mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 16:10:41 -05:00
Move all enumerations to a separate file
This should allow sharing types, and we can avoid glib-mkenums thrawling the whole repository for enumerations.
This commit is contained in:
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@ -82,6 +82,7 @@ source_h = \
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$(srcdir)/clutter-drag-action.h \
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$(srcdir)/clutter-drop-action.h \
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$(srcdir)/clutter-effect.h \
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$(srcdir)/clutter-enums.h \
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$(srcdir)/clutter-event.h \
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$(srcdir)/clutter-feature.h \
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$(srcdir)/clutter-fixed-layout.h \
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@ -92,66 +92,6 @@ typedef void (*ClutterCallback) (ClutterActor *actor,
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*/
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#define CLUTTER_CALLBACK(f) ((ClutterCallback) (f))
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/**
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* ClutterActorFlags:
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* @CLUTTER_ACTOR_MAPPED: the actor will be painted (is visible, and inside
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* a toplevel, and all parents visible)
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* @CLUTTER_ACTOR_REALIZED: the resources associated to the actor have been
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* allocated
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* @CLUTTER_ACTOR_REACTIVE: the actor 'reacts' to mouse events emmitting event
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* signals
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* @CLUTTER_ACTOR_VISIBLE: the actor has been shown by the application program
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* @CLUTTER_ACTOR_NO_LAYOUT: the actor provides an explicit layout management
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* policy for its children; this flag will prevent Clutter from automatic
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* queueing of relayout and will defer all layouting to the actor itself
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*
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* Flags used to signal the state of an actor.
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*/
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typedef enum
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{
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CLUTTER_ACTOR_MAPPED = 1 << 1,
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CLUTTER_ACTOR_REALIZED = 1 << 2,
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CLUTTER_ACTOR_REACTIVE = 1 << 3,
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CLUTTER_ACTOR_VISIBLE = 1 << 4,
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CLUTTER_ACTOR_NO_LAYOUT = 1 << 5
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} ClutterActorFlags;
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/**
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* ClutterOffscreenRedirect:
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* @CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY: Only redirect
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* the actor if it is semi-transparent and its has_overlaps()
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* virtual returns %TRUE. This is the default.
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* @CLUTTER_OFFSCREEN_REDIRECT_ALWAYS: Always redirect the actor to an
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* offscreen buffer even if it is fully opaque.
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*
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* Possible flags to pass to clutter_actor_set_offscreen_redirect().
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*
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* Since: 1.8
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*/
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typedef enum
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{
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CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY = 1<<0,
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CLUTTER_OFFSCREEN_REDIRECT_ALWAYS = 1<<1
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} ClutterOffscreenRedirect;
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/**
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* ClutterAllocationFlags:
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* @CLUTTER_ALLOCATION_NONE: No flag set
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* @CLUTTER_ABSOLUTE_ORIGIN_CHANGED: Whether the absolute origin of the
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* actor has changed; this implies that any ancestor of the actor has
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* been moved
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*
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* Flags passed to the #ClutterActor::allocate() virtual function and
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* to the clutter_actor_allocate() function
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*
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* Since: 1.0
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*/
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typedef enum
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{
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CLUTTER_ALLOCATION_NONE = 0,
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CLUTTER_ABSOLUTE_ORIGIN_CHANGED = 1 << 1
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} ClutterAllocationFlags;
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/**
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* ClutterActor:
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* @flags: #ClutterActorFlags
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@ -48,21 +48,6 @@ G_BEGIN_DECLS
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typedef struct _ClutterAlignConstraint ClutterAlignConstraint;
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typedef struct _ClutterAlignConstraintClass ClutterAlignConstraintClass;
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/**
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* ClutterAlignAxis:
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* @CLUTTER_ALIGN_X_AXIS: Maintain the alignment on the X axis
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* @CLUTTER_ALIGN_Y_AXIS: Maintain the alignment on the Y axis
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*
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* Specifies the axis on which #ClutterAlignConstraint should maintain
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* the alignment
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*
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* Since: 1.4
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*/
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typedef enum { /*< prefix=CLUTTER_ALIGN >*/
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CLUTTER_ALIGN_X_AXIS,
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CLUTTER_ALIGN_Y_AXIS
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} ClutterAlignAxis;
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GType clutter_align_constraint_get_type (void) G_GNUC_CONST;
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ClutterConstraint *clutter_align_constraint_new (ClutterActor *source,
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@ -57,20 +57,6 @@ typedef struct _ClutterAnimatorPrivate ClutterAnimatorPrivate;
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*/
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typedef struct _ClutterAnimatorKey ClutterAnimatorKey;
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/**
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* ClutterInterpolation:
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* @CLUTTER_INTERPOLATION_LINEAR: linear interpolation
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* @CLUTTER_INTERPOLATION_CUBIC: cubic interpolation
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*
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* The mode of interpolation between key frames
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*
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* Since: 1.2
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*/
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typedef enum {
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CLUTTER_INTERPOLATION_LINEAR,
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CLUTTER_INTERPOLATION_CUBIC
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} ClutterInterpolation;
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/**
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* ClutterAnimator:
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*
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@ -44,31 +44,6 @@ typedef struct _ClutterBinLayout ClutterBinLayout;
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typedef struct _ClutterBinLayoutPrivate ClutterBinLayoutPrivate;
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typedef struct _ClutterBinLayoutClass ClutterBinLayoutClass;
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/**
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* ClutterBinAlignment:
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* @CLUTTER_BIN_ALIGNMENT_FIXED: Fixed position alignment; the
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* #ClutterBinLayout will honour the fixed position provided
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* by the actors themselves when allocating them
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* @CLUTTER_BIN_ALIGNMENT_FILL: Fill the allocation size
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* @CLUTTER_BIN_ALIGNMENT_START: Position the actors at the top
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* or left side of the container, depending on the axis
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* @CLUTTER_BIN_ALIGNMENT_END: Position the actors at the bottom
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* or right side of the container, depending on the axis
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* @CLUTTER_BIN_ALIGNMENT_CENTER: Position the actors at the
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* center of the container, depending on the axis
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*
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* The alignment policies available on each axis for #ClutterBinLayout
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*
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* Since: 1.2
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*/
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typedef enum {
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CLUTTER_BIN_ALIGNMENT_FIXED,
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CLUTTER_BIN_ALIGNMENT_FILL,
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CLUTTER_BIN_ALIGNMENT_START,
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CLUTTER_BIN_ALIGNMENT_END,
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CLUTTER_BIN_ALIGNMENT_CENTER
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} ClutterBinAlignment;
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/**
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* ClutterBinLayout:
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*
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@ -48,30 +48,6 @@ G_BEGIN_DECLS
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typedef struct _ClutterBindConstraint ClutterBindConstraint;
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typedef struct _ClutterBindConstraintClass ClutterBindConstraintClass;
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/**
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* ClutterBindCoordinate:
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* @CLUTTER_BIND_X: Bind the X coordinate
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* @CLUTTER_BIND_Y: Bind the Y coordinate
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* @CLUTTER_BIND_WIDTH: Bind the width
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* @CLUTTER_BIND_HEIGHT: Bind the height
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* @CLUTTER_BIND_POSITION: Equivalent to to %CLUTTER_BIND_X and
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* %CLUTTER_BIND_Y
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* @CLUTTER_BIND_SIZE: Equivalent to %CLUTTER_BIND_WIDTH and
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* %CLUTTER_BIND_HEIGHT
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*
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* Specifies which property should be used in a binding
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*
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* Since: 1.4
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*/
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typedef enum { /*< prefix=CLUTTER_BIND >*/
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CLUTTER_BIND_X,
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CLUTTER_BIND_Y,
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CLUTTER_BIND_WIDTH,
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CLUTTER_BIND_HEIGHT,
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CLUTTER_BIND_POSITION,
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CLUTTER_BIND_SIZE
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} ClutterBindCoordinate;
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GType clutter_bind_constraint_get_type (void) G_GNUC_CONST;
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ClutterConstraint * clutter_bind_constraint_new (ClutterActor *source,
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@ -47,24 +47,6 @@ typedef struct _ClutterBoxLayout ClutterBoxLayout;
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typedef struct _ClutterBoxLayoutPrivate ClutterBoxLayoutPrivate;
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typedef struct _ClutterBoxLayoutClass ClutterBoxLayoutClass;
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/**
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* ClutterBoxAlignment:
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* @CLUTTER_BOX_ALIGNMENT_START: Align the child to the top or to
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* to the left, depending on the used axis
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* @CLUTTER_BOX_ALIGNMENT_CENTER: Align the child to the center
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* @CLUTTER_BOX_ALIGNMENT_END: Align the child to the bottom or to
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* the right, depending on the used axis
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*
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* The alignment policies available on each axis of the #ClutterBoxLayout
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*
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* Since: 1.2
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*/
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typedef enum {
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CLUTTER_BOX_ALIGNMENT_START,
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CLUTTER_BOX_ALIGNMENT_END,
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CLUTTER_BOX_ALIGNMENT_CENTER
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} ClutterBoxAlignment;
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/**
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* ClutterBoxLayout:
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*
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@ -48,23 +48,6 @@ typedef struct _ClutterClickAction ClutterClickAction;
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typedef struct _ClutterClickActionPrivate ClutterClickActionPrivate;
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typedef struct _ClutterClickActionClass ClutterClickActionClass;
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/**
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* ClutterLongPressState:
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* @CLUTTER_LONG_PRESS_QUERY: Queries the action whether it supports
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* long presses
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* @CLUTTER_LONG_PRESS_ACTIVATE: Activates the action on a long press
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* @CLUTTER_LONG_PRESS_CANCEL: The long press was cancelled
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*
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* The states for the #ClutterClikAction::long-press signal.
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*
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* Since: 1.8
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*/
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typedef enum { /*< prefix=CLUTTER_LONG_PRESS >*/
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CLUTTER_LONG_PRESS_QUERY,
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CLUTTER_LONG_PRESS_ACTIVATE,
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CLUTTER_LONG_PRESS_CANCEL
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} ClutterLongPressState;
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/**
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* ClutterClickAction:
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*
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@ -149,111 +149,6 @@ GParamSpec *clutter_param_spec_color (const gchar *name,
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const ClutterColor *default_value,
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GParamFlags flags);
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/**
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* ClutterStaticColor:
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* @CLUTTER_COLOR_WHITE: White color (ffffffff)
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* @CLUTTER_COLOR_BLACK: Black color (000000ff)
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* @CLUTTER_COLOR_RED: Red color (ff0000ff)
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* @CLUTTER_COLOR_DARK_RED: Dark red color (800000ff)
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* @CLUTTER_COLOR_GREEN: Green color (00ff00ff)
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* @CLUTTER_COLOR_DARK_GREEN: Dark green color (008000ff)
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* @CLUTTER_COLOR_BLUE: Blue color (0000ffff)
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* @CLUTTER_COLOR_DARK_BLUE: Dark blue color (000080ff)
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* @CLUTTER_COLOR_CYAN: Cyan color (00ffffff)
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* @CLUTTER_COLOR_DARK_CYAN: Dark cyan color (008080ff)
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* @CLUTTER_COLOR_MAGENTA: Magenta color (ff00ffff)
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* @CLUTTER_COLOR_DARK_MAGENTA: Dark magenta color (800080ff)
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* @CLUTTER_COLOR_YELLOW: Yellow color (ffff00ff)
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* @CLUTTER_COLOR_DARK_YELLOW: Dark yellow color (808000ff)
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* @CLUTTER_COLOR_GRAY: Gray color (a0a0a4ff)
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* @CLUTTER_COLOR_DARK_GRAY: Dark Gray color (808080ff)
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* @CLUTTER_COLOR_LIGHT_GRAY: Light gray color (c0c0c0ff)
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* @CLUTTER_COLOR_BUTTER: Butter color (edd400ff)
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* @CLUTTER_COLOR_BUTTER_LIGHT: Light butter color (fce94fff)
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* @CLUTTER_COLOR_BUTTER_DARK: Dark butter color (c4a000ff)
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* @CLUTTER_COLOR_ORANGE: Orange color (f57900ff)
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* @CLUTTER_COLOR_ORANGE_LIGHT: Light orange color (fcaf3fff)
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* @CLUTTER_COLOR_ORANGE_DARK: Dark orange color (ce5c00ff)
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* @CLUTTER_COLOR_CHOCOLATE: Chocolate color (c17d11ff)
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* @CLUTTER_COLOR_CHOCOLATE_LIGHT: Light chocolate color (e9b96eff)
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* @CLUTTER_COLOR_CHOCOLATE_DARK: Dark chocolate color (8f5902ff)
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* @CLUTTER_COLOR_CHAMELEON: Chameleon color (73d216ff)
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* @CLUTTER_COLOR_CHAMELEON_LIGHT: Light chameleon color (8ae234ff)
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* @CLUTTER_COLOR_CHAMELEON_DARK: Dark chameleon color (4e9a06ff)
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* @CLUTTER_COLOR_SKY_BLUE: Sky color (3465a4ff)
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* @CLUTTER_COLOR_SKY_BLUE_LIGHT: Light sky color (729fcfff)
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* @CLUTTER_COLOR_SKY_BLUE_DARK: Dark sky color (204a87ff)
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* @CLUTTER_COLOR_PLUM: Plum color (75507bff)
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* @CLUTTER_COLOR_PLUM_LIGHT: Light plum color (ad7fa8ff)
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* @CLUTTER_COLOR_PLUM_DARK: Dark plum color (5c3566ff)
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* @CLUTTER_COLOR_SCARLET_RED: Scarlet red color (cc0000ff)
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* @CLUTTER_COLOR_SCARLET_RED_LIGHT: Light scarlet red color (ef2929ff)
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* @CLUTTER_COLOR_SCARLET_RED_DARK: Dark scarlet red color (a40000ff)
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* @CLUTTER_COLOR_ALUMINIUM_1: Aluminium, first variant (eeeeecff)
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* @CLUTTER_COLOR_ALUMINIUM_2: Aluminium, second variant (d3d7cfff)
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* @CLUTTER_COLOR_ALUMINIUM_3: Aluminium, third variant (babdb6ff)
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* @CLUTTER_COLOR_ALUMINIUM_4: Aluminium, fourth variant (888a85ff)
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* @CLUTTER_COLOR_ALUMINIUM_5: Aluminium, fifth variant (555753ff)
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* @CLUTTER_COLOR_ALUMINIUM_6: Aluminium, sixth variant (2e3436ff)
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* @CLUTTER_COLOR_TRANSPARENT: Transparent color (00000000)
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*
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* Named colors, for accessing global colors defined by Clutter
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*
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* Since: 1.6
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*/
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typedef enum { /*< prefix=CLUTTER_COLOR >*/
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/* CGA/EGA-like palette */
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CLUTTER_COLOR_WHITE = 0,
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CLUTTER_COLOR_BLACK,
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CLUTTER_COLOR_RED,
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CLUTTER_COLOR_DARK_RED,
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CLUTTER_COLOR_GREEN,
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CLUTTER_COLOR_DARK_GREEN,
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CLUTTER_COLOR_BLUE,
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CLUTTER_COLOR_DARK_BLUE,
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CLUTTER_COLOR_CYAN,
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CLUTTER_COLOR_DARK_CYAN,
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CLUTTER_COLOR_MAGENTA,
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CLUTTER_COLOR_DARK_MAGENTA,
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CLUTTER_COLOR_YELLOW,
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CLUTTER_COLOR_DARK_YELLOW,
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CLUTTER_COLOR_GRAY,
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CLUTTER_COLOR_DARK_GRAY,
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CLUTTER_COLOR_LIGHT_GRAY,
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/* Tango icon palette */
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CLUTTER_COLOR_BUTTER,
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CLUTTER_COLOR_BUTTER_LIGHT,
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CLUTTER_COLOR_BUTTER_DARK,
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CLUTTER_COLOR_ORANGE,
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CLUTTER_COLOR_ORANGE_LIGHT,
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CLUTTER_COLOR_ORANGE_DARK,
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CLUTTER_COLOR_CHOCOLATE,
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CLUTTER_COLOR_CHOCOLATE_LIGHT,
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CLUTTER_COLOR_CHOCOLATE_DARK,
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CLUTTER_COLOR_CHAMELEON,
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CLUTTER_COLOR_CHAMELEON_LIGHT,
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CLUTTER_COLOR_CHAMELEON_DARK,
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CLUTTER_COLOR_SKY_BLUE,
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CLUTTER_COLOR_SKY_BLUE_LIGHT,
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CLUTTER_COLOR_SKY_BLUE_DARK,
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CLUTTER_COLOR_PLUM,
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CLUTTER_COLOR_PLUM_LIGHT,
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CLUTTER_COLOR_PLUM_DARK,
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CLUTTER_COLOR_SCARLET_RED,
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CLUTTER_COLOR_SCARLET_RED_LIGHT,
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CLUTTER_COLOR_SCARLET_RED_DARK,
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CLUTTER_COLOR_ALUMINIUM_1,
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CLUTTER_COLOR_ALUMINIUM_2,
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CLUTTER_COLOR_ALUMINIUM_3,
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CLUTTER_COLOR_ALUMINIUM_4,
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CLUTTER_COLOR_ALUMINIUM_5,
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CLUTTER_COLOR_ALUMINIUM_6,
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/* Fully transparent black */
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CLUTTER_COLOR_TRANSPARENT
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} ClutterStaticColor;
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const ClutterColor *clutter_color_get_static (ClutterStaticColor color);
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G_END_DECLS
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@ -45,24 +45,6 @@ typedef struct _ClutterDragAction ClutterDragAction;
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typedef struct _ClutterDragActionPrivate ClutterDragActionPrivate;
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typedef struct _ClutterDragActionClass ClutterDragActionClass;
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/**
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* ClutterDragAxis:
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* @CLUTTER_DRAG_AXIS_NONE: No constraint
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* @CLUTTER_DRAG_X_AXIS: Set a constraint on the X axis
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* @CLUTTER_DRAG_Y_AXIS: Set a constraint on the Y axis
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*
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* The axis of the constraint that should be applied on the
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* dragging action
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*
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* Since: 1.4
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*/
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typedef enum { /*< prefix=CLUTTER_DRAG >*/
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CLUTTER_DRAG_AXIS_NONE = 0,
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CLUTTER_DRAG_X_AXIS,
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CLUTTER_DRAG_Y_AXIS
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} ClutterDragAxis;
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/**
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* ClutterDragAction:
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*
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@ -42,19 +42,6 @@ G_BEGIN_DECLS
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typedef struct _ClutterEffectClass ClutterEffectClass;
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/**
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* ClutterEffectPaintFlags:
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* @CLUTTER_EFFECT_PAINT_ACTOR_DIRTY: The actor or one of its children
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* has queued a redraw before this paint. This implies that the effect
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* should call clutter_actor_continue_paint() to chain to the next
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* effect and can not cache any results from a previous paint.
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*
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* Flags passed to the ‘paint’ or ‘pick’ method of #ClutterEffect.
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*/
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typedef enum { /*< prefix=CLUTTER_EFFECT_PAINT >*/
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CLUTTER_EFFECT_PAINT_ACTOR_DIRTY = (1 << 0)
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} ClutterEffectPaintFlags;
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/**
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* ClutterEffect:
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*
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1059
clutter/clutter-enums.h
Normal file
1059
clutter/clutter-enums.h
Normal file
File diff suppressed because it is too large
Load Diff
@ -28,9 +28,8 @@
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#ifndef __CLUTTER_EVENT_H__
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#define __CLUTTER_EVENT_H__
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#include <glib-object.h>
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#include <clutter/clutter-input-device.h>
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#include <clutter/clutter-types.h>
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#include <clutter/clutter-input-device.h>
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#define CLUTTER_TYPE_EVENT (clutter_event_get_type ())
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@ -54,90 +53,6 @@
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G_BEGIN_DECLS
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/**
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* ClutterEventFlags:
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* @CLUTTER_EVENT_NONE: No flag set
|
||||
* @CLUTTER_EVENT_FLAG_SYNTHETIC: Synthetic event
|
||||
*
|
||||
* Flags for the #ClutterEvent
|
||||
*
|
||||
* Since: 0.6
|
||||
*/
|
||||
typedef enum { /*< flags prefix=CLUTTER_EVENT >*/
|
||||
CLUTTER_EVENT_NONE = 0,
|
||||
CLUTTER_EVENT_FLAG_SYNTHETIC = 1 << 0
|
||||
} ClutterEventFlags;
|
||||
|
||||
/**
|
||||
* ClutterEventType:
|
||||
* @CLUTTER_NOTHING: Empty event
|
||||
* @CLUTTER_KEY_PRESS: Key press event
|
||||
* @CLUTTER_KEY_RELEASE: Key release event
|
||||
* @CLUTTER_MOTION: Pointer motion event
|
||||
* @CLUTTER_ENTER: Actor enter event
|
||||
* @CLUTTER_LEAVE: Actor leave event
|
||||
* @CLUTTER_BUTTON_PRESS: Pointer button press event
|
||||
* @CLUTTER_BUTTON_RELEASE: Pointer button release event
|
||||
* @CLUTTER_SCROLL: Pointer scroll event
|
||||
* @CLUTTER_STAGE_STATE: Stage stage change event
|
||||
* @CLUTTER_DESTROY_NOTIFY: Destroy notification event
|
||||
* @CLUTTER_CLIENT_MESSAGE: Client message event
|
||||
* @CLUTTER_DELETE: Stage delete event
|
||||
*
|
||||
* Types of events.
|
||||
*
|
||||
* Since: 0.4
|
||||
*/
|
||||
typedef enum { /*< prefix=CLUTTER >*/
|
||||
CLUTTER_NOTHING = 0,
|
||||
CLUTTER_KEY_PRESS,
|
||||
CLUTTER_KEY_RELEASE,
|
||||
CLUTTER_MOTION,
|
||||
CLUTTER_ENTER,
|
||||
CLUTTER_LEAVE,
|
||||
CLUTTER_BUTTON_PRESS,
|
||||
CLUTTER_BUTTON_RELEASE,
|
||||
CLUTTER_SCROLL,
|
||||
CLUTTER_STAGE_STATE,
|
||||
CLUTTER_DESTROY_NOTIFY,
|
||||
CLUTTER_CLIENT_MESSAGE,
|
||||
CLUTTER_DELETE
|
||||
} ClutterEventType;
|
||||
|
||||
/**
|
||||
* ClutterScrollDirection:
|
||||
* @CLUTTER_SCROLL_UP: Scroll up
|
||||
* @CLUTTER_SCROLL_DOWN: Scroll down
|
||||
* @CLUTTER_SCROLL_LEFT: Scroll left
|
||||
* @CLUTTER_SCROLL_RIGHT: Scroll right
|
||||
*
|
||||
* Direction of a pointer scroll event.
|
||||
*
|
||||
* Since: 0.4
|
||||
*/
|
||||
typedef enum { /*< prefix=CLUTTER_SCROLL >*/
|
||||
CLUTTER_SCROLL_UP,
|
||||
CLUTTER_SCROLL_DOWN,
|
||||
CLUTTER_SCROLL_LEFT,
|
||||
CLUTTER_SCROLL_RIGHT
|
||||
} ClutterScrollDirection;
|
||||
|
||||
/**
|
||||
* ClutterStageState:
|
||||
* @CLUTTER_STAGE_STATE_FULLSCREEN: Fullscreen mask
|
||||
* @CLUTTER_STAGE_STATE_OFFSCREEN: Offscreen mask
|
||||
* @CLUTTER_STAGE_STATE_ACTIVATED: Activated mask
|
||||
*
|
||||
* Stage state masks
|
||||
*
|
||||
* Since: 0.4
|
||||
*/
|
||||
typedef enum {
|
||||
CLUTTER_STAGE_STATE_FULLSCREEN = (1<<1),
|
||||
CLUTTER_STAGE_STATE_OFFSCREEN = (1<<2),
|
||||
CLUTTER_STAGE_STATE_ACTIVATED = (1<<3)
|
||||
} ClutterStageState;
|
||||
|
||||
typedef struct _ClutterAnyEvent ClutterAnyEvent;
|
||||
typedef struct _ClutterButtonEvent ClutterButtonEvent;
|
||||
typedef struct _ClutterKeyEvent ClutterKeyEvent;
|
||||
|
@ -28,44 +28,10 @@
|
||||
#ifndef __CLUTTER_FEATURE_H__
|
||||
#define __CLUTTER_FEATURE_H__
|
||||
|
||||
#include <glib.h>
|
||||
#include <clutter/clutter-types.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
/**
|
||||
* ClutterFeatureFlags:
|
||||
* @CLUTTER_FEATURE_TEXTURE_NPOT: Set if NPOTS textures supported.
|
||||
* @CLUTTER_FEATURE_SYNC_TO_VBLANK: Set if vblank syncing supported.
|
||||
* @CLUTTER_FEATURE_TEXTURE_YUV: Set if YUV based textures supported.
|
||||
* @CLUTTER_FEATURE_TEXTURE_READ_PIXELS: Set if texture pixels can be read.
|
||||
* @CLUTTER_FEATURE_STAGE_STATIC: Set if stage size if fixed (i.e framebuffer)
|
||||
* @CLUTTER_FEATURE_STAGE_USER_RESIZE: Set if stage is able to be user resized.
|
||||
* @CLUTTER_FEATURE_STAGE_CURSOR: Set if stage has a graphical cursor.
|
||||
* @CLUTTER_FEATURE_SHADERS_GLSL: Set if the backend supports GLSL shaders.
|
||||
* @CLUTTER_FEATURE_OFFSCREEN: Set if the backend supports offscreen rendering.
|
||||
* @CLUTTER_FEATURE_STAGE_MULTIPLE: Set if multiple stages are supported.
|
||||
* @CLUTTER_FEATURE_SWAP_EVENTS: Set if the GLX_INTEL_swap_event is supported.
|
||||
*
|
||||
* Runtime flags indicating specific features available via Clutter window
|
||||
* sysytem and graphics backend.
|
||||
*
|
||||
* Since: 0.4
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
CLUTTER_FEATURE_TEXTURE_NPOT = (1 << 2),
|
||||
CLUTTER_FEATURE_SYNC_TO_VBLANK = (1 << 3),
|
||||
CLUTTER_FEATURE_TEXTURE_YUV = (1 << 4),
|
||||
CLUTTER_FEATURE_TEXTURE_READ_PIXELS = (1 << 5),
|
||||
CLUTTER_FEATURE_STAGE_STATIC = (1 << 6),
|
||||
CLUTTER_FEATURE_STAGE_USER_RESIZE = (1 << 7),
|
||||
CLUTTER_FEATURE_STAGE_CURSOR = (1 << 8),
|
||||
CLUTTER_FEATURE_SHADERS_GLSL = (1 << 9),
|
||||
CLUTTER_FEATURE_OFFSCREEN = (1 << 10),
|
||||
CLUTTER_FEATURE_STAGE_MULTIPLE = (1 << 11),
|
||||
CLUTTER_FEATURE_SWAP_EVENTS = (1 << 12)
|
||||
} ClutterFeatureFlags;
|
||||
|
||||
gboolean clutter_feature_available (ClutterFeatureFlags feature);
|
||||
ClutterFeatureFlags clutter_feature_get_all (void);
|
||||
|
||||
|
@ -44,23 +44,6 @@ typedef struct _ClutterFlowLayout ClutterFlowLayout;
|
||||
typedef struct _ClutterFlowLayoutPrivate ClutterFlowLayoutPrivate;
|
||||
typedef struct _ClutterFlowLayoutClass ClutterFlowLayoutClass;
|
||||
|
||||
/**
|
||||
* ClutterFlowOrientation:
|
||||
* @CLUTTER_FLOW_HORIZONTAL: Arrange the children of the flow layout
|
||||
* horizontally first
|
||||
* @CLUTTER_FLOW_VERTICAL: Arrange the children of the flow layout
|
||||
* vertically first
|
||||
*
|
||||
* The direction of the arrangement of the children inside
|
||||
* a #ClutterFlowLayout
|
||||
*
|
||||
* Since: 1.2
|
||||
*/
|
||||
typedef enum { /*< prefix=CLUTTER_FLOW >*/
|
||||
CLUTTER_FLOW_HORIZONTAL,
|
||||
CLUTTER_FLOW_VERTICAL
|
||||
} ClutterFlowOrientation;
|
||||
|
||||
/**
|
||||
* ClutterFlowLayout:
|
||||
*
|
||||
|
@ -48,84 +48,6 @@ G_BEGIN_DECLS
|
||||
typedef struct _ClutterInputDevice ClutterInputDevice;
|
||||
typedef struct _ClutterInputDeviceClass ClutterInputDeviceClass;
|
||||
|
||||
/**
|
||||
* ClutterInputDeviceType:
|
||||
* @CLUTTER_POINTER_DEVICE: A pointer device
|
||||
* @CLUTTER_KEYBOARD_DEVICE: A keyboard device
|
||||
* @CLUTTER_EXTENSION_DEVICE: A generic extension device
|
||||
* @CLUTTER_JOYSTICK_DEVICE: A joystick device
|
||||
* @CLUTTER_TABLET_DEVICE: A tablet device
|
||||
* @CLUTTER_TOUCHPAD_DEVICE: A touchpad device
|
||||
* @CLUTTER_TOUCHSCREEN_DEVICE: A touch screen device
|
||||
* @CLUTTER_PEN_DEVICE: A pen device
|
||||
* @CLUTTER_ERASER_DEVICE: An eraser device
|
||||
* @CLUTTER_CURSOR_DEVICE: A cursor device
|
||||
* @CLUTTER_N_DEVICE_TYPES: The number of device types
|
||||
*
|
||||
* The types of input devices available.
|
||||
*
|
||||
* The #ClutterInputDeviceType enumeration can be extended at later
|
||||
* date; not every platform supports every input device type.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
typedef enum {
|
||||
CLUTTER_POINTER_DEVICE,
|
||||
CLUTTER_KEYBOARD_DEVICE,
|
||||
CLUTTER_EXTENSION_DEVICE,
|
||||
CLUTTER_JOYSTICK_DEVICE,
|
||||
CLUTTER_TABLET_DEVICE,
|
||||
CLUTTER_TOUCHPAD_DEVICE,
|
||||
CLUTTER_TOUCHSCREEN_DEVICE,
|
||||
CLUTTER_PEN_DEVICE,
|
||||
CLUTTER_ERASER_DEVICE,
|
||||
CLUTTER_CURSOR_DEVICE,
|
||||
|
||||
CLUTTER_N_DEVICE_TYPES
|
||||
} ClutterInputDeviceType;
|
||||
|
||||
/**
|
||||
* ClutterInputMode:
|
||||
* @CLUTTER_INPUT_MODE_MASTER: A master, virtual device
|
||||
* @CLUTTER_INPUT_MODE_SLAVE: A slave, physical device, attached to
|
||||
* a master device
|
||||
* @CLUTTER_INPUT_MODE_FLOATING: A slave, physical device, not attached
|
||||
* to a master device
|
||||
*
|
||||
* The mode for input devices available.
|
||||
*
|
||||
* Since: 1.6
|
||||
*/
|
||||
typedef enum {
|
||||
CLUTTER_INPUT_MODE_MASTER,
|
||||
CLUTTER_INPUT_MODE_SLAVE,
|
||||
CLUTTER_INPUT_MODE_FLOATING
|
||||
} ClutterInputMode;
|
||||
|
||||
/**
|
||||
* ClutterInputAxis:
|
||||
* @CLUTTER_INPUT_AXIS_IGNORE: Unused axis
|
||||
* @CLUTTER_INPUT_AXIS_X: The position on the X axis
|
||||
* @CLUTTER_INPUT_AXIS_Y: The position of the Y axis
|
||||
* @CLUTTER_INPUT_AXIS_PRESSURE: The pressure information
|
||||
* @CLUTTER_INPUT_AXIS_XTILT: The tilt on the X axis
|
||||
* @CLUTTER_INPUT_AXIS_YTILT: The tile on the Y axis
|
||||
* @CLUTTER_INPUT_AXIS_WHEEL: A wheel
|
||||
*
|
||||
* The type of axes Clutter recognizes on a #ClutterInputDevice
|
||||
*
|
||||
* Since: 1.6
|
||||
*/
|
||||
typedef enum {
|
||||
CLUTTER_INPUT_AXIS_IGNORE,
|
||||
CLUTTER_INPUT_AXIS_X,
|
||||
CLUTTER_INPUT_AXIS_Y,
|
||||
CLUTTER_INPUT_AXIS_PRESSURE,
|
||||
CLUTTER_INPUT_AXIS_XTILT,
|
||||
CLUTTER_INPUT_AXIS_YTILT,
|
||||
CLUTTER_INPUT_AXIS_WHEEL
|
||||
} ClutterInputAxis;
|
||||
|
||||
GType clutter_input_device_get_type (void) G_GNUC_CONST;
|
||||
|
||||
ClutterInputDeviceType clutter_input_device_get_device_type (ClutterInputDevice *device);
|
||||
|
@ -41,39 +41,6 @@ G_BEGIN_DECLS
|
||||
#define CLUTTER_IS_PATH_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_PATH))
|
||||
#define CLUTTER_PATH_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_PATH, ClutterPathClass))
|
||||
|
||||
#define CLUTTER_PATH_RELATIVE (32)
|
||||
|
||||
/**
|
||||
* ClutterPathNodeType:
|
||||
* @CLUTTER_PATH_MOVE_TO: jump to the given position
|
||||
* @CLUTTER_PATH_LINE_TO: create a line from the last node to the
|
||||
* given position
|
||||
* @CLUTTER_PATH_CURVE_TO: bezier curve using the last position and
|
||||
* three control points.
|
||||
* @CLUTTER_PATH_CLOSE: create a line from the last node to the last
|
||||
* %CLUTTER_PATH_MOVE_TO node.
|
||||
* @CLUTTER_PATH_REL_MOVE_TO: same as %CLUTTER_PATH_MOVE_TO but with
|
||||
* coordinates relative to the last node.
|
||||
* @CLUTTER_PATH_REL_LINE_TO: same as %CLUTTER_PATH_LINE_TO but with
|
||||
* coordinates relative to the last node.
|
||||
* @CLUTTER_PATH_REL_CURVE_TO: same as %CLUTTER_PATH_CURVE_TO but with
|
||||
* coordinates relative to the last node.
|
||||
*
|
||||
* Types of nodes in a #ClutterPath.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
typedef enum {
|
||||
CLUTTER_PATH_MOVE_TO = 0,
|
||||
CLUTTER_PATH_LINE_TO = 1,
|
||||
CLUTTER_PATH_CURVE_TO = 2,
|
||||
CLUTTER_PATH_CLOSE = 3,
|
||||
|
||||
CLUTTER_PATH_REL_MOVE_TO = CLUTTER_PATH_MOVE_TO | CLUTTER_PATH_RELATIVE,
|
||||
CLUTTER_PATH_REL_LINE_TO = CLUTTER_PATH_LINE_TO | CLUTTER_PATH_RELATIVE,
|
||||
CLUTTER_PATH_REL_CURVE_TO = CLUTTER_PATH_CURVE_TO | CLUTTER_PATH_RELATIVE
|
||||
} ClutterPathNodeType;
|
||||
|
||||
typedef struct _ClutterPathClass ClutterPathClass;
|
||||
typedef struct _ClutterPathPrivate ClutterPathPrivate;
|
||||
typedef struct _ClutterPathNode ClutterPathNode;
|
||||
|
@ -48,24 +48,6 @@ G_BEGIN_DECLS
|
||||
typedef struct _ClutterSnapConstraint ClutterSnapConstraint;
|
||||
typedef struct _ClutterSnapConstraintClass ClutterSnapConstraintClass;
|
||||
|
||||
/**
|
||||
* ClutterSnapEdge:
|
||||
* @CLUTTER_SNAP_EDGE_TOP: the top edge
|
||||
* @CLUTTER_SNAP_EDGE_RIGHT: the right edge
|
||||
* @CLUTTER_SNAP_EDGE_BOTTOM: the bottom edge
|
||||
* @CLUTTER_SNAP_EDGE_LEFT: the left edge
|
||||
*
|
||||
* The edge to snap
|
||||
*
|
||||
* Since: 1.6
|
||||
*/
|
||||
typedef enum {
|
||||
CLUTTER_SNAP_EDGE_TOP,
|
||||
CLUTTER_SNAP_EDGE_RIGHT,
|
||||
CLUTTER_SNAP_EDGE_BOTTOM,
|
||||
CLUTTER_SNAP_EDGE_LEFT
|
||||
} ClutterSnapEdge;
|
||||
|
||||
GType clutter_snap_constraint_get_type (void) G_GNUC_CONST;
|
||||
|
||||
ClutterConstraint * clutter_snap_constraint_new (ClutterActor *source,
|
||||
|
@ -72,22 +72,6 @@ G_BEGIN_DECLS
|
||||
|
||||
#endif /* !CLUTTER_DISABLE_DEPRECATED */
|
||||
|
||||
/**
|
||||
* ClutterPickMode:
|
||||
* @CLUTTER_PICK_NONE: Do not paint any actor
|
||||
* @CLUTTER_PICK_REACTIVE: Paint only the reactive actors
|
||||
* @CLUTTER_PICK_ALL: Paint all actors
|
||||
*
|
||||
* Controls the paint cycle of the scene graph when in pick mode
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
typedef enum {
|
||||
CLUTTER_PICK_NONE = 0,
|
||||
CLUTTER_PICK_REACTIVE,
|
||||
CLUTTER_PICK_ALL
|
||||
} ClutterPickMode;
|
||||
|
||||
typedef struct _ClutterPerspective ClutterPerspective;
|
||||
typedef struct _ClutterFog ClutterFog;
|
||||
|
||||
|
@ -48,24 +48,6 @@ typedef struct _ClutterSwipeAction ClutterSwipeAction;
|
||||
typedef struct _ClutterSwipeActionPrivate ClutterSwipeActionPrivate;
|
||||
typedef struct _ClutterSwipeActionClass ClutterSwipeActionClass;
|
||||
|
||||
/**
|
||||
* ClutterSwipeDirection:
|
||||
* @CLUTTER_SWIPE_DIRECTION_UP: Upwards swipe gesture
|
||||
* @CLUTTER_SWIPE_DIRECTION_DOWN: Downwards swipe gesture
|
||||
* @CLUTTER_SWIPE_DIRECTION_LEFT: Leftwards swipe gesture
|
||||
* @CLUTTER_SWIPE_DIRECTION_RIGHT: Rightwards swipe gesture
|
||||
*
|
||||
* The main direction of the swipe gesture
|
||||
*
|
||||
* Since: 1.8
|
||||
*/
|
||||
typedef enum { /*< prefix=CLUTTER_SWIPE_DIRECTION >*/
|
||||
CLUTTER_SWIPE_DIRECTION_UP = 1 << 0,
|
||||
CLUTTER_SWIPE_DIRECTION_DOWN = 1 << 1,
|
||||
CLUTTER_SWIPE_DIRECTION_LEFT = 1 << 2,
|
||||
CLUTTER_SWIPE_DIRECTION_RIGHT = 1 << 3
|
||||
} ClutterSwipeDirection;
|
||||
|
||||
/**
|
||||
* ClutterSwipeAction:
|
||||
*
|
||||
|
@ -47,25 +47,6 @@ typedef struct _ClutterTableLayout ClutterTableLayout;
|
||||
typedef struct _ClutterTableLayoutPrivate ClutterTableLayoutPrivate;
|
||||
typedef struct _ClutterTableLayoutClass ClutterTableLayoutClass;
|
||||
|
||||
/**
|
||||
* ClutterTableAlignment:
|
||||
* @CLUTTER_TABLE_ALIGNMENT_START: Align the child to the top or to the
|
||||
* left of a cell in the table, depending on the axis
|
||||
* @CLUTTER_TABLE_ALIGNMENT_CENTER: Align the child to the center of
|
||||
* a cell in the table
|
||||
* @CLUTTER_TABLE_ALIGNMENT_END: Align the child to the bottom or to the
|
||||
* right of a cell in the table, depending on the axis
|
||||
*
|
||||
* The alignment policies available on each axis of the #ClutterTableLayout
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
typedef enum {
|
||||
CLUTTER_TABLE_ALIGNMENT_START,
|
||||
CLUTTER_TABLE_ALIGNMENT_CENTER,
|
||||
CLUTTER_TABLE_ALIGNMENT_END
|
||||
} ClutterTableAlignment;
|
||||
|
||||
/**
|
||||
* ClutterTableLayout:
|
||||
*
|
||||
|
@ -121,46 +121,6 @@ struct _ClutterTextureClass
|
||||
void (*_clutter_texture5) (void);
|
||||
};
|
||||
|
||||
/**
|
||||
* ClutterTextureFlags:
|
||||
* @CLUTTER_TEXTURE_NONE: No flags
|
||||
* @CLUTTER_TEXTURE_RGB_FLAG_BGR: FIXME
|
||||
* @CLUTTER_TEXTURE_RGB_FLAG_PREMULT: FIXME
|
||||
* @CLUTTER_TEXTURE_YUV_FLAG_YUV2: FIXME
|
||||
*
|
||||
* Flags for clutter_texture_set_from_rgb_data() and
|
||||
* clutter_texture_set_from_yuv_data().
|
||||
*
|
||||
* Since: 0.4
|
||||
*/
|
||||
typedef enum { /*< prefix=CLUTTER_TEXTURE >*/
|
||||
CLUTTER_TEXTURE_NONE = 0,
|
||||
CLUTTER_TEXTURE_RGB_FLAG_BGR = 1 << 1,
|
||||
CLUTTER_TEXTURE_RGB_FLAG_PREMULT = 1 << 2, /* FIXME: not handled */
|
||||
CLUTTER_TEXTURE_YUV_FLAG_YUV2 = 1 << 3
|
||||
|
||||
/* FIXME: add compressed types ? */
|
||||
} ClutterTextureFlags;
|
||||
|
||||
/**
|
||||
* ClutterTextureQuality:
|
||||
* @CLUTTER_TEXTURE_QUALITY_LOW: fastest rendering will use nearest neighbour
|
||||
* interpolation when rendering. good setting.
|
||||
* @CLUTTER_TEXTURE_QUALITY_MEDIUM: higher quality rendering without using
|
||||
* extra resources.
|
||||
* @CLUTTER_TEXTURE_QUALITY_HIGH: render the texture with the best quality
|
||||
* available using extra memory.
|
||||
*
|
||||
* Enumaration controlling the texture quality.
|
||||
*
|
||||
* Since: 0.8
|
||||
*/
|
||||
typedef enum { /*< prefix=CLUTTER_TEXTURE_QUALITY >*/
|
||||
CLUTTER_TEXTURE_QUALITY_LOW,
|
||||
CLUTTER_TEXTURE_QUALITY_MEDIUM,
|
||||
CLUTTER_TEXTURE_QUALITY_HIGH
|
||||
} ClutterTextureQuality;
|
||||
|
||||
GType clutter_texture_get_type (void) G_GNUC_CONST;
|
||||
|
||||
ClutterActor * clutter_texture_new (void);
|
||||
|
@ -28,7 +28,7 @@
|
||||
#ifndef __CLUTTER_TIMELINE_H__
|
||||
#define __CLUTTER_TIMELINE_H__
|
||||
|
||||
#include <glib-object.h>
|
||||
#include <clutter/clutter-types.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
@ -39,20 +39,6 @@ G_BEGIN_DECLS
|
||||
#define CLUTTER_IS_TIMELINE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TIMELINE))
|
||||
#define CLUTTER_TIMELINE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TIMELINE, ClutterTimelineClass))
|
||||
|
||||
/**
|
||||
* ClutterTimelineDirection:
|
||||
* @CLUTTER_TIMELINE_FORWARD: forward direction for a timeline
|
||||
* @CLUTTER_TIMELINE_BACKWARD: backward direction for a timeline
|
||||
*
|
||||
* The direction of a #ClutterTimeline
|
||||
*
|
||||
* Since: 0.6
|
||||
*/
|
||||
typedef enum {
|
||||
CLUTTER_TIMELINE_FORWARD,
|
||||
CLUTTER_TIMELINE_BACKWARD
|
||||
} ClutterTimelineDirection;
|
||||
|
||||
typedef struct _ClutterTimeline ClutterTimeline;
|
||||
typedef struct _ClutterTimelineClass ClutterTimelineClass;
|
||||
typedef struct _ClutterTimelinePrivate ClutterTimelinePrivate;
|
||||
|
@ -28,7 +28,7 @@
|
||||
#ifndef __CLUTTER_TYPES_H__
|
||||
#define __CLUTTER_TYPES_H__
|
||||
|
||||
#include <glib-object.h>
|
||||
#include <clutter/clutter-enums.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
@ -65,38 +65,6 @@ typedef struct _ClutterBehaviour ClutterBehaviour;
|
||||
typedef struct _ClutterShader ClutterShader;
|
||||
#endif /* DISABLE_DEPRECATED */
|
||||
|
||||
/**
|
||||
* ClutterGravity:
|
||||
* @CLUTTER_GRAVITY_NONE: Do not apply any gravity
|
||||
* @CLUTTER_GRAVITY_NORTH: Scale from topmost downwards
|
||||
* @CLUTTER_GRAVITY_NORTH_EAST: Scale from the top right corner
|
||||
* @CLUTTER_GRAVITY_EAST: Scale from the right side
|
||||
* @CLUTTER_GRAVITY_SOUTH_EAST: Scale from the bottom right corner
|
||||
* @CLUTTER_GRAVITY_SOUTH: Scale from the bottom upwards
|
||||
* @CLUTTER_GRAVITY_SOUTH_WEST: Scale from the bottom left corner
|
||||
* @CLUTTER_GRAVITY_WEST: Scale from the left side
|
||||
* @CLUTTER_GRAVITY_NORTH_WEST: Scale from the top left corner
|
||||
* @CLUTTER_GRAVITY_CENTER: Scale from the center.
|
||||
*
|
||||
* Gravity of the scaling operations. When a gravity different than
|
||||
* %CLUTTER_GRAVITY_NONE is used, an actor is scaled keeping the position
|
||||
* of the specified portion at the same coordinates.
|
||||
*
|
||||
* Since: 0.2
|
||||
*/
|
||||
typedef enum { /*< prefix=CLUTTER_GRAVITY >*/
|
||||
CLUTTER_GRAVITY_NONE = 0,
|
||||
CLUTTER_GRAVITY_NORTH,
|
||||
CLUTTER_GRAVITY_NORTH_EAST,
|
||||
CLUTTER_GRAVITY_EAST,
|
||||
CLUTTER_GRAVITY_SOUTH_EAST,
|
||||
CLUTTER_GRAVITY_SOUTH,
|
||||
CLUTTER_GRAVITY_SOUTH_WEST,
|
||||
CLUTTER_GRAVITY_WEST,
|
||||
CLUTTER_GRAVITY_NORTH_WEST,
|
||||
CLUTTER_GRAVITY_CENTER
|
||||
} ClutterGravity;
|
||||
|
||||
typedef struct _ClutterActorBox ClutterActorBox;
|
||||
typedef struct _ClutterGeometry ClutterGeometry;
|
||||
typedef struct _ClutterKnot ClutterKnot;
|
||||
@ -253,226 +221,6 @@ void clutter_knot_free (ClutterKnot *knot);
|
||||
gboolean clutter_knot_equal (const ClutterKnot *knot_a,
|
||||
const ClutterKnot *knot_b);
|
||||
|
||||
/**
|
||||
* ClutterRotateAxis:
|
||||
* @CLUTTER_X_AXIS: Rotate around the X axis
|
||||
* @CLUTTER_Y_AXIS: Rotate around the Y axis
|
||||
* @CLUTTER_Z_AXIS: Rotate around the Z axis
|
||||
*
|
||||
* Axis of a rotation.
|
||||
*
|
||||
* Since: 0.4
|
||||
*/
|
||||
typedef enum { /*< prefix=CLUTTER >*/
|
||||
CLUTTER_X_AXIS,
|
||||
CLUTTER_Y_AXIS,
|
||||
CLUTTER_Z_AXIS
|
||||
} ClutterRotateAxis;
|
||||
|
||||
/**
|
||||
* ClutterRotateDirection:
|
||||
* @CLUTTER_ROTATE_CW: Clockwise rotation
|
||||
* @CLUTTER_ROTATE_CCW: Counter-clockwise rotation
|
||||
*
|
||||
* Direction of a rotation.
|
||||
*
|
||||
* Since: 0.4
|
||||
*/
|
||||
typedef enum { /*< prefix=CLUTTER_ROTATE >*/
|
||||
CLUTTER_ROTATE_CW,
|
||||
CLUTTER_ROTATE_CCW
|
||||
} ClutterRotateDirection;
|
||||
|
||||
/**
|
||||
* ClutterRequestMode:
|
||||
* @CLUTTER_REQUEST_HEIGHT_FOR_WIDTH: Height for width requests
|
||||
* @CLUTTER_REQUEST_WIDTH_FOR_HEIGHT: Width for height requests
|
||||
*
|
||||
* Specifies the type of requests for a #ClutterActor.
|
||||
*
|
||||
* Since: 0.8
|
||||
*/
|
||||
typedef enum {
|
||||
CLUTTER_REQUEST_HEIGHT_FOR_WIDTH,
|
||||
CLUTTER_REQUEST_WIDTH_FOR_HEIGHT
|
||||
} ClutterRequestMode;
|
||||
|
||||
/**
|
||||
* ClutterAnimationMode:
|
||||
* @CLUTTER_CUSTOM_MODE: custom progress function
|
||||
* @CLUTTER_LINEAR: linear tweening
|
||||
* @CLUTTER_EASE_IN_QUAD: quadratic tweening
|
||||
* @CLUTTER_EASE_OUT_QUAD: quadratic tweening, inverse of
|
||||
* %CLUTTER_EASE_IN_QUAD
|
||||
* @CLUTTER_EASE_IN_OUT_QUAD: quadratic tweening, combininig
|
||||
* %CLUTTER_EASE_IN_QUAD and %CLUTTER_EASE_OUT_QUAD
|
||||
* @CLUTTER_EASE_IN_CUBIC: cubic tweening
|
||||
* @CLUTTER_EASE_OUT_CUBIC: cubic tweening, invers of
|
||||
* %CLUTTER_EASE_IN_CUBIC
|
||||
* @CLUTTER_EASE_IN_OUT_CUBIC: cubic tweening, combining
|
||||
* %CLUTTER_EASE_IN_CUBIC and %CLUTTER_EASE_OUT_CUBIC
|
||||
* @CLUTTER_EASE_IN_QUART: quartic tweening
|
||||
* @CLUTTER_EASE_OUT_QUART: quartic tweening, inverse of
|
||||
* %CLUTTER_EASE_IN_QUART
|
||||
* @CLUTTER_EASE_IN_OUT_QUART: quartic tweening, combining
|
||||
* %CLUTTER_EASE_IN_QUART and %CLUTTER_EASE_OUT_QUART
|
||||
* @CLUTTER_EASE_IN_QUINT: quintic tweening
|
||||
* @CLUTTER_EASE_OUT_QUINT: quintic tweening, inverse of
|
||||
* %CLUTTER_EASE_IN_QUINT
|
||||
* @CLUTTER_EASE_IN_OUT_QUINT: fifth power tweening, combining
|
||||
* %CLUTTER_EASE_IN_QUINT and %CLUTTER_EASE_OUT_QUINT
|
||||
* @CLUTTER_EASE_IN_SINE: sinusoidal tweening
|
||||
* @CLUTTER_EASE_OUT_SINE: sinusoidal tweening, inverse of
|
||||
* %CLUTTER_EASE_IN_SINE
|
||||
* @CLUTTER_EASE_IN_OUT_SINE: sine wave tweening, combining
|
||||
* %CLUTTER_EASE_IN_SINE and %CLUTTER_EASE_OUT_SINE
|
||||
* @CLUTTER_EASE_IN_EXPO: exponential tweening
|
||||
* @CLUTTER_EASE_OUT_EXPO: exponential tweening, inverse of
|
||||
* %CLUTTER_EASE_IN_EXPO
|
||||
* @CLUTTER_EASE_IN_OUT_EXPO: exponential tweening, combining
|
||||
* %CLUTTER_EASE_IN_EXPO and %CLUTTER_EASE_OUT_EXPO
|
||||
* @CLUTTER_EASE_IN_CIRC: circular tweening
|
||||
* @CLUTTER_EASE_OUT_CIRC: circular tweening, inverse of
|
||||
* %CLUTTER_EASE_IN_CIRC
|
||||
* @CLUTTER_EASE_IN_OUT_CIRC: circular tweening, combining
|
||||
* %CLUTTER_EASE_IN_CIRC and %CLUTTER_EASE_OUT_CIRC
|
||||
* @CLUTTER_EASE_IN_ELASTIC: elastic tweening, with offshoot on start
|
||||
* @CLUTTER_EASE_OUT_ELASTIC: elastic tweening, with offshoot on end
|
||||
* @CLUTTER_EASE_IN_OUT_ELASTIC: elastic tweening with offshoot on both ends
|
||||
* @CLUTTER_EASE_IN_BACK: overshooting cubic tweening, with
|
||||
* backtracking on start
|
||||
* @CLUTTER_EASE_OUT_BACK: overshooting cubic tweening, with
|
||||
* backtracking on end
|
||||
* @CLUTTER_EASE_IN_OUT_BACK: overshooting cubic tweening, with
|
||||
* backtracking on both ends
|
||||
* @CLUTTER_EASE_IN_BOUNCE: exponentially decaying parabolic (bounce)
|
||||
* tweening, with bounce on start
|
||||
* @CLUTTER_EASE_OUT_BOUNCE: exponentially decaying parabolic (bounce)
|
||||
* tweening, with bounce on end
|
||||
* @CLUTTER_EASE_IN_OUT_BOUNCE: exponentially decaying parabolic (bounce)
|
||||
* tweening, with bounce on both ends
|
||||
* @CLUTTER_ANIMATION_LAST: last animation mode, used as a guard for
|
||||
* registered global alpha functions
|
||||
*
|
||||
* The animation modes used by #ClutterAlpha and #ClutterAnimation. This
|
||||
* enumeration can be expanded in later versions of Clutter. See the
|
||||
* #ClutterAlpha documentation for a graph of all the animation modes.
|
||||
*
|
||||
* Every global alpha function registered using clutter_alpha_register_func()
|
||||
* or clutter_alpha_register_closure() will have a logical id greater than
|
||||
* %CLUTTER_ANIMATION_LAST.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
typedef enum {
|
||||
CLUTTER_CUSTOM_MODE = 0,
|
||||
|
||||
/* linear */
|
||||
CLUTTER_LINEAR,
|
||||
|
||||
/* quadratic */
|
||||
CLUTTER_EASE_IN_QUAD,
|
||||
CLUTTER_EASE_OUT_QUAD,
|
||||
CLUTTER_EASE_IN_OUT_QUAD,
|
||||
|
||||
/* cubic */
|
||||
CLUTTER_EASE_IN_CUBIC,
|
||||
CLUTTER_EASE_OUT_CUBIC,
|
||||
CLUTTER_EASE_IN_OUT_CUBIC,
|
||||
|
||||
/* quartic */
|
||||
CLUTTER_EASE_IN_QUART,
|
||||
CLUTTER_EASE_OUT_QUART,
|
||||
CLUTTER_EASE_IN_OUT_QUART,
|
||||
|
||||
/* quintic */
|
||||
CLUTTER_EASE_IN_QUINT,
|
||||
CLUTTER_EASE_OUT_QUINT,
|
||||
CLUTTER_EASE_IN_OUT_QUINT,
|
||||
|
||||
/* sinusoidal */
|
||||
CLUTTER_EASE_IN_SINE,
|
||||
CLUTTER_EASE_OUT_SINE,
|
||||
CLUTTER_EASE_IN_OUT_SINE,
|
||||
|
||||
/* exponential */
|
||||
CLUTTER_EASE_IN_EXPO,
|
||||
CLUTTER_EASE_OUT_EXPO,
|
||||
CLUTTER_EASE_IN_OUT_EXPO,
|
||||
|
||||
/* circular */
|
||||
CLUTTER_EASE_IN_CIRC,
|
||||
CLUTTER_EASE_OUT_CIRC,
|
||||
CLUTTER_EASE_IN_OUT_CIRC,
|
||||
|
||||
/* elastic */
|
||||
CLUTTER_EASE_IN_ELASTIC,
|
||||
CLUTTER_EASE_OUT_ELASTIC,
|
||||
CLUTTER_EASE_IN_OUT_ELASTIC,
|
||||
|
||||
/* overshooting cubic */
|
||||
CLUTTER_EASE_IN_BACK,
|
||||
CLUTTER_EASE_OUT_BACK,
|
||||
CLUTTER_EASE_IN_OUT_BACK,
|
||||
|
||||
/* exponentially decaying parabolic */
|
||||
CLUTTER_EASE_IN_BOUNCE,
|
||||
CLUTTER_EASE_OUT_BOUNCE,
|
||||
CLUTTER_EASE_IN_OUT_BOUNCE,
|
||||
|
||||
/* guard, before registered alpha functions */
|
||||
CLUTTER_ANIMATION_LAST
|
||||
} ClutterAnimationMode;
|
||||
|
||||
/**
|
||||
* ClutterFontFlags:
|
||||
* @CLUTTER_FONT_MIPMAPPING: Set to use mipmaps for the glyph cache textures.
|
||||
* @CLUTTER_FONT_HINTING: Set to enable hinting on the glyphs.
|
||||
*
|
||||
* Runtime flags to change the font quality. To be used with
|
||||
* clutter_set_font_flags().
|
||||
*
|
||||
* Since: 1.0
|
||||
*
|
||||
* Deprecated: 1.10: Use the #ClutterBackend and #cairo_font_options_t instead
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
CLUTTER_FONT_MIPMAPPING = (1 << 0),
|
||||
CLUTTER_FONT_HINTING = (1 << 1)
|
||||
} ClutterFontFlags;
|
||||
|
||||
/**
|
||||
* ClutterTextDirection:
|
||||
* @CLUTTER_TEXT_DIRECTION_DEFAULT: Use the default setting, as returned
|
||||
* by clutter_get_default_text_direction()
|
||||
* @CLUTTER_TEXT_DIRECTION_LTR: Use left-to-right text direction
|
||||
* @CLUTTER_TEXT_DIRECTION_RTL: Use right-to-left text direction
|
||||
*
|
||||
* The text direction to be used by #ClutterActor<!-- -->s
|
||||
*
|
||||
* Since: 1.2
|
||||
*/
|
||||
typedef enum {
|
||||
CLUTTER_TEXT_DIRECTION_DEFAULT,
|
||||
CLUTTER_TEXT_DIRECTION_LTR,
|
||||
CLUTTER_TEXT_DIRECTION_RTL
|
||||
} ClutterTextDirection;
|
||||
|
||||
/**
|
||||
* ClutterShaderType:
|
||||
* @CLUTTER_VERTEX_SHADER: a vertex shader
|
||||
* @CLUTTER_FRAGMENT_SHADER: a fragment shader
|
||||
*
|
||||
* The type of GLSL shader program
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
typedef enum {
|
||||
CLUTTER_VERTEX_SHADER,
|
||||
CLUTTER_FRAGMENT_SHADER
|
||||
} ClutterShaderType;
|
||||
|
||||
GType clutter_paint_volume_get_type (void) G_GNUC_CONST;
|
||||
|
||||
ClutterPaintVolume *clutter_paint_volume_copy (const ClutterPaintVolume *pv);
|
||||
@ -497,82 +245,6 @@ void clutter_paint_volume_union (ClutterPaintVolume
|
||||
gboolean clutter_paint_volume_set_from_allocation (ClutterPaintVolume *pv,
|
||||
ClutterActor *actor);
|
||||
|
||||
/**
|
||||
* ClutterModifierType:
|
||||
* @CLUTTER_SHIFT_MASK: Mask applied by the Shift key
|
||||
* @CLUTTER_LOCK_MASK: Mask applied by the Caps Lock key
|
||||
* @CLUTTER_CONTROL_MASK: Mask applied by the Control key
|
||||
* @CLUTTER_MOD1_MASK: Mask applied by the first Mod key
|
||||
* @CLUTTER_MOD2_MASK: Mask applied by the second Mod key
|
||||
* @CLUTTER_MOD3_MASK: Mask applied by the third Mod key
|
||||
* @CLUTTER_MOD4_MASK: Mask applied by the fourth Mod key
|
||||
* @CLUTTER_MOD5_MASK: Mask applied by the fifth Mod key
|
||||
* @CLUTTER_BUTTON1_MASK: Mask applied by the first pointer button
|
||||
* @CLUTTER_BUTTON2_MASK: Mask applied by the second pointer button
|
||||
* @CLUTTER_BUTTON3_MASK: Mask applied by the third pointer button
|
||||
* @CLUTTER_BUTTON4_MASK: Mask applied by the fourth pointer button
|
||||
* @CLUTTER_BUTTON5_MASK: Mask applied by the fifth pointer button
|
||||
* @CLUTTER_SUPER_MASK: Mask applied by the Super key
|
||||
* @CLUTTER_HYPER_MASK: Mask applied by the Hyper key
|
||||
* @CLUTTER_META_MASK: Mask applied by the Meta key
|
||||
* @CLUTTER_RELEASE_MASK: Mask applied during release
|
||||
* @CLUTTER_MODIFIER_MASK: A mask covering all modifier types
|
||||
*
|
||||
* Masks applied to a #ClutterEvent by modifiers.
|
||||
*
|
||||
* Note that Clutter may add internal values to events which include
|
||||
* reserved values such as %CLUTTER_MODIFIER_RESERVED_13_MASK. Your code
|
||||
* should preserve and ignore them. You can use %CLUTTER_MODIFIER_MASK to
|
||||
* remove all reserved values.
|
||||
*
|
||||
* Since: 0.4
|
||||
*/
|
||||
typedef enum {
|
||||
CLUTTER_SHIFT_MASK = 1 << 0,
|
||||
CLUTTER_LOCK_MASK = 1 << 1,
|
||||
CLUTTER_CONTROL_MASK = 1 << 2,
|
||||
CLUTTER_MOD1_MASK = 1 << 3,
|
||||
CLUTTER_MOD2_MASK = 1 << 4,
|
||||
CLUTTER_MOD3_MASK = 1 << 5,
|
||||
CLUTTER_MOD4_MASK = 1 << 6,
|
||||
CLUTTER_MOD5_MASK = 1 << 7,
|
||||
CLUTTER_BUTTON1_MASK = 1 << 8,
|
||||
CLUTTER_BUTTON2_MASK = 1 << 9,
|
||||
CLUTTER_BUTTON3_MASK = 1 << 10,
|
||||
CLUTTER_BUTTON4_MASK = 1 << 11,
|
||||
CLUTTER_BUTTON5_MASK = 1 << 12,
|
||||
|
||||
#ifndef __GTK_DOC_IGNORE__
|
||||
CLUTTER_MODIFIER_RESERVED_13_MASK = 1 << 13,
|
||||
CLUTTER_MODIFIER_RESERVED_14_MASK = 1 << 14,
|
||||
CLUTTER_MODIFIER_RESERVED_15_MASK = 1 << 15,
|
||||
CLUTTER_MODIFIER_RESERVED_16_MASK = 1 << 16,
|
||||
CLUTTER_MODIFIER_RESERVED_17_MASK = 1 << 17,
|
||||
CLUTTER_MODIFIER_RESERVED_18_MASK = 1 << 18,
|
||||
CLUTTER_MODIFIER_RESERVED_19_MASK = 1 << 19,
|
||||
CLUTTER_MODIFIER_RESERVED_20_MASK = 1 << 20,
|
||||
CLUTTER_MODIFIER_RESERVED_21_MASK = 1 << 21,
|
||||
CLUTTER_MODIFIER_RESERVED_22_MASK = 1 << 22,
|
||||
CLUTTER_MODIFIER_RESERVED_23_MASK = 1 << 23,
|
||||
CLUTTER_MODIFIER_RESERVED_24_MASK = 1 << 24,
|
||||
CLUTTER_MODIFIER_RESERVED_25_MASK = 1 << 25,
|
||||
#endif
|
||||
|
||||
CLUTTER_SUPER_MASK = 1 << 26,
|
||||
CLUTTER_HYPER_MASK = 1 << 27,
|
||||
CLUTTER_META_MASK = 1 << 28,
|
||||
|
||||
#ifndef __GTK_DOC_IGNORE__
|
||||
CLUTTER_MODIFIER_RESERVED_29_MASK = 1 << 29,
|
||||
#endif
|
||||
|
||||
CLUTTER_RELEASE_MASK = 1 << 30,
|
||||
|
||||
/* Combination of CLUTTER_SHIFT_MASK..CLUTTER_BUTTON5_MASK + CLUTTER_SUPER_MASK
|
||||
+ CLUTTER_HYPER_MASK + CLUTTER_META_MASK + CLUTTER_RELEASE_MASK */
|
||||
CLUTTER_MODIFIER_MASK = 0x5c001fff
|
||||
} ClutterModifierType;
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_TYPES_H__ */
|
||||
|
@ -37,28 +37,6 @@
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
/**
|
||||
* ClutterUnitType:
|
||||
* @CLUTTER_UNIT_PIXEL: Unit expressed in pixels (with subpixel precision)
|
||||
* @CLUTTER_UNIT_EM: Unit expressed in em
|
||||
* @CLUTTER_UNIT_MM: Unit expressed in millimeters
|
||||
* @CLUTTER_UNIT_POINT: Unit expressed in points
|
||||
* @CLUTTER_UNIT_CM: Unit expressed in centimeters
|
||||
*
|
||||
* The type of unit in which a value is expressed
|
||||
*
|
||||
* This enumeration might be expanded at later date
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
typedef enum {
|
||||
CLUTTER_UNIT_PIXEL,
|
||||
CLUTTER_UNIT_EM,
|
||||
CLUTTER_UNIT_MM,
|
||||
CLUTTER_UNIT_POINT,
|
||||
CLUTTER_UNIT_CM
|
||||
} ClutterUnitType;
|
||||
|
||||
/**
|
||||
* ClutterUnits:
|
||||
*
|
||||
@ -170,18 +148,18 @@ struct _ClutterParamSpecUnits
|
||||
|
||||
GType clutter_param_units_get_type (void) G_GNUC_CONST;
|
||||
|
||||
GParamSpec * clutter_param_spec_units (const gchar *name,
|
||||
const gchar *nick,
|
||||
const gchar *blurb,
|
||||
ClutterUnitType default_type,
|
||||
gfloat minimum,
|
||||
gfloat maximum,
|
||||
gfloat default_value,
|
||||
GParamFlags flags);
|
||||
GParamSpec * clutter_param_spec_units (const gchar *name,
|
||||
const gchar *nick,
|
||||
const gchar *blurb,
|
||||
ClutterUnitType default_type,
|
||||
gfloat minimum,
|
||||
gfloat maximum,
|
||||
gfloat default_value,
|
||||
GParamFlags flags);
|
||||
|
||||
void clutter_value_set_units (GValue *value,
|
||||
const ClutterUnits *units);
|
||||
const ClutterUnits * clutter_value_get_units (const GValue *value);
|
||||
void clutter_value_set_units (GValue *value,
|
||||
const ClutterUnits *units);
|
||||
const ClutterUnits * clutter_value_get_units (const GValue *value);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
@ -29,6 +29,7 @@
|
||||
#define __CLUTTER_H_INSIDE__
|
||||
|
||||
#include "clutter-config.h"
|
||||
#include "clutter-types.h"
|
||||
|
||||
#include "clutter-action.h"
|
||||
#include "clutter-actor.h"
|
||||
@ -60,6 +61,7 @@
|
||||
#include "clutter-drag-action.h"
|
||||
#include "clutter-drop-action.h"
|
||||
#include "clutter-effect.h"
|
||||
#include "clutter-enums.h"
|
||||
#include "clutter-event.h"
|
||||
#include "clutter-feature.h"
|
||||
#include "clutter-fixed-layout.h"
|
||||
@ -95,7 +97,6 @@
|
||||
#include "clutter-texture.h"
|
||||
#include "clutter-text.h"
|
||||
#include "clutter-timeline.h"
|
||||
#include "clutter-types.h"
|
||||
#include "clutter-units.h"
|
||||
#include "clutter-util.h"
|
||||
#include "clutter-version.h"
|
||||
|
Loading…
Reference in New Issue
Block a user