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docs: Add the Deprecate tag to Behaviours
And link the migration guide.
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@ -44,6 +44,10 @@
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* depth of a set of actors between a start and end depth.
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*
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* #ClutterBehaviourDepth is available since Clutter 0.4.
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*
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* Deprecated: 1.6: Use the #ClutterActor:depth property and
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* clutter_actor_animate(), or #ClutterAnimator, or #ClutterState
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* instead.
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*/
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G_DEFINE_TYPE (ClutterBehaviourDepth,
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@ -37,6 +37,9 @@
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* behaviour will update the actor's position and depth and set them
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* to what is dictated by the ellipses initial position.</para></note>
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*
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* Deprecated: 1.6: Use clutter_actor_animate(), #ClutterPath and a
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* #ClutterPathConstraint instead.
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*
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* Since: 0.4
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*/
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@ -30,6 +30,10 @@
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* #ClutterBehaviourOpacity controls the opacity of a set of actors.
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*
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* Since: 0.2
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*
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* Deprecated: 1.6: Use the #ClutterActor:opacity property and
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* clutter_actor_animate(), or #ClutterAnimator, or #ClutterState
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* instead.
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*/
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#ifdef HAVE_CONFIG_H
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@ -58,6 +58,9 @@
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* starting #ClutterKnot.</note>
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*
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* #ClutterBehaviourPath is available since Clutter 0.2
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*
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* Deprecated: 1.6: Use #ClutterPath and #ClutterPathConstraint with
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* clutter_actor_animate() instead.
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*/
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#ifdef HAVE_CONFIG_H
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@ -29,6 +29,10 @@
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* angle on a given axis.
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*
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* The #ClutterBehaviourRotate is available since version 0.4.
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*
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* Deprecated: 1.6: Use the #ClutterActor rotation properties and
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* clutter_actor_animate(), or #ClutterAnimator, or #ClutterState
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* instead.
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*/
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#ifdef HAVE_CONFIG_H
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@ -29,6 +29,10 @@
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* and #ClutterActor:scale-y instead.
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*
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* A #ClutterBehaviourScale interpolates actors size between two values.
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*
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* Deprecated: 1.6: Use the #ClutterActor:scale-x and #ClutterActor:scale-y
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* properties, and clutter_actor_animate(), or #ClutterAnimator or
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* #ClutterState instead.
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*/
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#ifdef HAVE_CONFIG_H
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@ -25,7 +25,10 @@
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* SECTION:clutter-behaviour
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* @Title: ClutterBehaviour
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* @short_description: Class for providing behaviours to actors
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* @Deprecated: 1.6: Use the implicit animation API instead.
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*
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* Deprecated: 1.6: Use clutter_actor_animate(), #ClutterAnimator and
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* #ClutterState instead. See also <link linkend="migrating-ClutterBehaviour">the
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* migration guide</link> for more information.
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*
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* #ClutterBehaviour is the base class for implementing behaviours. A
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* behaviour is a controller object for #ClutterActor<!-- -->s; you can
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