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https://github.com/brl/mutter.git
synced 2024-11-13 01:36:10 -05:00
framebuffer: track context as CoglFramebuffer member
The long term goal with the Cogl API is that we will get rid of the default global context. As a step towards this, this patch tracks a reference back to the context in each CoglFramebuffer so in a lot of cases we can avoid using the _COGL_GET_CONTEXT macro.
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@ -148,12 +148,13 @@ _cogl_is_framebuffer (void *object)
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static void
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_cogl_framebuffer_init (CoglFramebuffer *framebuffer,
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CoglContext *ctx,
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CoglFramebufferType type,
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CoglPixelFormat format,
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int width,
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int height)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer->context = cogl_object_ref (ctx);
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framebuffer->type = type;
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framebuffer->width = width;
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@ -213,9 +214,7 @@ _cogl_framebuffer_init (CoglFramebuffer *framebuffer,
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void
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_cogl_framebuffer_free (CoglFramebuffer *framebuffer)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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ctx->framebuffers = g_list_remove (ctx->framebuffers, framebuffer);
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CoglContext *ctx = framebuffer->context;
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_cogl_clip_state_destroy (&framebuffer->clip_state);
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@ -226,6 +225,9 @@ _cogl_framebuffer_free (CoglFramebuffer *framebuffer)
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framebuffer->projection_stack = NULL;
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cogl_object_unref (framebuffer->journal);
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ctx->framebuffers = g_list_remove (ctx->framebuffers, framebuffer);
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cogl_object_unref (ctx);
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}
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/* This version of cogl_clear can be used internally as an alternative
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@ -389,8 +391,7 @@ _cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_RECTANGLES)) &&
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buffers & COGL_BUFFER_BIT_COLOR)
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{
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_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
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ctxt->journal_rectangles_color = 1;
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framebuffer->context->journal_rectangles_color = 1;
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}
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COGL_NOTE (DRAW, "Clear end");
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@ -499,8 +500,6 @@ _cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
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float width,
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float height)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (framebuffer->viewport_x == x &&
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framebuffer->viewport_y == y &&
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framebuffer->viewport_width == width &&
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@ -514,8 +513,8 @@ _cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
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framebuffer->viewport_width = width;
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framebuffer->viewport_height = height;
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if (_cogl_get_draw_buffer () == framebuffer)
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ctx->dirty_gl_viewport = TRUE;
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if (framebuffer->context && _cogl_get_draw_buffer () == framebuffer)
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framebuffer->context->dirty_gl_viewport = TRUE;
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}
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float
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@ -612,7 +611,9 @@ _cogl_framebuffer_flush_dependency_journals (CoglFramebuffer *framebuffer)
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static inline void
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_cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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#ifdef HAVE_COGL_GL
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CoglContext *ctx = framebuffer->context;
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#endif
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if (G_LIKELY (!framebuffer->dirty_bitmasks))
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return;
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@ -888,6 +889,7 @@ _cogl_offscreen_new_to_texture_full (CoglHandle texhandle,
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CoglOffscreen *ret;
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_cogl_framebuffer_init (COGL_FRAMEBUFFER (offscreen),
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ctx,
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COGL_FRAMEBUFFER_TYPE_OFFSCREEN,
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cogl_texture_get_format (texhandle),
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data.level_width,
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@ -920,12 +922,14 @@ cogl_offscreen_new_to_texture (CoglHandle texhandle)
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static void
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_cogl_offscreen_free (CoglOffscreen *offscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (offscreen);
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#ifndef HAVE_COGL_GLES2
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CoglContext *ctx = framebuffer->context;
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#endif
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GSList *l;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Chain up to parent */
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_cogl_framebuffer_free (COGL_FRAMEBUFFER (offscreen));
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_cogl_framebuffer_free (framebuffer);
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for (l = offscreen->renderbuffers; l; l = l->next)
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{
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@ -947,6 +951,8 @@ _cogl_onscreen_new (void)
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{
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CoglOnscreen *onscreen;
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_COGL_GET_CONTEXT (ctx, NULL);
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/* XXX: Until we have full winsys support in Cogl then we can't fully
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* implement CoglOnscreen framebuffers, since we can't, e.g. keep track of
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* the window size. */
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@ -964,6 +970,7 @@ _cogl_onscreen_new (void)
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onscreen = g_new0 (CoglOnscreen, 1);
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_cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
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ctx,
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COGL_FRAMEBUFFER_TYPE_ONSCREEN,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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0xdeadbeef, /* width */
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@ -975,8 +982,6 @@ _cogl_onscreen_new (void)
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static void
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_cogl_onscreen_free (CoglOnscreen *onscreen)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Chain up to parent */
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_cogl_framebuffer_free (COGL_FRAMEBUFFER (onscreen));
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@ -1057,9 +1062,11 @@ static void
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_cogl_set_framebuffers_real (CoglFramebuffer *draw_buffer,
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CoglFramebuffer *read_buffer)
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{
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CoglContext *ctx = draw_buffer->context;
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CoglFramebufferStackEntry *entry;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (context != NULL);
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g_return_if_fail (draw_buffer->context == read_buffer->context);
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entry = ctx->framebuffer_stack->data;
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@ -1171,13 +1178,17 @@ void
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_cogl_push_framebuffers (CoglFramebuffer *draw_buffer,
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CoglFramebuffer *read_buffer)
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{
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CoglContext *ctx;
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CoglFramebuffer *old_draw_buffer, *old_read_buffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (_cogl_is_framebuffer (draw_buffer));
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g_return_if_fail (_cogl_is_framebuffer (read_buffer));
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g_assert (ctx->framebuffer_stack);
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ctx = draw_buffer->context;
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g_return_if_fail (context != NULL);
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g_return_if_fail (draw_buffer->context == read_buffer->context);
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g_return_if_fail (context->framebuffer_stack != NULL);
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/* Copy the top of the stack so that when we call cogl_set_framebuffer
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it will still know what the old framebuffer was */
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@ -1272,7 +1283,7 @@ _cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
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CoglFramebuffer *read_buffer,
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CoglFramebufferFlushFlags flags)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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CoglContext *ctx = draw_buffer->context;
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if (cogl_features_available (COGL_FEATURE_OFFSCREEN) &&
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ctx->dirty_bound_framebuffer)
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@ -1442,11 +1453,11 @@ _cogl_blit_framebuffer (unsigned int src_x,
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{
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CoglFramebuffer *draw_buffer;
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CoglFramebuffer *read_buffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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CoglContext *ctx;
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draw_buffer = _cogl_get_draw_buffer ();
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read_buffer = _cogl_get_read_buffer ();
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ctx = draw_buffer->context;
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g_return_if_fail (cogl_features_available (COGL_FEATURE_OFFSCREEN_BLIT));
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/* We can only support blitting between offscreen buffers because
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