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offscreen-effect: Use actor's opacity_override when redirecting painting
Override the actor's paint opacity so that it will appear fully opaque in the offscreen surface. This avoids multiple multiplications of an actor's opacity. Fixes http://bugzilla.clutter-project.org/show_bug.cgi?id=2541
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@ -251,6 +251,12 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
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cogl_push_matrix ();
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/* Override the actor's opacity to fully opaque - we paint the offscreen
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* texture with the actor's paint opacity, so we need to do this to avoid
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* multiplying the opacity twice.
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*/
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_clutter_actor_set_opacity_override (priv->actor, 0xff);
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return TRUE;
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}
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@ -307,6 +313,9 @@ clutter_offscreen_effect_post_paint (ClutterEffect *effect)
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cogl_matrix_translate (&modelview, priv->x_offset, priv->y_offset, 0.0f);
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cogl_set_modelview_matrix (&modelview);
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/* Remove the opacity override */
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_clutter_actor_set_opacity_override (priv->actor, -1);
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/* paint the target material; this is virtualized for
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* sub-classes that require special hand-holding
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*/
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