmanuele Bassi
3a071a4787 cairo-texture: Make the pixel order macro public
It stands to reason that any piece of code using Cairo and Cogl at the
same time, and dealing with texture data, will want to use the same
logic Clutter uses to determine the compatible pixel format between the
two.

https://bugzilla.gnome.org/show_bug.cgi?id=647875
2011-05-06 15:06:06 +01:00
Neil Roberts
6d9458debb cogl-debug: Add an option to disable atlasing sharing
If COGL_DEBUG contains disable-shared-atlas Cogl will not try to share
the atlas between glyphs and images.
2011-05-05 16:17:08 +01:00
Neil Roberts
77cd2ca08e cogl_pipeline_equal: Handle COGL_WRAP_MODE_AUTOMATIC better
When comparing the wrap modes of two pipeline layers it now considers
COGL_WRAP_MODE_AUTOMATIC to be equivalent to CLAMP_TO_EDGE. By the
time the pipeline is in the journal, the upper primitive code is
expected to have overridden this wrap mode with something else if it
wants any other behaviour. This is important for getting text to batch
together with textures because the text explicitly sets the wrap mode
to CLAMP_TO_EDGE on its pipeline.
2011-05-05 16:14:45 +01:00
Neil Roberts
41e464fc9e cogl-pango: Don't set the special combine function for atlased textures
The material cache will now only set the special combine mode if the
texture only has an alpha component. The atlased textures will have
all four components so it will leave the combine functions at the
default. This increases the chances of batching between glyphs and
images.

When using the global atlas, the glyph from cairo is now rendered into
an ARGB surface rather than an alpha-only surface.
2011-05-05 16:14:45 +01:00
Neil Roberts
9083fc8e1f cogl-pango: Use a seperate cache of pipelines
Instead of creating just two materials (one for texturing and one for
solid primitives) the pango renderer now maintains a cache of
pipelines. The display list can request a pipeline for a texture from
the cache. The same pipeline cache is used by all display lists so
that the pipelines can be shared. This avoids changing the texture on
the material during a paint run.
2011-05-05 16:14:25 +01:00
Neil Roberts
22ce8a7111 cogl-pango-glyph-cache: Don't put zero-sized glyphs in the cache
It now avoids trying to reserve space for zero-sized glyphs. That
happens for example when the layout contains a space. This was causing
the regular glyph cache to be used because the global atlas does not
support zero-sized images. That would then break up the
batching. Instead it now still reserves an entry in the cache but
leaves the texture as COGL_INVALID_HANDLE.
2011-05-05 16:10:17 +01:00
Neil Roberts
0c755f6909 Revert "cogl-pango-display-list: Don't use VBOs if the texture can't handle it"
This reverts commit 32c91793e4.

This commit is no longer needed since the display list will now only
have primitive textures in it.
2011-05-05 16:09:22 +01:00
Neil Roberts
9cb45144a8 cogl-pango-render: Add the base texture to the display list
When rendering a glyph from a texture, instead of adding the glyph's
texture handle to the display list it now retrieves the base texture
using _cogl_texture_foreach_subtexture_in_region and adds that
instead. That way the display can recognise that glyphs in the global
atlas are sharing the same texture and combine them into one VBO.
2011-05-05 16:09:01 +01:00
Neil Roberts
22649b810f cogl-bitmap-private.h: Include cogl-bitmap.h
There was a header dependency problem which meant that
cogl-texture-private.h couldn't be included without first including
cogl-bitmap.h
2011-05-05 16:09:01 +01:00
Neil Roberts
d0a615e17b cogl-pango-glyph-cache: Notify of reorg for global atlased glyphs
Whenever the glyph cache puts a glyph in the global atlas it will now
register for notifications of reorganisation of the global
atlases. When this happens it will forward this on as a notification
of reorganisation of the glyph cache.
2011-05-05 16:09:01 +01:00
Neil Roberts
241c3c0d43 cogl-atlas-texture: Add a callback for when any atlas reorganizes
This adds cogl_atlas_texture_* functions to register a callback that
will get invoked whenever any of the CoglAtlas's the textures use get
reorganized. The callback is global and is not tied to any particular
atlas texture.
2011-05-05 16:09:01 +01:00
Neil Roberts
e3c57941bd pango-glyph-cache: Try to put glyphs in the global atlas
If mipmapping is disabled, it will now try to create a standalone
atlas texture for a glyph rather than putting it in the atlas.

If the atlas texture can't be created then it will fallback to the
glyph cache.
2011-05-05 16:09:01 +01:00
Neil Roberts
9aaaee0308 cogl-atlas-texture: Split out new_from_bitmap to new_with_size
This adds a new function called _cogl_atlas_texture_new_with_size. The
old new_from_bitmap function now just calls this and updates the
texture with the data.
2011-05-05 16:09:01 +01:00
Neil Roberts
32c91793e4 cogl-pango-display-list: Don't use VBOs if the texture can't handle it
If the texture can't be hardware repeated (ie, if it is sliced or it
has waste) then Cogl will reject the layer when rendering with a
VBO. In this case we should always fall back to rendering with
cogl_rectangle.

This commit is only needed temporarily because Cogl will end up
putting atlas textures in the display list. A later commit in the
series will make it so that the display list always has primitive
textures in it so this commit can be reverted.
2011-05-05 16:06:45 +01:00
Neil Roberts
51eec9bf53 cogl-pango: Use a separate glyph cache for mipmapped rendering
This reverts the changes in 54d8aadf which combined the two glyph
caches into one. We want to start using separate caches again so that
we can non-mipmapped textures into the global atlas.
2011-05-05 15:29:01 +01:00
Robert Bragg
4d3bf09e60 Adds a way for Cogl to control event_mask of foreign wins
This extends cogl_onscreen_x11_set_foreign_xid to take a callback to a
function that details the event mask the Cogl requires the application
to select on foreign windows. This is required because Cogl, for
example, needs to track size changes of a window and may also in the
future want other notifications such as map/unmap.

Most applications wont need to use the foreign xwindow apis, but those
that do are required to pass a valid callback and update the event mask
of their window according to Cogl's requirements.
2011-05-05 15:05:42 +01:00
Robert Bragg
50d688399b Adds cogl_onscreen_show/hide functions
This adds Cogl API to show and hide onscreen framebuffers. We don't want
to go too far down the road of abstracting window system APIs with Cogl
since that would be out of its scope but the previous idea that we would
automatically map framebuffers on allocation except for those made from
foreign windows wasn't good enough. The problem is that we don't want to
make Clutter always create stages from foreign windows but with the
automatic map semantics then Clutter doesn't get an opportunity to
select for all the events it requires before mapping. This meant that we
wouldn't be delivered a mouse enter event for windows mapped underneath
the cursor which would break Clutters handling of button press events.
2011-05-05 15:05:42 +01:00
Robert Bragg
53395e732e add missing name mangle for cogl_onscreen_set_swap_throttled
We weren't mangling cogl_onscreen_set_swap_throttled to give it an _EXP
postfix to clarify that it is an experimental symbol.
2011-05-05 15:05:42 +01:00
Robert Bragg
06c64adb57 Add missing _cogl_winsys_has_feature prototype
This adds a private prototype for _cogl_winsys_has_feature in
cogl-winsys-private.h to avoid compilation warnings.
2011-05-05 15:05:42 +01:00
Robert Bragg
89fd655a9e cogl/pango/Makefile.am pass EXTRA_LDFLAGS for linking
When building on windows for example we need to ensure we pass
-no-undefined to the linker. Although we were substituting a
COGL_EXTRA_LDFLAGS variable from our configure.ac we forgot to
reference that when linking cogl-pango.
2011-05-05 15:05:42 +01:00
Robert Bragg
f2cd2d8be8 cogl/configure.ac: AC_SUBST an empty MAINTAINER_CFLAGS
For compatibility with the way we build Cogl as part of Clutter we now
substitute an empty MAINTAINER_CFLAGS variable. When building Cogl
standalone all our extra CFLAGS go through COGL_EXTRA_CFLAGS so the
separate MAINTAINER_CFLAGS aren't used, but automake will get confused
if a substitution isn't made.
2011-05-05 15:05:42 +01:00
Robert Bragg
a8e497e647 cogl/configure.ac: check when building for win32
This adds a check for when building on win32 so we can skip pkg-config
checks for opengl and can add appropriate flags to
COGL_EXTRA_{LD,C}FLAGS.
2011-05-05 15:05:42 +01:00
Robert Bragg
2303e4d603 cogl/configure.ac: fix pkg-config checks
This fixes the gdk-pixbuf check to not mistakenly check for the "xi"
package instead of gdk-pixbuf and remove a spurious listing "gl" in
COGL_PKG_REQUIRES which should only be there when we are using using
opengl not if we are using gles.
2011-05-05 15:05:41 +01:00
Robert Bragg
8bde73529f cogl/Makefile.am: pass EXTRA_LDFLAGS for linking
When building on windows for example we need to ensure we pass
-no-undefined to the linker. Although we were substituting a
COGL_EXTRA_LDFLAGS variable from our configure.ac we forgot to
reference that when linking cogl.
2011-05-05 15:05:41 +01:00
Robert Bragg
7a3d06c55c cogl: remove OSX/WIN32 specific bits in favour of a stub winsys
Until Cogl gains native win32/OSX support this remove the osx and win32
winsys files and instead we'll just rely on the stub-winsys.c to handle
these platforms. Since the only thing the platform specific files were
providing anyway was a get_proc_address function; it was trivial to
simply update the clutter backend code to handle this directly for now.
2011-05-05 15:05:41 +01:00
Robert Bragg
3d0a853c6f cogl-gl.c: remove really_enable_npot hack for OSX
This is a workaround for a bug on OSX for some radeon hardware that
we can't verify and the referenced bug link is no longer valid.

If this is really still a problem then a new bug should be opened and we
can look at putting the fix in some more appropriate place than
cogl-gl.c
2011-05-05 15:05:41 +01:00
Robert Bragg
723e5de4b6 cogl/configure.ac: Adds --enable-stub-winsys option
We want to be able to split Cogl out as a standalone project but there
are still some window systems that aren't natively supported by Cogl.
This allows Clutter to support those window systems directly but still
work with a standalone Cogl library.

This also ensures we set the SUPPORT_STUB conditional in clutter's
configure.ac when building for win32/osx and wayland.
2011-05-05 15:05:11 +01:00
Robert Bragg
799caeb588 winsys-glx: map X window automatically if not foreign
For now we are going for the semantics that when a CoglOnscreen is first
allocated then it will automatically be mapped. This is for convenience
and if you don't want that behaviour then it is possible to instead
create an Onscreen from a foreign X window and in that case it wont be
mapped automatically.

This approach means that Cogl doesn't need onscreen_map/unmap functions
but it's possible we'll decide later that we can't avoid adding such
functions and we'll have to change these semantics.
2011-05-05 14:46:03 +01:00
Robert Bragg
27770b913f cogl/configure.ac: make COGL_HAS_xyz defines public
Instead of using AC_DEFINE for the various COGL_HAS_PLATFORM defines
this now adds them to the COGL_DEFINES_SYMBOLS variable which gets
substituted into the public cogl-defines.h header.
2011-05-05 14:46:03 +01:00
Robert Bragg
136cf1b2d6 clutter/Makefile.am: mark clutter-cex100.h as BUILT_SOURCES
clutter-xcex100.h is generated from clutter-cex100.h.in when running
./configure so it should be added to automake's BUILT_SOURCES variable.
2011-05-05 14:46:03 +01:00
Robert Bragg
825a51b898 Adds Cogl Hello World and "X11 foreign" example applications
This adds a simple standalone Cogl application that can be used to
smoke test a standalone build of Cogl without Clutter.

This also adds an x11-foreign app that shows how a toolkit can ask Cogl
to draw to an X Window that it owns instead of Cogl being responsible
for automatically creating and mapping an X Window for CoglOnscreen.
2011-05-05 14:46:03 +01:00
Robert Bragg
1c502fbbc8 cogl/configure.ac: add options to control driver/egl platform
This allows more detailed control over the driver and winsys features
that Cogl should have. Cogl is designed so it can support multiple
window systems simultaneously so we have enable/disable options for
the drivers (gl vs gles1 vs gles2) and options for the individual window
systems; currently glx and egl. Egl is broken down into an option
for each platform.
2011-05-05 14:46:03 +01:00
Robert Bragg
e26a59afc8 EGL: Updates GDL platform support
The GDL API is used for example on intel ce4100 (aka Sodaville) based
systems as a way to allocate memory that can be composited using the
platforms overlay hardware. This updates the Cogl EGL winsys and the
support in Clutter so we can continue to support these platforms.
2011-05-05 14:46:02 +01:00
Robert Bragg
7f76ea2690 Don't reference GL_STACK_OVERFLOW/UNDERFLOW for GLES
These symbols aren't available when building with GLES so only reference
them when building with OpenGL.
2011-05-05 14:46:02 +01:00
Robert Bragg
fd42800d00 winsys: Expose environment variable to choose winsys
This makes it possible to override the winsys that cogl uses by setting
the COGL_RENDERER environment variable e.g. to "GLX" or "EGL"
2011-05-05 14:46:01 +01:00
Robert Bragg
75e6d734c1 Add a vtable of indirection to the winsys code
So that we can dynamically select what winsys backend to use at runtime
we need to have some indirection to how code accesses the winsys instead
of simply calling _cogl_winsys* functions that would collide if we
wanted to compile more than one backend into Cogl.
2011-05-05 14:46:01 +01:00
Robert Bragg
91bf1e24d4 texture-pixmap-x11: Move GLX code to cogl-winsys-glx.c
This moves the GLX specific code from cogl-texture-pixmap-x11.c into
cogl-winsys-glx.c. If we want the winsys components to by dynamically
loadable then we can't have GLX code scattered outside of
cogl-winsys-glx.c. This also sets us up for supporting the
EGL_texture_from_pixmap extension which is almost identical to the
GLX_texture_from_pixmap extension.
2011-05-05 14:46:01 +01:00
Robert Bragg
c55cffbb6b Moves all EGL code down from Clutter to Cogl
As was recently done for the GLX window system code, this commit moves
the EGL window system code down from the Clutter backend code into a
Cogl winsys.

Note: currently the cogl/configure.ac is hard coded to only build the GLX
winsys so currently this is only available when building Cogl as part
of Clutter.
2011-05-05 14:46:01 +01:00
Robert Bragg
ce0dc2160c remove references to unused DRM_SURFACELESS EGL platform
The "DRM_SURFACELESS" EGL platform was invented when we were adding the
wayland backend to Clutter but in the end we added a dedicated backend
instead of extending the EGL backend so actually the platform name isn't
used.
2011-05-05 14:46:01 +01:00
Neil Roberts
c383fdeeae cogl-context: Initialize context->stub_winsys
If Cogl is built using a full Winsys then it wasn't initialising
context->stub_winsys which sometimes made it crash later on.
2011-04-21 16:45:21 +01:00
Neil Roberts
b5279ed027 cogl-winsys-stub: Remove _cogl_winsys_has_feature
Commit b061f737 moved _cogl_winsys_has_feature to the common winsys
code so there's no need to define it in the stub winsys any more. This
was breaking builds for backends using the stub winsys.
2011-04-20 18:43:02 +01:00
Neil Roberts
66f22cfd60 cogl-winsys-glx: Fix the comparison in find_onscreen_for_xid
The comparison for finding onscreen framebuffers in
find_onscreen_for_xid had a small thinko so that it would ignore
framebuffers when the negation of the type is onscreen. This ends up
doing the right thing anyway because the onscreen type has the value 0
and the offscreen type has the value 1 but presumably it would fail if
we ever added any other framebuffer types.
2011-04-20 18:20:25 +01:00
Neil Roberts
49233af465 clutter-backend-glx: Protect against unrefing the Cogl context twice
The dispose function may be called multiple times during destruction
so it needs to be resilient against destroying any resources
twice. This wasn't the case for the reference to the Cogl context.
2011-04-20 18:20:20 +01:00
Neil Roberts
b061f73702 cogl-winsys: Move _cogl_winsys_has_feature to cogl-winsys.c
The code for _cogl_winsys_has_feature will be identical in all of the
winsys backends for the time being, so it seems to make sense to have
it in the common cogl-winsys.c file.
2011-04-20 18:20:20 +01:00
Neil Roberts
28c4a02191 cogl-context: Store winsys features in an array of unsigned ints
Previously the mask of available winsys features was stored in a
CoglBitmask. That isn't the ideal type to use for this because it is
intended for a growable array of bits so it can allocate extra memory
if there are more than 31 flags set. For the winsys feature flags the
highest used bit is known at compile time so it makes sense to
allocate a fixed array instead. This is conceptually similar to the
CoglDebugFlags which are stored in an array of integers with macros to
test a bit in the array. This moves the macros used for CoglDebugFlags
to cogl-flags.h and makes them more generic so they can be shared with
CoglContext.
2011-04-20 18:20:10 +01:00
Neil Roberts
d5022054eb cogl-renderer: Move the XEvent filters to be generic for all renderers
Instead of having cogl_renderer_xlib_add_filter and friends there is
now cogl_renderer_add_native_filter which can be used regardless of
the backend. The callback function for the filter now just takes a
void pointer instead of an XEvent pointer which should be interpreted
differently depending on the backend. For example, on Xlib it would
still be an XEvent but on Windows it could be a MSG. This simplifies
the code somewhat because the _cogl_xlib_add_filter no longer needs to
have its own filter list when a stub renderer is used because there is
always a renderer available.

cogl_renderer_xlib_handle_event has also been renamed to
cogl_renderer_handle_native_event. This just forwards the event on to
all of the listeners. The backend renderer is expected to register its
own event filter if it wants to process the events in some way.
2011-04-20 18:17:06 +01:00
Emmanuele Bassi
8816730081 evdev: Remove unused variable 2011-04-18 16:24:27 +01:00
Emmanuele Bassi
1b17ca5d8f cogl/glx: Silence a compiler warning 2011-04-18 15:53:25 +01:00
Emmanuele Bassi
57ebce8039 animation: Use ::destroy with animate()
ClutterAnimation uses the weak ref machinery of GObject when associated
to ClutterActor by clutter_actor_animate() and friends - all the while
taking a reference on the actor itself. In order to trigger the weak ref
callback, external code would need to unref the Actor at least twice,
which has slim chance of happening. Plus, the way to destroy an Actor is
to call destroy(), not call unref().

The destruction sequence of ClutterActor emits the ::destroy signal, which
should be used by classes to release external references the might be
holding. My oh my, this sounds *exactly* the case!

So, let's switch to using the ::destroy signal for clutter_actor_animate()
and friends, since we know that the object bound to the Animation is
an Actor, and has a ::destroy signal.

This change has the added benefit of allowing destroying an actor as the
result of the Animation::completed signal without getting a segfault or
other bad things to happen.

Obviously, the change does not affect other GObject classes, or Animation
instances created using clutter_animation_new(); for those, the current
"let's take a reference on the object to avoid it going away in-flight"
mechanism should still suffice.

Side note: it would be interesting if GObject had an interface for
"destructible" objects, so that we could do a safe type check. I guess
it's a Rainy Day Project(tm)...
2011-04-16 10:22:01 +01:00
Emmanuele Bassi
b01cbbb8c3 actor: Use _clutter_actor_meta_get_debug_name()
The ActorMeta name can be more informative than just the GType class
name.
2011-04-15 13:43:15 +01:00
Emmanuele Bassi
a5315de133 actor-meta: Add a get_debug_name() private method
Similar to ClutterActor's own get_debug_name().
2011-04-15 13:42:45 +01:00
Emmanuele Bassi
e467ad5ad1 Use the actor's debug name consistently
Do not use the generic GType class name: we have a :name property on
ClutterActor that is generally used for debugging purposes — so we
should use it when creating debugging spew in a consistent way.
2011-04-14 18:04:39 +01:00
Emmanuele Bassi
3889272f52 glx: Chain up in ::unrealize()
And avoid a segmentation fault on stage destruction if the main loop
keeps running.
2011-04-14 18:04:39 +01:00
Emmanuele Bassi
94c30a4f67 x11: Provide a StageWindow::unrealize implementation
The Cogl rework removed the Window creation from realize and its
relative destruction from unrealize; the two vfuncs also managed
the mapping between Window and Stage implementation that we use
when dealing with event handling. Sadly, the missing unrealization
left entries in the mapping dangling.

Since ClutterStageX11 already provides a ::realize implementation
that sub-classes are supposed to chain up to, and the Window ↔ Stage
mapping is private to clutter-stage-x11.c, it seems only fair that
the ClutterStageX11 should also provide an ::unrealize implementation
matching the ::realize.

This implementation just removes the StageX11 pointer from the X11
Window ↔ ClutterStageX11 mapping we set up in ::realize, since the
X11 Window is managed by Cogl, now.
2011-04-14 18:00:07 +01:00
James Athey
b80d5c8142 GL_IMG_TEXTURE_NPOT extension enables TEXTURE_NPOT features on GLES
Older drivers for PowerVR SGX hardware have the vendor-specific
GL_IMG_TEXTURE_NPOT extension instead of the
functionally-equivalent GL_OES_TEXTURE_NPOT extension.
2011-04-13 14:34:31 +01:00
James Athey
3d3ae619c6 determine evdev device type using g_udev_device_has_property
http://bugzilla.clutter-project.org/show_bug.cgi?id=2631
2011-04-12 21:15:50 +01:00
James Athey
aa4ff0b90f uniquely name and enable evdev ClutterInputDevice objects on creation
http://bugzilla.clutter-project.org/show_bug.cgi?id=2631
2011-04-12 21:15:48 +01:00
Emmanuele Bassi
a5fd1612f5 Silence another compiler warning 2011-04-12 21:02:14 +01:00
Emmanuele Bassi
6277c3d5a3 Silence the compiler by removing unused variables 2011-04-12 20:37:22 +01:00
Emmanuele Bassi
6aafb7d3de glx: Protect GLX SwapEvent symbols
We need to guard the usage of symbols related to the
GLX_INTEL_swap_event extension, to avoid breaking on platforms and/or
versions of Mesa that do not expose that extension.
2011-04-12 20:37:22 +01:00
Emmanuele Bassi
6a0857f17d glx: Remove unused variable
Make gcc not complain about it.
2011-04-12 17:04:06 +01:00
Robert Bragg
6f69f7769f Make cogl_framebuffer_get_width/height experimental public API
It's generally useful to be able to query the width and height of a
framebuffer and we expect to need this in Clutter when we move the
eglnative backend code into Cogl since Clutter will need to read back
the fixed size of the framebuffer when realizing the stage.
2011-04-11 17:54:36 +01:00
Robert Bragg
af366ad750 backend: remove untested fruity backend
This backend hasn't been used for years now and so because it is
untested code and almost certainly doesn't work any more it would be a
burdon to continue trying to maintain it. Considering that we are now
looking at moving OpenGL window system integration code down from
Clutter backends into Cogl that will be easier if we don't have to
consider this backend.
2011-04-11 17:54:36 +01:00
Robert Bragg
70767f08dc Adds a --with-system-cogl config option for Clutter
This makes it possible to build Clutter against a standalone build of
Cogl instead of having the Clutter build traverse into the clutter/cogl
subdirectory.
2011-04-11 17:54:36 +01:00
Robert Bragg
31da46c799 Adds the ability to build Cogl standalone
This adds an autogen.sh, configure.ac and build/autotool files etc under
clutter/cogl and makes some corresponding Makefile.am changes that make
it possible to build and install Cogl as a standalone library.

Some notable things about this are:
A standalone installation of Cogl installs 3 pkg-config files;
cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for
compatibility with what clutter installed though I'm not sure that
anything uses it so maybe we could remove it. cogl-1.0.pc is what
Clutter would use if it were updated to build against a standalone cogl
library. cogl-2.0.pc is what you would use if you were writing a
standalone Cogl application.

A standalone installation results in two libraries currently, libcogl.so
and libcogl-pango.so. Notably we don't include a major number in the
sonames because libcogl supports two major API versions; 1.x as used by
Clutter and the experimental 2.x API for standalone applications.
Parallel installation of later versions e.g. 3.x and beyond will be
supportable either with new sonames or if we can maintain ABI then we'll
continue to share libcogl.so.

The headers are similarly not installed into a directory with a major
version number since the same headers are shared to export the 1.x and
2.x APIs (The only difference is that cogl-2.0.pc ensures that
-DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of
later versions is not precluded though since we can either continue
sharing or later add a major version suffix.
2011-04-11 17:54:36 +01:00
Robert Bragg
d6f110a4d2 Moves all GLX code down from Clutter to Cogl
This migrates all the GLX window system code down from the Clutter
backend code into a Cogl winsys. Moving OpenGL window system binding
code down from Clutter into Cogl is the biggest blocker to having Cogl
become a standalone 3D graphics library, so this is an important step in
that direction.
2011-04-11 17:54:36 +01:00
Robert Bragg
aa1a2cb661 Adds renderer,display,onscreen-template and swap-chain stubs
As part of the process of splitting Cogl out as a standalone graphics
API we need to introduce some API concepts that will allow us to
initialize a new CoglContext when Clutter isn't there to handle that for
us...

The new objects roughly in the order that they are (optionally) involved
in constructing a context are: CoglRenderer, CoglOnscreenTemplate,
CoglSwapChain and CoglDisplay.

Conceptually a CoglRenderer represents a means for rendering.  Cogl
supports rendering via OpenGL or OpenGL ES 1/2.0 and those APIs are
accessed through a number of different windowing APIs such as GLX, EGL,
SDL or WGL and more. Potentially in the future Cogl could render using
D3D or even by using libdrm and directly banging the hardware. All these
choices are wrapped up in the configuration of a CoglRenderer.

Conceptually a CoglDisplay represents a display pipeline for a renderer.
Although Cogl doesn't aim to provide a detailed abstraction of display
hardware, on some platforms we can give control over multiple display
planes (On TV platforms for instance video content may be on one plane
and 3D would be on another so a CoglDisplay lets you select the plane
up-front.)

Another aspect of CoglDisplay is that it lets us negotiate a display
pipeline that best supports the type of CoglOnscreen framebuffers we are
planning to create. For instance if you want transparent CoglOnscreen
framebuffers then we have to be sure the display pipeline wont discard
the alpha component of your framebuffers. Or if you want to use
double/tripple buffering that requires support from the display
pipeline.

CoglOnscreenTemplate and CoglSwapChain are how we describe our default
CoglOnscreen framebuffer configuration which can affect the
configuration of the display pipeline.

The default/simple way we expect most CoglContexts to be constructed
will be via something like:

 if (!cogl_context_new (NULL, &error))
   g_error ("Failed to construct a CoglContext: %s", error->message);

Where that NULL is for an optional "display" parameter and NULL says to
Cogl "please just try to do something sensible".

If you want some more control though you can manually construct a
CoglDisplay something like:

 display = cogl_display_new (NULL, NULL);
 cogl_gdl_display_set_plane (display, plane);
 if (!cogl_display_setup (display, &error))
   g_error ("Failed to setup a CoglDisplay: %s", error->message);

And in a similar fashion to cogl_context_new() you can optionally pass
a NULL "renderer" and/or a NULL "onscreen template" so Cogl will try to
just do something sensible.

If you need to change the CoglOnscreen defaults you can provide a
template something like:
  chain = cogl_swap_chain_new ();
  cogl_swap_chain_set_has_alpha (chain, TRUE);
  cogl_swap_chain_set_length (chain, 3);

  onscreen_template = cogl_onscreen_template_new (chain);
  cogl_onscreen_template_set_pixel_format (onscreen_template,
                                           COGL_PIXEL_FORMAT_RGB565);

  display = cogl_display_new (NULL, onscreen_template);
  if (!cogl_display_setup (display, &error))
    g_error ("Failed to setup a CoglDisplay: %s", error->message);
2011-04-11 17:54:35 +01:00
Robert Bragg
a90862929b rename winsys files to be more consistent
This tries to make the naming style of files under cogl/winsys/
consistent with other cogl source files. In particular private header
files didn't have a '-private' infix.
2011-04-11 17:54:35 +01:00
Robert Bragg
532b563439 Add temporary cogl-clutter.h to aid splitting out Cogl
This gives us a way to clearly track the internal Cogl API that Clutter
depends on. The aim is to split Cogl out from Clutter into a standalone
3D graphics API and eventually we want to get rid of any private
interfaces for Clutter so its useful to have a handle on that task.
Actually it's not as bad as I was expecting though.
2011-04-11 17:54:35 +01:00
Robert Bragg
8557bc3d26 actor: visualize culling with CLUTTER_PAINT=redraws
This extends visualization for CLUTTER_PAINT=redraws so it now also
draws outlines for actors to show how they are being culled. Actors get
a green outline if they are fully inside the clip region, blue if fully
outside and greeny-blue if only partially inside.
2011-04-11 17:54:35 +01:00
Robert Bragg
c739cb2809 stage: adds internal_get_active_framebuffer API
This adds an internal _clutter_stage_get_active_framebuffer function
that can be used to get a pointer to the current CoglFramebuffer pointer
that is in use, in association with a given stage.

The "active" infix in the function name is there because we shouldn't
assume that a stage will always correspond to only a single framebuffer
so we aren't getting a pointer to a sole framebuffer, we are getting
a pointer to the framebuffer that is currently in use/being painted.

This API is now used for culling purposes where we need to check if we
are currently painting an actor to a framebuffer that is offscreen, that
doesn't correspond to the stage.
2011-04-11 15:28:53 +01:00
Robert Bragg
997ea0fdee framebuffer: expose experimental cogl_get_draw_framebuffer
This renames the two internal functions _cogl_get_draw/read_buffer
as cogl_get_draw_framebuffer and _cogl_get_read_framebuffer. The
former is now also exposed as experimental API.
2011-04-11 15:28:53 +01:00
Robert Bragg
dc5aa31429 framebuffer: track context as CoglFramebuffer member
The long term goal with the Cogl API is that we will get rid of the
default global context. As a step towards this, this patch tracks a
reference back to the context in each CoglFramebuffer so in a lot of
cases we can avoid using the _COGL_GET_CONTEXT macro.
2011-04-11 15:28:47 +01:00
Robert Bragg
8177afae05 remove unused _cogl_features_init prototype
There is no corresponding implementation of _cogl_features_init any more
so it was simply an oversight that the prototype wasn't removed when the
implementation was removed.
2011-04-11 15:26:25 +01:00
Robert Bragg
e381a159a7 Remove unused _cogl_swap_buffers_notify
Recently _cogl_swap_buffers_notify was added (in 142b229c5c) so that
Cogl would be notified when Clutter performs a swap buffers request for
a given onscreen framebuffer. It was expected this would be required for
the recent cogl_read_pixel optimization that was implemented (ref
1bdb0e6e98) but in the end it wasn't used.

Since it wasn't used in the end this patch removes the API.
2011-04-11 15:26:25 +01:00
Robert Bragg
47e93d4f7b cogl: consolidate _create_context_driver + _features_init
This moves the functionality of _cogl_create_context_driver from
driver/{gl,gles}/cogl-context-driver-{gl,gles}.c into
driver/{gl,gles}/cogl-{gl,gles}.c as a static function called
initialize_context_driver.

cogl-context-driver-{gl,gles}.[ch] have now been removed.
2011-04-11 15:26:25 +01:00
Robert Bragg
c1ab28e9ad cogl: Adds experimental cogl_context_new() API
This adds a new experimental function (you need to define
COGL_ENABLE_EXPERIMENTAL_API to access it) which takes us towards being
able to have a standalone Cogl API. This is really a minor aesthetic
change for now since all the GL context creation code still lives in
Clutter but it's a step forward none the less.

Since our current designs introduce a CoglDisplay object as something
that would be passed to the context constructor this provides a stub
cogl-display.h with CoglDisplay typedef.

_cogl_context_get_default() which Clutter uses to access the Cogl
context has been modified to use cogl_context_new() to initialize
the default context.

There is one rather nasty hack used in this patch which is that the
implementation of cogl_context_new() has to forcibly make the allocated
context become the default context because currently all the code in
Cogl assumes it can access the context using _COGL_GET_CONTEXT including
code used to initialize the context.
2011-04-11 15:26:20 +01:00
Robert Bragg
6484871c6e cogl: rename cogl-context.h cogl-context-private.h
Since we plan to add public cogl_context_* API we need to rename the
current cogl-context.h which contains private member details.
2011-04-11 15:18:12 +01:00
Robert Bragg
ec0b781466 stage: Move _clutter_do_pick to clutter-stage.c
This moves the implementation of _clutter_do_pick to clutter-stage.c and
renames it _clutter_stage_do_pick. This function can be compared to
_clutter_stage_do_update/redraw in that it prepares for and starts a
traversal of a scenegraph descending from a given stage. Since it is
desirable that this function should have access to the private state of
the stage it is awkward to maintain outside of clutter-stage.c.

Besides moving _clutter_do_pick this patch is also able to remove the
following private state accessors from clutter-stage-private.h:
_clutter_stage_set_pick_buffer_valid,
_clutter_stage_get_pick_buffer_valid,
_clutter_stage_increment_picks_per_frame_counter,
_clutter_stage_reset_picks_per_frame_counter and
_clutter_stage_get_picks_per_frame_counter.
2011-04-11 14:31:31 +01:00
Robert Bragg
114133c98c paint-volume: Fix culling bug to handle partial culls
This updates the inner loops of the cull function so now the vertices of
the polygon being culled are iterated in the inner loop instead of the
clip planes and we count how many vertices are outside the current
plane so we can bail out immediately if all the vertices are outside of
any plane and so we can correctly track partial intersections with the
clip region.

The previous approach could catch some partial intersections but for
example a rectangle that was larger than the clip region centred over
the clip region with all corners outside would be reported as outside,
not as a partial intersection.
2011-04-11 14:31:31 +01:00
Neil Roberts
b36dde6193 cogl-pango-glyph-cache: Fix the flags passed to cogl_atlas_new
In 047227fb cogl_atlas_new was changed so that it can take a flags
parameter to specify whether to clear the new atlases and whether to
copy images to the new atlas after reorganisation. This was done so
that the atlas code could be shared with the glyph cache. At some
point during the development of this patch the flag was just a single
boolean instead and this is accidentally how it is used from the glyph
cache. The glyph cache therefore passes 'TRUE' as the set of flags
which means it will only get the 'clear' flag and not the
'disable-migration' flag. When the glyph cache gets full it will
therefore try to copy the texture to the new atlas as well as
redrawing them with cairo. This causes problems because the glyph
cache needs to work in situations where there is no FBO support.
2011-04-06 17:36:00 +01:00
Neil Roberts
36528d3af0 cogl-pipeline: Be careful not to take ownership of root layer
In _cogl_pipeline_prune_empty_layer_difference if the layer's parent
has no owner then it just takes ownership of it. However this could
theoretically end up taking ownership of the root layer because
according to the comment above in the same function that should never
have an owner. This patch just adds an extra check to ensure that the
unowned layer has a parent.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2588
2011-04-05 18:24:09 +01:00
Robert Bragg
e625be6c96 pipeline: reclaim ownership if reverting to layer ancestor
In _cogl_pipeline_prune_empty_layer_difference if we are reverting to
the immediate parent of an empty/redundant layer then it is not enough
to simply add a reference to the pipeline's ->layer_differences list
without also updating parent_layer->owner to point back to its new
owner.

This oversight was leading us to break the invariable that all layers
referenced in layer_differences have an owner and was also causing us to
break another invariable whereby after calling
_cogl_pipeline_layer_pre_change_notify the returned layer must always be
owned by the given 'required_owner'.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2588
2011-04-05 18:24:09 +01:00
Emmanuele Bassi
02d14ec15c offscreen: Plug a leak in an error path
When creating a CoglOffscreen we take a reference on the texture handle,
but in case of error we never release it.

We should take that reference only on success.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2620
2011-04-04 14:42:36 +01:00
Emmanuele Bassi
28c0a4d6be osx: Do not unrealize on hide
Calling unrealize on ClutterStage::hide will cause an assertion
failure and other badness when we destroy the stage.
2011-04-02 22:36:38 +01:00
Robert Bragg
130c79ac03 glx: throttle clipped redraws
When we come to presenting the result of a clipped redraw to the front
buffer with a blit we need to ensure that all the rendering is done,
otherwise redraw operations that are slower than the framerate can queue
up in the pipeline during a heavy animation, causing a larger and larger
backlog of rendering visible as lag to the user.

Note: Since calling glFinish() and sycnrhonizing the CPU with the GPU is
far from ideal, we hope that this is only a short term solution.

One idea is to using sync objects to track render completion so we can
throttle the backlog (ideally with an additional extension that lets us
get notifications in our mainloop instead of having to busy wait for the
completion.)

Another option is to support clipped redraws by reusing the contents of
old back buffers such that we can flip instead of using a blit and then
we can use GLX_INTEL_swap_events to throttle. For this though we would
still probably want an additional extension so we can report the limited
region of the window damage to X/compositors.

Thanks to Owen Taylor and Alexander Larsson for reporting the problem.
2011-04-01 18:50:55 +01:00
Emmanuele Bassi
e368538ae0 align-constraint: Fix typo in the vertical align
We're clamping the x1 coordinate to the nearest pixel, instead of doing
so for the y1 coordinate.
2011-04-01 15:36:22 +01:00
Emmanuele Bassi
524eb23eb7 paint-volume: Zero-sized actors don't have paint volume
If an actor has an allocated dimension equal to 0 then it has no paint
volume.
2011-04-01 11:43:34 +01:00
Emmanuele Bassi
7e6bf1612b texture: Add some safeguards for paint volumes of empty textures
If the Texture has no material, and the image size is 0x0 then the actor
doesn't have any paint volume.
2011-04-01 11:42:41 +01:00
Emmanuele Bassi
a76e0041af drag-action: Fix a compiler warning
Use arguments of the right signedness when passing pointers.
2011-03-21 12:41:40 +00:00
Neil Roberts
fd89dee1b0 clutter-clone: Make clutter_clone_get_paint_volume static
clutter_clone_get_paint_volume was being exported from the shared
library because the function wasn't declared static. This function
shouldn't be exposed because it should be accessed through
clutter_actor_get_paint_volume.
2011-03-18 14:11:08 +00:00
Neil Roberts
1d14e7468b clutter-offscreen-effect: Paint with 'nearest' texture filter mode
The texture containing the image for the redirected actor will always
be painted at a 1:1 texel:pixel ratio so there's no need to use linear
filtering. This should also counteract some of the effects of rounding
errors when calculating the geometry for the quad.
2011-03-17 12:20:53 +00:00
Robert Bragg
e51749d33c win32: mkdir -p win32 needed for out of tree builds
if cross compiling clutter using mingw using an out of tree build
directory then a pre-requisite for creating the resources.o file
containing the transparent cursor is for the win32 directory itself to
be created at $(top_builddir)/clutter/win32.
2011-03-16 11:22:20 +00:00
Neil Roberts
e4e318c9f8 cogl: Use GHookList instead of CoglCallbackList
glib already has a data type to manage a list of callbacks called a
GHookList so we might as well use it instead of maintaining Cogl's own
type. The glib version may be slightly more efficient because it
avoids using a GList and instead encodes the prev and next pointers
directly in the GHook structure. It also has more features than
CoglCallbackList.
2011-03-14 18:18:15 +00:00
Øyvind Kolås
9753046ca0 stage: handle ACCEPT_FOCUS in set_/get_property 2011-03-11 17:14:54 +00:00
Robert Bragg
49ca9e8f12 culling: Don't cull actors not being painted on the stage
Previously we were applying the culling optimization to any actor
painted without considering that we may be painting to an offscreen
framebuffer where the stage clip isn't applicable.

For now we simply expose a getter for the current draw framebuffer
and we can assume that a return value of NULL corresponds to the
stage.

Note: This will need to be updated as stages start to be backed by real
CoglFramebuffer objects and so we won't get NULL in those cases.
2011-03-10 21:02:29 +00:00
Robert Bragg
5ce13b58fe debug: Add more CLIPPING debug notes
To give quick visibility to the things going on relating to clipping and
culling this adds some more CLIPPING debug notes to clutter-actor.c and
clutter-stage.c
2011-03-10 19:07:50 +00:00
Robert Bragg
3303b08174 culling: check volume->is_empty before ->is_complete
As documented in cogl-pipeline-private.h, there is a precedence to the
ClutterPaintVolume bitfields that should be considered whenever we
implement code that manipulates PaintVolumes...

Firstly if ->is_empty == TRUE then the values for ->is_complete and
->is_2d are undefined, so we should typically check ->is_empty as the
first priority.

This fixes a bug in _clutter_paint_volume_cull() whereby we were
checking pv->is_complete before checking pv->is_empty which was
resulting in assertions for actors with no size.
2011-03-10 14:02:37 +00:00
Jasper St. Pierre
0b9aa1fa24 cogl-clip-state: Adapt to experimental cogl2 API.
The current clip state implementation couldn't be used in
conjunction with the CoglPath experimental API.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2594

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2011-03-10 13:05:43 +00:00
Neil Roberts
9cba5b83bd cogl-path: Optimise paths that are just a rectangle
Drawing and clipping to paths is generally quite expensive because the
geometry has to be tessellated into triangles in a single VBO which
breaks up the journal batching. If we can detect when the path
contains just a single rectangle then we can instead divert to calling
cogl_rectangle which will take advantage of the journal, or by pushing
a rectangle clip which usually ends up just using the scissor.

This patch adds a boolean to each path to mark when it is a
rectangle. It gets cleared whenever a node is added or gets set to
TRUE whenever cogl2_path_rectangle is called. This doesn't try to
catch cases where a rectangle is composed by cogl_path_line_to and
cogl_path_move_to commands.
2011-03-09 18:28:48 +00:00
Emmanuele Bassi
82a30d8e0b drag-action: Allow using settings for the drag threshold
ClutterDragAction should be able to use the newly added ClutterSettings
property exposing the system's drag threshold.

Currently, the x-drag-threshold and the y-drag-threshold properties (and
relative accessors) use an unsigned integer for their values; we should
be able to safely expand the range to include -1 as the minimum value,
and use this new value to tell the ClutterDragAction that it should query
the ClutterSettings object for the drag threshold.

The storage of the properties has been changed, albeit in a compatible
way, as GObject installs a uint ↔ int transformation function for GValue
automatically.

The setter for the drag thresholds has been changes to use a signed
integer, but the getter has been updated to always Do The Right Thing™:
it never returns -1 but, instead, will return the valid drag threshold,
either from the value set or from the Settings singleton.

This change is ABI compatible.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2583
2011-03-09 14:21:01 +00:00
Emmanuele Bassi
bca7422f3d x11: Map Net/DndDragThreshold to ClutterSettings
Simple mapping between XSETTINGS key and ClutterSettings property.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2583
2011-03-09 14:21:00 +00:00
Emmanuele Bassi
b7685ad06b settings: Add dnd-drag-threshold property
The newly added ClutterSettings:dnd-drag-threshold stores the
threshold, in pixels, that should be passed by the cursor to
start a drag operation.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2583
2011-03-09 14:21:00 +00:00
Emmanuele Bassi
6d653fb6dd settings: Clean up property installation code
Use g_object_class_install_properties().

http://bugzilla.clutter-project.org/show_bug.cgi?id=2583
2011-03-09 14:21:00 +00:00
Emmanuele Bassi
ed27da6abe docs: Add an ClutterState definition section
ClutterState is missing some documentation on how to define transitions
using ClutterScript definitions; it is also missing some example code
for both the C API and the ClutterScript syntax.
2011-03-09 13:22:08 +00:00
Emmanuele Bassi
49d38b1e21 box: Implement the correct paint volume
The allocation of the ClutterBox is not enough to be used as the paint
volume, because children might decide to paint outside that area.

Instead, we should use the allocation if the Box has a background color
and then do what Group does, and union all the paint volumes of the
children.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2600
2011-03-08 19:27:07 +00:00
Neil Roberts
d1500c03c0 cogl-shader-boilerplate: Specify default precision earlier
In 9ff04e8a99 the builtin uniforms were moved to the common shader
boilerplate. However the common boilerplate is positioned before the
default precision specifier on GLES2 so it would fail to compile
because the uniforms end up with no precision in the fragment
shader. This patch just moves the precision specifier to above the
common boilerplate.
2011-03-08 13:21:24 +00:00
Emmanuele Bassi
41b815ebf4 event: Return the CrossingEvent.device field
The CLUTTER_ENTER and CLUTTER_LEAVE event types were mistakenly ignored
by clutter_event_get_device(), when returning the device from a
non-allocated ClutterEvent.
2011-03-08 10:05:57 +00:00
Emmanuele Bassi
1bacefd6d8 win32/event: Set the core pointer directly
Since we have a ClutterInputDevice pointer already we can just set it
instead of using event->crossing.device.
2011-03-08 10:01:53 +00:00
Emmanuele Bassi
da6b5eb7e1 event: Set the CrossingEvent device field
The CLUTTER_ENTER and CLUTTER_LEAVE should also have their device field
set when calling clutter_event_set_device().
2011-03-08 10:01:06 +00:00
Neil Roberts
d1c819b563 clutter-actor: Fix test for avoiding calculating the paint volume
There's an optimisation in clutter-actor.c to avoid calculating the
last known paint volume whenever culling and clipped redraws are both
disabled. However there was a small thinko in the logic so that it
would also avoid calculating the paint volume whenever only one of the
debug flags is enabled. This fixes it to explicitly check that the two
flags are not both enabled before skipping the paint volume
calculation.
2011-03-07 15:35:05 +00:00
Robert Bragg
9130dc1311 util: optimize _clutter_util_fully_transform_vertices
Instead of unconditionally combining the modelview and projection
matrices and then iterating each of the vertices to call
cogl_matrix_transform_point for each one in turn we now only combine the
matrices if there are more than 4 vertices (with less than 4 vertices
its less work to transform them separately) and we use the new
cogl_vertex_{transform,project}_points APIs which can hopefully
vectorize the transformations.

Finally the perspective divide and viewport scale is done in a separate
loop at the end and we don't do the spurious perspective divide and
viewport scale for the z component.
2011-03-07 13:26:20 +00:00
Robert Bragg
3b88029f38 actor: Cache per-actor transforms
Previously each time we needed to retrieve the model transform for a
given actor we would call the apply_transform vfunc which would build up
a transformation matrix based on the actor's current anchor point, its
scale, its allocation and rotation. The apply_transform implementation
would repeatedly call API like cogl_matrix_rotate, cogl_matrix_translate
and cogl_matrix_scale.

All this micro matrix manipulation APIs were starting to show up in the
profiles of dynamic applications so this adds priv->transform matrix
cache which maintains the combined result of the actors scale, rotation
and anchor point etc. Whenever something like the rotation changes then
then the matrix is marked as dirty, but so long as the matrix isn't
dirty then the apply_transform vfunc now just calls cogl_matrix_multiply
with the cached transform matrix.
2011-03-07 13:26:20 +00:00
Robert Bragg
19b8622983 Optimize culling by doing culling in eye-coordinates
This implements a variation of frustum culling whereby we convert screen
space clip rectangles into eye space mini-frustums so that we don't have
to repeatedly transform actor paint-volumes all the way into screen
coordinates to perform culling, we just have to apply the modelview
transform and then determine each points distance from the planes that
make up the clip frustum.

By avoiding the projective transform, perspective divide and viewport
scale for each point culled this makes culling much cheaper.
2011-03-07 13:26:20 +00:00
Robert Bragg
eef9078f89 stage: simplify apply_transform
This simplifies the implementation of the ClutterStage apply_transform
vfunc by using the new cogl_matrix_view_2d_in_perspective utility API
which can setup up a view transform for a given perspective so that a
cross section of the view frustum at an arbitrary depth can be mapped
directly to 2D stage coordinates with (0,0) at the top left.
2011-03-07 13:26:19 +00:00
Robert Bragg
ca30ac7835 matrix: adds 2d view transform conveniences
This adds two new experimental functions to cogl-matrix.c:
cogl_matrix_view_2d_in_perspective and cogl_matrix_view_2d_in_frustum
which can be used to setup a view transform that maps a 2D coordinate
system (0,0) top left and (width,height) bottom right to the current
viewport.

Toolkits such as Clutter that want to mix 2D and 3D drawing can use
these APIs to position a 2D coordinate system at an arbitrary depth
inside a 3D perspective projected viewing frustum.
2011-03-07 13:26:19 +00:00
Robert Bragg
1431b77747 stage: don't call glGetIntegerv in clutter_stage_read_pixels
Firstly Clutter shouldn't be using OpenGL directly so this needed
changing but also conceptually it doesn't make sense for
clutter_stage_read_pixels to validate the requested area to read against
the viewport it would make more sense to compare against the window
size. Finally checking that the width of the area is less than the
viewport or window width without considering the x isn't enough to know
if the area extends outside the windows bounds. (same for the height)

This patch removes the validation of the read area from
clutter_stage_read_pixels and instead we now simply rely on the
semantics of cogl_read_pixels for reading areas outside the window
bounds.
2011-03-07 13:26:19 +00:00
Robert Bragg
013b2433f0 viewport: consistently use floats for viewports
OpenGL < 4.0 only supports integer based viewports and internally we
have a mixture of code using floats and integers for viewports. This
patch switches all viewports throughout clutter and cogl to be
represented using floats considering that in the future we may want to
take advantage of floating point viewports with modern hardware/drivers.
2011-03-07 13:26:19 +00:00
Robert Bragg
54f85832b7 util: tune point_in_poly test for polys in screen coords
This makes a change to the original point_in_poly algorithm from:
http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html

The aim was to tune the test so that tests against screen aligned
rectangles are more resilient to some in-precision in how we transformed
that rectangle into screen coordinates. In particular gnome-shell was
finding that for some stage sizes then row 0 of the stage would become a
dead zone when going through the software picking fast-path and this was
because the y position of screen aligned rectangles could end up as
something like 0.00024 and the way the algorithm works it doesn't have
any epsilon/fuz factor to consider that in-precision.

We've avoided introducing an epsilon factor to the comparisons since we
feel there's a risk of changing some semantics in ways that might not be
desirable. One of those is that if you transform two polygons which
share an edge and test a point close to that edge then this algorithm
will currently give a positive result for only one polygon.

Another concern is the way this algorithm resolves the corner case where
the horizontal ray being cast to count edge crossings may cross directly
through a vertex. The solution is based on the "idea of Simulation of
Simplicity" and "pretends to shift the ray infinitesimally down so that
it either clearly intersects, or clearly doesn't touch". I'm not
familiar with the idea myself so I expect a misplaced epsilon is likely
to break that aspect of the algorithm.

The simple solution this patch applies is to pixel align the polygon
vertices which should eradicate most noise due to in-precision.

https://bugzilla.gnome.org/show_bug.cgi?id=641197
2011-03-07 13:26:19 +00:00
Emmanuele Bassi
0194e9db2f glx: Use g_set_error_literal() where appropriate 2011-03-04 23:58:12 +00:00
Emmanuele Bassi
bed392b9a5 On error, return FALSE in the post_parse hook
Anything that is not CLUTTER_INIT_SUCCESS is to be considered an error.

This fixes the Clutter initialization sequence to actually error out
on pre-conditions and backend initialization failures.
2011-03-04 23:56:12 +00:00
Emmanuele Bassi
8bde5febd1 Clean up argument parsing GError handling
Pass a GError in, so that clutter_init() can effectively print out a
critical warning on initialization failure, like it used to do in the
olden days.
2011-03-04 23:55:02 +00:00
Emmanuele Bassi
4f3a4ab01b x11: Use g_set_error_literal()
The g_set_error() function takes a format string.
2011-03-04 23:53:45 +00:00
Neil Roberts
9e11aa3820 clutter-offscreen-effect: Use 0,0 as the offset if no actor box
clutter_offscreen_effect_pre_paint was using the unitialized value of
the ‘box’ variable whenever the actor doesn't have a paint
volume. This patch makes it just set the offset to 0,0 instead.
2011-03-04 17:04:02 +00:00
Neil Roberts
d306b4bb7d clutter-offscreen-effect: Preserve the old opacity override
When removing the opacity override in the post_paint implementation,
ClutterOffscreenEffect would always set the override back to -1. This
ends up cancelling out the effect of any overrides from outer effects
which means that if any actor has multiple effects attached then it
would apply the opacity multiple times.

To fix this, the effect now preserves the old value of the opacity
override and restores that instead of setting -1.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2541
2011-03-03 16:54:52 +00:00
Neil Roberts
3fab04805e clutter-actor: Add an internal _clutter_actor_get_opacity_override
This is needed if an effect wants to temporarily override the paint
opacity. It needs to be able to restore the old opacity override in
the post_paint handler otherwise it would replace the effect of the
opacity override from any outer effects.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2541
2011-03-03 16:54:51 +00:00
Jasper St. Pierre
0c576c0c33 Remove private helper #define's
Finish off the second half of 09a830d294.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2596
2011-03-03 11:47:49 +00:00
Dioselin
cfa32659e4 box: set default paint volume to allocation
http://bugzilla.clutter-project.org/show_bug.cgi?id=2589
2011-03-02 18:29:11 +00:00
Emmanuele Bassi
0be73bf401 effect: Queue a redraw on :enabled changes
ClutterEffect should queue a redraw if the :enabled property of its
parent class ClutterActorMeta changes.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2587
2011-03-01 19:04:31 +00:00
Emmanuele Bassi
bd8b09edda constraint: Queue a relayout on :enabled changes
ClutterConstraint should queue a relayout if the :enabled property of
its parent class ClutterActorMeta changes.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2587
2011-03-01 19:04:31 +00:00
Emmanuele Bassi
0c83e6a59a offscreen-effect: Add public accessor for target size
The OffscreenEffect class needs to expose a way for sub-classes to
track the size of FBO it creates, in case it has to do some geometry
deformations like the DeformEffect sub-classes.

Let's move the private symbol we used internally in 1.6 to fix
DeformEffect to the list of public symbols of OffscreenEffect.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2570
2011-02-28 14:34:36 +00:00
Emmanuele Bassi
e2b5762571 Move the keysym ↔ Unicode table to .rodata
The table we use for converting between keysyms and Unicode should be
static and constified, so that it can live in the .rodata section of
the ELF shared object, and be shared among processes.

This change moves the table to a source file, instead of an header; the
change also requires the clutter_keysym_to_unicode() function to be
moved from clutter-event.c into this new source file. The declaration is
still in clutter-event.h, so we don't need to do anything special.
2011-02-28 14:16:24 +00:00
Emmanuele Bassi
d3a7b7502e event: Add setters for ClutterEvent members
Creating a synthetic event requires direct access to the ClutterEvent
union members; this access does not map in bindings to high-level
languages, especially run-time bindings using GObject-Introspection.
It's also midly annoying from C, as it unnecessarily exposes the guts of
ClutterEvent - something we might want to fix in the future.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2575
2011-02-28 14:16:23 +00:00
Neil Roberts
3d34d9fea1 Add G_GNUC_WARN_UNUSED_RESULT to clutter_init and init_with_args
Many people expect clutter_init to work the same way as gtk_init which
exits the program on init failure. clutter_init however returns a
status code on failure which applications need to handle because if
the init fails then any further Clutter calls are likely to crash. In
Clutter 2.0 we may want to change this to be more like GTK+.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2574
2011-02-28 14:10:05 +00:00
Neil Roberts
4dd20f2678 cogl-blit: Disable blending when using texture render
When using a pipeline and the journal to blit images between
framebuffers, it should disable blending. Otherwise it will end up
blending the source texture with uninitialised garbage in the
destination texture.
2011-02-24 20:45:19 +00:00
Emmanuele Bassi
4442ddde82 text: Round up the size
Converting from Pango units to pixels by using the C conventions might
cause us to lose a pixel; since we're doing the same for the height, we
should use ceilf() to round up the width and the line height.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2573
2011-02-21 17:34:45 +00:00
Emmanuele Bassi
0d17b1463b device-manager/xi2: Silence a compiler warning 2011-02-19 16:48:59 +00:00
Emmanuele Bassi
fd3462170f cally: Remove unused variables 2011-02-19 16:47:20 +00:00
Emmanuele Bassi
dfdcc20670 clutter: Remove unused variables 2011-02-19 16:47:20 +00:00
Emmanuele Bassi
f99d2336f0 x11: Remove unused variables 2011-02-19 16:47:20 +00:00
Emmanuele Bassi
23598ea74b cogl: Remove unused variables 2011-02-19 16:47:11 +00:00
Emmanuele Bassi
ec02a8808e deform-effect: Use the FBO target size
The ClutterDeformEffect sub-classes are effectively deforming the
texture target of an FBO, not the actor itself. Thus, we need to
use the FBO's size, and not the actor's allocated size, given that
the actor might be transformed prior to applying an effect.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2571
2011-02-19 09:19:07 +00:00
Emmanuele Bassi
20f19fe06c offscreen-effect: Add private API for getting the target size
Since the FBO target might have a different size than the mere paint box
of the actor, we need API to get it out of the ClutterOffscreenEffect
private data structure and on to sub-classes.

Since we cannot add new API in a stable cycle, we need a private
function; we'll leave it there even when opening 1.7, since it's useful
for internal purposes.
2011-02-19 09:15:34 +00:00
Emmanuele Bassi
a923375f0a drag-action: Use per-stage motion event toggle
Similar to what we did for the ClutterDeviceManager, use per-stage
granularity when toggling the motion event delivery while dragging.
2011-02-18 19:41:57 +00:00
Emmanuele Bassi
cca2e5bc9c device-manager: Use per-stage motion event toggle
Now that we have internal support for per-stage granularity of motion
event delivery, let's use it when updating the state of the input
devices.
2011-02-18 19:41:57 +00:00
Emmanuele Bassi
bc548dc862 Store the motion event deliver flag in ClutterStage
Once upon a time, the land of Clutter had a stage singleton. It was
created automatically at initialization time and stayed around even
after the main loop was terminated. The singleton was content in
being all there was. There also was a global API to handle the
configuration of the stage singleton that would affect the behaviour
on other classes, signals and properties.

Then, an evil wizard came along and locked the stage singleton in his
black tower, and twisted it until it was possible to create new stages.
These new stages were pesky, and didn't have the same semantics of the
singleton: they didn't stay around when closed, or terminate the main
loop on delete events.

The evil wizard also started moving all the stage-related API from the
global context into class-specific methods.

Finally, the evil wizard cast a spell, and the stage singleton was
demoted to creation on demand - and until somebody called the
clutter_stage_get_default() function, the singleton remained in a limbo
of NULL pointers and undefined memory areas.

There was a last bit - literally - of information still held by the
global API; a tiny, little flag that disabled per-actor motion events.
The evil wizard added private accessors for it, and stored it inside the
stage private structure, in preparation for a deprecation that would
come in a future development cycle.

The evil wizard looked down upon the land of Clutter from the height of
his black tower; the lay of the land had been reshaped into a crucible
of potential, and the last dregs of the original force of creation were
either molted into new, useful shapes, or blasted away by the sheer fury
of his will.

All was good.
2011-02-18 19:41:41 +00:00
Emmanuele Bassi
7500b77b2b Assert if we call backend API without a valid backend
This is a backend programming error, and we should not tolerate
failures in these cases.
2011-02-18 17:51:01 +00:00
Emmanuele Bassi
7e42da123f Clean up clutter-private.h
Move macros at the top, and clean up whitespace.
2011-02-18 16:53:58 +00:00
Emmanuele Bassi
cdd9fd1af1 Move ActorMeta private function in the private header
No reason to leave it in the installed header.
2011-02-18 16:53:31 +00:00
Emmanuele Bassi
3e5aa9ed63 Add private header for event-related API 2011-02-18 16:35:36 +00:00
Emmanuele Bassi
d27b335b61 Move ClutterEffect private symbols to a private header
No point in cluttering up clutter-private.h even more than necessary.
2011-02-18 16:00:39 +00:00
Emmanuele Bassi
3addeb91cc Privatize all ClutterIdPool functions
The clutter-id-pool.h header is private and not installed; yet, all the
clutter_id_pool_* symbols are public. Let's correct this oversight we've
been stringing along since forever.
2011-02-18 15:53:27 +00:00
Emmanuele Bassi
37fe8c509a Clean up usage of CLUTTER_CONTEXT and remove the macro
Only allow access to the ClutterMainContext through the private
_clutter_context_get_default() function, so we can easily grep
it and remove the unwanted usage of the global context.
2011-02-18 15:47:35 +00:00
Emmanuele Bassi
689aac56c9 Wrap id-pool access
The ClutterIdPool is held by the ClutterMainContext; we should hide its
direct usage into sensible private API.
2011-02-18 15:46:13 +00:00
Emmanuele Bassi
2593bbaadc Wrap shader stack into private functions
The shader stack held by ClutterMainContext should only be accessed
using functions, and not directly.

Since it's a stack, we can use stack-like operations: push, pop and
peek.
2011-02-18 15:44:17 +00:00
Emmanuele Bassi
28b0f8b938 stage: Make the redraw_count a stage counter
We don't care about redraws issued on stages that are not currently
being repainted.
2011-02-18 14:38:54 +00:00
Emmanuele Bassi
4635c8f9fd Make _clutter_pixel_to_id() private
It's only used in the same file that declares it.
2011-02-18 14:38:24 +00:00
Emmanuele Bassi
92ddaa9c13 stage: Move stage redraw logic into clutter-stage.c
The _clutter_do_redraw() function should really be moved inside
ClutterStage, since all it does is calling private stage and
backend functions. This also allows us to change a long-standing
issue with a global fps counter for all stages, instead of a\
per-stage one.
2011-02-18 12:56:17 +00:00
Emmanuele Bassi
89a0d514b4 Continue hiding the ClutterMainContext
We should strive to make the main context as transparent as possible,
and hide accessing its data through private functions.
2011-02-18 12:56:13 +00:00
Emmanuele Bassi
fc89513295 actor: Move the ShaderData out of the private data
Let's try and start reducing the size of ClutterActorPrivate by moving
some optional, out-of-band data from it to GObject data.

The ShaderData structure is a prime candidate for this migration: it
does not need to be inspected by the actor, and its relationship with an
actor is transient and optional.

By attaching it to the actor's instance through g_object_set_data() we
neatly tie its lifetime to the instance, and we don't have to care
cleaning it up in the finalize()/dispose() implementation of
ClutterActor itself.
2011-02-18 11:43:27 +00:00
Neil Roberts
9ea2567a2f cogl-atlas-texture: Don't let textures be destroyed during migration
If an atlas texture's last reference is held by the journal or by the
last flushed pipeline then if an atlas migration is started it can
cause a crash. This is because the atlas migration will cause a
journal flush and can sometimes change the current pipeline which
means that the texture would be destroyed during migration.

This patch adds an extra 'post_reorganize' callback to the existing
'reorganize' callback (which is now renamed to 'pre_reorganize'). The
pre_reorganize callback is now called before the atlas grabs a list of
the current textures instead of after so that it doesn't matter if the
journal flush destroys some of those textures. The pre_reorganize
callback for CoglAtlasTexture grabs a reference to all of the textures
so that they can not be destroyed when the migration changes the
pipeline. In the post_reorganize callback the reference is removed
again.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2538
2011-02-17 13:39:30 +00:00
Neil Roberts
71f57eef1b clutter-actor: Free the paint volume when queue a clip redraw
In _clutter_actor_queue_redraw_with_clip it has a local variable to
mark when a new paint volume for the clip is created so that it can be
freed when the function returns. However the actual code to free the
paint volume went missing in 3b789490d2 so the variable did
nothing. This patch just adds the free back in.
2011-02-16 19:00:05 +00:00
Neil Roberts
0e32da6650 clutter-color-size-effect: Fix a minor typo in the docs
'Since:' was spelt 'SinceL' which I assume was a typo.
2011-02-16 14:11:59 +00:00
Emmanuele Bassi
354f7b0e25 backend: Remove usage of CLUTTER_STAGE_TYPE
It's only used for debugging purposes, and it's of limited usage since
the stage creation is deferred to the backend implementation itself.
2011-02-15 14:48:41 +00:00
Neil Roberts
ca94d0cc37 cogl-atlas: Fix a compiler warning when Cogl debug is disabled
When Cogl debugging is disabled then the 'waste' variable is not used
so it throws a compiler warning. This patch removes the variable and
the value is calculated directly as the parameter to COGL_NOTE.
2011-02-15 14:26:18 +00:00
Neil Roberts
c5f057822e cogl-debug: Don't define _cogl_debug_flags when debugging disabled
_cogl_debug_flags isn't used when COGL_DEBUG is not defined so there's
no need to declare it.

Based on a patch by Fan, Chun-wei

http://bugzilla.clutter-project.org/show_bug.cgi?id=2561
2011-02-15 14:26:17 +00:00
Neil Roberts
fb3321d4fe cogl: Avoid pointer arithmetic on void* pointers
Some code was doing pointer arithmetic on the return value from
cogl_buffer_map which is void* pointer. This is a GCC extension so we
should try to avoid it. This patch adds casts to guint8* where
appropriate.

Based on a patch by Fan, Chun-wei.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2561
2011-02-15 14:26:17 +00:00
Emmanuele Bassi
92d13a1966 build: Re-enable --warn-all for g-ir-scanner
Now that I don't have to see a bunch of false positives any more, we can
finally use warnings to catch issues.
2011-02-15 12:40:12 +00:00
Emmanuele Bassi
6309fd6cd7 introspection: Override the GParamSpec type
About other assorted boneheadedness, the GType for GParamSpec is
called 'GParam'. Why? Who knows. I assume alcohol was involved,
but I honestly don't want to know.

This removes the last g-ir-scanner warning in Clutter.
2011-02-15 12:40:12 +00:00
Emmanuele Bassi
6655bedba7 Fix ISO C90 compiler warnings in Cogl
Mixing declarations and statements and unused variables.
2011-02-15 12:40:11 +00:00
Emmanuele Bassi
5c398c18ad More ISO C90 warning fixes in Clutter
This time, in Clutter core.

The ObjC standard library provides a type called 'id', which obviously
requires any library to either drop the useful shadowed variable warning
or stop using 'id' as a variable name.

Yes, it's almost unbearably stupid. Well, at least it's not 'index' in
string.h, or 'y2' in math.h.
2011-02-15 12:40:11 +00:00
Emmanuele Bassi
54a4511247 Fix some ISO C90 warnings on OSX 2011-02-15 12:14:17 +00:00
Neil Roberts
e90ded6c23 cogl-atlas: Try 4 different approaches for migrating textures
Instead of directly banging GL to migrate textures the atlas now uses
the CoglFramebuffer API. It will use one of four approaches; it can
set up two FBOs and use _cogl_blit_framebuffer to copy between them;
it can use a single target fbo and then render the source texture to
the FBO using a Cogl draw call; it can use a single FBO and call
glCopyTexSubImage2D; or it can fallback to reading all of the texture
data back to system memory and uploading it again with a sub texture
update.

Previously GL calls were used directly because Cogl wasn't able to
create a framebuffer without a stencil and depth buffer. However there
is now an internal version of cogl_offscreen_new_to_texture which
takes a set of flags to disable the two buffers.

The code for blitting has now been moved into a separate file called
cogl-blit.c because it has become quite long and it may be useful
outside of the atlas at some point.

The 4 different methods have a fixed order of preference which is:

* Texture render between two FBOs
* glBlitFramebuffer
* glCopyTexSubImage2D
* glGetTexImage + glTexSubImage2D

Once a method is succesfully used it is tried first for all subsequent
blits. The default default can be overridden by setting the
environment variable COGL_ATLAS_DEFAULT_BLIT_MODE to one of the
following values:

* texture-render
* framebuffer
* copy-tex-sub-image
* get-tex-data
2011-02-15 12:10:54 +00:00
Neil Roberts
7b369445b3 cogl-texture-2d: Add _cogl_is_texture_2d to the private header
This adds a declaration for _cogl_is_texture_2d to the private header
so that it can be used in cogl-blit.c to determine if the target
texture is a simple 2D texture.
2011-02-15 12:10:54 +00:00
Neil Roberts
f947fe958f cogl-texture-2d: Add an internal wrapper around glCopyTexSubImage2D
This adds a function called _cogl_texture_2d_copy_from_framebuffer
which is a simple wrapper around glCopyTexSubImage2D. It is currently
specific to the texture 2D backend.
2011-02-15 12:10:54 +00:00
Neil Roberts
5cc062c16c cogl-framebuffer: Add _cogl_blit_framebuffer
This adds the _cogl_blit_framebuffer internal function which is a
wrapper around glBlitFramebuffer. The API is changed from the GL
version of the function to reflect the limitations provided by the
GL_ANGLE_framebuffer_blit extension (eg, no scaling or mirroring).
2011-02-15 12:10:54 +00:00
Neil Roberts
5a159fcef4 cogl-gles: Check for the GL_ANGLE_framebuffer_blit extension
This extension is the GLES equivalent of the GL_EXT_framebuffer_blit
extension except that it has some extra restrictions. We need to check
for some extension that provides glBlitFramebuffer so that we can
unconditionally use ctx->drv.pf_glBlitFramebuffer in both GL and GLES
code. Even with the restrictions, the extension provides enough
features for what Cogl needs.
2011-02-15 12:10:54 +00:00
Neil Roberts
80bae51c01 cogl-atlas-texture: Make copying a texture out more robust
Previously when _cogl_atlas_texture_migrate_out_of_atlas is called it
would unreference the atlas texture's sub-texture before calling
_cogl_atlas_copy_rectangle. This would leave the atlas texture in an
inconsistent state during the copy. This doesn't normally matter but
if the copy ends up doing a render then the atlas texture may end up
being referenced. In particular it would cause problems if the texture
is left in a texture unit because then Cogl may try to call
get_gl_texture even though the texture isn't actually being used for
rendering. To fix this the sub texture is now unrefed after the copy
call instead.
2011-02-15 12:10:54 +00:00
Neil Roberts
e57aa3ca3e cogl-framebuffer: Separate the draw and read buffer
The current framebuffer is now internally separated so that there can
be a different draw and read buffer. This is required to use the
GL_EXT_framebuffer_blit extension. The current draw and read buffers
are stored as a pair in a single stack so that pushing the draw and
read buffer is done simultaneously with the new
_cogl_push_framebuffers internal function. Calling
cogl_pop_framebuffer will restore both the draw and read buffer to the
previous state. The public cogl_push_framebuffer function is layered
on top of the new function so that it just pushes the same buffer for
both drawing and reading.

When flushing the framebuffer state, the cogl_framebuffer_flush_state
function now tackes a pointer to both the draw and the read
buffer. Anywhere that was just flushing the state for the current
framebuffer with _cogl_get_framebuffer now needs to call both
_cogl_get_draw_buffer and _cogl_get_read_buffer.
2011-02-15 12:10:54 +00:00
Emmanuele Bassi
bdb309cbd6 annotations: Use caller-allocates for color getters
This should avoid a separate initialization of a ClutterColor in
language bindings.
2011-02-14 18:41:18 +00:00
Adel Gadllah
3d8445807a backend-glx: Remove redundant glFlush()
As noted in commit ce3f55292a an explict glFlush is needed for
both glBlitFramebuffer and glXCopySubBuffer.

_clutter_backend_glx_blit_sub_buffer was already doing an explicit
flush when using glBlitFramebuffer, so just do it unconditonally
and remove the call from clutter_stage_glx_redraw.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2558
2011-02-14 12:55:49 +00:00
Emmanuele Bassi
3a378b849b stage/glx: Code clean ups 2011-02-14 12:00:31 +00:00
Emmanuele Bassi
48f2cb1f09 stage/x11: Clean up ClutterStageX11 struct
Use the right parent instance and class structure; the X11 stage
implementation hasn't been a ClutterGroup in a long, long time.
2011-02-14 11:59:49 +00:00
Emmanuele Bassi
169df02a56 stage: Call ClutterStageWindow::unrealize() on dispose
Since we realize on creation we need to unrealize on destruction. This
makes sure that the ClutterStageWindow implementation can tear down any
resource set up during the realization phase.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2559
2011-02-13 19:26:29 +00:00
Emmanuele Bassi
7c356fd05b stage/x11: Add a debug note for unrealization
We remove the ClutterStageWindow ↔ Window mapping in the ::unrealize
implementation; let's just check that we get there using a simple
debug note.
2011-02-13 19:25:21 +00:00
Emmanuele Bassi
2abf56fe92 Merge remote-tracking branch 'nobled/wayland-fixes2'
* nobled/wayland-fixes2:
  wayland: fix shm buffers
  wayland: set renderable type on dummy surface
  wayland: check for egl extensions explicitly
  wayland: fall back to shm buffers if drm fails
  wayland: add shm buffer code
  wayland: make buffer handling generic
  wayland: really fix buffer format selection
  wayland: fix pixel format
  wayland: clean up buffer creation code
  wayland: don't require the surfaceless extensions
  wayland: check for API-specific surfaceless extension
  wayland: fix GLES context creation
  wayland: use EGL_NO_SURFACE
  wayland: update to new api
  wayland: fix connecting to default socket
  fix ClutterContainer docs
2011-02-11 16:45:45 +00:00
Chris Lord
b152a97ea5 actor: Rename in_clone_paint parameter to avoid variable shadowing
The 'in_clone_paint' parameter of the private function
_clutter_actor_set_in_clone_paint() shadowed the private function
in_clone_paint(). Rename this parameter to 'is_in_clone_paint' to remove
a compiler warning.
2011-02-11 16:27:46 +00:00
Chris Lord
a297fb0394 offscreen: Fix partially off-stage actors being clipped in the fbo
If an actor was partially off of the stage, it would be clipped because
of the stage viewport. This produces problems if you use an offscreen
effect that relies on the entire actor being rendered (e.g. shadows).

Expand the viewport in this scenario so that the offscreen-rendering isn't
clipped.

This fixes http://bugzilla.clutter-project.org/show_bug.cgi?id=2550
2011-02-11 16:17:57 +00:00
Chris Lord
442d8c3f2e offscreen-effect: Use actor's opacity_override when redirecting painting
Override the actor's paint opacity so that it will appear fully opaque in
the offscreen surface. This avoids multiple multiplications of an actor's
opacity.

Fixes http://bugzilla.clutter-project.org/show_bug.cgi?id=2541
2011-02-11 16:17:57 +00:00
Chris Lord
b2ea7d1352 actor: Replace private opacity_parent with opacity_override
Replace the opacity_parent with an opacity_override variable, to allow
direct overriding of the paint opacity and simplify this mechanism
somewhat.

This also required a new private flag, in_clone_paint, to maintain the
functionality of the public function clutter_actor_is_in_clone_paint()
2011-02-11 16:17:57 +00:00
Neil Roberts
2ee7052d89 cogl-framebuffer: Fix flushing the framebuffer on push
When pushing a framebuffer it would previously push
COGL_INVALID_HANDLE to the top of the framebuffer stack so that when
it later calls cogl_set_framebuffer it will recognise that the
framebuffer is different and replace the top with the new
pointer. This isn't ideal because it breaks the code to flush the
journal because _cogl_framebuffer_flush_journal is called with the
value of the old pointer which is NULL. That function was checking for
a NULL pointer so it wouldn't actually flush. It also would mean that
if you pushed the same framebuffer twice we would end up dirtying
state unnecessarily. To fix this cogl_push_framebuffer now pushes a
reference to the current framebuffer instead.
2011-02-10 20:19:01 +00:00
Neil Roberts
3afa732bce cogl-framebuffer: Remove all dependencies after a flush
After a dependent framebuffer is added to a framebuffer it was never
getting removed. Once the journal for a framebuffer is flushed we no
longer depend on any framebuffers so the list should be cleared. This
was causing leaks of offscreens and textures.
2011-02-10 11:31:34 +00:00
Robert Bragg
ce3f55292a glx: Make sure to glFlush if blitting to frontbuffer.
Unlike glXSwapBuffers, glXCopySubBuffer and glBlitFramebuffer don't
issue an implicit glFlush() so we have to flush ourselves if we want the
request to complete in finite amount of time since otherwise the driver
can batch the command indefinitely.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2551
2011-02-09 19:12:20 +00:00
Robert Bragg
7b0491427c docs: clarify cogl_vertex_buffer_adds docs
This adds a clarification that cogl_vertex_buffer_add can also be
used to replace a previously added attribute with the same name.
2011-02-09 19:12:12 +00:00
Robert Bragg
d0ca228776 matrix: note that _matrix_multiply can multiply in-place
This adds a note to clarify that cogl_matrix_multiply allows you to
multiply the @a matrix in-place, so @a can equal @result but @b can't
equal @result.
2011-02-09 17:21:48 +00:00
Emmanuele Bassi
9adbb2f20c Fix compilation of the EGL backend
Sorry for breaking it.
2011-02-09 16:34:21 +00:00
Emmanuele Bassi
bb56a26daa keymap/x11: Remove unused variables
Silence compiler warnings.
2011-02-09 16:33:55 +00:00
Neil Roberts
645ca56208 cogl: Set the layer matrix on the right layer instead of a random one
When uploading the layer matrix to GL it wasn't first calling
glActiveTextureMatrix to set the right texture unit for the
layer. This would end up setting the texture matrix on whatever layer
happened to be previously active. This happened to work for
test-cogl-multitexture presumably because it was coincidentally
setting the layer matrix on the last used layer.
2011-02-09 16:14:13 +00:00
Emmanuele Bassi
95f6359f64 Intern clutter_get_actor_by_gid() implementation
As the prelude to deprecation of the function in 1.8, let's move the
implementation to an internal function, and use that instead of the
public facing one.
2011-02-09 15:27:24 +00:00
Emmanuele Bassi
719e3b7e20 Clean up ClutterMainContext and clutter-private.h
Do a better job at documenting the main context structure fields; remove
unused members; clean up the declarations.
2011-02-09 13:36:54 +00:00
Emmanuele Bassi
ef4688fd0e Avoid direct access to the main context events queue
The GQueue that stores the global events queue is handled all over the
place:

  • the structure is created in _clutter_backend_init_events();
  • the queue is handled in clutter-event.c, clutter-stage.c and
    clutter-backend.c;
  • ClutterStage::dispose cleans up the events associated with
    the stage being destroyed;
  • the queue is destroyed in ClutterBackend::dispose.

Since we need to have access to it in different places we cannot put it
inside ClutterBackendPrivate, hence it should stay in ClutterMainContext;
but we should still manage it from just one place - preferably by the
ClutterEvent API only.
2011-02-09 13:34:25 +00:00