framebuffer: track context as CoglFramebuffer member

The long term goal with the Cogl API is that we will get rid of the
default global context. As a step towards this, this patch tracks a
reference back to the context in each CoglFramebuffer so in a lot of
cases we can avoid using the _COGL_GET_CONTEXT macro.
This commit is contained in:
Robert Bragg 2011-02-22 17:58:47 +00:00
parent 8177afae05
commit dc5aa31429

View File

@ -148,12 +148,13 @@ _cogl_is_framebuffer (void *object)
static void
_cogl_framebuffer_init (CoglFramebuffer *framebuffer,
CoglContext *ctx,
CoglFramebufferType type,
CoglPixelFormat format,
int width,
int height)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
framebuffer->context = cogl_object_ref (ctx);
framebuffer->type = type;
framebuffer->width = width;
@ -213,9 +214,7 @@ _cogl_framebuffer_init (CoglFramebuffer *framebuffer,
void
_cogl_framebuffer_free (CoglFramebuffer *framebuffer)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
ctx->framebuffers = g_list_remove (ctx->framebuffers, framebuffer);
CoglContext *ctx = framebuffer->context;
_cogl_clip_state_destroy (&framebuffer->clip_state);
@ -226,6 +225,9 @@ _cogl_framebuffer_free (CoglFramebuffer *framebuffer)
framebuffer->projection_stack = NULL;
cogl_object_unref (framebuffer->journal);
ctx->framebuffers = g_list_remove (ctx->framebuffers, framebuffer);
cogl_object_unref (ctx);
}
/* This version of cogl_clear can be used internally as an alternative
@ -389,8 +391,7 @@ _cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_RECTANGLES)) &&
buffers & COGL_BUFFER_BIT_COLOR)
{
_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
ctxt->journal_rectangles_color = 1;
framebuffer->context->journal_rectangles_color = 1;
}
COGL_NOTE (DRAW, "Clear end");
@ -499,8 +500,6 @@ _cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
float width,
float height)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (framebuffer->viewport_x == x &&
framebuffer->viewport_y == y &&
framebuffer->viewport_width == width &&
@ -514,8 +513,8 @@ _cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
framebuffer->viewport_width = width;
framebuffer->viewport_height = height;
if (_cogl_get_draw_buffer () == framebuffer)
ctx->dirty_gl_viewport = TRUE;
if (framebuffer->context && _cogl_get_draw_buffer () == framebuffer)
framebuffer->context->dirty_gl_viewport = TRUE;
}
float
@ -612,7 +611,9 @@ _cogl_framebuffer_flush_dependency_journals (CoglFramebuffer *framebuffer)
static inline void
_cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
#ifdef HAVE_COGL_GL
CoglContext *ctx = framebuffer->context;
#endif
if (G_LIKELY (!framebuffer->dirty_bitmasks))
return;
@ -888,6 +889,7 @@ _cogl_offscreen_new_to_texture_full (CoglHandle texhandle,
CoglOffscreen *ret;
_cogl_framebuffer_init (COGL_FRAMEBUFFER (offscreen),
ctx,
COGL_FRAMEBUFFER_TYPE_OFFSCREEN,
cogl_texture_get_format (texhandle),
data.level_width,
@ -920,12 +922,14 @@ cogl_offscreen_new_to_texture (CoglHandle texhandle)
static void
_cogl_offscreen_free (CoglOffscreen *offscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (offscreen);
#ifndef HAVE_COGL_GLES2
CoglContext *ctx = framebuffer->context;
#endif
GSList *l;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* Chain up to parent */
_cogl_framebuffer_free (COGL_FRAMEBUFFER (offscreen));
_cogl_framebuffer_free (framebuffer);
for (l = offscreen->renderbuffers; l; l = l->next)
{
@ -947,6 +951,8 @@ _cogl_onscreen_new (void)
{
CoglOnscreen *onscreen;
_COGL_GET_CONTEXT (ctx, NULL);
/* XXX: Until we have full winsys support in Cogl then we can't fully
* implement CoglOnscreen framebuffers, since we can't, e.g. keep track of
* the window size. */
@ -964,6 +970,7 @@ _cogl_onscreen_new (void)
onscreen = g_new0 (CoglOnscreen, 1);
_cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
ctx,
COGL_FRAMEBUFFER_TYPE_ONSCREEN,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
0xdeadbeef, /* width */
@ -975,8 +982,6 @@ _cogl_onscreen_new (void)
static void
_cogl_onscreen_free (CoglOnscreen *onscreen)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* Chain up to parent */
_cogl_framebuffer_free (COGL_FRAMEBUFFER (onscreen));
@ -1057,9 +1062,11 @@ static void
_cogl_set_framebuffers_real (CoglFramebuffer *draw_buffer,
CoglFramebuffer *read_buffer)
{
CoglContext *ctx = draw_buffer->context;
CoglFramebufferStackEntry *entry;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
g_return_if_fail (context != NULL);
g_return_if_fail (draw_buffer->context == read_buffer->context);
entry = ctx->framebuffer_stack->data;
@ -1171,13 +1178,17 @@ void
_cogl_push_framebuffers (CoglFramebuffer *draw_buffer,
CoglFramebuffer *read_buffer)
{
CoglContext *ctx;
CoglFramebuffer *old_draw_buffer, *old_read_buffer;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
g_return_if_fail (_cogl_is_framebuffer (draw_buffer));
g_return_if_fail (_cogl_is_framebuffer (read_buffer));
g_assert (ctx->framebuffer_stack);
ctx = draw_buffer->context;
g_return_if_fail (context != NULL);
g_return_if_fail (draw_buffer->context == read_buffer->context);
g_return_if_fail (context->framebuffer_stack != NULL);
/* Copy the top of the stack so that when we call cogl_set_framebuffer
it will still know what the old framebuffer was */
@ -1272,7 +1283,7 @@ _cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
CoglFramebuffer *read_buffer,
CoglFramebufferFlushFlags flags)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
CoglContext *ctx = draw_buffer->context;
if (cogl_features_available (COGL_FEATURE_OFFSCREEN) &&
ctx->dirty_bound_framebuffer)
@ -1442,11 +1453,11 @@ _cogl_blit_framebuffer (unsigned int src_x,
{
CoglFramebuffer *draw_buffer;
CoglFramebuffer *read_buffer;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
CoglContext *ctx;
draw_buffer = _cogl_get_draw_buffer ();
read_buffer = _cogl_get_read_buffer ();
ctx = draw_buffer->context;
g_return_if_fail (cogl_features_available (COGL_FEATURE_OFFSCREEN_BLIT));
/* We can only support blitting between offscreen buffers because